For some reason, my sleepy mind thought the pic was something out of Tony Hawk..??? So I thought it was a Prince of Persia / Tony Hawk Collab game..... Which is honestly an awesome thought.
@Lizuka A shame... Avoiding to use it again is like avoiding Assists and Echo Fighters combined. You remove an element that has been tried and tested in other games [Assists], while also removing a scapegoat function that excuses the lack of detailed focus on a fan-favorite (but not plot relevant / mechanics balanced) returning character [Echo Fighter].
Seemed like a safe natural evolution to the series.
It's a little frustrating that the store is opening up AFTER I moved out of the State.... But hey, less reasons to kill myself financially in order to attend events/releases.
@Wisestfool As someone who traded constantly with friends, fam, and Nookazon to complete all of my recipes: it's insane that they expect solo players to collect this stuff.
And goodness the DIY duplicates is maddening. I wished they gave us something to turn them into something else. Like throwing 3 or 5 into a gacha machine that turned them into a random recipe. Or taking 10 of the same duplicates to turn them into a poster or pattern, or something. Or taking any mix of 10 to create a "DIY book" for display. Or have a new character come by the island that pays more for them than the Nook nephews would.
The story was okay. I preferred 11 over 1, and 10 over 11... But 1's story wasn't the worst. And the guest characters are honestly great. Not the best mix in terms of variety, but definitely awesome for fans of said franchises.
Kameos are cool, but definitely not the best gimmick of the MK series... If anything, it should be integrated permanently into the series (to throw in the characters that'll never be put into the game anyways) - rather than a one-time gimmick.
@boxyguy I actually forgot about the cooking. (in my fam, I'm not the cook in games. I'm the supplier. So in New Horizons, I supplied all the ingredients for cooking, but I didn't personally cook them)
@Anti-Matter
I put a thousand+ hours into my island as well (Don't know the exact number. It got reset when I sent my Switch in for repairs).
Glad you enjoyed it, considering how much time you put into it.
For me, I was just waiting for an update that never came. Perfected that bonsai of mine (drew plans for it, bartered with people on Nookazon for months, chiseled that island into an unrecognizable maze - for thematic purpose), and just never feel compelled to go back. Tried a handful of times.
But with no new-feeling events, no new conversations, and no random changes (except for weeds, flowers, snowball placements, and etc). Just felt empty.
The more I think about it, I realize that New Horizons was just a MASSIVE Happy Home Designer... Except REALLY inconvenient, and no one really interacted with the fancy furniture pieces.
The Happy Home Paradise part of the game was fun though. Because it was convenient and didn't cost me hours of my life terraforming. And the neighbors could properly interact with the fancy furniture.
@Zaruboggan In terms of Bells... I wish the credit card from City Folk made a return. If any game needed a credit card, it was New Leaf and New Horizons.
@Anti-Matter
To each their own, but if they were going to so drastically change the Animal Crossing formula - they genuinely could have made a new game.
Animal Crossing is about... The neighbors. That's been the entire focus of the series and why it got its name (Animal Crossing/Animal Forest).
New Horizons puts neighbors LAST in priority.
The very concept of the series is that the game lives outside of you playing, and you're participating in it whenever you come back in (while also giving you the opportunity of progressing it forward).
If it was all about treating a village like a cheat code bonsai (since Villagers don't move out, there's nothing to worry about in terms of keeping it "trimmed"), then it REALLY could have been its own game. Or at least a side game, like Happy Home Designer.
And at least the Sims has the drama of keeping relationships working and problems of upkeep/affordability. After you've perfected one run (perfect house, relationships, careers, etc), you can always start a new family and get to watch what kind of crazy hijinks will happen between the housemates. (Or in newer Sims: move forward with the children's lives)
New Horizons can't do that. You're stuck with your perfect island that never moves forward. Practically frozen in time. You'd have to delete the entire island to restart. Which, the very idea of it is mortifying considering how much work it takes to finish an island (even without a theme or goal). And for those of us who don't care for the never-changing island, it felt like it was just one giant busy work for an island we'd never return to. Because outside of looking at photos and video capture: what's ever the point of returning to a completed island?
New Horizons works best as "rent a few times" game, or a "buy then sell" game.
Which is the polar opposite of most Nintendo games. As they're well known for their infinite replayability.
By not having it!
In all seriousness though, we SHOULD all know why they added crafting in there. This was a response to the ""3DS minigame"" (it actually was in Amiibo Festival on the Wii U months ahead of the 3DS... but so many people threw Amiibo Fest out the window that they had no idea it originated from there) Island Survival game. Which was adored by fans who played it.
This wasn't a bad move, per se... but it was when you kinda'... treated it as a "second furniture system".
See, once the main part of the game kicked in, where you were setting up houses and such, the game essentially split into two paths: Crafting, or buying furniture. Obviously, you could do both. But to keep aesthetics, you leaned more towards one than the other.
It didn't feel natural or fluid to pick between the two either. It just felt clunky. Like two completely different games pulling at your attentions.
Which removes a lot of the fun/care out of the game (one among many things that remove fun/care out of the game).
IF they wanted crafting to feel far more intuitive: they should have kept the concept of the Survival game in-tact - they should have made it so that you HAD to camp out and craft most of your things and SLOWLY build up your island to be able to house shops and etc. Or had the regular houses be in a completely different part of the map (think 3DS Streetpass houses).
But instead, they just threw features at you day after day after day until you just could no longer live in a tent and had too many options to choose from.
If New Horizons started off in a tent and STAYED WITH THE TENT for a few weeks, heck, even MONTHS. The game would've felt a lot more grounded in the crafting aspect.
As it was, it felt like it was shoehorned in... Well, the ENTIRE island concept felt shoehorned in.
I'm still 99% sure that the Wii U was supposed to have an Animal Crossing, that it got scrapped and split into four different games:
1. New Leaf Welcome Amiibo expansion
2. Happy Home Designer (3DS)
3. Animal Crossing Pocket Camp
4. Amiibo Festival
And the one that held most of the assets and concepts was, you guessed it, Amiibo Festival. By paying attention to the functions in that game, you could tell that neighbors were supposed to have A LOT MORE personality, unique interactions, and unique schedules.
But when the Wii U was dying, they jumped ship.
And instead of being smart and just moving over all the assets into New Horizons, they scrapped them, split them into four, then started from scratch with the "Island Survival game" in mind.
Which is why the game felt so incomplete, so clunky, and so unfocused. They started from nothing with barely a concept in mind.
New Horizons is still on the bottom on the list of Animal Crossing games for me because of how unfinished it was... Yes, lower than Amiibo Festival.
Once you completed the game (making your perfect island) - you had zero reason to ever return to it. This was the complete opposite of every other Animal Crossing game. Even if you perfected your town in OG, Wild Word, City Folk, New Leaf - or even if you somehow managed to level up every Amiibo in Amiibo Festival: You could still return to these games and have a lovely time.
New Horizons........ feels so shallow and empty despite everything it has.
@N00BiSH Depends on the games one plays, mostly. First Person Shooters tend to be the main stage for these controls, as moving your thumb away from your main two buttons is the difference between life or death.
Personally, I love having them for games that have REALLY UNINTUITIVE controls (putting the jump button on X.....). It fixes them for the most part.
Not to hate on the game (it looks amazing from all the gameplays people have been doing)... but I feel like the most refreshing and new thing about it is:
It's not 13-19 year old main characters in a JRPG.
(or look 13-19 years old, but are actually 30-1000 years old)
Crazy fans are probably gonna hammer my comment by listing a whole bunch of features the game has... not realizing I'm an oldie. And am highly aware that a majority of its features/concepts are borrowed and enhanced from old (probably forgotten) classics. Nothing wrong with that. At all.
But really, the biggest hook it has that makes it feel different from most other JRPGs is the age range. Which allows change of tone.
I genuinely can't help but feel
> that this was originally made for the Switch 2 (partnering with Nintendo to be a launch title)
> the Switch 2 got delayed, so they delayed
> they had to make a Switch 1 version in order to make any sort of profit for the long delay
> the Switch 1 version was way too weak, so they decided to go multiplatform in order to be able to put the "good version" out there
> the Switch 2 was announced and then they're like "Oh... and yeah, Switch 2."
Same goes for Rune Factory and Atelier Yumia.
This lines up with my theory that Sca/Vio were meant to be Switch 2 releases as well (hence severe performance issues that they weren't able to mask with hardware power).
And if this is the case... the Switch 2 was delayed for quite a while.
Wonder what they needed to finalize/rework that took that much time.
@anzzjam We're not confused why no one wants it. We're either (depends on which camp) A) Confused why not wanting it means that it should be scrapped (even though there are those who do want it) Or B) Confused why people keep saying they're gonna use Discord like Discord has a built-in video share button that automatically connects to their Switch without additional items (not realizing that people are JUST referring to the voice chat)
To all the peeps saying you'd never use the camera because you don't look great:
I've hung around plenty of "ugly" folks. My wife was considered one back in middle & high school. Now, everyone loves her.
Not because she prettied up (I wasn't a fan of makeup, so she never wore any after getting with me - she also is practically allergic to fashion... Can't shop for clothes for more than 10 minutes before getting bored). But people love her now because she smiles more. Which is awesome, because she's a chill tomboy with a great sense of humor. Guys and gals can talk with her for hours. Her talents were wasted in isolation.
Chipper up y'all. Talk more. Laugh more. Smile more.
You genuinely don't look as bad as you think you do. You just don't give yourself the chance.
