Comments 137

Re: Pokémon Scarlet & Violet Is Now The Second-Best Selling Game In The Series

MrDocena

@Vectrex
I would LOVE if the Xenoblade team helped out.
And if they genuinely did and the game STILL failed to be well-crafted: Then it would prove what's been on the back of every pokemon player's mind since Red/Blue ---- that it has far less to do with Pokemon's greed, and far more to do with Pokemon's incompetence.

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It boggles my mind to this day that people think "Nintendo makes Pokemon!" when there's such an incomparable contrast between how Game Freak does things and how Nintendo does things. --
If a game isn't doing so great, Nintendo typically sends another team in and has them try to figure out how to improve said game. Which is why you usually see multiple familiar teams in the credits of most Nintendo games.
AT THE VERY LEAST, they'll make the game look polished and relatively bug-free. Maybe it'll be missing features, maybe some bad features are added in, but it will still LOOK like a complete game.
But Pokemon? ... If Pokemon is struggling (and it ALWAYS struggles because the teams for it really aren't that great programming/management-wise)... it just releases as it is. Not because Nintendo didn't offer help. Sometimes you see some of their other teams' members in the credits. No, it has to do with some sort of "weird pride thing". It can't be explained any other way.
ALL the Nintendo teams gladly put their IPs into Nintendo's hands - you'll see crossover easter eggs or additions appear in multiple Nintendo games... but WHENEVER you see Pokemon appear in Nintendo things? Well... 1: You most likely won't. and 2: When you do, it's stingy and bare bones. Take Mario Maker 1 for example - every other Nintendo IP put their character into the amiibo use in that game. Pokemon? Yeah, you get the Pokemon sprites. No real custom animations on them, but they're there.... But giving them sound effects? PFF! Why would they give SOUND EFFECTS??? It's not like some pop idol featured on Mario Maker gave their image AND sound when a large company like Game Freak didn't right??
No... Pokemon is so anti-Nintendo that they'd rather shoot themselves in the foot than to ask for Nintendo's help.

Why?
It couldn't be greed. They'd make MORE money if they had Nintendo's help, and that help is basically free (Nintendo will pay them, not Game Freak/TPC).
Honestly, even CONSULTATION would help them a lot. Considering how Pokemon is THE biggest title (Pikachu beats Mario in worldwide recognition)/one of the biggest sellers under Nintendo, OF COURSE Nintendo would be willing to have them stalled for better content.
No... Pokemon does this... because The Pokemon Company wants to keep Pokemon from being known as a "Nintendo thing". It wants to be its own thing. To reap all the benefits of being under Nintendo, without banking on those benefits because they're afraid Pokemon will just be seen as "another Nintendo title". GameFreak/TPC is THE MOST "3rd Party Company" under Nintendo. It's weird how badly they don't want to be under Nintendo's umbrella...

People genuinely believe that Nintendo basically owns all of Pokemon.
But if they did, then Pokemon would be in a far better place quality-wise.

Re: Here Are The Top Ten Best-Selling Nintendo Switch Games As Of March 2025

MrDocena

4) Is BAD, but NOT for the reasons a majority of people online complain about. The one thing we DO agree on is the fact that the freedom of which order you want to battle the League - is pointless when their teams are locked to the level they're supposed to be in if you fought them in the correct order (this shows that the game WASN'T ORIGINALLY INTENDED TO BE FULLY OPEN WORLD - it was just shoehorned in at the last minute... like most of the game's design). But outside of that... the game's writing is all over the place (the worst offense is the pre-Area Zero and post-Area Zero, where the main characters suddenly shift in personality due to having different writers), Koraidon/Miraidon ruin the travel experience (it really felt like rental ride pokemon were supposed to exist, and Koraidon/Miraidon were meant to be end-game travel options), the camping system in Sword/Shield would make more sense here than the picnic tables, Raids STILL ruin the pacing of the game and should be locked to end-game content, the game REALLY should've given you the option of CHOOSING ONE ROAD to complete the game with instead of having to COMPLETE ALL THREE - so that people can actually have different experiences from one another and so that speedrun categories could be genuinely fun, the game shows-off its incomplete sections like a cry for help (the worst for me is the Team Star bases CLEARLY SHOW that challenging them was SUPPOSED TO HAVE racing elements - but they tossed out the racing elements of the game and plugged their broken shards into mind-numbing minigames instead), and the characters are great and the settings are great and everything is great IF THEY WERE JUST WRITTEN BETTER. Sadly, most of the Pokemon community lives off of headcanons, so they can't see how poorly-written the game is.

5) 100% feels like it was meant for the Switch 2, but the Switch 2 got delayed and The Pokemon Company forced this game to come out regardless. Most of the game's flaws would've been masked by better console specs (faster load-ins, better graphics, better framerate, etc), and even the GameChat would've made the world feel less empty when playing multiplayer (it's also the only way anyone would know where each player is without using a 3rd party voice chat).

In short: Sc/Vi isn't what most people think it is. And that's why it still sells well.
People love it for more than what the internet hates about it.
I listed tons of flaws, but they're not the same flaws people complain about online. So, clearly, people don't really mind those flaws. So, to them, the game's worth every cent.

