I've personally never needed more power from Nintendo, because I've been a PC/Nintendo gamer my whole life. I mourn the loss of dual screen, glassless 3d, stylus gaming that was shown off by muppet game developers. I wish that the potential of asynchronous couch multiplayer that the Wii U teased in Nintendoland could have been fully fleshed out. I would happily return to a reality where Nintendo is financially capable of sustaining both a pocketable handheld platform and a home console, rather than successfully convincing people that a tablet with an hdmi out was somehow not a tablet, especially when I already had the NVIDIA Shield tablet that they killed in order to partner with Nintendo's Switch tablet. For me, as hardware, the Switch has always been the worst of both worlds, carried by compelling first party software.
I'm still buying the darn thing. I'm just not excited about it.
I want the spirit of Nintendo that led to Miiverse's existence more than Miiverse itself. The Switch, while innovative within the console space at the time, is ultimately, a sterile tablet that's main trick was established by the Nvidia Shield years prior. It's UI design has never been fun to be in. The shop is a monstrosity. It's rumble tech was mostly abandoned and overshadowed by Sony's.
The Switch 2 will fix several of the major sticky points, sure. But at the end of the day, it's going to be a bog standard hardware revision of a gaming tablet. And maybe that's all today's market wants or expects these days, but man. Booting up a Wii U or 3DS is simply more joyful than the Switch. There are gaming experiences that only exist within that generation of Nintendo gaming. It's easily the least excited that I've ever been for a new piece of Nintendo hardware. Hope the games are good.
Softened the boring blow. The fun of Nintendo died with Iwata. It'll be a sufficient device to play first party titles, with some necessary refinement to a handful of sticking points of the original design. A post Steve Jobs Apple release.
Literally the only thing that will matter is quality of releases, and we're so saturated with games, they better be darn good. And if they play it really safe and dual release to the Switch 1? With a full backwards compatible library that eliminates the fun anticipation of new releases on a new console, with that sort of shared cultural experience of playing the same handful of games as everyone else? I'll see no pressing need to year 1 it, let alone day 1.
@FIS-PODCAST On my run, my two favorite squads were one with a Wizard alone on the front line with high evasion to capitalize on his magick counter ability, and another squad that had a front line of three shield and crossbow range units in front of a Prince. I felt like there were quite a few ways to make unique builds and I definitely had units that I would have liked to test out more. If I played again, I would abandon most story based characters and really focus on my own unit creation, because those made for the most interesting groups. I do wish that I could play in a way that allowed me to select which continent I started on so I could access those late game units early.
It comes down to trust. I trust that Steam will continue to allow me to download my titles. I trust that I can play any of my games on any machine that I download Steam to, no matter how many times that I upgrade. At some point, the convenience of digital games from Steam, the inability to resell PC games due to CD keys, and the trust in Steam caused PC to go all digital.
Nintendo likes to make me rebuy their games as many times as they can. Their games hold a greater resale value, and often get priced as collectors items down the line, so they're harder to get a hold of. Their online storefronts shut down. Pretty much everything Nintendo does is the opposite of what drove PC gaming to an all digital platform.
@PinderSchloss Considering the first in this series was a medieval/fantasy setting, it's really hard to say they're not moving in a more creative direction. It's also cynical to think they're choosing this setting because it's "commercially viable," instead of appreciating that they may be working from those same cultural touchpoints as Stranger Things, or even that it's okay for them to enjoy Stranger Things and want to work within that setting (without having access to the IP). It's not like there's a ton of these games out there.
It's not like this has reached the levels of say, zombies, of last generation.
@PinderSchloss Come on Stranger Things, I mean you guys are clearly talented, but those kids on bikes and that color scheme? You could probably create something more distinctly your own instead of copying E.T.
You start wishing for the unknown. I'm so very tired of sequels. As I've been revisiting, refurbishing, modding, and just generally tinkering with a Wii U that I recently picked up, and repairing an old 3DS, I'm realizing how boring and sterile this current generation of consoles is. The sheer fact that I'm reverting to old hardware to enjoy Wii/DS to Wii U/3DS content in my game room, as someone who leans heavily into emulation otherwise, is a testament to that era's creativity.
