News Article

Introducing: Monster Hunter 3 Ultimate for Beginners

Posted by Thomas Whitehead

Gear up and be ready

This is the first entry in a new series of articles that you'll see on Nintendo Life in the coming weeks and months, as we aim to offer a beginner's introduction to a major franchise or release on a Nintendo system. We'll aim to provide a broad, high-level outline of what a particular series or game is all about, while providing links and details of high-quality resources where you can learn more. There's a huge amount of knowledge on the web that can enhance games for experienced campaigners or those diving in fresh, and we want to help you find it.

First up, we're going to introduce Monster Hunter 3 Ultimate, a high-profile Capcom title now available on Wii U and 3DS. There's been a lot of coverage for these titles on Nintendo Life, yet we still wrongly assume that everyone knows the basics about this series; that's certainly not the case. It's a perfect example of a game where knowledge is power, as knowing essentials can be the difference between progressing and enjoying the many epic battles on offer, or struggling and becoming frustrated. This isn't a full-on guide with comprehensive detail, but a starting point to help anyone start off their Monster Hunter quests on the right foot.

What is Monster Hunter?

The Monster Hunter franchise is a series of action titles from Capcom, and as the title suggests your goal is to hunt a variety of large monsters in a fantasy setting. The main sequence of games began with Monster Hunter on PlayStation 2 in 2004. A total of 10 games — excluding spin-offs — are generally split into four "generations", with a pattern of a main numbered title then being iterated with expansions; three titles overall have been Japan-only releases. The series was exclusive to Sony systems until the third-generation was kick-started by Monster Hunter Tri — released worldwide — on Wii in 2009. Monster Hunter Portable 3rd was a Sony exclusive shortly after Tri, but the franchise has returned to Nintendo systems with Monster Hunter 3 Ultimate on Wii U and 3DS, released this year; this latest release will conclude the third generation of games in the series.

Of the 10 titles mentioned above, the last is yet to be released — Monster Hunter 4 arrives on 3DS in Japan this summer, yet to be confirmed for the West.

Is Monster Hunter a big deal?

That depends where you live. The franchise is hugely popular in Japan, with Monster Hunter 3 G — which became the recently released Monster Hunter 3 Ultimate in the West — being credited by some as a major factor in the sales turnaround of the 3DS handheld in the region when the title arrived in December 2011. The handheld titles on Sony's PSP earned major sales in the region, so it was seen as a hugely important coup for Nintendo that not only has the third Monster Hunter generation been prominent on its systems (apart from Monster Hunter Portable 3rd on PSP), but the arrival of a new generation this summer exclusively for the 3DS is expected to be a huge hit in Japan.

In terms of the Western markets, Monster Hunter isn't popular to the same degree, though it does have a loyal and (arguably) growing base of enthusiasts. Monster Hunter Tri on Wii is estimated to have sold a little over two million units, yet around half of those sales are apparently in Japan alone. It's also worth noting that it's the handheld titles that sell the most in Japan, with a popular culture of local multiplayer sessions being a major part of the 3DS title's success, perhaps explaining why the core software of the 3DS game only has local — and not online — multiplayer.

What kind of game is Monster Hunter?

Applying a genre definition to Monster Hunter isn't always easy. It's certainly an action game, with the main activity being to master one of a series of weapons and combat styles. There are adventure and RPG elements, though the adventure aspect typically revolves around a simplistic story that serves a purpose to help you progress to bigger, more challenging monsters. The RPG aspect is focused around upgrading your capabilities, though this isn't done with simple leveling up, but by purchasing and forging new weapons, armour and stat-boosting items such as decorations and charms.

How do the weapons work?