Re: Here Are The Top Ten Best-Selling Nintendo Switch Games As Of March 2025

MrDocena

Scarlet/Violet...

1) Genuinely isn't as bad as people were portraying it online. A MAJORITY of glitches came from either emulations (which, hey, it happens) or from people who literally never turned off their Switch for months (people really have no idea how this is the main culprit of so many underperformance issues on the Switch. Seriously folks: LET YOUR SWITCH REST. TURN IT OFF, DON'T JUST SUSPEND IT). ... NOT saying it had no bugs, but saying that the bugs that did exist were exponentially high for some people for a reason. Personally, outside of visual bugs from me forcing the camera to move where it "shouldn't", terrible visuals from the game's forced load-ins that happen in open plains, and the extremely rare hiccup - the game held just fine, and was generally forgivable. Won't excuse it for its flaws, but just saying that exaggerations are exaggerations.

2) Is indeed incomplete, unoptimized, and lacking polish. But sadly, this has been the case with Pokemon SINCE GEN 1 - just with varying degrees with each game. NORMALLY, The Pokemon Company is able to hide these things "pretty well" - put a pretty bandaid over it and hope we don't notice (we absolutely still notice). But the bigger the game gets, the harder it becomes to mask. And with Scarlet/Violet - they didn't give their devs the chance to mask it like they normally do. Because, again - the main culprit of every pokemon game's flaw: time crunch.

3) Is the best selling game not because "Pokemon fans are shills", but because the REDEEMING QUALITIES of Scarlet/Violet really can't be passed up for anyone that plays Pokemon as a hobby. It's, by far, the most balanced game in the series competitively - with tons of its roster able to claw their way out of low tiers (you have WAY MORE pokemon to choose between, instead of just sticking with just 15 ubers). It's, by far, the easiest game to use VANILLA methods of shiny hunting, power-leveling, ev/iv-setting, move-selecting, ability-choosing, and battle item equipment buying, in the series (I can legit create a lvl 100 team with perfect ev/ivs within MINUTES and easily experiment with them to discover new strategic combinations). And the DLC ain't too shabby. It's great to get any of the fancy poke balls for my pokemon. As someone who holds a local tournament scene: I literally couldn't ignore this game no matter how "broken" it was.

Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit

MrDocena

@Spider-Kev
Because this entire legal fiasco was The Pokemon Company's RESPONSE TO FANS, not THEIR actual decision.
Palworld existed long enough for Nintendo to take notice: they didn't do anything about it.
Palworld existed long enough for The Pokemon Company to take notice: they didn't do anything about it.
Fans got (rightfully) outraged, demanded that The Pokemon Company do something about Palworld, then they were like, "Fine. I'll sue them."

But then they sued them for NONE of the reasons they should have sued them for. AKA: The Pokemon Company & Nintendo only care if you directly reference their works by name and 1:1 copies. Outside of that - even if you directly stole a model from their game, stretched it, and recolored it: it seems they don't care.
Or at least, TPC doesn't care - since they are the ones that started it.

If this was directly Nintendo Legal's decision, their attacks would definitely be more scrutinizing.

Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit

MrDocena

This Palworld vs Pokemon nonsense is depressing.

I'm honestly on the side of protecting IPs and artistic identity, so I WAS on the side of Pokemon. But The Pokemon Company, themselves, apparently isn't on the side of Pokemon. The lawsuits they gave had little to nothing to do with IPs or artistic identity and just had to do with... "Uh... The people told us to sue you, so we're doing that. You can't... Um... Be the color brown? Sure. We'll sue you for that."
Frankly, the fans put way more effort into this than the legal team.
The fans actually dug into the Palworld files, broke down how point for point: they were indeed using Pokemon assets directly ripped from existing models, and WEREN'T just being creative knockoffs.
And TPC looked at it and went, "...??? So you're just telling us to sue them for being brown, got it!"

Ugh...
I'm on neither side. This stuff has just gotten idiotic.

Re: Nintendo Expects To Sell 15 Million Switch 2 Consoles This Financial Year

MrDocena

Nintendo: In one year's time, we'll sell... ONE MILLION UNITS.
Industry: That's... That's actually really small.
Nintendo: Oh... I meant TEN MILLION UNITS.
Industry: That's a little too reasonable considering you're sold out everywhere.
Nintendo: How about... 15 Million? Is that too high?
Industry: I mean that's... Sure. Yeah, that's pretty good.
Nintendo: It's good? Sounds strong? Confident? Imposing?
Industry: Yeah, mhm.
Nintendo: Okay good.

Nintendo: 15 MILLION UNITS.

Re: Random: John Romero Wants Rip And Tear-Proof Joy-Con On Switch 2

MrDocena

@jetsetradion
Joy-con or analog drift is pretty much confirmed to be caused by dust slipping into the openings of the sticks. So if you've never had trouble with it: congrats, your room is dust-free! Or, at least, wherever you put your controllers is.
The dust sleeves on these sticks are of pretty poor quality, so they're pretty easy to slip past.

