Until recently, it seemed that Capcom wasn’t all too interested in the Mega Man series, which understandably upset a lot of fans who grew up alongside the Blue Bomber. Though Mega Man has starred in a lot of games, it’s the original NES releases that arguably stand as the most iconic, which makes Mega Man Legacy Collection a tempting deal. Although there isn’t much here that you haven’t already seen before, Mega Man Legacy Collection stands as one of the best re-releases of the classic series, and fans likely won’t want to pass up on this opportunity. Given that we’ve already reviewed each of the original games several times over, we’ll just be sharing our general thoughts on each game; you can find a more in-depth look in our Virtual console reviews.
Mega Man is definitely the weakest game on offer here, standing as the 'rough cut' of a formula that would go on to be used again and again. Rather than the standard eight, there are only six robot masters here, which makes an already short game feel that much shorter. To account for this dearth of content, the difficulty is ratcheted up to a place that firmly sets Mega Man among the hardest games in the series, but not for the right reasons. Though level designs are interesting, there are some enormous difficulty spikes at certain choke points in stages, such as places with cheap enemy placements or risky jumps with low margin for error.
This isn’t helped by the admittedly shoddy physics, which essentially ensures that every flat surface Mega Man ever treads on feels like it’s coated in a thin layer of ice. Mega Man certainly isn’t unplayable – we’d argue this re-release does a great job of mitigating the flaws – but when compared to the next five games that followed, it hasn’t aged well.
Mega Man 2 is where the real magic began, and famously stands as one of the high points of the series for good reason. After Mega Man received poor sales, Capcom management wasn’t all too keen to follow it up with a sequel, but eventually allowed the development team to make Mega Man 2 on the condition that work could only be done on it after the team members had worked on all their other projects. This made Mega Man 2 a ‘dream game’ in all kinds of ways, resulting in a massive success that would kickstart the franchise.
Jumping up the roster to eight robot masters, Mega Man 2 sees improvement in nearly every area over its predecessor. Level designs are smarter and fairer, weapons are better balanced and more fun to use, that track shows up in the first Wily stage, and it all combines to make for a game that was obviously a product of passion. There’s a reason that Mega Man 2 is frequently cited as the best game in the series, although the debate often swings towards its successor, as well.
After Mega Man 2 cemented the series formula, Mega Man 3 marked the beginning of iteration on that formula, infusing it with new ideas and concepts that would have a big effect on the games to follow. The development team finally threw some salt on that ice covering everything, and Mega Man controls far more tightly and responsively here than he has in the previous two games.
The slide maneuver makes its debut appearance, too, allowing Mega Man to deftly dash underneath enemy attacks with the right timing, and much like the spin dash in the Sonic series, acts as an organic and elegant solution to some mild clunkiness in the gameplay. Mega Man 3 also marks the introduction of Rush and Protoman to the series, two recurring characters who would be instrumental in helping to establish the goofy and unique identity of this series which later games would build on. Though the robot masters’ designs admittedly are a little weaker than those of the previous game, Mega Man 3 stands as another fantastic entry in the series.
Mega Man 4 is where some would say that the series began to run out of ideas, a notion that isn’t entirely without reason. After the past three games all had functionally the same plot of Dr. Wily being up to no good again, Mega Man 4 aims to introduce a new villain with the enigmatic Dr. Cossack. You can probably guess who you end up battling at the end of this one, but the new attempt at slightly deeper storytelling is a welcome inclusion.
Mega Man 4 also marks the introduction of the Charge Shot, which aims to make Mega Man’s pitiful Mega Buster a little more useful beyond your first Robot Master stage. Holding down the shoot button allows Mega Man to build up power and release a considerably more powerful blast, which is helpful for taking down Robot Masters and tanky enemies. Though the Robot Master designs are once again rather hit or miss, Mega Man 4 feels like the point where the designers had found their ‘groove’ in terms of stage mechanics and enemy placement.
