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shani

shani

Germany

Joined:
Mon 5th May, 2014

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shani

#1

shani commented on Weirdness: In Some Parallel Dimension, This Ni...:

@TheRealThanos Really? I see it used all the time to "summon" (yeah, someone actually called it that a few days ago ^^) the writer of the corresponding article. Like BW84, MitchVogel etc.

BW84 and Damo even posted under this article themselves. The writers are pretty active on NL. :)

BTW I don't mean to be rude but I still think this article is click-bait and a complete waste of time. Because it contains nothing worth mentioning, it just produces clicks (like I am doing right now^^).
But now that I see that @Robotron2084 already had made a similar post, I feel kinda stupid for not seeing it. ;)

shani

#5

shani commented on Dark Pit amiibo Exclusive To Best Buy In North...:

@benjamines:
No wonder there are so many people complaining about Amiibo stock, I guess most of them are from the US?
It feels like every other day you read something about an exlusive retailer deal on NL. Gold Mario, Silver Mario, etc.

In Europe (or more specifically, in Germany) we have no such exclusive deals, every Amiibo can be bought everwhere (if it isn't sold out yet ^^).
Maybe it's those exclusive retailer deals that make the Amiibos so hard to find in the US because the retailers keep the Amiibos for themselves (I mean: for their own employees)? I mean some retailers here do that, too, but at least they don't have the Amiibos exclusively.

shani

#7

shani commented on ​Shigeru Miyamoto Defends Star Fox Zero's Co...:

@garthvader: Yep, that's the whole problem. Most of the people aren't ready anymore to learn something new. They just want to be entertained quickly. It's a shame, really. Sometimes I think it's the fault of Playstation/Xbox and mobile gaming. Those platforms are made to be convenient, not innovative. Back in the days when games were generally harder, no one complained about it. Instead gamers wanted to master the hard games.
Nowadays there are still hard games and core gamers that want to master them. But there so many more "normal" or even "casual" gamers that destroy the art of game design, because every game has to be accessible for a wider audience.
Mariokart is probably the best example. The very first one on SNES had only a few items and the CPU always cheated by using items without having to pick them up. That game was really hard! But since N64, more and more items were added that on the one hand added randomness and one the other introduced a kind of handicap function, because when you're behind you get way more powerful items than on SNES.
Not that I don't love the recent Mariokart games, but they are way easier than the first one.
@EngieBengie: Absolutely!
@FragRed: First of all, that's really lazy. And second of all: I'm pretty sure it won't take a usual gamer 1-2 days. We're talking about a Nintendo game here! They are hard to master, but never hard to get into. Especially if you have some experience with the peripherals.
I'll bet it won't take me more than 30 minutes or at max, 1-2 hours. But surely not 1-2 days!
Miyamoto just has to say this for the less experienced players, because for those it could actually take 1-2 days, if they're no quicklearners.
@Dr_Corndog: So you're one of the lazy ones? I guess then you aren't really interested in playing something artful and innovative, you don't want to get the creators vision, but instead you like shallow entertainment and want every game to be exactly like the game before?

To anyone who feels like playing on a dual-screen-setup would be overwhelming to you: Play Affordable Space Adventures! It trains you to have both screens in mind when you're playing. Also, it's a great game. :)

By the way, at the end of that interview, Miyamoto states that they let test groups play the game and observed them while they were playing. This way they found out what kind of difficulties the players had and could use that feedback to improve the game. So I'm pretty sure Starfox Zero won't be that hard to control at all. Don't be so scared.

Funny thing though: I never would've expected to see a Spiegel Online article recited on NL. ^^
@MitchVogel: Does any of you guys speak German or how did you find that interview?

shani

#8

shani commented on Nintendo Confirms Splatoon Tower Mode Release ...:

@ultraraichu: There may be more on the line but there is also more to gain! If you win, depending on your you rank, you get at least 1800 or 2100 points! Also, your ranking increases by +15 if you win. But if you lose, your ranking only decreases by -10.
So if you're not an absolute loser in Splatoon, you should be fine. :) Go play it!
Most of the time I'm on C+ and I was once close to becoming B-. But haven't really played that much the last month, so getting a better rating is my next long-term goal. :)
By now I even like ranked battle more than turf war, although I always stop playing if I start to lose to often in a row.

@rjejr: Yep, August 28th, to be precise. From the Reggie comment I assume you are from the US?
I post it everywhere, even did so when NOA users had to pay 60 instead of 40$ for splatoon. But I'll say it again: You can just buy and download any game from any eshop of the whole world!
I mean, I'm pretty sure Devil's Third will be released in NA. But even if it doesn't:

1. Just change your Wii U's location (in system settings) to any European country
2. Set up a new user on your Wii U
3. Go to the eshop
4. Buy the game (credit card or buy eshop cards online)
5. Download the game
6. After the download is finished, switch back to your standard NA user account and play the game from there.

