Editor's note: Due to the low resolution and peculiarities of how screengrabs display for Virtual Boy games on NSO, all the screens here are Nintendo press shots.
I can honestly say that Zero Racers is the most fun I have ever had in a Virtual Boy headset. In fact, the more I play it, the more it feels like it could have been a killer app for Nintendo’s doomed VR headset had it come out in 1996. 30 years later, it is hard not to wonder what might have been, but at least Zero Racers finally made it to the starting line.
And to be sure, it does not feel like an underbaked curiosity from Nintendo’s archives. This is a fully fledged futuristic racer that takes the speed, structure, and mechanical DNA of F-Zero and translates it brilliantly to the Virtual Boy’s stereoscopic display, or the next-best approximation of it available through Nintendo’s pricey replica Virtual Boy peripheral for Switch.
Rather than racing along a flat track, you pilot a flying craft through wireframe tunnels, diving beneath obstacles, ascending over barriers, and ricocheting off walls and ceilings at several hundred miles per hour. It is frantic, visually intense, and occasionally disorientating, yet once the controls click, it is super satisfying to lock in and win races by a hair’s breadth.
Visually, it could hardly be further removed from the colourfully elaborate backdrops associated with other F-Zero games. The 15 courses are a collection of glowing red wireframe tunnels suspended in darkness. Yet the minimalist presentation works beautifully here; it’s like playing inside the targeting display of an ’80s science-fiction cockpit.
The sparse-looking stages serve Zero Racers’ blistering sense of momentum, with the clean wireframes helping to make upcoming corners, hazards, and boost gates easy to read without adding visual clutter. The sound design is similarly restrained, limited to sound effects during races themselves, while catchy, upbeat music accompanies menu screens.
Most importantly, the game’s F-Zero essence feels perfectly translated to the hardware – the main craft is even called the Falcon. It takes that series’ speed, damage system, and recharge pit stops, but adds an extra axis to the formula so that races play out vertically as well as horizontally as tracks narrow, dip, and careen up and down.
This gives Zero Racers a mechanical identity distinct from its track-bound brethren. Its closest existing Virtual Boy comparison would be the wireframe designs and multidirectional movement of Red Alarm. Yet where that game can feel slow and floaty, Zero Racers truly scratches that same futuristic piloting itch.
Its controls are buttery smooth to boot. Learning when to release the throttle, tap the brake, and reposition is essential to avoiding a high-speed bumper car routine. There is a built-in ‘sleep’ option allowing for breaks between Grand Prix races, too. Virtual Boy is notoriously difficult on the eyes for long stretches, and Zero Racers might just be too busy for some in this regard.
For decades, Zero Racers existed as little more than a rumour, discussed online as one of those lost games that would surely never see the light of day; that makes its Nintendo Classics emergence a genuine delight. For anyone still on the fence, its inclusion alone arguably justifies the price of the cardboard Virtual Boy peripheral.





Comments 35
If only we got a Virtual Boy Classic Mini, this game would be perfect for it.
Thanks for the review! I wanted to know a little more about this one. I am glad you guys are able, on occasion, to do these little reviews for smaller games.
It's pretty solid. Gave it a spin today.
The first track is essentially Mute City 1 from the SNES game.
Two of the other four machines also reference F-Zero vehicles, but the forth is the Origami or something, and looks the part.
I'll need to play more, see if any courses actually make use of that Z-axis, but I like it.
It's fast, and the 3D works very well.
Shame it wasn't a launch title for the original VB, it would have sold at least ten more units.
... I still have no solution to capturing video of the VB games on Switch 2. -_- I really need to try this one.
Rather then a "killer app", I see this game as one that likely strengthened Nintendo's resolve that the only path forward was to cut and run. It kinda proves the Virtual Boy was simply unredeemable.
Think about it. This is a near perfect example of a VR game. The concept lends itself perfectly to creating a VR experience, and the execution with gameplay and features is pretty flawless. It's not just a great game, it's a great game that is clearly better because it's in VR. It's Nintendo's Half-life: Alex!
But even then, it's largely unplayable for a lot of people. Eye strain, disorientation, problems with how our brains process the controls in 3D ... it's all there. These are not engineering problems that are going to be solved with more advanced coding and a better understanding of the system, they are baked into the system itself.
I think that's why Nintendo never released it. It's not a shinning example of how awesome the Virtual Boy can be. It's a sobering example of how, even at it's best, the Virtual Boy was deeply flawed.
Thanks for the review, even happier that this (along with D-Hopper) has finally been released then - looking forward to giving this and the other Virtual Boy games a try myself when I can... not sure how that will go considering my partial stereoblindness, but that's one of the reasons why I went for the way cheaper cardboard model!
@HeadPirate
"Eye strain, disorientation, problems with how our brains process the controls in 3D ... it's all there."
skill issue
I've been able to play VB games for much longer durations of time with the new color filter options, sooo much better than the harsh red.
@nib0
"Visuals can be fairly taxing on the eyes during longer sessions"
Did you try the new colour options? If so: how would you rank or rate the different ones?