Mega Man 5 is what could be seen as the ‘low point’ of the classic series, although this is naturally a relative term given the overall quality of the Mega Man games. Although the Robot Master designs are some of the strongest to be found in the series thus far, and the stages have equally interesting mechanics, this one comes off as being the point where the designers were struggling to think of what else to do with the Mega Man series. The collectable letters across the stages are a neat touch that slightly encourages extended play, however, and though that auto-scrolling portion of a certain level feels rather jarring, it’s still a fun diversion. All in all, Mega Man 5 is the game that doesn’t feel like it iterates or adds anything notable to the classic Mega Man gameplay, trading innovation for loads of polish.
As the final release in the classic series, Mega Man 6 stood as a bit of an odd duck when it was released. Launching after the SNES was a household name, and just months in advance of Mega Man X, Mega Man 6 was that game which felt immediately dated. Fortunately, the passage of time has been quite kind to this game, and it stands as one of the most underrated entries in the series. The music, stage designs, and gameplay are arguably the finest in the series yet, and the inclusion of the Rush transformations had cool benefits to the gameplay which added something fresh to the formula.
Regardless of which game you would champion as the best in the series, it’s tough to argue against the overall quality of the classic Mega Man series. There were missteps and rough patches to be found, but the original Mega Man series stands as some of the finest 2D action gaming of its era, and it holds up remarkably well even today. There’s a clear maturation to the developer's work, as new ideas were introduced and refined over the course of six games, while the stage designs and music continued to evolve and grow at a measurable pace, as well.
Now, this collection comes with a notable new feature which makes these games that much more enjoyable, and that feature is the rewind button. Simply holding down the ‘L’ button will undo everything that just happened on screen, and this can be abused as much as it sounds. Did the flinch from taking a bullet send you into a bottomless pit? Try it again, you now know exactly when and where that bullet is going to be. Did you miss a few shots with that special weapon you’re going to need for the boss later? Rewind and watch all those shots come flying back into your arm cannon.
The rewind button is such a smooth and useful inclusion that it’s difficult to believe Capcom hadn’t thought to include this in previous collections. Any issues that may arise from iffy level design or cheap enemy placement are washed away instantly when you can just infinitely try again from any second of your choosing. And if you’re a purist who insists that the games must be experienced in their full brutality, the rewind can be completely ignored.
Along with all of the content of the main games, Capcom also opted to include a series of additional challenges to entice expert players who have already seen all the obstacles the games have to throw at them. These challenges range from timed boss fights and boss gauntlets to stage mashups that stitch together portions of stages from all across the series in a continuous level. While these challenges don’t’ strictly add anything new to the overall package, they’re still a welcome inclusion for those who are looking to get a little more bang for their buck, as there’s plenty to master here. And if you happen to have the Mega Man amiibo handy, a selection of stages designed by fans in the community can be unlocked, bolstering the challenge count even further.
For those of you that are more interested in the historical side of the classic Mega Man series, there are Museum and Database collections available for viewing in each game. The Museum includes scans of both English and Japanese box art, manuals, concept art, promotional material, and more, which can make for a nice trip down memory lane for those of you that are old enough to remember. The Database goes alongside this, including entries for every character and enemy in the game with a brief bio, stats on offensive and defensive capabilities, and weaknesses for the Robot Masters. There are some good tips to be found here, and it’s a welcome inclusion for those looking for a little bit of lore.
One more thing that bears mentioning is the emulation quality of the games, which is near-perfect and includes all the quality of life amenities that you’d expect. You can choose to enable sprite flicker and scanlines for that extra retro flair, and the games are all presented in their original aspect ratio, which can be tinkered with to add cool borders featuring original game art. Naturally, the game can be saved anywhere via save states through a quick and painless button tap on the pause menu, eliminating the need to write down all those passwords.
Conclusion
Digital Eclipse did a great job with all the details in Mega Man Legacy Collection, presenting the original games in their best possible light, while tossing in a handful of extra features and challenges on top to sweeten the deal. The rewind feature is a welcome inclusion that helps to mitigate the difficulty of some of the games, and the overall quality of the series difficult to dispute. We would highly recommend you pick this one up, all the included extra features coupled with the ability to play these games both at home and on the go make it a no-brainer.
