One rumoured game that did end up getting announced at the latest Nintendo Direct was the EA Originals title It Takes Two.
This award-winning co-op platform adventure takes two friends on a crazy adventure across a huge variety of gameplay challenges. You can also invite a buddy to join you with the free Friend's Pass trial.
Unfortunately, if you are planning on picking up a physical copy of the game it appears you'll need to download at least part of the game. A cartridge is expected to be included, as there's no mention of a download code.
According to Nintendo's website, the digital version of the game will require at least 9.5 GB of free space. There are also some fine print messages mentioning another download requirement, and how the Friend's Pass requires installation of a free trial - this could also apply to the physical version.
Game requires download of at least 3.5GB. microSD card recommended (sold separately). Storage requirements may change, visit http://help.ea.com/it-takes-two for details.
*Friend’s Pass requires installation of the Friend’s Pass Free Trial and applicable platform account. Online play requires a friend on the same platform. One user must own the full game in order for the co-op player to play the full game.
Nintendo Life has reached out to EA for comment. If we hear anything back, we'll update this post.
Comments 43
Well here comes the physical obsessed. With the news of the handling of the 3ds and Wii U eshop I still find it difficult to advocate for a full physical collection when Nintendo has stated you’d be able to redownload your items for the foreseeable future even after store closure. The only thing I would complain about is man I’m split among 2 sd cards already. Why can’t Nintendo just add hard drive support to the usb ports on the dock.
You know, wile this sucks, it’s definitely better then cloud by a mile.
Really, it kinda defeats the point of having a physical release if it's data incomplete.
All this really grants you is the means to sell the game later, once you're done playing it.
It could just be the online portion requires a download…
@Snatcher better than Kingdom Hearts Trash Edition lol.
But Resident Evil cloud versions make sense, the games couldn't run natively on Switch anyway.
@anoyonmus at least re makes sense like you said. Kingdom hearts tho, could have totally run on the switch.
@Snatcher yeah RE can't run on Switch so its cloud. I'm not happy about it but I understand it can't run on Switch natively, especially Village because it was made for 9th gen consoles in mind and then they backported it to Xbox One and PS4 and those versions while not terrible, its very evident that it is downgraded as heck.
Kingdom Hearts was pure laziness imo though. I get KH3 couldn't run on Switch but 1.5 Remix and 2.5 Remix were on PS3. They should be able to run on Switch right? But no, lazy square made it a cloud version.
And Sifu is not even a cloud version. And so is It Takes Two. As scummy EA is towards the Switch, they haven't done any cloud versions yet so I at least kinda respect them for that.
actually Fatal Frame 4 Mask Of The Lunar Eclipse was rumored as well by someone named The Snitch.
I have posted that issue on Nintendo Switch thread.
No point in buying it then
@Snatcher
You have PS5, right?
Will you consider this game on PS5?
@Anti-Matter Yes, I played this on a series X so I can only imagine how well this would run. Definitely play it with a local friend.
@anoyonmus This is vary true.
This game looked so blurry in the direct, maybe on portable mode doesn't look that bad.
@Snatcher Agreed! I love ur profile picture btw.
I’ll probably still get the physical just in case me and my buddy aren’t enjoying it.
Would be a nice gift for my niece too once I’m done with it.
Stupid EA does something stupid. Colour me shocked.
Just a heads up, this game is absolutely fantastic. It's especially good if you're looking to play a game with a partner that isn't a big gamer. You'll both get a lot of fun out of it.
You have to be online to play it anyway 🤷♂️
@fenlix Erm... No. 3D games usually looks blurry, muddy, and terrible only in handheld/undocked mode. It is due 720p resolution and Switch's processor power(it's not full). In docked/TV mode, however, there is better resolution - usually 900-1080p and Switch's processor works on full power. Sadly, it's normal for developers to forget about Nintendo Switch's undocked mode users. Even Nintendo forgetting about that. Look at how terrible Xenoblade 2 looks on Nintendo Switch in undocked mode. That's unacceptable!
Even though I have the PS4 version, I want 2 copies of the Switch version, since it supports local wireless play. But not at full price, I'll wait until it drops down to $20 or less..
@anoyonmus I absolutely think, Re could run on Switch like Wolfenstein 2. They just have to downgrade a bit. But Capcom seems to be too lazy for that. They only really care about Monster Hunter for the Switch crowd.
Not everybody are english native people so capitalizing titles is somtimes confusing for us...
@Nintendo4Sonic
They probably just dont have the confidence that the title would sell enough to justify the port costs.
Id not lazyness its just making calculated choices.
This sounds much like Starlink: Battle for Atlas. The file size isn't actually that big, but they cheaped out and bought the smaller Game Card. You most definitely don't need a microSD for 3.5gb.
