
The Nintendo Switch has seen a lot of games ported across from the Wii U generation, but one many fans are still waiting on is Star Fox Zero. PlatinumGames noted last August how it had no idea if Nintendo would bring the game to the hybrid system, and mentioned how a future port might not even be something it's necessarily involved with.
Now, just over a year later, Platinum's head Atsushi Inaba has told our friends over at VGC how the studio is "definitely" up for porting the Wii U Star Fox entry - if the chance came up. Part of the reason Inaba wants to do this is simply to make the game available to more people:
“It’s not cool that people aren’t able to play older games because they’re locked out of the platform, so of course if anything was possible we’d like to bring over any of those older titles to the newer platforms.
“It kind of depends on what’s in the realm of actual possibility, but yeah, if the chance came up it’s definitely something we’d like to think about.”
If something was to go ahead, Inaba says certain design decisions (in reference to a question about the Wii U game's unique control scheme) would likely be up to Nintendo:
“The important thing to remember there is that because it’s Nintendo’s IP, the ideas are coming from Miyamoto-san himself...if the opportunity came up to bring Star Fox Zero to the Switch again it would be more of a question of what he would like to do in that opportunity, and of course we would respect that again.”
Would you like to see Platinum handle a Star Fox Zero port for Switch? Did you play this game when it originally landed on the Wii U in 2016? Oh, and here are the latest comments about Bayonetta 3.
[source videogameschronicle.com]
Comments 130
I'd rather a brand new Star Fox than a port of this piece of crap. Even without the garbage controls it's still just a more boring version of 64
I wouldn't let them make another new StarFox game, and to be honest the last one is awful.
"Interested in" isn't the same thing as "will definitely happen." I don't and won't understand some fans' insistence on getting their hopes up over mere wishful thinking.
@CharlieGirl In most cases, I'd agree. But with the trend of the Switch swiping so many Wii U ports up to this point, I dont think Star Fox Zero is entirely outside the realm of possibility.
Star Fox Collection consisting of:
I'd want more games from the franchise but I'm being somewhat realistic of what is easily portable.
It's a good game hindered by silly controls. I played it a lot but never did quite master the control scheme. The 2nd screen shenanigans could easily be replaced. With standard gyro and a proper online mode, this would be a great budget addition to the Switch library. Being a first party Switch game, it's guaranteed to sell pretty well too.
Zero wasn't that bad (unless you insisted on trying to get through the game without using the second screen as your shots were very hard to gauge.) But I'll concede everyday of the week I would have preferred it being more arcadey. If they rework it for single screen there is certainly a tip top game there to be had.
The make or break part of zero was the game pad utilization. If they were to port the game it wouldn’t have that so it would make more sense to just create an entirely new game. Also I think that this game was originally intended for the 3ds based off how the dual screen would work better on it and then they didn’t put it on 3ds because it would have been too hard to make.
Nintendo likely had Star Fox Zero port penciled in for Platinum as a bridging project between Bayonetta 3 being completed and their next big project getting the greenlight.
Bayonetta 3 has clearly gone through development problems, and that's logically the reason we are still waiting for Star Fox Zero (and Bayo 3!) - although logic is rarely fact with Nintendo, of course!!
Similar story with Retro Studios I think - except their "Bayo 3" style project clearly got cancelled. Doesn't fill me with confidence for MP4... and leaves us all having to wait for a new Donkey Kong game. Again, logic suggests Nintendo would have wanted a third Returns style game, with K Rool and animal helpers featuring, perhaps?
Does all show just how strong Switch is doing when you have major projects like these being derailed but with minimal impact being felt - except by us lot, the super fans!
@YusseiWarrior3000 The controls are objectively garbage. There is NO defending them.
@KeyBladeMaster-Dan it is mostly a port of 64, but not a crap beside the drone levels. Crap is Starlink-which is just a fetch quest obsessed game without the soul of Star Fox! So Zero- YES, Starlink-please flush that where it belongs.
It's a bad game with potential. It makes me want Platinum to have another crack at the series. Hopefully in a way which isn't another remake/reimagining of the same Star Fox story they've recycled for 25 years
I’d be up for a port of SF:Zero if Miyamoto was given strict orders to keep his mouth shut on the Switch controls implementation.
Seriously though, the game would have likely sold better on Wii U if not for Miayamotos insistence of making it just another tech demo for the touch pad, which is why Nintendo Land existed in the first place.
My five below sells this game
If it came to Switch with a proper control scheme I'd probably try it again. Star Fox Zero on Switch was just not fun because of the controls. Saying that as someone who tends to not mind gimmick controls.
