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shani

shani

Germany

Joined:
Mon 5th May, 2014

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shani

#1

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@TheRealThanos I usually don't care that much about graphics, so my thoughts about "inferiority" weren't so much targeted at the graphics, but the general gaming experience (I'd like to take Super Mario 3D Land/World's narrow levels as a good example, if you compare it with Mario Galaxy).
But thanks for offering your advice, I may come back at it, since there are some games that I'd like to play on it.
In the not so near past, I haven't been traveling that much (in the distant past, that was different), so I never was sure if I would really use the 3DS. But that could be about to change, I'm even thinking about buying a convertible to have Windows everywhere. :D

@AJ_Lethal Yeah I know, usually you have to make some compromises for this sort of thing. And they probably would have to do some for a hybrid console, too. But I could imagine they could manage to do it in a way that the compromises won't be that bad at all. Still this is all speculation/wishful thinking, of course. :)
Yeah the nvidia shield was actually quite interesting at the beginning, but if I remember correctly, battery life wasn't so good and also, it lacks interesting games for me (I got a gaming PC and a Wii U). Plus I think the design of the case is really terrible.

shani

#2

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@TheRealThanos
No I know, there are lots of 3DS games that I would like to enjoy. :) But I don't see me using that console much. And why would I? I can play on my Wii U on a large screen (projector) with HD graphics and huge levels/worlds. Also, looking down on the small screen for hours gives me neck pain (already experienced that with the Wii U gamepad).

I'm thinking about buying a used 3DS for a long time now, only because of the games that were exclusive to it. But I just fear the 3DS would rot in my room, without being used, and eventually I would sell it due to not using it.

But if Nintendo were to sell a device similar to the Supergameboy for the SNES, buying a 3DS would become a viable option. But instead i'm just hoping for a hybrid console, so I don't have to buy two consoles, which would feel redundant anyway.

shani

#3

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@TheRealThanos Actually I'm on the same page as you on this. I don't see any evidence for a hybrid device (yet), it's more wishful thinking. :)

@AJ_Lethal Ah so you meant the developing cost? I thought you were talking about the retail price.
But with that in mind, my point still stands: The 3DS's computing unit is more than 10 times slower than a two-year-old smartphone, so it actually has a really bad price/performance ratio. Now if Nintendo would develop a hybrid console with the computing power of a PS4 (or just below that), the ratio would vastly increase. And it would still not cost more since we're talking about outdated hardware.

And of course I understand the meaning of ratio (at least in english, in latin it would mean reason/rationality). Nevertheless, I don't see why Nintendo would be constrained to such a ratio, as I mentioned above they could just shake things up. But your point still doesn't make sense to me. Why would Nintendo need to compromise? No need to mix something up. You'd basically get a home console with the usual computing power as always (so no compromise here), but with the added ability to use it on the way (no here compromise either, since it would definitely have more performance than the 3DS). They bascially would'nt need to do more than insert last-gen smartphone tech into the Wii U gamepad and here you go. In 2017, this shouldn't be really expensive, so they could hold the current Wii U premium price of 300€.

I think the mistake you are making is, you're still viewing it either as an expensive handheld or underpowered home console. But it would be neither of those. It would be a hybrid. But a hybrid doesn't always mean that you have to compromise. It can actually mean an improvement of both things at the same time.

Yeah, regular people are naive. But I don't think there is a big overlap with Nintendo users. But even if so, it wouldn't matter. As I mentioned above, what makes the Android platform so powerful, is that it's universal in its own sense and that's something Google actually emphasized a lot. You can run every app on every Android device with Android 4 or higher and you won't notice any difference. So people can buy new smartphones and tablets all they want, it wouldn't affect their gaming experience.

And why would 250USD be too much for a handheld? The New 3DS XL is being sold for 190€ right now, so a few more euros/dollars wouldn't make a huge difference. And we're still talking about a console that replaces two other consoles. I would even pay 400€ for that.

shani

#5

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@rjejr Oh yeah, I overlooked that part with the sales figures. But your estimation was way off, actually. :) Just did a quick google search because I was sure they sold a lot more copies of MK8. What I found out is this: On October 31st 2014, already half of the Wii U owners owned MK8. Also, as of May 2015, MK8 already has sold 5 millions times and counting. So maybe we were both wrong: there are are still people wanting to buy MK (I thought there weren't anymore), but not as many as you thought and they are actually still buying that game. :)
These are the two sources I'm relating to:

http://www.polygon.com/2014/10/31/7133147/mario-kart-8-sales-wii-u-owners-attach-rate-half
http://www.nintendolife.com/news/2015/05/mario_kart_8_passes_five_million_sales_and_eshop_download_numbers_continue_to_rise

Still I think the way Sony is approaching wouldn't work with Nintendo. It's just a completely different (and bigger) audience, not everyone is "dumb" enough (sorry for using that term) to be fooled by a GOTY or DC edition. And I think Nintendo's must-buy-titles like MK8 and Smash already sell themselves pretty good, they don't need more marketing.
Apart from that, your depiction of the NX would be imaginable. But I think the gamepad/portable screen would at least have to be 720p. AFAIK the Wii U gamepad already has 480p and the looks are improvable. Also, since the screen would have to be a lot bigger (the Wii U gamepad's screen is to small in my opinion), 720p would be the absolute minimum, rather it should be 1080p. We're talking about 2017, after all.

