Comments 746

Re: Developer Interview: Renegade Kid Tells Us More About Cult County

rayword45

@C-Olimar Name some episodic games?

Half-Life episodes: Take about 3-5 hours each, so individually they already are practically modern FPS campaign length. Combine all 3 (with the third one missing) and you have a 12 or so hour game.
Telltale games: Strong Bad, Sam & Max and most other games had 2-3 hours for each episode. That totaled about 10-12 hours each season.
EscapeVektor is also worth mention, 8-10 hours for what would've been $20, then endless replay value.

Re: Review: Forgotten Legions (DSiWare)

rayword45

Hey, I hope this isn't asking for much, but could you upload a photo of your score with the code and name and such?

And again, didn't expect much. It seems a lot of games by Cypronia suffer from the same problem, not necessarily broken but painlessly dull.

Re: Nintendo Download: 28th March 2013 (Europe)

rayword45

@Henmii Do it, do it now.

This is the same price as chapter one yet has around 4 times the content. Get it damnit.

Also Heroes of Ruin sounds like it's priced decently compared to original MSRP, but is it even worth it then?

Re: Nintendo Download: 28th March 2013 (Europe)

rayword45

That is an absolute steal for EscapeVektor and all of you should get it immediately. Pretty good price for Mercenaries, Revelations is too high compared to retailers.

I'm interested to see how the save data transfer works.

Re: Iwata Asks Shines A Light On Luigi's Mansion: Dark Moon

rayword45

@LordessMeep But they should've SUPPORTED it. I've heard about the controls, and dual-analog sounds like there would be only benefits (unlike, say, Kid Icarus: Uprising or Kingdom Hearts where some losses can be found).

They didn't have to rely on it, but I fail to see how using the face buttons could possibly be better (unless, as you said, you have a grip problem with it which I don't)

Re: Renegade Kid Reveals Upcoming 3DS eShop FPS - Cult County

rayword45

Great (likely paraphrased) news from Renegade Kid for those who dislike the graphics.

"They know the game looks like a DS game right now, but they wanted some footage to go with the announcement to set the feel. (The demo is called an "atmosphere" demo and there's basically no gameplay other than walking around the area.) They cited RE Revelations as a fantastic looking game they're striving towards, but also said they likely won't be able to get to that level because of their size."

Re: Renegade Kid Reveals Upcoming 3DS eShop FPS - Cult County

rayword45

@I-U Please don't get full of it now. Everybody got over the whole piracy/Nintendo thing long, LONG ago. Those screenshots look bad, though screenshots are hard to tell because of the potential "super 8" style or what looks like a dust storm.

That's the best looking eShop game? Please fix your contacts or lay off the fanboyism. Go look at Nano Assault EX, one of the sexiest 3DS games out there. The other Shin'en games are practically on par (Art of Balance, soon to be Jett Rocket) with that. Then we got games like Dillon's Rolling Western and Pushmo/Crashmo which use rather barren playfields but slick textures, or perhaps games like Sakura Samurai or Order Up which have heavily stylized art (and I though SS was pretty ugly).

To say that THIS is the best looking eShop game goes beyond opinion, because down to the textures and resolution that is a completely asinine statement. This looks like the DS engine in a slightly higher resolution (which is a shame because said DS titles pushed the DS, yet these don't seem to come close).

Re: Sneaky GBA Emulator Makes Brief Appearance In Apple App Store

rayword45

I have My Boy emulator on my phone (without any piracy). Android benefits hooray.

I don't think this is a problem. Half due to the old argument of OOP, lack of profit crap. The other half is without buttons, there's not too much appeal. Metroid Zero Mission is quite difficult to play on a touchscreen.

Re: Four Classics Available Now in the Latest Club Nintendo Rewards

rayword45

Why is Starship Defense always the one chosen for release? The other Q-Games titles need exposure too (Trajectile, X-Scape). As a trilogy of stylized games, they're the best damn games the DSiWare shop has to offer (Cave Story is outclassed by the 3DS update, and loses points for being released too many damn times)

Re: Pachter: Wii U Will Sell Between 30 to 50 Million Units During Its Lifetime

rayword45

If the NeXtBOX actually lacks both used game and backwards compatibility. I will take the 3 steps of laughing my butt off. First, laugh at the stupidity of this decision. Then, laugh at the failure of Microsoft in terms of consoles (they'll never go bankrupt anyways). Lastly, laugh at Pachter's stupid predictions again.

I feel bad for those who invest in what he says, since he said the Vita would stab the 3DS in the throat.

Re: Review: Wheel of Fortune (Wii U)

rayword45

"Shovelware is content taken from any source and put on the Web as fast as possible with little regard for appearance and usability."

"i usually define shovelware as a game thats been quickly ported over from one platform to another....with little or no regard for the other systems strengths or weeknesses. in other words, a quick and dirty port."

Yes, time is a major factor of shovelware. If you call DNF shovelware you are highly misinformed. If you call it a bad game that's quite different.

Re: Review: Wheel of Fortune (Wii U)

rayword45

A. Stop being a condescending jerk.

B. Yes, games that are quickly made are shovelware. Shovelware isn't always bad, I've even played shovelware I've enjoyed.

Time is a difficult factor, because if they worked on it for years yet made one small change a month it could still be shovelware. I do not know how much care was put into Ocarina of Time 3D.

Re: Review: Wheel of Fortune (Wii U)

rayword45

And now that I got that out, the simplified, less ragey post.

Either you misread my post, or you're just looking for reasons for superiority.

I never gave my definition of Shovelware, so I'll do it for you. Shovelware is when a game is made with little effort put in. So a game like Duke Nukem Forever, considered one of the worst First-Person Shooters made this decade, is not shovelware because it took years to make.

Each new COD game is made very quickly as far as I can tell. You can argue otherwise, but the speed of release doesn't help. Games like New Super Mario Bros are arguably shovelware as well, if you still want to think I'm a fanboy.

A bad game like Ninjabread Man and Anubis II constitutes shovelware not just because of quality, but because of how lazily it was made. A shovelware game can still be "good" if you like it. A lot of side-project iOS games could work here.