I enjoyed the game. The controls weren’t the best by far but they were bearable if you did the tutorial, though I personally could due without the dual screen mechanic. A port would be amazing if they reworked the controls. I personally want to see an HD remake or port of Adventures and Assault.
@moodycat the controls are perfect if some players don’t bash a game because of their lack of skill or patience, not all games need to have the same control scheme. SF Zero was quite a challenge at first, but once I got used to it, the controls were amazing. Plus, why nobody mentions you don’t need the gamepad!!!! With a touch of a button you can switch between 1st person and 3rd person perspectives. I sometimes played it just on Wii U gamepad and had no issues. So I don’t see a problem with the port. My only issue were the boring drone levels.
Please bring this game back! Or even SF64! Miss the challenging arcade style rail shooter on Switch! And they could bring Sin And Punishment as well!
It was an ok Wii U game. Glad I played it even though I was hoping for a tad beter. I'd take it with obvious improvements and QoL enhancements. Not sure it'll come because how well did the excellent Star Fox 64 3D sell? Also I doubt Zero sold well in itself.
A full sequel would work better than a Switch port. The control system was a big reason it sold poorly, and it was designed specifically to work with the Wii U's game pad, with the cock pit giving a second view with the aiming reticle something you can aim independently. I can see them making adjustments to the aiming and having it work on Switch, but I'd rather them build a new game with new locations from the ground up. Even as someone who liked it, I know Star Fox Zero left a bad taste in people's mouth, and I'd rather the series got a fresh start that moved the story forward, especially since rail shooters aren't popular at all right now.
I don't know exactly what a new Star Fox would need, but I think a "back to basics" approach would be best with concepts built on 64 and the best parts of other titles. Less experimentation until people are confident in the Devs handling of the formula. For less realistic expectations, a map and optional timer akin to Star Fox 2, and side mode based on Guard would be fun.
This would be nice I guess, but all I really need from Wii-U's catalogue is Windwaker and Twilight Princess.
@Znake I've been playing through the first Sin and Punishment from N64 and I'm shocked by how smooth the game is (and the english dub for a Japanese exclusive up until the Wii/Wii U). I can already tell the sequel is going to be a step up when I get to it, so one of my personal pipe dreams is that if Nintendo tries to bring rail shooters back with Star Fox, they get as many Treasure alumni back for S&P3 to come back alongside it.
They can't do that, Shigeru said that Star Fox Zero needs the game pad segments and surely they wouldn't want to make him seem senile.
A Deluxe remake with a few additions, tweaks and levels would be sweet.
Game's controls are very much dependent on the addition of a second screen. Considering how W101's second-screen was poorly adapted to modern platforms by Platnium, I wouldn't be given them any opportunity to port it over.
MY FAVORITE GAME OF ALL TIME!!!!!!
...said nobody ever.
I would not like a port of this game to Switch. Please don't do it.
@Andrew5678 yeah I played the first Sin and Pubishment last year and love how they translated on rail shooting with 3D platforming. Even the effects look great! Glad you like it, these are hidden treasures that need to be brought back.
@Clarice it doesn’t matter who doesn’t like it. Why do you even bother responding in regards to genre that you personally don’t enjoy. Just because someone doesn’t like Sci Fi, should tv studios stop making them? This is ridiculous.
Well that confirms it's not in production at least... Zelda, Yoshi and/or Xenoblade must be what they're working on now. Probably Zelda ports.
@sketchturner SF 64 is one of the best classics of all time, and Zero wasn’t that great, but still a really good game.
@Xaessya how come I played the game on Wii U gamepad only! This game most certainly doesn’t need two screens since you can easily shift the perspective with a touch of a button.
@Znake but I do like science fiction.
I would like this because I was pretty interested in the game but never got around to purchasing it on Wii U. Also, if ported to Switch, it would be nice if they streamlined the control options somehow.
I want star fox command 2 with the ability to try the different ships in multiplayer.
“It’s not cool that people aren’t able to play older games because they’re locked out of the platform, so of course if anything was possible we’d like to bring over any of those older titles to the newer platforms."
To me, this reads as a great argument for backwards compatibility, and a poor excuse for endless ports. Come at me bro.
I would like Starfox Adventures to get a port. Think I might hook up my Gamecube later
I want next Star Fox become very Ratchet & Clank style like Starfox Adventures + Assault.
The playable characters are Fox McCloud, Falco, Slippy and Peppy Hare with different skills and ability.
@Znake Hey man, just take a deep breath. There will always be negative comments associated with any video game, but those are not a personal attack on you. In this instance, if you were able to enjoy the game with its control scheme, fantastic man! More power to you! And feel free to share that, as you already did.
