@Fazermint Moralistic? If you mean the "kidnapping and enforced violence" bit, that's nothing more than a dark joke. No intention to moralise whatsoever!
@doctorhino Mileage may vary, naturally - it runs better in some areas than others, but it frontloads poor performance. For me it's pretty much a dealbreaker to offer three games and have one of them run as poorly as this. Patches, like I said, could fix it! And I hope they do.
@Yodalovesu It's a weird one because "unplayable" changes its context for the round-up at the end, but you're right, I should have used a different word. It's playable in that it runs, you can play it, but - you know - it barely skirts tolerable, which isn't good enough.
@JayJ I am aware of the performance mode and my time spent with the game was spent using it. Game runs even worse when you don't use it. It's a poor job on SS3.
@Flashlink99 I didn't trash the lack of difficulty so much as just observe that it has never been a game I'd personally consider super challenging. I also said that the multiple difficulty levels were a smart concession.
@SirWalrus The difficulty selection seems to only be available for replays/arcade, rather than the initial run of the campaign, which is where the bulk of players are likely to tune out/lose interest. If I'm mistaken re: difficulty I genuinely apologise, I booted the game up again and made a new save file to check this and cannot see anywhere on a first-run campaign that allows you to adjust the difficulty.
@noobish_hat The D-pad is superb, mate. Brilliant feel and insanely responsive.
Unless I'm mistaken, Wonderland Dizzy, Panic Dizzy, Go! Dizzy Go! and Mystery World Dizzy are technically "lost" games too, all from cancelled projects that got resurrected by Kickstarter, etc.
For what it's worth, I loved this game. As another commenter said, there are permanent upgrades hidden all over, requiring careful thought and platforming skill. I haven't tried the Switch port, but on PC this was excellent.
@BoFiS You might enjoy it more than I did. As I say, I found the central mechanic so finicky that it pretty much negated any joy I took in the rest of the game. Hopefully you will disagree and have a good time!
@FlameRunnerFast Hey, sorry about that. I didn't want to spoil the additional playable character, though I suppose it's a bit of a moot point so long after the game's initial bow!
@RainbowGazelle It's my error, and the explanation is convoluted - there's an unlockable costume in the game that gives you the appearance of [spoiler character] and my brain momentarily conflated this as an additional character rather than a costume. Sorry!
@Patendo It's unusually demanding and difficult from the start compared to its genre contemporaries. Front loaded difficulty can put people off games, hence my marking it out as a potential con.
It's a brilliantly-designed and beautifully constructed game that is also the absolute opposite of breezy fun. There's no incentive to explore if you're not going for 100%, because all you're really going to find are 1-ups, which are hardly useful in a game this generous. Everything else is basically in service to get 100 points, which is a slog and a half.
I respect the hell out of it, it's brilliant. But I rarely play it anymore.
@ShaiHulud Blazing Chrome is awesome, but it has a different feel to their earlier titles, and it's those titles I feel Panzer Paladin is more similar to!
All the same, he could have kept it in a cupboard or something instead of sitting on it. His body weight has likely caused damage in the range of thousands of dollars.
Just popping in to say it's super weird when people equate sexual content and violence like they're the same thing.
Not arguing in favour of censorship. I don't care about the anime tiddy in the anime tiddy game. It's just weird when people act like it's a hypocrisy to favour violence over sex. It's not a sliding scale.
Pre-ordered this, though the controller doesn't ship to the UK, oddly enough. If it gets announced for worldwide release I'll probably cancel and go with that.
@ThanosReXXX I can appreciate that perspective; it's definitely more authentic, but I will stand by it as an oddity for any re-release (or initial release for that matter). To include no kind of traditional save feature is going to be jarring for a lot of players. Then again, how many of said players are going look twice at Ultracore?
I'm surprised to see the resistance to a traditional save feature. It would effectively have the same utility as a password, but be effortless rather than requiring referring to said code. We're not talking about save states here, we're talking about allowing a game save at the same points you are given a password.
Passwords aren't really a feature I look back on with any nostalgia. Someone said it "adds to the difficulty" - how? It adds to the tedium, that's for sure. The function is the same, and they updated other aspects of this title. Why not this one? Have I missed the mark? Do people actually like entering passwords?