@TheRealThanos Yeah I know, as I stated above I'm not even sure it will be a hybrid. Everyone is assuming this because of the mutual developing platform for home and portable gaming, but it could be wrong. Nintendo never actually announced anything that definitely hints on a hybrid. Still, a hybrid console would totally make sense to me. Up to today, I never bought a 3DS although I'm heavily interested in it. But I just see it as inferior to my Wii U, so I don't buy it. A hybrid console could have a lot of benefits (like saving buying costs, carrying savegames over, integrating smartphones and tablets) if done right.

shani

#6

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@westman98
1) I don't see what digital games have to do with retailers? They would still get their cut. We don't have Bestbuy here in Europe, but Gamestop has a website were you can order things online. MMOGA even sells Wii U keys (to be activated in the eshop) and they are cheaper than buying the game on the eshop. Also, Steam is the best proof that digital games work pretty well. Holding on to discs would be an act of pure nostalgia and total nonsense. They're slow and not reliable in the long term. And Nintendo doesn't need third party support to survive, as they have "billions of dollars in the bank", to quote Tom's article.
2) Wrong, Nintendo consoles never were about computing power but about innovation. But I don't see why it shouldn't be on par with PS4 in 2017. The PS4 is outdated right now, in two years it will be from the stone age.
3) Why do you think it would be underpowered? 300/350 is a pretty usual price (right at launch: Wii, Wii U), but 200/250 is also not far fetched, it's what you pay for a Wii U right now and even more than the Wii costs after several years.
Of course they could charge less if you use your own tablet, because Nintendo would save the costs of the future gamepad/portable. A dedicated computing unit, an HD screen and a powerful battery would probably cost a lot, so maybe the discount would even be 150. But the official Nintendo gamepad/portable would be superior to any smartphone/tablet because of its design, being specially made for that purpose. So I for one would opt for the option with the Nintendo portable part instead of using my 4" phone (which is too small anyway).
Anyway, Nintendo - or namely, Iwata - always stated that software sells hardware, not the other way around. So it's pretty normal for Nintendo (and Sony and MS, too) to make a loss with their console. I'd say that's a given. They make their money through selling games.

I'm not even sure if it will come like I described it, it's just a possibility and could be totally wrong. Nintendo is always able to surprise us. :)

shani

#7

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@AJ_Lethal Are they? I don't really see it. Right now, the New 3DS costs 200€, while the Wii U costs little more, like 250-300€ (I bought mine on Amazon Warehouse Deals for 200€ more than a year ago). That's not a huge difference. And what is this "certain price/performance ratio" supposed to mean? I think they don't exist. Even if, then Nintendo would shake things up. Actually, you get way less performance for the price of the 3DS than you get for the price of the Wii U. So a hybrid console would actually increase such a price/performance ratio.

And you're also wrong about smartphones and tablets. First of all, not everyone buys a new model every year. Because it's totally unnecessary: Compare the Samsung Galaxy S4 or even the S3 (no fullHD) with the S6 and you won't find many differences that legitimate a buy.
Second of all, it doesn't matter if the models are replaced, because the platform stays the same. Every Android device (at least since Android 4) is basically capable of the same things, the only difference is how fast it is running.

So I really don't see you problem. Paying 250-300 for a device that replaces two other devices that right now cost you 450-500 combined isn't expensive at all. And why would the performance suffer because of this? I don't get it. 200-300 is a pretty usual price range for a Nintendo home console, so it shouldn't be a problem to reach a performance at PS4/Xbox One (both aren't that fast anyway) level in 2017. No need for compromises at all.
And you seem to forget that this wouldn't be a handheld for 250 but a hybrid for

shani

#8

shani commented on Promising Platformer Mekazoo Adds Local Co-Op ...:

I don't mean to be disrespectful, this game really looks nice and neat. But it's not very original, bascially Banjo-Kazooie with a bit of Sonic.
I can't imagine how that game is supposed to compete (commercially, not in terms of quality of fun) with Yooka-Layle.

shani

#9

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@rjejr: Yeah I know, but MK is special. It's not a game where people are unsure about buying it. You either want and buy it or you hate MK. So yeah, I don't think there is a market for a director's cut. Those who like playing MK (and already have a Wii U), have already bought it. Ask youself this question: How many people do you think have a Wii U and do NOT own MK8 already?

And just because Sony and other companies think one year is enough, it doesn't mean it is. They just try to milk their cash-cow. I think those Director's Cuts, GOTY etc are just a big thank you to all the people who bought the regular version just a year ago.

shani

#10

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@BLPs: :D
@westman98: Now all of this is pure speculation, of course, but I'd say:

1) No cartridges, no discs (optical discs are unreliable and outdated). Only downloads! You could still buy a boxed retail copy with a download code, but ultimately, people should adapt to downloads-only. But if they fear a download-only business model, they could sell SD cards/proprietary flash memory. SD cards and USB sticks can already hold up to 128GB. But most games won't need that much space.
By the way, the 3DS already uses flash memory cards, those things aren't real cartridges (https://en.wikipedia.org/wiki/Nintendo_game_card).
2) No one knows, but the specs of the main device should be better than the Wii U, of course. And the specs of the portable part should be on par with high-end smartphones/tablets (quadcore cpu, dedicated graphics card, maybe 4GB RAM?). But with an SSD! Or more precisely, with a faster and bigger flash memory than the Wii U has. I hate that the Wii U's menu is so slow and that loading sometimes takes really long.
3) I'd say 300€ would be fair. If you want to use your own tablet/phone, it's only 200€.

shani

#11

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@rjejr
Honestly, who would buy such a director's cut of MK8? I think no one would. Not only is it too early for that, I also don't see the market for that. Those people who like to have MK already have it.

