Monster Hunter is a series with a longstanding tradition of being impenetrable to casual first-time players, with systems layered upon systems and tricky combat. In the mainline series Monster Hunter: World provided a multi-platform mainstream breakthrough, while on Switch the recent Monster Hunter Rise followed that lead in applying copious quality of life improvements, and at times aggressive streamlining, to make the experience more palatable for a wide audience. That said, the IP's broad universe and the intricacies of its monsters are still vitally important factors, and no genre is better suited to making sense of a complex world than a traditional RPG.
Monster Hunter Stories 2: Wings of Ruin may be a sequel, but it's worth saying right away that you don't need to have played this spin-off's debut to jump into the new release — this reviewer hadn't, despite a borderline obsession with the main games. There are some returning characters along with some assorted nods and winks that no doubt raise a smile for those that fought through the 3DS epic, but nevertheless Capcom takes a generational approach to storytelling and it is certainly a standalone game.
Playing Wings of Ruin with a lot of background knowledge of the main games isn't necessary either, but it helped us recognise that this could be another welcome gateway for newcomers. Though some settings, monsters and general environs remind us more of the last generation of Nintendo-centric MH games on 3DS — and indeed World — this is a title that opens up an understanding of how monsters have ticks and behaviours, and introduces all the familiar items and their effects. Although knowing monsters from first-hand battles in past games can help a little in initial encounters, the systems and tutorials on hand here make the game accessible to pretty much any player.
As an RPG, Wings of Ruin isn't shy about simply tagging along with decades-old genre tropes and methods. You have forests, ice areas, a desert and... you get the idea. You visit a village or town and to earn trust you set off completing quests to prove yourself — it's almost always the same "this monster is causing problems, deal with it for us" scenario. So yes, it's arguably a bit of a grind, but games like this are designed to be slowly digested over a number of weeks; in that context it works well.
However, the particularly intriguing aspects of Monster Hunter x RPG come in the combat and party building. You are a Rider, part of a group of rather charming folk that opt to raise, befriend and team up with monsters rather than hunt them. Yes, it's a bit Pokémon to a limited degree — with a questionable practice of stealing eggs from nests, but let's not go too deep into that — but as a playthrough develops there's staggering depth to the setup. Each monster has a preferred 'type' that feeds into a rock-paper-scissors combat, and they then have varied special moves, abilities and buffs.
You could absolutely bury yourself in the stats, especially once you have the ability to 'channel' abilities between monsters, but the game is also generous enough that you can pay minimal attention and just about get away with it. The setup is clever, and you earn ways to expand your roster of monsters and even send them off on expeditions to level them up when outside your party. Particularly later in the story, you find powerful monsters that you want to use but are 20+ levels lower than desired, so sending them off on 20-30 minute jaunts to level up while you continue with saving the world is smart design. This is a game that encourages you to dive into the detail and build the dream party, but doesn't judge you too much if you instead opt to stick to your old favourites.
Then there's your Rider, a charming individual that can buy, forge and upgrade a dizzying array of armour and weapons derived from monsters you've faced. As always the Monster Hunter fashion is genuinely fabulous, and we had family members react with amusement to seeing our character in a different outfit pretty much every time they watched us play. There's depth to admire again, as you carry three weapons and conveniently all the varieties fall into three categories — sword, bow, and hammer / horn — that add yet another wrinkle to the combat. Forging armour and weapons with your preferred moves and buffs is genuinely fun, and then you ditch them for something snazzier within a few hours. That part of the Monster Hunter life is brilliantly recreated here.
As mentioned previously, the combat itself incorporates a rock-paper-scissors format, as you try to second-guess opposing monster's moves to successfully counteract them. When you know a monster's patterns you have the tools to win well, as you can determine your accompanying Monstie's next move or swap them out for a different type. There's the option to target specific parts, and when you trigger combinations you build up to the option to 'Ride' your Monstie for a powerful special, healing you both in the process. As enemies become tougher you also learn how to use various items such as bombs and traps, too, so it's kept interesting.
