What is there left to say about Quake at this stage really? Arriving on the FPS scene some 25 years ago as a successor to iD Software's phenomenal DOOM, it single-handedly revolutionised a genre with its real-time 3D rendering ushering in a new era of immersion that left its storied predecessor feeling resolutely old-school by comparison. Quake was truly ground-breaking stuff, to the extent that its ripple effect can still be felt in the most modern of first person shooters. A quarter of a century later though, how does its brand of fast-paced FPS action hold up? As it turns out, spectacularly well.
Stealth-dropped as part of QuakeCon, this remastered version of the classic FPS wisely avoids tinkering with the magic formula that made the game so great in the first place, instead keeping the look and feel of the original intact whilst carefully adding all manner of modern bells and whistles in a feature-packed port that's an absolute dream to spend time with.
Jumping back in here, blasting our way once again to a showdown with Shub-Niggurath, it's incredible just how well it all holds up. Quake's level design still sings, its secret-strewn labyrinthine puzzle boxes charging you with staying alive against impressively varied enemy types whilst figuring out how to grab the keys necessary to forge an escape path. They're just as absorbing, as atmospheric and addictive now as they were when we were originally sat playing them in our Nine Inch Nails t-shirts.
On the face of things, it all looks very DOOM-esque, but getting to grips with this one reveals a game that's so much more nuanced in terms of its action, in its level design and in how it goes about placing its enemies. This isn't simply an endless siege or a full on mindless assault involving hordes of demonic foes, although there's still plenty of that. Instead there's almost as much exploration and puzzling as there is shooting here, and it's made all the more immersive by the leap in technology brought about by its fully 3D game engine. There's far more geometric complexity, you can fully explore your surroundings, something that was genuinely mind-blowing back in 1996, and the combat gets a real turbo-boosted kick up the backside from the resulting freedom and new level of traversal it offers.
In terms of atmosphere, too, Quake's Lovecraftian/Gothic horror nightmare world somehow still holds together remarkably well given how completely mad it all is. It absolutely looks and sounds every one of its 25 years, make no mistake about that, but the whole thing — the dark and dingy nightmare environments, twisted imagery, horrifying enemies and stellar sound design — fuses together to form what now comes across as a genuinely timeless vibe. It may not look so hot in static screenshot images, but boot this bad boy up, start strafing and shooting around the Necropolis, gibbing round Grisly Grotto or the House of Chthon, and you're immediately pulled fully into its nightmare world. In motion, it's hypnotic stuff and as buttery smooth and exhilarating as ever.
Of course, all of this is aided by graphical bells and whistles here, lots of little modern touches which don't so much change the look or feel of the original as they do compliment it. You've got texture smoothing, a choice of resolutions, anti-aliasing, ambient occlusion, depth of field, motion blur and, perhaps our favourite, dynamic lighting, that subtly adds to the game's already superb atmosphere. You can feel free to toggle all of this stuff off if you wish of course, and we did knock motion blur and anti-aliasing on the head, but the additions here really do highlight just how well Quake's vision of a multi-dimensional hellscape has held up.
As we already mentioned, this is a feature-packed remaster too. There's the fantastic original campaign to play through, all previously released expansion packs — the Scourge of Armagon, Dissolution of Eternity and Dimension of the Past — as well as the brand new Dimension of the Machine, a stellar addition from MachineGames that leans hard into that Lovecraftian horror aesthetic across its five or so individual levels and packs in a ton of secrets, puzzles, tricky platforming and a properly hellish boss battle to top it all off. There's also mod support, Quake 64 is ready and waiting to be downloaded from the add-ons screen when you boot up, and more player-created content is reportedly on the way.
In terms of online, Quake's dazzlingly chaotic multiplayer is all here, present and correct, and this remaster packs in as many different ways to engage with it as you could possibly ask for. You can play though the entire campaign and all its expansions in co-op with up to four other players in online or local splitscreen, get stuck into deathmatches with eight players online, or four in local splitscreen. There's bot support if you'd rather experience deathmatches without other human players, dedicated server support, peer-to-peer for custom matches, and the whole thing even supports cross-play with all other available platforms.
Speaking of crossplay, it's often the case — especially with shooters — that playing on Switch can leave you at a little bit of a disadvantage against other consoles but we found, especially with gyro controls enabled, that we were able to get stuck in and even dominate some of the hectic matches here when playing in both docked and handheld modes. It's such a smooth experience on Switch, in fact, that we'd even go so far as to say that, taking into account the ability to go portable, this could well be the definitive version of this updated classic.
