
Final Fantasy XIV Online has been through quite a rollercoaster journey over the years on its way to becoming one of the most respected MMOs in the industry. Its 2010 launch was a disaster, plagued with performance issues and shoddy design that torpedoed its reputation.
Rather than pulling the plug early, Square decided to swap in a new director to salvage it, leading to a reboot in 2013 called A Realm Reborn. Since then, the game has mostly gone from strength to strength across over a decade of expansions and is now in the process of building up its second major arc.
Though this isn’t the first time Square Enix has brought Final Fantasy XIV to console, it is the first time it’s come to a Nintendo platform, and I’m happy to report that it stuck the landing. The full fat experience is here in all its glory, giving you access to a high quality and addictive RPG experience that’s sure to be in the running for one of the most content-rich games ever produced for a handheld.

The narrative places you in the role of a self-insert character in the land of Eorzea who comes into the picture just as geopolitical tensions are on the rise. After a catastrophic war five years earlier, the expansionist Garlean Empire was repelled by the city-states comprising the Eorzean Alliance, but its leaders desire revenge and are winding up for another grab at ultimate control.
Amid this, you’re also told through a vision by a mysterious goddess of light named Hydaelyn that you’re her chosen champion, and she tasks you with finding six magical crystals to ward off the servants of an approaching darkness.
Thus, we set off on the early steps of what came to be called the Hydaelyn-Zodiark Saga, a four-part fantasy epic that should take you no less than two-hundred hours to complete, and that’s assuming that you beeline for the finale and engage in almost no side content. After all that, there’s then a whole other expansion that’s in the early stages of setting up the next ten-year arc.

Suffice to say, Final Fantasy XIV features one of the richest storylines available in a modern RPG, weaving together the subplots of various nations, factions, and supporting characters to make for an impressively complex and deep narrative.
The downside to this, however, is that the pacing can be all over the place. The 60-hour story of the base game alone is basically an extended exposition dump detailing all the major players in the world and setting the stage for the building conflict to come, meaning you spend a lot of time scrolling through line after line of unvoiced text from NPCs telling you about very interesting story beats that happened some other time offscreen.
This leads to a narrative experience with some incredible highs and disappointing lows. Once the plot picks up steam and starts focusing more on current events, there are lots of awesome character moments and payoffs that make all the time investment up to that point feel worth it. Yet between those moments, it can sometimes feel like the plot really takes its time focusing on largely irrelevant or uninteresting subjects that you simply have to endure to reach the good stuff.

Gameplay design follows the expected structure of an MMO, giving you an enormous living world to explore packed with jobs and levels to grind, side quests to fulfill, minigames to fool around with, dungeons to raid, and a massive story to gradually uncover.
As long as you stick to the Main Story Quest chain, you'll be toured around all the main points of interest in an area and progressively introduced to core mechanics and objectives at a measured pace. Side quest content then fills out the world with more detail and texture, though tons of the quest objectives admittedly boil down to 'bring me three boar skins' fetch quests.
A big part of what makes the gameplay loop so addicting is the versatility of your character, who can independently level dozens of jobs that fill out various combat and non-combat roles. In a combat role, your job is built around a growing variety of cooldown-based actions, echoing the classic Final Fantasy ATB system that blends turn-based and action gameplay.

Every combat job has its own distinct gimmicks and features, such as how the Thaumaturge operates by repeatedly shifting between two passive states that bolster either damage output or MP regeneration. Mechanics like this keep fights from feeling too much like you’re just watching cooldown icons on a hotbar, and there are enough distinguishing traits to make the various classes all feel like they’re worth experimenting with.
Non-combat roles are just as dynamic, even without the pressure of attacking foes. If you're working as a Goldsmith, you can create various bits of armour and jewellery, and it's much more involved than merely clicking the 'Craft' button on a menu after you have the materials.
Instead, you carefully balance 'progress' and 'quality' by taking various actions as a given project's durability stat diminishes—push it too far, and you’ll end up with junk. As you level the class, you gain access to progressively more complicated project recipes and have access to more actions that give you finer control over your work.