If others didn't enjoy the controls and gameplay, your experience won't change their minds. Edit: There is no need to attack others for their opinions
On another note, Starlink isn't really a Star Fox game. It's its own toys-to-life franchise/IP that has Star Fox characters thrown into the Switch version. So it's not really fair to compare it to other official Star Fox titles in my opinion
I’m all for porting games to Switch, but in this particular case…eh. The controls/gamepad were what made it fun and interesting.
Forget Star Fox and Nintendo’s neediness, just ask Sega for the Galaxy Force name. It’ll be cheaper and they’ll actually let you make a normal damned game 😂
For me SF needs to be reimagined. The oldschool on rails style that Zero tried to recreate is very basic for this day and age. Wouldn't ever pay more than 20$ for an on rails game.
Space shooters have come a long way since SF64. SF needs to play catchup at some point, or stay in the freezer forever.
@KeyBladeMaster-Dan your just sour, it was not a bad game at all. This game would be a number one seller in the switch period. I would definitely double dip for it.
@Znake That’s really interesting. I didn’t spend enough time with it to make my mind up — but it was as much my circumstances at the time (just got a new job) and it’s one of those control schemes I couldn’t remember only days away from the game (I had a similar issue with Battalion Wars) which I think has to be a knock on a game, even it ultimately can be rewarding.
I might have to give it another shot someday on Wii U
I rather have Star Fox Adventures on Switch.
I got Zero on the Wii U for cheap. I played the first level, and LOVED it because I was able to play watching only the TV screen... Until the boss fight. That was too frustrating, I easily beat that boss but haven't gone back in months.. the dual screen mechanics were horrible
Honestly, Starlink is a better SF game than Zero ever was. Please just either port 64 or bring back a proper, traditional Star Fox game.
@Madao My main issue with SF Zero was actually how little on-rails shooting there was. Way too many gimmick vehicle sections and levels that aren't focused on rail shooting.
That, and, of course, the obtuse control scheme, and the need to be looking at two screens in the middle of combat.
There’s no chance at all that that‘s happening. That game used the unique features of the Wii U, it wouldn’t run on the Switch.
Yeah, let's port the universally deemed worst Star Fox game ever made to Switch. Great idea!
I preordered Zero, too. I'll never forget the shock and disappointment when I first played it. The reception that followed, especially considering the marketing efforts, makes it hard to imagine any future Star Fox games being made. Funnily enough, Miyamoto's commitment to justifying the Wii U gamepad's existence may have killed one of Nintendo's most beloved series.
The bar for what's considered a "good Star Fox game" is so low, too, yet Nintendo can't seem to and might never deliver. They could remake 64 again with online leaderboards and multiplayer, and it would satisfy starving fans.
Star Fox, like F-Zero and others, is dead until proven otherwise. Thankfully, Sin and Punishment 2 exists. Anyone craving Star Fox should play that game instead.
Haven't the people suffered enough?
If anything, they should be rounding up all existing copies of Zero and blasting them off to Jupiter, where it can never upset anyone again.
Sure. Let's do it. Then some of the haters will become adorers of the Switch version of this underrated gem.
I'm a sucker when it comes to Star Fox so I'd likely pick this up again, although I would prefer remasters of Adventures and Assault. Obviously a new game would be great too
I don't know why they'd bother after how that game performed. Its reviews weren't stellar and it's sales were abysmal. Why bring back the least successful game in the series. My personal feelings toward the game being disorganized and un inspired aside after they already did well with the 64 3ds . It would be like if Animal Crossing Amiibo Festival, Mario Tennis Ultra Smash, or Sonic Boom Rise of Lyric got ported. If they weren't hits back than, why would they be now. Especially since we've got better from those series.
Though if it's only Platinum working on it than I guess it would be fine. Still, Star Fox is one series that has potential, and it be disheartening to see it wasted on a port of a regurgitation and a flawed one at that.
I'd rather it be a bonus pack-in for a new game. Starfox 64 has been remade twice already. It's time for a new game.
@Madao every year several good shootemups come out and people love them. Yes it might be hard to justify Nintendo’s full price for a on rails shooter but they can simply charge a smaller amount like clubhouse games or wario ware did. Making star fox overly complicated hasn’t helped the series at all.
@Jmjfrank this was my exact experience. I did enjoy star fox guard though.
Instead of Zero, how about Star Fox Assault 2? Online multiplayer ground-to-air battles! Star Fox meets Star Wars Battlefront.