Piece of cake.

shani

#12

shani commented on Talking Point: The Mystery of Devil's Third an...:

@HenriDeNiro
Duh, of course it was. You can't really compare the PS4 to the Wii U.

It even starts with the name. Everyone knew that the name of the PS3's successor would be. And everyone also knew it's key features compared to the PS3: More power. That's all.
So it's really simple to sell that console to the people who are looking for an improved PS3.

But with Nintendo consoles, it's completely different. Every new entry does something completely different in comparison to its predecessor.
So explaining its key features to people takes more effort and time.

Or to put it in one sentence: The PS4 markets itself, whereas every Nintendo console needs special marketing.
That's just how things are. People who buy a PS4 don't expect to be surprised by the console but to continue the Playstation line in a pretty linear way. And that's not even critisicm from my side.

shani

#13

shani commented on Talking Point: The Mystery of Devil's Third an...:

@KillScottKill Maybe you should read closer. I didn'r write that it's a 3rd console, but that he Wii U will co-exist for a while, just as the Gamecube (another commercial failure) did with the Wii (big commercial success).

"Besides, it's already known that the NX"
Nothing is known yet about the NX. Period.

And seriously, just based on the amount of games announced at E3 you assume that the Wii U will be dead 2016? Either you deify the E3 so much that you suppress everything else that happens during a year or you are really an impatient customer. There is so much more than the E3 and I bet there are games for Wii U we don't even know about yet.
Also, Zelda will come out 2016.

As I said, no one knows anything about the NX yet. Nintendo won't just release an unknown console in 2016 for which it hasn't even started marketing. That alone takes about a year, so that people out there get to know the NX and build demand for that console.
Just releasing the NX in 2016 without any advertisement would be a really stupid business move and would make the NX even a bigger failure than the Wii U. But I guess you don't know anything about business decisions, otherwise you wouldn't claim such nonsense.
Just use your brain and you'll realize that the NX can't be released before 2017.

shani

#14

shani commented on Talking Point: The Mystery of Devil's Third an...:

Everybody, calm down! I don't get why everyone is entering rage mode, just because there isn't a NA release date for it yet.
We don't know the reasons for it, but that doesn't mean you guys overseas have to panic. In two months the game will be out in Europe, Japan and Australia. Either it will be released in NA at the same time or a little while after that.
That shouldn't be a biggie, after all, Xenoblade X was already released in Japan in April. I don't see anyone from EU or NA whine about that.
The game will come, just stay calm. Nintendo has it's reason and I'm sure they will iron any issues out. And even if the game will not be released in NA at all, you can still buy the EU version from the EU eshop. That's always possible!

And why would a eshop-only release be a problem? I don't get it. I buy (almost) all of my games digitally, who needs that optical disc crap? Those disc have a limited timespan and you constantly have to change the disc in the drive. No thanks. Digital releases are superior by far.

My best guess is that NOA have spent so much money on marketing for Splatoon that they don't have the money to promote Devil's Third right now. But I don't think that really makes sense, there probably will be another reason.

@brutalpanda Couldn't agree with you more!

@KillScottKill And you know that how? It doesn't even make sense.
A NX release prior to 2017 is basically impossbile and Nintendo already said earlier that the NX will co-exist withe current platforms.

shani

#15

shani commented on Talking Point: Nintendo's Approach to Transfor...:

@Sakura: Couldn't agree with you more! :)
And congrats on buying ASA, it's an amazing game where playing with two co-op players really adds something to it.
I also got Yoshi yesterday. :)
Well I always kinda wanted to get a 3DS because of all sorts of different reasons (3D, specific games), but honestly, I fear I won't use it that much, because at home it would have to compete against PC and Wii U and I usually don't play when I'm one the way.

shani

#16

shani commented on Talking Point: Nintendo's Approach to Transfor...:

@DrDingus: Ok, first of all, I didn't want to put any words into your mouth. I actually hate it when someone does that to me. So apologies for that.

For the case of Metroid, it completely makes sense to me to make it multiplayer-ONLY. Because a) that's something we never had before and b) Multiplayer in a shooter? Not just as a boring extra to the singleplayer campaign? Hell yeah! Why not earlier? I mean aside from Splatoon.

I think the main difference between my view and yours is this: You say "a multiplayer-focused Metroid is, historically, just not what makes the series great." But I'm saying "Maybe a multiplayer-focused Metroid is what keeps this series being great?"

And then I have to add: I never considered any title on the 3DS as a serious representative of the equivalent franchise. That's just because to me, handheld gaming is fundamentally different from gaming at home on the big screen (and I'm saying that while the Gameboy was my very first console back in 1989 and I totally loved it!). You don't get immersed that much and the screen can't display that much. Also, the device has less computing power so either the world you play in is significantly smaller or the graphics are downgraded (which actually doesn't bother me at all). So maybe that's one of the reasons those new games don't bother me that much. But I still followed the news on them and was as always interested to see what Nintendo had developed there. Honestly, I think it was about time to make a multiplayer Zelda game. I mean aside from Hyrule Warriors (which is fine but not a typical Zelda game). But even HW or all those four Capcom Zelda games are a proof that in fact, LoZ never stuck to a strict pedigree, but rather branched out already in the past.
You know that LoZ: Four Swords already was a multiplayer-only game?