There's a lot here for sure. This feels like as good a remaster, as fully-featured a package, as we could ever have hoped for with regards to Quake, and it's all available for a very generous asking price. Whether you're a Quake fan who's been hoping and praying for a Switch port for years or a newcomer who has yet to experience the delights of this genuine classic, we can't recommend this remaster highly enough. This really is the definitive version of a true gaming great and an absolutely essential addition to your Switch library.
Quake returns in a feature-rich remaster that delicately updates the classic FPS, adding lots of optional bells and whistles, packing in a ton of content and delivering the definitive way to play this 25-year-old masterpiece in the process. There's a wealth of online and co-op options here, a glorious new expansion to blast through from MachineGames, super slick performance in both docked and handheld modes and it's all available at a cracking price point. This really is a stellar port of one gaming's true greats and an absolutely essential addition to your Switch library.
Just started playing through it yesterday. Holds up incredibly well - yes very addictive!
Does anyone know if you can play local coop death match games against bots? So, you and a friend against bots?
@Kasma Yes indeed you can! Did this just yesterday, you can do split screen with bots of varying difficulties which is excellent fun.
Never got into these old shooters before, but I'm really liking what I've played so far. Great blend of action and exploration. Also I'll bet you anything they're making a Doom 2016 style new entry as we speak. Hopefully it comes to Switch!
Fantastic! Give us Q3A next!
I’ve never actually played Quake. Looks like it’s high time I righted that wrong with this new Switch port. Especially since it’s so highly praised here.
This reads more like a 9 😝. In all seriousness, I'll check it out eventually.
It is so weird to me that reviews are claiming flawless 60fps. Especially when the developer even acknowledged the (very minor) problem and said a patch is coming. Don't get me wrong, it really is subtle, some slight stuttering here and there. But it's not flawless
I was honestly expecting a whole new game in the style of Quake 1, or a remake. But this is a good addition with the updated models, extra levels and co-op.
I wonder how much different the game would look if they added full ray tracing, it made a big difference to the way Quake 2 looks. They should add it to the PC version.
I don't normally play FPS games but since this is a classic, non-competitive and cheap I decided to pick it up.
Played for about an hour and was having a lot of fun..before I started getting super motion sick.
>.< And now I belatedly recall why I don't play FPS. Now I'm torn between wanting to play more and not wanting to feel sick. XD
A 10?! You don't see that everyday!
Mod support on a Switch game? By Quake 64 does that mean basically the full version that was released on the N64? If so the future potential of this is fantastic, more so with cross play on all systems since they all seem to play identically. Can only hope the same is done for Quake 2. Although I would love to see a full reboot in the vein of Doom too.
I remember being so hyped getting this for my beloved Sega Saturn, what an achievement that was. But this version is a million miles away from that, and I’m loving it.
It’s about time!
It's an amazing port. And pretty much the best feeling fps for me on the switch. The gyro is dead on. It makes me want to install DOOM and see if I can get the gyro working just as well there.
@FishyS non-competitive? This was one of the original competitive shooters and with this being cross play it will probably get a massive resurgence.
Tempting. As big a fan as I am of DOOM, I have never played Quake. It just never grabbed my attention.
I might just nab the LRG release and finally give this a try.
It's an incredible game but the Switch port and I believe the other console ports, are definitely not flawless. It has frequent minor stutters and it's very noticeable. The dev even acknowledged it. So I'm not sure how the reviewer didn't notice it.
@Zenszulu the full game of quake 64 is on there
never played quake. always looked so dark to me. but I do want to play it now
Played thousands of hours of Quake when I was in jr high school. LOVE this game. Had a blast playing thought all the original episodes this weekend, can't wait to look at the new content!
Does the gyro-aiming feature deadzones (possibly even adjustable ones), so you can play entirely without using the right analog stick?
I am sooooo picking this up. I've currently got 900 gold coins so maybe after I get a bit more I'll use all my gold coins to get quake for free
@Darkyoshi98 this has made my day as I actually loved that version and still have it. Would be interesting if modders covert the Saturn version to this also.