@fafonio Hi there, I just want to clarify something; the pics with the clean HUD are the ones I took myself from my own console. There are a few PR pics in the set too which, for some reason, have the blurrier, less impressive HUD.
@Frontiersmann Everything you gathered on that run; I should have made that clearer, sorry.
@Deltath I didn't intend to imply anything more than my failure to notice those ropes on the subscreen; I think it is unclear but I wanted to warn people because I can see them easily making the same mistake!
@YANDMAN I'd argue that if Cuphead counts so does Mechstermination Force, but it's not a big deal, really. Cuphead does have discrete run n' gun stages which MF doesn't.
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Re: Review: Monster Sanctuary - A Pokémon / Metroidvania Mashup For Number Lovers
@Fazermint Moralistic? If you mean the "kidnapping and enforced violence" bit, that's nothing more than a dark joke. No intention to moralise whatsoever!
Re: Review: Serious Sam Collection - Two-Thirds Enormous Fun, One-Third Crushing Disappointment
@doctorhino Mileage may vary, naturally - it runs better in some areas than others, but it frontloads poor performance. For me it's pretty much a dealbreaker to offer three games and have one of them run as poorly as this. Patches, like I said, could fix it! And I hope they do.
Re: Review: Serious Sam Collection - Two-Thirds Enormous Fun, One-Third Crushing Disappointment
@doctorhino I captured this myself, in docked mode : https://twitter.com/Stupacabra/status/1328831119819587584?s=19
Re: Review: Serious Sam Collection - Two-Thirds Enormous Fun, One-Third Crushing Disappointment
@Yodalovesu It's a weird one because "unplayable" changes its context for the round-up at the end, but you're right, I should have used a different word. It's playable in that it runs, you can play it, but - you know - it barely skirts tolerable, which isn't good enough.
@JayJ I am aware of the performance mode and my time spent with the game was spent using it. Game runs even worse when you don't use it. It's a poor job on SS3.
Re: Review: Chicken Police - Paint it RED! - No Fowl Play Here, This Is A Great Detective Adventure
@Cinaclov I reckon you're a chicken trying to throw me off the trail.
Re: Hacker Tears Apart Super Mario Game & Watch To Find Out What's Inside
NES nothing, I want the Game and Watch Galleries on there.
Re: Konami's Gradius II Blasts Its Way Onto The Switch eShop This Week
Not enough people praising this incredibly good shooter.
Gradius 2 absolutely rules.
Re: Two Of Grasshopper's Older Games Are Being Released On Switch Next Year
Yes please. Flower, Sun and Rain too, while you're at it.
Re: Review: No More Heroes 2: Desperate Struggle - A Confident Sequel And One Of Grasshopper's Best
@JMR_Alden Ah c'mon, that barely even counts.
Re: Review: Oddworld: New 'n' Tasty - A So-So Remake Of A Legendary Game
@Flashlink99 I didn't trash the lack of difficulty so much as just observe that it has never been a game I'd personally consider super challenging. I also said that the multiple difficulty levels were a smart concession.
Re: Review: Transformers: Battlegrounds - Accessible Turn-Based Action That's For Noobs Only
@SirWalrus The difficulty selection seems to only be available for replays/arcade, rather than the initial run of the campaign, which is where the bulk of players are likely to tune out/lose interest. If I'm mistaken re: difficulty I genuinely apologise, I booted the game up again and made a new save file to check this and cannot see anywhere on a first-run campaign that allows you to adjust the difficulty.
Re: Feature: Evercade's Latest Cart Is Offering A Vital Connection To Nintendo History
@HIGHscores85 Yep, I always forget that one. I know Treasure Island Dizzy is from Quattro Adventure.
Re: Feature: Evercade's Latest Cart Is Offering A Vital Connection To Nintendo History
@noobish_hat The D-pad is superb, mate. Brilliant feel and insanely responsive.
Unless I'm mistaken, Wonderland Dizzy, Panic Dizzy, Go! Dizzy Go! and Mystery World Dizzy are technically "lost" games too, all from cancelled projects that got resurrected by Kickstarter, etc.
Viva Evercade. Long may it live.