And another thing: In my opinion, if a company does the opposite of what fans were hoping for, most of the time it's doing the right thing. That's something I learned from my father, who is a musician.
I think the moment a company/artist does what the fans want or expect, it's doomed. Because then it only does so to please its customers/fans, meaning their main goal will be making more money. But on the other hand, if the company/artist does what it/he/she thinks is best, it's more likely to have success. Even they fail, at least it stayed true to themselves. But from my experience, staying true to yourself and doing what you feel the desire to do out of passion, is always the right way and eventually, automatically leads to success.

Oh and regarding Animal Crossing - and sorry if I'm being provocative, but maybe that way someone can explain to me what's so special about AC - I never seriously considered those to be "full" games. So Nintendo can do whatever they want with AC because for me they are on par with Farmville and Flappy Birds. And I'm pretty sure I'm not doing AC justice right now because it's made by Nintendo and therefore should be worth more than some crappy mobile games. But then again, I also never got what's so great about Pokemon games.

shani

#17

shani commented on Talking Point: Nintendo's Approach to Transfor...:

@KillScottKill That's true, but don't you agree that in this case of Starfox, it totally makes sense to use the new possibilities the console "forces" on the game? For me it does.

And I wouldn't call those improvements gimmicks. "Gimmick" always sounds like a minor thing to me, something that's not that important and looses its charm rapidly.
The Wiimote is not a gimmick, just as the control stick of the N64 was not a gimmick. It was (and still is) a key feature that dramatically influenced and changed they gaming industry and the way we play!

But I think you're really wrong about something else: Nintendo doesn't always innovate through some new input methods or other "gimmicks", it also innovates "through refining the gameplay of the software", as you put it.
You want an example? Mario Galaxy. The only thing motion controls added to that game was the spinning at the end of a jump. But the main innovation of the game was the gravitational element that made a whole lot of new levels and puzzles possible. And Nintendo mixed all of that stuff with the classic formula of Mario 64. Isn't that refining enough?

shani

#18

shani commented on Talking Point: Nintendo's Approach to Transfor...:

@khaosklub Yeah, I probably wouldn't. Although switching from 2D to 3D really is hard to imagine. ^^

But you wrote something that touches my main criticism:
"Fans want innovation, but not in an established series. They want the series they like to stay the same."
That's exactly what I don't understand. To me, change is first and foremost a good thing. So why shouldn't I want a good thing for my favourite game series?

@JaxonH As you can probably imagine by seeing what I had written, I like reading postings that are long and where I got the feeling that someone has a little bit more to say. So you are welcome to write more half books. :)

Thanks for reminding us all that at the end, it's all about fun. I think it's fair to say that everything Nintendo does is about having fun and we should never forget that.

As a matter of fact, you put it really nicely, I completely second you on this:

"Now, there is no doubt that some Nintendo games are missing the mark. But, there has been an extremely high volume of one-minded criticism based on emotional ties rather than actual fair and balanced assessment. We get it. Everyone wants a proper Metroid game. I'm disappointed too. But that's over with. It's not happening. So let's give Federation Force the fair shake it deserves. It has an excellent developer behind it and it does look fun. Star Fox, another game highly demanded. Games that use the gamepad in meaningful ways- again, highly demanded. Star Fox Zero scratches both those itches- let's support it and at the very least give it a fair chance."

shani

#19

shani commented on Talking Point: Nintendo's Approach to Transfor...:

@Bolt_Strike No, Mario 3D World is not innovative at all in my opinion. They basically took Mario Bros and made it 2,5D. And you can see that the game was born on a limited platform like the 3DS, just look how small the levels are. No comparison to Mario64 and Galaxy. That's why I don't like Mario 3D World. But it's legitimate to make a Mario game that's 3D, but at the same time is fun for people who never liked Mario 3D games. Because - and I didn't know this until last year - there are people (like one of my friends) who feel overwhelmed by classic Mario 3D titles. They don't know how to handle that big world, instead they prefer the classic 2D levels where you just go forward and can't get lost. Mario 3D World is made for those people (like my buddy), now they can play Mario in 3D without being overwhelmed, because the levels are pretty much one-directional and bordered.

And that's what I HATE about Mario 3D World, because I always loved the big open worlds of M64 and MG. Additionally, 3D World also messed with the different jump abilities of Mario for the sake of having different characters with different abilities. E.g. they killed the triple jump and made Mario's long jump much shorter than in M64/MG, that completely destroyed the game for me. Probably the same way a four-player spin-off of Metroid and Zelda destroys those franchise for you. But luckily, there are different games inside of every franchise.
The thing is: As much as I detest Mario 3D World personally, I totally get what it does to other players that are different than me. So that legitimates developing such a game, although it completely disappointed me as a classic Mario 3D fan.