I played through all the tracks on beginner and had a lot of fun. I'm sure I'll struggle on the higher difficulties. The lack of music during races feels a bit weird to me. I wonder if we'll ever get the Forest and Metal Fort tracks added to F-Zero 99, so that all "lost" F-Zero content would be playable. I was so excited when X's Expansion Kit was added to Nintendo Music as I thought that it could come to Switch, but that was over a year ago and it still hasn't happened. I tried out some of the other colours and I really liked the GBC one; it's much better than red. I like the machines: Falcon, Stingray, Goose and Fox. Wait, there's no Fox, there's... paper?
I wish theyd have remade the best third of the Virtual Boy library as "HD2D" or similar, instead of just releasing them as is at a random point on the timeline.
Looking at a third party headset for my Switch 2 as Virtual Boy was always a fascinating curiosity of mine. I've only ever played some of these games on 2D emulators. Love that these two games have been added to the service. I think it's time.
Zero Racers, there are no racers so you win by default!
Is it cosmic irony that I hurt my neck right before they released this? Once I'm healed, I'll be excited to fire this up on the cardboard.
They should release an app for VR headsets, that would be amazing
@JohnnyMind whats stereo blindness?
@Serpenterror
I just want a cartridge with all the Virtual Boy games on it, then I would buy the headset.
I am sick and tired of EVERYTHING going subscription based!
@UNROLLME Not being able to see in 3D using stereo vision with both eyes, here you can find the Wikipedia article about it - as already mentioned mine is partial and so I do use binocular vision to an extent, but due to it I've never been able to properly see the 3D of the 3DS (good thing you could turn it off and that also saved battery)... we'll see how it goes with the Virtual Boy when I have the time to give it a try!
Wow, awesome! Great review, thanks. I'm definitely going to get a cardboard headset at some point, to try these games out for the first time.
Glad you rated it 8/10! 😙
@AussieMcBucket the cardboard headset is currently discounted in some regions 😁👍 check your Nintendo Store website !
This could've been a 3/10 for all I care, this is just such a cool addition.
Makes you wonder what else might be lurking in Nintendo's vault, can't imagine there are many 'completed' games left but even some demos would be pretty neat.
I'm pretty much done with console emulation, i shoot for the real thing with original software(Neogeo AES+ is up next! funk' NG Arcade Archives), hardware or FPGA hardware on CRT & maybe modern QD-OLED, but NSO VB is an exception to the rule thanks to it's exclusive colored filter options and 2 unreleased titles.
But it sucks, because NSO VB forces you to pay for the most expensive monthly membership. I have no interest in playing NES, SNES, GEN, N64, GB, GBA & NGC emulations on an HDTV at this point.
If only i could drop like $5 or so(cad) a month and have access to just NSO VB and nothing else. And it's funny, people are complaining that NSO VB is all just temporary, and you don't own the games digitally. NSO VB will most likely continue and be available until NS'3' is over by 2030 or onwards.
I'm more intersted in D-Hopper and the different colored filter options. Wired Framed' Zero racers looks just as soulless as Red Alarm. Just imagine playing F-Zero 99 on a stereoscopic 3D 4K 55/65" QD-OLED, or in 3rd person VR(using Steam Frame) with the same exact traditional controls found with the NS2 Pro Controller.
I'll be glad to give this a try once they allow these games to be played normally! It does look like fun.
@jco83 Yeah, unfortunately not in mine. But thanks for the heads-up! I'm hoping that discount offer makes its way here soon.
This is genuinely among the coolest things Nintendo has ever done with NSO and I will hear no word from anyone who disagrees. Even if it wasn't good I might think this, but it being a quality game revived from the dead from 30 years ago is wonderful.
So far ahead of it's time. I DO wonder if Nintendo is going to drop a NEW game for the virtual boy in full color. That would be WILD
@HeadPirate Perfect comment. Everyone should read it for a true perspective. You saved me from writing much the same - time saved that can be better spent with Star Fox.
As others also say, like -wc-, why not make a 2DHD version of these games, so we don't need to use the ridiculous contraption that is the Virtual Boy?
How does the difficulty compare to SNES F-Zero or the GBA games?
What might be shocking to note is that Zero Racers was only the second F-Zero game developed (to the point it was also titled G-Zero at another point in development, I recall. I guess they hadn't decided where they wanted to go yet with sequel titles.)
Buying the NSO Virtual Boy has been a fun treat for me, and I’ve actually played it a fair amount. It’s quirky and niche, for sure.
Killer app? Probably, but the Virtual Boy did not need an app to kill your eyes with stress migranes.
Busted out the Labo headset to try this game out, and yeah it is pretty fun! Nintendo actually releasing this game is kindof amazing.
I’ve just got the cardboard headset delivered for £11.89, thanks to the recent discount, so I’ll be giving this and other VB games a try.
I find it astounding (unless I'm mistaken) that on a 3D console, this was the only racing game, and it wasn't even released.
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