Comments 220

Re: Poll: So, Will You Be Getting Mario Tennis Fever For Switch 2?

TerribleTerabytes

@Exerion76 This opinion will never make sense to me. "Mario" and "Budget Game" are rarely, if ever, in the same sentence. Disney does not provide budget options for theme park tickets. Apple doesn't sell budget ear buds. Both are considered to be premium items and are as such, priced accordingly. Mario is no different, he's Nintendo''s Mickey Mouse. People buy Mario games FOR Mario. And the reason why they keep setting Mario games at $60-$70 and even $80, is because Mario will sell extremely well at those prices. Expecting "budget games" from this franchise will always lead you to disappointment.

That being said of course, I will not be picking up this game because its single player content sucks and I have no interest in online play. But the price isn't the issue for me.

Re: Review: Mario Tennis Fever (Switch 2) - Slim For Singles, But An Addictive Core Gives It Online Legs

TerribleTerabytes

Yup, just as I thought. A bare bones single player campaign and an over reliance on online play with dumb, one note gimmicks thrown in to justify its existence. I'm sick and tired of Mario Sports games being so lazy. I truly haven't enjoyed Mario Sports games as a whole since the Gamecube, with the exception of Strikers Charged on the Wii. These spin offs just don't have the same depth or oomph as they used to.

Re: Talking Point: Nintendo Direct February Partner Predictions - What Do You Want To See?

TerribleTerabytes

If Clair Obscur Expedition 33 gets a port, I may just double dip. Already beat it on PC, but Sandfall is such a wonderful team that I'd want to buy it again even if it's just to support their future endeavors.

I'm not into Souls games but I'm willing to hear out what Duskbloods has to offer. Supporting Nintendo exclusives is a huge deal for me.

And Metaphor ReFantazio was fun for a bit on PC, but i never got too far. I missed the vibe of Persona. But I'm willing to give it another go on a more convenient console.

@Waluigi451 Dude, for real. I love Persona 5 to death but I am so SICK of Persona 5. The worst part? I can't even buy Persona 6 on launch because they'll just come out with an updated edition years down the line with no upgrade path for vanilla version players. It's a waste of money. After getting burned with SMTV Vengeance, I won't be buying Day 1 Atlus games ever again. I don't trust them and refuse to support this archaic business model.

Re: Round Up: The Final Previews Are In For Mario Tennis Fever

TerribleTerabytes

This is definitely a wait and see situation for me. I absolutely loathed Mario Tennis Aces and Golf Super Rush. Especially the former which I felt had a lot of unfair elements to it that made me rage quit the single player campaign and online wasnt much better. Both games also severely lacked content and felt half baked. I won't be burned a third time on blind faith alone.

Re: Metroid Prime 4: Beyond Sales Have Got Off To A Slow Start

TerribleTerabytes

@hcfwesker Would you believe me if I told you I still get lost? Right now I'm nowhere near Myles and he only gave general guidance, not specifically what to do. Last I left off, I stopped for the night because I kept going in circles with Vi-O-La. It's not so much "where" its "how". I just don't see the cues the game presents and I'm not well versed enough in Metroid to where I go "Oh, obviously the game wants you to do this, that's normal for the series." Unlike say Zelda, where a cracked rock might cue me in on a way to progress.

Mock me if you want, But I think this actually illustrates the discrepancy between fans of the series and the casuals and the challenge Nintendo faces when making these games.

Re: Metroid Prime 4: Beyond Sales Have Got Off To A Slow Start

TerribleTerabytes

@MetroidPrime64 You seem like a hardcore Metroid fan based off of your pfp. I'm just a casual fan, I've only played Super Metroid, Dread and a little of Prime 3. (I'm a bit all over the place, I know.)

I've played Metroid Prime 4 for a few hours, I just got the Vi-O-La bike. And I think the game is...good? Visuals are absolutely gorgeous and I love the mouse controls for Switch 2.