Despite the notable positives it's not quite a clean kill with the combat, despite its solid construction and clever variety. For one thing, later in the game battles can drag on to 20 or more turns, even when you're doing well and heading for an S rank. If you're working through a dungeon and are getting snarled up in regular fights it can feel a little long-winded as a result; we spent a lot of time trying to duke around enemies as a result, as thankfully they're visible on the field. You can also speed up battles, which helps a little, and if you're over-levelled in an area you can also quick resolve a battle for an instant win. AI 'buddies' are another very small complaint — they can be very useful at times, but occasionally a little dim in their moves. They don't intuitively target the same monster parts as you and will use a heal at silly times. These are relatively small complaints in the big picture, however.
When it comes to equipment, party building and combat, the mechanics in place are strong and clearly introduced. There's far too much depth to go into fully in the space of a review, but suffice to say Stories 2 does an excellent job of keeping things varied.
Out of necessity, a lot of mechanics and detail are introduced slowly, with clear guides to help you find your way. It's carefully put together so that it's easy to grasp, but the victim of this is the story progression early on — another genre trope that is inescapable here. There are long stretches of busy work, where you may spend half a dozen hours on quests that achieve nothing of note but introduce useful mechanics. That's the nature of RPGs, yes, but we would have preferred some slicker storytelling in the early stretch, in particular.
The story itself is quite simple but enjoyable, all told, and it's certainly boosted by the lead protagonist and the utterly charming relationship they have with their 'Monsties', and 'Ratha' in particular. It feels like a while before the plot truly lifts off, but the pay-off is effective because of the lead-up and the excellent cutscene work — they mostly run in-engine, and the animation and direction of these scenes is terrific.
What you will notice in cutscenes are performance dips, and you're going to see a fair bit of that during gameplay, too. There's no getting around the fact that this title is not particularly well optimised for Switch, which is disappointing considering the stellar work that went into Rise. It feels like this was developed for PC primarily — where it is getting released on the same day — and then squeezed onto Nintendo's little hybrid. The framerate even appears, bizarrely, to be unlocked, though it only nudges above 30fps very rarely when indoors with very little on screen.
Even if you don't worry much about performance, especially in a large-scale RPG where there's no real-time combat, it's still noticeable. It can vary wildly depending on location and time of day; we've seen an area be smooth-ish at daytime and a juddery disappointment at sunset, and there's a forest area early-on that runs downright poorly, especially in portable mode. It doesn't stop you playing, but it is nevertheless hard to completely overlook in the worst-affected areas. That's a bit of a pity, especially as the art-style is a brightly coloured pleasure, while copious voice-acting and beautiful music elevate the storytelling.
Intriguingly, an effort is being made to boost both story progression and no doubt postgame activity via multiplayer; a big strength of the main series that is getting a chance in this spin-off. Only unlocked after a decent number of hours and progress, you can either go into battles against others or embark on co-op quests — the latter is given more focus. The environments are similar to 'dens' you find in the story, with the option to team up with assorted players online or use room IDs. We weren't able to test it extensively for review - though we tried each option for our video footage - but as a means of teaming up with friends and boosting Monstie collections and resources it's a fun implementation that could add even more longevity.
Conclusion
Monster Hunter Stories 2: Wings of Ruin deserves to find a sizable audience. It's full of charm and boasts depth that can immerse the committed or be dabbled with by those eager to simply experience the story. As a blend of Monster Hunter with a traditional RPG approach it's an accomplished effort, and offers the sort of meaty experience that'll keep most players busy for weeks. Switch owners will need to tolerate some disappointing performance, unfortunately, but the overall experience shines nonetheless. It's a game of bright colours and wholehearted optimism, which is very welcome indeed.
Oh, and you can name your Monsties; trust us, you're gonna love these companions.
Comments 124
Oh, well.
That means i can keep focus on playing my Yokai Watch 3DS games then.
I feel like we are going to get more and more games with poor perfomance on Switch.
Never played the first game but gonna give this one a shot. The performance sounds disappointing considering I'll be playing in handheld but it shouldn't stop me from enjoying it as long as it's fun.
So how much does the physical version require us to download?
I agreed with the review, Rise is incredibly optimized on switch, so to see performance as a con is dissapointing.
Still, canceled preorder until I’m sure the game is actually on the game card.
So does the physical require that 15 GB download, or was it a misprint? Shocked no review to seem even mention it after making such a huge deal out of it.