In Monster Hunter 3 Ultimate, there are 11 weapon types to choose from: Great Sword, Sword & Shield, Hammer, Lance, Bowgun, Long Sword, Switch Axe, Gunlance, Dual Blades, Hunter Horn and Bow. We would classify these weapons in the following categories:

Close range, quick combat: These weapons are used for melee attacks, and are lighter and allow more free, quick movement even with the weapon drawn --

Sword & Shield
Long Sword
Dual Blades

Close range, powerful but slow combat: These melee weapons are slower to wield and limit movement more when drawn, but are typically more powerful --

Great Sword
Switch Axe
Hunter Horn
Gunlance — This weapon includes a basic gunner ability alongside melee style attacks.

Ranged, long distance weapons: These "gunner" weapons can be augmented with special ammo that can be crafted or purchased, and require you to keep a distance and aim strategically. In Monster Hunter 3 Ultimate, Bowguns can be light (for better movement) or heavy (for greater power) --


How do I choose the right Monster Hunter weapon for me?

Monster Hunter 3 Ultimate gives you one of each type of weapon at the start of the game, so you can experiment with each and see which style suits you in the early missions, or by simply leaving the village hub to hunt in the Moga Woods. You should be able to figure out whether you like weapons focused on speed, power, or long-range gunner attacks.

Once you have a weapon of choice, you can explore the options to buy better options or, more likely, use gathered resources to forge new weapons or upgrade your existing choice.

Which works better, buying from scratch, upgrading or forging new items?

It can depend on the circumstances. The options for weapons and armour that you buy brand new are fairly limited, and cost more than alternative options. If you choose to upgrade a weapon, this'll need more specific resources — often from a particular land and/or a certain monster — and costs less cash than getting a weapon from scratch; once you upgrade (and there can be multiple branching paths for a weapon's upgrade tree) there's no going back. Forging from scratch comes with a higher price tag and needs multiple resources, but means that you add that weapon to your inventory while keeping your previous item — this is ideal if you want to explore multiple types of weapons and their various branching upgrades.

Each weapon has its own strengths and in some cases elements; for example a sword may have an element such as lightning, fire or water, so if a monster is vulnerable to that specific element it'll increase the damage of each hit. Depending on your commitment to the game, you can produce a diverse range of weapons with different elements that are suitable for particular hunts and monsters.

It's also worth noting that some weapons and armour have "slots", in which you can place decorations. You can forge these decorations and then set them in that equipment to improve a variety of areas or your resistance to certain elements and attacks.

You've mentioned armour to buy, upgrade or forge; does it work the same way as with weapons?

Armour works similarly, in that you start with a basic set and can buy basic alternatives, or forge more varied and powerful options from resources gathered from lands and specific monsters. There are key differences to remember, one of which is upgrading — rather than your armour changing with an upgrade, you simply boost its level with an Armour Sphere and a small cash payment (of which there are multiple types for boosting to higher levels) — you collect these spheres in quests and receive them as rewards. By doing this you can increase defence stats.

Like weapons, armour has specific strengths and weakness, depending on the material or monster carvings that are being used. For example you'd be ill-advised to tackle a monster underwater with low statistics for water, while a high dragon resistance will help protect you against those kind of creatures. In addition, if you have a matching set of armour (you cover five areas: head, chest, arms, waist and legs) the statistics will be boosted. It's also possible to mix and match armour of different types to cover different parts of your body, if you've been unable to complete a full set.

An additional point to mention is that you can also equip a "charm" to your hunter, which will further increase a key area or boost a defence against specific elements. You find and get awarded with these charms, so you'll eventually have a good collection.

It's all sounding a bit complicated, how do I get all these resources in Monster Hunter?

In truth, it is complicated, as Monster Hunter is a series designed to engross you and occupy you for dozens (maybe hundreds) of hours. If you're game, however, it's all about patience, skill and grinding. You gain plenty of resources by gathering when out in various areas: you use bug nets to gather insects, pick-axes to gain ores and metals, while you can gather items such as herbs, seeds, bones and more besides by hand. Full details of each item is easily found in game, so you can learn what they all do and start to use them on quests.

