Comments 269

Re: My Nintendo and Miitomo to Launch in the West on 31st March

Mister_Wu

@Peace-Boy Yep, that's... odd, maybe they also think about the guys who don't want to update and have an iPhone 4S/5... honestly iPhone 4 isn't that powerful hardware-wise so I understand this decision from an hardware point of view. I have an iPhone 4 so I will happily skip this app (but sadly pretty much all the other apps from Nintendo at this point, unless they release a Pokemon Shuffle-like game...)

Re: Reminder: Create Your Nintendo Account for a My Nintendo and Miitomo Bonus

Mister_Wu

Just a small bit of information: DeNA seems to be caring about the online infrastructure, at least regarding mobile apps; will Nintendo Network still be the base for online gaming of current and future games? Because I fear some situation like that of Nintendo Wi-Fi Connection that was managed by GameSpy and was ended abruptly due to the latter company folding.

Re: Star Fox Zero Will Include An Invincible Mode For Inexperienced Players

Mister_Wu

If Star Fox Zero had problem with development time (and it surely had, being delayed), this kind of easy mode is simpler to implement than a rewriting of AI, stats and even a new object placement. While the second would be a proper easy mode, it requires much more development time. So I can see why such a curious mode was implemented instead of a proper easy mode. I like that finally Miyamoto himself tries to describe some design choice in depth, I would really like this to be done more often as we're frequently left with just these single "ipse dixit" lines that depicts the man in a not-so-bright light that maybe is not so correct after all (see Sticker Star for example - I can see the point about the story in his Mario games but Super Mario 64, one of the last games directed only by Miyamoto, had original characters and settings!).

Re: Soapbox: It's too Early to Judge Paper Mario: Color Splash

Mister_Wu

I already brought that up in the forums, and I will add it here: the game has been rated by PEGI and USK

https://www.nintendo.co.uk/Games/Wii-U/Paper-Mario-Color-Splash-1090845.html

https://www.nintendo.de/Spiele/Wii-U/Paper-Mario-Color-Splash-1090845.html

Does this mean that at least the content in term of script, cutscenes and animations is complete? Or are the ratings given before the game's content is complete?

Re: Mario Kart TV Website Confirmed for Closure on 5th April

Mister_Wu

@Dankykong That "cheating" consists mainly in slides and firehopping. They are exploits of the 50cc/100cc/150cc/Mirror physics engine (in 200cc they are no longer effective) that allows to increase speed during a boost (firehopping) and to lose speed more slowly after a boost (slides).

Re: Paper Mario Colour Splash Coming to Wii U

Mister_Wu

@Yellowkoopa Expect the Koopalings and...
not much more.
Honestly, Nintendo couldn't be more explicit:
they showed us a lot of red Toads;
cards that you collect outside battles (you can also see a cards shop in the screenshot of this article) and then use in-battle after coloring them;
among those cards there are "things" cards;
there's a star which is a goal (you can see on the top of the town in the trailer) and a world map connecting the stages;
there's a new tattler who is a bucket;
there's only so much more we can expect, because in the case of Paper Jam, Nintendo used the same tactics of immediately saying what were its main aspects in terms of gameplay and story/characters.
If the battles with standard enemies gives you colors they might make sense...

Re: Live Blog: Watch the Pokémon Direct - Live!

Mister_Wu

@Qun_Mang If the rumors about Star Fox Zero are correct, they had issues with that game and probably chose to make the full Nintendo Direct in another moment when they have finally decided whether or not Star Fox Zero will be delayed again.

Re: Nintendo Targets and Blocks Mario Kart Hack Videos From YouTube

Mister_Wu

@wiggleronacid Well, the exploits are in the Operating System (because the hacks weren't glitches, they were modifying the game code), and Nintendo sometimes updates the Wii U operating system in order to make the exploits less useful (until the hacker figure out how to remove the new protection measures). I think this is the reason why we see some updates that only "increase stability".

Re: New North American Nintendo Selects Range Emerges in Retailer Listings

Mister_Wu

@Grumblevolcano Thanks! This also means that this list of games tells us very little of what we could get in Europe.
Interesting the presence of Super Mario All Stars, since it was initially released as a celebration of the 25th anniversary, with soundtrack and booklet, while here I think there won't be anything other than the game.

Re: Soapbox: Bayonetta Deserves to be in Super Smash Bros.

Mister_Wu

I am actually surprised that nobody even mentioned an issue one might have with her: she's a demon-summoning witch, that quite often fights angels. There were problems when in the DK rap "one hell of a guy" was said, to the point that in Melee this was replaced with "one heck of a guy", but now that there are more glaring issues, nobody even dares to mention them?