I want new ideas and new experiences that make me excited to play. I want new genres. I want new ways to interface with games. Right now, all I can really feel excited for is VR, which has been progressing and advancing at a snails pace so far.
This was my lesson on not using Kickstarter for video games. Board games are fine, but game development can also just be like this. That said, I backed a cute little Banjoo Kazooie-esque duo platforming editor during a time when I was excited about Mario Maker. All of the delay was then to focus on changing those elements. Plus, man, that new character design. A baby chick using a worm? That's funny but also has some sort of inherent logic. A flightless hawk with a chain? That makes no sense.
I have nostalgia for an era (largely N64) when lots of games had some sort of unrelated local multiplayer jammed in alongside their single player content. It resulted in a lot of unique experiences, even if they were just one off rentals for a weekend. Games like Donkey Kong 64 and Jet Force Gemini come to mind.
@Cashews Kickstarter does amazing things for the board game scene. I've backed dozens of board games and have never been burned. It allows individuals or small teams to pitch a game that would have never found a publisher and get their manufacturing costs covered. Typically, those games are designed and play tested already and can be presented very much as it will be released and have a clear timeline for production.
Video game Kickstarters tend to just be asking for money based on a concept and a timeline that's about 3 years off. So they're asking for payroll. And if the Kickstarter money runs out before the payroll does, oh well, guess we can't make it after all.
So that's my big question for any Kickstarter project. Are you asking for payroll or manufacturing cost?
@SonOfDracula I would encourage you to reread the comment exchange you have had with Wheatly. They guy shared his negative (and valid) experience with a lot of games in the franchise. You and others shared your positive (and valid) experience with some games in the franchise. But the discussion turned with your comment, when you made it personal. You described his pretty mild comment as a "hill" he was trying to die on. When he replied that he "wasn't that bothered," which is fair since it really seemed like an extreme response to a mild criticism about Games Workshop and its distribution of the franchise, you started in on him for "oh you must be bothered since you replied to me! gotcha!"
I say this as an outside observer who hates seeing comment sections fall apart like this for no reason. The discussion turned when you made it personal. If that last sentence never happened, you all could have expressed your likes and dislikes and moved on. The worst part is, you both probably agree with the premise "I'd love to see a truly awesome Warhammer game with a big budget and a AAA studio that loves the source material." And you'd probably have fun playing the tabletop together, or talking about the books if you were in person. But its the internet, so we talk to each other like that? I don't get it.
The durability drives exploration and creative gameplay, end stop. BotW was at its best when you had very minimal weaponry, and instead had to use your tools and environment creatively. Those were the moments where you asked "Can I do this?" and the game almost always said "Why yes, you can!"
But people need to shift their thinking on what the weapons are. They're much more akin to the limited ammunition in a survival game than the weapons themselves. You always have access to the specific fighting styles, you just need the ammunition to use them. Going back to The Legend of Zelda, it was the same: you needed your heart ammunition to fire your weapon and if the weapon "broke," it was far less powerful.
I almost wish you all would have gotten exactly what you wanted and we'd have to listen to a full script voiced by Martinet's Mario until our ears bled.
Just a heads up, this game is absolutely fantastic. It's especially good if you're looking to play a game with a partner that isn't a big gamer. You'll both get a lot of fun out of it.
@Angelic_Lapras_King Ah yes, because we didn't scour magazines or, later, the early internet for hours on end looking for cheat codes. I certainly didn't beg my mom for a game genie.
Most kids didn't actually beat the games they had, but they had those level select and unlimited lives codes on hand for sure. Heck, in the 90s before GameSages/SegaSages was absorbed by IGN, it was getting as much or more monthly traffic than them. Early gaming sites were cheat codes first, everything else second.
Comments 31
Re: Donkey Kong Bananza's Dig Button Placement Is All Thanks To Miyamoto
Every game should allow for control rebinding, first and foremost because it's an accessibility concern.
But the default controls fit the character of the game better, and I like a game that considers input in its expression.
