StuartGipp

StuartGipp

Hello. I like every videogame.

Comments 127

Re: Review: Serious Sam Collection - Two-Thirds Enormous Fun, One-Third Crushing Disappointment

StuartGipp

@Yodalovesu It's a weird one because "unplayable" changes its context for the round-up at the end, but you're right, I should have used a different word. It's playable in that it runs, you can play it, but - you know - it barely skirts tolerable, which isn't good enough.

@JayJ I am aware of the performance mode and my time spent with the game was spent using it. Game runs even worse when you don't use it. It's a poor job on SS3.

Re: Review: Transformers: Battlegrounds - Accessible Turn-Based Action That's For Noobs Only

StuartGipp

@SirWalrus The difficulty selection seems to only be available for replays/arcade, rather than the initial run of the campaign, which is where the bulk of players are likely to tune out/lose interest. If I'm mistaken re: difficulty I genuinely apologise, I booted the game up again and made a new save file to check this and cannot see anywhere on a first-run campaign that allows you to adjust the difficulty.

Re: Soapbox: 25 Years On, I Still Can't Get Into Yoshi's Island

StuartGipp

It's a brilliantly-designed and beautifully constructed game that is also the absolute opposite of breezy fun. There's no incentive to explore if you're not going for 100%, because all you're really going to find are 1-ups, which are hardly useful in a game this generous. Everything else is basically in service to get 100 points, which is a slog and a half.

I respect the hell out of it, it's brilliant. But I rarely play it anymore.

Re: Review: Ultracore - DICE's Lost 1994 Run And Gun Shooter Is Reborn On Switch

StuartGipp

I'm surprised to see the resistance to a traditional save feature. It would effectively have the same utility as a password, but be effortless rather than requiring referring to said code. We're not talking about save states here, we're talking about allowing a game save at the same points you are given a password.

Passwords aren't really a feature I look back on with any nostalgia. Someone said it "adds to the difficulty" - how? It adds to the tedium, that's for sure. The function is the same, and they updated other aspects of this title. Why not this one? Have I missed the mark? Do people actually like entering passwords?