@Znake Yeah, Starfox 64 is one of my top 10 games ever. I have beaten it hundreds of times.
SF Zero was... semi-enjoyable but ultimately forgettable and frequently frustrating. I bought it day one and had some fun with it for sure, but it is NOT something I care to have Nintendo waste resources on.
Never was much of Star Fox fan unfortunately. But back in the Wii U days people talked how this game wasn’t all that great. Maybe they can fix that if it does get ported over.
Devil's Third, Xeno Chronicles X, and Star Fox Zero - this is all I need to make me happy with my decision to sell my Wii U for twice its retail price last year.
Yes, I really, really like Devil's Third. Sorry not sorry.
I liked Star fox zero! Fight me.
Yeah the aiming with the gamepad was awkward but it's the closest we got to a game as good as Star fox 64. Plus a simple press of the select button puts you right into cockpit view eliminating the need to aim with the gamepad at all. You'd be surprised how many people never figured this out. I haven't seen one review where this was ever mentioned.
I'd buy it again, if given the opportunity
@YusseiWarrior3000 Many have said that but others have pointed out the inaccessible controls, don't tell me otherwise because not everyone likes them and it became a hindrance for most people, as well as other questionable gameplay quirks.
Add to the fact that the game is essentially a rehash of Star Fox 64's plot and some levels. And most people would rather ignore the game entirely.
It definitely wasn't a bold move to release that type of game on a sinking ship that was the Wii U towards the end of it's lifespan. What were they thinking?
@KeyBladeMaster-Dan Just. reuse. the. assets. and. make. a. better. game.
That's all they have to do and not reinvent the wheel for the 100th time to make a game be successful in their eyes.
Jeez, someone please direct all this feedback and criticism to Nintendo of Japan so that we can get some basic communication through already. It's so frustrating.
I wish they would, and change the controls to standard joystick movement.
I wouldn’t mind SFZ port over. The game is pretty fun for its gimmicky control, but unfortunately Miyamoto just needs a retirement. I would take a few risky games but more explored IPs then just be happy with Splatoon for the JP audience because Miyamoto thinks its a successor to his fun and run games.
Again, unfortunately, as much as I want this game to be ported, I want them to do it, put it at $69.99, and watch it fail to sell, because even though Ninty games always fun, most of their games doesn’t deserve to stay in that price range forever. Nintendo feels like their games are untouchable... and that’s one huge reason why that Nintendo and most, if not, all ofits department is out of touch with the world.
Because of the crappy reception of Star fox zero don't expect the series back anytime soon if ever. The haters killed it. It's not a bad game at all it just got bad word of mouth from the start.
I'm one of the few who actually finished it through to completion and saw the credits which had a lovely dedication to Iwata! " this game was dedicated to our wingman who fell in battle"
I thought that was really nice.
Though I enjoyed Start Fox Zero I'd rather they just made a new game.
Here's the problem with Star Fox Zero potentially getting a port: Everyone keeps saying that changing the controls would make it a better game, but if the controls were altered, then all the levels would need to be changed to accommodate it. The reason behind it is that there are targets that can ONLY be hit by moving the gamepad in that direction. And if they change up the levels to go with a traditional control scheme for the Switch, it would pretty much be a different game. They might as well use all that energy and resources to just make a brand new game. We don't need to keep going back to the Lylat Wars, we need to move past it.
I really wanted to like this game and bought it day one. Probably my worst game purchasing decision ever, and the most disappointing game in my collection.
No we have had enough Wii u ports. And with a Metascore of 69 the worst games are left until last.
Ok I get that Nintendo invented a duel screen console and so had to implement one as a part controller, and it failed.
If any one is still interested in Star Fox, then make a new one, it will be ready in four years. 😱
So, the most gimmicky and one of the worse games in the franchise . . . yay. . . .
I’d really like this over on Switch…I mean a new game would be cool too. Maybe Star Fox Collection! One can dream…
If they fix the controls, I’d pick it up.
Too much walker and gyrowing, not enough submarine!!
I'd rather have a port of star fox adventures or whatever the Gamecube one was.
I'd buy it again, I enjoyed it waay more than Assault. Assault isn't even canon! Actually I have no idea if any of Star Fox is seeing how they remake it so much.
@MetalMan Assault and Adventures have always been canon. Zero's existence has never negated that.
I thought Zero was great, with traditional controls would be even better. Even better a new game with amazing on rails action, awesome boss battles.
@NoxAeturnus
You're the first person I've met who has mentioned both Zelda games at the same time. It really seems like people keep mentioning one and forgetting about the other.