Re: Donkey Kong Bananza Direct: Every Announcement - How Would You Rate It?
I dunno, Breath of the Deep Rock Moana Kong is looking better than I expected.
Re: Nintendo Defends Switch 2's Perceived Lack Of Innovation
I've personally never needed more power from Nintendo, because I've been a PC/Nintendo gamer my whole life. I mourn the loss of dual screen, glassless 3d, stylus gaming that was shown off by muppet game developers. I wish that the potential of asynchronous couch multiplayer that the Wii U teased in Nintendoland could have been fully fleshed out. I would happily return to a reality where Nintendo is financially capable of sustaining both a pocketable handheld platform and a home console, rather than successfully convincing people that a tablet with an hdmi out was somehow not a tablet, especially when I already had the NVIDIA Shield tablet that they killed in order to partner with Nintendo's Switch tablet. For me, as hardware, the Switch has always been the worst of both worlds, carried by compelling first party software.
I'm still buying the darn thing. I'm just not excited about it.
Re: Opinion: Miiverse Was Fine, But Does Anybody Really Want It Back In 2025?
I want the spirit of Nintendo that led to Miiverse's existence more than Miiverse itself. The Switch, while innovative within the console space at the time, is ultimately, a sterile tablet that's main trick was established by the Nvidia Shield years prior. It's UI design has never been fun to be in. The shop is a monstrosity. It's rumble tech was mostly abandoned and overshadowed by Sony's.
The Switch 2 will fix several of the major sticky points, sure. But at the end of the day, it's going to be a bog standard hardware revision of a gaming tablet. And maybe that's all today's market wants or expects these days, but man. Booting up a Wii U or 3DS is simply more joyful than the Switch. There are gaming experiences that only exist within that generation of Nintendo gaming. It's easily the least excited that I've ever been for a new piece of Nintendo hardware. Hope the games are good.
Re: Talking Point: Did All The Switch 2 Leaks 'Damage' Nintendo Or The Console's Reveal?
Softened the boring blow. The fun of Nintendo died with Iwata. It'll be a sufficient device to play first party titles, with some necessary refinement to a handful of sticking points of the original design. A post Steve Jobs Apple release.
Literally the only thing that will matter is quality of releases, and we're so saturated with games, they better be darn good. And if they play it really safe and dual release to the Switch 1? With a full backwards compatible library that eliminates the fun anticipation of new releases on a new console, with that sort of shared cultural experience of playing the same handful of games as everyone else? I'll see no pressing need to year 1 it, let alone day 1.
Re: Sorry, But There Are "Currently No Plans" For A Unicorn Overlord Sequel Or DLC
@FIS-PODCAST On my run, my two favorite squads were one with a Wizard alone on the front line with high evasion to capitalize on his magick counter ability, and another squad that had a front line of three shield and crossbow range units in front of a Prince. I felt like there were quite a few ways to make unique builds and I definitely had units that I would have liked to test out more. If I played again, I would abandon most story based characters and really focus on my own unit creation, because those made for the most interesting groups. I do wish that I could play in a way that allowed me to select which continent I started on so I could access those late game units early.
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
It comes down to trust. I trust that Steam will continue to allow me to download my titles. I trust that I can play any of my games on any machine that I download Steam to, no matter how many times that I upgrade. At some point, the convenience of digital games from Steam, the inability to resell PC games due to CD keys, and the trust in Steam caused PC to go all digital.
Nintendo likes to make me rebuy their games as many times as they can. Their games hold a greater resale value, and often get priced as collectors items down the line, so they're harder to get a hold of. Their online storefronts shut down. Pretty much everything Nintendo does is the opposite of what drove PC gaming to an all digital platform.
Re: Surprise! LEGO Animal Crossing Sets Are Actually Happening
Honestly, based on that animation, I'd be more excited if this crossover was the next Switch game.
