The upcoming monster-catching and battle game Coromon arrives on the Nintendo Switch at the end of the month, and in the lead up trainers are learning more and more.
The latest video showcases the five different difficulties and customisation options - including the built-in Nuzlocke mode. There's also mention of how the Switch version will have cross-save functionality with the Steam version of the game. Below is the full video explanation:
And here's the PR and release date trailer:
Choose what type of creature-catching adventure you’d like to embark on with four preset difficulty modes: Easy, Regular, Hard, and Insane, the latter of which being the aforementioned “Nuzlocke” mode.
“Nuzlocke” runs in the monster-taming RPG genre gives trainers a strict ruleset to follow throughout their journey. Only one Coromon per area is catchable, no running from battles, no teleporting items, and once a Coromon faints in battle… it doesn’t wake back up.
Additionally, a fifth difficulty option features an extensive number of challenge accessibility options for a customized experience, including, item prices and availability tweaks, Coromon capture limits per area, healing limitations, and many more. With all of these options available, anyone can trek across the beautiful Velua region at their own pace.
Put faith in the hands of the Coromon Titan gods and unlock a built-in randomizer. Every wild Coromon, enemy trainer’s team, Coromon skill and evolution paths, collectible items, and so many other aspects can be completely rearranged for an endlessly replayable odyssey.
Take finely tuned skills honed across these difficulty options to the next level in online multiplayer matches against other trainers. Prove yourself as the ultimate Coromon trainer, showcasing a mastery at tracking down rare Perfect Coromon forms and optimizing their stat pools. After claiming your right to fame among the community, ensure you can access your team anywhere, anytime with cross-save functionality between Nintendo Switch and Steam versions.
Will you be checking out Coromon later this month? Tell us below.
Comments 27
I haven't been paying attention to this game but that's pretty neat. One of my biggest complaints about the Pokemon series is the complete lack of difficulty options. There's no reason for easy mode to be the only option like in Pokemon and this seems like a pretty good example of how to handle things in this sort of game.
I wish Pokémon would add in a true nuzlocke + randomizer mode after you have beaten the main game once. Just make it so you can't trade any of the Pokémon in the randomizer mode.
If these Pokémon-style games begin gaining ground perhaps Game Freak will be forced to start considering it’s mature audience. We can dream.
Looks alright, but every time I see it, it just looks so vanilla. Like is the base experience interesting enough that you'd want to do these extra modes?
I'm just a bit dubious that 4/5 paragraphs of their press release about what the game is about talks about Nuzlocke modes and Randomisers and not about the base experience.
I am glad that monster catching seems to be developing into a full genre rather than a single series, for the first time since some failed attempts back on GBC!
Why is the game named after a digimon?
As someone who hasn't played Pokemon since Pokemon Yellow, I am getting this for one simple reason - all monsters will be available.
I absolutely hate the fact that every Pokemon game comes in two versions and both of those offer incomplete Pokedex.
I tried Nuzlocke in Pokèmon before and I'll be honest it's just not fun, like AT ALL but I guess if people want to subject themselves to a stupid fan made challenge that I would best describe as the worst form of Psychological Torture known to mankind more power to them I guess.
Man I really need to look into these games more, I love Pokemon but have always yearned for more difficulty!
@TommyTendo A new game+ would be awesome for Pokémon. But it just won't happen, because Pokémon needs to cater to a super wide audience. Hopefully games like these can fill the gap for those who feel Pokémon is too easy. The only problem I see with clones like this is that they rarely manage to capture the magic of Pokémon and most of the monsters are cheap rip-offs of their source material.
@Dr_Lugae Tried the demos. It’s pretty fun. Has charming writing, with some really cute sprite work for the environments and creatures.
The demo ends a bit after the first main boss and when the story starts to become more prominent, but it showed promise. Cool and silly battles, decently (not overly) complex level design, varied puzzles. I’d say the low point is really the beginning before, since it’s a bit uninteresting.
@RubyCarbuncle I bet you're not one for perma-death in Fire Emblem games either?
@Fiskern Based on their Steam page, it’s named after the old engine the devs used. Games been in development for like 7 years or something
It looks good and I like the "nuzlocke mode" thing, and I don't mind games that mimic Pokemon, but for the love of all that is good, come up with a title that doesn't include the suffix 'mon'.
You see, this is what I've wanted those folks making stuff like Pokémon Uranium to do. If they love the genre so much and can spend the time and effort crafting a great game, why not make their OWN world in the genre, with their OWN monsters and their OWN assets?
I might not play this - my backlog of Switch games is nigh-insurmountable at this point - but I want to see this thrive.
@MatoFilipovic well good news! Pokemon Legends Arceus doesnt have two versions and it allows you to fill the entire pokedex without having to trade with others to complete it
Dont forget is gonna be cross play for the pvp and you can create private matches too, getting this day one.
@Dr_Lugae This is a press release specifically about the difficulty modes. They've had others that focus on the main game. https://www.nintendolife.com/news/2021/06/coromon_brings_more_pokemon-style_action_to_nintendo_switch_next_year
https://www.nintendolife.com/news/2022/03/video-pokemon-like-monster-catcher-coromon-shows-off-battle-mechanics-arrives-on-switch-march-31st
@-Green- ...then why is their engine named after a Digimon
@TommyTendo Pokemon doesn't need Nuzlocke to be good, it just needs most trainers to actually have 5 or 6 Pokemon. And to add some kind of variable that checks the average level of your Pokemon so you can battle against a different loadout by your level. And they need to have the AI use real strategies instead of tailwhip spam.
I gotta say, every single time NintendoLife makes a post about a game being "Pokemon-style", "Zelda-style", or whatnot, I have to wonder if they're admitting (consciously or not) just how much first party titles overshadow most everything else on Nintendo platforms.
@Pillowpants No I'm not as it happens. Again it just makes the game stressful (my opinion)
@RubyCarbuncle Your opinion is just as valid as everyone else's. Was just wondering
@Pillowpants I know it's fine lol
@kodongo It won't, remember what happened with Temtem? Peaked in it's first month and only plummeted after that - and unlike this game, Temtem actually went all out with it's design and structure. I can't imagine a blatant Pokémon clone will fare much better in comparison.
@Thief Temtem was as much a Pokémon-clone as this game is tbf. This game is arguably less so since it’s not following the standard Gym format and narrative. I expect it’ll sell well though if the game’s demo is indicative of the final games quality.
Temtem sold well as well, although its popularity unsurprisingly died down post it’s first release. Do agree that it won’t affect Pokémon though. The franchise is far too large to concern itself with some indie games on Steam that will never sell anywhere close to a single of its mainline releases.
Games with million different difficulty settings are usually bad. I dislike all kinds of casual modes especially. Developers, make your games good enough so that only one default difficulty is required.
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