Thought of Platinum being allowed to work on the Zero again is exciting, as they can fix a lot of the issues and restrictions that were imposed on them, now that Miyamoto & Nintendo saw how negatively the audience reacted to their gimmick controls and SF64 retread. Maybe they could pull a Bowser's Fury and do a stand-alone expansion that tries new mechanics. Star Fox character action game, anyone?
How about Star Fox Guard? Not sure how you make the controls work but I LOVE that game! In fact, I was just playing this morning and it still has more than a few people who play the online portion of the game. Would really enjoy both Zero and Guard on the Switch.
Let it be. Some games can stay on Wii U. Especially this one wouldn't be that special on Switch
With better controls this would be great, or just give us 64 hD
@B238ben Mine is still sealed, obviously never tried it.
Miyamoto won't want a port because it would prove the point that the controls were shoehorned into the game at the expense of gameplay. The reason why Miyamoto's role at Nintendo was rapidly changed to a less hands on position?
Star Fox Zero!
Actual quote: "definitely something we’d like to think about."
Headline: Platinum would "definitely" port.
Come on...they said it's something they would like to think about. Not that they would definitely do it.
IMO there is too much Wii U Gamepad integration for a StarFox Zero port to be worthwhile. Same for Nintendo Land, which is currently the best-selling Wii U game without a Switch port.
I really enjoyed this game, I finished it totally in gamepad mode.
I think the major problem is people thinking that you really need 2 screens and pay attention in both. Even all the promotion videos show that way. But if you forget that and focus on one screen (you can change what you are seen on it) you probably enjoy it much more.
I played this without a TV and for me it was the best Star Fox ever!
Zero is a great game! However, it uses the gamepad to its fullest, and all gameplay is based around the interaction between the two screens, so a port just doesn't make any sense. For those of you who think "the controllers are bad", you have two left hands hahaha. Most flight games now have similar controllers like Star Fox Zero.
I got the game on the cheap but haven't played much, mostly because I have my special editions and bundles in a different shelf and some games are kind of buried due to space restrictions and this game is among that group, but for what I got to play, I don't think it's a bad game at all. Yes the controls are a problem, but they're manageable enough to play the game.
Not to mention Star Fox Guard, that's a nice way to take a break from the main game.
As for the comparisons to Starlink, I don't think I'd call that one a Star Fox game. Yes, you can play as Fox and (if you pay for the DLC) company, but it feels like you're kind of doing others job when you play as the Star Fox members.
Don't get me wrong, I understand where people are coming from, but calling Starlink a Star Fox game is kind of like saying NBA Street V3 is a Mario game (remember that one?).
To quote the SpongeBob episode Mid-Life Crustaceon: "Uh...that's okay, you can keep it."
The games not worth porting. It’s not a particularly good game, even if the controls are addressed. The games too tied to its N64 inspiration and feels incredibly dated as a result.for a series that’s had so few games, it’s baffling they couldn’t do more than a glorified retelling of the N64 title.
What’s telling is one of the more well received uses of the GamePad was Zombie U where it was actually a baked in mechanic that using the pad would distract you from what’s on screen, and the game used this to build tension. The devs of that knew people couldn’t realistically use two screens at once effectively. Then along comes Star Fox that built a whole game basically requiring people do just that and it was almost universally panned as a result. It’s pretty shocking that the Star Fox devs didn’t reach the same conclusion that the Zombie U devs had well prior to Star Fox being released.
Oh please, DON'T. That game was HORRIBLE! And honestly, the controls weren't even my biggest complaint. I'll even go so far as to say I liked them in certain levels, such as the free roaming Arwing levels. But they were nothing but a hindrance in the on-rails and chicken walker areas. My main problem with SFZ is also my main complaint against Sonic Forces: It's like they took five different unpolished games and sloppily mashed them together into one VERY short game. (But SFZ is worse) So even if you liked one of the modes, you were probably getting less than an hours worth of that content. So please Nintendo, just come out and say Star Fox Zero won't be ported unless hell freezes over AND a new F-Zero appears. And we know one of those things will NEVER happen.
Platinum should be allowed to make a new Star Fox game, without the stipulation that they would have to incorporate a stupid control gimmick into the gameplay. It could still be inferior to Star Fox 64 3D and maybe at worst on par with Assault, but at least it would be on its own merits, rather than because Miyamoto wanted to force "innovation" onto the players. I want to see what an unrestricted Platinum Games' Star Fox game can do.
How bout just make an actual Star Fox prequel that stars James McCloud (father of Fox McCloud) instead of calling the game Star Fox Zero when there's nothing zero about it. A Star Fox Origins game would be fantastic.
