In 2003, Pokémon was at a bit of a crossroads. The first two sets of entries in its canon — Game Boy debuts Red and Blue, followed by sequels Gold and Silver — had cemented the series as one of the biggest of all time in gaming, defining millennial pop culture. With the arrival of Nintendo’s new handheld, the Game Boy Advance, Game Freak was poised to continue its dominance of the medium with the third generation of critters in Pokémon Ruby and Sapphire, which saw their European release on this day 20 years ago.
However, it was also a time when the franchise was on a decline from its commercial heyday as the kids who had considered the first two generations as their bread and Butterfree had become uninterested teenagers. Pokémon Ruby and Sapphire still became best-selling titles on the GBA — with reported lifetime sales of over 16 million — but this was still a notable drop from the first two generations, which had surpassed 30 and 20 million, respectively, suggesting a waning of mainstream popularity. Those who were still on board, however, were offered a new adventure in the sunny, standalone region of Hoenn, which popped with 16-bit visual splendour, served up reinvigorated gameplay mechanics and introduced favourites like the meme-able Mudkip, Rayquaza and (sometimes for slightly more disturbing reasons) Gardevoir.
While we’re looking back at Ruby and Sapphire with decades-old nostalgia, what’s interesting is that nostalgia was actually the catalyst for their very creation. Following the initial trend of basing the Pokémon world on areas of Japan, Hoenn is based on Kyushu, the most southerly, subtropical of the country’s four main islands. It was here that director Junichi Masuda would spend his childhood holidays, escaping the bustling metropolis of Yokohama to visit his grandparents. He’d spend endless summer days exploring the lush wilderness, catching fish and collecting beetles. He’d even build treehouses, which gave life to the Secret Base feature where you could find and decorate your own cosy hidey-hole.
As well as the flora and fauna, the warm-hearted denizens of Kyushu won Masuda’s affection. The friendly southerners inspired the respectful relationship between humans and Pokémon, a central tenet of the games’ theme of harmony. This is even reflected in the name 'Hoenn' itself, which can be loosely translated from Japanese as “abundant bonds.” The director took this to heart; while inspiration stemmed from his grandparents' home, his own daughter, Kiri, was born during development and her namesake would appear as an inquisitive NPC in Sootopolis City. To Masuda, Ruby and Sapphire are a symbol of familial legacy.
It wasn’t just the nebulous concept of childlike wonder that informed the games, though; Kyushu and Hoenn were geographically identical — except that the latter was flipped 90 degrees anticlockwise to better fit on the GBA screen. Several real-life landmarks were closely recreated in Hoenn, too; Mount Aso, an active volcano on the Japanese island, was the basis for Hoenn’s bubbling Mount Chimney, while the numerous onsen around Aso’s base inspired Lavaridge Town. The famous port city of Nagasaki lines up with Slateport City’s market harbour and Masuda’s surprise at how Kyushu’s sea teemed with fish might have influenced Pacifidlog Town, a maritime settlement held above the waves by a shoal of Corsola.
Tanegashima, an island off the coast of Kyushu, was positionally relative to Mossdeep City, and both were home to space centres, with Hoenn’s holding some notoriety. The unassuming location originally didn’t serve any real purpose but featured a wishing rock outside and a launchpad for rockets. Given that there were mythical Pokémon programmed into the games based on wishes and aliens — Jirachi and Deoxys, respectively — it’s no surprise that there were rumours about being able to obtain them via the Space Center, putting many confused players in a Spinda. Not me, of course — even as a kid, I was too shrewd to fall for such hoaxes. Ahem.
The story differed cosmetically between each version. In Ruby, Team Magma was trying to awaken the legendary Groudon to expand the land for humans and Pokémon, while in Sapphire, Team Aqua wanted to harness Kyogre’s power to flood the world for aquatic creatures. These motivations weren’t as manifestly immoral as those of the avaricious Team Rocket — you could even argue that they’re honourable if a little madcap — but Hoenn was a place that relied on balance; that Teams Magma and Aqua threatened that natural equilibrium made them enemies of the people. With such apocalyptic stakes, Ruby and Sapphire were an extension of the bucolic escapism the series was founded upon, pushed to dizzying extremes.
With this new region of Pokémon also came new ways to handle them. Aesthetic and narrative improvements weren’t the only kind present, as Generation III had perhaps the biggest impact on the series’ gameplay to date, adding features that are Absol-utely integral nowadays, especially in the competitive scene. Pokémon now had bespoke abilities and natures that affected how their stats were distributed, which could turn the tide of battle as well as make each player’s team feel more unique. That’s not to mention double battles and a more robust weather system that would have you thinking more tactically about which of your combative companions you sent out. It all felt somehow the same yet very different.
Pokémon has changed over the years (to varying extents of critical success) but Ruby and Sapphire are undeniable waypoints in this evolution. It’s fitting that you can still transfer monsters from them to modern instalments, a sort of cross-time connectivity seldom seen in gaming. Legendary designer Ken Sugimori, who was born in Kyushu, told Nintendo Dream magazine shortly after their release that the theme of Pokémon is “youthful summer vacation adventures.” In that spirit, Masuda’s ambition was to bring his own nostalgic wanderlust to a new generation through advancing technology, producing titles that were as vibrant as they were engrossing. If Hoenn has ever hit you differently compared to other games in the series over the last 20 years, then he succeeded.