Man, I'm really disappointed by the performance. That was pretty much my only issue with the demo.
We loved the first game in my household so this is one of the major releases of the year for us, lol.
Looking forward to it. Thanks for the review.
@Anti-Matter can't seem to find any correlation between the review and your comment tbh
@Vortexeo they ll probably patch it up.
Disappointing performace is just gonna be something that is expected with most big switch games, has been for quite a while now. If only nintendo announced a new switch revision that could improve these weaknesses... maybe one day!
@Matl one day. Anything that isn’t the switch XL from yesterday.
Actually I do wonder how this game performs on Switch OLED. Probably the same but who knows.
Maybe test it out when it comes out
I know Nintendo will release some much more powerful to help out that disappointing performance. I heard a rumor that OLED smooths everything out.
Btw: https://twitter.com/Nintendeal/status/1412792927214968836
Looks like the download on the physical copy is indeed a misprint. Thankfully.
@wanghosom
It's antimatter he has very select tastes
Provided that Capcom releases a patch to fix the performance issue, or if Nintendo actually releases a Switch with actual upgrades, the game would be near perfect. As for the bit about being grindy, eh, I think I've seen worse. I had fun with the Demo and decided to pre-order the game. I've never been much of a fan of the MH games but I did enjoy Rise and World. I feel like this is the MH game that I'll be enjoying more than the main games though.
You said the combat dragged on sometimes, but how similar or innovative is it, is it enjoyable?
Performance always seems to be an issue with big games. And some people still believe the Breath of the Wild sequel will be exclusive to the current Switch.
@Anti-Matter I mean an 8 is still fantastic.
@N8tiveT3ch guess we will wait and see
@Ardisan if only we had some sort of switch with a small power boost to iron out all of the performance hiccups, HMMMMMM
@Kevember I mean. It is as of now
As someone who is a filthy casual who both lacks the capability to notice frame rate drops the way people here do or have a history with this franchise, I'm kind of looking forward to picking it up.
@Abeedo
Yes, 8 / 10 is good but i still unsure to consider MonHun Stories 2 as the more i saw upcoming trailer, the more i felt unsure it will be a right game that matched with my personality.
An RPG falling into “grindy territory” is now a negative for an RPG…?
Should of been a 9/10 with the only issues being performance. Which I’m fairly sure will get some sort of optimisation through updates/patches.
Don't worry about the poor performance, the OLED comes out in a few months...
Been busy trying to binge a new file on the first game to prep for this! So excited.
@Screen Yes, overall I think it's enjoyable and the approach to turn-based combat is interesting, in my opinion. I mentioned the long battles as I think it's worth highlighting, but it's a relatively minor complaint - plus you can speed battles up to a degree.
why does Nintendo allow exclusive (not even getting into 3rd party ports) games to chug so badly? They must know that the hardware needs a performance upgrade. They just don't care?
@Mando44646 It isn't exclusive and it IS a third party port. And asking why Nintendo allows it is like asking why you allow the weather to change every day. They don't and shouldn't regulate what's allowed to be released on their system beyond meeting some basic criteria. And the game is most certainly playable. And the hardware absolutely doesn't need an upgrade. No hardware ever does.
Saying the game falls into "grindy JRPG territory" at times is pretty misleading. I understand you explain it a bit more in the body of the review, but grindy JRPG territory means you have to spend lots of time grinding battles to be strong enough to progress. This is a pretty universally accepted definition for grindy in JRPG terms. What you described in the review is samey/repetitive structure to the flow of the game, which could arguably be attributed to almost any game where you continue to do the same sorts of activities until the end.
thank you capcom. another great 3rd party game. this looks like such a great title. cannot wait to play it.
@Mando44646 To be fair, why should they? Switch has sold 80M+ units so far, and software sales are extremely strong. The market dictates this sort of thing, and clearly they've learned that most people don't care that much about performance.
@Lyricana
Couldn’t of put it better myself.
Saying that a universally accepted part of ANY JRPG is now a negative is just silly..
@Timptation @Zach777 @rawzeku
It's been confirmed already to be a misprint. Like 2 days ago on Twitter. Someone here even linked it.
Yeah, the frame rate in the demo was complete dog ****. Thankfully with it being a turned based RPG, I can deal with it. But it still sucks that they can't even provide an option to cap the frame rate at 30fps.
