Comments 115

Re: Talking Point: Is Knowing A Game's Ending Really That Bad?

PROPS

Having well over 30+ years of gaming under my belt, if it's a sequel to a game, I could care less. If it's something brand spanking new, with a brand new style of gameplay, then maybe.

But honestly, censoring the world around me, to be rid of spoilers, seems a little too eccentric. And really, all that time and energy, filtering the reality around you...just for a game, seems a little too much for my tastes. But again, I've been a gamer longer than most, so it's a lot like the movies. "Seen one, seen 'em all". It's extremely rare and a few, far in between; where you see a completely original idea...and what's with all of these sequels...for crying out loud, I'm just going to call it for what it is...milking the cash cow.

Re: Random: It's Been 5 Years Since Metroid Prime 4 Was Rebooted

PROPS

@Arcata Yeah, obviously, the newer Metroids are going to have better graphics and improved controls...Zero Mission is the first Metroid..so if you played the sh*t out of the first one, it's not a new experience. Metroid II introduced the spider ball and ball jump...and Super Metroid introduced just about all of the mechanics we have today. The evolution of the game pretty much stopped there. Thing is, the first 3 games, at the time they were released, felt like the world in which you explored, was only going to get bigger. But it hasn't.

My biggest gripe isn't in the gameplay itself...it's that I have higher expectations for the game, if I'm going to continue investing my money in the series. What would really have me excited, is if the game was more of an open world, that you explored above and below ground. Give the game more varied environments (playing off of planetary exploration) and for crying out loud, add some more ambience! I just want to see the game evolve a little.

And no, I played the same games my friends did, plus some; because I've owned just about every console at one point or another. You might even say, I've played so many games, that if a game becomes "familiar" before I'm even a quarter of the way through, I stop playing and question the reviews and my purchase.

Re: Random: It's Been 5 Years Since Metroid Prime 4 Was Rebooted

PROPS

@Yoshif3 I checked that video out and you were right, I found it interesting. Really, when I think back to that era of gaming, the concepts he incorporated into SotN, were really only found in PC RPG's.

I really think it's time for Nintendo to overhaul the Metroid series and bring it's back to its roots, with new gimmicks and mechanics. I for one, would like to see a 2D Metroid, with expansive planetary exploration.

Re: Random: It's Been 5 Years Since Metroid Prime 4 Was Rebooted

PROPS

@Yoshif3 Are your serious? Stay with me here...I'm talking progress. Innovation. Think macro, not micro. Big picture.

As I stated above, my opinion of the Metroid series is as follows. Metroid<Metroid II<Super Metriod=every other metroid since then, with tiny incremental improvements.

Let's talk about Metroid. It has the exact same formula and progression its always had. Beam, ice beam, wave beam, laser/phaser beams. Charging beams. Bombs and missiles. Super bombs and super missiles! Charging beams and missiles. Morph ball, jump ball, sticky ball. And visual queues to tell you what to do when you reach a dead end. And oh, don't forget the visor! (I'm jokingly pointing out that all metroid has and will ever have, are beams, bombs and missiles).

Whereas Castlevania SotN, released only 4 years after Super Metroid.....improved leaps and bounds over previous entries and had way more than just an inverted castle. But I guess I have to spell it out for you, because perhaps, you lack imagination and can't read between the lines.

Compared to the original Castlevania's that only had a whip and a sub weapon, SotN had a TON of equipable weapons, armor and accessories, dropped by specific monsters in different areas. Special attacks, specific to certain weapons. Ranged to melee attacks. Slow attacks, fast attacks. Monsters that reward experience. Grinding to become more powerful. Relics. Spells. Different forms your character could take. A vendor. Usable items. Areas of the map, that you could completely overlook, if you weren't playing with a guide (and guides weren't really a thing back then). Fast travel. Secrets that weren't just destroyable walls. A huge variety of monsters and environments. The list goes on and on.

SotN set the expectations for what a Metriodvania is. And again, this was only 4 years after the release of Super Metroid. It raised the bar and Nintendo ignored it. For better or worse, at least Konami tried something new, with each new iteration of 2D Castlevania. And that's where the two franchises differ.

