Comments 770

Re: Poll: Six Months of the Switch - What Do You Think of Nintendo's Console Hybrid?

greengecko007

Only being out for 6 months, the game library is crazy good. Provided you haven't owned any new game systems in recent years... As a Wii U and PS4 owner, most of the titles that would interest me on the Switch are games I've already played.

So far, Arms is the only game on my list towards Switch games that would convince me it's worth buying the system. Kirby and maybe Pokémon will be too, but for the foreseeable future the Switch just doesn't appeal to me.

Re: Splatoon 2 Designer Explains Why The Maps Rotate And Salmon Run Is Time-Limited

greengecko007

@NEStalgia I wouldn't say this guy is a qualified authority on Japanese culture, and quite frankly that reasoning doesn't add up based on the multitude of other Japanese games offering a plethora of options and customization, even retro games, which clearly contradicts that idea.

Of course, this comparison by Amaro doesn't make sense to begin with either, as claiming that Japanese culture is to have products tailored to certain qualities doesn't hold up to Splatoon's restrictions on when you can enjoy content. A more sensible comparison would be how some restaurants only offer dishes at certain times, which coincidentally, many restaurant chains have been eliminating such practices in recent years. Turns out that denying your customers the food they want doesn't make you money.

Re: Splatoon 2 Designer Explains Why The Maps Rotate And Salmon Run Is Time-Limited

greengecko007

Wow, that was awful... I can't believe an employee with Nintendo was allowed to freely speak so arrogantly and make pretentious comments about fans in an interview. Honestly, I feel like the real reason for map rotation and limited times for Salmon run is quite simple. They want to gate off content in order to keep players coming back, because the Switch doesn't have a large install base and they're worried about game modes thinning out. It's also proven to work, as clearly people still buy the game anyways. For me, this is definitely a situation where I put my vote behind my wallet. As cool and "fresh" as Splatoon seems, I refuse to support such restrictions on a game.

Re: Sonic Forces Gets North American Release Date and a Snazzy Pre-Order Bonus Edition

greengecko007

@Biff_ARMStrong It's a good idea to wait for reviews for any game, not just Sonic. Its fine to not like Sonic. I will certainly agree that in terms if technical proficiency, they are usually quite lacking. That doesn't mean there isn't fun to be had though. If there were truly no redeeming qualities of the games the series wouldn't still be around. Marketing gimmicks can't carry a company through a series undesirable products.

Re: Nicalis Confirms Game Boy-Style Platformer Save me Mr Tako: Tasukete Tako-San For Nintendo Switch

greengecko007

Nothing against games using a retro aesthetic, but trying to use it as a selling point or marketing gimmick makes me think the game behind it isn't very good. Games like Shovel Knight, Stardew Valley, and Axiom Verge are very obviously inspired by other games visually, but also provide great gameplay that also uses what was great about those same retro classics.

Re: The Plug Will Finally Be Pulled On Miiverse In November

greengecko007

While the social media aspects of Miiverse were never much to write home about (although sharing posts and drawings was still quite entertaining), I think some of us are missing the much bigger picture...

Player messages and friend requests are also run through Miiverse, meaning online interactivity in general will be severely gimped with the loss of Miiverse. Stage sharing in Super Smash Bros. was also done via Miiverse, so this feature will also be cut from the game. And correct me if I'm wrong, but isn't Mario Maker's level sharing also tied to Miiverse?

Edit: there FAQ claims that level sharing should still be functional in Mario Maker, so there's that at least. But looking at the long list of games that will have unusable features now, it pretty much sucks that Nintendo is doing this.

Re: Splatoon 2 Staffer Jordan Amaro Gives Some Insight On His Approach To Game Design

greengecko007

@masterLEON When I think about how other open world games created what basically amounts to an intro level, I tend to think they did a better job than my experience with the Great Plateau in BoTW. Like Witcher 3 for example has a very similar experience. The intro to that game is a large playable area that you can't leave to access the rest of the world map until you complete certain story objectives. But in this open world area, enemies are scaled with your starting level in mind more fairly, at least in my opinion. There is a diverse array of enemies, and they are threatening and you have to figure out how best to tackle each enemy on your own through experimentation, yet the difference is that these enemies don't kill you in one or two hits. Performing poorly at the game will surely result in quick deaths, but you don't halve to worry about an enemy you're unfamiliar with fighting getting a lucky shot on you and practically killing you, or trying something that ultimately proves ineffective on an unfamiliar enemy and being killed for it.