Still, the game itself is super fun.
As long as it's not slide-showy like Ys IX, I'm fine with it.
@JaxonH glad to hear it. Is that tweet credible? Strange that Capcom can’t address it themselves…
I figured this would turn out to be a solid 8. Sounds well worth the price but given this is Capcom, it will probably be on sale in a year or so. And for people who complain about performance, I really wish I noticed it like you do but I really don't.
@Ardisan which is pretty counter-intuitive since developers should have a better idea of how to use the hardware to its fullest over time.
@SwitchVogel Absolutely true! If people cared about performance that much the Switch was going to fail. Yet everyone loves it and buy the underperforming games on it like DooM, The Witcher 3 etc.
@Timptation
Yes, it's credible. Reviews are already out.
@SwitchVogel
exactly, i only have switch and i loved the ports of the Witcher 3, doom and doom eternal , and i bought a lot of other games with little problems like tropico 6 and i enjoyed, i already pre-ordered this game digitally, people should stop to continue compare switch with pc or ps4
Been playing the demo for sometimes now and i just couldn't tell about the performance issues. Its probably cuz i started gaming at NES
For anyone's information, this game is using Capcom's old engine, the MT Framework engine, not the RE engine that Rise uses
I'll give it a rent. Probably won't grab me the way a true MH game does despite it being based in the MH world and my having a love for turn-based RPGs...but we'll see.
Sounds like if you wanna play this game it'll have to be on PC
Performance not being the greatest on ported games I don't mind much. But the amount of Switch exclusives/console exclusives that have performance issues keeps on increasing, feels like we get more games with performance issues than without nowadays.
In this case, a game developed for the Switch first by one of the 3rd party developers that works closely with Nintendo and yet it has very noticeable performance problems.
Oh well, at least it looks like Dread has great performance.
@Deepdoop not really to be honest with you
The main issue with Rise is how poor the WiFi signal on Switch is. Not sure how Rise and the RE engine got the most out of the Switch - a fairly solid - at least playable 30fps - yet in MHS2 it can't even render the cutscenes at a decent framerate.
Let's be thankful this title is turn based.
@EliteXeos 100 percent agree with this entire comment from top to bottom. to give a negative review on the grind part of the game is weird to me as in all games that are played - the grind is essential nowadays. i have faith they'll update the framerate with a patch, i know they can make it happen.
For better and for worse, this sounds a lot like the first game. There are enough positives for me to jump back in when the time comes. My main hopes are that the plot is less like a Saturday morning cartoon this time around (though I'm reasonably not expecting anything near Xenoblade Chronicles levels) and that the random head-to-heads during combat are gone...or at least mapped to better buttons. I legit wouldn't do one of them on the 3DS out of fear of Circle Pad death.
I'll grab this in a few months. I opted for Ys IX: Monstrum Nox this week since Falcom games don't have a long shelf life.
Glad I didn't get sucked into the MH hype on this. I'll get it eventually, but grind and obvious performance issues mean this doesn't deserve my Day 1 money.
@rawzeku that was a misprint 100 percent.
@ThomasBW84 If I were to purchase this game, roughly how much will I have to listen to the words "monstie" or "monsties"? I only ask because MHS2 looks great, but that word makes me irrationally angry.
@IronMan30 when we say and expect developers to utilise hardware to the full, is this not something developers were more likely to do back in C and Assembly development era (PS1 and before), rather than now in high level game engines such as Unity, Unreal? Hence more multi platform games and less bespoke than ever. (General Q, not critical of your comment)
@Lyricana Its a 3rd party port? From what console and where was it out already at? I don't see it on Xbox or PS, therefore it seems like its an exclusive to me
I heard there is a 500mb day one patch, maybe will fix the framerate?
@Mando44646 it's on Pc/Steam mate
@Timptation it was a printing error. The full game’s on the card.
@wanghosom it’s just anti-matter. You’ll get used to it eventually.
@scannerdarkly7 I guess that's true, but I would still expect some level of developers being more familiar with the hardware and that we shouldn't expect worse performance over time but I do admit I don't know enough about game development to agree or disagree with what you're saying.
Disappointing performance. But hey soon we will be able to have poor performance in OLED!!