Nintendo likely did it for cost/design concerns at first (new design of controller, cheaper parts for manufacturing ease), but banked on it as new purchases of joy-cons kept on coming.
Sony... Really had no excuse. They had the design perfect on all their previous controllers. It can't be interpreted as anything other than intentional design flaw.

The Switch 2 joy-cons literally can't go with the tried and true method of Hall sticks.... Because joy-con 2s are magnetic. And Hall sticks ARE VERY SENSITIVE to magnets.
So it really is a shrug if they'll be better this time around.
At the very least, they should opt in for better dust sleeves.

Re: Stardew Valley Creator Open To Sequel, But Admits Updates Are "Much Easier"

MrDocena

I know I'll be hated for it, but I REALLY vibe with this guy.
He himself didn't like Stardew Valley, saw a ton of flaws with it, and seriously doesn't understand why it became so huge.
And I have ALWAYS been in agreement with him.

Stardew Valley isn't a bad game, per se. But man did it lack personality.
Every idea of a personality people think the game has: either had to be modded in, or lives entirely in people's headcanon. The game itself is lackluster in personality.
It made up for it with its mechanics. But mechanics really aren't everything for cozy games.

A majority of the reason why it found success was that most of its players never played Rune Factory, let alone ever heard of Harvest Moon (the old one, not the new one). Not saying that Rune Factory/Harvest Moon >>> Stardew Valley, but saying that being familiar with both titles really lowers the "wonder" of Stardew Valley. It wouldn't be as popular as it was if the audience HAD played those titles.

Going to expect someone to come charging in here and misinterpret what I posted. So I'll say in auto-defense: you can still love Stardew Valley even if you're a Harvest Moon & Rune Factory vet. But the truth is, you weren't as shocked, surprised, and wowed like everyone else when you played it. You literally had a different reaction than everyone else. It's like new people's reactions to New Horizons VS Animal Crossing vets' reactions to New Horizons. They're two completely different breeds. And the truth is, more people in the latter disliked New Horizons than the former group. And in THE SAME EXACT WAY: more people in the group who played Harvest Moon/Rune Factory BEFORE playing Stardew Valley - disliked Stardew Valley, than those who had never played a game like it.
I just so happen to be in the group that dislikes it for those reasons. Stardew Valley's creator is literally in the same group!
It's literally the opposite of blasphemy to fully agree with the guy who made it.

Anyways, I wish him well in all his games. Stardew Valley's continued success, Haunted Chocolatier's debut, and any future games. He's a pretty cool dude.

Re: Video: Nintendo Demonstrates How To Sync Original Joy-Con With Switch 2

MrDocena

REALLY hoping the joy-con 2's innards are dust proof...
I had to crack open my joy-cons, clean them out, then (VERY CAREFULLY) create a hot glue shield that protected the openings from dust.

Believe it or not: it worked. My 4th set of joy-cons (ARMS Yellow) not only fixed its drift, but NEVER HAD DRIFT AGAIN (it's as old as ARMS is). While I was quite happy with the fix, I NEVER WANT TO DO THAT AGAIN. Seriously. If I messed up even once, I would've permanently broken those joy-cons.

Re: Former Rockstar Dev Throws Shade At Mario Kart World, Says New GTA Will Be Worth The Price

MrDocena

Man, the jackals are out today. Almost expecting Cliff Bleszinski to throw his opinion in here too.
Next thing you'll hear is how Ouya was actually an amazing console (no hate for it honestly - as I've never played it... But you know people will just be saying that out of pettiness, not sincerity).

In full seriousness... This is stupidly petty. Can we argue that back in the heyday, both Mario Kart and GTA had the same prices new? Are we arguing now that it's JUSTIFIED to raise prices of games? I thought the anti-$80 league hated that argument. If that's the case, FF7 needs to be $80. It has its work cut out for it. Several indies stand out above the others and need to be at least $50 for the effort they put in by ratio, not $40, $30, or $20.

Last time I remember, I could enjoy Mario Kart and GTA at the same time and neither of them ever competed with each other's audiences...

Re: Former Rockstar Dev Throws Shade At Mario Kart World, Says New GTA Will Be Worth The Price

MrDocena

@pikachupikachup
Whenever people say $90, they are NEVER referring to the UK. The 90 euro price has ALWAYS had to do with the UK's insane pricing epidemic that's been happening since the 2010s (except in select areas), and NOT Nintendo's greed.
And no, it's not "technically correct" in terms of referring to the UK price when talking about the US price, either. If that's "technically correct", then the US technically had the Pokemon typing game too - because that released in the UK.
And no, it's not "technically correct" in terms to referring to "with taxes, it's $90". If that's "technically correct", then we NEVER had $40, $50, $60 games. We've always technically had $43, $54, and $65 games, if that's the case.

Re: Random: It's Been One Year Since Nintendo First Acknowledged Switch 2

MrDocena

@Khwarezm89
Let's Gos are a specialized taste, but I adore them.
Sword/Shield is great... With the DLC.
Legends Arceus is great if you love to collect/explore. Wife loved it.
BDSP is... Well, it's great for shiny hunting.
Sc/Vi is pretty good... With the DLC.

Personally,
Legends Arc > Let's Go > Sc/Vi > Sw/Sh > BDSP

Sc/Vi and Sw/Sh are like night and day where they focus their strengths, and I prefer Sc/Vi for that.
Anyways, have fun with going through those games!