Queued this up on Game Pass. Will get to t after my Nightmare run on Doom Eternal is complete
One of Trent Reznor's greatest soundtrack scores. 😘
Even that the game reaches 60FPS ever so often, the FPS is not stable at all. I wonder how they measured it as it is not the case in any instance of a normal gameplay, any room on the game (this is a measured fact).
"Flawless 60fps action in both docked and handheld modes" with $9,99 = Outstanding 10/10. I love it!!!!
It all looks great for what it is, but why didn't they update some of those terrible original skyboxes. I understand them sticking with the original graphics with minor tweaks for everything else, as they actually hold up very well in their own retro way, but those skyboxes looked crap back then and look even worse now, especially on that first area. They could have kept them basically the same but just blended the two layers slightly better or something so they don't look like really bad cut-outs and sheets of paper in the sky.
This is a brilliant game. Even though we've got much more graphically impressive titles on handhelds now, it's still kind of amazing to think this is Quake handheld from the perspective of the high requirements when it was originally released.
I think my favourite Quake game is Quake 3 Arena. However, this is a close second. If they reboot the series this is the one I'd love to see, rather than a Quake 2 or 4 style game. Quake 2 in fact was supposed to be a new IP but they decided to make it a sequel due to the recognition the name had.
It's an awesome game, I'm liking it a lot. I never played it before, maybe the N64 port, but as a first time player, it's an absolute blast! Got it in the moment it launched, as I usually do with all id games and Bethesda games, it has a lot of content and quality with it. Multiplayer is great, and single player campaign is challenging and fun, level design is amazing, and you keep looking for secrets on them. Quake is a blast to play in all fronts, and with gyro, this might be the best version of the game!
You had me at Lovecraftian/Gothic Horror World, definitely going to get this game soon, looks to be right up my alley. Playing FPS games with gyro on my Switch is my preferred way to play games like this.
I'm loving this so much. Now up to the fourth "world" in the campaign, first playthrough. One little disagreement I have with the review, though, is the suggestion that the original Doom is all about battling endless hordes of enemies, as opposed to the exploration and labyrinthine level design of Quake. I mean, that's not really the case, is it. All the exploration and twisty, complex level design (nearly Zelda-esque, at times) is right there in Doom. In fact, I'd say Quake is, in terms of sheer, mad complexity, scaled back a bit from Doom 2. This isn't necessarily a negative: Doom 2 is impressively experimental, but it can get cloyingly gimmicky at times. Quake is more focused and most of the levels are smaller and tighter. In fact, the way they're designed, you can see how the conceptual path is being paved for Unreal and especially Half-Life in 1998 and, therefore, the rise of the linear action shooter. Basically, Doom levels require more back-tracking and map-perusing. Which I definitely love: it makes me feel like an intrepid explorer, albeit with a double-barreled shotgun. And movement in Doom is so fast, anyway, that "backtracking" usually means ten to fifteen seconds, at most, of speeding across the level, so it's not really much of a nuisance. That said, Quake somewhat steps away from that, with level design that makes you feel like you're backtracking and exploring, but usually pushes you along in a fairly linear path, organically bringing you back to the rooms where you need to use your newfound keys, with corridors that loop back onto themselves. It's wonderfully put together, really, but also feels like a different, more streamlined experience in comparison to Doom. Which isn't a bad thing, but I'd definitely say the Doom and Quake campaigns give you distinct flavors. And I love both of them.
now please do the same for quake 2 please, the game of my childhood/youth. countless hours in our local network gaming cafe and later also online. i love the series so much.
@FishyS Same thing happens to me. I used to love playing FPS games then one day about 20 years ago I started feeling sick during a session on Kingpin Life of Crime, and since then I've not been able to play them. I tried again a few years later when Portal came out, trying short play sessions but that only worked for a bit.
Awesome, hopefully they bring the second N64 entry to Switch too.
Wow, a full 10 out of 10. Not purely because of this of course, but hope I can play this someday.
I started to wonder if a 10 on Nintendolife even existed. I hope they make a physical version.
@DropDash Limited Run Games is doing the physical. https://twitter.com/LimitedRunGames/status/1428424081221820416
Remember when all the old Dooms got reissued, and everybody freaked out about online login and minor sound issues (despite the tiny cost), and now they're the definitive case study for remasters?
Good on Bethesda.
Played a ton of Doom, but I've never played Quake. Looking forward to giving it a go.
I'm shocked at all the people who have played Doom to death but not Quake. Quake was the definitive FPS of my childhood. And I was awful at it.