@Goomba77 I guess so, because my first Zelda game was OoT. So it would absolutely make sense.

It's no problem to have opposing views, that's what makes things interesting. :) But maybe you are right with paragraph, I guess that never goes down all that well. But just to be clear: I didn't want to offend anyone, if it came off like that.

Maybe I should've started my first post differently. I didn't want this to be about intelligence or something (although I brought it up, but more as some kind of fun fact). My main point wasn't even innovation, although I think this is a key point.

Essentially, my point was/is: Change is good. At least, until proven otherwise. But usually, people face change with concern and distrust. I would prefer if people would scream "Yay" to every change, let the change sink in, give it time and give it a fair chance. If after some while it proves to be wrong, you still can complain about it.
But my wish (not only for gamers, but for the whole world) would really be to reverse the reactions on change. Instead of negativity at the beginning and enthousiasm at the end, I'd like for all people to be enthousiastic at the beginning.

shani

#21

shani commented on Talking Point: Nintendo's Approach to Transfor...:

@DrDingus I thought I made it clear that I wasn't trying to denounce anyone as stupid. That was just my first, emotional reaction.
But the thing I brought up about being unable to adapt to new things was actually based on studies I read about, I quickly googled and found this, but I would have to take more time to find what I read exactly a few years ago:

http://billmoyers.com/2014/07/17/scientists-are-beginning-to-figure-out-why-conservatives-are…-conservative/
http://blogs.discovermagazine.com/intersection/2011/09/07/your-brain-on-politics-the-cognitive-neuroscience-of-liberals-and-conservatives/

But I know two articles won't change anyone's mind.

And I didn't call anyone unintelligent. In fact, I didn't even say that it would have anything to do with whether someone agrees or disagrees with me. I just want people to be more open-minded. Because that statement of yours is anything but open-minded:

"there is nothing innovative about polluting beloved franchises with irrelevant spin offs and neglecting the desires and expectations of their most loyal fans."

First of all, you call it "polluting", that's a very emotional choice of words and anything but factual. Just because you feel like something is getting "polluted", it doesn't mean that's actually what's happening. I'm guessing you're referring to the new Metroid and Zelda multiplayer games? I don't get why everyone is so mad about it. Have you ever thought that there might be thousands of kids that would like to play exactly that type of game together? Just because you grew up with a different kind of Metroid or Zelda, it doesn't mean the Zeitgeist can't change and that this can also change the games. In fact, you calling this change of the game formula (and it's not like we're talking about a main Metroid or Zelda game) a "pollution" completely shows that you want "more of the same stuff". While it's actually just an adjustment or maybe even just an experiment, you feel disgusted by it because it changes the game on a very basic level.
But why can't there be different kinds of Metroid and Zelda games? Why do you have to hate those new games?
I mean, they're not made for me, too, but I don't mind. I'm sure there are thousands of other people who will enjoy those two. But just because I don't, it doesn't mean they pollute anything. The "pollution" you're talking about is just taking place in your head. Go tell a ten year old who never played Metroid or Zelda that those new games "pollute" the franchise and they won't know what you're talking about. So you should remind yourself that it all comes down to the perspective. And taking in a foreign perspective is always helpful and healthy.

shani

#22

shani commented on Talking Point: Nintendo's Approach to Transfor...:

@Goomba77 Not really, it's just how it always felt to me. I'm not trying to be condescending, I'm just offering my view on this issue.

I think innovation has a great role in this, because many times when Nintendo transforms (as MitchVogel put it) its IP's, it's because of some new idea or technology. I'm not saying every Nintendo game is innovative or that every transformation happens due to innovation.
I'm just saying: Most of the times when the fanbase is boiling it's because of some innovation that changed how the games of a specific Nintendo IP work, look and feel.
Just take LoZ as an example: Before 1997, it was a pure 2D title, but then OoT came around and changed everything! And still there are people who prefer the 2D Zelda games. Why? I don't know. To me every Zelda title before OoT is uninteresting. I tried playing them, but it's just boring. Minish Cap (which came later and was developed by Capcom) actually caught me for a little while, but then I lost interest again.

shani

#23

shani commented on Talking Point: Nintendo's Approach to Transfor...:

Upon reading the headline, the first reaction in my head was: Because most of the fans are dumb.
But of course that's unfair and not a qualified argument.

But the fact is, I don't understand all those Nintendo fans (I'm one myself) who always just want to get more of the same old stuff.
I mean, sure, I'd love to play Mario Galaxy 3, because the mechanics of that game still haven't worn themselves out for me.
So when Mario 3D World came out, I was disappointed at first. And (after trying it several times) it's still not for me. But after reading more about it, especially the view of the developers in "Iwata Asks"; I completely understood what their goal was. So now I'm totally fine with that game.

I seems like some people (not only among Nintendo fans) aren't able to adapt to new things, a characteristic that indeed was once linked with limited intelligence in a study. But that's not my point.