For the people who claim that physical media is superior, nope, it's not perfect:
Neither physical or digital media are good for videogame preservation, the only option is piracy.
Will Nintendo Life review this game? I heard great things about it, but before I buy it I would need to know how it performs....
@Anti-Matter i have this on the ps5.. lovely game, playing it with my daughter... thoguht it looked quite horrible in the direct i'm afraid..
it has the same demo/friend mode btw as the switch will have...
@victordamazio
"the only option is piracy."
NO.
I still support the physical games.
@Nintendo4Sonic it can’t. Village can’t run on Switch and apparently Capcom tried to get RE7 on Switch natively, but it didn’t run so hot so cloud was the only option.
It's not released yet and they can't put DayOne download on it first???
@victordamazio For the people who claim that physical media is superior, nope, it's not perfect:
@victordamazio It can be lost, broken or stolen.
That can happen to anything.
@victordamazio Even if you take care of it, it does not last forever, cartridges and discs will someday stop working.
That goes for anything including your own human body.
@victordamazio Recent discs are not made to last, made with cheap plastic.
These aren't disc they are Solid state memory chips. Where did you get cheap plastic at.
@victordamazio Preserving the software means nothing without the hardware to run it, many classic consoles and computers are breaking down and can't be fixed, while modern consoles are much more fragile not all consoles can have those clones.
There are plenty of outfits that are doing their part to keep relics up to date and working. Your pessimistic views are really showing here.
@victordamazio It takes space, not everyone can have shelves full of games, imagine arcades, most people can't have them at home.
Physical owners already plan for this why else would they be getting Physical options.
@victordamazio Older games can have physical copies around, but they may cost a fortune, maybe even more than a new current gen console, in recent years, videogame collecting became a very expensive hobby.
If you didn't buy them when released you expect them to loose value? Values of used/old/collector's games are based on supply and demand for them. Some are less then others here.
@victordamazio And most important, in many cases nowadays, physical media is just a fancy digital purchase, you still need to make a download to play the good or complete version of the game, get DLC, play online, or just play at all, many games require internet and servers working even if you buy physical.
Clearly some delusional is going on here. DLC always require download. Switch doesn't require Online play to work. Even Digital when downloaded doesn't require Online Presence to work.
@victordamazio Neither physical or digital media are good for videogame preservation, the only option is piracy.
And tell that to the Developers whom took years to create the game and get nothing in return for it. Digital is the one at disadvantage for preservation since there is no Physical medium that will store it long-term and if the Digital data is lost on the Console Switch then it's gone since that requires the original account holder to access that data and redownload.
@SwitchForce That goes for anything including your own human body.
Physical games have a shelf life of 50 years, while copyright lasts 95 years, it means that without people illegally sharing games on the internet, many games would become lost media, while most of them are not doing this for preservation, they just want free games, it's a good side effect.
@SwitchForce These aren't disc they are Solid state memory chips. Where did you get cheap plastic at.
I wasn't talking about the Switch carts, I was talking about other consoles that still use Blu-Rays, one guy that fixes my stuff, showed me an Xbox One disc that was totally bent, and he claimed it was already like this when the box was opened the first time, and he explained how everything nowadays is made with cheap plastic not made to last.
@SwitchForce There are plenty of outfits that are doing their part to keep relics up to date and working. Your pessimistic views are really showing here.
Since everything one day stops working, it means that even if the carts survive, the console that runs them may not, while some consoles have clones, some don't, like the Nintendo 64, N64 clones are just emulator boxes, not actual reproductions of the real N64 hardware.
@SwitchForce Physical owners already plan for this why else would they be getting Physical options. If you didn't buy them when released you expect them to loose value? Values of used/old/collector's games are based on supply and demand for them. Some are less then others here.
About the space and the prices, just because what you say it's true, it doesn't mean there's no problem, videogame collecting became expensive, meaning that to play many classic games, you either pay a fortune for them, or hope for a rerelease that may never come, or you pirate them, and even the people who love physical media can't just have a bunch of arcade games at home.
@SwitchForce Clearly some delusional is going on here. DLC always require download. Switch doesn't require Online play to work. Even Digital when downloaded doesn't require Online Presence to work.
It's true that DLC by definition is something that you can only get by downloading, unless your physical media has it included, but my point stands, if stores close, if servers close, if internet goes down, you can't but the DLC or download the DLC you bought, without DLC, you won't have the complete experience despite having a physical media.
As for games requiring internet, again, I wasn't talking about just the Switch, but if the servers close, even if you downloaded the complete version of the Switch games when servers were on, what about the people who got the physical game after the servers were closed? They get a paperweight.