People are still salty about the OLED model reveal, huh.
I've played the demo, it's really not that bad. I've played worse performing game on PS4, this is fine.
i guess that’s a pass for me.. i play 95% handheld so the bad performance is a no from me!
@Anti-Matter i am doing the same! just started with yo-kai watch 1 these days… and the second one is already waiting:)
Someone from NL needs to update the article regarding the game not being fully on the cart.
As it turns out, it is indeed a printing error;
https://mobile.twitter.com/Nintendeal/status/1412792927214968836
Well, a bit of grind is pretty much synonym with JRPGs, so I don’t really mind it at all. I had a ton of fun with the demo, and honestly was not bothered at all by the framerate/performance during the 8 hours I squeezed out of it, so I’m still just as excited for the game as I was two weeks ago. Very happy I preordered it digitally, so I can get to playing as soon as I clock off work on Friday. ✌️
@Just_2_milky Tbh I wonder how much the "performance stuff" will truly be noticeable. I played the demo and it was.... fine?
I suspect the reason it's more "noticeable" is that unlike Rise(which is locked at 30FPS max), FPS in Stories 2 seem to be "unlocked". Meaning there's times it can easily rise up to 60FPS which makes any dip then feel more noticeable afterward.
For comparison, even if Rise experience occasional dip, fluctuations between 24FPS to 30FPS means it's much easier to ignore or not even notices when it dip.
Stories 2 meanwhile.... I don't think I've seen anything major that would feel as bad as below 20FPS, but even if it would fluctuate "only" between 24FPS(like, say, whatever is Rise's lowest), the fact it can then rise up to a whopping 60FPS makes it feel rather jarring at times(especially since the menus definitely are in the 60FPS category so I do recall it feeling weird when switching in/out of menu before reading the demo had unlocked FPS).
This said, I wonder if there's something like a day one patch(which a review version of the game might lack, especially for a multiplatform game). I recall report of FPS being unlocked in Rise's demo, just like Stories 2, and some people feeling similarly jarring experiences before the release of the full version of the game which saw FPS getting locked to 30FPS.
@Jooles_95 Honestly considering the genre of the game, and the fact it still score 8/10 here, I feel some people might focus a bit too much on performances.
Plus having played, there's never been a sequence where FPS drop was truly "dire"? The issue seem to come more from the fact that FPS settings are unlocked, unlike Rise which is locked at 30FPS and do have some minor drop.
After all a 24-30FPS fluctuation would always be less severe than a 24-60FPS fluctuation which is what I suspect's happening with Stories 2. Apparently Rise's demo was the same(re: unlocked FPS) and it's the full release(perhaps only even literally after the day one patch) that saw FPS locked to the current 30FPS rate.
I half wonder if the same might happen with a day one patch for Stories 2.
Switch owners will need to tolerate some disappointing performance, unfortunately....
And with a new Switch just announced. A Switch that would have made little difference to the Game.
@EliteXeos totally agree. The grind is part of the fun. Honestly, I kind of don’t like it when I can just breeze thru an epic rpg without having to or choosing to grind when I want. What’s the point of leveling up if you just progress evenly with the story!?
@Mando44646
Could ask why people who are obsessed with performance , solid frame rates and graphics bought a switch, if those are the most important buy a good PC.
Also you know it's not a exclusive
@Madao If I can say, I wonder if the performance issue on this one are being overstated.
I played the demo a lot and I felt the biggest issue in term of performance wasn't how low FPS would drop(it always felt very manageable) but rather the level of fluctuation compared to how high it could "rise".
I recall similar criticism alleviated to Rise's demo but the main issue there was that FPS setting in the demo were unlocked meaning there was a lot of crazy fluctuation. The final version of the game meanwhile was locked at 30FPS. It still experience some fluctuation, but they're something closer to jumping between 24FPS and 30FPS which isn't as noticeable than, say, jumping from 24FPS to 60FPS which is what would feel close to my experience with Stories 2's demo(especially jumping in and out of the menu due to the 60FPS-like smoothness of the animation in the menu).
I wouldn't be surprised if the Switch version(it IS a multiplatform game) was to get a day 1 patch(something that would thus not have happened yet since the game only releases Friday) or something of the like that could lock FPS rate to a maximum of 30FPS like with Rise.