=====

As for the Switch 2: I'd say I'm excited for it, and I am, but I'm way too busy with all the other games and projects on my lap right now to get hyped up.
I'll just be glad to interact with those who actually bought the system, rather than the haters. Goodness, it feels like the Wii U days again. And that's a compliment. The Wii U community was a blast.

Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2

MrDocena

So we're going to lose access to it partway because of creepos, right, gotcha.

Not trying to be snarky, as Nintendo did this with every single one of its social games/features that allowed direct video/image/sound sharing. Because with every single one, creepos appeared and creeped like creepos do - so Nintendo had to shut them down.

Re: Xbox Branded Handheld Photos Leak, And It's Not Quite As Slick As The Switch 2

MrDocena

Wish each company would just stick to their specialties...

Nintendo can be the weirdo who's fun at parties. New gimmick everytime.

Sony can be the sleek powerhorse that you love to show off to your friends, then you hide away in your cave like a gremlin to bask in its wonders.

Microsoft can be the bulky guy who keeps trying to be top dog, failing at it after a few years of trying, but coming out strong with a great social feature.

Also, we don't need more handhelds. We need ONE OF THE COMPANIES to make a dedicated home console. PC gaming isn't becoming more affordable. The games are, sure, but nope - not the upgrading parts. A single purchase console that lasts 5-8 years of games always relieves the pockets between major PC upgrades.

Re: Unlike Nintendo, EA's Game Prices Apparently Won't Be Rising Any Time Soon

MrDocena

Hilarious.

Look, I genuinely applaud CDPK for their full physical release. Awesome.

I can see where the guy from Ubisoft is attacking Game Key Carts is coming from... Hypocritical to the Nth degree, but hey, everyone's allowed to critique on the individual level.

But EA patting themselves on the back? Boasting to consumers that they won't be raising prices? Ha! Hahahahahahaha! Hilarious.
Outside of EA doing this as some publicity stunt, frankly, the truth is that EA doesn't need to increase prices directly, when they're infamous for increasing their prices indirectly. They're the greediest (insert insult here) among the giant companies who expect their customers to averagely spend $200 on EACH of their games in the long run. Sure, a few of their games are one and done purchases: but those games also tend to be the dev teams that they throw out the window in a few years. They love to earn grace, to earn the "trust" of the crowd, then swindle them the next few seconds after (whether or not the customers actually trusted them).

Also, they expect everyone to forget this, but I still haven't. Remember when they were "unprecedented partners" with Nintendo? When they were working with them to update their online servers? Then in the presentation (was it E3?) shortly after that announcement, they went on stage, smugging like a chad, to announce that Nintendo would be running fully on their servers? Which uh... Btw: was NOT what they agreed on. Then on the launch of the Wii U, it WASN'T running on EA servers, and EA was noticeably absent from the Wii U? Yeah... Trying to strong-arm and swindle Nintendo then, trying to flex over them now like they themselves are NOT the reason why the industry is in shambles these days. Rolls Eyes

EA lives by the saying: "There's a sucker born every minute."

Re: Street Fighter 6 Releasing Final 'Year 2' Fighter Alongside Switch 2 Game Launch

MrDocena

@Spider-Kev
...????

Ryu has fired energy blasts from his hands since SF1.
The recurring big bad of the SF series is a psychic.
With the power of yoga, a guy breathes flames.
Through experimentation, a man turned green and runs electricity through his body.
Several characters can strike the air so fast it causes a shockwave.
A sumo wrestler can fly through the sky with a headbutt.
I haven't even stepped away from SF2 yet.

If you've never played a Street Fighter game and you're just harping about the name....... Then don't look at any Japanese games' titles.

What exactly is a Bravely Default? How is it a Final Fantasy if it's had several sequels?
Why is it a Xenoblade if it was made on the planet the game's settings are?
How can it be the Legend of Zelda if the legends are about the Triforce, Ganon, and Link?
Why is it called Metal Gear Solid? That's like naming Lord of the Rings "Sauron Baggins".
We really shouldn't be calling it Metroid if a Metroid isn't the focus of the game, right?
Why aren't we racing waves in Wave Racer? Or fighting Ogres in Ogre Battle?
What, truly, is a Resonance of Fate?

Re: Elden Ring On Switch 2 Will Introduce Two Brand New Character Classes

MrDocena

@noDRMWizard1
You blame Nintendo for opening Pandora's Box, but you're not willing to admit who reached their hands in there and pulled one of the nightmares out of it.
Game Key Carts (I don't like calling them cards... they're not... cards) chosen over full game cartridges are 100% decided by the publisher. Not Nintendo.

Why aren't you blaming the publishers? The people who CHOSE to go with the cheaper model of cartridge? Why is it just Nintendo that gets all the yelling and screaming?

Again, yeah, greedy companies are jumping on Game Key Carts like crazy, and Nintendo is the one that allowed that: But why in the world are we not BOYCOTTING THE GREEDY COMPANIES INSTEAD?