Why did the core Nintendo fans rebel against the Wiimote so much at the beginning? There are still some hardcore fans who don't like playing Skyward Sword with motion controls. I don't get it! It not only adds so much more immersion to that game, it's also so much fun! And it adds a whole new dimension of difficulty that doesn't stem from an allegedly imprecise Wiimotes. I mean things like the last fight against Ghirahim where he anticipates your Wiimote movement and you can only beat him by making sudden, unexpected moves. That's revolutionary!

Why were so many people critizising Star Fox Zero after they saw the dualscreen setup and how it works? To me that setup is ingenius and should be seen as a killer-feature! Of course, I was always someone who wanted to try out the all new things, I used smartphones already 13 years ago when I was still at school, I used a multimonitor setup on PC when it wasn't common outside of IT-jobs, art/design and music production. I always welcomed new technologies and methods and when I read about the new Star Fox a year ago, I KNEW it would be awesome to have the cockpit on the pad and the cinematic view on the big screen, and being able to aim independently with the Gamepad was something I was hoping for. Now they game turns out to be exactly (well okay, I could've done without the rail sections, to be honest, because that's outdated) as I imagined.

Nintendo always surprised us with these new ideas and if they had stopped innovating, I'm not sure they would even still exist (although it seems like Big N has a lot of money stacked up from their previous successes, so no worries at all about them going extinct). But luckily, it seems like the people at Nintendo are still more interested in innovating and delivering great gameplay experiences than making tons of money. Otherwise they would've made completely different (read: riskless and cowardly) business choices.

My point is: Try to be more open to new approaches. Try to be more imaginative. Don't be so shortsighted, but give the new technology time. Most important, give your brain some time to build the neuronal links that enable you to get better at using motion controls, a dual-screen setup or whatever. Trust Miyamoto and all the other Legends (or soon-to-be-Legends) developing for Nintendo, because until now they always delivered.
And if you are really that reactive and retro-thinking, go play an emulator and never mind new Nintendo releases, because they could anger you with their innovation!

shani

#25

shani commented on Nintendo Isn't Talking About NX Because It Doe...:

@aaronsullivan Ah now I get what you're getting at! Yes, a big chunk of the Wii users (my guess is: Mostly those who never had a Nintendo console before the Wii) didn't feel the need to buy a new console.

I think at this point we can't measure how many of those 'casual' users could be interested in the NX, because we don't know the NX's key features yet. I'm expecting something great from Nintendo, something that could(!) even become a mainstream success again. But I don't expect Nintendo to have such a great success, because it doesn't matter to me. I just want them to continue pushing new ideas into the market and develop suitable games for it.

@Captain_Gonru I'm not sure the NX is even a real name, to me it still sounds like a codename. ^^ But you're right, giving something a name (even if it's only provisional) gives people they ability do discuss it further.
You say you wouldn't be surprised? I'm 100% sure the NX won't come out before 2017. Because Nintendo realistically can't officially announce and present it before 2016. And then it should at least take a year until the final release.
I'd say that's completely realistic and also would give the Wii U a decent lifespan of five years plus.

shani

#26

shani commented on Two More New Weapons Coming To Splatoon Tomorrow:

I have to say every new weapon sounds and looks really nice, but none of those managed to draw me away from my standard Splattershot with Bombs and Bomb Rush.
Either the other weapons have less range or less fire rate or less mobility... and most importantly, I need the Bomb Rush! :D

shani

#27

shani commented on Nintendo Didn't Mention Mobile At E3 2015 Beca...:

"Nintendo Didn't Mention Mobile At E3 2015 Because It Was The Wrong Crowd"

Yeah, that goes without saying. Honestly, that's no news, that's something anyone with a brain in his head should've realized intuitively.
E3 = core gamers
mobile gaming = 100x more casual than (allegedly casual) Wii gamers

shani

#28

shani commented on Nintendo Isn't Talking About NX Because It Doe...:

@Captain_Gonru @Gamecubed If they hadn't mentioned NX when they announced the deal with DeNA, people would've been discussing right now whether Nintendo will become an mobile-only developer...

@TwilightAngel Why? Because it happened before a lot of times.
Who invented the D-Pad? Who invented the Analog Stick? Who Invented motion controllers? Nintendo.
Who copied those ideas? Sony and MS. I guess they never even paid Nintendo any money for that.

@siavm That's not 100% true, the use of the PS Vita as a second screen on PS4 copied the idea of the Wii U gamepad.

@aaronsullivan I think that's were you're mistaking. All those "casual" customers still play on their Wii (I know a few) and that's the reason there are still new games coming to the Wii.

shani

#31

shani commented on Feature: The Biggest Wii U eShop Games of 2015...:

1. Fast Racing Neo
2. Runbow
3. Mighty No. 9
4. [Maybe] The Next Penelope. But now that we'll get Fast Racing Neo I'm not sure I need TNP anymore...