Star Fox Zero definitely deserves a second shot. Without the controls, it was still a fun game with some great boss battles. Really, the only thing that ruined the game was the forced gamepad control. Otherwise, it was a well-made game with some really fun sections. I think it would do well on Switch.
Considering how poorly that game sold in Japan, it would be surprising for it to happen.
@Edu23XWiiU Sure, even though a majority of the people who played the game didn't like the controls, it's because they're wrong. Just because you are able to adapt to a convoluted control scheme, it doesn't mean it isn't convoluted. Name another flight game that has you look between two screens to control flying and aiming separately. You can't, because nothing else controls like that, and no game ever will again.
It was a terrible idea to have players focus on two screens that are a greater distance away from each other than the DS screens for a fast paced score chasing flying and shooting game. Kid Icarus: Uprising also had a unique control scheme, but at least the strange new controls helped overcome system limitations: Uprising needed the touch screen because it's more precise than a second analogue pad would be, and while gyro controls could have been used, for how intensive the combat could be, the last thing players would want is to fling their 3DS across the room because they were playing Vs. Mode online.
Star Fox Zero's controls don't address a pre-existing problem with controls; Star Fox has always controlled just fine, and the Gamepad was utilized so heavily strictly because Nintendo was pushing for Wii U games to actually use the damn thing, with gameplay itself taking a backseat. The result is a Star Fox game that tries to repeat Star Fox 64, but fails so miserably at it in every way. If you enjoy it, more power to you, but don't assume everyone who doesn't is just incompetent; Zero is the most arbitrarily difficult Star Fox game to control, and it's very unlikely that another Star Fox game will be that way after the backlash it got.
I bought Star Fox Zero despite the negative press because I loved 64 so much. I figured the controls couldn't be nearly as bad as everyone said since Miyamoto was involved... I was so wrong.
I legit never even beat the game, I got to Andros once and then eventually I was like... I'll just google how it ends, this is some pure nonsense. This and the Wonderful 101 have permanently put me off of Platinum games. The company just flat out seems to love odd control schemes. Maybe their other games are fun, but I don't think I'll ever give them a chance again.
The game looked good, and if Nintendo offered me a free copy on Switch to make up for the license I bought on the Wii U, I'd gladly play it. It felt like they were doing some really cool stuff with alternative pathing and what not. Either way, this game controlled like charred garbage.
I would tear this game open so fast if it came to switch. I did enjoy the game on Wii U but felt it was held back by the controls. The bones are there, give it a second chance to surpass Star Fox 64!
I might be mis-remembering, but was there a 2-player co-op mode in the game? I feel like there wasn't, and THAT would have been a much better way to go about the dual-screen gimmick; with one character bobbin' and weavin' through the level while the second player mans the gunners seat. Make the enemies and levels more challenging to ensure players are kept busy, especially during raptor mode and all-range mode sections, playing with a friend either couch or online would've been great.
Of course, they'd have to have a single- player mode as well that would be more traditional Star Fox, but honestly, I kind of wish I still had my Wii U to play the game.
I feel like a sequel would be better, and take inspiration from games like StarLink and No Mans Sky. Maybe have a Labo VR mode.
I'd be down for it. But Platinum said the exact same thing about Nier Automata, and we still haven't seen that come.
@Malakhim24 You could play the whole game in Co op like you described with one person on gamepad aiming and firing duties and the other flying the arwing. It was really fun actually
I don't care if they port Zero or not, I just want a full Star Fox game on Switch, a new instalment in the series, a remake/remaster, anything. There was Starlink, sure, but that wasn't a Star Fox game, that was a game with Star Fox featured in it. The series just deserves so much more, and it has so much potential. I love the series, but I hate to see what's become of it, and I don't wanna see it die.
Bring over all the Wii U games and I feel the most unlikely Wii U port being announced at E3 2021 (Fatal Frame Maiden of Black Water) might be a sign Nintendo is willing to dig much deeper than just the 3 big remaining games (WWHD, TPHD, XCX).
Throw out the controls, rebuild it like a proper rail shooter and that's all they need to do. More work than the typical Wii U port, but whatever.
@DavidMac Bayonetta and Astral Chain are great. Star Fox Zero was more of the big guy's fault. TW101 is pretty bad though. Better on Switch. Still bad.
Platinum would do anything for someone else’s cold hard cash!
I don’t really respect the adoration that these get, the games seem average to me and their attitude stinks.
Can we maybe have some new games, no? Is it really be too much to ask to get games built from the ground up on Switch?
How about a game that looks at least as good as Assault on gamecube. The wii u one was an insult to the power of the wii u as the first star fox on a HD console should have truly looked like star wars with animals.