Re: Kingdom Eighties Gives Micro-Strategy A Nostalgic Twist On Switch This Month
@PinderSchloss Considering the first in this series was a medieval/fantasy setting, it's really hard to say they're not moving in a more creative direction. It's also cynical to think they're choosing this setting because it's "commercially viable," instead of appreciating that they may be working from those same cultural touchpoints as Stranger Things, or even that it's okay for them to enjoy Stranger Things and want to work within that setting (without having access to the IP). It's not like there's a ton of these games out there.
It's not like this has reached the levels of say, zombies, of last generation.
Re: Kingdom Eighties Gives Micro-Strategy A Nostalgic Twist On Switch This Month
@PinderSchloss So now that Stranger Things has done it, no one else is allowed to play with those cultural touch points. Got it.
Wrap it up boys and girls. No more DnD. No more kids on bikes. I don't care what medium you want to do it in, TV did it 7 years ago and we're done!
Re: Kingdom Eighties Gives Micro-Strategy A Nostalgic Twist On Switch This Month
@PinderSchloss Come on Stranger Things, I mean you guys are clearly talented, but those kids on bikes and that color scheme? You could probably create something more distinctly your own instead of copying E.T.
Re: Soapbox: What Do You Do When Nintendo Ticks Off Your ENTIRE Most-Wanted List?
You start wishing for the unknown. I'm so very tired of sequels. As I've been revisiting, refurbishing, modding, and just generally tinkering with a Wii U that I recently picked up, and repairing an old 3DS, I'm realizing how boring and sterile this current generation of consoles is. The sheer fact that I'm reverting to old hardware to enjoy Wii/DS to Wii U/3DS content in my game room, as someone who leans heavily into emulation otherwise, is a testament to that era's creativity.
I want new ideas and new experiences that make me excited to play. I want new genres. I want new ways to interface with games. Right now, all I can really feel excited for is VR, which has been progressing and advancing at a snails pace so far.
Re: 'Hatch Tales' Release Date Finally Revealed Six Years On
This was my lesson on not using Kickstarter for video games. Board games are fine, but game development can also just be like this. That said, I backed a cute little Banjoo Kazooie-esque duo platforming editor during a time when I was excited about Mario Maker. All of the delay was then to focus on changing those elements. Plus, man, that new character design. A baby chick using a worm? That's funny but also has some sort of inherent logic. A flightless hawk with a chain? That makes no sense.
Re: Sonic Superstars' New Multiplayer Battle Mode Detailed By SEGA
I have nostalgia for an era (largely N64) when lots of games had some sort of unrelated local multiplayer jammed in alongside their single player content. It resulted in a lot of unique experiences, even if they were just one off rentals for a weekend. Games like Donkey Kong 64 and Jet Force Gemini come to mind.
Re: Pokémon Fans Beg TPC For Pokémon Pinball Revival As Sequel Turns 20
Better yet, partner with Stern and give us some real Pokemon Pinball.
Re: Memory Pak: Making Contact With The "Ungoogleable" Game I Couldn't Quite Remember
@Twilite9 Avenging Spirit? 4 character options, each very different, one's a ninja. Side scrolling. Best I've got.
Re: Review: Warhammer 40,000: Boltgun - Bold, Bleak, And Bewildering Boomer Ballistics
@NeonPizza Don't correct them. It just makes us sound more old and plays into their joke. Just pretend that its because the guns went boom a lot.
Re: The Next Two Pokémon Squishmallows Have Been Announced
Pikachu probably pays for the manufacturing run.
Re: Part Two Of The Wonderful 101: Remastered's Free Stretch-Goal DLC Is Available Now
@Cashews Kickstarter does amazing things for the board game scene. I've backed dozens of board games and have never been burned. It allows individuals or small teams to pitch a game that would have never found a publisher and get their manufacturing costs covered. Typically, those games are designed and play tested already and can be presented very much as it will be released and have a clear timeline for production.
Video game Kickstarters tend to just be asking for money based on a concept and a timeline that's about 3 years off. So they're asking for payroll. And if the Kickstarter money runs out before the payroll does, oh well, guess we can't make it after all.
So that's my big question for any Kickstarter project. Are you asking for payroll or manufacturing cost?
