Prior to the launch of Metroid Dread we rather enjoyed the multiple 'Reports' that were shared by Nintendo and the development team at MercurySteam. They shared all sorts of lore, history lessons and sneak peaks of the game, but with Dread having now been out for about 6 weeks a 'Special Edition' report has been published to help players out, whether tackling new faster runs or jumping in for the first time.
A section we found interesting relates to the unlockables for quick playthroughs, explaining that it's a tradition of the series and that the timer is relatively generous.
By the way, the clear time does not count time spent on the map screen, so you don’t need to rush your map reading. And, in case you hit the “game over” screen, the time does not continue to add up the more you retry—it will only be counted from the point where you restart the game. You don't need to stress about time mounting up if you taste defeat, so focus on thinking about how to overcome the obstacles ahead instead.
There are sections on various abilities, and some tips about trying to destroy some of those pesky and awkward speed blocks. Boss battles are highlighted as well, as some of them can certainly be tough until you find their weak spots.
It's worth a look, whether you're just planning to jump into the game or, like this scribe, attempting to unlock the various completion time goodies.
[source metroid.nintendo.com]
Comments (12)
I'm not quite sure I get clear times not including deaths.
Interested to know what these unlockables are… prolly art galleries I’m guessing.?
I just bought this game after trying the demo.
@neogyo
Yes. You unlock pictures based on your performance and what difficulty you're playing on.
Pictures related to Dread lore are unlocked by collecting items and pics celebrating franchise history are unlocked by beating the game quickly.
@Thoughts The clock doesn’t carry over extra time when you reload a checkpoint.
This one goes to eleven!
Can’t put this game down. Already did a 100% run and sub 4h runs on both normal and hard. Gonna do a sub 4h run at 100% next.
@VGFreak1225 I get that. I more meant "why doesn't it count that time?"
What a great game! Just finished it yesterday. I got it the weekend of release but work has been not kind at all to video game time since then. Very satisfied with the experience and time put in. Now onto the newly piled up backlog from all the Black Friday sales
It was also a nice gesture when they showed people how to get out of the “Jaffe room”.
@Thoughts I guess purists would hate it, but I’m guessing they decided to reset to counter to the checkpoint time to make sub four hours more accessible to players of all skill
Interestingly, a character death does not reset certain other parts of the game - if you encountered a boss but died fighting them, the map will indicate the boss's name on the map without saying you cleared it, and the map will retain its boss room update. Presumably the game autosaves right when you encounter a boss but with a reload flag to send you back to before the point of no return in one of the room(s) prior so that you don't get stuck and have to repeat a boss without any way of reloading energy and missile tanks, gathering more upgrades, etc.
Tap here to load 12 comments
Leave A Comment
Hold on there, you need to login to post a comment...