@UsurperKing I think it’s fair to say, that majority of players who hate the game disliked it for the controls. And most players I know really didn’t like it at first, but persevered, mastered the controls and loved it even more afterwards. So there is no hate against other players-don’t understand why you react the way you did, but for players growing up with SNES, games used to be far more punishing and diverse in terms of controls. My main point is that many games are getting streamlined for similar reasons, because players can’t handle the controls-which might offer greater experience to someone else. Of course it’s still business in the end of the day, so enabling everyone to be able to play it makes sense, but it also ruins the creative side of the gaming market. What is better for our society-having a class with higher standard so that only 5-10% can pass-pushing more our limits to lead us to excellence through discipline and dedication or forcing the smaller percentage that is more talented to adapt to the majority-making everything average. If we imply this to the gaming market, it’s one of the reasons why Nintendo is the true gaming leader, it offers hugely diverse experiences, and doesn’t streamline experiences for the sake of mere profits. You also hugely misunderstood my point- what if 70% of players who liked it didn’t say anything because they are not hooked up on social media and let’s say 20% who didn’t like it keep bashing it on social media-they might not remake it or even bring a new entry-and not because the game was disliked, but because of incorrect statistics. Anyway, I hope Nintendo will always push through, and be the gaming leader it rightfully deserves to be for their bold and creative decisions so we don’t live in a world where open world games with micro transactions become the new norm, and that is the problem of today’s world- decreasing quality in movies, music and games, because anyone can express any opinion without having any insight sometime, and anyone can make an influence. Then world producers and directors are stripped off of their right to be creative for the sake of everyone being happy, and that is ruining today’s entertainment market. Hope you understand. Thank you
Oh ***** off. There are already enough crappy Switch ports already. Just make a new game instead.
@Znake
I sort of agree with you….the dual screen ‘in the cockpit’ control scheme was difficult to master but when you did playing the game had great immersion and was quite exhilarating. Its one of those games like high speed racers that takes a lot of visual attention and reflex. Add to that the controls weren’t quite right and maybe couldn’t have been and most people just gave up on it.
Still I thought the game looked really good and this might be a title worth porting, giving it a more traditional control scheme and improving the ‘boring’ parts.
I really do love Star Fox Adventures and wish they would make a game that incorporated both 3rd person open world adventure with vehicle combat play….star fox is such a cool IP and they could be doing so much more with it than a port of zero if they had the motivation.
I’m still not sure it would be a great game. They could fix the atrocious controls but it still seemed pretty uninspired, a half-hearted riff on what’s gone before.
@QuickSilver88 Assault was to me like merging of genres- which was then used only in Ratchet and Clank, but the flight parts were not as fun as Star Fox. It would be definitely interesting if they came up with some new fresh 3rd person shooting mechanics, but Zero had the morph between the ship and the t-Rex like transformer lol. If they just reworked Zero a little, it could be a very decent entry
I think the new starfox game should be just like starlink with a small twist..... Imagine being able to start a game and choose what side you want to be on and choose a character with different abilities to use, fly to any planet in the lylatt system, land your ship and walk around the planet of your choosing for example, every planet that was used in (starfox 2, starfox 64, adventures, and assault).when choosing a side you have
(Andross side team)
Wolf O'donnell, Leon Powlawski, Pigma Dengar, Andrew Oikonny, Panther Caroso General Scales, Aparoid Queen, Anglar Emperor.
(StarFox side team)
Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, ROB 64, Krystal, Bill Grey, Lucy Hare.
(Recruitment team)
Captain Shears, Kat Monroe, Dash bowman, Fay, Miyu
For example, Fox McCloud with sharp shooting skill, well balanced controlling an arwing, once he' s built up enough STAR power he commands the great fox to shoots lasers at targeted enemies that he points out, this can also be used in all of the ships from..
Arwing, Landmaster, Blue-Marine, Gyrowing, Great fox.
Wolf O'donnel would be some what the same as fox (well balanced) but his power would allow him to move swiftly on the ground to take down enemies with a blaster or by force with his razor claws and where as in a ship he locks on to a target and gives full max blast power to the ship he is destroying. Each character has different skills based on who they are such as slippy who is good at mechanics be somewhat balanced or sloppy depending on how he is used but his special ( star power) can take out alot of soldiers with him using a homemade grenade launcher if he gets in a tight spot and in a vehicle he can repair everyone around him and restock the bomb supply or need upgrades to your ship or laser.