People talk about how optimized Rise is but they forget that the max FPS it can achieve is 30FPS, which makes it's minor drops all the more unoticeable. I don't think I've seen anything in Stories 2 dropping beyond what I may really have seen in Rise, but the fact it can rise to such high FPS means that even a fluctuation between 30FPS sequence and 60FPS sequence would definitely feel jarring. If it were locked to 30FPS like Rise, I feel the issue of "performance" may not has been as noticeable or jarring.
So I kind of hope they do end up releasing such a patch to make the experience and visual flow more streamlined/unified and remove a bit of that jarring effect.
I guess ill save this game for Switch pro...
@scannerdarkly7 The PC version releases the same day.
@VenomousAlbino It's not as often as you'd think actually! I think you'll be able to keep your cool...
For those that Grinds that would be nothing new. Most games this genre are grinding games to levelup with storyline. That how they are and to expect something else then you should try Story of Seasons. I already got the CE and 3 Amiibos from JPN the local from what I read got delayed just like MHR. At lease when I get it I can start from where I ended or before I end save to get more stuff because I didn't get to trade my stuff in yet. All my Monsters are Level 11 and I need to level them up. But it's one of the anticipated game I will grind with when I get it.
Is the UK the only country to not get a collectors edition?
Looking forward to picking this up soon.
@Ludovsky Exactly! It is not an issue of the Switch not being able to run the game properly - it’s an issue of the uncapped framerate allowing unusually wide, very noticeable fluctuations ranging from the mid-20s to 60. It doesn’t bother me, but then again, I don’t usually care about framerate unless it’s so terrible the game is borderline unplayable.
Fingers crossed they do cap it to 30FPS like Rise in a day-one patch!
@PanFriedSoup It's really not a good sign that all the recent Switch games are slideshows (MHS2, Disgaia 6, Ys 9) and the "Switch Pro" is a screen and form factor update and nothing more. The idea we're going to have 5 more years of ever worse performance on aging hardware isn't a happy thought. I can foresee spending a lot more time on PSXB, but in the summer months I tend to focus on handheld.
Concerning though they're introducing a new primarily-handheld model where games are running handheld worse and worse.
I was enjoying Ys9 yesterday, but it runs terrible. Kinda wish I got it on PS now. I enjoyed the MHS2 demo but the performance really killed some of the fun.
@BTB20 The point is it isn't exclusive. The person who commented to me used its exclusivity as an excuse for why it made no sense that it didn't run better, basically with the justification that if it were developed EXCLUSIVELY for the Switch and no other platform, it should at least run flawlessly on its own exclusive platform. But it wasn't developed exclusively for Switch and very likely is ported from an initial PC build.
@NEStalgia Agreed, TV usage + summer weather sucks. NIS' optimization is disappointing, especially when Trails of Cold Steel III ran perfectly fine.
Don't get me wrong, I'm enjoying Ys IX also and am sure I will enjoy the hell out of MHS2 as well, but after playing things on PS5 at 60 fps, frame dips below 30 fps just make me sad hehe.
Hope it gets patched.
Dang, the original got 9.
I've never played a Monster Hunter game. Which one do you think I should pick first (considering the ones available for Switch or 3DS)?
In the same week, reviews for Monster Hunter and Ys IX both highlight the same bad performance issue. That's a shame. A nice patch can always fix this, but some games carry the bad performance reputation forever because of early reviews, no matter how many patches they get afterwards. I wonder if companies consider it or not. Or maybe pressure is so huge that they can't do anything but release it in the state it is. These are dark times
Wow, i only played in handheld & i thought it was horrible, personally. I'm not a monster hunter fan, but a huge rpg fan, especially jrpg. I thought the 3ds game was at least decent. The camera, the character designer, the voices, the frame rate, the camera (especially on foot), the options, the amount of control you have over your team, the drawn out process to get new monsters (whoever came up w "monsties" should be embarrassed, tho maybe they were going for the toddler audience, idk) was all AWFUL. Way too much to try & overlook to try & enjoy it. There are way too many great RPGs (in gaming overall, but even just on switch) to settle for this. I can't say i would, recommend it even for monster hunter world fans. Ride, i haven't tried or watched streamed, so not sure if that audience would like this more, but i assume it's the same audience as MH World (which is great, i just can't stand the controls, so i watch it instead of play it). I would expect a 6 as the highest rating this could fetch, so very surprised by this rating. I'll have to watch out for other reviews by this person, because we certainly have different tastes.