The amount of people saying it's the first time Nintendo's had in-game voice chat... Are weirdly ignoring Wii U. So long as the dev turned it on: any game had voice chat native. To the point where you'd often get surprised when you heard a voice coming through the Gamepad because you forgot to turn it off in the options (they were always Default On). Problem was that none of the Nintendo games used it, so I guess people just thought it didn't exist.
@OldManAdrius
With the boom of streaming and the rise of vtubers, a LOT of people have hooked their consoles to capture cards to see if they could be content creators... 99% of them failed horribly or just never bothered actually starting one despite having the equipment... So yeah. A lot of people are hooked up to capture cards regardless.
That said, 50%-70% hooked up to capture cards aren't going to bother using it just to share their screen with friends.
Most people saying they'll use their discords are likely just referring to using their smartphones and sharing small videos/photos (that they captured with said smartphones) and uploading it to discord.
Not exactly the same thing as streaming the experience, but it's enough for most.
Or, the more obvious use: just voice chatting on discord.
But just using the talking feature in GameChat feels like you're only using 25% of it...
Mmmmmmmnnnnnnmmmmnnmmnmthe camera?
Sure. Camera can be nifty.
Gamechat itself?
.... I don't really talk to my online friends anymore.
The ones I still do talk to live very nearby now.
Nor do I have irl friends that aren't willing to talk to me in person, rather than prefer smartphone/in-game chat/etc. Not really a use for me.
I'm not even going to be snarky and say "duh that's what discord's/smartphone's for". Because
1) I don't have my main Switch hooked up to my PC 24/7, so sharing my screen in real time would be more inconvenient without GameChat. I'm also not attached to my smartphone by the hip (I used to be, but it formed really bad habits, so now it's separate from me), so just pulling a smartphone up won't be more convenient.
2) I don't really want to run a separate app while I'm playing a game, period. If I'm playing a game, I'm playing a game. You can chat at me in person, and I suppose I could answer the phone (though I wouldn't want to stay on it the entire time), but anything that makes me turn away from the screen: is a big no-no (unless it's important). Bother me another time if you want to hit me up on discord.
So, sure, under "normal circumstances", GameChat would've been useful for me. But again, I don't really talk to my online friends anymore (except for those that practically live with me now). So no need to go online to talk to anyone.
No, the only other ways I can think of using it...
Is for custom tournaments/events at home. Like a hide and seek game where you turn on your screen on the Game Chat for just a second to give a hint of where you are. Or like a tandem tournament where players have to switch between games to complete objectives. Or other custom intragames.
Or if I'm busy in my office but decide to take a break by playing a game and the fam wants to see I'm playing. Which they do sometimes.
Our house has multiple TVs in the living room, and some in my office area. So it would only really be useful for little things like that... Mind you, I DO run little events/tournaments in my household, so it's not out of the question.
But as for using it to chat with friends online (its primary purpose)?
That ship sailed years ago, Nintendo.
Everytime a new Nintendo Music set drops, I get a feeling of dread.
I have a Sleepy music playlist that I play for my little gal to help her sleep. And I search through EVERY new album (that's 40-200 tracks per) to see if there's any songs that'll fit the playlist.
This can take... A very long time to complete.
"Why not just go to the app's dedicated sleep music playlist?"
Because I've found around 6 or 7 songs that aren't in that playlist that ABSOLUTELY would put someone to sleep. Plus, have you listened to it? Their playlist, I mean. You'll find a good number of songs in there where the pitch suddenly shifts, or an extra instrument kicks in, that can wake up someone from their shallow sleep.
"That's easy, just skip every song that sounds energetic at the start and you'll cut out 95% of the albums."
Except that I also have a Morning playlist, a Work playlist, and a Chill playlist that I'm filling out - so I can't just skip every song. I have to listen to 70-95% of every album without skipping just to see where exactly they fit.
"You don't HAVE to do it."
Yeah......... does it anyways
@joeyflannel
I mean, if you want to get a cheap console for your kid, the Switch 1/Lite has really great value. And currently, its library is only beat by Steam (unless they love Nintendo games, in which case: it beats Steam). The Switch 2 is still unproven ground (especially since it's not 100% backwards compatible). You don't want to buy your kid something that they'll stop playing in a year or so.
And the Switch 2 ain't exactly the kind of thing you buy for your kid willy nilly. It must be Christmas, or they got amazing grades that'll earn them an exclusive spot in their following year, or something astounding, for you to consider dropping $500+ for them.
That said, my OG Launch Switch that never had its battery replaced in its entire life: its battery started swelling right around the time the Switch 2 was announced. It's almost as if it was designed to die out in time for its successor.
It'll cost me $100 to get it properly replaced (since it also broke its casing through its swelling)... Which I will have it done. But it'll have to wait until I get my Switch 2. For now, I just keep it off any charger until I need it (which is rare, as I mostly use my Switch Lite these days).
People with non-OG Switches (or just haven't been paying attention to their 5+ year old electronics) don't realize the significance of this...
A battery lifespan reduces DRASTICALLY whenever it's overcharged - even charging it up to 100% is considered risky to its long-term health. Most people think this is a bit dramatic and ignore those warnings, but these same people tend to exchange their tech every 4-5 years, send them in for repairs/replacement every 2-3 years, or genuinely believe that their tech's battery lasting for so little time just has to do with the fact that the device/battery is old. This is the same group of people who compliment how fast their new smartphones are, not realizing their older smartphone was just as fast, but got deliberately slowed down by bloatware from later updates in order to make the newer models more appealing.
Four things for those unaware of battery safety:
1) Don't let your devices fully charge. If you do, take it off as soon as you realize it's fully charged. You'll literally take minutes of its battery length from leaving it charging every single night.
2) Turn off your devices every now and then. Nothing is truly meant to stay on at all times (except for really old tech that have a hard time waking up again). By leaving your device on, you're wearing it and its battery out. Give it a rest. An hour a day would be great. But, honestly, a couple hours every week should barely suffice.
3) Slower chargers are better. High speed chargers are double-edged blades, with the side pointed against you being far sharper. The boon is that they charge fast - hooray. The curse is that not only does their charge naturally not last as long (losing a percent in a couple minutes, as opposed to a handful of minutes), but their lifespan is also reduced by the charging method. Think of it like constantly overclocking your PC. Yes, you're getting quite the boon of fast speeds, but you're wearing out everything in order to do so. It may be doing it a tiny fraction at a time: but you're not fast-charging it every few days, you're not fast-charging it every day even, you're fast charging it 3, 4, 5 times a day! You're even fast-charging it while you're playing it! You're killing your device. Slow down. If you don't plan on using your device for a day, leave it on the slow charger. It'll take HOURS to charge, but it'll live longer because of it.
4) Beware of cheap batteries. If you found a strong battery for a great deal: BEWARE. These batteries made in cheap factories have gone downhill in quality so badly that they're literal fire hazards. If at any point they decide to, I dunno, CATCH ON FIRE: You can't put these fires out. No, I'm not exaggerating. You literally cannot put these fires out. The only way for these fires to die is for it to finish burning out entirely. You have to wait. You can't use a fire extinguisher, you can't use water, you can't smother it, you can't do anything about it: It WILL KEEP BURNING. DO NOT INVEST IN CHEAP BATTERIES - THEY CAN BURN YOUR HOUSE DOWN.
... You know, I bet the next Smash game will have mouse controls on the menu, but the menu buttons will be so massive and rounded that you'll swear that they're touch-screen. But they are, in fact, STILL not touch screen.
Tatsunoko VS Capcom : There's a lot of games that can take up this spot of "the one Wii game you can plug in and play with friends non-stop""... but Tatsunoko VS Capcom was very special for me. My wife (then gf) loved video games, but wasn't adept at improving her skills in them - so she often stuck with RPGs, visual novels, strategy games, party games, simulations, etc. But it's not that she DIDN'T want to play the more skill-heavy ones. She just struggled with them because they never really had proper tutorials for someone like her (she got really good with Splatoon because Splatoon 1's story mode acted as a massive, fun tutorial)... Tatsunoko VS Capcom, however, had such a simple control scheme that she could pull off insane combos and strategies... with just two buttons. She and I adored that game. If that was my only multiplayer game I had left from the Wii - hey, I'd be pretty darn happy with it.
[I REALLY wanted to mention Red Steel (for its multiplayer mainly), Red Steel 2, The Last Story, Dokapon Kingdom, Little King's Story, Skyward Sword, Harvest Moon Tree of Tranquility, DBZ BT 2/3, Ghost Squad, Wii Play & Kirby's Epic Yarn (Wife's fave games), Wii Party, SSBB, MK Wii, the MySims series, No More Heroes, Order Up!, WarioWare, Monster Hunter Tri, and Wii Sports/Resort for the sheer amount of hours I put into each one... But, again, it would've been too much for a comment.]
The point is... the games I listed are all games that I felt like I could plug in at any time and enjoy it - for any amount of time. Whether it was a few minutes or a few hours - I could play it, drop it, and still be satisfied with my fun in it.
A lot of Switch games (sans the LoZ series) feel like I HAVE to control how long I play it in order to have fun with it. I either have to force myself to play for at least an hour to get my fun's worth. Or I have to force myself to only play for at most an hour so I don't get too frustrated, lost in the weeds, or brain-numb. This isn't even mentioning the fact that I feel like I have to BE IN THE MOOD for a lot of these games, or I'll just feel antsy the entire time I'm playing them... (Maybe it's because games these days are more specialized and in-depth, rather than having low bars of entry and generalized intrigue)
The philosophy of game design between the Wii and Switch are so drastically different from each other.