That's why the Metriod series doesn't sell all that well in comparison to other franchises. It's why Nintendo spoke of Prime 4, what 7 years ago...and still nothing? That's because they have no idea what the people want and they don't want to release another sub-part clone that isn't worth the investment.

The writings on the wall and apparently, you refuse to read it.

*BTW this isn't personal. We're both entitled to our own opinions and neither of us are "right". Friends!?

Re: Random: It's Been 5 Years Since Metroid Prime 4 Was Rebooted

PROPS

@Yoshif3 My argument comes down to sales and popularity in comparison to other games and consoles at the time of its initial release. Feedback from coworkers and customers and my own personal experience. Interaction with the public, if you will. I'm not referring to what the game is now, but how it was received back then. The expectations people had, at that time and why, through Nintendo's "their way" stubbornness, the series never took off (when it easily could have).

What my experience is not, is one that binged the series, long after it was released; having low standards because my introduction into gaming, was Pokémon. ✌️

Re: Random: It's Been 5 Years Since Metroid Prime 4 Was Rebooted

PROPS

@timp29 I wouldn't call it a problem, but yeah, I'm in that group. When kids were playing Mario, I was playing Wolfenstein 3D. When kids were playing Goldeneye, I was playing DooM and Quake. Because most of my friends didn't own a computer, nor could they wrap their heads around the controls, I would try to expose them to 1st persons by playing DooM and Quake, using a Playstation and the system link. Even then, they didn't get it. But then, when Playstation came out with the Dual Shock...and Medal of Honor hit the console market, 1st person shooters became somewhat popular. Ultimately, when the Call of Duty series replaced Medal of Honor, 1st Person Shooters became mainstream. But even then, console shooters couldn't hold a candle to the PC experience.

In regards to Prime Remastered, it's not a bad game, but it isn't great, either. Compared to the rest of Nintendo's game catalog, I'd say it's better than most 1st person's. The controls are alright, but a little counter intuitive. The environment feels cramped and the FOV has to be around 50 to 60. If you want to play a game that did it better, from around the same time, I suggest Bioshock (but even then, it comes across as dated, compared to today's standards). But really...why even play a 1st person shooter on the switch, with its low frame rate and laggy controls, when you could play on a superior console or PC for that matter.

@Yoshif3 I worked in the video game industry for over 8 years. I have friends in video game publishing...so what do I know.

You strike me as someone that loves to argue and always has to be right. So you know what? You can have this one, you win kiddo.

Re: Random: It's Been 5 Years Since Metroid Prime 4 Was Rebooted

PROPS

@Yoshif3 I think you're wearing rose tinted glasses. The fact that you reference Pokémon, tells me that you're of a younger age group and didn't experience the games, as they were released.

You should make that list and get back to me. It's the same beams, morph ball, grappling hook, visor "to see things" as it was in Super Metriod. The first 3 games greatly expanded upon its predecessor...and then...the series went stagnant. (though dissapointed, I kept buying and playing them).

And you're right about valuable time. I come on here to voice my opinion and what do I get, "you're wrong". So I'm not going to waste that much more of my time, arguing with kids that grew up playing Pokémon, trying to explain why the series isn't as good as it could have been. Why Metroid isn't one of Nintendo's top 3 IP's, when it easily could have been.

I may not have my timeline perfect, but back when I was working in retail, no one bought Metroid Prime / Other M (Nintendo's answer for the 1st person shooter), because they were playing Halo or Bioshock. No one wanted to play a 1st person shooter on Nintendo's backwards GameCube controller or Wii remote. As a matter of fact, the only people playing Nintendo products back then, were children that couldn't afford to buy their own games or hardware. And if you're one of those children, you missed out on the improvements of gaming, that came with each new generation of console.

If you want to see what a good Metroidvania could be, play Hollow Knight or Bloodstained. I only hope, Nintendo, one of the OG Metriodvania creators, could create a game as good as either of those two...but that clearly isn't the case.

