User Profile

shani

shani

love sports, writing & making music

Male, 30, Germany

I had every Nintendo home console since SNES and started playing on a 1989 Gameboy, but I'm also a passionate PC player. Wii U + PC are the ideal platforms for me, but I also don't shy away from playing on other consoles (when at a friend's). I may be a huge Nintendo fan, but not a blind fanboy. :)

Joined:
Mon 5th May, 2014
Website:
https://soundcloud.com/shani_ace/sets

Recent Comments

shani

#2

shani commented on Two New Weapons Are Heading to Splatoon This Week:

@SavoirFaire Yeah I know what you mean. I was also hoping that this kind of thing wouldn't be an issue on higher ranks (currently only B- myself). I mean, I can definitely feel a difference between C and B players, so naturally I thought players with A and S ranks should be playing way more serious and focussed.
At times it seems like some players - even on non-noob ranks - are only playing to score as much kills as possible. Maybe it's just a mood-related thing? Like, a guy with an A rank usually playing for his team, but now and then he just boots up Splatoon to make some frags?
But well, at least there is the option of playing squad battles. I did so for the first time today through the Splatoon thread in the Nintendolife forum.
I played with/against only a few S rank players in private battles and those guys were definitely playing better than everyone else.

shani

#3

shani commented on Two New Weapons Are Heading to Splatoon This Week:

@whodatninja Yep, me neither! I'm still waiting for the Splatling (and maybe Slosher) with different setups.

That said, I'm totally frustrated right now... it seems like in Rainmaker most of the time you get teamed up with complete idiots! The Rainmaker is slower and vulnerable in close combat, so not only do your teammates have to protect you, the also LITERALLY got to have your BACK! Everytime I pick up the Rainmaker my teammates run forward and leave my back completely open, so that one of the enemies can sneak behind us and kill me. Either that or your teammates leave you completely alone with the Rainmaker and don't even respond to your "to me" signal. Sometimes I got trough to the enemy base on my own, but most of the time you just die because your team doesn't support you. I don't know if those people are just too dumb or just don't care, but it's really annoying at times.

shani

#4

shani commented on Kerbal Space Program Is Landing On The Wii U e...:

A frined of mine played it on Steam and I always thought about buying it. Maybe I'll just buy the Wii U version then. That is, if they use the Gamepad/Touchscreen properly. Otherwise I probably would prefer the mouse.

shani

#6

shani commented on Future Of Trine Series In Doubt Following Nega...:

What, the third game is in 3D? That's awesome!
I liked the first two games (but rearely found someone to play with), although I didn't finish them. How long were those two?
That said, 20€ doesn't sound too much for the third game if you ask me.

shani

#8

shani commented on Collectors Rejoice, Rare amiibo Figures Are Ge...:

@Kaze_Memaryu Well I'm not an amiibo collector myself, but a friend of mine is. And he said he didn't find them in any offline shops (but he got them all through pre-order). I would by a Yarn Yoshi and the Splatoon Amiibos though, if I should find them. I'll have a look at MM, thanks!
We don't have Müller hier, though, I guess it's a regional store chain?

shani

#10

shani commented on Video: Get Dizzy on Splatoon's New Flounder He...:

I played it last night and although it's pretty obvious, many players didn't get how to play this map and ran through the middle, constantly getting stopped and losing the Rainmaker. You have to use the flanks as those provide more cover and aren't crowded with enemies. That way, it can be really easy to win quickly (like on straight-forward maps like Arowana Mall or Walleye Warehouse). Otherwise, it's a longer battle which you are more likely to lose.