@SwitchForce And tell that to the Developers whom took years to create the game and get nothing in return for it. Digital is the one at disadvantage for preservation since there is no Physical medium that will store it long-term and if the Digital data is lost on the Console Switch then it's gone since that requires the original account holder to access that data and redownload.
And again, the videogame industry is terrible in preserving their past, the defense for longer and tighter copyright laws is just "Think of the artists who worked hard and won't get paid", this is a motte and bailey because not only artists are not paid properly, the money goes to companies that can profit from their work even after they died, but tighter copyright laws are screwing entertainment and creativity, and also causing lost media thanks to so many things that you can't share, but if you don't, no one will be able to get them, and maybe even all the copies will disappear.
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My whole point is that while physical games still have a lot of advantages over digital games, they aren't this godsend that people claim it is, and when talking about preserving videogames for future generations, the only good option is piracy.
@victordamazio My whole point is that while physical games still have a lot of advantages over digital games, they aren't this godsend that people claim it is, and when talking about preserving videogames for future generations, the only good option is piracy.
That's about the worst form of compensation for the Developers. If that is the best one can offer to those Developers that is a sad day for all Older games.
@SwitchForce Like I said, while I buy a lot of games to help not only the developers, but the industry as a whole, again, this whole argument of "Don't pirate, support artists and developers" is a motte and bailey since most of the money goes to companies that can profit from the work made by people who longer work with them or even died, and many classic games are not being sold anymore, meaning that buying used copies or pirating means $0 for the developers regardless.
And this could be solved if videogame companies acted more like Hollywood when preserving their past, who constantly provide us official DVDs and Blu-Rays of their older movies and not just because they want preservation but because it's good for their pockets.
@victordamazio Video games are luxury, not necessity. Developers forbid anyone to pirate their games and there is nothing that can justify piracy, simply because without paying for it, we can't play it. My point is, there is no need to justify piracy at all..
I bought a 128GB SD card with my Switch.
Uh-oh, then I bought a 512GB card.
Then I imported a 1TB card as soon as it went on sale.
Come on 2TB card!!!
@Miu Nope, if copyright in USA lasts 95 years, while physical copies of videogames only last 50, sharing old videogames on the internet that were never rereleased for archival purposes should be classified as fair use, sure, most people would only share and download them to get free games instead of caring for preservation, but still.
Plus, a big reason so many games never came back is licensing issues, GoldenEye took so many years to come back because it's based on a movie and rereleasing the game requires renewing the license, if you make a game based on a movie/show/comic/etc., then the license expired, 30 years later, you should still be allowed to sell that game unchanged, you just can't make another game, while copyright laws are a mess, here, there's no need to change them, videogame companies should just ask the same licensing contract Hollywood studios use.
@DTfeartheBEARD Not sure about this but I think the friend's pass will allow local wireless option without needing a 2nd purchase. I am buying it for the first time to co-op with my wife on her lite if that is the case. Has potential to be our next Overcooked!
@anoyonmus I give props to EA as well. They gave us proper ports of Lost in Random, NFS, PvZ and Apex Legends. I supported and spent money on those titles and will be doing the same with this game but will wait for a small discount on the eshop.
@Octane_st1m That mabey true. I double dip on games that support local wireless play anyway, so the friends pass means nothing to me. If you have a Series X or PS5, I suggest playing It Takes Two on one of those consoles. For higher resolution and smooth 60fps performance with split screen. You and your wife should have fun with this game. My girlfriend and I enjoyed playing this and overcooked together.
@Ocaz "The foreseeable future" means nothing to me. That could be 10 years, 5 years, 3 years, or less for all we know. What Nintendo should have said is that you'll be able to redownload digital purchases for as long as Nintendo exists as a company. That's really the only pro-consumer way forward when it comes to digital purchases. If Nintendo is still around in, say, 50 years, my grandchildren should have the ability to redownload games onto the antique 3DS and Wii U I passed down to them.
@InJeffable yeah that is thinking way too far ahead. Your grandkids could easily just use a 2070 smartphone at the time to emulate everything after Nintendo is dust. For the next 3-5 years just look out for when they say the servers will be terminated entirely. External storage exists for this purpose. You can keep your console going if you grab some extra modules. But really your case is a small minority of the player base. It’s just a very vocal minority. After completing a game lots of players will rarely come back to it.
@Ocaz I definitely get what you're saying. For me, it's the principle of the matter. If I own a digital good, I should ideally have permanent access to it as long as the company that provided it still exists. I've already experienced the total, uncompensated loss of one digital good I purchased on Google Play, and we basically just got started as a society with this whole digital purchase landscape. That's not good. These companies need to do better. I'd even go as far as saying that they're effectively stealing purchased goods from their customers by eventually removing accessibility without compensation.
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