Starfox side
Exploring every planet and its inhabitants figuring out different missions from flying to driving to diving. Fight against soldiers from andross army to keep piece between the planets and gain trust on your side to fight in the war between sides. Certain planets will have certain charcters to unlock along the path such as trick on his home planet can be used to help you fight on the ground when takin on general scales army as well as soldiers from andross. The same as Kat and other recruits but just different scenerios.
This could be a potential game for the future
In having a full war between starfox team and andross to control the different system or to protect the systems.
Removed - inappropriate language
@KayFiOS nah, in your words, you're incompetent, it only takes the first level to get used to the control scheme and the two screen action. Yes, no other game uses that type of two screen gameplay, but what I was talking about is the button and stick performance, is what has been replicated for other flight games, to name one, Star Wars Squadrons. It's a fantastic game, that people simply didn't appreciate because they were too dumb to get used to play it the way it was made to be played. Definitely the best Star Fox game since the N64.
I like how they're passive aggressively pawning responsibility of the reception of the game onto miyamoto. They were all to eager to take credit before it launched.
I guess Scalebound is Matt Booty's fault?
@dew12333 So much this. Platinum is generally terrible and come across as strolling minstrels searching for patrons. Occasionally they get it very right. Bayonetta, Astral Chain is quite special, more automata, but that was under Taro's direction. Other than that they're very very sketchy.
@Znake I have no idea how that giant wall of text responds to what I said. There is so much you added there that, although interesting to read through, left me a bit confused as to the correlation with my comment. I did want to clarify on one thing you said, which was, "there is no hate against other players-don’t understand why you react the way you did."
You enjoyed the game. You have friends that enjoyed the game. Great! More power to all of you! But your previous comments assumed that players lack skill and patience if they didn't understand the controls (comment #22) or stuff like, " it doesn’t matter who doesn’t like it. Why do you even bother responding in regards to genre that you personally don’t enjoy" (in comment #35), completely assuming and lambasting a person based on a false assumption.
Plus, the general tone of your comments towards those who said something negative come off as, "I'm so great because I figured the controls and enjoyed it, so all of you can figure it out too, and if you don't, your impatient and lousy! " Maybe that's not what you meant to say or how you meant to say it, but that's how it comes off in this comment section.
Anyway, that's just my two cents. I don't have anything else to add to this, so I hope you have a good rest of your gaming life and keep having fun!
@UsurperKing sorry, text can sound harsh sometime without knowing the person, so no hard feelings. Thanks for reading through and thinking what other people try to express. Trust me I didn’t mean to sound condescending at all. All I tried to say, is that anyone could handle the game- some just maybe gave up too soon and maybe the game would get more love if given the chance, and of course not every SF fan liked the changes. But thanks for taking your time and trying to be diplomatic- people like you are rare. Let’s root that Nintendo will surprise us with more great games. All best to you!
@Edu23XWiiU Sure, the on-rails segments are easy enough to control, even looking at the two screens, but the all-ranged mode is outright unplayable, and even in the final stage of the game, I could not get a handle on focusing on two screens while flying around in a free space. Kid Icarus Uprising was easier to control in both its flight and land combat, and I've beaten the first nine chapters on 9.0 intensity before deciding that was enough gray hairs on my head. So I don't think it's a lack of competence when the game's clunky controls don't click by the end of the game, because I've been able to get used to different controls in what I believe to be a better Star Fox game without being a Star Fox game. Star Fox Zero controls are like having a fork stuck in your hand; sure, you can get used to it, might even feel good after a while, but you just look like an ass if you say that people are incompetent if they can't do the same thing.
@YusseiWarrior3000 I'm my opinion, it's terrible, the forced control and dual screen gimmick turned me off bad... A "new way to play" it's not always a good/fun way to play. Forcing the issue was a fatal mistake. Also, they need a new story and a reboot of sorts.
@sketchturner I agree that just remaster of SF 64 would be the best option or Porting Sin and Punishment at least.
@KayFiOS What? All Range sections where the best of the game, looking at the "cinematic action" on the screen and the whole game action on the gamepad was fantastic, a one of a kind experience. The one that's making himself look like an ass is you, disregarding a game for its gameplay, which is great, and it is what makes the game special, only because you didn't have enough will or open mind to learn it, or you just suck at playing games
@Edu23XWiiU Oh no, I have an opinion about a video game. Stop the presses. At least I'm not insulting anyone's intelligence here.
I think Nintendo should port it. It’s a good game and deserves a second chance to sell. I’m not sure if I would double dip since i like the wiiu controls but that’s no reason for it to languish. Color Splash too.
@KayFiOS I'm expresisng my opinion as well, sooo, have a good one!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...