Comments 19
Aw yes 2003 - I was 15 at the time and I talked myself into getting these as Pokemon was a children's game. This was the last entry I played until 13 years later a mobile game roped me back into the franchise.
Since Pokemon Go's release, I have bought up every new entry into the Pokemon game library that has dropped on the Switch. My warning at this time is harkened back to my time with Ruby and Sapphire however - my level of interest in the games due to the crudely released Scarlet and Violet may send me packing once again.
My new favorite Pokemon game at this juncture though is Legends Arceus.
I think these two were the last main Pokemon games that I really enjoyed. After that, I don't know, little by little I started to fall off the Pokemon train. It wasn't until Arceus that I really wanted to play another Pokemon game.
Too much water
Ruby and Sapphire were the first Pokémon Games that I really loved and the first I have a lot of nostalgia for. I also love tropical settings in video games and thus the third gen is my second favourite of all time.
For 10-year-old me, spring 2003 was all about the anticipation of Pokémon Ruby and Sapphire coming out in July. I think this was the first time I was truly excited about an upcoming game. The hype was increased by the fact my local game shop somehow had a GameCube and Game Boy Player hooked up with a copy - simply choosing my starter and battling Poochyena was enough to seriously whet my appetite (those graphics - how much better they were than Gold and Silver!). Of course, the games had been out for ages in Japan and North America already, but my naïve childhood self only looked at the official European Pokémon website, with just a handful of creatures revealed, rather than simply doing a Google search to find everything out about the games beforehand.
This was all the better, of course, as it meant everything was a genuine surprise when I eventually got my hands on my own Sapphire cartridge and discovered the beautiful region of Hoenn. For me this was the last time that Pokémon had a genuine, proper, sense of mystery and wonder. I remember saying 'What on earth is that?' out loud to myself the first time I encountered an Electrike. I actually shivered with anticipation upon setting foot in the Sealed Chamber with its dramatic music and Braille-covered walls.
After a few generations of devotedly checking fan sites like Serebii, Bulbapedia, PKMN.net and PsyPokes (anyone remember the latter two?) after a Japanese release, practically deciding what my team would be months before the games were even out in the UK, I've now tried to recapture the magic of my youth by avoiding any info outside official trailers when a new Pokémon title comes out. Nothing, however, will be like the good old days of Pokémon Ruby and Sapphire.
For me Ruby/Sapphire felt like a downgrade coming from Silver/Gold. Yes, the graphics were better, double battles were pretty cool, but the lack of a Day and Night system and the opportunity to go to a post-game region like in G/S felt like generation 3 was three steps back and only one forward. Now, I fondly look back at the GBA games as a staple of the series all thanks to the mishaps that game after. I am looking at you Scarlet/Violet...
GBA is 32-bit, not 16-bit. Lol
Any chance of the original GBA versions getting a re-release?
Pokemon Ruby was my first video game ever and I'm really glad it was. I have such fond memories of the Hoenn games
I played the 3DS version in both of them (Alpha Sapphire first, Omega Ruby second) and they are okay games in my opinion.
My favourite games in the series and my favourite gen overall. You just can't beat that summer vibe they have and all the improvements they brought to the formula blew me away. Not to mention the amazing soundtrack and legendaries which looked incredible!
Ruby and Sapphire were my first Pokémon games, and though I know I look back on them with rose-tinted glasses, I still think they were the best. Once you got Surf and could head out east of Lilycove, the games felt open-world and limitless.
Looking back, I know they aren’t. But it took a long time for a Pokémon game to feel so open again.
@SlowPokemon Well spotted! My understanding is that although the console is 32bit, the game's graphical output is still 16.
@TheRealKyleHyde I'm absolutely the same - I try to avoid any leaks ahead of a new Pokémon game in order for it to be a surprise when new ones pop up.
I didn't get round to mentioning the Braille caves and the Regis in the article, but they left an impact on me too. The previous generations had legendary Pokémon hidden away too, but those intimidating, faceless golems gave Hoenn such an air of mystery.
After Pokemon Silver i lost all interest in Pokemon and moved on to things like GTA 3 and Devil may Cry for example but then in 2013 i bought Pokemon X, my first Pokemon game in 12 years, and i loved it, i then went on to play Pokemon Alpha Sapphire, Pokemon Moon and Pokemon Ultra Sun, i still don't have a Switch because i'm holding out for the Switch 2, which really can't be far off at this point, i hope it has specs to match the Base PS4, at least !!!!!!
@SwagaliciousJohnson I felt the same. The graphics may be technically "better" than GSC but they looked lifeless to me. I didn't get back into the series again until BW
Yeah, definitely have an abundance of nostalgia for Hoenn. Emerald remains one of the best experiences I had playing Pokemon as a kid. ORAS were wonderful in all ways except one - the lack of Emerald's Battle Frontier. Hoenn is still, overall, my favorite region to travel through. Recasting those adventures as "summertime vacation" is a pleasant way to relive them.
still have both cartridges. What a great times!
Pokémon you can't catch em all on the switch Pokémon
Seriously 9 main stream titles and 3ds eshop closed I'd be embarrassed if I was gam freak
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