Comments 98
I’ve never played a mega man game 😱
I've never really took to the Megaman series ,I've tried 2/3 and a couple of the X games but they just didn't do it for me. I'm finding this collection hard to pass up though and with all the improvements such as no flicker and the rewind feature ,I think it might just grow on me. I think I'll buy it tonight.
Edit: Already bought it.
I love having this collection, yet I can't stop myself from getting irritated at Capcom for making two of these.
As much as I love these games, I'll wait. I've played them enough over the years and I want to wait for E3 if there's anything I should save my money for.
I still don't know how to think about CAPCOM not publishing retail copies in EU. Those would be games I'd really love to have sitting on a shelf... And USA half physical/half digital version would only partially scratch that itch.
I wanted a proper physical copy of this for the switch but I’ll take what I can get as I love the series. Timeless classics
I never understood the appeal of these games.
2017 was such a stacked year for Switch and PS4 that it was the 1st year in... forever that I didn't play through Mega Man 1-6 on NES at least once. Looking forward to playing all 10 of these on Switch and I even got the Mega Man Amiibo to unlock the challenge stages.
Does anybody know when this is playable today. Or when does the Eshop update?
Last time I attempted a Mega Man gauntlet I got as far as Dr Wily in MM4. Maybe with this on the Switch I would attempt to beat them all again...
Can confirm in NA this is playable right now. The 2nd collection, though, still says it's too early.
@NintendoPete For me it's playable now. The 2nd collection is not yet.
Ok, I give looks like I will.buy these again. Let's see How many times I have bought these games.
Mega Man: GameCube (AC Collection) PS4 (Legacy Collection)
Mega Man II: NES, GameCube, Wii VC, 3DS VC, PS4
Mega Man III: NES, GameCube, Wii VC 3DS VC, PS4
Mega Man IV: NES, GameCube, PS4
Mega Man V: GameCube, PS4 Wii U VC
Mega Man VI:. GameCube, PS4
Oh and welcome home Mega Man.
Ah, classic Mega Man. What youthful memories I have! Heh, I even read some novelization of Mega Man 2, in... third grade? Something like that. Anyway, I’ll wait a bit before blasting at this.
Thanks for the replies but unfortunately, here in Germany, it is not playable, yet.
Both are playable now in NA for anyone interested in an early morning purchase.
@sleepinglion Thanks! You’re a real Spaceball, you know that?
Yet Runner 3 is already playable - well then, have to wait
Looks cool.
And the way all the Mega Man characters look on that box art is exactly how they should have looked in the new Mega Man cartoon.
A moron decided to change things up for no good reason.
Is the emulation on this 100% accurate i.e. no sound glitching, buggy graphical effects, input lag etc? Most collections are not very good for those reasons alone(looking at you SNK compilations)
@YamAsereht I didn't notice any issues. If there are any, they don't affect the gameplay experience.
It being in two collections bums me out!!
Might wait for sale tbh
@MagicEmperor Thank you. Evil will always triumph. Because good is dumb.
Some thoughts:
The Mega Man 1 Wily stage music is, imo, underrated and deserves a few remixes.
Most Mega Man 1 music feels unrefined. I think the best version of those tracks are in the Gameboy version of the game.
MM2 still has the the best overall soundtrack, but there are some nice tracks here and there in the later games. Except 6. I don't think 6 was originally made by Capcom anyway.
MM3 is probably technically the best sequel. But I find MM2 more fun to play.
I found the mega buster to be annoying. Its constant pulsating sound ruined the music, but you always felt you had to have it charged just to get through a stage.
When I was 9 or 10 I played MM2 for the first time and I thought it was the best game ever. Since Nintendo games were made by Japanese, I thought Japanese music must be as cool as the music in Mega Man 2.
I saw a cassette tape of traditional Japanese music in the store, and begged my grandma to get it for me. As soon as I hit play, I was so disappointed lol
10/10
Perfect compilation with rewind and save any time, original CPU or turbo, galleries, various screen sizes, challenges...