If Nintendo knew for a fact that the digital-only future was going to happen sooner rather than later (because of said greedy companies) - that everything they did couldn't stop that future from happening - and that Game Key Carts were going to be the last bastion for anyone that wanted to actually own their games (losing your account will lose access to your digital library, but a game key cart will always be a permanent license - a permanent proof of ownership)...... why in the world attack THEM?

We can blame Nintendo for a ton of things, but being ahead of the curve and creating an actually-affordable contingency plan with Game Key Carts? It's like attacking a doctor for prescribing immunity support. (Albeit, this said immunity support removes the current cures, but said cures are being removed by the medical industry in the coming years)

And no idea why you keep thinking "in 10 years"... If that's so: Why can I still reinstall my 3DS games? Wii U games? Why can I still reinstall my Wii games?
And you realize that your argument isn't exclusive to Game Key Carts, right? You realize that all digital games fall under the same exact argument.
Physical-onlyers have been arguing this against digital for years now, but have come back like end-times preachers, standing on their soap boxes and screaming at the crowds over Game Key Carts because it's a combination of both physical and digital media - looking like a real abomination of a product.

And, let's say, if, and it's a very big IF, Nintendo shuts down the servers, deletes those games from our consoles, and we can no longer redownload said games?
You'd still have proof of ownership that can be used to sue/pressure/argue against Nintendo and the publishers. That would be the Game Key Cart. With an all-digital game, you'd never be able to make that argument.
And frankly, IF that future were to occur: There'd be MUCH bigger problems in the industry than digital vs physical. Shutting down download servers and locking us out of our currently owned games would mean Nintendo has changed its policy for consumers entirely - and that the rest of the industry is backing it. Digital games would be the last thing we'd be fighting about then.
It's not an impossibility. But it really would be the last of my worries if it did happen.

Frankly, outside of Nintendo creating a very-expensive "Print your own cartridge" alternative, nothing will please the Physical-Onlyers with the current state of the industry.

Re: Former Assassin's Creed Lead Isn't Happy About Switch 2's Game-Key Cards

MrDocena

@LastFootnote
Sorry to say, but... unless you're referring to just indie titles:
Most modern day games with Day 1 patches near 1 GB in size. They basically lock out a part of the game as a heavy-handed form of DRM.
Very few large titles (that aren't Nintendo - as ALL their games run fine without it) can run perfectly fine without the Day 1 patch. And the only reason why people don't complain about it (in reality, plenty do) is: people have gotten used to buying larger storage devices.
Whether it's an portable HD, a slightly modified HDD, massive SD cards, fancy USB dongles, or whatever: Outside of Nintendo, it's become the NORM to buy storage expansions. So a ~1 GB Day 1 Patch? Isn't a big deal. It's annoying, but it really isn't a deal breaker these days.
And if you've got to delete for space (which A LOT OF PEOPLE HAVE GOTTEN USED TO)? Honestly, the Switch is the better of most options - since archiving and reinstalling an archived game is pretty easy to do. Just a click away.

A single GB Day 1 Patch is expected nowadays on other consoles... so what's 4 more? And if 4 is fine, then 10 is okay. And if 10 is okay, then 30 is just annoying. And if 30 is just annoying, then might as well install the entire game, who cares. This kind of thinking is NORMAL for those on other consoles.

Nintendo loyals are just starting to get exposed to it.

And for anyone that says "I play on other consoles, and I -"
You're a multi-platformer. Multi-platformers rarely have issue with storage because their net is so widely-cast that their individual games don't make a dink on each of their consoles' storage capacity.
Single-console players struggle with storage issues all the time.
I mainly game on my Switch, I play a ton of third party games, and plenty of poorly optimized ports - this not only means larger day 1 patches, but it also means that a lot of them are ONLY available digitally (except if you go to sites like Limited Run Games and will pay for the game at full price +$10) and I'm VERY USED TO archiving and un-archving my games due to storage limitations. And that's EVEN WITH a 2 TB micro SD.

Re: Former Assassin's Creed Lead Isn't Happy About Switch 2's Game-Key Cards

MrDocena

@WhiteUmbrella

While, yes, it's speculative for us to say that Game Key Carts can be re-sold, it's actually a VERY SAFE ASSUMPTION.
Not trying to belittle you by saying this, but I have to say it for those who aren't familiar with it: Game Keys are the license of a game. Without a Game Key, most games don't run on PC - past, present, or future. In the olden days of PC, you had to install your game, then peek inside your box for the Game Key, then hope to God that someone with a KeyGenner didn't already steal this key (if it was the kind that cross-referenced Keys on an online server). This was your literal KEY to the game - without it, it wouldn't run.

What Game Key Carts are - are just that: It's your key to the game. It downloads the game, but the Game Key is in the Cart itself. This means NOT ONLY "without this cart, your game won't work", BUT ALSO INFERS "whoever has this cart can run this game".
Yes, it's all speculation as there's been no well-advertised official statement on it (frankly, despite how far they've fallen, I'm surprised GameStop wasn't the first one to pull this information out of Nintendo), but LOGICALLY: The Key is the license of ownership to a game. Letting someone borrow the Key, and the Key is TIED TO THE CART (not your system itself), means that the game will only run for whoever has the Key - so the owner of the Key is the technical owner of the game.
There's no need to cross-reference Game Key codes, as they're already confirmed to that cart.