The other games either don't look interesting or didn't appeal to me in their Event Preview Demo.

shani

#32

shani commented on Eight SEGA 3D Classics Get Discounts in North ...:

@Gen0neD: lol, I never saw those tags, thanks!
But I meant really as a tag in brackets inside the headline. But still, those tags under the article help, too.
@HeroOfCybertron: No, why would it? 3D doesn't automatically mean stereoscopic 3D. I honestly thought they meant Sega games that play in a three-dimensional world. I don't think anyone would link the term "SEGA 3D Classics" with stereoscopic 3D, because the term "3D" existed long before stereoscopic displays and everyone still uses it with the old meaning. Therefore, to prevent such misunderstandings, they should call it "Sega stereoscopic 3D classics" or just "Sega Classics for 3DS".

shani

#33

shani commented on Eight SEGA 3D Classics Get Discounts in North ...:

@ThomasBW84: It would be nice if NL would introduce system tags in their headlines, like [Wii U] and [3DS] at the beginning of headline. This way we as users wouldn't constantly (I've seen a few others complain about it) open up articles that don't apply to us at all. But I'm unsure whether you guys didn't already know that and just need those additional clicks... still it would be a nice thing for the users. :)

shani

#37

shani commented on Nintendo Gets Tough With Miiverse Bans, and So...:

@Samurairu I totally understand how such a treatment can break a fan's heart. The difference is, I wouldn't have cared so much about it to actually call them in the first place. Maybe I would've been angered and tempted to contact them for a short while. But then I would say to myself: Who cares, it's just some Miiverse post out of millions of things there are in the world. This may not be ideal but if it makes the Wii U safe for (at least some) kids in return, I couldn't care less about my post being deleted. It's not like they are opressing freedom of speech like in some dictatorial regime, my post didn't contain some important political opinion, it was just a Miiverse post. Nothing that serious can be in a Miiverse post since it's a social network about games and besides it's made safe for kids.
I can't even remember what I had posted.

shani

#38

shani commented on Nintendo Gets Tough With Miiverse Bans, and So...:

@Samurairu No I didn't say you're a liar. I just said you can appeal to them.
I don't know which continent you're living but I can't imagine every Nintendo rep to be that rude on the phone.

I once posted something and it got removed. Then I messaged the admins that I hadn't posted anything inappropriate and they finally rereleased it.
But as I said, I couldn't care less. Miiverse isn't that important to me.

And honestly, I don't get why you'd call someone a troll just because their experience with the Miiverse differs. Maybe it's this kind of rude behaviour that got you banned in the first place?

shani

#39

shani commented on Talking Point: E3 Highlighted Nintendo's Devel...:

@jjmesa16 Yeah that may be true, but it doesn' frustrate me at all. I'll just play all those Wii U games that I haven't finished (or not even started properly) and I'll still be occupied for a long time. When I'm finished with that, I'll get the NX. Essentially, I did the same with my Wii/Wii U.
@Dr_Corndog NX won't be released next year, what gives you the idea that it will? Nintendo said it will PRESENT the NX next year, that means it will be released in 2017 at the earliest(!). That would make it a five-year-lifespan.
@TomKnows: I get your point regarding mobile gaming, but I doubt that it will replace stationary gaming (not saying streaming won't become more important). So far mobile games can't reach the complexity and innovation that gaming on PC's an home consoles provide.
Although I'm an out-and-out gamer, I rarely play games on my smartphone, because they're all boring and unchallenging compared to the games I usually play. Even when Nintendo releases its mobile games, I can't imagine myself playing them a lot.
Just to give you an example: You can't play an enormous game like Legend of Zelda on your smartphone, because it takes 100+ hours to finish it. It's far too exhausting to play it on such a small screen, it would cause huge neck pain staring down on my smartphone (or arm pain because of holding it up in the air). Also the battery life of a smartphone doesn't allow for such long play sessions. And finally, you can't concentrate on such a demanding game while playing on a mobile device. It's just too small to immerse you that much into a complex game and you constantly would be distracted by someone or something else.

Mobile games are and will be a financial success because of the casual market. But if you don't want to play crap like Flappybirds or maybe a short round of Mario Bros. (I'm naming that title because that's something that would fit smartphones), you'll always need a stationary system with a bigger screen and more input methods. Playing solely on a touchscreen really sucks (and I usually like touchscreens and new input methods like motion sensors).

shani

#40

shani commented on Talking Point: E3 Highlighted Nintendo's Devel...:

Honestly, at this point I couldn't care less whether the Wii U is a mainstream success or failure.
For me it offers a lot of great content that I haven't even played through yet. I even wished I had bought the Wii U right after its release.
Or to put it this way: I don't care what the rest of the world does as long as I have so much fun with my Wii U.
You can't really expect every Nintendo console to be as successful as the Wii was. But at least you can always expect Nintendo to continue releasing good games and nice, new features. Even if they're not always perfect.