@gcunit
Since I mentioned "3 games for the rest of my life", I'll list only three here... Mostly because I can be VERY wordy, and explaining each would drown out this comment section...
Wii Fit (Plus) : Weird one to start the list off with, but it IS worth mentioning because of HOW LONG the game has lasted in my family. Mind you, we tend to start up Wii Fit U more often now than Wii Fit/Plus, but the same holds true. We're not an ultra-health family that loves to go to gyms, and the cities we've lived in have been inconvenient to walk/jog around for one reason or another (whether it's poorer neighborhoods with gangs, poorly maintained roads that can lead to injuries, or just poor weathered places where it's always uncomfortable (too cold/too muggy) to walk around outside) - so Wii Fit has always fit our lifestyle for the better. The fact that we can track our progress over literal years is nifty, and our Miis in the minigames are just fun to interact with/talk about (talking about how Vegeta was pretty rude to us at the restaurant minigame). This game series has lasted the test of time with us. And while people push that Ring Fit is superior... well, we definitely played that for a large season (half a year)... but eventually dropped it. We wanted to STAY FIT in a relaxed matter, not overwork ourselves to the point where missing a single day (or God-forbid, WEEK) regresses our gains significantly. So Wii Fit/Plus is for us. Frankly, I'd love a game that had ALL the exercises/minigames of Wii Fit/Plus/U in them, since there's some really great ones that are exclusive to each game.
Xenoblade Chronicles : The masterpiece. Anyone who experienced this game for the first time on the Wii can tell you why it's amazing. Yes, there's a Definitive Edition, with all the fancy additions... but I actually like the simplicity of the original far more. I actually like the character models far more in the original. Less anime, more halfway point between Western and Eastern styles. And goodness, the facial expressions absolutely demolish the Definitive Edition. Anyways... If this was the only RPG I had left in my collection, I'd still be pretty happy. As for comparing them to XC2/3... it's kinda' not a great comparison. XC1's appeal happened in much simpler times, whereas 2/3 appeared in extreme JRPG environments. Attached to XC1 is the mentality of the era - which XC2/3 weren't born in. So XC1 has more value to it than just its story and world. Some may cite it as "nostalgia" - I'd call it "uncluttered philosophy".
Whenever Nintendo has to prove a point, they give a dev team their full backing.
Like they did with Bayonetta for the Wii U.
They hope to also form relations with other companies in this manner.
The only one that's really stuck with them after all this time, though, for better and for worse: is Bandai Namco.
@Danrenfroe2016 Wii Music has its fans. Me included. You could make some really great sounding custom jazz in that game. The issue for us was that there were too few songs to play to.
@obijuankanoobie
It's a matter of what you look for in a story/game.
It's like how huge FF fans don't understand the appeal of DQ or Xenoblade games.
Chrono Trigger's appeal is the overall world/experience. Not characters. Not enemies. Not towns. Not maps. Not music. Not battle. Not story. But all of them together. You can't separate them from each other. Can't dissect them, or you lose the entire point.
If you enjoy it like a storybook, enjoying it as you go, rather than trying to find the appeal or hook: you MAY fall in love with it by the end. If you don't, it's not your kind of world and that's 100% okay and understandable. But if you do, you do and that's awesome that you enjoyed it.
If you want it quantified (which lowers one's own honest opinion about it, imo):
Chrono Trigger is like an innocent JRPG with a fun adventure. There's nothing in there trying to rock your world or change your philosophy in life. No astounding hook to try to convince you it's a good game (though its battle system was unique during its time, including its combination attacks - but now that stuff's bread and butter - as well as its New Game+ features. REALLY wasn't something you'd find in games during that era). It's just a big fun adventure. And it's up to you to fall in love with the world.
Nowadays, people can print out small, fun adventures like this with ease (those indie RPGs and RPG Maker games)... But 99% of these won't compare to the cohesive, consistent storytelling and atmosphere and overall character of Chrono Trigger.
There's a reason why games like Sea of Stars try to emulate Chrono Trigger as their main goal. It's not just the graphics and gameplay: it's the soft yet firm storytelling, world, and charm.
A mix of classic and new, familiar and strange, without trying to be showy about it.
A fun Saturday Morning Cartoon that you get into, and touches your heart, but obviously it isn't Game of Thrones, Invincible, Evangelion, or Gurren Lagann.
@Jokerwolf
I never said it was comparable to a High End PC.
I said it was comparable to a Slightly Higher End PC (but comparing it to a basic PC). Read it again if you don't believe me.
Higher does not mean "higher than high". Higher means "higher... than what I previously referred to".
In my comment, I gave 3 examples of PCs in this order... Standard (PCs the common TABS player plays on). Slightly Higher End.
And High End.
Read my comment above again if you need to confirm that.
Standard are the cheap-ish PCs whose main merit is that they're much better than potato PCs. They can play new-ish games, but not very well. But at least they have access to a wide range of older titles. The Switch 1 is comparable to these PCs more or less (better graphics accessibility, but significantly lower performance for handheld sake).
Slightly Higher End are the average "newer PCs" in retail stores (but would be archaic compared to a High End PC), or a Custom PC with a couple fancy parts. They can play games pretty well, but they can't access the Ultra settings without losing something in the process. The Switch 2 is comparable with these - more or less.
Then there's the High End PC. Which no console is currently comparable to. Because parts are expensive - and companies would lose money mass producing these. But those with High End PCs are willing to pay that price for performance.
There's a notable gap between Standard and Slightly Higher End (I'd throw "Above Standard" in there), and a massive gap between Slightly Higher End and High End (I'd throw "High-ish End" in there).
And I listed them this way to illustrate just how bad the Switch 1 is when it comes to handling objects/effects on screen. If it can't compare to a Standard PC in handling object count... It's pretty bad. But if there's not a ton of objects: it's pretty decent. In terms of Bananza: it's just plain impossible for the Switch 1.
@electrolite77
Dunno if people would be happy if Tomodachi Life was $100... Because if it's just based on what people get out of it: people absolutely get $100 worth of entertainment out of that game (so long as you're creative/obsessed with fandom shipping). But no one wants to HAVE to spend that amount.
I'm less saying that I - we - or anybody SHOULD judge things according to development-costs, I'm saying: we (customers) already do, whether we like it or not.
Price of development is increasing higher and higher. So publishers (who pay the devs) have been non-stop pushing for increased game prices for YEARS now. And to get around the costs despite games having been locked to max $60 for over a decade, they have been doing microtransactions, DLCs, Season Passes, and even ridiculous discounts (people don't realize that this is a predatory strategy - as they convince people who would have NEVER bought the game to buy into it anyways, even if it's just $5-$10... It's $5-$10 they never would've spent on that game anyways).
Whether or not one likes a game, the consumer is forced to pay according to the assumed costs to build said game. That's the price of admission.
In reality, we're paying for the marketing of a game and future investment in later titles rather than the development of the current game (since the publisher already paid the devs a majority of their paychecks as a form of investment), BUT we're given the illusion that we're paying for the quality and work of games.
In the days of yore:
$60 - high development cost game
$50 - mid development cost game
$40 - low development cost game
Nowadays...
$100 - $$$$$$$ development cost game
$90 - (currently non-existent as an MSRP, just exclusive to greedy retailers)
$80 - $$$$$ development cost game
$70 - $$$$ development cost game
$60 - $$$ development cost game
$50 - $$ development cost game
$40 - $ development cost game
$30 - big indie game
$20 - average indie game
$10 - small indie game
Sure, we can wait for sales, but the initial cost is "based on" development costs.
If you're asking me what I'd base the cost of a game on... It'd be the same as you. I'd love to base it on what I'll get out of it.
......... But I'm willing to pay $200 on a game I love even if it's small in production, whereas I KNOW 99% of people would quit playing video games altogether if they saw it at that price.
So, hence, I don't judge the initial costs by that standard.
And if anyone thinks my willingness to pay that amount is insane - I'll just say: I would rather have 3 games that I love to play for the rest of my life, than 300 games that I constantly need to rotate in order to have fun.
Currently, I'm dealing with the latter... Whereas in the Wii days (and partially the Wii U days), I was living in the former.
And frankly, I'm unhappy with the Switch because of this.
Hopefully the Switch 2 will be a return to form.
@Chimichanga
This has little to do with it being digital. This has everything to do with it being absolutely pointless as a manufactured product.
A Code-on-Card package literally offers nothing other than a paperweight of a video game case.
You could just advertise your game on a standing ad in a store and make MORE SALES WITH THAT than a box with a card in it. It's a waste of consumers' purchase, as well as a waste of publishers' spending on manufacturing a bunch of basically-empty boxes.
No one wants to collect empty boxes.
Those who buy these things in stores aren't buying it to collect the box: they're either buying it out of ignorance of how to buy the game from the digital store... Or they're buying it as a gift for someone else. In either case: the empty box is something everyone throws away.
@Jokerwolf
"I bet you it would run 30 locked on the OG switch with a bit of optimizing."
I'd disagree on this simply by looking at the completely-destructible environments in Bananza. That would take A LOT of horsepower to do, even if you shrank the graphics and performance down. Even most PS5 games avoid this level of destruction in caution against severe slow-downs.
Graphics and framerates aren't everything. Memory, RAM, etc... There's only so much the Switch 1 can do.
