It can be argued that, since the Wii and DS era, Nintendo has been relentless in its pursuit of new groups and generations of gamers, with its 'Blue Ocean' strategy aiming to make gaming accessible to all. Despite this it's been accused at times of being slow to react to modern trends, failing to keep up with aspects of modern culture and, as a result, losing its connection with some consumers.
We think it can be argued that the past couple of years have seen notable steps to improve this, particularly online. Nintendo's never been so active on social media and in video - though improvements can always be made - and it's embraced more online features and content in its games. Perhaps one of the most notable examples of a game and online strategy that hooked a connected audience was Splatoon, which was undoubtedly one of the biggest success stories of Nintendo's 2015.
It was a relatively young development team that made the fresh IP and subsequently became better known to the gaming world. Speaking to investors in a Q & A, Nintendo President Tatsumi Kimishima indicated that young employees like those developers are increasingly important within the company as it looks to the future.
...When I became president, I stated that my role was to continue to proceed on the course that I helped to set with President Iwata and the rest of the management at that time. The ideas of our young employees are also key to our ability to transition to the next generation and to continue to produce exciting ideas. It is important to structure our organization so that these young people can take active roles. We have worked to establish such an organization; one that will allow our employees to reach their full potential in many different areas. It may be difficult to see from outside of the company, but we have made major changes to our organization. For example, our game developers have not had much of a public presence in the past, but we would like to create more and more opportunities for you to get to know them in the future.
As for business strategy, the hardware-software integrated business will remain the core of our game business, but we ensure that we will also expand this to include smart device activity and fuse these businesses into a synergistic whole. "My Nintendo" is a crucial part of this strategy as well. We seek to deepen our relationship with our consumers by having them join the "My Nintendo" program.
Engaging consumers was another key point that came up in the Q & A, and Kimishima-san highlighted that the likes of My Nintendo and mobile aren't the only methods for reaching current and potential gamers. He said the following when quizzed about how the company's IPs will be utilised in the market.
The policy I have discussed (in the "Message from the President" on the Nintendo website as well as in the Corporate Management Policy Briefing in October 2015) is our mission to increase the number of people who have access to Nintendo IP. For example, due to changes in our industry, the proportion of young consumers who are first experiencing games on our systems has been falling. We want to have everyone become familiar with our IP by reaching as many people as possible from an early age within their daily lives. Our long-term strategy is to spark our consumers' interest in playing Nintendo game systems and encouraging continued growth of our games business.
I can provide a couple of examples from outside of Japan. In America, many children are using electric toothbrushes featuring Mario characters to brush their teeth every day. We have also worked with a shoe company to launch shoes that feature the designs of Nintendo game systems. As you know, we are also working on a theme park featuring Nintendo IP. Our policy and the focus of our current activities is to create more chances for our consumers to experience the charm of Nintendo IP, not just on our dedicated video game systems, but outside of game software as well.
Are you pleased with this talk of a younger generation becoming more active within Nintendo, and do you think promoting the brand beyond game releases and hardware should be a key focus for the company? Let us know.
[source nintendo.co.jp]
Comments 39
If Nintendo's younger generation can produce games like Splatoon, then they have my full confidence in the future of Nintendo.
A younger generation of Nintendo creators and employees is key to Nintendo, as they would be the successors to great game designers like Shigeru Miyamoto and Masahiro Sakurai when they go. As for reaching out to a younger audience, it is again a key goal. I was introduced to Nintendo, or started to become more well known with it as a company when I was eight, and even with modern and mature gaming, I still stick to Nintendo primarily, despite all of my friends opting for PlayStation. Being introduced to the world of Nintendo early on, possibly beyond just Mario and Pokémon, can really have that impact. However, if they focus too much on this specific demographic, they're at risk at losing a much older audience, which they are unfortunately facing right now.
We definitely need to see more of the young developers with how stale Nintendo's IPs have been lately, more games like Splatoon are always welcome.
Are the younger generation capable of making Western/"hardcore" games or will they make Asain/"casual" games?
The Western Markets have been buying only Western/"hardcore" games and ignoring Asian/"casual" games.
Do they have what it takes to make Asian/"casual" games the dominate part of the industry again?
Hopefully the younger employees will be more keen on voice chat.
Mario toothbrush = need.
We definitely need these to be able to co-exist with Nintendo's evergreen heavy hitters that are universally recognised as the best in the industry. Splatoon was a roaring success, so I'm very confident in what the future holds.
That is something I loved about Iwata Asks. It gave developers a lot more exposure, you can see how they look and they expose the ideas and intentions behind the different games.
@acegibbo It was very interesting actually to see the reason why the GLA costume was introduced in Super Mario Maker: many current Nintendo gamers are those that played in the NES/SNES era, so advertising a GLA can be fruitful. I suspect that the younger generation (think about 8+ years old) is interested in the games for adult à la COD and GTA.
@Xenocity well, Splatoon is clearly more inspired by modern shooters, either FPS and third person, of course the tricky part is being enticing both for younger gamers and hardcore gamers, whose interest, as I said above, probably overlap more than what we are thinking.
The importance of Splatoon really cannot be overstated, both in terms of moving some Wii U units and in improving Nintendo's public perception. The fact that it came from a young team should really inform the direction that they head in with the next console's development cycle.
@Mister_Wu
But Splatoon nickname in many media articles is "my first shooter".
Splatoon isn't gaining traction with the "hardcore" because it is too colorful and anime.