But I also think that the Wii U would've been a greater success with MK, Smash and Splatoon as launch titles.

shani

#12

shani commented on Editorial: Super Smash Bros. Should be Integra...:

@AJ_Lethal I'm not saying you're wrong, since I'm also not sure if it will actually be a hybrid console. But I think you made an error in reasoning:

If it's a hybrid console, there will be no "different price/performance ratios", because it's a single hybrid platform. There can't be any differences anymore because for a difference you would need two platforms.
It means you buy it once but essentially you're getting two games, because you can play it at home or on the way. So I don't see why the pricing would be a problem. You pay only 50 or 60€ for two games instead of 90 or 100€. So this is a lot cheaper than buying them separately, like it is now. And don't forget that you also save the cost of buying two consoles, that's actually a lot (~200€) of money!

And regarding performance: Smartphones, Tablets and Convertibles already offer more performance than the Wii U has, so I don't really see the problem. You're forgetting that the 3DS (and the New 3DS, too) is - more or less - running on last-century hardware (dual-core with 266mhz, lol).

shani

#13

shani commented on Editorial: Super Smash Bros. Should be Integra...:

I think @ThomasBW84 's argument actually makes a lot of sense, since Sakurai already expressed his feeling that there isn't much to add to Smash Bros. anymore. So if he doesn't see the point in advancing the series, at least remaking it would be necessary.

Another thing about the NX, though:
Since Nintendo announced that it would merge its portable and home console developing platforms, most of us assume that the NX will be a hybrid device. I also assume that but I'm not sure if we just misunderstood them.
Anyway, if it's going to be a hybrid console, I imagine it like this (and I think it would sell a lot):

You have a home console unit, which is either sold with a portable unit that's much like a Wii U gamepad, only smaller, thinner and with a bigger screen, and also functions as a gamepad. The other option would be to buy the console without that portable unit, for a reduced price. But since that portable/gamepad would still be necessary for most games, you can either use the Wii U gamepad OR - and that could be a killer feature - you can use any tablet or smartphone as a controller (or as a portable Nintendo console). Nintendo could even produce a tablet/smartphone case (like other companies already have) that comes with the typical Nintendo buttons. With that - and a dedicated gaming app - you could use your smartphone/tablet for portable Nintendo gaming. Of course you would have to buy the games in the eshop and for those who don't want to buy the home console unit, there would be an option to buy the app, which serves as a platform/OS for portable Nintendo gaming.

I don't think this will happen, but including tablets and phones, which are already in the user's possession, could prove to be a key selling point (also because it makes the console cheaper).

@BLPs: So you got a crystal ball at home which can predict the future? What will the year 2030 be like?
@Artwark: That's because the handhelds always had a different target audience. We don't know if this will be the case for the next generation.
@bluedogrulez: Totally agree, I think that's the key point many people are missing. Why compete with PS4 gamers when you have potentially ~ 100 million Wii users who would need an incentive to sell their Wii and buy a Wii u instead? And I think they greatest mistake was actually marketing, because many Wii owners don't follow the news on tech and video gaming and therefore never found out that there is a successor.
@Grumblevolcano: Nobody said that they shouldn't do what you've written, but the remakes should accompany the main releases. Those two things aren't mutually exlusive.

shani

#17

shani commented on Review: KEYTARI: 8-bit Music Maker (Wii U eShop):

It's a shame, this could've been a nice tool. But it sounds rather limited.

Although @JoelCouture for this part:

"Even if someone did, Keytari's touchpad interface makes it incapable of very complex music, as only one key can be pressed at a time"

Nintendo would be to blame as they didn't use a capacitive touchscreen, then you'd be able to play 2-10 keys at the same time.

But it wouldn't have been really useful since I already use the computer for that. But it could've been a nice gimmick for the Wii U.

shani

#19

shani commented on Talking Point: Competitive Gaming With Super S...:

@Monado_III If I remember correctly, Lightning also doesn't strike you when you're under water. And what's so hard about becoming 10th for a short while, then getting a star and keeping - NOT USING - it? I don't use an item that could serve me as a defense later. But as I said, I'd like to have Lightning removed. I also would like to have Bullet Bill and the blue shell to be removed, but if I had to choose one, it would be Lightning.

And I didn't say I constantly look behind. I rather tap 'c' rapidly, so that I can see what's behind AND what's in front of me. Of course it could happen that I look behind too long and then run into a banana, but that's really rare.

shani

#20

shani commented on Talking Point: Competitive Gaming With Super S...:

@DarthNocturnal In my experience it's not a good tactic to try to stay first for the whole race. That almost never works (except when you're playing against far weaker opponents). Of course I try to be at the front, but in between I try to pick up the item(s) that I deem important and then I keep them until I need them. All the other items I shoot right away. You don't really need items that much to get forward, just using every tiny boost opportunity and not making handling mistakes is usually suffice.
Those items you get when you are behind are mostly useless in my opinion. I hate the bullet bill and the lightning. Funnily enough, when I happen to fall behind (even way behind), I always (ok, it feels like always) get mushrooms.