Apart from that: I know this is a 'Talking point' article, so it's more like a comment than a news article. But after reading it, I felt like it contained nothing I don't know already...

shani

#42

shani commented on Nintendo Gets Tough With Miiverse Bans, and So...:

@ikki5 @Savino Of course and a lot, why shouldn't it?
@SKTTR That's interesting (and somewhat funny ^^), because I'm from Germany, too, but I have my console set to english by default. I'm not sure I ever used the (english) word 'after' in a Miiverse post, but now I'll pay more attention to it because it interests me whether It would affect me too.
@night Nobody said all of the bans are justified, just that it's justified if you look at the whole picture. So what if you get banned, just wait two weeks and then you can use Miiverse again. It's not like one needs Miiverse so much for playing Wii U that you can't do without it for two weeks. And if you got banned because of a false positive or someone reported you, you can always contact the admins and rectify it. Or just wait two weeks, I don't see the problem in that. The benefit still exceeds the loss. And it's nothing like approving of a genocide (in 1940) for some weird benefit, comparing those two things is really ridiculous because there is no harm in not being able to use Miiverse for a couple of weeks!
Regarding your other post: Lol, yeah as if stating that you're "right" ever had proven anything. If you think you're right, try to win an argument. But then you have to come up with some real arguments. Comparing Miiverse to fascism and mumbling about "no appeals, not trials" without having any idea isn't a valid argument, it's just trolling and talking BS.
@Samurairu That's not true, you can always appeal and try to get the ban removed.
So you're basically saying anyone who supports any online gaming community (take any game you want) is "foolish"? No online community of a game developer has to account for anything because it's THEIR community. They make the rules, just like when you go inside the house of someone or into the building of a company (like a party or something), you have to stick to their rules. Otherwise they are entitled to kick you out. It's called 'domestic authority' (private) or 'rights of the householder' (public).
@Koz Yeah I thinks that's the point. Even if Nintendo is a bit to strict, there's still a huge benefit (especially for kids) most users don't seem to see. I'm not saying Nintendo's solution is perfect, but it gets the job done.
@hYdeks Seems like you don't have a Wii U and also don't have any clue - so go play those two boring consoles (not that I have anything against them in general, the PS4 is an okay console). Or do the smart move and play PC and Wii U (like I do), so you get the best games, ideas and graphics there are in the market.
It feels almost ridiculous to ask, but you know you can write private messages in Miiverse, right?
@SupremeAllah "We all know Nintendo makes it as difficult as possible to make friends outside of people you know in real life."
Lol, what? Are you serious? I got several Miiverse friends that I don't know in real life and adding them was just a few clicks away. Like during the Splatoon Global testfire, I added some people who posted their Miiverse username in the Nintendolife chat. Or I added people I played MK8 against online. Or once I responded to a Miiverse post of a user and since then we regularly write each other private messages and sometimes play online together/against each other (MK8, Splatoon, Smash). So I don't get what you're talking about.
@EngieBengie Everyone? Don't exaggerate. To me it looks like maybe 1-5% (don't forget the fact that content users rarely post while discontent users scream as loud as possible throughout the internet) are banned for no reason and the rest is fine. It's nothing like North Korea. And your statement already shows where you're wrong:
"Do something wrong and your whole family pays the price." There's a simple solution: Don't do something wrong! Why is it so hard to understand? If you're a parent and a kid does something wrong on Miiverse, it's your fault. Because it's your responsibility! And if you as a parent post something inappropriate and the whole family pays the price - it's still your fault because you posted it.

I really don't get the problem. This isn't DOTA2 or 4chan, this is Miiverse, a social network that's supposed to be used by kids and adults at the same time. Of course that can't work without some limitations that might seem too strict for adults. There might be several individual cases where the Miiverse was too strict, but that's the cost of having a multi-age platform. It can never be perfect.
They could separate Miiverse into kids and adult zone, but not only would that take away a big deal, it would also be hard to implement since they would need a age verification method that works worldwide.
So there's an easy solution: JUST BE OVERCAUTIOUS when posting something to Miiverse! Or if that's too much for you, just don't use Miiverse. It might be your loss but it's not a big one, because Miiverse isn't really that essential for playing Wii U games. I only use it every few weeks and sometimes even more selden.
You can compare Miiverse to a playground in a park. You can go there as adult and hang out, drink a beer or something. But you know you shouldn't leave any beer bottles or cigarette stubs there because the next day there will be children playing there. So for the sake of the children, you have to restrict yourself a little bit.

shani

#43

shani commented on Exclusive: We Almost Got A Wii U F-Zero Create...:

@S-Miyahon Jave you read Morgan sleepers's review? It sounds perfect and just as I imagined. Actually It sounds more like the truth, comparing to already released titles like Splatoon.
@BLPs: Usually I would second you, but in that case the last installment of the series came so long ago, any successor will be new and different. Because the possibilities of video game development have vastly progressed.
@manu0 That's what I'm gonna do. :)
@earthboundlink I would be content with a F-Zero-only DLC for Mario Kart. Also I want a DoubleDash-DLC. :)
@krakensoup I'm pretty sure Nintendo has it hands full right now, otherwise they wouldn't offer it to someone else. I don't believe Big N ran out of ideas for a new F-Zero, just look how much F-Zero content (Nintendoland, MK, Fast Racing Neo, The Next Penelope) we have or will have on the Wii U. But Sega would be a good option!