Tell me, how much has Pokémon changed over the years? Actually, your don't have to. Speaking of Pokémon, I predict that, that new pal game does it better. Because it's a game, from fans, for fans. Not this, "Nintendo knows best" rosey glasses nonsense.

Re: Random: It's Been 5 Years Since Metroid Prime 4 Was Rebooted

PROPS

@Arcata Sure, if you live in the States, just call 911-0000 and ask for the "good stuff". They'll confirm your address and send someone over within the hour!

But in all seriousness, if you're a old as I am, and actually lived the experience, you might have a better understanding of where I'm coming from. I might add, that I worked in video game retail back in the late 90's and early 2000's...so the sentiment I'm expressing now, is exactly as it was with me, my colleagues and customers back in the day so..this perspective is valid, but reserved for people that actually lived it (and had expectations set by the time period).

First you had Metroid on the NES. Unlike other Nintendo games, this was a game you could explore any direction, with some back tracking.

Metroid 2 on the Gameboy, which expanded and added to the original (even though it was on a handheld). Even though it was on a tiny screen, the world felt larger and after you gained a few abilities (new abilities and weapons, I might add), the entire map seemed to open up and you could explore any direction you wanted.

Then Super Metroid on the SNES, which took the ideas from the first two and further expanded and refined them into an even greater / larger experience. The icing on the cake, were the colorful 16bit graphics and killer soundtrack. I actually felt like I was exploring a huge open world, where I'll find something new with each playthrough.

Then, a couple years later, Castlevania: SotN...which even further expanded on those original ideas...set a new benchmark for what Metroidvania's should be (hence the term Metroidvania). Adding loot, experience to level up, multiple non-linear paths and a whole secret upside-down castle for the true ending. While that wasn't a Nintendo IP...and at the time, it kind of flew under the radar; Nintendo, if they bothered to look, could have easily found what made that game popular.

Then, Nintendo releases followups to their first 3 titles on the GBA. And while I enjoyed playing each of those games, my initial impression still sticks. Linear corridors with forced backtracking. Same goes with the Prime series and the latest Metroid Dread. Heck, I just got around to playing Prime Remastered and while it looks nice...I'm not all that impressed.

And leave it to Nintendo, to be their ass backwards self...something as simple as the overworld map controls. In game, you move and strafe with one analog stick and control the pitch and rotation of the camera with the other...but when you're on the overworld map, they're swapped? For crying out loud...Why?!

And let's talk about Nintendo's poor decisions...they practically invented the controller we see on Playstation and Xbox...but what did Nintendo do after the SNES, with the N64, GameCube and Wii? None of it makes sense. Yet here they are, however many years after the SNES, finally creating a controller that people want to use, on their Switch.

So maybe you're right. Maybe Nintendo doesn't need my loyalty. I bought hundreds of brand new digital games, when I bought the switch years ago. And most, if not all, were disappointments. So if you're suggesting people my age, stop buying Nintendo products...well, their alienating their original base audience, an audience with money to spend (that will help finance future endeavors).

Re: Soapbox: It's Time For A Zelda 1 Remake, Please

PROPS

Developers, if you're listening, stop with the remakes. Stop catering to the younger generation. They can play the original. We don't need another version of a 30 year old game. Stop wasting your time with re-releasing a game for the umpteenth time on the latest generation of consoles. I played your games on the original console. I played them on a handheld, I played them on my computer, I played them on another generation of consoles...it's getting old.

Instead of wasting your time and resources on recreating/remastering/remaking something; how about you give EVERYONE something new.

Same goes for you, children. Stop asking for another version of the same game. You do realize, by asking for a remake, you're asking the company to remain stagnant in their creativity. It's the primary reason all of the AAA game developers are going down hill. Why hasn't Bethesda come out with a new Elder Scrolls? Why hasn't Activision come out with a brand new shooter? Why are we only now getting a brand new Mario? It's because they've been wasting all of these years remastering old IP's.

Re: Final Fantasy Pixel Remaster Series Sells Two Million Copies

PROPS

$85 for for those? Ugh...that's pathetic. Please don't tell me that there's a collector out there that owns every iteration of the game on every available platform.