@greengecko007 LOL seriously? You don't seem to know much about MK.
You can dodge a red shell by driving around an obstacle so that the shell hits the obstacle (the obstacle can also be another player). Ok, dodging three red shells without items would be really hard. But with a banana, green sheel or red shell, you could eliminate an additional shell.
You can dodge lightning by saving up a star for that exact situation. I hate lightnings and that's the item I'd like to have removed from the game the most.
You can dodge the fire flower by literally dodging! You just have to look behind (with 'c' on the nunchuk) and dodge them. The same goes for the Piranha Plant. I sometimes actually feel like no one's using the look-behind-feature, it's so powerful! At least half of the time I'm driving while looking behind.

And for the Blue Shell, there are the mushroom and the horn, which you can save up for that moment. And then there is also this (taken from mariowiki): "It can also be avoided by getting hit with another item [...] Spiny Shells also cannot travel further than a set distance: if they exceed the distance, then the Spiny Shell will disappear. This can easily be demonstrated by playing on N64 Yoshi Valley, where the Spiny Shell can easily miss the player if it takes the wrong path as the player and continue on its path, and it will not go another lap in attempt to hit the player again."

As you can see, it all comes down to skill (and experience). I'm not saying these methods work in 100% of the cases, but that's where luck/chance comes in.

shani

#21

shani commented on Talking Point: Competitive Gaming With Super S...:

@greengecko007 Yeah and most of the time the more skilled players won. So if in your words, "a game is considered competitive when players of higher skill consistently win", then MK is definitely competitive.

Whether offline or online, the difference between less skilled and more skilled players always shows in MK. Even luck can't help with that, because a good player can basically dodge (almost) every attack without even using an item. And since items are a part of the game (despite of my occasional wish to have less or no items), one has to use them well-considered.
But a really skilled player will always land first if it's not a tight match.

@Monado_III Because your comment was: "Splatoon doesn't really need voice chat either as let's face it, the Wii U GP microphone sucks and is nothing compared to a headset with a built-in mic and teamspeak."
Because TS being game-independent means you can use it all the time, with every game, on every platform (not only PC).
And you said the built in mic is nothing compared to Teamspeak. So why don't you use teamspeak? If you don't see a reason to use Teamspeak then there is no reason for voicechat, it's that simple.

But Splatoon doesn't need voicechat anyway, because it's designed in a way that it works well without it (small maps, only four players and you got a map on the gamepad).

And what is a decent gaming headset to you? I have one worth 20-30€ and the sound quality (mic and playback) is just terrible compared to my Sennheiser BT headset. And I sure as won't buy a gaming headset for several hunderds of euros, because that's just a rip-off.

shani

#22

shani commented on Talking Point: Competitive Gaming With Super S...:

@DarthNocturnal See, I didn't even know a star helps you also to avoid it. As I just found out through google, a bullet bill also helps.
Honestly, I never had a race where I didn't get at least one mushroom. Of course not when you're in first, but you can just hold on to the item (the same goes for the horn, but they could increase the probability of it showing up). Most of the time I have the impression that MK gives you too many mushrooms and less of the other items.

@Aromaiden: Yeah that's exactly what I meant. I hate how contemporary explain everything to you, to make games more accessible. back in the days it was different.

Even MK got more accessible with every iteration, I'd like a HD remake of the original, unforgiving and unfair MK.

shani

#23

shani commented on Talking Point: Competitive Gaming With Super S...:

While playing Splatoon, I actually often pictured it being a competitive game in the near future, I think that's indeed realistic. The game is suited well for that already, it just needs the custom lobbies and a financial push from Nintendo. Or they could just announce more official Nintendo tournaments.
Why leave that to others when Nintendo could make his own big pro competition? Maybe an ongoing year-long league or just a high number of tournaments worldwide.

@greengecko007 Dude you're so wrong! Have you played MK online on the higher levels? It's super competitive and has nothing to do with a party game. Actually, since MK Wii it became more of a competitive game and less of a party game for me.
@Faruko While I don't believe there is no racing esport game, I don't see why this would be a hindrance. So then MK would be the first competitive racing game, no problem.
Nobody needs voice chat, not even on a competitive level. I also don't get what good a "guild" system would be. What do you mean by options? Private matches are coming. And yeah, they should finance tournaments.
@Monado_III Why does the Gamepad's mic suck? I don't get it. It's not like those dedicated gaming headsets had better mics. Their mics are actually very cheap. And they surely don't have built-in Teamspeak. BTW, I think you don't understood how TS works. It's game-independent for a reason. Nothing is stopping you from playing Splatoon with TS right now.
@DarthNocturnal Lol what? It's more of the opposite! There are already two ways to dodge the blue shell (one was introduced with MK8), so if you don't have the necessary skill to dodge it, it's your fault.
MK rewards your skill just fine if you play it on higher levels. It has little to do with luck, you can see it easily when a racer with a very high level plays against others with lower levels and always finishes first.
Besides, every single game (not only video games, EVERY GAME) is partly influenced by luck, because luck is nothing other than random chance. And that's something you can't eradicate from anything.
I mean I always was against the blue shell and against having that many items in the game. I actually think the very first MK on SNES was the hardest and I would love to have a no-items mode. Actually that's already possible with online torunaments, so that would be another option for competitive MK.
@Kaze_Memaryu What do you mean by "explanation for advanced mechanics and playstyles"? Are you saying you want a foolproof guide to becoming a pro Smash/MK/Splatoon player so that any idiot can master the game? That would ruin everything! Everyone should find things out on his own (that's the bauty of it!) and if you're stuck, you can just look it up online. Back in the days Nintendo actually did sell those walktrough books for every game, where the machanics also were explained. But nowadays no one would buy it because you can get it for free on IGN etc. I think the game would do something wrong if it would explain the advanced mechanics to noobs. That's something you have to find out on your own.

shani

#24

shani commented on Negative Reception For Devil's Third Is Due To...:

Lol, it's starting to get ridiculous how Itagaki's trying to defend his game.
I mean, I will still wait until release before I judge the game, but I don't think the criticism is totally wrong.
I usually don't care about graphics but if it should in fact be worse than in other Wii U titles (and a closed world title like DT should really have no problem in showing big graphics), that would be disappointing.
And looking at the gameplay trailer in this article, I have to say it looks like it's lacking polygons. And since the game was previously planned on older consoles five years ago, it's not impossible that they're just using the old graphics. Maybe the developers themselves thought the Wii U didn't have better graphics than last-gen or that Nintendo users wouldn't notice it and didn't give it their best effort, that would be a big mistake.

