The Legend of Zelda: Twilight Princess HD just came out today, allowing western gamers the opportunity to play through the definitive version of the game. While it may be that this is the third release of the game, there have been several small, but no less welcome, tweaks to the gameplay and structure to make it all the more enjoyable. Nintendo has had a small developer interview video series going for a couple weeks now, and the last episode released today covered the new enhancements.
Eiji Aonuma, Tomami Sano, and Aya Kayagoku – the director, assistant director, and scriptwriter, respectively – all weigh in on the new features, such as the GamePad map, Miiverse stamps, and Wolf Link amiibo, explaining how they make the game a smoother or improved experience over the originals. Interestingly enough, Aonuma goes off on a bit of a tangent at the end, explaining that Twilight Princess was a "starting point", and that many things he thought of in development are now being implemented in Zelda U. Check it out:
What do you think? Are you satisfied with the improvements made to Twilight Princess HD? What do you think Aonuma's comments on Zelda U mean? Share your thoughts in the comments below.