Another important part of resources is using them to upgrade your village infrastructure: you can boost your farm to grow items, or complete Village Requests to improve the food on offer to eat before quests (meals boost your health, stamina and abilities for a single quest). After a short time you can use a fishing fleet to gather resources, build up "resource points" that are an alternative form of currency, while hunting creatures in the nearby Moga Woods at any time — not in campaign quests — can yield rare resources. As well as converting some resources into points, you can exchange goods with a visiting trader, the "Captain of the Argosy".

You'll also learn to combine items for improved results; combining ingredients can save you money from buying essentials, while various potions and power-ups can be produced that are vital for maintaining health, stamina and weapon sharpness in battles.

Remember - Never stop gathering an building resources, while some items can also be bought from the shop.

You also carve a lot of resources from the monsters that you hunt...

Tell me about the monsters, after all of this preparation and gathering...

The most exciting part of Monster Hunter is, of course, hunting monsters. In the single player quest and the multiplayer/single player Port Tanzia area, you gradually work through quests to hunt bigger, more challenging creatures. There are various types, from flying dragons, to leviathans on land and sea, to bears, giant fish and more besides. With progress you'll encounter some truly challenging monsters that'll test your progress and how much you've learned about resources and preparation. You hunt monsters in two ways.

Quests from the Hunter's Guild — These are the main activity, progressing the story and improving your rank.
Free hunting in the Moga Woods — You can go into the Moga Woods at any time, though the monsters in the area are more limited and you receive no quest items to help you. You can see what monsters are in the woods on a given day in the Moga Forecast, given by the Village Chief's son.

Beyond the early, simple stages, you'll also learn that some monsters have particular threats — they may attack with ice, thunder, mud, poison or more — and that they're vulnerable to specific elements. You'll need to gather, buy and combine items that protect you from their special attacks and consider whether your armour is appropriate. Each monster also has a specific weakness — these can be discovered with practice or from online resources (links at the end of the article) — which you can exploit with weapons with the appropriate elemental strength, or in single player you can give your accompanying Shakalaka (small creatures that join you on quests) specific abilities and attacks to use. If you exploit a monster's weaknesses, they'll go down noticeably easier.

When you defeat a monster of any size you can carve resources from its remains in the same way as you gather other items; this applies to small, non-threatening creatures as well. When you kill a quest's target creature you have a short amount of time to carve from its remains before you're returned to the village, and you'll receive additional reward resources related to the hunt.

Some quests will also specify that you should capture a creature rather than kill it, in which case you wait until the monster is close to death, set a trap and hit it with tranquilizers. You can also choose to capture a monster in a standard hunt quest, which may reward you with rarer items.

But these monsters don't have health bars, how do I know when it's nearly beaten?

This is one of the defining characteristics of the Monster Hunter series. You need to assess how badly hurt a monster is by its behaviours; if you've injured an animal it may start to drool or behave more erratically, while often there are visible signs of it weakening, such as cutting off body parts like tails. When monsters are close to death they typically limp — or swim with difficulty — to a new area. Sometimes they'll go to a new area (some by flying) and you'll discover them sleeping, another sign that they're close to death.

You have to learn how each creature behaves, and in time it'll be natural.

Monster Hunter 3 Ultimate has multiplayer, right?

Yes, all of the multiplayer quests take place in Port Tanzia, which has a HR ranking system; you level up by completing the quests in each rank — these quests are separate from the single-player campaign, though you use the same equipment and resources. Any DLC you download (which we mention below) also appears in this area.

Monster Hunter 3 Ultimate on Wii U supports cross-system local multiplayer with those that have the 3DS version, while 3DS have that option to play with a home console owner or other handheld gamers in the same room. The Wii U title also has substantial online play that ties up with your Port Tanzia progress; 3DS owners can only play online by utilising an unused Wii U and a Wii/Wii U LAN adapter; online is not included with the core handheld software.

So, in summary, Monster Hunter isn't for the faint of heart?

Its complicated nature shouldn't be a complaint, but it's a deliberate part of the franchise. With effort, skill and time it can be a rewarding, exciting experience, while the possibilities of new armour and weapon types are almost endless. It is best enjoyed with a dedicated approach, but with practice you'll come to understand its intricacies.