This is the perfect Mega Man game. I owned it before, but now I truly appreciate it having the game in HD in the palm of my hand, and on a bigger screen than 3DS
I can't wait to play these after work. The rewind feature actually sounds wonderful.
I have beaten all the classic Mega Man games, in paticular, I own and have beaten Mega Man 3 on at least 6 different platforms (NES, PS2, PS3, Wii, Wii U, 3DS). I look forward to adding Switch to this list.
I’m confused. Is this exclusive to e-shop / is it coming to retail in Europe?
HELP! With just enough eShop credit to buy one new Switch game this week, what should I get?!
I’m torn between Mega Man Legacy Collection, N++ and Runner 3...
What would you do my fellow Switcheroo’s?
The only one i played was 3, back in about 1992, which i loved. Got a big backlog but this is definitely going on the wishlist.
Wish they bundled the digitally for some discount even a small one
@JayJ Great pixel art, amazing music, good platforming / level design, and great boss fights (Depending MM title we're talking about, of course) - what's not to get?
Don't get me wrong, I understand why some people wouldn't like the games. They're not for everyone. It shouldn't be too hard to see why they appeal to others though.
I find it quite upsetting that both titles aren't included on the cartridge. That likely would have got me to double dip (I own MMLC1 on Steam) but as it is, I think I'll be giving it a pass. Having both physically on the cartridge likely would have been enough to push me over the edge...
@The_Pixel_King there is no choice. Buy 6 Mega man games. They're worth it.
Sigh.... still not available for download in EU
I hated Mega Man because I played it right after Super Metroid. My fist thought was: I can only shoot forward!!!! And my second one: This is stupid hard! So I’ll probably pass on this. It’s just not that fun for me, and I have other things to play
As a kid, this series put me in a Camel Clutch and straight up humbled me. I was decent at a lot of the Nintendo Hard games, but Mega Man took every bit of my patience, perseverance, and memorization/pattern recognition abilities. Time has not made me any better at them, and yet, I can’t stop playing them. Great series, great value in this collection.
@Alikan That’s all I needed to hear! Thanks man, MMLC it is!
Plus it’s a bargain at only £11.99 here in the UK. Funnily enough, so is MMLC2 ($19.99 in NA), but I’m giving that one a hard swerve.
If only both collections were on the cart...
I have this pre-ordered but I may cancel and put the money to something else since I already own these games on GC, NES, VC, and the 1st collection on the 3DS. Decisions decisions.
Literally almost 20 years since I first played a Megaman game on my Dad's NES, and I am probably just as bad at it now as I was then. Cool games, but brutally hard!
Also... YAY! Real Retro games on Switch!
Awesome games and a definite purchase, I will not be using the rewind button though and I've never understood the appeal of such a thing. The games themselves are of the highest quality and so much fun with memorable bosses and music, bring on the new Megaman game
@The_Pixel_King I opted for the physical copy with 20% off via amazon prime us. The great original 6 with the all digital controversial 7-10. Haven't played 9-10 at all and poked 7-8 a few times when I had the Megaman collection on Gamecube (brother who lives a few hundred miles away borrowed and never returned it), but I'll be playing the 2nd collection for gaming curiousity rather than expecting them to rock my world. Can't go wrong with the classic 6 though.
I love the mega man series so much, being a gamer since the 80's it's a series that was always there as I was growing up. I even remember having dreams about my creating my own 3D mega man levels when I was a kid. I should be getting this from amazon today, and will be getting X collection in July. Now if we could just see a mega man legends remaster with the 3 games in that series, maybe it could then prove to capcom that people love that series and want to see the 3rd one actually come out (still a bit butt hurt about that situation).
@carlos82 the appeal of the rewind button is being able to move on faster from a fun activity to having time to do whatever the wife wants done that evening. I used it on the SNES classic for Donkey Kong Country on a few deaths.
How does the lack of a d-pad affect playing these games?