One of my friends made a mod where you just looked at enemies and they fell over dead. And a different one where they fragged. Good times.
@FishyS Yeah, I got about 10 mins. I might have to fiddle with the FOV settings, but... Not sure I can be bothered!
It would be goddamn amazing if quake 2 got a similar remaster. With the gyro controls please. PLEASE?!
@Scapetti def not “smooth” 60. You turn on a few more of those visual settings and the switch chugs. Nice testing nintnefolife. Lol.
Nightdive nailed it! (pun intended). 10/10! Fantastic.
I can't get over the poor control stick implementation. The ramp up feels all wrong and makes it impossible to have fine control over turning and aiming with the Pro Controller. I played it on Gamepass using the Pro Controller through Steam on PC this weekend and it felt infinitely better.
Seems like something I want on handheld but as it’s on Game Pass I’ll wait for a sale. Looks like a good conversion though.
Not sure I'm onboard with Quake being an unimpeachable 10/10 classic now or when it was first released. Always felt like one step forward, two steps back from DOOM honestly. Undoubtedly good, but not that extra little bit of good, you know?
This game is great. Multiplayer is where it's at.
@Scapetti just like the days when reviewers claimed SNES Street Fighter 2 to be ‘arcade perfect’
Question to anyone who has played this, is there an image in this game depicting the crucifixion of Jesus in any of the levels?
I remember watching a review and seeing it and wondering if they left in that blasphemous imagery inside the game.
@DropDash They are, but it’s limited :/
Even the cover art fills me with fear. This was terrifying as a kid!
Excited to jump in!!!
I find it more than funny that the game we spent the second half of the 90's playing non-stop ends up being the highest rated game of 2021 across al formats. The same exact game.
Basically we could have just stopped with Quake and gaming would have been nivana (or NiN....)
You're wasting your money NOT buying this game. Buy Quake.
I can't recommended this to you youngsters enough. A bargain at twice the price. As so many others above my comment have said, BUY THIS GAME.
Finally people can understand the joy of the boomer shooter. Have a seat, we're happy to have you.
The mandatory and very ugly CRT filter for the Quake 64 DLC add-on is my only complaint so far.
Got it on release but yet to start it due to other games but i'm very happy its a great package, might start it tonight now.
@impurekind I hear you on this one. But I think the higher Resolution has a bad effect on things like that. It's annoying in the doom 64 port as well.
@Specter_of-the_OLED I think they will. Nightdive is so good at this.
@Zenszulu I'm sure it can be very competitive but there is a full good game that can be done solo. Some of us nubs need a non-competitive option XD
How well do the gyro controls work, though? If the motion controls suck (such as using a stupid dual analog hybrid system), then I'm better off just buying the original PC version from GOG so that I can play with superior mouse/keyboard controls.
@SwitchVogel They should call it Quake 22 and stick 22 nails in the "O" to play off the old logo, acknowledge the year of release, and kinda make fun of something like Final Fantasy that has so many sequels.
@BulbasaurusRex They work very well. I've been using my pro controller and moving and tilting the controller is excellent for adjusting my aim in a quick and easy way.
@Atariboy Yeah, I'd love to be able to scuttle that blur filter.
@60frames-please Quake 22 sounds like the next battle royale experiment from Nintendo.
@SwitchVogel That would kind of be full circle for battle royale games. PUBG and Fortnite, to tetris, mario, pacman, bomberman, and back to first person with Quake 22
@Beaucine I forgot Unreal was a game until a second after reading that name in your comment. It's always talked about as an engine now! I think I played one of the Unreal games on my Dreamcast and was of course disappointed that it didn't run at 60fps like quite a few Dreamcast games do.
@FlyingFoxy The Switch can't do ray tracing though. I don't want the game to look like some some super slick modern HD FPS anyway. We've already got Doom 2016, Doom Eternal and Wolfenstein 2 for that. The enhancements in this remaster are just right. Nightdive always does these retro FPS perfectly.
@russell-marlow Keep your religious nonsense out of here. This isn't church.
@Zenszulu Yes, it is the full Quake 64. Just keep in mind that it has an ugly CRT filter put on it and there's no way to disable it. That's my only complaint. Hopefully they'll give us the option to turn it off in a future update.