Re: Review: Supraland - A Playful Platformer With Squandered Potential
For what it's worth, I loved this game. As another commenter said, there are permanent upgrades hidden all over, requiring careful thought and platforming skill. I haven't tried the Switch port, but on PC this was excellent.
Re: Review: Horace - A Heart-Warming Nostalgia Trip And Must-Play Masterpiece
@Nabbit01 Not that I can recall, overtly or otherwise.
Re: Review: Horace - A Heart-Warming Nostalgia Trip And Must-Play Masterpiece
@gcunit For what it's worth, I completed my review before the interview feature dropped and I had no idea said feature existed until it went live.
Re: Review: Projection: First Light - A Brilliant Game Cruelly Betrayed By Poor Mechanics
@BoFiS You might enjoy it more than I did. As I say, I found the central mechanic so finicky that it pretty much negated any joy I took in the rest of the game. Hopefully you will disagree and have a good time!
Re: Soapbox: 10 Years On, Kirby's Epic Yarn Is Still The Pink Puffball's Finest Outing
I love every Kirby game, because Kirby is my friend.
Re: A Short Hike's Sales Have Been "Much Stronger" On Switch Compared To PC
Well deserved.
Re: Review: Ys Origin - An Awesomely Accessible And Amiable Action RPG
@FlameRunnerFast Hey, sorry about that. I didn't want to spoil the additional playable character, though I suppose it's a bit of a moot point so long after the game's initial bow!
Re: Feature: Jankenteam On Reviving Alex Kidd For A Whole New Generation Of Players
@Ratking That's right. It's truly sad that originality was killed by this, the first remake ever.
Re: Review: Super Punch Patrol - There's Plenty Of Rage On These Streets
@RainbowGazelle It's my error, and the explanation is convoluted - there's an unlockable costume in the game that gives you the appearance of [spoiler character] and my brain momentarily conflated this as an additional character rather than a costume. Sorry!
Re: Review: Adventures of Pip - An Interesting Social Message Undermind By Bland Action
Enjoyed this on PC personally. It's kind of generic in a sense, but I thought the stages were well-designed and I had fun with it.
Re: Rumour: Port Specialist Bringing High Profile Shooter To Nintendo Switch
@Alexzan Borderlands' humour gives me indigestion, so it's apt.
Re: Yes, There's A Handheld-Mode Workaround For Super Mario Galaxy's Spin Move On Switch
The motion controls in Galaxy were so wonderfully tactile that I'll never understand the complaints about them...
Re: Review: Gleamlight - An Appalling Bad Hollow Knight Clone
@zool I figure if the game boots and you can play it, it's probably earned at least one point.
Re: Review: Super Mario All-Stars - All That Glitters Isn't Necessarily Gold
@nessisonett Damn right.
I'd have given it a 9.
Re: Sega Still Working Out How To Share Sonic SXSW 2020 Announcements
It's not that hard to just tweet "Sonic is cancelled, no more Sonic"
Re: 13 More Games Have Just Been Confirmed For Sega's Astro City Mini Console
@noswitchbutidc yep, but the Mega Drive version is totally different to the arcade original.
Re: 13 More Games Have Just Been Confirmed For Sega's Astro City Mini Console
@gojiguy Two, in Cotton and Fantasy Zone. Though Fantasy Zone is unconventional as shmups go.
Lots of firsts here - arcade Shadow Dancer, ESWAT and Crack Down have never been re-released.
Re: Adam’s Venture: Origins Gets A Physical Switch Release Next Month, But We Wouldn't Bother
I would give a physical copy a 3/10 because it would be satisfying to throw it in a bin. Can't do that with digital.
Re: Review: Phoenotopia: Awakening - An Intelligently Crafted Metroidvania That Stands Out From The Crowd
@Patendo It's all good
Re: Review: Phoenotopia: Awakening - An Intelligently Crafted Metroidvania That Stands Out From The Crowd
@Patendo It's unusually demanding and difficult from the start compared to its genre contemporaries. Front loaded difficulty can put people off games, hence my marking it out as a potential con.
Re: Is The Legend of Zelda: Skyward Sword Taking To The Skies On Nintendo Switch?