The design of the job system means that there's never a shortage of something interesting to do at any given moment, and progress in each one inevitably synergises with your other jobs. If you're sick of fighting foes and grinding your hunting list, you can grab a pickaxe and go mine for a bit for something a little slower paced. Not only is that rewarding on its own, but the materials you get from this can then be used to craft new recipes for better equipment. Once you've had enough of that, this new equipment can then be used with a combat class to bolster its stats and enable you to battle foes and explore areas that previously were just a bit out of reach.
There’s a lot to chew into, then, but perhaps both the best and worst part of this release is simply the sheer volume of content that it has to offer. Though it does start off strongly, this is the kind of game that debatably takes hundreds of hours before it truly 'gets good', and there are months of content to delve into after even that point.
Over a decade of updates and expansions means that there's more content to play in this one game than there is present in many entire game franchises, and unless you decide to 'no-life' it, you'll probably never actually manage to experience it all.

If you're the kind of player who's looking for a complete and concise experience, the reality is that you won't really find it here—there's simply too much of a required time investment and new content continues to roll in on a regular schedule. Yet if you want to immerse in a deep gameplay experience that continually evolves the further in you get, there are few games that can deliver on that promise better than this one. It’s a worthwhile experience, but bear in mind this isn’t one that you can easily blitz through.
Given this is natively a PC release, I think extra praise is deserved for the incredibly intuitive UI and controls, which do an outstanding job of making an extremely complicated set of hotbars, menus, and windows designed for mouse and keyboard navigable by controller. If you want something a bit closer to the PC experience, you always have the option of using the Joy-Con mouse controls to click around the screen, and if you're playing in handheld mode, the touchscreen can be used as a replacement for mouse control.
Regardless of what control scheme you prefer, there's a bit of a learning curve for the complex setup, but the tutorialization around it is handled well as you're eased into different elements through gradual introductions.

As for performance and visuals, Final Fantasy XIV's decade-plus age certainly shows in some of the simplistic environments, models, and animations, but that doesn't mean that it fails to impress. Though stiff movements and dead-eyed characters are a common sight, the sheer scale of the world instills a persistent sense of awe and intrigue as you roam in search of the next quest objective.
Boss fights in dungeons are where all the spectacle comes in and where the game’s age falls a bit more out of focus, as the screen becomes awash in particle effects and AoE zones to dodge as you whittle them down.
All this plays at a modest level of performance, whether in docked or handheld. In more contained environments and when there’s not too much happening on-screen, the (uncapped) frame rate seemingly manages to touch around 60 FPS for a bit when playing docked. The vast majority of the time, however, is spent hovering close to the 30 FPS mark. While it sticks to 30 FPS pretty consistently, this still admittedly feels like a bit of a letdown, even if it is a relatively minor one.
Conclusion
Final Fantasy XIV is by far and away the biggest RPG you could possibly play on the Switch 2 right now, and if you’re the kind of player to whom it’s targeted, there’s simply nothing else like it that can scratch the same itch. An incredibly nuanced and lengthy story, intuitive control scheme, and tons of side content and activities to grind all combine to make for a game that can easily steal weeks from your life and still leave you wanting more in the best of ways.
I’d give this a strong recommendation if you're after an in-depth RPG experience you're not afraid to fork over a few hundred hours for—it’s a big long-term commitment, but one that’s worth it overall. Even if you’re not sure if this one’s for you, it can’t hurt to try the extensive free trial and see for yourself; it might just surprise you.





Comments 58
Does this require both an NSO and FF14 subscription to play?
@Broosh NSO yes as far as I'm aware. As for playing it there's a free trial version now, which I used to see that it wasn't my thing. It's quite a good trial tho, as it has no time limit and lasts until level 80 with the expansions included and all.
The fact that it's a paid game that has a monthly subscription on top of it makes it a 1/10 for me.
Nice to see they can port games like this now. Sadly I agree the time commitment for MMO's is a bit too intense for me.
Thanks for the review, even more interested in giving this at least a try considering what's mentioned here (not anytime soon considering how big of a commitment it is, but still) - regardless, so glad FF14 is finally also on Switch 2!