My one critique is the save system, you can't just save at any point. It feels so archaic to not just be able to save whenever I want to. And there isn't a lot of indication as to how to progress, I wish there was a sort of hint system or objective tracker. The direction feels very unclear. But those are my only personal complaints thus far.

Why is this game seen as a disappointment to hardcore Metroid fans?

Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations

TerribleTerabytes

@Nalverus Believe it or not, I actually read through your whole comment to hear your point out.

Item distribution has always been random and unfair. Staying back to get better items or optimizing the track to know when to strike with a certain item is not new to the series whatsoever. The reason why you're struggling with it is because you're probably not using the advanced movement system. Getting good at World requires you to learn how the to trick effectively to give yourself a good enough lead to where items can't stop you. (Most of the time, it's still Mario Kart after all.)

And that's what the Open world is for. Giving you a huge sandbox to play around with movement tech and practicing your tricks and course shortcuts by driving around freely and doing challenges. The Wall riding challenges in particular made me good at wall riding and helped me in races. Everything you learn by doing in free roam can directly applied to online racing, which makes you a better player.

That and the Missions are fun and when you need a break from all of the hectic racing, you can drive around to your hearts content and vibe to the immaculate 200+ song soundtrack.

Mario Kart World is as hectic and party friendly as its always been. There's nothing stopping you from firing up four player splitscreen and giving everyone a controller. The core of Mario Kart is still there. If anything, they don't go far enough with the Open World because I was hoping "drive anywhere" meant figuring out optimal routes between tracks by driving wherever you wanted.

The problem is that it actually tried to do something different instead of just being Mario Kart 8.1. Which unfortunately, I think where comments like yours comes from. You're not enjoying it because you're playing with old tactics instead of learning and trying new ones. Personally, after a decade of being burned out on Mario Kart 8, I'm very happy to have a new game that introduces something that actually asks more of you than just drifting and spamming the trick button.

Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations

TerribleTerabytes

@Not_Soos Nah. Mario Kart is as addicting and fun as ever. The new trick system and rail grinding give the game way more depth than previous entries and the open world is just icing on the cake. I think the open world could stand to offer better rewards than just stickers but exploring it is still fun, allows you to practice routes and is a great way to chill out after hectic races. And Knockout Tour is a fantastic addition.

Sonic Racing on the other hand is fun and offers great novelties but isn't nearly as well designed as MKW. It's a great arcade racer but it simply can't compete. The sales numbers are evidence of that.

Re: Japanese Charts: Final Fantasy VII Remake Intergrade Emerges Victorious In A Quiet Week

TerribleTerabytes

This is my first Final Fantasy. I've seen bits and pieces of the series over the years but due to it being a mostly Playstation-based series, I kind of skipped over it in favor of games like Dragon Quest and Xenoblade.

And I have to say...it's really, REALLY good. I'm digging the setting, the camaraderie of Avalanche, the visuals are SO clean and the MUSIC is SO good. I'm hooked and locked in. Currently in Chapter 7.

As for the quality of the Switch 2 port. I am absolutely floored. This game is gorgeous and while the 30 fps is a bit of a bummer, it's a rock solid 30fps and the game's graphics engine lends itself really well to it. It's stunning in docked mode and even more impressive in handheld mode with DLSS. I truly feel the technical jump from Switch 1 to Switch 2 here. Frame rate aside, this port does NOT feel compromised at all, it feels like a complete experience and does the game justice. It truly feels like a PS4 Pro game in my hands.

I do hope they find a way to support a 40 fps performance mode because that would be an excellent boost to pump it up just a bit more.

EDIT: ALSO It's only $40 which is what convinced me to impulse buy it. I'm stunned a game of this fidelity costs as much as a retail 3DS game. I also got the early purchase edition which includes a copy of the original FF7. I don't think I'll play it any time soon but that felt like such a good deal. Very pro consumer. Props to Square Enix on this one, for real.