BTW: How long will Rainmaker stay in every second rotation? So far it's four hours Splat Zones/Tower Control and then four hours Rainmaker. When will the rotation go back to normal? I adjusted well to Rainmaker (Silver Aerospray, Seeker, Inkzooka) and was able to get my B- rank back yesterday, but I still like the other modes better.

shani

#11

shani commented on Video: Super Mario Maker Contains Secret Fly S...:

@SanderEvers Really? In my opinion they already have made enough 2D Mario games since 2006. And now that Mario Maker is coming, I really don't know what they could add to keep it fresh. Adding new power ups etc. just doesn't do it.
Anyway, I want Nintendo to concentrate on (real, not pseudo like Mario World 3D) 3D Mario games again, because while the 2D games can be a tough challenge, it's the 3D Mario's that really were able to add someting new and most importantly, offered much more to explore. Exploring vast 3D levels is just so much more fun than running from one side to the other while avoiding obstacles.

shani

#12

shani commented on Video: Super Mario Maker Contains Secret Fly S...:

@Kirk Well obviously, because Nintendo would be really dumb to replace all Mario games with Mario Maker. That was never the intention and no one ever stated that it should be.
So I don't really get what made you list all those differences.

I could just as well list all the things that every single 2D Mario can't do in comparison with Mario Maker (which in fact introduces things that weren't possible in any 2D Mario game), but I'll just name these two to prove my point (which is: neither MM nor all the Mario games can replace each other) creating your own levels and combining objects like they were never used before e.g. enemies in boxes. Also, this leads to levels that were never possible in the 2D Mario games.

Still I think @AlexOlney was totally right to call it "the ultimate 2D Mario experience", because this game puts the things that make Mario games so special into your own hands. And that's what makes it "ultimate" in the original meaning of the word (look it up if you don't know it): being the last and most advanced form of something (I don't see any reason why Nintendo should release a new 2D Mario game ever again).

shani

#13

shani commented on Splatoon eSports Tournament Series To Be Launc...:

@Retro_on_theGo Haha yeah, totally!
@acegibbo I completely agree! Ranked battles are way more serious and competitive, because of the nature of the ranked modes and maybe also because of the ranks themselves. Splat Zones is also my favourite, with Tower Control coming right after after that on second.
@Nicolai Couldn't have put it better! Additionally to extended teamwork efforts, the three ranked modes (especially TC and RM) also more often allows for one player to be the hero at the end and save the win for his team. It's a great feeling! Splatoon occasionally reminds me of football and other sports. I love that about it.
@BlueNitrous I'm not necessarily inclined to disagree, but what exactly makes you say that? I mean they sometimes invite pro Smash players to their events on Gamescom etc.
@crystalorbie I hope not!

shani

#15

shani commented on Nintendo Announces Another Run of the Splatoon...:

If I want to masscacre noobs I'll just enter regular battle lol.

Not sure what Nintendo's goal is here but I guess they know what they're doing.

@ianolivia You mean like, the US gets tons of stuff (regarding games, game events and entertainment in general) that the EU don't get (or only later) and now you're complaining?! Seriously dude, if anyone had a right to complain about these things, it's everybody outside the US and Japan.

shani

#17

shani commented on This Mario Kart XXL Game Boy Advance Prototype...:

@Aromaiden I don't mean to be rude (and I surely don't want you to leave), but if consoles are boring for you, what are you doing on Nintendolife?
@DarthNocturnal I haven't played Super Circuit (only saw some videos), but this MK XXL looks really afwul (also, the cover is a rip-off from Doubledash). So no, I'd prefer Super Circuit, at least that one looks decent.

shani

#18

shani commented on Video: Drench Yourself in Splatoon's New Rainm...:

Well, so far I don't like Rainmaker very much. When can we play Tower Control and Splat Zones again? Those two will still remain my favourite modes. I had five games so far, the first four were all on Saltspray Rig - awesome for Splat Zones, awful for Rainmaker - and we lost all four of them. The fifth one was on Urchin Underpass and we won pretty easily. I don't know if it's just the Saltspray Rig but it seems like the distances for Rainmaker are very short. Why didn't they use the whole map like in the other modes?