Heck (I'm aware it's unoptimized, but it still paints the picture well enough), TABS locks the default number of units on a screen at once at 40. Unlocking it and going higher risks crashing the game. And trust me, as an avid TABS (Switch) player... It crashes A LOT. This is saying something when the common TABS (PC) player has 200 units on screen at once. Slightly Higher End PCs commonly have 600 units on screen at once. High End PCs run Thousands of units.
The Switch 2 is comparable to a Slightly Higher End PC.
The Switch 1 crashes the moment you put in 120 units.
It crashes the moment 60 units start firing projectiles.
It crashes the moment 30 units start moving stupidly fast.
It crashes the moment TWO UNITS go all-out in abilities.
The Switch 1 will crash the moment DK throws a chunk of dirt at another chunk of dirt.
@HotGoomba Tbf, if we are talking about the amount of mileage you get out of a game... Tomodachi Life ABSOLUTELY has gotten more hours out of me than the biggest, fanciest RPGs out there - combined... It's WORTH $100 for that.
But we judge by what we assume is the cost-to-develop a game, for the most part.
@StewdaMegaManNerd
Which should be a genuine eye-opener for customers to realize which publishers want to get rid of physical games for maximum profit. It's like a jar that leaves a mark on whoever puts their hand in it.
Some games have an excuse, like FF7, which literally can't fit into the cartridge.
The others, though...
To reiterate, I'm actually fine with Game Key Carts, since I know the publishers wouldn't want to make it physical otherwise (at least I have something I can trade/share/sell).
But these Download Cards? It's always been HORRENDOUS and SUCH a waste of plastic.
Remember when Doug Bowser basically said "Can't afford a Switch 2? Just keep playing Switch 1." and the internet went ballistic and assumed that he was making a statement against poor people?
Yeeeaaah....... This is what he meant, folks.
They're not going to stop making Switch 1 games for a bit. Like 3DS games.
It was never a statement meant to be against poorer financial classes. Just making a literal factual statement of continued Switch 1 support.
People acting like this is new when it was all over the Switch 1. Literally couldn't go into any game/department store without seeing 3, 4, 5, or 6 titles like this on the shelf. ... It was just for titles y'all weren't interested in.
@SillyG
K. I'll fight.
Sword and Shield are better production and polish overall, but if you were running tournaments (as I am, albeit very small), Scarlet and Violet blow SwSh out of the water in how fast you can create your perfect team.
I died trying to shiny breed for the correct ability in SwSh (yes, the Cram-o-matic made it much easier to get Ability Capsules, but by the time the DLC came out I was completely burnt out). But in Sc/Vi, Capsules drop like candy during Raids.
Not only that, but strategically, Tera >>>>>>>> Dyna/Giga in terms of creating unique teams. I can throw a mid-tier Pokemon into a battle, and the opponent will be second-guessing it the entire time until I Tera it (the punchline is that I put it there to confuse them, and Tera a stronger Pokemon instead).
Also, if one genuinely doesn't get hurt from seeing the poor visuals (and performance), and if they can stomach the poor writing: Sc/Vi is FAR LESS disappointing than SwSh.
The promises you're given (how they portray the world and gameplay) in SwSh gets so exciting and intriguing, and when you get to the Wild Area you scream in excitement and then!! ... Nothing. That's the peak. It doesn't get better than that. And knowing that's all you'll get for your excitement suddenly sours your experiences leading up to that disappointment (hype included).
Sc/Vi, on the other hand, shows its promises of open world, free travel, choosing your route in the story, and fighting gyms in any order and blah blah blah... But with every interaction with these promises it's like "Oh. That's it?" and then you move on. Disappointed, but at least they quickly made it clear that: Yep. That's it. There was never this feeling of "Well, maybe after the story, we can do this or we can do that!" Nope. It's made pretty clear how much they'll ever give you... Which made the DLC so much more satisfying. Kitikami was actually a thought-out handcrafted map. BBA Elite Four weren't a joke (unless you used Lv 100 Pokemon). The minigames with friends were simple, but fun, and gave plenty of opportunities for arguments and hijinks. And being able to FLY through the sky? All that disappointment just lightens up. It doesn't fully fall off, but it lightens up a lot and you just start appreciating the fun you had in the game.
Like I said, SwSh has it beat in polish and single player content (especially if you're into collecting legendaries). But the disappointment of not delivering on its promises really killed it for me... Because, again, ScVi didn't deliver either: but at least it felt more honest about it.
I might not be in the first wave of invites since I stalled on registering for a week (was weighing pros and cons and my wallet). I mean, I already secured myself a bundle on Walmart on pre-order day... But wifey says if I get an email from Nintendo, she wants me to buy her one too.
She was perfectly fine sticking with her Switch 1 since she has a lot of games she's yet to finish on it... But I guess the hype is making her tingle (she doesn't even pay attention to gaming news or watch gaming related YouTube... she can just feel the excitement in the air).
@shoeses
Nintendo has stalled a handful of their games when they weren't meeting the bar in quality. With Pokemon being their biggest franchise, they absolutely wouldn't want it to release broken/buggy/unoptimized. The fact that Iwata stepped-in during the Gold/Silver days, the fact that Nintendo gladly advertises their works whenever possible, the fact that Nintendo agreed to create a secondary company to manage the series between them and Game Freak (when they haven't done this with any of their other franchises) shows: Nintendo WANTS Pokemon to succeed.
The fact that Pokemon wouldn't give their amiibo-power-ups sounds for Mario Maker 1 when ALL OTHER AMIIBO AND EVENT POWER-UPS had sounds, the fact that Pokemon refused to put any of their mainline games on the Wii U when it was struggling, the fact that whenever Nintendo does cross-overs with their other IPs Pokemon is always the one seemingly absent: Shows that it's not Nintendo who makes the calls with Pokemon.
If Nintendo controlled their release dates, they would've forced Pokemon to release their game on the Wii U (that would be Let's Go, since the Wii U lines up with Pokemon Go's era of popularity and Let's Go's features make more sense on a Wii U than a Switch) in order for the console to have a fighting chance, instead of letting them stall.
If Nintendo controlled their release dates, they would've forced Pokemon to stall Sc/Vi's release with how poorly optimized it was (they stalled Prime 4 for similar reasons, why not Pokemon?).
Pokemon's cruddy track record falls on Pokemon, period. Whether that's Game Freak, Creatures Inc, or The Pokemon Company. Nintendo would rather Pokemon held themselves to a higher regard (especially considering that Pikachu is more recognizable than Mario worldwide).
But, all this goes to show: It's Pokemon's choice. Not Nintendo's. (Likely BECAUSE they're such a successful/powerful IP that they can refuse Nintendo)
@shoeses It's like "Why mention battling Gym Leaders in different orders in Sword/Shield if you still battle them in the same order?"
The answer is the same with every Pokemon entry since PokemonGo earned them infinite money: The feature wasn't there before. They forced it in the last minute.
The Wild Area wasn't in Sw/Sh originally, which is why it felt so out of place. No, they threw it in because Let's Go's roaming Pokemon was a big hit with players, so Game Freak went GF: "Throw it in there." Devs: "But... we're making the first ever any-order Pokemon League. We won't have time to -" GF: "Then throw that out, and throw roaming Pokemon in." Devs: "..." GF: "And while you're at it, people like battling together in Pokemon Go Gyms. Do something like that, too, throughout the entire game." Devs: "But that might ruin the balance of -" GF: "Don't care. Do it."
Probably from people talking about how they missed Pokemon being more traditional, the Scar/Viol devs were likely going to make a TRADITIONAL pokemon game - just in 3D. But then their higher-ups saw the people clamoring for the little text they saw in Sword/Shield about battling in any order and said, GF: "Make it so that you can battle the Gyms in any order." Devs: "... but they said they wanted a traditional -" GF: "No one cares. Make it so that they can battle in any order." Devs: "Okay, but we'll need to make it so that it can scale proper-" GF: "No time for that. You're going to turn it Open World too. Think Wild Area - but the entire map." Devs: "But you said Legends would be that and we could -" GF: "No, you're doing it for this one." Devs: "...can we at least ask for help?" GF: "Mmmmmmmmnnnnno." Devs: "Time extension?" GF: "HA!"
game gets review-bombed
GF: "Thanks to your incompetence of rushing things, we'll have to delay our next game's release." Devs: "... thank goodness."
Comments 137
Re: Ubisoft's Prince Of Persia Remake Expected By 2026, But It's Delaying Other Major IP
For some reason, my sleepy mind thought the pic was something out of Tony Hawk..??? So I thought it was a Prince of Persia / Tony Hawk Collab game..... Which is honestly an awesome thought.
I am now severely disappointed.
Re: Mortal Kombat 1 Looks To Be Winding Down Support With The 'Definitive Edition'
@Lizuka
A shame... Avoiding to use it again is like avoiding Assists and Echo Fighters combined.
You remove an element that has been tried and tested in other games [Assists], while also removing a scapegoat function that excuses the lack of detailed focus on a fan-favorite (but not plot relevant / mechanics balanced) returning character [Echo Fighter].
Seemed like a safe natural evolution to the series.
Re: Nintendo Switch 2 Final Tech Specs Have Been Confirmed
There are those who distrust Digital Foundry.
There are those who will use them as a source to prove their point/fears.
But no one who swears by Digital Foundry's trustworthiness (anymore).
This SHOULD be telling.
But for whatever reason: it isn't.