I'm going through it on PC. It's quite good, though it's definitely for Doom and Quake veterans. There's no map, the levels are big and interconnected, and the gunfights are balletic. (The AI is, perhaps, a precursor to what we'd later see in Halo.) It's easy to get lost, so it helps having some experience with pre-Half-Life (i.e. non-linear) shooters. You wouldn't have been able to run it at 60 fps back in the day. This was the Crysis of 1998. But now it runs like a charm!
I only ever played Quake 3 Arena, and made it a mission to destroy my PC Peon friends. They were all mad for the rocket launcher so I trained myself in the art of the rail gun and decided my nuanced accuracy would be the key advantage over their clumsy RL splattering. So it proved, as my accuracy made me lethal - and with the shotgun and plasma too - and I whipped them for months and months until they began to diversify their tactics.
I mostly gave up PC gaming after the Quake 3 Arena era, as all other FPS of the time seemed so boring, especially with their mundane corridor and switch finding game play. Having really enjoyed the recent Doom remakes on the Switch, it might be time to check the original Quake.
Somehow missed out on this. I'd love to see PC classics get remastered like this. Command and Conquer needs to be on switch soon too ❤️
@Zenszulu They're hoping to support "curated" mods on consoles, but the publishers are really limiting what's allowed. It sounds like some of the bigger, more modern mods might make it, once they've got them working in the new engine (and all copyright issues resolved), but other than that they're focusing on maps/map packs.
@piecez They recompiled all of the vanilla maps, so they're much, much brighter now.
@impurekind You're literally the first person I've ever seen complain about the parallax skies (not skyboxes, BTW).
None of the textures got changed, only the model skins (and even that can be disabled).
@russell-marlow The Jesus crucifix texture is in the Episode 1 secret level (e1m8), and one of the deathmatch levels (dm2 I think?)
I'm sure it's a great port but a re-release of a 25 year old game shouldn't be getting a 10. That score should be reserved for groundbreaking new games. No wonder all we seem to get is re-releases with such over enthusiastic reviews...
What is the verdict? Get this or wait for Quake 3?
@6thHorizon I don’t think Quake deserved a 10 even when it was new! It’s an important game and fundamental in the genre, paving the way for better games to come. But this score, especially in 2021, doesn’t exactly leave much room for those. What does Half-Life 2 get, 11/10?
Reviews are subjective, though. One person’s 10 is someone else’s … 8? Maybe a 7…
Is the game likely to be fun for someone who never played it originally (so no nostalgia)? I'm worried it will feel primitive compared to something like Warface. It looked a bit overly dark and hard to see what you're doing on some YouTube videos.
I wish it had a Switch demo
@Clyde_Radcliffe If you have people to play online then you will have a blast. Other then that it might be be Digital Dust collector.
A 10/10 really. is the gameplay that good in 2021? Can you even aim?
@Scrubicius Get it! It's a bargin at only 10 bucks, a lot of bang for your buck. Unlike Quake 3, it also has single player. Furthermore, we don't when or if Quake 3 is getting the remaster treatment.
I was really looking forward to this but unfortunately started feeling motion sick within a few minutes 😭
An important game and a real landmark, but a 10? For my money honestly I think modern "retro" style FPS games do it better. Prodeus for example takes this style of shooter and turns it up to 11, as does Amid Evil. And of course Ion Fury does the same with the Duke Nukem formula.
@Asaki I must be the only person with anything above low standards then because they just look crap and always have as far as I'm concerned. And while the rest of the game holds up in a retro way, the sky just look like an obvious technical limitation that only appears that way because they couldn't figure out how to do it any better at the time rather than it being an artistic choice within the limitations of the time--the tech trumped that art there. It's the one thing I wished they'd touched up slightly, just so it doesn't look so patently like to flat layers like jaggy paper with bits cut out. If they'd simply made them two full layers with semi transparency and without the obvious cut-out parts or something, still with the whole Quake pixel look and the like, then I think that would have been enough.
Maybe using some of the skies in games like Turok or Doom 64 would have been the way to go (even if they made them look a bit more pixelated to fit in with the rest of the game's textures).
@dimi Can you even read?
Forgot how tough this game was but after reassigning buttons and sensitivies it feels great hopping around and blasting creatures like I did 20 years ago. I wouldn't have gotten it if not for the gyro support which works great even if I'd prefer to turn the sensitivity up higher. Pretty cool the 64 version is on there as well and sounds like they have a bit more to come for it. If this was an official Nintendo release it would have been 60 and not 10.
