Comments 162

Re: FUSER Takes Its Cues From TikTok For Their New Music DLC

SkullDragr

I enjoyed it for a few days and then the fun wore off. The DLC reminds me of Rock Band back in the day. I was stupid and purchased track after track, "gotta have that song" at 2 bucks a pop. At least that was a whole song and allowed 4 people to play together, though. What your 2 and sometimes 3 bucks per track gets you on Fuser is an edited 30 seconds of a song to mix into others.

Re: Minecraft Beats Pokémon, Zelda And Animal Crossing To The Prize Of "World's Leading Fandom"

SkullDragr

I'm old. I have never played Minecraft and have no desire to. I hear kids talking about it all the time though so I'm not surprised. I am surprised that Fortnite isn't on there or Among Us which popped up like a storm this year. I use games as a getaway from my busy life and that getaway lasts about 15-20 minutes at a time. I like games I can get in and out of quick. Mario Kart, Smash, Splatoon, Chess, I just picked up Pokemon Snap and that's cute and fun. I hope as some of you say, Minecraft develops minds because I fear video games do the opposite for many kids if parents aren't the type to regulate their play and only use it as a treat after they've finished their studies.

Re: Random: Product Design Student Creates Switch Entirely Out Of Paper

SkullDragr

Ok, it's neat, it's like a paper mache mold. It's detailed. But it's nothing extremely inventive. When you said, all it plays is "Paper Mario", I thought for a moment it literally played that game and they chose it for the reason that the system is made of paper. If all the electronics were inserted and this paper replaced the plastic, I would say, bravo. But as it is, it's just a mold.

Re: Doom Eternal For Switch Will No Longer Receive A Physical Release

SkullDragr

@Mfreddy22 I am a digital only person, but I do like to test games out on physical before committing to digital. Others go physical only for more reasons than box art. Want to loan a game to a friend? Can't do it with digital. Want to sell the game? Can't do it with digital. Digital requires a large SD card to continue to store all the games. Physical carts are their own "SD Card" with only some data necessitating digital storage.

I know you know all of this, but it's 2:45am, I'm bored and my fingers wanted to exercise.

Re: Review: Fuser - A Flawed, Dorky And Often Brilliant Music Game

SkullDragr

@KateGray - true about the controls. I showed a friend who immediately snatched it from my hands only to say a few minutes later, it looks fun if I knew what the heck I was doing. I then had to stand there pointing at the TV showing him what to do when and what each button and control does. It took a while, but he's off and running now. I could imagine if I had to teach for the 4th or 5th time it would be annoying. I figure when a bunch of people are over and we're all drinking, having fun, others will learn from watching those who have played instead of me being the music professor.

Thanks for reviewing this game! I haven't seen it on many of the major review sites and I think it's fun enough to showcase. Listening to what others have uploaded inspires me to go back and try something new.

Re: Review: Fuser - A Flawed, Dorky And Often Brilliant Music Game

SkullDragr

@topher6490 Not to speak for her, but my take in what she means here is that where you score points (Campaign), it's all based on what you're told to do, such as drop a bass track, drop a vocal track, drop something from the 2000s, drop a country track, mute vocals, etc etc. You have to time it correctly on the downbeat or pickup and get a perfect, otherwise you're hit with lower points for a good or miss. It's not even trying to make anything that sounds like it fits, it's just doing something at an exact time. It's more sim management than actual music making for this, but the idea of the campaign is just one long tutorial to get you into freestyle. As I said above, what I think is annoying is the fact that songs are locked and only accessible by earning enough tokens to unlock or by achieving a certain level. Playing freestyle alone, you get zero XP, so you'll never level up. You must record a mix and upload to the Social network or Battle someone online orrrr, play the campaign, aka tutorial over and over and over. I found myself playing the first set of the first stage about a dozen times because it's the shortest of all and I can easily perfect it for the max of 500 xp. It takes about 2000 XP to level up. And you need to get to level 35 to unlock all the songs! It's crazy.

Re: Review: Fuser - A Flawed, Dorky And Often Brilliant Music Game

SkullDragr

I picked it up, it goes from good to great depending on how it's played. If you're sitting alone in your room, the novelty of mixing wears off pretty quick. If you're with friends or using it for party entertainment, it's outstanding. That's the freestyle mode. Battle (vs another) is weak and the campaign is just one long tutorial, more like a sim management tool (do this, drop this, mute this, etc) than making something enjoyable to listen to. It's really the only way that would work, that is until computers get smart enough to know what sounds good and what sounds like crap and the "crowd" can then actually rate you. The one annoying thing is that of the 100+ songs, about 50 of them are locked to start. Well, that's like most games, you may say. Yeah, but being that the campaign is so dull and that's one of the few ways to increase your XP to level up, it's painfully slow to unlock songs. Some songs require you to pay to unlock them (using credits you earn in game, not buy with real dollars) and that's a slow go in itself, but some others require you to be a Level 30 before they unlock. I'm a Level 7 4/6 of the way through the campaign, so it seems I would have to burn through the campaign a full two more times to achieve that level 30! You also get XP from sharing tracks on the Social network and by battling others, but it's a slow grind overall. It's definitely one of my "save this for friends" games, which isn't terrible, but I just wish it were more enjoyable alone.

*Also, the lag the author speaks of, it's a small "hiccup" in the game maybe 2-3 times per session. It's not throughout the entire track. If she's getting that, she needs to run the calibration tool to sync with her audio system. Just like Rock Band. Oddly though, there's a glitch that makes it stutter for a quarter second, long enough to miss a drop. I expect this to be resolved with a software patch.

Re: Review: Part Time UFO - A Game About Picking Things Up That You Won't Want To Put Down

SkullDragr

Cute, but the Switch tax is worse than the Apple tax. At one point, I had an Android phone and a iPhone and would be shocked to see things cheaper or even free on Android compared to the same app on iPhone. Now I see this for $3.99 on the App Store and $8.99 on the eShop?! I'm not the biggest fan of touch screen controls compared to physical controllers, but this isn't the type of game that would kill me to play touch screen. Smash, Zelda, Mario, etc etc yeah, no way. At $4.99, even $5.99, it's a maybe, but not $8.99.

Re: Talking Point: Does Nintendo Have A Refund Problem?

SkullDragr

I would love to see the day that I can resell my digital rights of a game to someone else. It would surely be simple to do and would lead to increased sales of digital copies of games. People now shy away from them for many reasons, one big one being that it is locked to you for forever.