After some slightly disappointing DLC, Fuser is back with a list of new and improved features that will be added to the game for all players in the 1.3 update, due some time in the next few weeks.
Here's the full list of changes promised:
Live Set Events – These new events add a competitive flair to the recurring in-game events. Live Sets will present a challenge to all FUSER DJs, including leaderboards and prizes for reaching score tiers.
Customizing Freestyle Co-Op – Players will now be able to adjust the number of rounds and the length of rounds for public Co-Op Freestyle sessions.
Hot Clips – Hot Clips is a powerful new creative tool, which allows DJs to preview a disc before dropping it onto the decks, effectively adding a fifth loop to their mixes.
Finding the Right Mix – The update makes it easier to browse mixes players have liked through their profiles, as well as new sorting functions, including alphabetical, most liked/viewed, and date created.
Share with the World – This update adds several optimizations for sharing and streaming. Players can now share video from anywhere in the game using native console share functions, and DJs can now toggle an option to select only monetizable songs for streaming.
And More... – The 1.3 Update addresses bugs found by live players, adds in separate calibration profiles for docked and undocked mode for Nintendo Switch, UI improvements, and other quality of life improvements.
A lot of the new features seem to be quality-of-life improvements, like the preview ability, and the improved browsing. It seems that Harmonix and NCSOFT are attempting to streamline the game to make the experience better for players in general.
There is now a demo for the game available to download from the eShop on Switch, which will let players mess around with eight tracks, including ones by Dua Lipa, Smash Mouth, Cardi B, and Billie Eilish.
Is there a feature or an improvement you'd like to see the developers add? Tell us about your experience with Fuser in the comments.
[source mynewsdesk.com]
Comments 8
It's...
THE MONTY PYTHON FLYING CIRCUS
"IT'S"
...let me just change that to something resembling a full sentence
Wonder how well this game actually sold. It looked cool but I'm just not that motivated to pay to make a mix of songs I don't like.
Still have a decent amount of people playing online?
@doctorhino I was trying to find that out myself, actually. It didn't seem to hit many top ten charts. Reviews were generally positive, and I saw a lot of people tweeting their terrible mixes around launch day, but that's... about it.
I don't know how about Switch, but looks like on Steam numbers are pretty low. 10-75 concurrent players. Depends on time. Estimated numer of sold copies 20-40 thousand.
There is actually a ton of content if you look further than Twitter🙄(YouTube, Twitch and so on). Not to mention it is cross play.
There are active players.
Though that doesn't really even matter.
Less you want to compete constantly against others. That is just a bonus to the game.
I've been to busy doing campaign, freestyle, contest and uploading my own vids. Not sure why you guys need a huge player count, when that isn't even needed for what you're primarily doing.
My biggest issue is the frame rate on Switch. Unfortunately with a music rhythm game, it needs to be smooth. Otherwise, it ruins my drops that need to be timed perfectly.
And many songs I don't like either.
But you are not just listening to a full song!
You are taking beats, vocals, bass, instrumental and so on... Adding a mixture into your own mix.
Even a song you hate, you can love.
And if you don't... Then you're not playing/mixing it right.
All about mixing your own beat. Learn that, you'd be good to go.
If the demo was intended to sway us into buying the game, they haven't done a very good job by showcasing a certain illiterate pigeon and that insufferable green-haired wannabe. Would it have killed them to include some REAL music?
I'm sure the full selection will have a few diamonds in the rough, and the concept nevertheless shows a lot of promise, but the demo was tedious and utterly cringe-inducing.
The fact that there will be a crap-ton of songs available as DLC also puts me off from the upcoming physical release. Would it kill them to issue a premium release with the whole lot on the cartridge?
I understand that licensing music is expensive, but if Rockstar can sell ridiculously high-budget games like GTA IV and GTA V at regular prices WITH the ridiculously comprehensive soundtracks that they contain, surely it wouldn't be too much of a stretch for music games to contain a decent tracklist if the price is right?
I loved it for the first few days and haven't played it since. I log on here and there to see what's going on, but no interest in jumping in to make anything. I noticed new music available and dang, if you were to purchase all the DLC, you'd spend over $150 so far. 2 bucks a song and that's just like 30 seconds of that song!
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