If you're planning on picking up digital copies of Pokémon Legends: Arceus or Pokémon Brilliant Diamond and Shining Pearl you might be curious to know how much space you'll need to allocate for all of these games on your Nintendo Switch.
For anyone planning on grabbing all three - the system's internal memory simply won't cut it. According to information from the North America eShop, the Diamond and Pearl remakes will require 10GB each (so, 20GB if you buy both), and Legends will be a bit bigger in size - at around 13GB.
In contrast, the Pokémon Sword and Shield base games on the eShop are listed as 12.4GB in size, and the Pokémon Let's Go games requires 4.2GB of free space.
The file size of Brilliant Diamond and Shining Pearl is also likely to increase, with the official game site and a new trailer referencing a launch update, and how it may be required to access "some" features and content. Will you be picking up digital copies of the new Pokémon? Leave a comment down below.
Comments 24
I'm very shocked at BDSP size!?
I was expecting something along the lines of Let's Go games.
@jamesthemagi : Let's Go is about the most vanilla main series game we have had since the original Gen I games. With BD/SP to include at least a few hundred more Pokémon, (and more sophisticated environments) the size isn't surprising, really.
What's more impressive though is that Legends: Arceus is only marginally larger in size (though the scope of its content remains to be seen).
Time to archive some games because my microSD Card is full yet again.
@Silly_G
In retrospective, 4.2GB seems too small, but for this title to not fit in an 8GB cartridge is... mystifying.
Considering BotW is 14.4GB, Legend Arceus seems about right.
However BDSP should be nowhere close the size of SwSh.
Consider that the original was less than 1GB.
@jamesthemagi : Nowhere close? BD/SP is likely to contain a comparable number of Pokémon to Sword/Shield (maybe even more) and have a similar amount of area that can be traversed (albeit from a bird's-eye perspective). 10.5GB isn't particularly surprising. In fact, I would have been worried if the game could have been squeezed onto a mere 8GB cartridge. While cut-scenes are rare, these will also occupy a large amount of space (relative to the rest of the game's assets) which could be responsible for inflating the overall size of the game.
And the original games were a LOT smaller than 1GB. Diamond/Pearl shipped on 64MB cartridges (with about 58MB of game data), while Platinum shipped on a 128MB cartridge (with about 99MB of game data).
All of my games except for Breath of the Wild are digital, but I'm really considering making an exception for one of these and getting it physical. I've been bored of Pokémon for the past few games, but I am getting a little excited for these remakes. Having a physical cart feels more substantial, more monumental than just another digital game in the library. Maybe I'm overthinking this 😑
Something tells me The Pokémon Company is forgetting to tell their developers to work on better file compression. No wonder graphics keep getting a sacrifice.
I guess Palkia is the Legendary Pokémon of space
I wish the Pokemon company was more closely tied with Nintendo because they have technology to optimize stuff like this and enhance graphics.
Lol people moaning about 10gb makes me laugh, guess they have never had an Xbox One or PS4 virtually every big release is 50gb+ now.
Usually file sizes rarely mean anything about the content of the game itself.
the file size for BDSP is so big because how else are they going to fit in all that bloom?
seriously tho they have way too much bloom applied. dawn's felt hat has bloom reflection for crying out loud.
as for ways they could have cut down size is they didn't need to model and render entire assets. since the game is at a fixed perspective you don't need to model what can't be seen. and judging from the file size they did not do this imo
@jamesthemagi You can't compare the filesize to the original at all. 2D lowres sprites vs 3D models with HD textures are two different worlds. It wouldn't surprise me if there is a single texture that in the remakes that takes more space than the whole original game.
Technically the games are nothing alike. Game design does not take space, tech does.
If I were to judge a game's content on its file size, then 13GB could be very impressive, it's close to BoTW's file size. I hope it's not misinformation then, it's open-world after all.
Brilliant Diamond or Shining Pearl's file size look bigger than I expected Maybe it has to do with the visual effects put in place.
😂HAA-HAAAAA!
THIS is why I buy Physical💾
@quinnyboy58 ikr i have a Xbox Series S and that puppy gets full with 3 games if you dont have a 4.5 tb external hdd like i have.
I wish they had a new starter Pokémon. Legends is supposed to be in the past.
Remakes..yawn.
Physical for me, as per usual, in spite of the news about a day-one patch. I like having a box on my shelf and it saves me from suffering the long wait my poor Internet connection imposes; 10 GB would take a couple of days at minimum.
Physical means being able to let my daughter borrow the game, and also trade in once we're both done
I’ll be buying physical this go round. Really can’t squish anything anything more into my SD card.
Meanwhile PC games push 100gb or more fairly commonly now. I see no reason to complain about these.
@quinnyboy58
Exactly.
Cold War on my PS5 is 164 gigs. And that’s without the campaign installed since I’ve already played through that.
@Silly_G
Told ya
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