Lining this up with how Virtual Game Cards work on the Switch 2 (and now the Switch 1) - with it being able to "borrow ownerships" of games - and applying it to the Physical Carts... and also comparing it to how physical carts work CURRENTLY... it's VERY SAFE TO ASSUME that the ownership of a Game Key Cart is not tied to any account: but the cartridge itself. Virtual Game Cards check accounts for current & borrowed ownership, but that's STILL NOT the case with Physical cartridges.

I can pull out a cartridge from my main Switch, plug it into my Switch Lite, and the Switch Lite won't question at all the validity of the game. It won't try to go online to figure out who the owning account is - even if it has an online update - it just knows that the game is legit and that it's perfectly fine. In this way, EVERY CURRENTLY EXISTING CARTRIDGE is, by DEFINITION, a Game Key Cartridge - since it ONLY cross-references the cartridge itself, not any account.
Game Key Carts, by logical conclusion, will work the same exact way

Re: Full Game List Revealed For Atari's Upcoming Bubsy Collection

MrDocena

The Bubsy article is ratioing the FF7 article.
You love to see it.

In relation to the actual article: I actually loved Bubsy as a kid. Growing up, it was easy for me to look back and admit that it REALLY wasn't that great in terms of control and gameplay... but I loved the presentation of it. It had character.
It was... all over the place. But I loved the fact that it had character.

Not going to get this collection, as I grew to realize that I really don't enjoy platformers and collectathons.... but cool for them! Yay Bubsy.

Re: We're Sure Everyone Will Act Totally Normal Over Upcoming Pokémon TCG Set's New Rarity

MrDocena

[2/2]

And I totally understand not understanding the appeal of the TCG - it runs in stark contrast of most other TCGs out there. Themes rarely hold in the meta, each card acts more like a well-placed rocket rather than a swiss army knife, and it just seems like a right arms-race mess from anyone watching on the sidelines.
However, I will at least say that most people are mistaken by the game's structure due to one (or combination) of three things:

1. The original TCG. It's extremely basic and very much "I hit you... now you hit me... then I... hold on... now I hit you... Will you hit me?" Very unga bunga. Pros will say that it's more of a resource-gathering battler, but the fact is pre-Gen-5, you really couldn't do anything to surprise your opponent in the old TCG.

2. The V-era. When Pokemon Vs were introduced, they basically destroyed the meta and made it all about them. Meta quickly turned into "I search my deck for V Pokemon and fill out my bench with them ASAP. Whoever can pull out the right V Pokemon for the job fast enough wins." A literal arms-race meta. And it was BORING. Weirdly enough, with the re-introduction of ex and the lackluster terra pokemon (as well as increasing options for Stage 2s): V Pokemon quickly lost their meta-dominance. V Decks became "an option" rather than the standard, and are a pretty poor option, at that. Post-V-era TCG is MUCH more fun.

3.Standard rules. Most battles seen on stream or videos, or seen in any tournaments, or seen in any card shop: are decks that follow Standard rules. And Standard rules, while they keep people buying new decks, are so extremely limiting (this is especially true because you can never hold to a specific strategy when old expansions keep getting filtered out). Unless you're in the perfect season of which expansions are still Standard tourney legal (I'd say that was the previous one, we just rolled into a new one), Standard battles are always going to look like... "That's it? That's... okay, I guess."

The best way to play TCG is Expanded. Well, technically it's Unlimited (has no restrictions whatsoever), but someone's going to pull out an absolute cheese-deck and ruin your day in Unlimited... plus, no one really plays Unlimited except at their friend's house.
Expanded is a nice medley of strategies that range from the unga bunga to the fully-experimental. It's genuinely fun to mix strategies in Expanded.

But, either way, it's absolutely a taste-thing when it comes to the TCG.
It's just that what its taste actually is REALLY isn't marketed well.

Re: We're Sure Everyone Will Act Totally Normal Over Upcoming Pokémon TCG Set's New Rarity

MrDocena

@Alcea
Not sure where you got this idea from, unless....
Checks ban list

Oh. You mean the two Unown cards.
It's less about the fact that they're alternative win cards, it's more of the fact that those alternative ways to victory are REALLY EASY to do with modern cards. There are more cards with alternate win conditions that are tournament legal (though most are locked out of Standard due to age... Standard tourneys only use like... the latest five expansions? Six? I don't remember how many. I play Expanded) than those that aren't (just the 2 Unown).

Decks being built around Slowbro or N's Sigilyph usually have to make some pretty huge sacrifices to make sure their alternative wins work - so they're often treated as joke decks, but they're still perfectly tournament legal.
But those Unown?

  • It's WAY too easy to draw cards in Pokemon TCG. That may be broken in Yu Gi Oh, but in Pokemon: Drawing Faster =/= Victory. Opposingly, it's broken to easily pull cards out of the discard pile in Pokemon, but in Yu Gi Oh, that's bread and butter stuff.
  • It's also WAY too easy to manipulate damage on your side of the field. Plenty of cards that can hurt themselves in order to use their Abilities, lining up enough damage counters on your side of the field is a cakewalk, and faster to set up than your opponent setting up Pokemon that can wipe out your team.