Re: Gallery: Nintendo Gives Us A Closer Look At Its New Store In The US
It's a little frustrating that the store is opening up AFTER I moved out of the State.... But hey, less reasons to kill myself financially in order to attend events/releases.
Re: Talking Point: How Can The Next Animal Crossing Improve Crafting?
@Wisestfool
As someone who traded constantly with friends, fam, and Nookazon to complete all of my recipes: it's insane that they expect solo players to collect this stuff.
And goodness the DIY duplicates is maddening. I wished they gave us something to turn them into something else.
Like throwing 3 or 5 into a gacha machine that turned them into a random recipe. Or taking 10 of the same duplicates to turn them into a poster or pattern, or something. Or taking any mix of 10 to create a "DIY book" for display.
Or have a new character come by the island that pays more for them than the Nook nephews would.
Re: Mortal Kombat 1 Looks To Be Winding Down Support With The 'Definitive Edition'
The story was okay. I preferred 11 over 1, and 10 over 11... But 1's story wasn't the worst.
And the guest characters are honestly great. Not the best mix in terms of variety, but definitely awesome for fans of said franchises.
Kameos are cool, but definitely not the best gimmick of the MK series... If anything, it should be integrated permanently into the series (to throw in the characters that'll never be put into the game anyways) - rather than a one-time gimmick.
Re: Talking Point: How Can The Next Animal Crossing Improve Crafting?
@boxyguy
I actually forgot about the cooking.
(in my fam, I'm not the cook in games. I'm the supplier. So in New Horizons, I supplied all the ingredients for cooking, but I didn't personally cook them)
KEEP THE COOKING.
Re: Talking Point: How Can The Next Animal Crossing Improve Crafting?
@Anti-Matter
I put a thousand+ hours into my island as well (Don't know the exact number. It got reset when I sent my Switch in for repairs).
Glad you enjoyed it, considering how much time you put into it.
For me, I was just waiting for an update that never came. Perfected that bonsai of mine (drew plans for it, bartered with people on Nookazon for months, chiseled that island into an unrecognizable maze - for thematic purpose), and just never feel compelled to go back. Tried a handful of times.
But with no new-feeling events, no new conversations, and no random changes (except for weeds, flowers, snowball placements, and etc). Just felt empty.
The more I think about it, I realize that New Horizons was just a MASSIVE Happy Home Designer... Except REALLY inconvenient, and no one really interacted with the fancy furniture pieces.
The Happy Home Paradise part of the game was fun though. Because it was convenient and didn't cost me hours of my life terraforming. And the neighbors could properly interact with the fancy furniture.
Re: Talking Point: How Can The Next Animal Crossing Improve Crafting?
@Zaruboggan
In terms of Bells... I wish the credit card from City Folk made a return.
If any game needed a credit card, it was New Leaf and New Horizons.
Re: Talking Point: How Can The Next Animal Crossing Improve Crafting?
@Anti-Matter
To each their own, but if they were going to so drastically change the Animal Crossing formula - they genuinely could have made a new game.
Animal Crossing is about... The neighbors. That's been the entire focus of the series and why it got its name (Animal Crossing/Animal Forest).
New Horizons puts neighbors LAST in priority.
The very concept of the series is that the game lives outside of you playing, and you're participating in it whenever you come back in (while also giving you the opportunity of progressing it forward).
If it was all about treating a village like a cheat code bonsai (since Villagers don't move out, there's nothing to worry about in terms of keeping it "trimmed"), then it REALLY could have been its own game. Or at least a side game, like Happy Home Designer.
And at least the Sims has the drama of keeping relationships working and problems of upkeep/affordability. After you've perfected one run (perfect house, relationships, careers, etc), you can always start a new family and get to watch what kind of crazy hijinks will happen between the housemates. (Or in newer Sims: move forward with the children's lives)
New Horizons can't do that. You're stuck with your perfect island that never moves forward. Practically frozen in time. You'd have to delete the entire island to restart. Which, the very idea of it is mortifying considering how much work it takes to finish an island (even without a theme or goal). And for those of us who don't care for the never-changing island, it felt like it was just one giant busy work for an island we'd never return to. Because outside of looking at photos and video capture: what's ever the point of returning to a completed island?
New Horizons works best as "rent a few times" game, or a "buy then sell" game.
Which is the polar opposite of most Nintendo games. As they're well known for their infinite replayability.
Re: Talking Point: How Can The Next Animal Crossing Improve Crafting?
By not having it!
In all seriousness though, we SHOULD all know why they added crafting in there. This was a response to the ""3DS minigame"" (it actually was in Amiibo Festival on the Wii U months ahead of the 3DS... but so many people threw Amiibo Fest out the window that they had no idea it originated from there) Island Survival game. Which was adored by fans who played it.
This wasn't a bad move, per se... but it was when you kinda'... treated it as a "second furniture system".
See, once the main part of the game kicked in, where you were setting up houses and such, the game essentially split into two paths: Crafting, or buying furniture. Obviously, you could do both. But to keep aesthetics, you leaned more towards one than the other.
It didn't feel natural or fluid to pick between the two either. It just felt clunky. Like two completely different games pulling at your attentions.
Which removes a lot of the fun/care out of the game (one among many things that remove fun/care out of the game).
IF they wanted crafting to feel far more intuitive: they should have kept the concept of the Survival game in-tact - they should have made it so that you HAD to camp out and craft most of your things and SLOWLY build up your island to be able to house shops and etc. Or had the regular houses be in a completely different part of the map (think 3DS Streetpass houses).
But instead, they just threw features at you day after day after day until you just could no longer live in a tent and had too many options to choose from.
If New Horizons started off in a tent and STAYED WITH THE TENT for a few weeks, heck, even MONTHS. The game would've felt a lot more grounded in the crafting aspect.
As it was, it felt like it was shoehorned in... Well, the ENTIRE island concept felt shoehorned in.
I'm still 99% sure that the Wii U was supposed to have an Animal Crossing, that it got scrapped and split into four different games:
1. New Leaf Welcome Amiibo expansion
2. Happy Home Designer (3DS)
3. Animal Crossing Pocket Camp
4. Amiibo Festival
And the one that held most of the assets and concepts was, you guessed it, Amiibo Festival. By paying attention to the functions in that game, you could tell that neighbors were supposed to have A LOT MORE personality, unique interactions, and unique schedules.
But when the Wii U was dying, they jumped ship.
And instead of being smart and just moving over all the assets into New Horizons, they scrapped them, split them into four, then started from scratch with the "Island Survival game" in mind.
Which is why the game felt so incomplete, so clunky, and so unfocused. They started from nothing with barely a concept in mind.
New Horizons is still on the bottom on the list of Animal Crossing games for me because of how unfinished it was... Yes, lower than Amiibo Festival.
Once you completed the game (making your perfect island) - you had zero reason to ever return to it. This was the complete opposite of every other Animal Crossing game. Even if you perfected your town in OG, Wild Word, City Folk, New Leaf - or even if you somehow managed to level up every Amiibo in Amiibo Festival: You could still return to these games and have a lovely time.
New Horizons........ feels so shallow and empty despite everything it has.
Re: Setting The Switch 2 Pro Controller's GL And GR Buttons Looks As Easy As Pie
@N00BiSH
Depends on the games one plays, mostly.
First Person Shooters tend to be the main stage for these controls, as moving your thumb away from your main two buttons is the difference between life or death.
Personally, I love having them for games that have REALLY UNINTUITIVE controls (putting the jump button on X.....). It fixes them for the most part.
Re: The First Review For Fantasy Life i: The Girl Who Steals Time Is In
@UltimateOtaku91
How was Snackworld? Barely heard anyone talk about it.
It looked fun for families (which is what I need).
Re: Review: Capcom Fighting Collection 2 (Switch) - A Cracking Collection Of Top-Class Arcade Fighters
The first collection was..... okay.
This collection is astounding.
Re: Clair Obscur: Expedition 33 Developer Seems Open To A Switch 2 Port
Not to hate on the game (it looks amazing from all the gameplays people have been doing)... but I feel like the most refreshing and new thing about it is:
It's not 13-19 year old main characters in a JRPG.
(or look 13-19 years old, but are actually 30-1000 years old)
Crazy fans are probably gonna hammer my comment by listing a whole bunch of features the game has... not realizing I'm an oldie. And am highly aware that a majority of its features/concepts are borrowed and enhanced from old (probably forgotten) classics. Nothing wrong with that. At all.
But really, the biggest hook it has that makes it feel different from most other JRPGs is the age range. Which allows change of tone.
Re: Nintendo Switch 2 Final Tech Specs Have Been Confirmed
@Solid_Python
You underestimate the casuals.
We are many. We are legion.
Re: The First Review For Fantasy Life i: The Girl Who Steals Time Is In
I genuinely can't help but feel
> that this was originally made for the Switch 2 (partnering with Nintendo to be a launch title)
> the Switch 2 got delayed, so they delayed
> they had to make a Switch 1 version in order to make any sort of profit for the long delay
> the Switch 1 version was way too weak, so they decided to go multiplatform in order to be able to put the "good version" out there
> the Switch 2 was announced and then they're like "Oh... and yeah, Switch 2."
Same goes for Rune Factory and Atelier Yumia.
This lines up with my theory that Sca/Vio were meant to be Switch 2 releases as well (hence severe performance issues that they weren't able to mask with hardware power).
And if this is the case... the Switch 2 was delayed for quite a while.
Wonder what they needed to finalize/rework that took that much time.
Re: Talking Point: Are You Excited At All For Switch 2 GameChat?