That said, I'm starting to get really disappointed that there are now three ranked modes in the rotation. Why not have all three going parallel at the same time? There are sufficient maps to spread across four modes, after all.
Well, guess I'll be playing more private (and hopefully one day, squad) battles in the future. On thursday and friday, I joined the private battle of a twitch streamer (haven't got my own Elgato capture card, yet) and it was really fun! Also there is a nice little community in the according chat. Tomorrow (sunday, CET) he will be streaming again, starting at 14 o'clock (if anyone wants to join: http://www.twitch.tv/bizzy_moose/profile). Hopefully they won't play Rainmaker exclusively.

@Calllack Actually, I rarely play Regular Mode anymore, it's just not serious enough. There is a clear difference in the behaviour of the players, in ranked battles everyone is more focussed and puts in more effort. Also, there are far more noobs in TW (I didn't think I would ever say something like that ^^).
@day Yeah I actually did that a lot, unfortunately, so far all the players I played with weren't smart enough. Everyone runs directly to the Rainmaker, but someone has to clear the path.
@rjejr Yeah what I like about the bubble is that it's an element of the singleplayer mode (which I almost beat today! so close). I always forget to recon first, that's probably why I still suck at Camp Triggerfish (haven't played it that much) and get lost everytime. But somehow I'm too impatient to go to recon mode. ^^
About the OT losses: I actually experienced this a lot in TC and SZ already. When your team has a comfortable lead, like only 10 or 5 left, everyone seems to get complacent and loses focus. I don't really get it and find it frustrating. It's like football: you have to concentrate for the full 90 minutes.

shani

#19

shani commented on Short Bursts Of Tetris Can Help To Control Cer...:

That's interesting, although not entirely surprising. I could always repress hunger, thirst or even headache by playing video games. ^^
What's really interesting though is the so-called Tetris effect. I experienced something very similar with Pro Evolution Soccer. Back in the days when my friends from my hometown came to visit me (Or when I visited them), we played almost the entire weekends without many interruptions. When I went to bed and closed my eyes, all I saw were the typical football actions. I couldn't get it out of my head for a few days.

shani

#20

shani commented on Here Are Some Handy Tips for Viewing Splatoon ...:

Yeah I like Moray Towers, too. Don't get why some people hate it so much. It's probably my second-favourite map behind Saltspray Rig (especially for Splat Zones). I dislike Camp Triggerfish way more, because I always get lost on that map. But maybe that's because I haven't played it that much yet (as was the case for Kelp Dome before when It was still new to me). But the maps I dislike the most are Blackbelly Skatepark (played that one too often) and Walleye Warehouse (too narrow). Before, I also didn't like Port Mackerel because it has two Splatzones, but then I had some really great battles on that map, so now I don't dislike it that much anymore. Bluefin Depot is also a map that I haven't played that much and therefore haven't fully explored yet.

It would really great if Nintendo would change the rotation. I almost exclusively play at evening and night and it's getting redundant. Tower Control is always between 20 and midnight, so if I want to play Splat Zones I either have to play earlier or after midnight. It would be nice if that would change every other day. Also, it seems like most of the time (when I play), the same maps are in rotation.

shani

#21

shani commented on Xbox Boss Phil Spencer Acknowledges Nintendo a...:

@MailOrderNinja Of course, if MS should accomplish that (and we shouldn't forget, they have Rare for that), they could definitely outrun Sony.

Regarding PC's: Then you'r doing something wrong. ^^ I usually (there exceptions) only upgrade my PC every few years. The trick is: Never buy what's brand new, never buy the absolute high end. If you tactically buy the right hardware at the right time, you can play every game on high or ultra details (unless you're playing on three screens like me, then you have to make a small trade-off) for a few years. Last year I upgraded and bought a FX8350 and a used R9 290 for 200€ when it was 300€ new (of course I upgraded in anticipation of GTA V) and I can play GTA V (and lots of other performance-heavy games) on ultra settings (1080p on one screen). That card will definitely stay for some time, like the rest of my hardware.
And well, maybe a PC is a bit more expensive (although you shouldn't count the costs of monitors, otherwise you would have to add the costs of a TV/projector to the cost of a console), but it offers way more possibilities than any console. So you actually get way more value for your money.