Re: Retro-Inspired FPS Warhammer 40,000: Boltgun Shoots Onto Switch Next Month
@SonOfDracula I would encourage you to reread the comment exchange you have had with Wheatly. They guy shared his negative (and valid) experience with a lot of games in the franchise. You and others shared your positive (and valid) experience with some games in the franchise. But the discussion turned with your comment, when you made it personal. You described his pretty mild comment as a "hill" he was trying to die on. When he replied that he "wasn't that bothered," which is fair since it really seemed like an extreme response to a mild criticism about Games Workshop and its distribution of the franchise, you started in on him for "oh you must be bothered since you replied to me! gotcha!"
I say this as an outside observer who hates seeing comment sections fall apart like this for no reason. The discussion turned when you made it personal. If that last sentence never happened, you all could have expressed your likes and dislikes and moved on. The worst part is, you both probably agree with the premise "I'd love to see a truly awesome Warhammer game with a big budget and a AAA studio that loves the source material." And you'd probably have fun playing the tabletop together, or talking about the books if you were in person. But its the internet, so we talk to each other like that? I don't get it.
Re: Poll: What's The Best Indiana Jones Game? Rate Your Favourites For Our Upcoming Ranking
Indiana Jones: The Pinball Adventure (Pinball)
Re: Poll: Do You Want Weapon Degradation To Return In Zelda: Tears Of The Kingdom?
The durability drives exploration and creative gameplay, end stop. BotW was at its best when you had very minimal weaponry, and instead had to use your tools and environment creatively. Those were the moments where you asked "Can I do this?" and the game almost always said "Why yes, you can!"
But people need to shift their thinking on what the weapons are. They're much more akin to the limited ammunition in a survival game than the weapons themselves. You always have access to the specific fighting styles, you just need the ammunition to use them. Going back to The Legend of Zelda, it was the same: you needed your heart ammunition to fire your weapon and if the weapon "broke," it was far less powerful.
Re: Poll: What's The Best Simpsons Game?
The best Simpsons "game?"
Simpsons Pinball Party (Stern 2003). That's a great table. It still counts as a video game, since you can play an awesome version of it on VPX.
https://www.youtube.com/watch?v=qaeA9h0gXB0
Re: The Super Mario Bros. Movie Teaser Trailer Is Finally Here
I almost wish you all would have gotten exactly what you wanted and we'd have to listen to a full script voiced by Martinet's Mario until our ears bled.
Re: It Takes Two Switch Physical Version Appears To Require A Download
Just a heads up, this game is absolutely fantastic. It's especially good if you're looking to play a game with a partner that isn't a big gamer. You'll both get a lot of fun out of it.
Re: Mini Review: Lost In Play - A Fantastic Adventure Game That Cleverly Sidesteps Genre Pitfalls
@N64-ROX My top three are Sam and Max, Full Throttle, and Grim Fandango.
Re: Every Game From The Wholesome Direct 2022 Coming To Switch
@Deljo A bunch of these look great for my daughters 5 and 8. It's okay for things to not be made for you (or me). They can still matter.
Re: Cosy Hotel Sim 'Bear And Breakfast' Swipes Summer Switch Release
@LokiKatze Hi subtitle, I'm dad.
Re: Poll: What's The Best James Bond Game?
The best game doesn't fit the list criteria.
https://pinside.com/pinball/machine/goldeneye
Otherwise, Goldeneye on the 64 was pretty underwhelming for people that were playing PC shooters at the time.
Re: Japanese Charts: The Nintendo Switch Continues To Dominate The Top Ten
@Sonos No, the original and OLED model will look identical on your TV screen.
Re: Nintendo Adds Super Mario World And Super Punch-Out!! Switch Online Special Versions
@Angelic_Lapras_King Ah yes, because we didn't scour magazines or, later, the early internet for hours on end looking for cheat codes. I certainly didn't beg my mom for a game genie.
Most kids didn't actually beat the games they had, but they had those level select and unlimited lives codes on hand for sure. Heck, in the 90s before GameSages/SegaSages was absorbed by IGN, it was getting as much or more monthly traffic than them. Early gaming sites were cheat codes first, everything else second.