@Alikan I just take the hit and get shouted at 😉
@carlos82 lol. I did for about the first 8 years of marriage. Trying to have better balance now. Definitely don't always succeed! Good luck!
Buy it now if you want it, before Capcom forces you to stream the games.
Does anybody know if the rewind feature has been added to the other versions as announced by Capcom a few months ago?
Meh... if ever get around getting this, it will be from the bargain bin on Black Friday.
Hope they focus on Mega Man 11 now.
Had it on Gamecube.
@Agramonte Pretty sure the Megaman 11 team wasn't being used to port a couple port collections to the Switch. I could be mistaken and Capcom is just two unwashed NEETs in a small apartment, but I think they've got more manpower than that.
The price point is way too high on this one. Deep discount.
@Alcovitch $15?.... for 6 games. With top-notch emulation. And extra features. Feels legit to me.
Where’s my D-pad Joy Con
@Nico87 https://www.polygon.com/2018/3/22/17152066/left-joy-con-d-pad-nintendo-switch-hori
@Alikan You’re right, you can’t go wrong with Mega Man 1-6, so it’s downloading now! Looking forward to playing these, but I think I’ll start with Mega Man 2.
@Alikan Not like every team makes their project and sends it to market in a bubble without upper creative, marketing or management knowing. If finishing yet another budget game clears even 1 production meeting, wasted time reading a Q/A report or a digital campaign pitch - and lets them focus on the better projects happening elsewhere at Capcom. Great in my book.
I guess the review just can't mention the fact that these games were actually really bad. They suffer from a serious case of Nintendo Hard, made 10x longer by adding an unreasonable number of instant death spikes, nearly pixel-perfect jumps, and tedious grinding.
Yes, tedious grinding, because of terrible design choices like "you cannot finish this level without a full meter of X and the only way to refill it is by repetitively killing the same enemies over and over and over and over and over". The most egregious cases are MM2's Wily 4 boss and the flying section of MM3's Gemini Man Revisited, which render the games effectively unfinishable if you make any mistake the first time you try. Or spend twenty minutes repetitively grinding out random drops.
I think it says a lot that they had to massively dial down the (pointless) difficulty with a rewind feature. Maybe that makes the games playable.
@ValhallaOutcast Yeah, I’ve seen that one but I want one with all the regular features.
@gatorboi352 Because, owning a Nintendo console, you were starved for games and would buy anything?
I'll buy it when it's actually one big collection with legacy 2 in one cartridge. No way is Capcom going to get my money for this lazy effort but I respect those who wanted to try this for the first time, these are endless classics.
@MischiefMaker speaking of mischief makers... when are we getting a proper HD re-release?! I LOVE that game! SHAKE SHAKE!
@PanurgeJr I kinda do love how much I get under your internet skin.
@gatorboi352 You're no more under my skin than Nintendo is under yours.
@PanurgeJr le sigh.... I can't even today
Megaman 2 is amazing, get it for that at least!
I'm not happy about half this collection being a mandatory download. At least the X collections are two separate physical carts (in Japan only). So why wasn't this on two separate carts, Capcom? Your business decisions baffle me sometimes.
Is the first Legacy collection worth it for Switch if I already have the 3DS version? (Do not care about the TV part as I already have older collections for that.) Any major differences?
@RetroGamerAndrew these aren’t getting a physical release in UK!? WHY!!?
@DDStuff rewind feature and a bigger screen. Megaman Amiibo support. That's about it.
@riki_sidekicks and yet games like Super Meatboy, Celeste, and Donkey Kong Tropical Freeze continue to be made. Clearly some people crave very difficult platformers. Leave Megaman alone. The Blue Bomber has earned his place in the annals of videogame classics. Feel free to not buy games you don't think you'll enjoy.
...........and about the D pad????
@Alikan Well, the Megaman Amiibo support is already on the 3DS version. Thanks for clarifying.
I am only going to get the 2nd version then.
@oats-81 dpad isn't necessary for Megaman. At least I assume that after comfortably playing Mighty Gunvolt Burst and Azure Striker Gunvolt 1+2 in handheld mode. Both are very much like Megaman.