shani

#22

shani commented on Xbox Boss Phil Spencer Acknowledges Nintendo a...:

Yeah but wouldn't that be totally uninspired and boring? Also, if there were three consoles with similar features, I'm pretty sure one of them would eventually be pushed out. Because I doubt that there is enough demand for three equally powerful consoles if you count all the potential console buyers (assuming Nintendo would go the same way like Sony etc., just making every new console faster and more modern).
So eventually, one of them will probably have to leave the console hardware business (like Sega). And what about the people (like some of the Nintendo fans, I guess) who - maybe they are a minority - don't want the same over and over again, but instead would like to have more innovation and risktaking?

I mean, if someone wants to enjoy all the good games right now, they can, with PC + Wii U, or PS4/XB1 + Wii U. It costs more (if you don't have a PC already), but you get all you wanted and much more. I'm perfectly fine with a gaming PC (which also serves for work, entertainment and lots of other stuff) + Wii U. I don't see what benefit one of the other consoles would give me, it would just be a waste of money (that I don't have ^^) because I rarely would even power them up. And it's not like I hadn't tried, had a Xbox 360 briefly for GTAV and Red Dead Redemption + now and then played on the PS4 of a friend. But the games that were the most interesting were GTA V, Far Cry 4, The Crew, which I all knew already from 100+ hours on Steam. ^^

"It's difficult to take a $300 dollar system, only $50 less than the Xbox One, that does drastically less and compare it to the heavy hitters." See, that's were I beg to differ. For me, neither does the Wii U dramatically less (on the contrary, it gives me unique gaming experiences which are way more fun than many/most of the other games, although there are tons of good games out there), PS4 and XB1 also aren't heavy hitters for me. My PC vastly exceeds them graphically and it's not even high-end really.

shani

#23

shani commented on Xbox Boss Phil Spencer Acknowledges Nintendo a...:

@MailOrderNinja Ehm, no, those games don't interest me. The Witcher 3 maybe a little bit, but that's what I have a gaming PC for.
About your two first paragraphs: I'm sorry to say that, but you couldn't be more wrong and I'll tell you why: a) Companies like Ubisoft didn't leave the Wii U because of the hardware, the left because of the small userbase (and because that userbase has different preferences). It's just not profitable (enough) for them if only a small fraction of those 10 million Wii U users buy their games. b) But even without knowing this, you should've realized yourself that the hardware plays no role in this. The Wii U is at least on par with Xbox360/PS3 regarding hardware/graphics and those two last-gen consoles are still supported by many 3rd party companies. So hardware power is really not the issue here.
And what on earth do you mean with "developers love Nintendo they want to work with them, but Nintendo simply makes it too hard"? That's just an excuse, if anything at all. What is Nintendo supposed to do? Have you even read the statements of Ubisoft, EA etc. regarding that matter? It's not "too hard" (what exactly can be hard about releasing games?) for them, it's simply not profitable enough. They make more money on XB1 and PS4 with their mainstream games so that's why they made this decision.
There were claims that Nintendo doesn't support Indies like MS and Sony do (meaning: give them a lot of money to develop for their systems), maybe that's what you meant? Sure, they don't pay them a buttload of money, since Nintendo isn't such a huge company with various fields of activity (meaning a higher risk of failure and a smaller budget). But they support the indies through marketing, help with development and a free Unity.

shani

#24

shani commented on Chris Prangar, Nintendo Treehouse Staffer Who ...:

Well on one hand, his comments may not sound that bad when you look at it without context. But what he said about the costs of localization and that Xenoblade Chronicles will make a loss in EU and NA - where it will be released in the near future, which makes his statements worse - could be regarded as company secrets.
Stating that a major release like Xenoblade Chronicles results in a loss can even lead to a decrease in stock market price. So one shouldn't underestimate the impact that such statements can have.
And we don't know what he might have done internally, so maybe this was just the last straw.