Why get Monster Hunter 3 Ultimate, and not a cheap copy of Monster Hunter Tri on Wii?

For one thing, the online multiplayer in Tri is being shutdown at the end of April, and as it's such a fun part of the game you'd be missing out.

In general it's really about content: Monster Hunter 3 Ultimate looks great in HD on Wii U and has nice 3D on 3DS, but it has a lot of extra quests and monsters to tackle. There are over 300 quests, and there'll also be free weekly DLC to enjoy in both versions, so it has a lot more to keep you busy.

I want to become a real Monster Hunter expert and learn everything possible, what are the best resources?

Below are three key resources if you want to dive in with this series — the first is another basic guide, the second is an incredibly detailed site where you can find a huge amount of vital information, and the third is a great place to see full-on Monster Hunter discussions that interact directly with Capcom staff.

Nintendo's official introductory guide

Expansive, detailed wiki

Capcom Unity Monster Hunter forums

Thanks for reading. If you have any queries or feel that there are any inaccuracies in this article, let us know in the comments below.

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User Comments (56)



Shiryu said:

Passing this link to all my newbie friends that are now only getting into it, good work!



Nintex said:

One of the best franchises ever! next year will be the tenth anniversary of the series. how time flies



seronja said:

i never saw such a great guide for monster hunter so far, AWESOME article dude!



Rerun said:

I almost gave up on this game when I started on the Wii due to frustration. Only when I found the right weapon did I start enjoying the game. For all rookies, I suggest that you download the demo and find the right weapon for you.

Oh and button mashing does NOT work!

Capture Guru is probably the best skill for first timers. Closest thing that you'll get to a health bar



Kohaku said:

Nice guide but the biggest problem for me in this game is the camera. Can't get used to it.



idork99 said:

Thanks for all the info! I was having issues at first with weapons and armor as I wasn't sure how to upgrade. I still don't think I have a full understanding of everything but at least I'll know where to go now for guidance.

This is my first Monster Hunter experience. After a week of playing, all I can say is that it's not the coolest nor greatest game ever made. But it just has that certain something that keeps you coming back for more. I have Luigi's Mansion but can't seem to touch at this time since all of my gaming time is being dedicated to Monster Hunter. Now, off to hunt!



SonataAndante said:

Nice of you guys to write this up. Monster Hunter isn't the easiest game to get into but it's a great deal of fun when you do. Also as a forewarning to people, The wiki linked is normally a good source of info, but since 3U was just released it's sorely lacking in information regarding it. General strategies for monsters from previous games, mainly Tri and P3rd, should apply for the most part though. Don't expect any good info on weapons or armor yet though. There's a lot of content from previous MH3 entries, but some stuff has changed. Have fun hunting everyone.



IsawYoshi said:

I'm having a hard time beating Qurupeco atm. I bought the game yesterday, and it's very good! Go out and buy it!



FriedSquid said:

Hey, when I started MHTri, I didn't know half of this stuff. I'm still a noob at it, but this is all very helpful information. (I only wish I had a Wii U to play online multiplayer now, though...)



Falk_Sturmfels said:

@Kohaku: MH3U has a Target camera, which is very useful. With a simple button the camera turns into the direction of the monster. Thats really helpful.



Setrodox said:

Monster Hunter has become my new favorite series since they released Tri on the Wii. Otherwise, I'd have never known about Monster Hunter.



mcusc5435 said:

Even though I already have the game and have played it, this was still a great article fo find out more information about the game.



Madotsuki said:

Oh also you forgot the thing where you're assigned one of 17 charm tables determined upon starting a new game, and 5 of those (which luckily are somewhat rare) have only 200-800 charms which are all terrible (compare to the other tables which tend to have 20,000ish charms). You can check which table you have by entering hauls from Moga fishing into a program, since you really oughta restart as soon as possible if you landed on one of the "cursed" tables



jkvasn said:

is that 3DS online play workaround app thingy out in north america yet?



elreins said:

I loved the article. Great great work.