[1/2]

Re: Talking Point: With Prices Rising, Are Your Gaming Habits Changing?

MrDocena

Eh. Gonna remain the same.
I honestly think people buy games way too quickly now.

Note the amount of people who said that the prices of the Switch 2 is making them look at their Switch 1 backlog... Yeah, people buy up way too many games, way too fast. And it's worse for all-digital players on Steam, who have libraries in their literal hundreds - which they'll never play 90% of them.

Nah. My rate's gonna stay exactly the same.
I have 200+ games on my Switch 1. A majority of them were indie games ranging between $5-$20 (Sadly, these games have really poor replay value, so I haven't gotten back to them in years). Those games are going to remain their prices on the Switch 2. No biggie.

The rest? Big titles that I bought roughly ~5 every year. At $80, that really doesn't change the amount I'll buy.

Re: We're Sure Everyone Will Act Totally Normal Over Upcoming Pokémon TCG Set's New Rarity

MrDocena

Funny thing is about rarity in the TCG: it matters FAR LESS than aesthetics.
Rainbow gold (where the card is rainbow colored) is the highest rarity in the TCG, and yet those cards sell at a reasonably low price on the market.
No, the card HAS TO LOOK GOOD for it to have value.
Even uncommons with really good art can sell for much higher than their expected price.

That Victini? I'm expecting it to go $20-$30 (and that's after people have successfully sold it for $10-$15 AFTER scalpers failing to sell it for $100+).
But the Zekrom and Reshiram? .... $50 would be cheap for them...

Re: Former Assassin's Creed Lead Isn't Happy About Switch 2's Game-Key Cards

MrDocena

@Alcea
Despite it being so cheap, the entire media industry is trying its damnedest to get rid of it. Anyone can see that the entire tech industry is giving hard drives, flash drives, flash cards, and etc the big Thumbs Up, but treating the disc format like it's stone age technology that "needs" to be thrown out.
Thing is, Nintendo going full cartridge during the Switch 1 era was considered REALLY stupid then FOR THE EXACT PROBLEM WE'RE HAVING RIGHT NOW. Manufacturing THESE PARTICULAR CARTRIDGES aren't cheap. And they weren't going to ever be cheap for the following decade or so. I'm pretty darn sure this site had interviews talking about that since the first Switch release year. But Nintendo was banking on the idea that they would be cheap... Eventually.
They "had" to be. Otherwise they'd have to create a HANDHELD device that ran Blu-ray without ever causing it to scratch/skip (imagine doing a UMD on a Blu-ray)...

Problem is... They're still not cheap.
64 GB is the biggest they can go without it being too costly for publishers in the long run. And it's one thing to sell consoles at a loss (they really should have for the Switch 2), but it's a WHOLE OTHER THING to sell GAMES at a loss.
It'll be consumer-friendly in the short run, but su*cidal for themselves in the long run: if Nintendo doesn't pony up for most of everyone's manufacturing costs (which would kill them financially), they'd lose out on their greediest 3rd party publishers who refuse to lose some profit releasing their games (which... losing 3rd Party support absolutely killed the Wii U on the non-casual market - which was bad since they already lost their casual market in that era due to bad naming).

Basically, cartridges weren't the best way to go because of the fact that they'd be too costly the higher up you go in game sizes... But Nintendo REALLY wanted them to pay off eventually in order to keep the portability (and security, hence why they didn't use common cards for it) of the Switch.
Well.... We're kind of at the point of no return here. Cartridges are still too expensive for bigger games, so, to mediate: Game Key Carts came into existence. The middle of the road for greedy third parties, and the only option for games that are just too large for 64 GB (FFVII for instance).

You want them to get rid of game key carts, but in reality you're either asking for them to get rid of cartridges until they become cheaper to produce - or asking for greedy publishers to shut up and pay up.
The former is doable, but we'd lose portability.
The latter makes third party publishers laugh. They're not going to do that.

Re: Former Assassin's Creed Lead Isn't Happy About Switch 2's Game-Key Cards

MrDocena

The amount of people who say they'll only buy Game Key Carts second-hand don't realize the irony that they can only do so BECAUSE it's a Game Key Cart. If it wasn't, if it was just a digital game: you couldn't buy it second-hand, ever.
These are even a step-up from the physical PC games of yonder years (outside of requiring the game plugged in). Those had game keys could only be used a handful of times until they become useless. These are just attached to the cart. So long as you have it, it's infinite in use.
Obviously, a full physical is a 1000x better... But.... Y'all know who we're talking about here, right? Ubisoft. Think about it, think about it a little longer, then try to side with the guy's statement here. You'd realize that, metaphorically, you're agreeing with a thief that's shouting against borrowing.

Re: Ubisoft's Switch 2 Physical Release Of Star Wars Outlaws Is A "Game-Key Card"

MrDocena

If it can fit on the cartridge, put it all in the cartridge.