@roy130390 @Broosh NSO is not required
@FlyingDunsparce you can play the vast majority of the game, hundreds of hours, for entirely free. No payment upfront. No monthly sub.
@SwitchVogel noticed in your screenshots you’ve hit level 30 and are still a Thaumaturge if you go and do your class quests you should be able to unlock Black Mage now which is the proper Job. FF14 was a bit weird at first with both classes and jobs but in the 2.0 update that fixed things it basically boiled down to “get to level 30 on a class then go get the corresponding job stone for a Final Fantasy staple job and get more abilities”
This is only for the classes/jobs in ARR (base game) the jobs added in HW.start at 30 and each expansion beyond that started you at 20 levels beneath the new level cap with no classes in sight.
I tried to get into this game during the pandemic but found it a little overwhelming given the amount of content and size it had grown to at the time. And here I am, tempted to try again.
I downloaded the free trial version of FFXIV and ive played about 5 hours total thus far. Its definitely interesting, and I may continue to dabble. Im afraid of the time commitment required though, especially since I like to complete games and move on to the next.
As a Final Fantasy lover and MMO hater, I had two false starts trying to get into this game, but finally I committed until I got to the first dungeon (around lvl 15), and then I couldn't stop. If you are a Final Fantasy fan, even if you don't like MMOs, this is definitely worth your time.
I have it downloaded but not dove in yet. I am looking forward to when I finally do.
No interest in this at all. I don't play MMOs, and I have way too many games in the backlog. Good luck to those with many hours to spare on this.
Played and finished the main story of this game on PC. I used to love wasting time flying around on my AquaMarine Carbuncle with that lovely music playing before they changed it. I would often summon my adorable Ruby Carbuncle pet (what my old username here was based on) and spend hours upon hours grinding meeting other people. Good times for sure but sadly the Subscription just became too expensive. I could resubscribe if I so desired but I don't think I would have the time or patience to put the commitment in today like I did before.
One of my favorite time sink on the pc. Glad to hear it landed well on the Switch.
I've got it at the launch discount hoping the portability would feel good for gathering and crafting
Calling this generic MMORPG FFXIV as a way to scam traditional Final Fantasy players to throw money at this every month is just wrong and I will never support it. An MMORPG should never had the mainline treatment like this. This goes for FFXI and Dragon Quest X as well. Both are equally guilty of doing this.
@Divide_and_Wander If it helps, the free trial will keep you occupied for a LONG time and there’s no pressure. Even Yoshi-P (the guy in charge) says he doesn’t want players to feel compelled to constantly sub in fear of missing out on anything. There’s so much content in this game that there’s always something interesting to do!
@serpenterror Amazing. Almost every part of what you said was wildly inaccurate, but I respect your freedom to say it.
Considering how little I play, the free trial will last me a few years, likely at least until the next expansion gets added. It's fun, but I don't feel like spending too much time with it yet.
I played FF14 for a year. I had a good time and played with some lovely people. Ultimately, the game made me miss World of Warcraft. I much prefer the shorter GCD, the tighter-feeling controls, and the storytelling in WoW. BUT I hope FF14 does well no matter where it ends up.
I appreciate this review. I'm glad to hear it's great. I'm definitely going to check out the free trial, which seems rather generous in length! I have never been much of an RPG fan and have thus not played many of them. I also have not played an MMO, so this will surely be an interesting experience for me.
We desperately NEED VRR in docked mode. The game would run so much better with it. Otherwise, it’s a nice port and probably my fav way to play it.
However, as with most MMORPGs, the story of FF XIV is just overwhelming and, IMO, pretty meh as F. I tried to get into it but I just can’t. So now I skip most of the blablabla and consider the real story of the game to be the one I’m creating with other players in this gorgeous universe.
Anyway, it’s a GREAT game. I love it.
not sure why MMOs think they deserve to charge for the software and charge a monthly fee. holy hell, choose one model.
But the game is good and I might try it on handheld
This port just makes me wish Guild Wars 1, Guild Wars 2 and the upcoming Guild Wars 3 were coming to Switch too
Never got into games in the likes of WoW or FF XIV, I don't like their progression system... plus the fact you have to pay for a subscription every month.