Actually I'm not so sure Criterion would've made a good F-Zero. Their NFS games weren't bad, but they also weren't something special.
And as much as I wish for a new F-Zero for so many years, I don't get why this news upsets some people. It hasn't changed a thing for me.

We already now (or can assume) that F-Zero will be a launch title for the next home console. Miyamoto said last year that a new F-Zero will come when they have a suitable controller for it (I guess with triggers?). Miyamoto never says such things without already having an idea or knowing something we don't. So I know or am pretty sure F-Zero will be a launch title of the next generation.
They could've made a standard F-Zero game for Wii U, but it's pretty obvious (and normal) that Miyamoto & co. want the next F-Zero to be something special, not something normal that get's boring quickly.

shani

#44

shani commented on Editorial: Nintendo's Approach to amiibo is In...:

I honestly don't get what all the fuzz is about. All you guys complaining about 'stock issues' should try a new perspective, because otherwise you sound narrowminded.
Nintendo always kept the numbers of his special products (everything besides games and consoles) low so that the items would become rare. Try to find a virtual boy, the Power Glove or the NES pistol and you know what I'm talking about.
Have you ever thought about the possibility that Nintendo doesn't want to sell that many Amiibos? Not everyone is a greedy die-hard capitalist. Of course Nintendo wants to make money, otherwise they would cease to exist. But it should be obvious by now that their main goal never was to make as much money as possible. Otherwise tey would've taken the same road as Sony and MS a long time ago.
Instead they're looking for quality (or in case of the Amiibos: value) and to provide genuine fun.
Keeping Amiibo stock low makes the rare ones a real rarity, while the mainstream ones like Mario and Zelda will always be available. I mean you surely cannot really think that Amiibos of characters that aren't widely known (basically everyone besides Mario, Luigi, Peach, Bowser, Yoshi and Link) should be available in large quantities?
Keeping the stock low also creates a high need/demand for Amiibos and of course, a lot of buzz. Just think about it, 80% of Amiibo-related articles on NL wouldn't exist if you weren't frustrated because of low stock.
It comes down to a very basic nature of humans: we always want, what we can't have. If there was an endless quantity of Amiibos, no one would talk about them and probably 50% of the people wouldn't mind buying them at all.

To me, all this whining about non-existing stock issues - if Nintendo wanted, they certainly would've produced more, and of course Reggie has to say something else publicly - sounds ridiculous because you're all missing the points. Amiibos were supposed to be rare from the start.
I find it quite interesting that @ThomasBW84 was against Amiibos at first and now is a desperate collector, too. I was sceptic from the beginning because of NFC and that hasn't really changed. I got one Mario Amiibo that came with Smash and I probably won't buy another one. Sure, Ryu would be interesting and the Wooly amiibos look cute, but to me they are simply useless. Why should I spend money on figures that can't do anything, just to stare at them?

shani

#45

shani commented on Nintendo Is A Slave To Its Past Success, Says...:

"We're always trying to invent the new thing"

That's basically what Nintendo does in each generation. Of course they also reheat old games and ideas, but usually Big N stands for Innovation. I can't see where Borderlands did innovate...

"Anna and Elsa, the stars of Frozen - one of the biggest movies of all-time" What, really? Never heard or seen anything from it. So I guess it can't be one of the biggest movies of all time...

shani

#46

shani commented on Feature: Breaking Down Ryu's Moves and How He'...:

@Dr_Corndog Not quite!
After trying it myself, I figured a couple of things out.
Like, when you only tap 'B', Ryu does a normal paced Hadoken. But when you do it with 'A' and the downside 90° from middle to front direction, you get a harder and faster Hadoken. And if you use 'A' with a downside 180° from back to front, he does a Shakunetsu Hadoken (the one with the fire).
I'm pretty sure the same applies for the Tatsumaki Senpukyaku (and the Shoryuken, I think?), because it can also be triggered with 'A' and one direction or B with several directions. But I found the harder ones hard to master, the same as it is in Street Fighter IV. That's actually brilliant, Smash provides the same feeling of difficulty SFIV does. :)

shani

#48

shani commented on Feature: Breaking Down Ryu's Moves and How He'...:

Can't wait to try Ryu out! This heavily improves Smash for me as I'm a Street Fighter fan and hate Capcom for not releasing the game for Wii U.

@ThomasBW84:
"You can perform Hadoken, Tatsumaki Senpukyaku, and Shoryuken by performing the listed commands in conjunction with the A Button."
I don't understand, the graphic shows the B Button and not the A Button. So which one is it?