Re: Splatoon 2 Staffer Jordan Amaro Gives Some Insight On His Approach To Game Design

greengecko007

@-Green- To set up camp fires though you need flint, which you would need bombs to acquire, which would require you to have already done the intro of the game. Same thing with finding a fire rod somewhere else in the game, or somehow lighting a piece of flammable equipment (which doesn't typically lost long).

Edit: I just looked it up and it seems you don't have to use bombs on ore deposits to obtain flint. I went through the whole game thinking that was the only way. Still, pounding rocks with early game low durablity weapons and hoping for flint seems like a poor alternative, but it is there I guess.

Re: Splatoon 2 Staffer Jordan Amaro Gives Some Insight On His Approach To Game Design

greengecko007

@MartyFlanMJFan Dying a lot in an intro level is kind of absurd to me though, unless you are specifically playing a game that is soul crushingly hard, which BoTW clearly isn't. For comparison, I certainly didn't have to persevere through many deaths playing the beginning of other Zelda games, even the NES classics.

@-Green- If by "many" you mean two, sure. The main way is to cook food with peppers so that you don't take cold damage (despite spicy food helping people cool off in real life, ironically). The other is to obtain the warm doublet through either trial and error cooking, or looking up a guide. I disagree with the enemies being easy, at least at first. Once you have experience with Bokoblins and the ins-and-outs of the combat system, sure. But anyone playing the game for the first time and playing what is essentially the intro does not have that experience, and having to put up with repeated deaths because enemies can defeat you in one or two hits is kind of ridiculous. I completely agree though that the game doesn't really punish you at all for losing; you can just die, and try again as many times at it takes to figure things out and get practice. But since that's the case why make the beginning challenging in the first place, rather than a difficulty curve that shows you the ropes first and then challenges you progressively more and more, which most games strive to achieve?

Re: Splatoon 2 Staffer Jordan Amaro Gives Some Insight On His Approach To Game Design

greengecko007

@meleebrawler Fast traveling isn't part of level design though, it's just a convenience mechanic. I'd argue that if the only way for me to safely make it through an area is to fast travel, there is something wrong with the level design.

Also, for a starting area of the game, there are more than just the lowest tier enemies, even in the very beginning. There were plenty of Blue Bokoblins which can do upwards of 2 hearts of damage with weak armor, which would be 2/3 of your total health, in one blow.

Re: Splatoon 2 Staffer Jordan Amaro Gives Some Insight On His Approach To Game Design

greengecko007

Interesting that out of all the games and levels ever made, he picks those. Portal 2 is definitely clever, but I strongly disagree with the Great Plateau being well designed. Aside from enemies being way too strong for the starting area and your limited equipment, I thought the player introduction to cold weather was also poorly handled. For myself and at least one other that I witnessed playing the game, just getting off the mountain once you're done with the shrine is an aggravating challenge unless you had the foresight to harvest and cook so many dishes with peppers, which that aspect of BoTW gameplay felt like it should be far more optional than mandatory to me. I at least am not a Zelda fan because I like to hunt down herbs and stockpile cooked meals.

Re: Digital Foundry Comes Away Very Impressed With Skyrim On Switch

greengecko007

Really loving all the comments from people who have never played the game before and are interested in trying it for the first time. You all are in for a ride. Skyrim still stands as one of the best open world Western RPGs, and has incredible replay value. There aren't many games that even come close to creating a world that just feels so alive.

Re: New Trailer Reveals Fresh Details for Pokémon Ultra Sun and Ultra Moon

greengecko007

@CrazedCavalier I've never seen anybody complain about there being too many Pokemon in X and Y, but I guess I'll take your word for it. That's one of the things I love about the game. As for the games being easy, that it totally valid, although it has nothing to do with the EXP share. The new EXP share mechanics are good, as they better allow for players to have Pokemon in their team that aren't dedicated to dealing damage. If you don't like it though, it's also optional. X and Y are just easy even by Pokemon standards because Gym leaders never have more than 3 Pokemon, and even late game leaders have crappy Pokemon. Same thing with the Elite 4, which only use teams of 4 usually crap Pokemon.