I loved this game and I'm not sorry
Re: Soapbox: 25 Years On, I Still Can't Get Into Yoshi's Island
It's a brilliantly-designed and beautifully constructed game that is also the absolute opposite of breezy fun. There's no incentive to explore if you're not going for 100%, because all you're really going to find are 1-ups, which are hardly useful in a game this generous. Everything else is basically in service to get 100 points, which is a slog and a half.
I respect the hell out of it, it's brilliant. But I rarely play it anymore.
Re: Review: Panzer Paladin - A Joyfully Unpretentious And Exuberant Action Title
@ShaiHulud Blazing Chrome is awesome, but it has a different feel to their earlier titles, and it's those titles I feel Panzer Paladin is more similar to!
Re: UK Dad Has Been Sitting On The "Holy Grail" Of Pokémon Card Collections For 21 Years
All the same, he could have kept it in a cupboard or something instead of sitting on it. His body weight has likely caused damage in the range of thousands of dollars.
Re: Waifu Uncovered Temporarily Pulled From Japanese eShop Due To Explicit Scene
Just popping in to say it's super weird when people equate sexual content and violence like they're the same thing.
Not arguing in favour of censorship. I don't care about the anime tiddy in the anime tiddy game. It's just weird when people act like it's a hypocrisy to favour violence over sex. It's not a sliding scale.
Re: Has Nintendo's eShop Quality Control Hit A New Low With "Inappropriate" Stealth Game?
I hope it has motion controls
Re: You Can Now Pre-Order The Amazing SEGA Astro City Mini
Pre-ordered this, though the controller doesn't ship to the UK, oddly enough. If it gets announced for worldwide release I'll probably cancel and go with that.
Re: Review: Ultracore - DICE's Lost 1994 Run And Gun Shooter Is Reborn On Switch
@ThanosReXXX I can appreciate that perspective; it's definitely more authentic, but I will stand by it as an oddity for any re-release (or initial release for that matter). To include no kind of traditional save feature is going to be jarring for a lot of players. Then again, how many of said players are going look twice at Ultracore?
Re: Review: Ultracore - DICE's Lost 1994 Run And Gun Shooter Is Reborn On Switch
I'm surprised to see the resistance to a traditional save feature. It would effectively have the same utility as a password, but be effortless rather than requiring referring to said code. We're not talking about save states here, we're talking about allowing a game save at the same points you are given a password.
Passwords aren't really a feature I look back on with any nostalgia. Someone said it "adds to the difficulty" - how? It adds to the tedium, that's for sure. The function is the same, and they updated other aspects of this title. Why not this one? Have I missed the mark? Do people actually like entering passwords?
Re: Review: Star Wars Episode I: Racer - This N64 Cult Classic Doesn't Quite Make The Podium In 2020
@fafonio Hi there, I just want to clarify something; the pics with the clean HUD are the ones I took myself from my own console. There are a few PR pics in the set too which, for some reason, have the blurrier, less impressive HUD.
Re: Mini Review: Behold The Kickmen - A Gloriously Silly Take On The Beautiful Game
The title alone makes me smile every time I see it.
Re: Billy Mitchell's Donkey Kong And Pac-Man Scores Are Reinstated By Guinness World Records
STAY WINNING BIG BILLY!!!
Re: Review: Demon's Tier+ - A Pacy Roguelite Which Comes Alive With Two Players
@Frontiersmann Everything you gathered on that run; I should have made that clearer, sorry.
@Deltath I didn't intend to imply anything more than my failure to notice those ropes on the subscreen; I think it is unclear but I wanted to warn people because I can see them easily making the same mistake!
Re: The LEGO Mario Set Has Introduced A Brand New Mushroom Kingdom Character
Let me just get this out of the way:
OK boomer
Re: Feature: Best Nintendo Switch Run And Gun Games
@YANDMAN I'd argue that if Cuphead counts so does Mechstermination Force, but it's not a big deal, really. Cuphead does have discrete run n' gun stages which MF doesn't.
Re: Feature: Best Nintendo Switch Run And Gun Games
Mechstermination Force, my dudes
Re: Review: Skelattack - A Likeable Platformer Suffering From A Bit Of An Identity Crisis
@Zeldafan79 Do Anniversary Collections count?