Re: Tatsumi Kimishima Places the Emphasis on Young Staff and Targeting Consumers Beyond Games

Mister_Wu

@Yorumi I think your point is spot on, I might add the worrying difficulties Nintendo developers are having with developing current games, especially Wii U ones.
Mario Kart 8 was released after the expected release date without battle arenas and with many little signs of tight deadlines (no victory ceremonies, important characters missing in the roster, physics with important exploits, a HUD without many features seen in Mario Kart: Double Dash!! such as timer and speedometer in standard races and at launch, not even the minimap). Mario Tennis: Ultra Smash is a more recent example which arguably went worse. Splatoon itself had many important features added after release. Not to talk about Zelda U and Star Fox Zero, that are facing delays and significant ones in the case of Zelda U.
It's also worrying seeing that Mario & luigi: Paper Jam has many glitches, as this is a 3DS game, meaning that the deadlines were not very realistic even in that case.
I think developing modern games require much more workforce if Nintendo wants to respect its expected release dates.

Re: Tatsumi Kimishima Places the Emphasis on Young Staff and Targeting Consumers Beyond Games

Mister_Wu

@acegibbo It was very interesting actually to see the reason why the GLA costume was introduced in Super Mario Maker: many current Nintendo gamers are those that played in the NES/SNES era, so advertising a GLA can be fruitful. I suspect that the younger generation (think about 8+ years old) is interested in the games for adult à la COD and GTA.

@Xenocity well, Splatoon is clearly more inspired by modern shooters, either FPS and third person, of course the tricky part is being enticing both for younger gamers and hardcore gamers, whose interest, as I said above, probably overlap more than what we are thinking.

Re: Rumour: Star Fox Zero Facing Development Niggles, Another Delay Could Happen

Mister_Wu

@zool Well, let's not exaggerate the faith in Nintendo, apart from the fact that there are multiple development groups, it's not always that straightforward to devise a proper control scheme for every game even if you are experienced, and frankly some innovations don't always work. As an example, I think that in New Super Mario Bros. U the button for spinning, even though it was introduced in Super Mario World, was a better solution than having to wave the Wii Remote as only possibility in New Super Mario Bros. Wii, as it allowed a more precise control and the avoiding of many "false positives" and "false negatives".

Re: Mario & Luigi: Paper Jam Developers Discuss the Game's Development

Mister_Wu

@J_watch well, be happy that Paper Jam developers share your sentiments:

https://miiverse.nintendo.net/replies/AYMHAAACAAADVHk3RBHHWg

"I heard one fan saying "It's sad that we haven't seen Toad Town, the town outside Peach's Castle, since Bowser's Inside Story." I feel the same way. If I get to work on another game in the series, I'd like to work it in somewhere, but we've put a lot of work into this game's world nonetheless, so I hope you enjoy exploring it!"

Re: IHS Technology Adds to Speculation of an NX Portable Release in 2016

Mister_Wu

@rjejr Since they are using GPU technology from AMD and since you can see 720p Youtube videos on the Wii U, it's likely that an H.264 hardware decoder is inside the Wii U. Now if the protocol to send the A/V stream to the GamePad is bidirectional, the same channel can be used to send the stream of the NX GamePad on the Wii U.

Re: Rumour: Super Smash Bros. Planned as NX Launch Title, Bandai Namco Working on "Several" Games

Mister_Wu

@HyperSonicEXE My point was about the "critical reception" you mentioned, this term usually refers to the reviews collected by GameRankings and MetaCritic. Of course, it is very often different from the user perception and an high rated game can still have flaws. I don't have the game, so I cannot do a personal critical analysis.

There are many weight classes in MK7 and MK8, and while in 200cc things are more balanced, in 150cc the clearly are not with the Heavyweight characters being favored. I agree that having more variety of characters is positive and that is a problem in Mario Kart Wii, where 2 combiantions have a clear advantage and are almost always used online. So MK7 and MK8 are already an improvement, with Mario Kart: Double Dash!! being possibly even better. I still think a better balancing would ultimately be a better choice than just having all the characters with the same stats (even though the second method always works, while the first is not always guaranteeed to work), 200cc has showed that this is not entirely impossible, even though maybe we're not there yet.

Re: Rumour: Super Smash Bros. Planned as NX Launch Title, Bandai Namco Working on "Several" Games

Mister_Wu

@HyperSonicEXE Well, the automatic drifting with Super-Mini-turbo boosts is already in place in MK8 (even though it looks like skidding):
https://www.youtube.com/watch?v=OjerQ1zy2oc
It also has better angular velocity when you're using inward drifting bikes:
http://mkboards.com/forums/threads/angular-velocity-in-steady-state-drifting-and-skidding.21115/
Also, every Mario Kart game had the weight distinction based on characters, from Super Mario Kart to Mario Kart: Double Dash!! and Mario Kart Wii, so what you suggest is something different, more akin to what is being done in Mario Kart 7 and 8.
Finally, the critical reception of MK7 is positive, as Metacritic and GameRanking show:
http://www.metacritic.com/game/3ds/mario-kart-7
http://www.gamerankings.com/3ds/997822-mario-kart-7/index.html

Re: Rumour: Super Smash Bros. Planned as NX Launch Title, Bandai Namco Working on "Several" Games