@Glassneedles Thanks for the tip, I recently learned this myself! Lol I finished the lv. 30 quest and was wondering where the black mage upgrade was, turns out I wasn't doing enough story content. So easy to get distracted in this game!
I’ve been playing this nonstop for the past couple of days and I’m hooked. It’s so good.
Bought it in addition to my PC so I can play away from my kids and couldn’t be happier, it runs really well, I was surprised.
I will still try to play the core story moments on my PC for high fidelity, but this is an amazing on-the-go and hide-in-your-room way of playing.
@Sindayl I hope you aren’t skipping shadowbringers and endwalker story, everyone knows ARR and Stormblood are weak stories but HW and especially Shadowbringers and Endwalker have incredible moments, my favorite FF stories beside FF6 being in the top3
@Kraven Yep, it's VERY good. So happy it's on S2.
@Serpenterror I’m genuinely curious, what is a MMORPG to you and how does Final Fantasy adopting the genre differ exactly to make it lesser or generic?
I’m just thinking that, if it is scamming players, then they’ve done a pretty excellent job for 15 years not getting caught. FFXIV is also usually in the running as one of the greatest Final Fantasy games ever made as well 🤔
This is my first MMO and I will say that while I am overwhelmed by the scope and number of the things to do, I am really enjoying my time with it so far. It remains to be seen whether I'll stick it with, especially given that time commitment requirement, but I'm having a good time at the moment.
For some reason I feel drawn to play this game as a White Mage. How difficult would it be for me to play through on free trial? I'm imagining the dungeons might not be very straightforward as a healer main.
Good King Moggle Mog
Good King Mog
Lord of all the land!
Good King Moggle Mog
Good King Mog
Rules with iron hand!
@tatsumi Though my account is...something like 1800 days old, I've been one of those on again, off again players that just keeps the sub going. Played on PS5 until the S2 version came out, bought it, and I've been at it nonstop since then. I finally just got into Shadowbringers and really enjoying the whole overarching story so far since Stormblood. Heavensward almost felt like a seperate tale, but Stormblood brought it back to the Eorzean survival for me. Really looking forward to seeing where Shadowbringser goes with it!
@FlyingDunsparce I guess it's a good thing that's not a fact then. It doesn't require NSO.
I’ve tried several times over the years to get into it but always end up hopelessly lost and frustrated (I’m no stranger to mmo’s either). Still if your able to get over the hump I bet there’s a shedload of fun to be had.
@BrewsterTea On the earliest dungeons that I’ve played healing was a lot of fun. You should be attacking between heals so you’re never idle.
Tried to download the free trial but it's 108 GB. There's no way I can swing that without deleting some stuff that I'm still actively playing. A hundred and eight!
@tatsumi to be fair I’m not sure how much I’d have appreciated Shadowbringers and Endwalkers story if I had skipped a lot of the set up stuff from earlier. A lot of it only hit so hard because of what we previously knew.
@dystome The free trial is basically the full game so the 2013 original and 5 expansions over the next 13 years so it was never going to be small unfortunately. It’s like a live service game where you might come across someone who’s at the endgame in an earlier area with new gear, pets or mounts so you need it all. The free trial does cover all but the newest 2 expansions though so the majority of it is playable without a subscription. I was glad I had decided to get a 1TB SD card last month when it came time to download it.
It must be said again : the FREE TRIAL may be the solely BEST DEAL ever done in the history of gaming ! I mean : the WHOLE GAME, plus THREE EXPANSIONS, for free, with no extra charge hidden, no pay to win nor whatever, no NSO required, neither any subscription fee, and an unlimited time to play it !
I just cannot figure how the usually evil-greedy Square Enix ("Game-key cards rules ! No uprade path ! No cross save neither ! You just have to buy our game again ! Mouahahahah !") can offer such a gift to its fans.
Personnally, I used to play on other consoles, a long time ago, but I've decided to start a new, freshly account on Switch 2 to benefit from the Free Trial option. And now I can play at my own pace, without any form of pressure (like "Oh no, I've subscribed for a month SO I HAVE TO PLAY THIS GAME AND THIS GAME ONLY", you know, this kind if thing).