@rawzeku exactly, they got those clicks already, they don't care if gamers are actually helped, it seems (as is the case w "journalism" in all forms these days).
@Jooles_95 Yeah, I don't need them(I'm getting the game on Switch anyway. RPGs like that are definitely a thing where I like handheld support) to but I would like it if they would.
@lovesushi play the demo on handheld & decide for yourself. I thought it was really bad personally, but someone who's a fan of the series may be able to look past the bad gameplay. The performance can't be looked past, IMHO.
@Anti-Matter Ah that's ok then. Hope you find that the game suits your tastes.
@twztid13 Most of the stuff you're complaining about here is in the 3Ds original.
@anoyonmus OLED Switch is the same hardware, so it will perform the same.
@Ludovsky maybe engine could be a problem too.
This game uses MT framework engine not the re engine
Those complaining about performance should maybe just stick with Nintendo 1st parties in future as this is par the course now with console outside the odd miracle port.
Anyway i've got the Deluxe Edition pre-ordered and already downloaded on my Switch, can't wait as the demo was fantastic.
Not sure if I'm getting it on day one, as I'd probably get Ys IX first, but I'm buying it for sure!
Loved the demo. Love the art style.
I love the 3DS game. I never finished it though. I got really far. Then Switch kind of happened and well… I’m getting this one after I get Ys. I don’t really care about frame rate. It’s a great looking RPG and I want it.
Pokemon Sw/Sh - 8/10
Monster Hunter Stories 2 - 8/10
We'll agree to disagree. We all can see and hear which one is better. Especially since one one of them actually has voice acting and cut-scenes.
People magically expect miyamoto to sneak into their homes at night and suddenly make a four year old handheld have better performance? There are 80+million switch owners out there, so not even a mid gen upgrade would truly fix the performance issues we have with the switch.
I feel it's unfair of the public to expect flawless 60fps just because the ps5 and series x have emerged. Even the ps4 pro, a system that came out less than a year before the switch and was a dedicated home console had plenty of games with frame rate issues. Monster hunter world on a ps4 pro had worse frame drops than anything I've seen in Rise. The switch is a product of its time and it's a handheld to boot. Either get used to performance issues or move along. This ain't getting resolved until 2024 at the earliest. In the meantime, appreciate the games that are optimized and run well and just accept that not every dev team is going to get the time or resources needed to make a smooth running game.
Can they please stop with the stupid uncapped framerate BS. It helps nothing, it looks horrible, either keep it locked at 30 or don't bother at all.
@Matl how is it the switchs fault wen some devs are just lazy not to make sure everything was working perfectly before release.
They definitely should give an option to cap framerate, but for me, the player movement being so jerky seemed more annoying. That being said, those really are minor gripes, this game is looking to be absolutely incredible.
@suikoden I can understand your point. However, I think a lot of us never expected to see titles being allowed to have poor performance on the Switch and expected a roster of bespoke, tailor-made games. A comparison would be the system exclusive Castlevania games on the DS (ran really well, took advantage of the hardware) to something like Bloodstained Ritual of the Night on Switch. I feel the criticisms are and should be aimed at the games being ported to Switch, from Indies to big titles.
Complete respect to Witcher 3 and DOOM - great ports: appropriately graphically downgraded - optimised. I'm hoping moving forward we won't see publishers throwing their titles on the Switch if it's an inferior experience. If it doesn't play well, don't give it to us at all. They'd even give us DS versions of CoD back in the day, that were versions developed that respected the limits and unique attributes of the hardware.
Its hilarious how Nintendo fans have suddenly turned into performance elitists over night. Right if the Switch Pro was a thing and had some performance upgrades it wouldn't have been huge and at most what the Pro was to PS4, we were never getting this PS4 level Switch what ran games in 4K and 60FPS. 80M+ Switch's have sold and still selling, no way in hell were Nintendo going to tell them all they need this new Switch if they want to play this game or that game or that game well.