You can point out flaws in any game. At the end of the day, people will have their own preferences. But if you think the majority of people hate on new Pokemon games prior to release, you're delusional. That would mean that people talk crap about games and then go on to buy them anyways. What you see is definitely a case of a vocal minority.

Re: Editorial: Is This a Golden Era of Gaming? Absolutely

greengecko007

It definitely is for me. There's never been a higher volume of good games, and Japanese games have also regained a lot of ground after struggling for pretty much the entire last generation. Nowadays it feels like I'm buying a videogame of some kind every month, whether it be a big $60 release or a smaller indie game for like $20. That hasn't happened for me since the Gamecube and Gameboy Advance days.

Re: New Trailer Reveals Fresh Details for Pokémon Ultra Sun and Ultra Moon

greengecko007

@Devlind Yeah definitely. Difficulty in Pokemon is hard to nail because it is so dependent on each player's team composition. I honestly have no problem with the series in general being easy, as it makes more Pokemon viable for in game use, which I enjoy a lot.

@CrazedCavalier Every fan is going to have their favorite and least favorite moments with the series. I don't see any evidence to X and Y being widely hated, although I'm sure there are those who didn't enjoy them for perfectly valid reasons. What I do see is evidence that with the developers trying new things, certain aspects resonate with certain fan groups. You enjoyed Sun and Moon and also Black and White? That's not surprising to me at all, because both of those games focused a lot more on story and cutscenes than most other games in the series. Whenever threads appear about favorite games in the series, I frequently see those that enjoy the 5th generation games also enjoying the 7th generation.

Meanwhile, with 5th gen and 7th gen being quite similar, it's also not surprising that both of these are my least favorite points in the series, because I do not appreciate the things they've introduced to the series.

Re: New Trailer Reveals Fresh Details for Pokémon Ultra Sun and Ultra Moon

greengecko007

@CrazedCavalier Considering the hype before Sun and Moon came out, and the games prior to that were Ruby and Sapphire remakes which fans had been wanting for years and were hyped, and before that X and Y received a lot of hype as the first 3D games on a handheld system, I'd say your comment is way off the mark.

@Devlind From my playthrough of Moon version, the difficulty was all over the place. Most of the time I curb stomped everything, but I remember one area of trouble was the Lurantis trial. It didn't seem to matter that my Dartrix naturally only took 25% damage from grass type moves like Solar Blade when Lurantis could call Trumbeak that illegally knows the move Screech. Pokemon X and Y were definitely very easy even by Pokemon standards though. Still, I quite enjoyed them for the gameplay and the wealth of wild Pokemon to choose from.

Edit: I just looked up the information on the trial on Serebii, and literally everything about that trial is artificially hard. Lurantis can't have Solar Blade at that level, Castform can't have Weather Ball, and Trumbeak can't have Screech. The effective "boss" for the game uses a strategy that requires moves that simply aren't possible to recreate with the same scenario.

Re: The Pokémon Company Confirms Its Streaming Schedule for The Pokémon World Championships

greengecko007

@Kalmaro Participants in the TCG tournament were recorded fake shuffling their decks. They stacked the cards and then just grabbed some off the top and repeatedly slapped them together, not changing the order.

In the 3DS games, it is widely known that many people use tools to generate perfect Pokemon to make their teams. I myself have done this a lot for in game use, but I have never entered an official tournament with my illegitimately created Pokemon. There was also bad sportsmanship in the form of timer stalling, where players in bad situations or matchups literally just stopped playing the game to let the clock run down so that they'd win (or have a chance of winning) in the event that their team had a higher HP percentage. This could also be considered cheating, because the rules themselves state that bad sportsmanship and playing the clock should be avoided whenever possible and participants that abuse this can be disqualified (not that they were).

Re: Dragon Quest XI and Nintendo Switch Still Dominate the Japanese Charts

greengecko007

@westman98 Surprised me to. I don't know what kind of incentives there are for Digital sales in Japan, but I know here in the US there are usually a good number of preorder exclusive bonuses like themes and avatars, and there is a lack of sales tax in some states on digital goods, which can make a game not-insignificantly cheaper if you would otherwise be paying 10% sales tax.

Re: Dragon Quest XI and Nintendo Switch Still Dominate the Japanese Charts

greengecko007

@Equinox No offense but that is highly unlikely. There is approximately a 3.5 million gap between PS4 and Switch sales in Japan. If we go 30 weeks from now to March 15th 2018 (around the end of the first quarter of the year), Switch will have to have sold an average of 116,000 more units than the PS4 each week, starting now, to meet/pass PS4 lifetime sales.