From a Monster Hunter Beginner and fan.



Funny_Moblin said:

Thanks for this guide. I'll need it since I never played a Monster Hunter game before, and about to buy MH3U.

Are those pictures actual game screen shots? I recall the game looking much worse. I hope the game actually looks like that. Also I hope the water design won't be a very big deal as I heard quite some complaints about it...



zeonox said:

I'd like to join those saying Thanks! This will be my first MH experience too and I am utterly clueless.



Pachterkid said:

I know that Monster Hunter simply isn’t my type of game, but I still really appreciate the fact that you put together articles like this, Nintendo Life. I’m sure a lot of gamers out there will find this useful and I am really looking forward to seeing what other games you touch upon in this new series of articles



GraveLordXD said:

@Kohaku how long have you been playing? It took me some time to get use to it also,but now everything just feels so natural, im now loving this game I urge you and anyone new to the series like me to stick with it, well worth the steep learning curve
this will definitely hold me over until dark souls 2 comes out.



CrimsonFire13-5 said:

Will you look back at somewhat recent releases like Fire Emblem Awakening because im pretty sure alot of people are new to that series.



ramstrong said:

I just downloaded the demo, and I find the control horrendous. I can't believe people are complaining about KI:U control because this one is worse. Absolutely bad camera. Also, I don't know if the attacks are better than in demo, but I'm having trouble chaining worthwhile combos. There are combos, but except for dual blades, they are practically too narrow, and rather slow in execution.

Not to mention, there is no fine control. Both the thumb slider and dpad touchscreen act like digital control, as opposed to analog. I would think that setting both to analog would be better. As such, I'm having trouble sniping with the guns. This is a killer for me. If they set analog control, I may be persuaded to stick with it.

I hate the fact that you can't use items while holding weapon. Especially bad when the health is low, and you just can't get away because you just don't run that fast.

Furthermore, there's some niggling that when you chase the monster into a new area, it suddenly is behind you, and well, it's kind of hard to fight it when you suddenly thrusted upon a new area.

So, for those of you who played the demo and the game, is the demo a good representation of the game? Because if so, no matter how excited I am about the concept, I must pass.



GraveLordXD said:

@ramstrong no the demo isn't and you have to sink a good bit of time into this game to really appreciate it, this game is definitely not for everyone and has a steep learning curve. I thought the controls were atrocious at first but after a while it just feels perfect and i couldn't see it any other way
As far as you running slow and unable to use potions while running or with one hand and being able to heal in an instant, its all done for good reason. This game is all about timing and skill, and trust me the camera is not a problem you just have to get use to it I can basically pin point all my attacks exactly where i want them at any angle. Granted it did take me some time to get the hang of it, i now have somewhere around 35 hrs already put into the game and still feel i have a good bit of learning to do
I also have to say that i only use mainly duel blades and sword and shield its what I'm most comfortable with so far mainly duel blades this is probably due to the fact that im a noob lol



ramstrong said:

@LDXD Thank you for your response. I can see that I'll get used to the camera in due time. And maybe the timing aspect of it later on. But I'm still stuck at the fact that I can't turn around fast enough to shoot the monster when up close, and no fine control to shoot when afar. And it's not aiming problem, although the demo shows that too. It's the fact that the controls are digital when they're supposed to be analog. Of course, I do fine with dual blades, but if that's the only weapon I'm good at, well, maybe I should pass. Is there a fine/analog control I'm missing somewhere or is there a trick in sniping using guns?



Hairmanban19 said:

@Ramstrong a lot of that is in there for the challenge,its meant to be this way,when an enemy enters a new area and you go after it and then its behind you just wait until it runs over which doesn't take long,and a good tactic is to attack the monster by pressing x and then press y a bunch which makes a combo then put your weapons away start running a little bit to dodge some of the monsters attacks then do the combo that i talked about again.



ramstrong said:

Yeah, I figured out that combo real quick. Also, some nice move with R button. Then run/dodge for a while. Chasing the monster back takes a while because the character just doesn't run fast enough, at least for me. It's not a design flaw. I can see the game can be designed this way. Like I said, I'm fine doing dual blades, but not much else.