Do hope more people pick it up on switch so I don't have to crossplay with pc though as it's not too enjoyable being destroyed by try Wells.
@vio yeah… its downloaded. But still eyeballing the Limited Run Games Edition. You know #NoToCloudGaming #ForeverPhysical
@Edu23XWiiU @60frames-please @UglyCasanova
Apologies for mass replying, but I'd love to hear if any of you have tested out using the gyro controls without the right analog stick. This means the aiming would rely on a certain amount of dead-zone in the center, akin to how aiming with the Wiimote functioned. Is this possible/feasible in Quake?
@Kritter Nice, that’s great to know! Thanks!
I’ll give Quake a whirl. I missed PC games in the 90s because we uh, did not have a pc in the house.
@vio He’d probably want to stay out of church too. They’ve got loads of dead jesuses in there.
@vio Bruh, you do realize what I'm talking about or not regardless of it being "church talk"?
Man, nobody these days realizes the significance of certain religious symbolism or it's context unless they're pressured by some minority group that deems it offensive on how it's presented in what context, like for example having an important figure in Christianity put in a game about death and destruction alongside all those pentagrams and other demonic symbols. It would definitely misrepresent the iconography of Jesus being portrayed that way.
No one understands or cares about this, only when people who practice other religions like Judaism, Islam, or Buddhism is when it's okay to respect their beliefs but it's okay to dunk on Christianity because it's openly okay to mock them for whatever reason.
(sigh) honestly, it sucks that's how things are currently.
@Asaki Why tho?
Why did ID software think it was a good idea to put it there?
There's like no good reason why it should be in the game. It comes across as an "F you" to Christians.
Quake 64 is a sweet bonus...
I thought it was just a filter, but no, the whole game is there.
@Beaucine Cool, I don't remember much about it. I'm pretty sure it was 30 fps on Dreamcast.
@russell-marlow “death and destruction“ their is also a famous book where you can find allot of that. Crucifixion existed before the Roman states, maybe they are referring to something or else. Or just maybe just maybe they are trying to create a world that sets the mood… feel free to contact them.
@UglyCasanova guess i missed the point, no need to be a douchebag about it
@Specter_of-the_OLED I would kill for Lobotomy's Saturn Quake to turn up in the mods (and I say it could definitely be on the cards, as Nightdive are releasing Powerslave Exhumed soon enough), but yeah, with the inevitable Quake II Remaster, the 64 and PSX versions would be amazing to play.
Quake II N64/PSX are arguably more fun to plow through in 2021over the PC original because of the redesigned, linear level layouts. Also, they feature a bit more colour, which I think makes them prettier
I'd say this game was deserving of a 10 out of 10 if there wasn't quake 3 to also be ported over I love an arena shooter, and it is nice to see a bit of a revival of late. I thought Quake Champions and any number of flopped indies might have killed the genre, but it is very gratifying to now see a great port of a classic do well.
@Jackpaza0508 Amazing score, but I've played this new release and it is really deserving. Constantly surprised by how great this is.
@russell-marlow Idunno, they were probably going for an "ancient cathedral" kind of theme or something. It's not much worse than the giant Jesus hanging up in any Catholic church (which I think is pretty gruesome, but maybe that's just me).
I've heard Sandy was upset about it.
@russell-marlow Most people of rational mind do not go around looking to be offended by religious nonsense.
Games are fictional, as is religion, go find something else to be offended about.
@Pod I'm not sure if you can fully turn the right stick off on Quake, but I use both at the same time, anb gyro works FANTASTIC! I can say it's really hard to play FPS' without gyro, I only do that on my way home, and I feel I'm playing with disadvantage.
I mean, Half-Life 2 is not a better Quake, it's something completely different. I'd give both a 10, but they're not that comparable. One's a linear, story-based action game and the other's a labyrinthine dungeon-crawler in the "boomer shooter" mold. Modern FPS games tend to follow Half-Life and Halo more than Quake and Doom (with exceptions, especially within the indie scene). So they're not actually in direct competition with each other. Meaning that giving Quake a 10 definitely leaves plenty of room for everything that came later, from Half-Life and Halo to immersive sims like Deus Ex, System Shock 2, Bioshock, Prey, and Dishonored. Maybe you prefer those experiences, but they're decidedly different experiences and scratch very different itches. Sure, Quake "paved the way," but only up to a point. The games it inspired marked their own paths. Meaning I have to play Quake to enjoy what Quake does. It's not like if I plow through Titanfall 2 enough eventually it'll feel like a modern take on Quake. I can see the borrowed building blocks, but by now it's a totally different building.