@anzzjam
We're not confused why no one wants it.
We're either (depends on which camp)
A) Confused why not wanting it means that it should be scrapped (even though there are those who do want it)
Or
B) Confused why people keep saying they're gonna use Discord like Discord has a built-in video share button that automatically connects to their Switch without additional items (not realizing that people are JUST referring to the voice chat)
Re: Talking Point: Are You Excited At All For Switch 2 GameChat?
To all the peeps saying you'd never use the camera because you don't look great:
I've hung around plenty of "ugly" folks. My wife was considered one back in middle & high school. Now, everyone loves her.
Not because she prettied up (I wasn't a fan of makeup, so she never wore any after getting with me - she also is practically allergic to fashion... Can't shop for clothes for more than 10 minutes before getting bored). But people love her now because she smiles more. Which is awesome, because she's a chill tomboy with a great sense of humor. Guys and gals can talk with her for hours. Her talents were wasted in isolation.
Chipper up y'all. Talk more. Laugh more. Smile more.
You genuinely don't look as bad as you think you do. You just don't give yourself the chance.
Re: Talking Point: Are You Excited At All For Switch 2 GameChat?
The amount of people saying it's the first time Nintendo's had in-game voice chat... Are weirdly ignoring Wii U.
So long as the dev turned it on: any game had voice chat native. To the point where you'd often get surprised when you heard a voice coming through the Gamepad because you forgot to turn it off in the options (they were always Default On).
Problem was that none of the Nintendo games used it, so I guess people just thought it didn't exist.
Re: Talking Point: Are You Excited At All For Switch 2 GameChat?
@OldManAdrius
With the boom of streaming and the rise of vtubers, a LOT of people have hooked their consoles to capture cards to see if they could be content creators... 99% of them failed horribly or just never bothered actually starting one despite having the equipment... So yeah. A lot of people are hooked up to capture cards regardless.
That said, 50%-70% hooked up to capture cards aren't going to bother using it just to share their screen with friends.
Most people saying they'll use their discords are likely just referring to using their smartphones and sharing small videos/photos (that they captured with said smartphones) and uploading it to discord.
Not exactly the same thing as streaming the experience, but it's enough for most.
Or, the more obvious use: just voice chatting on discord.
But just using the talking feature in GameChat feels like you're only using 25% of it...
Re: Talking Point: Are You Excited At All For Switch 2 GameChat?
Mmmmmmmnnnnnnmmmmnnmmnmthe camera?
Sure. Camera can be nifty.
Gamechat itself?
.... I don't really talk to my online friends anymore.
The ones I still do talk to live very nearby now.
Nor do I have irl friends that aren't willing to talk to me in person, rather than prefer smartphone/in-game chat/etc.
Not really a use for me.
I'm not even going to be snarky and say "duh that's what discord's/smartphone's for". Because
1) I don't have my main Switch hooked up to my PC 24/7, so sharing my screen in real time would be more inconvenient without GameChat. I'm also not attached to my smartphone by the hip (I used to be, but it formed really bad habits, so now it's separate from me), so just pulling a smartphone up won't be more convenient.
2) I don't really want to run a separate app while I'm playing a game, period. If I'm playing a game, I'm playing a game. You can chat at me in person, and I suppose I could answer the phone (though I wouldn't want to stay on it the entire time), but anything that makes me turn away from the screen: is a big no-no (unless it's important). Bother me another time if you want to hit me up on discord.
So, sure, under "normal circumstances", GameChat would've been useful for me. But again, I don't really talk to my online friends anymore (except for those that practically live with me now). So no need to go online to talk to anyone.
No, the only other ways I can think of using it...
Is for custom tournaments/events at home. Like a hide and seek game where you turn on your screen on the Game Chat for just a second to give a hint of where you are. Or like a tandem tournament where players have to switch between games to complete objectives. Or other custom intragames.
Or if I'm busy in my office but decide to take a break by playing a game and the fam wants to see I'm playing. Which they do sometimes.
Our house has multiple TVs in the living room, and some in my office area. So it would only really be useful for little things like that... Mind you, I DO run little events/tournaments in my household, so it's not out of the question.
But as for using it to chat with friends online (its primary purpose)?
That ship sailed years ago, Nintendo.
Re: Nintendo Music Adds More Than 100 Pokémon Songs In The Latest Update
Everytime a new Nintendo Music set drops, I get a feeling of dread.
I have a Sleepy music playlist that I play for my little gal to help her sleep. And I search through EVERY new album (that's 40-200 tracks per) to see if there's any songs that'll fit the playlist.
This can take... A very long time to complete.
"Why not just go to the app's dedicated sleep music playlist?"
Because I've found around 6 or 7 songs that aren't in that playlist that ABSOLUTELY would put someone to sleep. Plus, have you listened to it? Their playlist, I mean. You'll find a good number of songs in there where the pitch suddenly shifts, or an extra instrument kicks in, that can wake up someone from their shallow sleep.
"That's easy, just skip every song that sounds energetic at the start and you'll cut out 95% of the albums."
Except that I also have a Morning playlist, a Work playlist, and a Chill playlist that I'm filling out - so I can't just skip every song. I have to listen to 70-95% of every album without skipping just to see where exactly they fit.
"You don't HAVE to do it."
Yeah......... does it anyways
Re: Japanese Charts: The Hundred Line: Last Defense Academy Storms To The Top
@joeyflannel
I mean, if you want to get a cheap console for your kid, the Switch 1/Lite has really great value. And currently, its library is only beat by Steam (unless they love Nintendo games, in which case: it beats Steam). The Switch 2 is still unproven ground (especially since it's not 100% backwards compatible). You don't want to buy your kid something that they'll stop playing in a year or so.
And the Switch 2 ain't exactly the kind of thing you buy for your kid willy nilly. It must be Christmas, or they got amazing grades that'll earn them an exclusive spot in their following year, or something astounding, for you to consider dropping $500+ for them.
Re: Nintendo Showcases Switch 2's Fancy New Battery Charge Settings
That said, my OG Launch Switch that never had its battery replaced in its entire life: its battery started swelling right around the time the Switch 2 was announced. It's almost as if it was designed to die out in time for its successor.
It'll cost me $100 to get it properly replaced (since it also broke its casing through its swelling)... Which I will have it done. But it'll have to wait until I get my Switch 2. For now, I just keep it off any charger until I need it (which is rare, as I mostly use my Switch Lite these days).
Re: Nintendo Showcases Switch 2's Fancy New Battery Charge Settings
People with non-OG Switches (or just haven't been paying attention to their 5+ year old electronics) don't realize the significance of this...
A battery lifespan reduces DRASTICALLY whenever it's overcharged - even charging it up to 100% is considered risky to its long-term health. Most people think this is a bit dramatic and ignore those warnings, but these same people tend to exchange their tech every 4-5 years, send them in for repairs/replacement every 2-3 years, or genuinely believe that their tech's battery lasting for so little time just has to do with the fact that the device/battery is old. This is the same group of people who compliment how fast their new smartphones are, not realizing their older smartphone was just as fast, but got deliberately slowed down by bloatware from later updates in order to make the newer models more appealing.
Four things for those unaware of battery safety:
1) Don't let your devices fully charge. If you do, take it off as soon as you realize it's fully charged. You'll literally take minutes of its battery length from leaving it charging every single night.
2) Turn off your devices every now and then. Nothing is truly meant to stay on at all times (except for really old tech that have a hard time waking up again). By leaving your device on, you're wearing it and its battery out. Give it a rest. An hour a day would be great. But, honestly, a couple hours every week should barely suffice.
3) Slower chargers are better. High speed chargers are double-edged blades, with the side pointed against you being far sharper. The boon is that they charge fast - hooray. The curse is that not only does their charge naturally not last as long (losing a percent in a couple minutes, as opposed to a handful of minutes), but their lifespan is also reduced by the charging method.
Think of it like constantly overclocking your PC. Yes, you're getting quite the boon of fast speeds, but you're wearing out everything in order to do so. It may be doing it a tiny fraction at a time: but you're not fast-charging it every few days, you're not fast-charging it every day even, you're fast charging it 3, 4, 5 times a day! You're even fast-charging it while you're playing it! You're killing your device. Slow down. If you don't plan on using your device for a day, leave it on the slow charger. It'll take HOURS to charge, but it'll live longer because of it.
4) Beware of cheap batteries. If you found a strong battery for a great deal: BEWARE. These batteries made in cheap factories have gone downhill in quality so badly that they're literal fire hazards. If at any point they decide to, I dunno, CATCH ON FIRE: You can't put these fires out. No, I'm not exaggerating. You literally cannot put these fires out. The only way for these fires to die is for it to finish burning out entirely. You have to wait. You can't use a fire extinguisher, you can't use water, you can't smother it, you can't do anything about it: It WILL KEEP BURNING. DO NOT INVEST IN CHEAP BATTERIES - THEY CAN BURN YOUR HOUSE DOWN.
Re: Video: Switch 2's Mouse Controls Are Nothing New For Nintendo
Okay, so when do we fully incorporate Mario Paint into Mario Maker?
I need that Fly Swatting game back.
Re: PSA: You Can Use Mouse Controls On The Switch 2 HOME Menu
... You know, I bet the next Smash game will have mouse controls on the menu, but the menu buttons will be so massive and rounded that you'll swear that they're touch-screen. But they are, in fact, STILL not touch screen.
Looking at you Sm4sh and Smash Ult.