shani

#25

shani commented on Super Smash Bros. for Wii U Included in 'Hexat...:

Really? Super Smash Bros. U, FIFA 15, Hearthstone, Smite, Heroes of the Storm and Destiny. Couldn't they choose some "real" games (aside from Smash and probably Destiny)? Sounds more like a casual gamer's Hexathlon.

shani

#26

shani commented on Video: Hang Em Hyrule Brings Legend of Zelda t...:

That's actually a nice idea, if the actors wouldn't look so ridiculous (I literally mean the look on their faces, not the costumes)!
Maybe with better actors this could be enjoyable. Unfortunately, this version is unwatchable.

shani

#27

shani commented on Xbox Boss Phil Spencer Acknowledges Nintendo a...:

It's really nice to see the executives praise their competitors that way, although I always knew it was only some dumb gamers that ignite that so-called console war (which doesn't exist). But getting some public recognition in that way is always balm for the soul.

@erv Yep, couldn't agree more! Sure, I had lots of fun with SNES and N64 and both will always keep their place in my heart. Sure, the Wii was revolutionary. But the Wii U could actually be the first Nintendo console that I won't sell after it's lifespan is over!
@BinaryFragger: Thanks for those links!
@Kage_88 Yeah I guess he meant something like that, after all, Nintendo is in fact making profits by now and it was Iwata who once rightfully said "software sells hardware".
@MailOrderNinja: I honestly doubt that more powerful hardware alone would lead to a flood of 3rd party developers on Nintendo consoles. The Gamecube was on par with its competitors and actually didn't sell well. The Wii on the other hand was way less powerful than its competitors and still had tons of 3rd party support. So if you're thinking it's as simple as stronger hardware = more 3rd party support, you're wrong. It's not that simple and there are other reasons. Besides, who needs 3rd party support when you have Nintendo + Indies?
But I agree on the other thing, a really strong first party lineup is what would make MS and Sony even more successful.
@TruenoGT Yeah it's the same for me, I don't really have an incentive to buy an XB1 or PS4 as a PC gamer. But if I had to choose, I think I would tend to PS4 (because of PS+). XB1 only has Rare Replay on the plus side for me. But I'm eager to see how Win10 will play into that. It already has pre-built game streaming, so MS could do a lot of things there if they do it right.
@DarthNocturnal Yeah couldn't agree more! It could really have something to do with the money you spend for a console. I don't have to justify buying a Wii U for 200€, but if you buy a PS4/XB1 for 399/499€ while knowing that you could get a far more superior gaming PC for that price, you have to find excuses tu justify the money you just spent.
@firstnesfan Yeah that would be great! They could approach proven indies like Shin'en, Nifflas and Knap Knok, for example. Either make some kind of partnership or promote them to first party developers like Retro Studios or Monolith.
Damn, I just found out, Shin'en is already a Nintendo partner. Offtopic: Did anyone know they made a game named "Fast: Racing League" for the Wii, which obviously is the prequel to Fast Racing NEO?
@Darknyht: That's also true. But this dual strategy not only gives Nintendo the pole position in handheld gaming, it also gives them a lot of profit (which then also benefits the stationary consoles).

shani

#29

shani commented on Nintendo and DeNA Smart Device Game Still On T...:

@Artwark I get what you mean, but wouldn't it be worse if they bragged about it and said "our games will be totally awesome and honour Iwata-san" and then disappoint everyone when they're not? Anyway, I think it has more to to with everyone's personal outlook on life. Whether you're generally more optimistic and naive or more realistic and sceptic.
I for one am always for the more modest approach. I would've chosen similar words, especially the word "try". Because you can't do anything else than try and you never know how things turnout beforehand. So for me it would be dumb to say anything definitive like "our games will totally honour Iwata-san" because on the off-chance that they won't, the person who said it will never be able to look in the mirror again.

shani

#31

shani commented on Feature: The Unexpected Legacy of Wii Music:

@Shiryu Yeah I guess so, but I would also love a sequel, maybe this time with more elaborate features. Or they could make a deal with a 3rd party developer and make a real kind of sequenzer or at least something with multiple tracks on the level of Smartphone apps. Wouldn't be a killer app, especially since dedicated artists will still use Mac/PC, but it would be a nice-to-have.