BTW Itagaki could release that the whole problem pretty easily: Just give us a demo to download from the eshop, so we can make up our own mind. Then again, if he should decide against that, it would be a clear sign that he doesn't believe in the game himself.

Really trying to stay neutral here (I was actually looking forward to this game), but everything is hinting at it being a bad game. We'll see.

shani

#25

shani commented on Tomonobu Itagaki Explains Why the Pro Controll...:

@dariusq Yeah man! I think this should be a standard in every game (on every platform). Let the player decide how he wants so control the game! I love games that give you as many options as possible, like The Conduit did on Wii. You could set the hell out of that game!

I still hope DT will feature motion controls, even if it is through an update. But I'm still disappointed by Itagaki. Releasing the game on Wii U without using the Wii U's abilities is not only ignorant, but also a poor business decision.

shani

#26

shani commented on Tomonobu Itagaki Explains Why the Pro Controll...:

@Splatburst: Yeah I don't understand how any game developer could exclude those possibilities. That's so backward-thinking!

@NiBar: Totally! Being able to move your arms freely, with a huge gap between your hands being no problem, while also having full control - that's something no other controller can provide. I can play Mario Kart while moving on the couch or reaching to scratch my nose. ^^

The only game so far where I really prefer the Pro Controller over the Gamepad is OllieOllie. And that's only because when I use the gamepad, I look down onto the gamepad's screen instead of looking up on the big screen. And that gives me neckache after some while.

shani

#27

shani commented on Tomonobu Itagaki Explains Why the Pro Controll...:

@chess227: Ah okay, that's more comprehensible. :) Well I had no problems with that in splatoon, but I think I use the right stick different than you. My finger never rests on it, instead I just fling it shortly when I need to make a horizontal movement. Otherwise my fingers are always hovering over the face buttons.
Yeah I also don't understand why Nintendo didn't make his GC adapter work for every game, like the Mayflash adapter is supposed to work.
I didn't try the Xbox One controller (as it looks the same as his predecessor, which I use one PC), but the Xbox One is inferior to the PS4 anyway (except for backwards compatibility since the recent update).

@raghouse: I didn't even know that Hori controller. So how does it compare to the original GC pad? Any differences?

@McoobabWATP: Oh, I completely missed that part - since when do USB keyboards work with the Wii U? I know they did work with the Wii (even Bluetooth keyboards, I think), but AFAIK not with the Wii U. Maybe for chatting in DT?

shani

#28

shani commented on Tomonobu Itagaki Explains Why the Pro Controll...:

@chess227 Lol what? Then I think you're the only one seeing it that way. ^^ I even know people who even prefer the Pro Controller over the Xbox Controller (on PC) or the Dualshock (PS3 or maybe even PS4) and therefore bought the Mayflash adapter for it.
Initially, I though the same about the sticks being above the buttons. But that was no problem at all, although I was used to the Xbox 360 controllers. The Wii U Gamepad/Pro Controller just have the best D-pad, besides the Pro Controller is more ergonomic because it's a bit longer than the other pads.
Not trying to convince you, though, since everyone has different needs. But reading that this was the reason to stop playing Wii U games for you was shocking to me, because I find the GC controller far superior. Maybe you should give the Pro Controller another try?
Or use the classic controller pro, since there the sticks are under the buttons. Or you could just buy a Mayflash GC adapter for Wii U. Then you can play almost every game with GC pads (alternatively, you could buy a PGP GC style controller for Wii U).

shani

#29

shani commented on Tomonobu Itagaki Explains Why the Pro Controll...:

@Dakt: What, DT won't support gyro controls?! Than that title is dead for me now. I don't play shooters with the inferioir twin-stick method (I DID complete the storymode of GTA V on an Xbox 360 and got used to it, but it was still really awful). Either it has to be mouse or gyro aiming like with the Wiimote/Wii U Gamepad.
Not using these great devices is sooo reactionary!
@Splatburst: Yeah totally!

