Comments 200

Re: Zelda: Tears Of The Kingdom Celebrates First Anniversary With Special Artwork

Sciqueen

@Sonicka the building was a gimmick that got old fast. The sky is just some scattered floating islands except for thunderhead. The depths seemed cool at first but it was all one big biome that got tedious to travel through. The controls especially in battle are terrible. You say they retooled botw but they didn't improve a basic gameplay mechanic. All in all it wasn't worth the wait

Re: Zelda: Tears Of The Kingdom Celebrates First Anniversary With Special Artwork

Sciqueen

@MonadoBoy Fact: they recycled the map the assets the gameplay mechanics. The sky and depths maps were empty and repetitive. I wouldn't have minded if they used the same Hyrule map but added plenty of new towns villages etc but all they made was the HQ in front of Hyrule Castle. The building mechanic was a gimmick that got old fast and don't get me started on the story

Re: Round Up: The First Impressions Of Dragon Quest Monsters: The Dark Prince Are In

Sciqueen

@Tyranexx the first builders game is still great fun but is more about the story and its split into chapters so you start a new base each time. I would play it because its different from the sequel.

I haven't played the dark prince but I will say treasures is nothing like dragon warrior monsters. You have to use the same 3 monsters because they are the only ones with abilities you need to explore the boring samey maps. They attack enemies automatically and it's a nightmare trying to get them to stop attacking enemies stronger than them because you have no control over them