I'll add the S2 is perfect for that kind of gigantic game, being able to play it whenever you want, without overthinking it.
I really love it. Cannot recommand it more.
ARR Beta player with over 10k hours of playtime here. Just wanted to say that this isn't so much of a "time-sink" that it only rewards those no-lifing it. I understand why that may be the impression for first-timers. But unlike old-school/sandbox MMORPGs such as OSRS, FFXIV has so much playtime because there's actual content to go through, not because everything takes extra long to do. You can enjoy your time through it all, and you'll still be able to reach other players without purchasing jump potions or turning the game into a chore.
It doesn't take ten years to complete ten years' worth of content in FFXIV, the same way it doesn't take just a couple of months to complete months' worth of content in OSRS.
This is a gem of a game. The only MMO I ever really sunk my teeth into. Highly recommend anyone interested to try the free trial.
First tried the game on PS4 and quit after about 15 hours because it wasn't co-op enough. We kept having to separate to do silly side quests for our individual classes or something.
The need for a separate account was also annoying, if understandable. Wouldn't know how to log back into it, so if I was to play again, I'd have to start again.
Which, fine, starting from zero seems like the only way to do the free trial, anyway.
Time commitment is still a little much for me, though. Maybe upon retirement.
@SwitchVogel no worries! Also if you look in the top right hand corner there’s an icon indicating you have mail. I presume the review code was for the collectors edition so that will be all the mounts+minions. In each city there is a deliver moogle you can get post from. They show up on the map as an envelope icon.
Are you planning on sticking with it long term? I see you are still getting through ARR content (based on the screenshots) but Heavensward and an improved story and voice actors (they changed from US based actors in the base game to UK in the expansions and the voice direction is far better) aren’t far away.
My biggest gripe so far is with the Switch itself. I have a mini keyboard I want to use for chatting but the switch doesn’t support Bluetooth keyboard and mice so I’m having to use the dongle which is just a little bit irritating each time.
As a huge Final Fantasy fan, XIV is in my opinion the best in the series. I’ve put over 3,000 hours into my main character I created in 2017, but I’ve been playing since ‘14. As others have said, please PLEASE give the free trial a try. No time limit, the main game and first three expansions all completely free to play for as long as you like. Hundreds upon hundreds of hours of content. You just can’t join a Free Company (guild) or trade other players on the trial.
FFXI is the superior MMO. People are still playing with the original level 75 cap on private servers. Such an amazing game for people who could afford it the time.
@FlyingDunsparce 1/10 is pretty harsh for a game that you can play for free with no time limit up until Level 80. I get MMORPG’s are not for everyone, but I wouldn’t just give a game 1/10 just because it’s not in my preferred genre. Heck, I’m not a fan of soulslikes, but even I acknowledge their great games just from watching footage and reading reviews.
Good test, but it deserved mention of the economic system especially for a MMO that uniquely offer such a lenghty free trial.
The comment on the game being too big as a con is also a bit misplaced. Anyone starting a MMO would have this feeling so it seems unfair to compare it to a solo RPG. And contrary to solo games in which the player has to finish the main story to truly experience the game, a MMO does not need to be "finished" to be enjoyed, it catters a different itch. So the question is not "is ffxiv for me?" But "do i want to play a mmo?"
I had never played the game before and I am genuinely impressed. It gives me a lot of ffXII vibe and it's amazing.
I've been enjoying it so far, but several people have told me that the combat and the story doesn't get really good until much later, which is why it has such a generous free trial. I can see this being a blast with friends, but I'm playing single-player for now. It's a bit overwhelming but I adjusted the UI and the combat hotbars to my preference.
I'm a Final Fantasy fan, but I don't play MMORPGs, so I'm used to games that you play for 30-50 hours or whatever and then you finish it. FFXIV is not a game like that, so that's the thing I need to get used to.
I wouldn't call XIV "natively a PC release" at all. This version of the game has natively been on the Playstation line of consoles since day one.