Wow. I didn't know this Itagaki guy before I knew DT and I thought he was a good and respected game developer. But with that statement, I just lost any kind of respect for him. Argument 1 and 2 are complete BS (the face buttons are the same and it doesn't matter how far the sticks are apart), and although the Wii U gamepad is heavier than the Pro Controller, it's not too heavy for long gaming sessions.
That man obviously hasn't even really tried it.
Maybe Itagaki should go back to developing for Sony/MS.

shani

#31

shani commented on Review: Wii Sports Club: Baseball + Boxing (Wi...:

@ThomasBW84: Ok I know this review is a year old, but I just stumbled upon it because I'm thinking about getting Wii Sports Club Baseball & Boxing through my Nintendo Club stars. And that's mainly because of the Boxing part, which was my favourite on Wii Sports (just ahead of Bowling). Not only was it great to relieve stress :D, I also didn't have much problems with the controls, as you suggested:

'Notorious as "that crazy waggle game" on Wii, in which two gladiators would frantically flick their wrists and look rather silly'

So I don't mean to be rude, but reading that I come to think that few people did get how this game works.^^ I played it against the AI almost up to the max score and it became harder and harder, none of the other Wii Sports titles were able to get me so hooked. But when faced against human local players, it was totally unchallenging, because of the behaviour you described in the quote. I easily beat most of my friends, because while they were flinging their arms like crazy, I just dodged and delivered quick, precise punches with steady movement. :)
You weren't supposed to frantically flick your wrists (I know what you mean), but to precise hits while also having to dodge more often the higher your rank got.
Yes, it did have some minor flaws like all the other Wii Sports disciplines, but I don't think it was worse than any of them. It just needed more precision from the player. :)

So now I ask myself whether playing with two Wiimote+ could improve the experience even more, but then I would have to buy one additional Wii U game to get the necessary Nintendo Club stars (currently 5450, the game costs 5600 points)... [EDIT] Scrath that, I'll just got Mario World and Lost Levels. :D

shani

#32

shani commented on First Impressions: Trying to Believe in Devil'...:

@Kaze_Memaryu: Intersting! To be honest, I didn't see any of those flaws.
Framerate was absolutely fine by me (although I'm not a framerate-freak who necessarily needs his 60fps) and what story? That game had a story?! I don't know those critics, but to me a game like Madworld doesn't need story elements or otherwise interesting elements. Not having to think about a story and instead just slashing and making cool moves/combos was what made the game fun to me. Actually I rarely play this kind of games (because they are dull), but Madworld was a rare entry that got my attention. I think I know what they meant with the AA and other Wii games in fact did manage that part better, but still it didn't bother me at all. Maybe even because of the black-white-red pattern.
Sure, they could have added Motionplus support, that would've been nice. But a friend of mine - as I said, I didn't play the game trough - who actually isn't such a Wii gamer at all, finished the game and although he admitted that it got harder at the end, he didn't have too many problems with the controls.

To cut a long story short: I second you, if DT is anything like MW in that matter, I think I could still be buying it, although maybe not at full price.

shani

#33

shani commented on First Impressions: Trying to Believe in Devil'...:

Wow and yeah @SupremeAllah, I think optimization is part of the problem. I mean, how can a title have bad graphics AND low framerate at the same time? I guess it's due to the Unreal Engine 3 not being supported (and I ask myself: why is that?).
I'm still hoping that the multiplayer part will be somehow better, but if after five years they didn't even manage to polish the singleplayer campaign, it really seems like this won't be a good title...

@Kaze_Memaryu: What, really? I never heard or read of criticism about Madworld. What where the issues? I mean, the framerate wasn't one. And the game was lots of fun (although I didn't play it trough).

shani

#34

shani commented on Splatfest Details Are Confirmed for 18th July ...:

@Kaze_Memaryu Ah okay, I couldn't to that when I'm in that situation. I mean being productive while being tired and frustrated about not falling asleep, that's really hard. ^^ I mostly keep myself busy with reading, watching or gaming and go to sleep once I'm exhausted. Maybe I should get some meds, too. ^^

shani

#35

shani commented on Poll: What Do You Want From Nintendo's NX Plat...:

@Peace-Boy: My first thought was going digital only and I would be totally fine with that. Maybe they could/will rethink their pricing by then, but there would be another solution and I wonder for years why the publishers haven't done it yet: Replace the unreliable optical discs with flash drives! A usb stick or an SD card hold up to 128GB (realistically, 32-64GB would be suffice), producing them doesn't cost much and you could totally plug them into a portable device.
Actually, that made me wonder what those 3DS cartridges are made of... and surprise, surprise, they indeed use flash memory! So these 'cartridges' which really are just flash memory can easily store big games.

Well and you ask how it's going to work, I imagine it like this: Think of the Wii U gamepad as a device that also functions on its own, like a 3DS does. So basically the main controller (which of course will be much thinner and lighter and hopefully fully covered by a display with holes for your fingers) would also be a portable console.
I also thought about the problem with the hardware and battery life, but I think it would be manageable. They could make they Gamepad/portable be out of to parts that can stick together (e.g. with a magnet) with every one of those parts having its own battery. The same technique already is used in several convertibles.

shani

#36

shani commented on Poll: What Do You Want From Nintendo's NX Plat...:

@Peace-Boy A hybrid-console would be a home console. :) Also, Nintendo sparked those "rumours" (I think of it more like an unproven fact) when they said they made a unified development platform for home and portable devices. So this either means every title will be released on home and portable console simultaneously (since the development platform is scalable) or we will get a hybrid console.
Either way I'm pretty sure this will not be the surprise.

shani

#37

shani commented on Splatfest Details Are Confirmed for 18th July ...:

Yay! After missing the first Splatfest, I was hoping for the next one to come around soon. But I didn't think it would be already a week from now! Will be get a monthly Splatfest now?
I have to say, the sides are really weird this time. Of course I'll pick sleeping, because there's nothing more important (aside from oxygen and water) to life than sleep. But at least this time it's actually a close call (opposed to Rock vs. Pop or cats vs. dogs).

