Lack of "OMG" Idea Explains Borderlands Wii U Absence

Aliens: Colonial Marines pushed some buttons

Gearbox is the developer behind Aliens: Colonial Marines, a title coming to Wii U in 2013 that promises to make many film-buffs weep with joy at the first "beep" sound to emanate from the GamePad. The famous motion control sensor from Aliens will be recreated on the system's controller, and is likely to win prizes for being both incredibly simple and exciting.

The fan-boyish reaction that some have had to that concept is matched by Gearbox CEO Randy Pitchford, who's also spoken in glowing terms about Wii U and its controller on multiple occasions. In the latest issue of GamesMaster magazine, however, Pitchford was asked why one of his studio's best-known IPs, Borderlands, is yet to make any hint of an appearance on Nintendo's system; his emphasis on the GamePad concept provided the reasoning.

We get asked if there is going to be a Wii U version of Borderlands, and the reason why there’s not is because we couldn’t think of a natural, obvious, ‘OMG, I want that for what the Wii U brings to the table’ feature.

But with Aliens, the first thing we thought was ‘Holy sh*t, I can have a motion controller in my hands!’ When it’s there in my lap it feels like I’m part of the movie.

So there you have it, "holy sh*t" moments are apparently a major part of Gearbox decision making for Wii U development projects. Does the motion sensor of Aliens do that for you, or is there any aspect of the Borderlands games that you think would work particularly well on Wii U? Let us know in the comments below.


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