Just a word of caution to prospective buyers: it’s still the same version of mega man legacy collection by digital eclipse which means the input lag which plagued the PC/PS4/XboxOne is still present. For some this won’t matter but for speed runners or fans used to playing the real versions on original hardware will feel a significant difference. An easy test is the falling blocks in the early portion of bubbleman’s stage in MM2. On original hardware on a CRT or even original hardware using an OSSC on computer monitor I can jump on all the blocks without any of them falling fairly easy. In the digital eclipse port this is quite difficult.
@MagicEmperor Mega Man 2 Worlds of Power
I just read it for reading it's sake. I've already played these, and know that I enjoy them. All that could be gleaned, for me, from reading, was emulation quality, and possible extras.
Thanks for the review, though! On that note: the Mega Man 9 review was what made me join 9 years ago.
@Tim_Vreeland That’s it! Thanks for the flashback!
I'm a fan of rewind as a feature. Using it is a choice, in the first place. I've experienced times in Mega Man where I found things unfair, which is a matter of opinion. There are times in Mega Man games when you have to destroy enemies in mid air, but they can drop items which freeze you mid jump for a few moments, which interferes with jump control. I've experienced glitches with certain platforms in Mega Man 4(my least favorite among the ones I've played) where I get stuck on the edge of the platform with no way to recover since the platform drops into a pit. Then there are the times where you have to drop blindly to the next screen with some paths being certain death. Rewind is a good way to save some time for those who want to use it. I like the feature a lot.
@riki_sidekicks Difficult? Yes. Bad? BS. These games influenced hundreds of future classics, and I would say these are barely harder than Shovel Knight. Or do you need someone to hold your hand? I beat Mega Man 3 when I was 10, it was the 2nd game I beat after the original Legend of Zelda.
Just beat MM2 in one run without using the rewind or save feature. Took me about 1 1/2 h - died 5-6 times. After all the years - still a great game
So glad mega man is back on its mother console. When I heard it was going to the switch I decided to abandon the ps4 releases. My complaint is the lack of physical for the 2nd legacy. I almost went all in on the Japanese versions just to have physicals
No D-Pad on Switch means I’ll be downloading these for the NES Mini and playing them handheld on 3DS.
Just wanted to say, the Artwork Museum and Character Artwork included is impressive and extremely extensive. There is ALOT to look at, JAP/EU/NA artwork, Arcade and Flyer/Advert artwork, Character/Enemy info/artwork/specs, Unused boss artwork/sketches, original concept art, etc. There tons of it for each game, its awesome and you can zoom in for a good look, etc. Very nicely done Capcom. Now if only you'd have bothered to put Collection 2 on an actual game cart. Ah well.
And you dont have to unlock it or any annoying thing like that, you can just view it right from the go. Thumbs up on that!
I am really impressed how much fun the challenges are - thought I wouldn't be bothered but after playing MM2 I tried out the first MM2 based remixed levels. Really fun.
@Alto Too right! One of the few n64 games that has aged gracefully graphically thanks to the lovely 2d artwork. Bring it on!
I'm for sure gonna buy and play the first part this week. Still, it bothers me a bit that they broke the collection up into two parts I think they should have been all bundled together and 20 Euros seems more reasonable to me. Same for upcoming X collection.
@SwitchVogel Good to know. Thanks. Will put on maybe pile.
I only bought the physical version because it was announced it would come with a collector 30th Anniversary Mega Man screenwipe as announced back in February. My case only had a download code. What gives? Was there an announcement?
Err...what happened to the 7-10 reviews?
Liking this so far it’s been so long since I’ve played mega man and it’s cool to have all these games in one collection.
Does it have autofire / turbo buttons on switch?
nice, will have to revist it starting from the second one, as first installment nearly made me shatter my switch
@Prizm Mega Man 6 was indeed done by Capcom. It was published however by Nintendo. The story goes that Capcom was to busy with Mega Man X so they handed over publishing duties to Nintendo.
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