@Miss_Dark Yup, a week without sleep is definitely worse!
@Kaze_Memaryu I'm actually suffering from that and now I'm curious: How do you use your sleep disorder to your advantage?
@Calllack Wait, you mean one can eat while asleep? That makes sense. :) But eating while playing Splatoon is impossible (unless you have someone mouthfeeding you or you use the short breaks between battles and when you got splatted).
@Aromaiden "once you max out on your rank" So you're saying you have A+ 99?! I know there are some crazies out there who play it 24/7, just like in every game. But I thought maxing out the rank was a real rarity in the "normal" world. ;) So I guess if you're A+ 99, not only is the Splatfest pointless, but the whole game. I don't know how many of hundreds of hours you put in it, but in my book maxing out on everything (and playing the storymode through) means having completed the game.

On a sidenote, did any of you download (via Bandcamp) the Splattunes album from Gamechops? I did just recently and now I got an earworm. ^^

shani

#38

shani commented on Nintendo of America Confirms Plans to Bring De...:

@TheLastLugia Yeah all that unsubstantiated exaggerating and whining really started to annoy me too. I wish people would stop believing every damn rumour they read and the rumours they create themselves.
@IceClimbers Didn't you read the news? Option b was confirmed already last week! There's no need for guessing around, it will be released in NA but by another publisher.

@Koopa-King: I'm sorry, but you're wrong. Haven't you seen the footage that was shown just recently? You can find it in this article (along with some pictures and an official announcement): http://www.nintendolife.com/news/2015/06/tomonobu_itagakis_devils_third_will_lay_waste_to_your_wii_u_on_august_28th

Or just access the video directly: https://www.youtube.com/watch?v=ked9LPANFko

Also @Koopa-King: What exactly do you find confusing? It was pretty clear from the beginning and since then, nothing has changed. 2014 it was announced that Devil's Third will come to Wii U in 2015. In June 2015, the release date was announced, but not for NA. Then everyone in the US started to act crazy and assumed the game won't be released on their continent. That's absurd! Then a few days ago, it was reported that the game will OF COURSE be also released in NA, but not by Nintendo. So I don't get the confusion. The game will be released soon, worldwide.There's nothing more we need to know. Just be patient and think about something else in the meantime.

shani

#39

shani commented on Weirdness: Revenge is a Dish Best Sold on eBay...:

Wow, how can someone be so evil and do that just to hurt somebody... not nice. I know we don't know the details but if a person is acting so evil I'd assume they deserved it to get dumped/divorced. Also for writing "then" instead of "than". ;)

No matter how badly someone hurts you, it's in this situations where it shows whether you're a good person or not... a good person would never take revenge like that, no matter what the other person did.

shani

#41

shani commented on Video: This News Anchor Sure Is Excited About ...:

Really? To me their "excitement" feels extremely forced and artificial.
And the guy sitting with the Wii U Gamepad totally hasn't got how to use Mario Maker (he just randomly puts elements in the level) or he's just that uncreative.
Or maybe this is an American thing? I for one wouldn't call that excitement or enthusiasm, I'd call it acting.
And I'm definitely more excited about Mario Maker than that guy in the video. ^^

@OddworldCrash: Definitely bad actor!

shani

#42

shani commented on Feature: Taking to the Skies for a Final Look ...:

@Gerbwmu: There is already a local multiplayer mode, or more precisely, a two-player coop. But how would a competitive online multiplayer mode make sense in Starfox? Can't imagine gow. To me, Starfox is a strict singleplayer game and doesn't need multiplayer.
@GrailUK Lol that's really funny and also shows how easily one can adopt to motion controls. :)
@Savino Maybe if this was an American or Japanese fansite, yeah, but the EU market is pretty unattended by Nintendo.
@arnoldlayne83 I never understood what is so great about this Fireemblem. To me it looks like a boring game for Japanese kids. And I don't mean it like "Nintendo makes kids games" (which they are not).
@TheLastLugia Everyone here knows that there are mainly just boring infusions of old gameplay ideas on PS4, so no need to rant about it. ^^
@Ryno Haha, even I had to laugh when I saw the gif (and the ridiculous statement that started this whole thing). ^^
@gojiguy: Oh how I envy you! :) I want to play Starfox Zero right now! :(

@Fazermint
"Many consider learning a new control scheme to be outrageous, apparently. If you can't invest the 5 minutes it takes to learn the control scheme, I believe you have only yourself to blame.
It's too bad that people allow their gaming experiences to be shoehorned into one little corner and start whining as soon as something takes a step outside that sphere."
Couldn't have put it better. :)

shani

#43

shani commented on Two More New Weapons Are Coming To Splatoon To...:

@rjejr Come to to think of it, in combination with the limited map selection, I think it would be more than ever necessary to stretch the Splatfest onto several days. This way you wouldn't get stuck on one map (I hate when that happens, but it's random, so it can happen) and besides, you wouldn't need to play the whole day thinking "omg not much time left". I didn't have the chance to play it but I think the limitation of 24 hours rushes the player, doesn't it?

Okay, I didn't know that you can get so many sea snails. It's a shame really, they did a poor job in introducing and explaining them at all.
Because when I was at a friends on friday(he was lvl 20 and I was lvl 19 at my own Wii U - now I'm 20), I went to the guy in the back alley and when he said something about adding slots or switching them, we both thought it was something you get when you're level 20. Not something you get for taking a side in Splatfest. It was on sunday at home when I realized I got four sea snails (while still on lvl 19) and that I got them because of my vote.