Re: Virtua Fighter 5 R.E.V.O. Announced For Switch 2
Virtua Fighter 6? Please?
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
@gcunit
[2/2]
[I REALLY wanted to mention Red Steel (for its multiplayer mainly), Red Steel 2, The Last Story, Dokapon Kingdom, Little King's Story, Skyward Sword, Harvest Moon Tree of Tranquility, DBZ BT 2/3, Ghost Squad, Wii Play & Kirby's Epic Yarn (Wife's fave games), Wii Party, SSBB, MK Wii, the MySims series, No More Heroes, Order Up!, WarioWare, Monster Hunter Tri, and Wii Sports/Resort for the sheer amount of hours I put into each one... But, again, it would've been too much for a comment.]
The point is... the games I listed are all games that I felt like I could plug in at any time and enjoy it - for any amount of time. Whether it was a few minutes or a few hours - I could play it, drop it, and still be satisfied with my fun in it.
A lot of Switch games (sans the LoZ series) feel like I HAVE to control how long I play it in order to have fun with it. I either have to force myself to play for at least an hour to get my fun's worth. Or I have to force myself to only play for at most an hour so I don't get too frustrated, lost in the weeds, or brain-numb. This isn't even mentioning the fact that I feel like I have to BE IN THE MOOD for a lot of these games, or I'll just feel antsy the entire time I'm playing them... (Maybe it's because games these days are more specialized and in-depth, rather than having low bars of entry and generalized intrigue)
The philosophy of game design between the Wii and Switch are so drastically different from each other.
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
@gcunit
Since I mentioned "3 games for the rest of my life", I'll list only three here... Mostly because I can be VERY wordy, and explaining each would drown out this comment section...
[1/2]
Re: Feature: "We’re Very Confident" - CD Projekt Red On Delivering The Full Cyberpunk 2077 Experience On Switch 2
Whenever Nintendo has to prove a point, they give a dev team their full backing.
Like they did with Bayonetta for the Wii U.
They hope to also form relations with other companies in this manner.
The only one that's really stuck with them after all this time, though, for better and for worse: is Bandai Namco.
Re: Nintendo Defends Switch 2's Perceived Lack Of Innovation
@Danrenfroe2016
Wii Music has its fans. Me included.
You could make some really great sounding custom jazz in that game.
The issue for us was that there were too few songs to play to.
Re: Nintendo Defends Switch 2's Perceived Lack Of Innovation
Less talking. More showing.
Re: Yuji Horii Acknowledges Chrono Trigger Remake Requests, Says He's Starting To Contemplate It
@obijuankanoobie
It's a matter of what you look for in a story/game.
It's like how huge FF fans don't understand the appeal of DQ or Xenoblade games.
Chrono Trigger's appeal is the overall world/experience. Not characters. Not enemies. Not towns. Not maps. Not music. Not battle. Not story. But all of them together. You can't separate them from each other. Can't dissect them, or you lose the entire point.
If you enjoy it like a storybook, enjoying it as you go, rather than trying to find the appeal or hook: you MAY fall in love with it by the end. If you don't, it's not your kind of world and that's 100% okay and understandable. But if you do, you do and that's awesome that you enjoyed it.
If you want it quantified (which lowers one's own honest opinion about it, imo):
Chrono Trigger is like an innocent JRPG with a fun adventure. There's nothing in there trying to rock your world or change your philosophy in life. No astounding hook to try to convince you it's a good game (though its battle system was unique during its time, including its combination attacks - but now that stuff's bread and butter - as well as its New Game+ features. REALLY wasn't something you'd find in games during that era). It's just a big fun adventure. And it's up to you to fall in love with the world.
Nowadays, people can print out small, fun adventures like this with ease (those indie RPGs and RPG Maker games)... But 99% of these won't compare to the cohesive, consistent storytelling and atmosphere and overall character of Chrono Trigger.
There's a reason why games like Sea of Stars try to emulate Chrono Trigger as their main goal. It's not just the graphics and gameplay: it's the soft yet firm storytelling, world, and charm.
A mix of classic and new, familiar and strange, without trying to be showy about it.
A fun Saturday Morning Cartoon that you get into, and touches your heart, but obviously it isn't Game of Thrones, Invincible, Evangelion, or Gurren Lagann.
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
@Jokerwolf
I never said it was comparable to a High End PC.
I said it was comparable to a Slightly Higher End PC (but comparing it to a basic PC). Read it again if you don't believe me.
Higher does not mean "higher than high". Higher means "higher... than what I previously referred to".
In my comment, I gave 3 examples of PCs in this order...
Standard (PCs the common TABS player plays on).
Slightly Higher End.
And High End.
Read my comment above again if you need to confirm that.
Standard are the cheap-ish PCs whose main merit is that they're much better than potato PCs. They can play new-ish games, but not very well. But at least they have access to a wide range of older titles. The Switch 1 is comparable to these PCs more or less (better graphics accessibility, but significantly lower performance for handheld sake).
Slightly Higher End are the average "newer PCs" in retail stores (but would be archaic compared to a High End PC), or a Custom PC with a couple fancy parts. They can play games pretty well, but they can't access the Ultra settings without losing something in the process. The Switch 2 is comparable with these - more or less.
Then there's the High End PC. Which no console is currently comparable to. Because parts are expensive - and companies would lose money mass producing these. But those with High End PCs are willing to pay that price for performance.
There's a notable gap between Standard and Slightly Higher End (I'd throw "Above Standard" in there), and a massive gap between Slightly Higher End and High End (I'd throw "High-ish End" in there).
And I listed them this way to illustrate just how bad the Switch 1 is when it comes to handling objects/effects on screen. If it can't compare to a Standard PC in handling object count... It's pretty bad. But if there's not a ton of objects: it's pretty decent. In terms of Bananza: it's just plain impossible for the Switch 1.
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
@electrolite77
Dunno if people would be happy if Tomodachi Life was $100... Because if it's just based on what people get out of it: people absolutely get $100 worth of entertainment out of that game (so long as you're creative/obsessed with fandom shipping). But no one wants to HAVE to spend that amount.
I'm less saying that I - we - or anybody SHOULD judge things according to development-costs, I'm saying: we (customers) already do, whether we like it or not.
Price of development is increasing higher and higher. So publishers (who pay the devs) have been non-stop pushing for increased game prices for YEARS now. And to get around the costs despite games having been locked to max $60 for over a decade, they have been doing microtransactions, DLCs, Season Passes, and even ridiculous discounts (people don't realize that this is a predatory strategy - as they convince people who would have NEVER bought the game to buy into it anyways, even if it's just $5-$10... It's $5-$10 they never would've spent on that game anyways).
Whether or not one likes a game, the consumer is forced to pay according to the assumed costs to build said game. That's the price of admission.
In reality, we're paying for the marketing of a game and future investment in later titles rather than the development of the current game (since the publisher already paid the devs a majority of their paychecks as a form of investment), BUT we're given the illusion that we're paying for the quality and work of games.
In the days of yore:
$60 - high development cost game
$50 - mid development cost game
$40 - low development cost game
Nowadays...
$100 - $$$$$$$ development cost game
$90 - (currently non-existent as an MSRP, just exclusive to greedy retailers)
$80 - $$$$$ development cost game
$70 - $$$$ development cost game
$60 - $$$ development cost game
$50 - $$ development cost game
$40 - $ development cost game
$30 - big indie game
$20 - average indie game
$10 - small indie game
Sure, we can wait for sales, but the initial cost is "based on" development costs.
If you're asking me what I'd base the cost of a game on... It'd be the same as you. I'd love to base it on what I'll get out of it.
......... But I'm willing to pay $200 on a game I love even if it's small in production, whereas I KNOW 99% of people would quit playing video games altogether if they saw it at that price.
So, hence, I don't judge the initial costs by that standard.
And if anyone thinks my willingness to pay that amount is insane - I'll just say: I would rather have 3 games that I love to play for the rest of my life, than 300 games that I constantly need to rotate in order to have fun.
Currently, I'm dealing with the latter... Whereas in the Wii days (and partially the Wii U days), I was living in the former.
And frankly, I'm unhappy with the Switch because of this.
Hopefully the Switch 2 will be a return to form.
Re: Another Switch 2 "Code-In-Box" Physical Release Appears Online
@Chimichanga
This has little to do with it being digital. This has everything to do with it being absolutely pointless as a manufactured product.
A Code-on-Card package literally offers nothing other than a paperweight of a video game case.
You could just advertise your game on a standing ad in a store and make MORE SALES WITH THAT than a box with a card in it. It's a waste of consumers' purchase, as well as a waste of publishers' spending on manufacturing a bunch of basically-empty boxes.
No one wants to collect empty boxes.
Those who buy these things in stores aren't buying it to collect the box: they're either buying it out of ignorance of how to buy the game from the digital store... Or they're buying it as a gift for someone else. In either case: the empty box is something everyone throws away.
Re: Yuji Horii Acknowledges Chrono Trigger Remake Requests, Says He's Starting To Contemplate It
I want it to be a passion project that honors the atmosphere and world of the first... Not just a project to please fans.
I loved Chrono Trigger. On the Top 5 of my favorite RPGs as a multi-platform player.
I don't want to be catered to. I want them to craft a masterpiece.
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
@Jokerwolf
"I bet you it would run 30 locked on the OG switch with a bit of optimizing."
I'd disagree on this simply by looking at the completely-destructible environments in Bananza. That would take A LOT of horsepower to do, even if you shrank the graphics and performance down. Even most PS5 games avoid this level of destruction in caution against severe slow-downs.