This game has some performance issues so what its expected with Switch games, even BotW has performance issues. The game is a JRPG with turned based combat it really doesn't matter if the framerate isn't rock solid.
If people want all the best performances then either pick up a next gen console or buy a PC. Lets face prior to the OLED reveal you were all fine if games weren't at the top level.
@BTB20 indeed. This is what I was trying to convey to the other guy, who thought this was an exclusive (?).
@rawzeku No. There is just a patch that you download with the physical that is 0.5GB.
Are we talking like Age of Calamity performance issues?
Everyone's bashing MHS2 for not running flawlessly just to drive the point of Switch absolutely "needing" a pro version, but when the next Zelda title comes out (action game, not a turn-based one) and it has its own technical issues, it will be all hunky-dory.
"Disappointing performance, especially in portable mode"
Even first party title can't optimize the game with our weak and ancient Tegra processor.. and yet many still believe it's still powerful sigh..
No wonder many users prefer to play in docked mode.. no point to buy that same Switch OLED..
@bimboliquido Honestly, considering how even BOTW had it's unoptized area(Korok Forest) yet still sold a buttload of copies(in fact, STILL sells copies to this day).... I suspect a lot of the "Switch Pro must come out or Nintendo will be doomed to be left behind" crowd grossly overestimate the true demand for a Switch "Pro".
Especially re: considering the fact that a game with it's own unoptimized bits STILL sells copies to this day, to the point of still remaining among the more popular Switch games out there.
@Preposterous The irony is BOTW already has some performance issues(Kakairko village seen from some angles but Korok Forest in particular) and yet it STILL sells copies by the boatload even to this day.
It's the crazy part. These folks see ANY games(particularly third parties) having ANY performance issue as signs that a Switch Pro must happens... but nintendo has first party games with issues of their owns that still have their "not always the smoothest" moments and that didn't hinder them.
The "Switch Pro must happen or Nintendo will be left behind" grossly overestimate the population of folks truly bothered by "performance issues" on Switch I suspect.
@Ludovsky BOTW had one very specific "problem" area in a map that was like 300x the size of that one area....anyone that didn't buy the game because of that extremely small portion of the map is a few cards short of a deck...
@WallyWest we're dissatisfied with the quality of the games' performance, and what's becoming available to us, rather than berating the hardware. Remember, we've had some truly outstanding ports like Witcher 3 that had a lot of work put into it, with appropriate downgrades, and Rise by the same company is truly impressive, yet runs at ~30FPS. We're happy. It's playable.
Simply saying that it's not exactly a nice thing to hand over a AAA price tag on a game where the cutscenes lag doesn't make one a performance snob.
@scannerdarkly7 Prior to OLED performance issues were not a problem with nearly everyone defending them, because the dream console didn't get revealed its not suddenly a problem. Its just Nintendo fans being Nintendo fans.
@Bizzyb The thing is... from what I'm reading about Stories 2 it seems to be the same case here.
It's not the whole game where performance are truly "poor". Only the one area or two that ultimately are but very small portions of the entire game.
If anything the bigger "issue" is just the uncapped FPS rate, so even if the fluctuation is only 30-60FPS(i.e.: all within "acceptable" FPS rates), it'll still feel weird because it fluctuate. Something that could be likely fixed by simply asking Capcom to cap FPS rate at 30FPS on Switch or at least making it an option in settings.
@0nett I wouldn't be bringing up a scenario like that if I didn't know about the issues with BotW in the first place.
@gcunit the grind isn't bad. Also the performance issues you get use to over time
@Franklin Game is actually better than the first one so far. If the second didn't have any performance issues it'll be a 9/10
@twztid13 This game is a fantastic RPG. Don't know how you think it's a horrible game, probably the best RPG that's been released on the switch since Xenoblade remake. Easily a 8/10 maybe a 9/10 if performance is fixed
@Envy
That's a shame.
Con: "Falls into 'grindy RPG' territory at times"
How is that a con? It should be a pro! It's Monster Hunter for christ sake! Like giving Tetris a con for being repetitive.
Maybe I’m less sensitive, but 15 hours in, I have not noticed any performance issues. I only play docked mode. This game looks and plays great on Switch and feels polished. Easily deserving a 9.
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