Comments 306

Re: Editorial: Nintendo and Virtual Reality Aren't a Good Fit in 2016

SuperWiiU

@Kirk Listen, the Rift is not a console-like device. It's just the monitor. A lot of people interested in the Rift already have the console, the controllers, the works. They just need the monitor/TV. And at lot of people don't like to be forced to buy a controller and other periperals along with their TV, especially when they already own those or just don't want them(on a side note: the PS4 and 360 controllers are actually preferred by most gamers over the X1 one). And the Rift isn't the only TV available either. Optionally selling those along with it is fine, but forcing it on every single costumer is just backstabbing their supporters. If they want to make it a self-sustaining platform, they can just release an add-on(like the touch controllers thankfully are now) or a seperate release. It will always work as a device for the PC, and a lot of people don't want the other platform-based BS forced down their throat. Facebook may have their own ideas for it, but most of the early adapters aren't interested.

Re: Editorial: Nintendo and Virtual Reality Aren't a Good Fit in 2016

SuperWiiU

@Kirk Just because some people need/like a new controller and some of the other unnecessary Rift extra's, doesn't mean they should be forced on all costumers. An optional barebones kit could've saved easily over 150 dollars(including shipping). Most of the early adopters already have a Rift compatible PC. My PC isn't a up-to-date 2016 monster PC, but was still fully compatible with the Rift requirements, so the only cost was the Rift. But I just want the glasses and cables, the other stuff is garbage to me.

Re: Editorial: Nintendo and Virtual Reality Aren't a Good Fit in 2016

SuperWiiU

"focused on glasses that could make 2D images appear 3D (which is sort of how Google Cardboard works) ". No, it isn't, Google Cardboard displays two 2D scenes, one on the left and one on the right side of the screen(with lenses to increase the screen size for our eyes) to give a 3D effect, with headmovement detection from motion sensors moving the camera's inside the apps/games , just like all of the other VR headsets.

Re: Review: Xenoblade Chronicles X (Wii U)

SuperWiiU

So, November sucked for Nintendo releases(in Europe), but December will be great.

I have the LE pre-ordered, but I won't be playing it anytime soon as I've yet to play the first XC. But I don't want to cancel the LE as it's already sold out in most shops.