LittleKing said:

Nice guide. It seemed more like an introduction to equipment, though. There's some obvious, and too general, grouping of weapons, and some common knowledge of how to pick equipment.

Most weapons are in one group, but it's not very informative. For example, GS users have to nail monsters in the right spot with a level 3 charge. Great Sword users often do a lot of hit and run with unsheath criticals. Hammers KO monsters, meaning they stay close and try to pound the head between dodges. Their playstyles are drastically different. Hell, Switch Axes can actually change between an axe and a sword during combat.

Do note, that the most effective way to boost damage is not to get a weapon with an element the monster is weak to. The best way is to hit the parts the most blood comes out of. Those parts are the weakest, and often take two to three times higher damage than the worse spots, with the biggest example being Silver Rathalos's head in P3rd, which took pretty much zero damage, compared to his wings. Four times less, almost. Elements have hitzones too; even if the monster is weak to an element, that doesn't mean you can just hit it anywhere.

Additionally, elemental damage is almost completely useless on some weapons, such as Great Swords. It might be nice to warn people of that. Plus, there are many, many damage modifiers. The damage formula involves modifiers for individual hits in combos, the part of the blade that hits, the sharpness, and the distance from the target. All of these are important, and almost always more important combined, than equipment. Finally, I didn't see ANY mention of status effects.

A good HBG user that hits the right spot at the perfect distance with a Normal shot can deal 5+ times more damage than a HBG that is too far away, hitting a worse spot. A good blademaster with a fully sharpened blade hitting the right spot can similarly deal 2-3 times more damage than someone with a dull blade hitting the wrong spot. Thus, Sharpness +1 becomes the premier damage booster for melee weapons. I'd argue that stuff like this is more important to a new player than telling them to forge a weapon straight up and upgrading their old one to a new one to try multiple paths.

Also, unless things have changed from the ways things have worked in every other MH game, Charm and Armor Slot bonuses aren't direct like this article implies. Beginners should keep that in mind, as they screw that up a lot.

You don't gain bonuses: you gain POINTS that, at certain amounts, award SKILLS that give bonuses. As a result, mixing armor sets is a really, REALLY bad idea for the beginner. However, it isn't because you get a "boost" from matching armor as you imply. You may even end up with more points from a mixed set; it's just that you're unlikely to go above any of the required thresholds, which are usually 10, 15 and 20. +9 Defense and +9 Attack does literally nothing. +10 Attack, however, gives Attack Up (S). A veteran hunter can mix sets to achieve amazing skill sets, but not because of any mythical "boost": it's because they use their brain and don't make sets that don't break any thresholds.

I guess I'm being too cynical. Knowing everything about the mechanics of the series up to 3rd tends to make me want to have every guide explain all the mechanics. At the end of the day, this guide is actually pretty useful. Hopefully, you'll run another one eventually that will actually advise people on how to hunt.

Keep in mind that if you want to learn to kill things faster, GameFAQs is the best place to go. You'll find guides for Portable 3rd and Tri with the damage formulas. As a beginning gunner, the bowgun damage FAQ can double your DPS once you understand the mechanics. Most of the data is the same for Ultimate/3G.



Gameday said:

You will fall in love with hunter you just gotta give it proper time. I use to think it was hard to control but you have to rotate your analog sticks/cam and get use to different weapons types. The game has different types i usually just leave it on default. Once you figure all that out. The weapon and armor game make you want to play this game "forever". So many possibilities and dlc later on. As you can see an early weapon im rocking chainsaw LS > Longsword. Does Lightening Attacks which the dragon is weak against as well as Dragon attacks. The armor im wearing has an ability of three that heals everyone when i heal or use an certain item as every armor has its own set of abilities ! Just thought id share a video and say abit enjoy.
Stay Hunting My Friends



Grackler said:

Wish this wasn't sold out everywhere at the murment, wanna get in on the Hunting!



cornishlee said:

This article's a nice idea but this doesn't really address my concerns. Maybe they're peculiar to me though rather than common concerns?