I'd also like to know how many people it influenced (in any way), but there probably aren't that many. You're the first one I'm reading of, anyway. ^^

shani

#32

shani commented on Exclusive: Check Out Runbow's Complete Cast of...:

@Kaze_Memaryu Absolutely, playing against with my friends was definitely more fun, but I was kind of surprised that it also wasn't boring playing alone (and get accustomed to the game's mechanics). Still, this clearly is a multiplayer game for sure.
I was also pleasantly surprised to see that the Runbow demo offers six levels! That's more than a demo usually would offer, one could have fun with that alone for a while.
But of course I can't wait for the full game, then I'll invite as many friends as possible to play it against each other in local multiplayer. I'm also eager to try out the other modes like colour master.

shani

#33

shani commented on Nintendo: Wii U GamePad Is The Only Real Innov...:

@Yorumi Yeah, that's why I only look away for a splitsecond. Or more precisely, I look at the Gamepad from the corner of my eye, so that I don't really have to look away from the main screen.

My point in general is simply that the options the Gamepad offers can enhance the gaming experience or even bring something completely new. Aside from off-TV-play (which I also enjoy), it can be more immersion, useful controls/information display or a completely new gameplay element, like assymetrical gameplay. I'm actually looking forward to the colour control mode of Runbow, for example. Also, the experience Affordable Space Adventures gave me and several of my friends, was something totally unique, new and unknown before.
I'm not saying some of the things the Gamepad is used for wouldn't be somehow implementable without it, but it would take something away from the experience. Something that I would miss. And I certainly wouldn't play any shooter without motion control (on consoles).

Anyway, I don't think we will come to an agreement on that and that's fine by me, everyone is entitled to have a different opinion.

shani

#35

shani commented on Video: This New Soul Axiom Trailer Sets the Scene:

@SKTTR Ah okay, so that's why I felt left in the dark. I always thought it was the game's thought for not making the goals clear, but now I realize it's part of the game design. Thanks for clarifying that!
I know Myst from back in the days, but I haven't really played it, like most classic Point&Click-Adventures from that time.

shani

#36

shani commented on Feature: The Unexpected Legacy of Wii Music:

@Shiryu: Interesting story! I come from a similar musical background (my father's a professional musician; I've been playing several instruments since my childhood and started making my own music and lyrics as a teenager), so Wii Music wasn't really made for someone like me. But somehow I still liked the game and had fun with it, although no one else enjoyed it among my friends.
Back then, I was always hoping that this game may inspire someone to make music. I was more thinking of someone without any musical experience, but if it inspired you to make all that chiptune music, I'm happy about that too.

shani

#37

shani commented on Nintendo: Wii U GamePad Is The Only Real Innov...:

@Yorumi Oh I do, but I find most of them inferior. Aside from Nintendo I play a lot of PC games, so none of those things are new to me. Sure, there are several games with a Level Editor or Mod Management, not just small platformers, but some really big games that easily exceed Zelda in their proportions (Far Cry, Fallout, etc). And yeah, I know the Mario Hacks.
But you can't compare all that PC content with what you find on a (Nintendo) console. There are no Mods, there are few games with editors.
I just watched some videos of LBP and it looks alright, but not really intriguing. It reminds me more of Yoshi and Pikmin than Mario.
I know Blacklist was a port. That doesn't change the fact that having the Gamepad to use your different tools in a more-immersing fashion is a huge plus that the other versions lack. I was never really into Splinter Cell in the first place (although I know it since the beginning) but Blacklist was able to get my interest because of those things.
You still don't get it, it's not just about the motion or controls, regarding Starfox. It's about the whole experience. About getting sucked/immersed into that world.
And regarding Splatoon, I don't know how you could prefer a map on the main screen? That was always bugging me in so many games, it just distracts you unnecessarily. I like to have my main gaming screen clean, just like my Desktop (until Win7, shortcuts were in Rocketdock, now with Win10 I just have all of them in the new start menu). Oh and I forgot to mention that in my previous post: Of course the Mouse is the #1 shooter control method. But motion control is the first method that actually comes very close to it. I never got accustomed to the twin-stick shooting method, although I tried with GTA V and Red Dead Redemption on Xbox 360 (played the full singleplayer campaign for both). But it's just heavily inferioir. But when I played Red Steel and The Conduit on the Wii, it opened my eyes! Finally there was another control method that was fun, immersive (which the mouse isn't) and somewhat manageable/precise. Of course, the Wii U gamepad is much more precise and that's why I'm saying motion control came very close to mouse control. If I had the option, it's likely that I would play Splatoon with the mouse. But I think I would miss some features and maybe go back to the Gamepad, at the very least occasionally.

shani

#38

shani commented on DeNA West CEO Believes Nintendo Smart Device R...:

@DreamOn What you described there is they way other producers release games on mobile platforms. Nintendo is going to do the opposite, I think.
@westman98 Yeah, I would totally buy a Nintendo-Smartphone (although I would need a hardware keyboard)!
@technotaylor98: Yup, so far you could always count on Nintendo to accomplish that. It's really good to have a few things that you can rely on.
@MarvinTheMartian: Yeah that's the thing, what good is the superior Smartphone hardware, when they don't produce good games? Maybe the Nintendo-DeNA is able to change that a bit. The 3DS on the other hand is a total Nintendo classic - old and slow hardware, but great games.

shani

#39

shani commented on Video: This New Soul Axiom Trailer Sets the Scene:

I played the Nindies@home demo and although I tried, I coulnd't find out what this games is about or what it wants from me as a player. So I was kind of curious about the trailer, just to finally understand what this game is about. Unfortunately, the trailer doesn't really show much, the game still makes no sense to me and I probably won't buy it.
I understand that this is an indie developer with limited ressources, but when you're making a game, it's vital to make your ideas instantly clear to potential customers.

shani

#40

shani commented on Nintendo: Wii U GamePad Is The Only Real Innov...:

@Yorumi Yeah and Zombie U will be total crap without the gamepad. It's what makes this game so immersive and this is very important for a horror game (otherwise it won't cause any fear in you). SP: Blacklist also won't be as good without it's great use of the Gamepad, oh and I forgot Need for Speed Most Wanted U! The devs put so much effort into this. I don't know what "um, little big planet" is supposed to mean? Starfox... seriously? Your statement is like saying "yeah, in 1995, there were mobile phones, too" when someone tries to point out what a modern smartphone can do. Lol. Starfox Zero is totally different, not only (but also) because of the motion steering, but because of the dual-screen setup. That will be totally immersive, more than any Starfox game before!
And Splatoon needs the motion control, but it needs the Gamepad also for the map. That's a point many people seem to underestimate. It plays a huge part in Splatoon, consistently looking down on it for a splitsecond gives me an overview of the current circumstances on the battle field. That's part of why this game doesn't need voice chat.

So in reply to your statement: Yeah, a man with only one foot can probably walk some way, with crutches maybe. But it won't be the same as walking with two feet.

shani

#42

shani commented on Nintendo and DeNA Smart Device Game Still On T...:

@Artwark Are you really basing your opinion on games that haven't even officially been announced on your interpretation of just one word? Really? No wonder Nintendo doesn't sell much if their fans are impatient and behave like know-it-alls.

