Comments 128

Re: Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads

PosterBoy

@RoomWithaMoose "Popularity is half of what being an icon is" Not really, something can be super iconic without being popular. Yes it is true that if something is iconic it is more likely that it can be popular too but this is not a guarantee.

Same in other media too, movies for example. While movies by Tarkovsky can be very iconic, they are much less popular than some other iconic movies, like Star Wars for example.

By your criteria everything outside of top 100 would not count as iconic.

Popularity is a product of numerous vectors, and how iconic something is (or isn't) is just one of these.

Re: Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads

PosterBoy

@GOmar Yes, but not much.

I think Master Chief has some iconic elements, just… not much, and definitely not enough to qualify for any "Most Iconic Video Game Characters of All Time" lists. Especially not when compared to, say, Samus: that's an iconic character. Oh right I just noticed, Samus is not even on the list.

For the record, I don't hate Master Chief design: personally, I think it's solid but boring and run of the mill character design. Nothing wrong with that. Fits with the IP and everything related, that's great and I appreciate that! But… one of the "Most Iconic Video Game Characters of All Time" he isn't. At least according to me

Re: Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads

PosterBoy

@Anachronism To be honest I stopped paying attention to anything Master Chief related a long time ago because there was a point where it just turned into "alright, freelance writers are now just coming up with some retcon crap because the marketing told them to 'build character' and 'expand universe' ".

I'll follow your advice and "think of everything after the Bungie/Microsoft split as non-canon."

Re: Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads

PosterBoy

@K1LLEGAL It's not enough to have one iconic aspect ("futuristic warrior in robot suit") for a character to be regarded as highly iconic. By that criteria, any random werewolf character would be iconic (which is the level of Master Chief "character design", his "iconicness" stopped at "futuristic soldier in armor with helmet concept art", try typing that into your engine of choice and get bored out of your skull). Go and study how Capcom turned "mummy", "werewolf" and similar abstract concepts into truly iconic characters (edit: in Darkstalkers) in order to understand what I'm talking about.

Samus is a good comparison, she's also meant to be a "futuristic warrior in a robot suit" but is like 100 % more iconic than Master Chief.

Also if you see Mario as "dude in overalls"… you're ignoring a whole dimension of what makes Mario iconic: sound effects, voice acting, body language, poses… Mario's "jump with raised hand" pose is more iconic than the whole Master Chief. Not to mention Mario's colors and so on.

Re: Round Up: Here Are The First "Hands On" Impressions Of Pikmin 4

PosterBoy

I actually liked Pikmin (the first one) the most. It was so reasonable, contained and fun. The rest were great too, but the first one was my favorite.

And I never understood all the complaints about time limit in the first installment, I mean I completed the game with a bit less than 10 days remaining the first time I played it (and I'm not a super player or anything, in fact I was working and studying at the same time back then so no time for practicing) so I suspect people are objecting out of some fears / principle and not due to some pain the time limit inflicted on them.

Anyway, can't wait to try the new one!

Re: Round Up: The Reviews Are In For Bayonetta Origins: Cereza And The Lost Demon

PosterBoy

@Strumpan "suggesting other people are wrong to like something the commenter doesn't like. That's a moronic stance to take."
Same could be said of your judgment that such a stance is moronic

What's wrong with such a suggestion? If someone wants to believe / suggest others are wrong to like something for whatever reason, no harm done, whatever. As far as we know, it's just an opinion and nobody's forcing anyone to anything.

Re: Feature: Handheld Face-Off - Nintendo Switch OLED Model Vs Steam Deck

PosterBoy

@Would_you_kindly …Which, as I said, would defeat the purpose of the whole thing.

True enough I'm stuck with Nintendo's controller too if I get a Switch Lite, but 1: I actually like the ergonomics of Switch Lite and 2: Switch is obviously not a laptop, so I will never have a feeling of "Man if it were only 10 % bigger I could use it in 100 % more ways".

Re: Feature: Handheld Face-Off - Nintendo Switch OLED Model Vs Steam Deck

PosterBoy

So the Steam Deck is basically a laptop… but without the benefits of a laptop (keyboard, versatility). And if I don't like the controller (those thumbsticks look ridiculously tall)… well too bad, I'm stuck with it, because the only alternative would be buying an additional controller that I actually like which kind of defeats the purpose of the whole thing.

Not to mention that a laptop / tablet can simply be closed / carried around, while those protruding thumbsticks are bound to get stuck in whatever they happen to get in contact with.

Re: Review: Windjammers 2 - Sweaty, Strategic, And Better Than The Near Perfect Original

PosterBoy

@hotairballoons
"We haven't been able to play online yet, which is a bit of an issue as it's what will give this game real legs, and it's a shame that the Switch version doesn't support crossplay, as it does on Xbox and PC, but we have faith. Dotemu has done such a great job with everything else here that we reckon they'll go the distance and support the online aspects of this one. They've certainly had the time — Windjammers 2 was originally announced for a 2019 release. Fingers crossed, then."

Re: Review: Cotton Fantasy - A Joyful, Mischievous, And Incredibly Varied Shmup

PosterBoy

This looks nice, but… this isn't really Cotton. To me it looks like somebody got the license, did whatever game he already had in his head and simply slapped Cotton over it…

That's not necessarily a bad thing, a bit of experimentation doesn't hurt I guess, but personally I find it a bit off putting.

Regardless, I'll probably still get it, it does look quite creative.

Re: 'Unlock The Cat', A Minimalist Block Puzzler, Slides Onto Switch This Week

PosterBoy

No idea what do they mean by "Unique gameplay", this looks 100 % like reskinned Rush Hour (which is in turn derived from Huarong Dao / Klotski).

Anyway the theme is nice and I really like Huarong Dao / Klotski puzzles (Rush Hour not so much) generally speaking, but I won't be buying this one because I already have various editions (DS and PC).