Well, uh, depends on what you're looking for. I haven't played Warface, but from what I've seen it's a realistic, modern military shooter with slow movement and sight aiming. Quake's a 90s FPS from back when the entire genre was just iterations of Doom (including, well, Quake). That means abstract level design, extremely fast movement, and insane weaponry and monsters. There's more exploration and (almost Zelda-style) spatial reasoning and puzzle-solving, and combat's less focused on duck-and-cover strategy and flanking, and more on balletic strafing and enemy patterns.
@Gingerone Then why include real world religious imagery in your fictional game in the first place?
You take something viewed as sacred and put into a game like this and you wonder why some people don't like it.
Maybe do some research and learn empathy for certain cultural views instead of going "Dur-hur why u offended bro?" , if you want people to coexist well with one another.
@Asaki @Scrubicius Yes, there are crucified zombies in the game, I know crucifixion wasn't something Christianity invented. I'm talking about the context that nobody seems to understand.
In that image of Jesus being crucified it's showing how he suffered and died for everyone's sins. It's marking a very important moment in his life and for Christianity in general.
You take that iconic image about suffering for the evils of everyone else so that they may understand to be good as they live their lives and place it in a game about nothing but carnage, then tell me how it makes sense to have it there?
@Beaucine Good response! Thanks for that. I’m not sure Quake is for me, but obviously it flicks a lot of switches for others. Not convinced it is a 10 - but I totally respect your and anyone else’s right to say it’s a 10.
@russell-marlow Because it’s just a game, it doesn’t matter.
How is your viewpoint any different to what happened with Charlie Hepdo?
People shouldn’t have to go round worrying about upsetting people because they believe in magic people in the sky.
Rather than me doing research ,how about you grow up and stop believing in nonsense that people made up as if it’s real.
@Gingerone You haven't been listening to anything I've been saying and you're coming off as incredibly rude and condescending. Why should I respect your opinion if you're being so ignorant to what I'm saying.
"People shouldn’t have to go round worrying about upsetting people because they believe in magic people in the sky.
Rather than me doing research ,how about you grow up and stop believing in nonsense that people made up as if it’s real."
That's not the point of my argument but feel free to ignore everything else I've said and be a complete jerk about it.
Completely tone deaf.
@60frames-please That's good, but can you also move the camera with the gyro controls, or are you stuck doing that with the right stick like in many other Switch FPS games?
Some developers just don't get that part of the reason for playing shooters with motion controls in the first place is to avoid the stupid dual analog controls of more traditional FPS games on other consoles! (That's also why the Wii remake of "Goldeneye 007" is clearly superior to the N64 original no matter how many minor downgrades it otherwise has, not to mention the other upgrades like the much better graphics and having no issues with shooting Oddjob.)
@Gingerone Judging by various polls and censuses, even if it's not Christianity, most people with rational minds do not find religion to be nonsense nor all of them to be fictional.
How would you like to play a game where atheists and/or their lack of beliefs are unfairly mocked for no reason?
@Edu23XWiiU That's an oxymoron. Playing an FPS with dual analog controls never feels fantastic. It's certainly worse than just playing on PC with mouse/keyboard controls.
Alright then, thanks for getting back to me on this.
@BulbasaurusRex I don't know if this really answers your question, but I tried to only control the camera with gyro. I went into controls and turned up the gyro/controller tilt setting to the highest level. Then when playing I could run forward and turn around corners by tilting my pro controller. It's still not the same as a mouse though. I found I still needed to do some turning with the right analog stick. If I tried to do all turning with gyro my hands would get all twisted too far, basically I couldn't comfortably flip 180degrees to shoot an enemy behind me. You might not like the way it works. For me, I love it and find it works great. But I should also say that I like dual analog controllers for 1st person shooters. I know mouse and keyboard is faster, better, but I've never set up a desk for gaming like that. I get frustrated when I buy a 1st person game on Steam and it doesn't automatically recognize my PS4 or Switch Pro controller so I can play it with dual analogs!