"We will try to honor Iwata-san by executing as good as we can" can mean a lot of things, so just be patient and wait until the games are out. Then you can still rant about them if they should really be crappy.

shani

#43

shani commented on Nintendo: Wii U GamePad Is The Only Real Innov...:

@Peach64 I assume you haven't really played many Wii U games? Otherwise I don't understand how you could come to a statement like "Even the 'best' examples don't really need a gamepad." That's so untrue!You really don't know what you're talking about, just making an argument for argument's sake. Those games wouldn't be possible without the Gamepad! Affordable Space Adventures, Splatoon, Zombie U, Splinter Cell: Blacklist, Nintendoland, Mario Maker, Starfox, just to name a few.

@Splatburst Yeah man, totally! The Gamepad as a second screen is such a great addition to gameplay! How can they not see it?

shani

#44

shani commented on Nintendo Not Looking To Churn Out Yearly Seque...:

I couldn't agree more with the article, Nintendo is on the right path. Releasing games annually is just a rip-off (and I bought almost every installment of PES in the last ten years). They should continue to release one polished version of their not-epic (not like Zelda, Mario 3D, Metroid, Starfox) game series per console (or even longer now) and continuously add DLCs to it.

@ikki5 Are you really throwing such a superficial argument in? First of all, you can't compare the (S)NES times to today, much has changed in the way games are developed (nowadays it takes more effort and time, the games are bigger and more complex).
N64: Two Zelda games was an exception, MM wouldn't even been released if the hadn't developed it in one year.
Gamecube/Wii: Twilight Princess was a crossover title, so you can't count it for both platforms.
Wii: Mario Galaxy 1&2 were very similar to each other, so I wouldn't call those "multiple games", more like "multiple versions of one game". Anyway, MG2 was just released because Miyamoto wasn't that involved in MG1 and when that game came out, it was too easy and focussed too much on story for Miyamotos taste. So he took over more control for the updated version (which is harder and also features better coop-play).
Wii U: Hyrule Warriors is not a Zelda game. Have you even played it? And Wind Waker HD is a remake, not a new Zelda game, so it doesn't count either. Luigi Bros. is just a DLC to Mario Bros., not a full game.

shani

#46

shani commented on Exclusive: Check Out Runbow's Complete Cast of...:

@Kaze_Memaryu Back then I played the Nindies@home demo alone and it was lots of fun even in singleplayer!
But then just last week I realized the demo ist still playable, so I competed against to friends in local multiplayer. It was awesome! But killing isn't really important, it just slows you down when you try to hit someone. The best strategy is clearly being faster than everyone.

shani

#47

shani commented on Video: Here's What Nintendo Did At Gamescom 20...:

Aw man, now I totally regret not going to Cologne... next year it's definitely time for my first Gamescom, then hopefully with a 3DS.

@Ouch You're joking, right? I mean, your wife leaving you after a few days on the Gamescom, that doesn't make sense...
If not, that's really sad. Did you at least report those thugs to the police? I mean with all the witnesses in the train... and which route where you on? What do you mean by "the wrong day"?

@IAmDeclanJay That would be nice, but maybe they are waiting with new Nintendo Directs because of Iwata's passing? After all, it would be weird having them stream "directly to you" without him standing there...

shani

#48

shani commented on Nintendo Download: 13th August (Europe):

Ah nice! I always thought about getting Darksiders II. Good thing I haven't bought the disc version yet, since ideally I'd like to have every game as the digital download version (optical discs just suck in every aspect).

shani

#50

shani commented on Splatoon Data Mining Brings More Weapons, a Ne...:

WOHOOOO! New content, new content, new content... I love this game! Let's just hope they keep up this rate of releasing new stuff.

Can't wait to try the mini Splatling and the other Splatling variations. I bought the first Splatling that came out altough at the same time I thought: "I should wait until an improved version of the Splatling is released". But whatever. ^^

Judging from the video, I'd say the Octoling "hair" is just headgear, because the rest of their body and gear looks exactly like what we know from our beloved Squids.

@TwilightAngel: Which song? I only know that phrase from the Splattunes album and from several Miiverse posts. Does it actually get mentioned/sung somewhere in the game?!