Hoping for a bit of optimisation to come after the apparent success of the Switch 2 version. 30 fps handheld is disappointing when a steady 40 was largely possible on Steam Deck, and the same refresh should be the target for a 120hz screen. Also a shame that Nintendo evidently weren't happy with just taking their cut via game sales and feel entitled to a take on the subscription despite likely providing zero infrastructure to justify it. Very telling the very first comments on this article are people confused about what they need to pay to play (and in the first instance, wrong about it). Foolish, shortsighted decision, but hey, the XIV community will obligingly answer questions about it for the next decade anyway.
Ultimately, you're not wrong about the game being slow as hell at the start, but that was 10,000 hours ago so I'm using my comment powers to increase the score by 2.
@Sonicka
Honestly as someone who doesnt really play MMOs i was able to get into this one due to the FF aspect since it very much is laid out like a single player RPG for the most part which i imagine some MMO fans may not be a fan of but it did help me enjoy it as an FF game albeit one where you are playing through it with many people and each expansion launch feels like a similar rush i had to playing a new FF for the first time as a teen.
That being said the slower pace definitely isnt for everyone, similar to what @Glassneedles said while the game does hold back some of its best bits until much later its one where i dont recomend people rush to "get to the good bits" since said "good bits" are mainly considered good because of the build up they have, so i definitely recomend people take it slow, play the trial and see if the base gameplay and slower paced story is something they are fine with, give it some time, see if it clicks since its one of those games where once it "clicks" with you it REALLY clicks.
@Mgalens metaphor I always use is a TV show that has a slightly dodgy season 1 but season 2 onwards is really really good and it's recommended to not skip the first season since it sets everything up nicely.
I also think that the community slightly oversells how boring ARR is (cheese and corrupted crystal bits aside) in comparison to the others. When it launched in 2013 it was lauded for the story which was given an emphasis that most other MMOs didn't and it's only since the expansions that the narrative has settled on it not being good.
I am happy for those that are now able to experience FF14 in its entirety truly on-the-go. It's a great MMO, but as a lot of others have said: it's a TIME COMMITMENT over a span of 10+ years and the game itself will take you some years to get through and caught up until the next update. As a lifelong player since OG launch, this game is in a league and community of its own and shouldn't be compared to to other Main FF titles.
Never really played a mainline FF game but... that must be the ugliest UI I've ever seen.
@dequesi
one fortunate aspect is thatThere is a good amount of customization regarding the UI such as being able to reposition or resize elements of it and even hide aspects completely (also simplify certain visuals like job meters) , this applies even to the console versions so you can change aspects to make it more appealing (or uglier)
@FredsBodyDouble
FFXI is great, but anyone turned off by the pace of FFXIV here will absolutely HATE FFXI. That game is even less respectful of your time than XIV.
@Serpenterror - I’m on the free trial, still can’t see where the scam is. You pay a monthly subscription and you get access and can play online with other players.
I will agree with you that FF11 and FF14 shouldn’t have been mainline titles and been treated as a separate spinoff series.
I bought the original FF XIV on a disc back in 2010 when it was released on PC. I played for about 10 hours before I left it for being such a mess of game.
Guess what... Those 10 hours from 16 years ago cost me my free trial now that I wanted to play again!
I dipped though and bought the Complete Edition that was on sale...
@BrewsterTea I played through the first 3 expansions as White Mage mage. Very recommended for fast dungeon wait times.
@Strawblaze I started in the ARR beta, played hard through ARR and HW, then finished each following expansion casually, usually just in time for the subsequent one.
FFXIV is definitely a time investment, but to me that's not a bad thing. When I'm actively playing FFXIV, I'm not constantly looking for other games to buy. So I tend to go in phases of MMO / single player games these days. I'm currently re-subbed and catching up on Dawntrail before the very interesting-looking Evercold launches.
@GenX79 As I said, it takes long because there's over ten years of content to go through, not necessarily because it's time-consuming. A single skill in OSRS may take up to 165 hours to max out. You could reach level cap with all crafting jobs in FFXIV in this same time span. That's a 1 to 8 ratio.
When you reach 92 in an OSRS skill, that's still only halfway to 99. These seven final levels take more experience points/time than everything you do to advance from 0 to 92. That's why I believe saying FFXIV is time-consuming is an overstatement. Especially as that's time you're going to spend exploring brand new content rather than sandbox progression.
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