The things is, so far this year I've sunk about 150 hours into Darksiders 2 and c.60 into NG3: Razor's Edge, so the time aspects and difficulty aren't something that will put me off. You'll have guessed from that that I really want a new 3rd person action title to play right now, so why not Monster Hunter?

Well, two reasons. First, the alleged importance of multi-player puts me off - I have no friends who play video games. Secondly, I find the whole hunting thing off-putting. Plots in video games do tend to be trite and they're easily ridiculed but, ultimately, they do give me a reason to perform certain actions. The idea of just going out and killing something for no good reason just doesn't appeal to me and, having played the demo, I also found the fact that the 'monsters' just sit there and wait for you to attack off-putting.

Are theses concerns legitimate or would I enjoy the game?



GraveLordXD said:

@Metabble_King that is a lot of helpful information, thanks
But i think im more confused now :/
@Cornishlee the demo for this game unfortunately doesn't do it justice imo. I know it seems like all you do tho is just go around hunting monsters with no story whatsoever but to me this is one of the most addictive games i've ever played, the enemies in the demo that basically stand there and let you hit them are probably the non threatening herbivores, you wont be able to do that with all the enemies in this game they will tear you to shreds quick fast and in a hurry. The online to me really makes this experience a whole lot better in so many ways for instance something that just happened to me yesterday for the first time a boss hit me and put my guy to sleep he passed out fell face first in the dirt one of my teammates ran over to me and kicked me square in the face and woke me up i just thought that was hilarious, not to mention most people you meet are very helpful with new players I had someone help me for over an hour just to show me different locations to mine when i first started



MAB said:

Yeah MH is where it's at baby... A true hardcore experience and a original IP that will never get stale unlike all the other BS devs release on a yearly basis



Kohaku said:

I tried the demo on the 3DS and Wii U but it is totally new for me that you can use a button for pointing the camera to the monster. I will try the demo again and when it works for me I will buy MH later this year when I am done with some other games.



okaythenmate said:

This was a great read! I love the series, and currently loving the Monster Hunter 3 Ultimate on both my 3DS and WiiU.

Great introduction for people unfamiliar with the series.



SethNintendo said:

Awesome game and enough added to the original to warrant a purchase for those that played it on the Wii. MH definitely takes some time to grasp everything in the game.



Tate24 said:

Am no noob am true hunter!

Thats hunters code never ask for help in less your surrounded ;p



Funny_Moblin said:

@Gameday Thanks for sharing this video. It was very entertaining from beginning to end. You have inspired me to finally decide to use a long sword...with lightning



Gameday said:

@RikuzeYre I use to bow gun in hunter tri 3 all the time. Kinda what i'm known for but the early bows are limited and it just doesn't suit my fancy right now. I'm just getting my money game up buy some unique bows and such. Its been awhile for the blades but still there's nothing like the bow/guns. I think i have a few videos where i used em a few times i cant remember.



Cotton said:

Before reading this I had no interest in this game but this article has convinced me of possibly buying it



Hairmanban19 said:

@Cotton well this might take some getting used to for beginners like you,it takes patience,memorizing the moves of the monsters,lots of item gathering to combine into potions and traps etc.,and it takes a while to start hunting the big monsters,but i'm sure you'll get the hang of it pretty quick,but there's lots to learn!



ubenroe said:

@Kohaku if your on the 3DS i suggest getting a accessory called the Circle Pad Pro, this little joy stick provides just one thing and that's bonus camera movement. that being said it is pretty complicated to use the camera movement up and down but that being said i learnt after a while facing larger high rank monsters that this feature is completely necessary or you can easily become overwhelmed with just microing the camera

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