Mister_Wu

@HyperSonicEXE I don't think your point is a valid one. All your aspects except antigravity were introduced in Mario Kart 7, that had a great success. Not to say that coins were introduced since the first Super Mario Kart. Having more depth helps the game, as it increases the replayability value, which is fundamental for online games whose online community would otherwise become empty after a few weeks.
In fact, in the Mario Kart games released before Mario Kart Wii manual charged Mini-Turbo is quite common, and that is way more difficult for beginners. I furthermore think that SMK and MKSC on the other hand are quite difficult to play (especially the first one) and have coins. And of course, Mini-turbo in those games are hard to release, and there are many New Boost Techniques that can be unleashed in both. Being beginner-friendly and having deep game mechanics or weird physics to be exploited are not always one against the other, the best games manage to do both.

Re: It Looks Like Michael Jackson Did Write Some Of Sonic 3's Soundtrack After All

Mister_Wu

@DreamOn Hydrocity is not confirmed to be a Michael Jackson song. It is widely believed that the cues replaced in Sonic 3 & Knuckles and in Sonic & Knuckles Collection are the ones made by Buxer and Jackson. So:
Knuckles Theme in Sonic 3
Mid-boss Theme in Sonic 3
Carnival Night Zone
Ice Cap Zone (that is actually an instrumental version of Hard Times of the Jetzons, as AmyGrrl noted)
Launch Base Zone
Ending Credits in Sonic 3
Competition Menu

Indeed, these cues are different from all the others. I remember that I was quite amused by Carnival Night Zone's BGM!

Re: Hardware Classics: Sega Game Gear

Mister_Wu

I would like to mention Tails Adventure, that actually came before Sonic Adventure and is a very interesting game, even if small by today standards.
Unfortunately the screen of my Game Gear died before I could even acknowledge its existence, so I played it later on Sonic Adventure DX for the PC.

@dkxcalibur that game was Sonic the Hedgehog 2. Really good graphics and sound, and favored exploration to find the emeralds on the second act of each zone. Also, really fascinating zones, especially the last three (Gimmick Mountain Zone, Scrambled Egg Zone and Crystal Egg Zone).
But it was hard. Incredibly hard. My brother and I managed to beat the first boss only when we learnt that a specific pattern worked well for the first bombs.

Re: New 3DS LL (XL) Holds Top Spot in Latest Japanese Charts

Mister_Wu

@Xenocity That's the way things should be, as planned obsolescence and cutting costs through less quality control are bad ideas to begin with at best and shouldn't be favored in any way (unfortunately even the Wii U that was given to me had a blinking blue light of death and I had to send it to the repair center).

Re: New 3DS LL (XL) Holds Top Spot in Latest Japanese Charts

Mister_Wu

@Xenocity But is it just me or the current home console generation is having an hard time reaching the previous generation levels? Not even the PS4, by far the most successful home console, seems to be able to reach the Wii levels. Let alone the Wii U and Xbox One that so far seem to be pretty much a flop compared to the past generation.

Re: New 3DS LL (XL) Holds Top Spot in Latest Japanese Charts

Mister_Wu

But wasn't the PS Vita supposed to be dead? Its software sales are still pretty interesting in Japan!

Sursprised not to see Mario Kart 8 in the list, like in the UK. Did they already sell all the copies to all the Japanese Wii U owners?
Anyway, at least Paper Mario Mix is still in the list...

Re: Video: Check Out Super Smash Bros. Melee Running Through a GameCube HDMI Mod

Mister_Wu

@BuckoA51 My idea is to use the power from the digital A/V port to power an active converter that reads the proprietary digital signal and converts it into HDMI-compliant signal, a bit like it is being done in the DAC of the Nintendo cable, but of course all digital and lossless, with autodectection of the nature of the incoming signal (since the information about the digital signal should be given by the port). Is the power from the digital A/V port enough? But most importantly, is it feasible? I'm not an electrical engineer so I don't know exactly what the details of the implementation should be.

P.S.: I'm talking about a 1:1 conversion here, with upscaling and deinterlacing left to the downstream device/software. Also, of course, detecting the incoming signal would also mean automatically signalling through HDMI the nature of the output signal.

@RadioShadow The RGB cable is interesting because even the digital port has a 4:2:2 chroma subsampled output, while, as far as I know, the RGB cable allows a full RGB picture without chroma subsampling

Re: Nintendo Download: 21st January (Europe)

Mister_Wu

@Grumblevolcano @ChristopherM I think that Mario Hanafuda is the new deck that has been available in Japan since a few months, I have the cards and they are pretty nice, since every card is now Mario-themed (the ones which were already Mario-themed in the Club Nintendo deck are different, by the way).

https://www.nintendo.co.jp/n09/mariohanafuda/index.html

If you use a tranlsator you can also have some more information here:

https://topics.nintendo.co.jp/c/article/19642618-9190-11e5-b940-0a6d14145cb1.html