Graphics and framerates aren't everything. Memory, RAM, etc... There's only so much the Switch 1 can do.
Heck (I'm aware it's unoptimized, but it still paints the picture well enough), TABS locks the default number of units on a screen at once at 40. Unlocking it and going higher risks crashing the game. And trust me, as an avid TABS (Switch) player... It crashes A LOT. This is saying something when the common TABS (PC) player has 200 units on screen at once. Slightly Higher End PCs commonly have 600 units on screen at once. High End PCs run Thousands of units.
The Switch 2 is comparable to a Slightly Higher End PC.
The Switch 1 crashes the moment you put in 120 units.
It crashes the moment 60 units start firing projectiles.
It crashes the moment 30 units start moving stupidly fast.
It crashes the moment TWO UNITS go all-out in abilities.
The Switch 1 will crash the moment DK throws a chunk of dirt at another chunk of dirt.
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
@HotGoomba
Tbf, if we are talking about the amount of mileage you get out of a game... Tomodachi Life ABSOLUTELY has gotten more hours out of me than the biggest, fanciest RPGs out there - combined...
It's WORTH $100 for that.
But we judge by what we assume is the cost-to-develop a game, for the most part.
Re: Another Switch 2 "Code-In-Box" Physical Release Appears Online
@StewdaMegaManNerd
Which should be a genuine eye-opener for customers to realize which publishers want to get rid of physical games for maximum profit. It's like a jar that leaves a mark on whoever puts their hand in it.
Some games have an excuse, like FF7, which literally can't fit into the cartridge.
The others, though...
To reiterate, I'm actually fine with Game Key Carts, since I know the publishers wouldn't want to make it physical otherwise (at least I have something I can trade/share/sell).
But these Download Cards? It's always been HORRENDOUS and SUCH a waste of plastic.
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
Remember when Doug Bowser basically said "Can't afford a Switch 2? Just keep playing Switch 1." and the internet went ballistic and assumed that he was making a statement against poor people?
Yeeeaaah....... This is what he meant, folks.
They're not going to stop making Switch 1 games for a bit. Like 3DS games.
It was never a statement meant to be against poorer financial classes. Just making a literal factual statement of continued Switch 1 support.
Re: Another Switch 2 "Code-In-Box" Physical Release Appears Online
People acting like this is new when it was all over the Switch 1. Literally couldn't go into any game/department store without seeing 3, 4, 5, or 6 titles like this on the shelf. ... It was just for titles y'all weren't interested in.
That said, not excusing it. It sucks.
Re: PSA: My Nintendo Store Switch 2 Invites Are Starting To Roll Out
Now, now. Let's leave political talk as comedically-veiled jabs that relate to video games.
Re: Pokémon Scarlet & Violet Is Now The Second-Best Selling Game In The Series
@SillyG
K. I'll fight.
Sword and Shield are better production and polish overall, but if you were running tournaments (as I am, albeit very small), Scarlet and Violet blow SwSh out of the water in how fast you can create your perfect team.
I died trying to shiny breed for the correct ability in SwSh (yes, the Cram-o-matic made it much easier to get Ability Capsules, but by the time the DLC came out I was completely burnt out). But in Sc/Vi, Capsules drop like candy during Raids.
Not only that, but strategically, Tera >>>>>>>> Dyna/Giga in terms of creating unique teams. I can throw a mid-tier Pokemon into a battle, and the opponent will be second-guessing it the entire time until I Tera it (the punchline is that I put it there to confuse them, and Tera a stronger Pokemon instead).
Also, if one genuinely doesn't get hurt from seeing the poor visuals (and performance), and if they can stomach the poor writing: Sc/Vi is FAR LESS disappointing than SwSh.
The promises you're given (how they portray the world and gameplay) in SwSh gets so exciting and intriguing, and when you get to the Wild Area you scream in excitement and then!! ... Nothing. That's the peak. It doesn't get better than that. And knowing that's all you'll get for your excitement suddenly sours your experiences leading up to that disappointment (hype included).
Sc/Vi, on the other hand, shows its promises of open world, free travel, choosing your route in the story, and fighting gyms in any order and blah blah blah... But with every interaction with these promises it's like "Oh. That's it?" and then you move on. Disappointed, but at least they quickly made it clear that: Yep. That's it. There was never this feeling of "Well, maybe after the story, we can do this or we can do that!" Nope. It's made pretty clear how much they'll ever give you... Which made the DLC so much more satisfying. Kitikami was actually a thought-out handcrafted map. BBA Elite Four weren't a joke (unless you used Lv 100 Pokemon). The minigames with friends were simple, but fun, and gave plenty of opportunities for arguments and hijinks. And being able to FLY through the sky? All that disappointment just lightens up. It doesn't fully fall off, but it lightens up a lot and you just start appreciating the fun you had in the game.
Like I said, SwSh has it beat in polish and single player content (especially if you're into collecting legendaries). But the disappointment of not delivering on its promises really killed it for me... Because, again, ScVi didn't deliver either: but at least it felt more honest about it.
Re: Gex Trilogy Lands June Release, Special Edition With Blow-Up Doll Revealed
Why would anyone want a......
It's fine. Whatever.
At least it's different.
Re: PSA: My Nintendo Store Switch 2 Invites Are Starting To Roll Out
I might not be in the first wave of invites since I stalled on registering for a week (was weighing pros and cons and my wallet).
I mean, I already secured myself a bundle on Walmart on pre-order day... But wifey says if I get an email from Nintendo, she wants me to buy her one too.
She was perfectly fine sticking with her Switch 1 since she has a lot of games she's yet to finish on it... But I guess the hype is making her tingle (she doesn't even pay attention to gaming news or watch gaming related YouTube... she can just feel the excitement in the air).
Re: Pokémon Scarlet & Violet Is Now The Second-Best Selling Game In The Series
@shoeses
Nintendo has stalled a handful of their games when they weren't meeting the bar in quality. With Pokemon being their biggest franchise, they absolutely wouldn't want it to release broken/buggy/unoptimized. The fact that Iwata stepped-in during the Gold/Silver days, the fact that Nintendo gladly advertises their works whenever possible, the fact that Nintendo agreed to create a secondary company to manage the series between them and Game Freak (when they haven't done this with any of their other franchises) shows: Nintendo WANTS Pokemon to succeed.
The fact that Pokemon wouldn't give their amiibo-power-ups sounds for Mario Maker 1 when ALL OTHER AMIIBO AND EVENT POWER-UPS had sounds, the fact that Pokemon refused to put any of their mainline games on the Wii U when it was struggling, the fact that whenever Nintendo does cross-overs with their other IPs Pokemon is always the one seemingly absent: Shows that it's not Nintendo who makes the calls with Pokemon.
If Nintendo controlled their release dates, they would've forced Pokemon to release their game on the Wii U (that would be Let's Go, since the Wii U lines up with Pokemon Go's era of popularity and Let's Go's features make more sense on a Wii U than a Switch) in order for the console to have a fighting chance, instead of letting them stall.
If Nintendo controlled their release dates, they would've forced Pokemon to stall Sc/Vi's release with how poorly optimized it was (they stalled Prime 4 for similar reasons, why not Pokemon?).
Pokemon's cruddy track record falls on Pokemon, period. Whether that's Game Freak, Creatures Inc, or The Pokemon Company. Nintendo would rather Pokemon held themselves to a higher regard (especially considering that Pikachu is more recognizable than Mario worldwide).
But, all this goes to show: It's Pokemon's choice. Not Nintendo's. (Likely BECAUSE they're such a successful/powerful IP that they can refuse Nintendo)
Re: Pokémon Scarlet & Violet Is Now The Second-Best Selling Game In The Series
@shoeses
It's like "Why mention battling Gym Leaders in different orders in Sword/Shield if you still battle them in the same order?"
The answer is the same with every Pokemon entry since PokemonGo earned them infinite money: The feature wasn't there before. They forced it in the last minute.
The Wild Area wasn't in Sw/Sh originally, which is why it felt so out of place. No, they threw it in because Let's Go's roaming Pokemon was a big hit with players, so Game Freak went
GF: "Throw it in there."
Devs: "But... we're making the first ever any-order Pokemon League. We won't have time to -"
GF: "Then throw that out, and throw roaming Pokemon in."
Devs: "..."
GF: "And while you're at it, people like battling together in Pokemon Go Gyms. Do something like that, too, throughout the entire game."
Devs: "But that might ruin the balance of -"
GF: "Don't care. Do it."
Probably from people talking about how they missed Pokemon being more traditional, the Scar/Viol devs were likely going to make a TRADITIONAL pokemon game - just in 3D. But then their higher-ups saw the people clamoring for the little text they saw in Sword/Shield about battling in any order and said,
GF: "Make it so that you can battle the Gyms in any order."
Devs: "... but they said they wanted a traditional -"
GF: "No one cares. Make it so that they can battle in any order."
Devs: "Okay, but we'll need to make it so that it can scale proper-"
GF: "No time for that. You're going to turn it Open World too. Think Wild Area - but the entire map."
Devs: "But you said Legends would be that and we could -"
GF: "No, you're doing it for this one."
Devs: "...can we at least ask for help?"
GF: "Mmmmmmmmnnnnno."
Devs: "Time extension?"
GF: "HA!"
game gets review-bombed
GF: "Thanks to your incompetence of rushing things, we'll have to delay our next game's release."
Devs: "... thank goodness."