Trust me, when you get older, you're gonna look back and say to yourself, "now, let's see...I have final fantasy on my NES,
MSX2, WonderSwan Color, PlayStation, Game Boy Advance, PSP, iPhone, J2ME, Windows Phone, Android, Nintendo Switch, and PlayStation 4! That's roughly $300 dollars on the same game...now multiple that by six! What was I thinking? I should have known I'd grow out of this stuff...if only I held on to my money when I was hi younger, I could buy my wife and kids so much more...I'd have money to go on a vacation. And who am I kidding? No one's going to by my collection when I retire...cause everyone plays videos games, so that dilutes the over all value...plus...how many old guys do I know that still have thier GI Joe collections and play with them..."

Folks, yeah, videos games are a hobby. But you don't have to be suckered into buying this crap over and over and over again. If these game developers can't offer anything new...you don't have to keep on buying thier same old sh*t; under the guise of "collecting for your collection". And it's not collecting, it's hoarding. It will turn into a problem.

Re: AM2R Creator Isn't A Fan Of Metroid Dread's E.M.M.I. Encounters

PROPS

It was so cool, I wish they'd follow you around the whole game. During boss battles, at save stations and even when your collecting powerups. And after killing an EMMI, just when you think it's safe, another emmi should emerge from the slain emmi. They just chase you around the whole game! And they should add a gigantic boulder, that's constantly rolling towards you, where they give you narrow escapes just when you think it's all over. Oh yeah, Just like the original meteor creator was thinking(only if the console hardware was capable)... forget exploration, make it all about a gimmick and name it dread!

Re: Random: Metroid Prime Hunters Composer Reflects On The Stressful Times At Nintendo

PROPS

@Poodlestargenerica
I'm referring to the creative process. Not work. Creativity should take as long as needed until it creator "feels" it's complete. Forcing the creative process, just because someone in a suit gives you a deadline, ultimately can lead to a compromised "vision" of what the creator initially intended.

I've heard far too many stories of how companies lose thier "fun factor", once corporate greed takes over. One example that comes to mind is from a relative that worked in structural engineering. He told me, back in the 80's, he had worked for a relatively small company that took on a huge, new type of construction. At the time, the machinery used to take on projects of that magnitude, were only manufactured in Japan. Problem was, this machine was not available for sale in the US. So what did they do? They created thier own and revolutionized the industry. Fast forward, now that older generation has retired (including my relative) and the new corporate suits only care about making money for thier investors by playing everything safe. While he once loved working for that company, he said he'd NEVER work for them now.

Re: Random: Metroid Prime Hunters Composer Reflects On The Stressful Times At Nintendo

PROPS

This article reminds me of a comedian/author who was speaking of the stress associated with writing a book. While the publisher was more concerned with deadlines and budget, he had spoke of how he was hired to write something creative and if the book was successful, people wouldn't reflect back, saying, "wow, this book was written and published before the deadline."

Re: Surviving The Aftermath Will Bring Post-Apocalyptic Strategy To Switch Soon

PROPS

Referring to the release date video...I really hope he backed up his files before he blew his computer up.

On another note, I'm somewhat intrigued and for $30,I'll probably give it a go. This is the first I've heard of this game and once I do a little research, I really hope there's some RTS elements to this game. But at first glance, it looks like a mobile city/civilization resource management game.

Re: Metroid Dread Walkthrough: Power Ups, Upgrades, Ability Locations, Missile Tanks And Boss Guide

PROPS

@PurpleSquirrel64 To answer your question, yes. But a followup to my initial impression...the game does open up and exploration no longer "feels" linear. I was worried though, that the game was going to give the illusion of being a gigantic, semi - open world, but in fact, become extremely linear. And honestly, I'm a HUGE fan of metriodvania games. Growing up with these games, I dreamed of exploring expansive maps, with back tracking only required, to find additional power up's and weapons you may have had difficulty acquiring early in the game.

For example, I like the idea of seeing a power up, slightly beyond your reach, without obstructions. With some well timed morph ball bombs or some tricky wall jumps, that power up could be yours! What gets old, is playing a game that gives the illusion of being expansive, but in actuality, it's extremely linear. It's been a really long time since I played the original metroid 1 & 2, but I do recall, acquiring power up's out of order. In the first, I believe you can aquire the ice or wave beam in any order.