Adding and changing the slots was something I wished for when the game was released. So I added a slot to my 2-star cap and also one to a pair of 2-star shoes. Then I wanted to switch the slots on my boots (those with ink resistance as main ability) because all three abilities were crap (for me), but the new abilities weren't better at all (2x faster running, 1x damage up). So I had to use my fourth and last sea snail and I finally got the combination I hoped for (special charge faster, special duration up, defense). But now I have no sea snails to change my clothes and other headgear. Also I wish instead of switching one could choose the abilities.

Oh and yeah, Callie and Marie really should announce which mode is active. Or even better, Nintendo should offer Splat Zones and Tower Control separately. I don't get why those two modes have to be in rotation. What happens when rainmaker is released, do we really have to wait 8 hours to get to a specific mode?

shani

#44

shani commented on Two More New Weapons Are Coming To Splatoon To...:

@ricklongo Ok, because since the Kraken got nerfed, everytime I encountered one, it wasn't that hard to defend myself. Just constantly shooting at the kraken is enough to not get killed, so I thought using the kraken would now be even less effective.

@rjejr: Where did you get so many sea snails? Did you get additional sea snails by actually playing the Splatfest? Btw I think it's a shame the Splatfest only endures 24 hours. I think they should make it a week or at least three days (= a whole weekend).
And yeah, something like rank 99 would be fine by me, for now.
Most of the time I'm c+ with ~40 or 50, sometimes I get close to B- and sometimes when I lose consecutively I fall down to C 70, but only for a short while. ^^

shani

#45

shani commented on Two More New Weapons Are Coming To Splatoon To...:

@ricklongo Ah okay, now I understand. But you know the kraken got weakened, right? ^^ And I think there are other weapons which got the kraken as a special (don't remember which ones because I rarely use the kraken, it doesn't cover enough area for my taste).

shani

#46

shani commented on Two More New Weapons Are Coming To Splatoon To...:

All those new weapons look nice in theory, but they are just little variations of the weapons we already have. I don't even bother anymore to try them out. They should come up with something new. Maybe a Quake3-like rocket launcher? Or how about we get two weapon slots in rank mode? That would be really awesome.

@gaby_gabito @arronishere @Zach77:
I think a level cap raise is inevitable, otherwise the game will get boring at some point. Who said that higher levels do have to unlock anything? Just take MK8 for example, you can push up to 1600, but it doesn't unlock anything. Just leveling to get a higher level is fine, if you ask me. And it's true, you find just as many people with lvl 20 in Turf War as you find in Rank battles. So clearly there are people who prefer Turf War even when their level is maxed out

But I like the proposition @rjejr made even more: Give us a sea snail for every level up over 20! I already used up my four sea snails and so far they are the best thing that was introduced in Splatoon. Why can't I just buy sea snails or win them somewhere aside from the Splatfest (didn't really "win" them, I just joined the rock team and then sadly didn't have time to participate in the Splatfest)?

@ricklongo While I completely agree with you (I never got used to the rollers because of their sluggishness and find the other weapons more eciting) - are you really still playing with the old Krak-on-roller? Why not the far superior carbon roller (it's way lighter)?

shani

#48

shani commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

@TheRealThanos: Which exclusives are you talking about exactly? I mean games that are worth playing and not found in similar shape on PC or other platforms!
I just looked through this list of 53 exclusive titles and I could find nothing: https://en.wikipedia.org/wiki/List_of_PlayStation_4_games

Nintendo has the only platform with real exclusives, just to start with the obvious choices Mario and Zelda (although by now the Wii U has other ones, too), you'll never find games with the same quality anywhere else. And it's not like I haven't looked around! Beyond Good & Evil was such a game, but it was released on all platforms.
Even on PC the real exclusives (maybe Football Manager? I love that game) are rare.

@Zelkardaim: I absolutely agree!

shani

#49

shani commented on Talking Point: Raw Power Isn't Vital to Ninten...:

Lol what?!

"A good example with the PS4 is that, in some specifications, it's on par with a mid-to-high end PC"

That's totally untrue. The PS4 compares more to low-to-mid-end PC. Just take GTA V for comparison. I play it on an FX-8350, 8GB RAM and a R9 290. You can still easily outperform my machine with the newest Intel processors and really expensive graphics cards (like AMD's new Radeon Fury with HBM), but I can play GTA V with everything on full (on one display). Playing on three displays with Eyefinity, I have to lower some settings a bit, but it still looks amazing. Now comparing to GTA V on the PS4 of my friend? It doesn't look so ridiculous like it did on Xbox 360/PS3, but in every important aspect - reflections, visibility range, shadows, anti-aliasing, character details and so on - it still looks worse. It looks like GTA V on a six year old PC.

In strictly linear games with narrow, prerendered levels (like all those cheap zombie games) the PS4 may look okay, but take modern, more demanding game and it completely sucks.

Oh and I completely disagree with the ipad or any Apple hardware being high-quality. It's the same quality as those low-cost tablets/phones, but with a higher price, because of the Apple logo.
Nowadays people don't buy quality or power, they just buy the name and the marketing. That's why Apple and Sony are so successful in particular, they just put a lot of money into marketing and building a brand.
That's where Nintendo is lacking the most, not computing power.

shani

#50

shani commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

Wow, I think this is the longest discussion I've ever seen on NL!

I second @DarthNocturnal on post #8, I don't really care about the computing power as long as the games continue to be great and the console still provides innovation.
For raw computing power, I got a gaming PC. But that doesn't have Nintendo's recent games.
And no Sony or MS console can ever compete with a PC, so I don't get why anyone would buy a PS4/Xbox One.