Re: RiME Producer Explains Why The Switch Port Is Coming So Much Later

greengecko007

@Zapazoid Are you serious? Nearly every major Nintendo game on the Wii U was delayed, and the reasons given even by Nintendo themselves was that development was hard and took longer than expected. Nintendo has the financial means to devote years into developing a game that exists solely on their platform. Small indie teams do not have those resources, nor the familiarity with the platform.

Re: Game Freak Director Discusses Evolution of Pokémon Designs

greengecko007

@thesilverbrick Well, Voltorb looks like a Pokeball. Pokeballs are also the same item picture for lootable containers out in the field in the Pokemon games; treasure chests basicallly. So, Voltorb and Electrode are essentially the original mimics of the Pokemon universe. I would in fact say that is clever design.

The creators must be proud of it too, since they felt the need to replicate the idea of a mimic with Foongus and Amoongus in Pokemon in Black and White, where they specifically didn't want to reuse old Pokemon.

Re: Game Freak Director Discusses Evolution of Pokémon Designs

greengecko007

The evolution of Pokemon designs? I appreciate the pun, and also the fact that it's one of the only times we'll see the word "evolution" used properly when discussing things Pokemon related. As a whole, it's pretty easy to see that art styles for monster designs have changed throughout the years, which kind of gives each generation or so it's own look.

Re: Learn More About the Cast and Battle Systems for Nights of Azure 2: Bride of the New Moon

greengecko007

@GameOtaku "Dont get me wrong Mario is a good series and I enjoy it but between it or Yuri vampire musou I'll pick Yuri vampire musou."

Well, your username checks out! ;D

Nothing wrong with that though. For a more serious response, I can somewhat understand wanting to some games from Nintendo with older audiences in mind, but I really don't think using already established IPs for that is a good idea. As an example of a series you used, Zelda doesn't need to be knocking on the same door as something like The Witcher. Zelda has its own place.

Re: Learn More About the Cast and Battle Systems for Nights of Azure 2: Bride of the New Moon

greengecko007

@Ralizah Even if you believe there is cause for concern about overlap with target audiences, with the game releasing across multiple systems there is no way for this game to avoid releasing near another major or better game, no matter when it would come out.

Additionally, it doesn't really matter if you choose to buy this game a month or two down the line after Mario Odyssey, especially if you purchase a physical copy (which I assume you would be if you're going for the Switch version).

Re: Learn More About the Cast and Battle Systems for Nights of Azure 2: Bride of the New Moon

greengecko007

@Ralizah I disagree that these games have much of an overlap in audience. Mario is Mario, and this game is a lesbian anime waifu game with arguably passable action RPG aspects. This game isn't going to be a million seller like Mario no matter when it releases. It's a niche title. Same thing with Fate Extella Umbral Star. The game didn't exactly receive rave reviews. It's a mediocre musou game. The people that especially like these types of games have much better to look forward to with the likes of Dynasty Warriors 9 and Fire Emblem Warriors.

Re: Splatoon 2 Maintains UK Momentum as Miitopia Makes Chart Debut in Top 10

greengecko007

@Tsurii Crash is a 3D platformer in the literal sense. It is a platformer in a 3D environment. Mario 64, Banjo, DK 64 and the works are 3D platformers in the marketing sense. They're 3D games with an emphasis on exploring and collecting things. I can count on one hand the number of levels that involve any kind of playforming whatsoever for any of these games.

Re: Editorial: amiibo Has Stalled, Because Nintendo is Forgetting What Makes It Special

greengecko007

This is hardly a recent thing. Amiibo is more about selling toy figures than the original idea of toy-to-life figures that work across multiple games. Most Amiibo only do anything special in 1 or 2 games, and offer pitiful bonuses in anything else. It's even more absurd when you realize that Nintendo made a game dedicated to amiibo, but also decided it would only be compatible with the then new Animal Crossing amiibo set.

The reason this has happened is simple, and hardly surprising. Nintendo publishes a lot of games. It would be a lot of work to create interesting and worthwhile content for all amiibo in every single Nintendo game. Instead, it is far cheaper for Nintendo to lock something in a game behind a few amiibo at most, and then move on to the next game and amiibo set.