Holy crap! I never realised this was getting released for Switch. I thought they might, after they released literally every Doom game ever made for it, but I had no idea it was gonna happen, until it happened. So this is a really nice surprise. I've never played it before. So if it's anything like Doom then I'll expect I'll love it. 90s and early 2000s FPS games are a lot more fun than the vast majority of modern ones, to me. I don't even like Doom 2016 really, it's very repetitive, endless glory kills that are exactly the same every time. I haven't tried Doom Eternal yet cos of that. But I'll definitely be buying Quake
@BulbasaurusRex It does feel great, because you use the sticks only for bits, while you aim with precision with the motion controllers.
@Pod No worries bro. Enjoy!
@Pod I don't know if you got a reply. I am able to aim and turn with my pro controller, but I find I still need to use the right analog stick to really turn or do a 180. I haven't tried extensively, but I don't think there is a way to have that dead zone, where you can aim without "turning" like with wiimote games. It's 1 to 1 dead center aiming all the time in my experience. It feels great to me. If I try to only use gyro my hands get kind of twisted too far when turning a bunch, that's why I have to use the right stick at least some of the time to adjust. That make sense?
It does. That setup is what I feared though. I can't really get to grips with playing like that, and I didn't even know it was a thing until I tried playing Splatoon and Duke Nukem on Switch, both of which I can't really enjoy because of it.
I've yet to come across any shooters on Switch that function as well as they did on Wii.
@Pod Cool, glad that answers your question. Sorry games aren't controlling as well as Wii games the way you like.
Funny, I look at Quake as "I can't get into these NEW shooters". :0
Speaking of: why do people put games like Quake and Duke Nukem 3D in the same (boomer shooter) category as Doom, Wolfenstein 3D and Blake Stone? If you can look up and down, it ain't the same thing. The gameplay changes so much.
Picked this up the second I saw it on my news feed! Let's hope for Quake 2 remaster with the same upgrades. Also hope TF comes to quake as a workable MP mod.
@robr Beats me. I guess for anyone that started with CoD modern warfare and onwards all of these "archaic" shooters are just easier to lump in together as "boomer shooters".
With all these old school games coming recently, all we still need is Unreal.
Playing through a second time. Man does mouse look suck the fun out of these post Doom II games. The bullet sponge enemies me no like either. But I knew that then.
@120frames-please Oh well, so the motion controls suck as usual on the Switch. Nintendo really messed up by not including a sensor bar.
Besides, it turns out the game is rated M, anyway, so that was already a reason for me to pass on it.
@Edu23XWiiU No, using the right stick at all for camera control always sucks! Avoiding that is half the reason why motion controls are so great in the first place! You can have all the aiming precision in the world, and it wouldn't matter if you still can't use motion to control the camera.
Basically, it's too awkward to keep everything straight by using your right thumb for camera control while simultaneously using your left thumb for movement. On top of that, it takes your focus away from using your right thumb for the face buttons, as even if you use a trigger button to shoot, you still need to use the face buttons for various things (since they can't all be assigned to the triggers) like ducking, jumping, reloading, switching weapons, using a melee attack, doing a 180 spin, etc. depending on the game.
@robr That's true, but overall the gameplay is still more similar than comparing it to more modern FPS games. If we don't make some compromises, the different classifications of FPS games would get ridiculous.
For example, how do you classify an FPS like "Descent" with low-momentum flight movement and 6 degrees of freedom? How do you classify the "Jedi Knight" games that feature Force powers and lightsaber combat alongside more traditional FPS gameplay? How do you differentiate FPS games that require more stealth and sight aiming to succeed versus ones where you can just blast away at enemies and quickly move on to the next area as long as you maintain a proper amount of cover? How do you classify the "Time Crisis" games where using and rising from cover to shoot is the main gimmick, while character movement is otherwise completely automatic?
@BulbasaurusRex I think it has a reset button to readjust the aim, but so far, it's super comfortable playing like that.
Whoah, Acid Sanctuary from Dimension of the Machine is fantastic. Hiccups on the Switch though.
Oh, I got a word to classify Descent. I just can’t type it here. 😂
Anti-aliasing can do one.
Picked this up recently in a sale for about £3. I've only ever played Quake 2 before on the PS1, but this is an amazing package, especially for such a low price. I was also delighted by the fact gyro aiming still works when using my Hori Split Pad in handheld, which does not have gyro. It must be using the gyro in the screen itself which begs the question, why don't the likes of Zelda and Mario support this too instead of locking all the gyro use to the joycons.
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