That said, it is Ubisoft.
They are going to go for the route that gives them the most profit.
Every. Single. Time.
And frankly, they're one of the companies that want to do away with physicals. This is practically the only physical option they'd be happy with. Once the market has "proven" that no one buys physical games (brick and mortar shops having artificial shortages to discourage buying physical games), Ubisoft will absolutely abandon manufacturing physical games.
So... For those of you who boycott these games? They're going to use your lack of sales as "proof" against physical media. That's what they've BEEN DOING, even as far back as Wii U years. They want physical ownership GONE. Game Key Cards may be "the worst of both worlds" in terms of convenience, but in terms of ownership: it's actually leagues better than owning just digital.

And for all of you clamoring that you'll only buy these kind of games second-hand: understand that you are ONLY ABLE TO DO SO BECAUSE IT'S A GAME KEY CART. If this was just a digital game, you would have NO ability to buy it second hand.

Re: Accessory Manufacturer Genki Responds To Nintendo's Switch 2 Lawsuit

MrDocena

I don't agree with what Genki did, but man... @Jeronan .... Assuming they're just a cheap Chinese company with crappy products? You must either be fanboying too much for Nintendo, or you really don't want to be giving any credit to a company that you have zero knowledge about.
Because that's all this raving boils down to: lack of familiarity with their products.

Genki has been making products that have been blowing 3rd party accessory makers out of the water for years now. Name any 3rd party company with gaming accessories (except shells, maybe. They don't really compare aesthetically to the great artistic shells out there), and I can confidently say that Genki knocks them out. They can go toe to toe with 8bitdo and have a good chance at winning.
The crowdfunding they do legit goes all into making solid products that are way ahead of the market.

What Genki did was a PR nightmare of a bad decision.
Those defending them by saying "but we already knew these leaks" need to cite other companies who've leaked the same exact thing at roundabout same time, then promptly report it to Nintendo to catch them on hypocrisy. That's it.
Rumors fly all the time, but a company should never be the one to say it. Despite what laws say, companies are, in fact, NOT individuals.

BUT just because they did something bad does not automatically nullify their proven track record, though.

Re: Editorial: Gamers, Support The People And Sites You Love, Before It's Too Late

MrDocena

@BynoShadow Pretty sure the execs know EXACTLY what they're doing with these cash cows.

It's the age old strategy of "milk it for everything it has, then let it burn, put it in someone else's hands, then run away as fast as possible (with all the money in tow)."
The ONLY reason why they've stuck around all these years and didn't cut sooner, is because someone probably told them "Did you know you can milk EVEN MORE money out of it?" and gave them the FOMO layout of the current industry.

These snakes have been here since the PSWii60 years. All you had to do was look at its first victims in the industry: EA and Activision. Some would argue Bethesda too, but I think they were taken over later. I mean, frankly, all you had to do was pay attention to the games journalism scene during those years to see it all play out...

Re: Poll: Orange Or Red Switch eShop - Make Your Choice

MrDocena

The red doesn't look "better", per se.
It just looks new. Which helps make it feel more exciting.

I voted Orange.

Not because I prefer the color, or the look of it. But because I think it's better for a company to keep the original (iconic) colors of a product, department, or venue (in this case: eShop = orange), but update the designs.

Imagine if Mario's default colors were changed.

Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?

MrDocena

I have not logged into this site for years.
Literally made a new account (can't remember my old one) just to comment.
But I genuinely felt like I HAD to only because this voice is getting drowned out.

Yes. I am buying these.

I would rather have full-physical, since I can sell that.
This is better than fully-digital (outside of convenience), because, again, I can sell it. I can trade it. I can hand it to someone else, and they have it. Outside of downloading and EoS issues (which the latter is more of an overdramatized issue than people realize - HINT: you're still able to play/download 99% of games you think you've "lost" from it being digital - the exceptions are insanely rare)... it literally acts the same way as a physical cart - in that, again, I can sell it, trade it, let someone borrow it, etc.

If you think those defending this point are "evil"... then look beside your comment.
You'll find dozens more people saying "I was planning on going all digital anyway" or "I'll buy it on steam". These are your "literal enemy".
They are the ones who could care less if physical dies out. They are the ones who are paying companies to absolutely destroy the physical market. They are absolutely the ones who are glad that rental stores are gone and are happy with Netflix and etc.
And yet... you find the one in the middle the shills.

Us in the middle can understand the ones who want to go all digital. As well as understand those who want physical games to remain.
We're not trying to promote game key cards over physical. If a game comes in two versions - one with the full game on it, and another with only the game key card on it: we'd definitely pick the full-physical version.
No, we're in the middle because we absolutely UNDERSTAND THAT THE COMPANIES WHO ARE USING GAME-KEYS HAVE ALREADY ABANDONED PHYSICAL GAMES ALTOGETHER - and this is the ONLY thing keeping them in the physical market.

Call Nintendo or any other big companies evil all you want.
You're the one still playing video games.

The video game industry got hijacked years ago - in the PSWii60 era.
And it never "returned to the gamers' hands". It. Never. Did.

The Switch 1 spoiled you so much that you didn't realize: Nintendo changed too.
If anything... this is the Old Nintendo's last ditch effort to keep the industry from "turning evil" (by your definition).

And you're demonizing it (which is likely what the other big companies want you to do).