Re: Metroid Dread Walkthrough: Power Ups, Upgrades, Ability Locations, Missile Tanks And Boss Guide

PROPS

After a long days work, I was looking forward to playing Metroid.

My first impression: I'm not that far in, but so far...I'm disappointed. It feels linear and gimmicky. Again, I'm not that far in, but I feel like I'm running in circles. Here's a door, that you can't open, there's a door you can't open, here's a door that you're not fast enough to enter, here's a room that's to cold, here's another room...but it's to hot. What ever happened to actual exploration, the deterrent being tough enemies or platforming that will kill you quickly, if you're not powered up?

Anyway...that's my two cents. I really hope this game gets better.

Re: Poll: Why Do You Collect Video Games?

PROPS

I sold off all of my old physical copies, because I'm not a child, nor do I want them taking up space. I collect digital versions though, so that they can be played one day, 20 years from now.

Re: Best Nintendo Switch Metroidvania Games

PROPS

@the_beaver

Around the time the term Metroidvania was coined, the two titles, I believe the term was referring to, were Super Metroid and most importantly, Castlevania: SOTN (specifically because of the timing).

At that time, I worked in video game retail/re-sales industry, at a national chain known as Funcoland. My coworkers and I had talked about those two games and recommended them to just about everyone that walked through the door. I remember it like yesterday. Both expanded on thier original concepts, improving the old formula in everyway...and in my opinion, making each franchise much more desirable. Especially when it came to Castlevania: SOTN. Expansive maps, back tracking, experience, loot, abilities, faster gameplay, fast travel, etc.

For me, that's what Metroidvania symbolizes. Castlevania with character growth and loot, merged with the exploration of Metroid. So as I stated in my comment above, Bloodstained is just that, a true Metroidvania.

Now a days, I don't have time to play video games, but if I read or hear of anything that comes close to the Metroidvania formula; I'll go as far as to buy a console and give it a try. Even then, there aren't that many true Metroidvania's. Out of all of the games I've played, the only examples that come to mind are:

Dust: An Elysian Tail (Metroidvania)
Chasm (Metroidvania)

Other examples would be:

Dead Cells (Castlevania rogue-like)
Steamworld Dig 2 (Super Metroid-like)
Rogue Legacy (The name says it all)
Ori and the Will of the Wisps (Super Metroid-like)
Axiom 1 & 2 (Metroid-like)
Hollow Knight (Metroid rogue-like)
The Mummy: Demastered (Metroid-like)
Blasphemous (Metroid rogue-like)

On another note, I can't wait until Metroid Dreads release.

Re: Best Nintendo Switch Metroidvania Games

PROPS

As others said before, why didn't Bloodstained: Ritual of the Night make the list? Aside from the upcoming Metroid Dread, Bloodstained is as close as you're gonna get.

As taken from Wikipedia:

"The game's development was led by former Castlevania series producer Koji Igarashi and is considered a spiritual successor to the series."

www.nintendo.com/games/detail/bloodstained-ritual-of-the-night-switch/

Re: The Quake Remaster Is Out Now On Nintendo Switch

PROPS

@SepticLemon Technically, it does not. If you want to play an honest game (playing with a mouse and keyboard), I suggest playing on the PC.

There is hardware/software out there, that will let you use a mouse and keyboard, the problem is, it's emulating controller input.

Re: The Quake Remaster Is Out Now On Nintendo Switch

PROPS

I bought it for the Switch. If you're an old school gamer like myself, BUY IT NOW! I've been playing online multiplayer. 8 player deathmatch! It has matchmaking if you just want to jump in and play, OR...you can host your own game or browse other players' servers(hosted on thier console). You can also specify whether you want to enable/disable crossplay and/or controllers only! If you create your own online game, you can choose the map, player limit, add bots and set the time/frag limit. If you want to practice, you can set the minimum player limit to 8, enable bots (and set thier difficulty) and start the game while you wait for players to join! This is how online multiplayer console gaming should be!