I do love the game, but it's no surprise the "hardcore" is turned off by it.
@Xenocity if COD dudebros are kept at a distance by the bright colors and cartoony design, I hope the next installment adds neon and a clothes customization side game.
@NImH @Xenocity I think that's because there is no gore, even though the Inkling may "explode" when defeated. This is a typical trait of many Nintendo games developed internally, which I quite like, but probably many hardcore gamers don't agree with me...
@Mister_Wu @NImH
The fabled "hardcore" has traditionally rejected bright colors, lack of gore, etc...
Which nearly every Nintendo game is designed around.
I personally would rather have my Nintendo style "causal" design instead of the "hardcore" design.
Either way it's their "loss"!
I really like this guy, makes me feel confident about the future of Nintendo.
@KingofSaiyans
Because most Nintendo fans and a lot of gamers are misinformed on what "hardcore"/core/real gamers are these days.
At the same time they are fighting each other over it, while hating on families, kids and "casuals".
They also hate Nintendo and publishers for abandoning "hardcore" gamers for "casuals" and women when it isn't true at all with official industry data.
Now if most Nintendo fans and many other gamers would accept the official definitions and terms when it comes to gamers, they wouldn't' feel the need to react so hatefully against official industry sources, Michael Pachter, Analysts, 3rd party responses and decisions, and even Nintendo's own responses.
Nintendo fans and the other gamers need to either educate themselves on the official industry definitions and make peace with fact they and their platform of choice aren't official "hardcore" and are "casual" or one of the other official definitions of gaming. They can also stop wondering why Major 3rd parties refuse to support said platform with said game, since Major 3rd parties and their developer take the official definitions and data to heart when developing and supporting platforms.
It's the same thing with mobile support.
Smart (mobile) gamers aren't officially part of the "casual" data.
Those who are upset are clinging to the relics of the past, in the same way the British are clinging to their notion of an empire.
Couldn't think of anything worse happening to Nintendo. Other than putting children in control.
@Yorumi I think your point is spot on, I might add the worrying difficulties Nintendo developers are having with developing current games, especially Wii U ones.
Mario Kart 8 was released after the expected release date without battle arenas and with many little signs of tight deadlines (no victory ceremonies, important characters missing in the roster, physics with important exploits, a HUD without many features seen in Mario Kart: Double Dash!! such as timer and speedometer in standard races and at launch, not even the minimap). Mario Tennis: Ultra Smash is a more recent example which arguably went worse. Splatoon itself had many important features added after release. Not to talk about Zelda U and Star Fox Zero, that are facing delays and significant ones in the case of Zelda U.
It's also worrying seeing that Mario & luigi: Paper Jam has many glitches, as this is a 3DS game, meaning that the deadlines were not very realistic even in that case.
I think developing modern games require much more workforce if Nintendo wants to respect its expected release dates.
@acegibbo you are right Nintendo are in danger of losing the 'older' gamer.
They are trying to appeal to a very wide audience and are failing at all levels.
The latest from Tatsumi Kimishima is that he wants to aim more games at children and woman. I think that is insulting to both.
@zool I wouldn't say that they're failing, per se. Look at how well Splatoon is doing. For what has been called a kid's version of Call of Duty, which is true to some extent, it has managed to sell over 4 million units, almost as much as Smash Bros., which would have been a fair mix of both children and adults. They just need to recapture the casual audience that loved the Wii, and show the core gamers that there's more to the company than just Mario and Pokémon.
As for the Kimishima quote, I wouldn't say that it is insulting. It shouldn't be surprising that the majority that play games regularly are male, and I would say there are more grown-up players than children nowadays, as children now use smart phones and tablets to play games. By reaching out to both demographics, Nintendo will be able to bring in more gamers, which will, in turn, result in more units being sold. Animal Crossing is a great example in my opinion.
@KingofSaiyans
I know I am.
I plan to keep at it.
I've been gaming since 1989.
Also for fun, I posted this the other story.
Here is Pew Research on U.S. gaming demographics.
It includes where you live and your income.
http://arstechnica.com/gaming/2015/12/survey-gamers-are-poorer-more-male-less-white-than-game-players/
@Mister_Wu I certainly agree about the younger generation wanting to play more adult games, because they think that it's cool as grown-ups do it. Nintendo need to be able to show them that there is no shame (for a lack of a better word) in playing more kid-friendly games like Kirby and Mario. I'd still take Pokémon over GTA any day!
Sounds like a good plan... I forget who it was at Nintendo, but a while back someone asked a question about online gaming, specifically if they would add features similar to Xbox and PSN. The Nintendo guy was not even aware of these features. He has never played out been exposed to the competition...
I was like " this does make since now, Nintendo employees, don't even look at the competition " so weird and it will doom Nintendo's sales if they don't understand the competition.
@acegibbo According to the Woman and girls in my family who play Mario games, Splatoon, Yoshi and most other games, it is insultiñg.
@Yorumi Well, Nintendo is now part of the Khronos Group, and since they typically use AMD hardware for home console (at least since the GameCube days), it's very likely that their future home console will support the soon-to-be-released Mantle-derived Vulkan specification.
@sinalefa I loved the Iwata Asks as well. It's great to see that Kimishima-san appreciates its value and is looking to continue this tradition/strategy. (How different would the response to this focus on younger developers be if the developers of Splatoon weren't put front and center from the beginning of its promotion?)
The best solution is to release Cory in the House DS to convert all hardcores into Hard4Cory.
@Xenocity Not sure how on earth you're linking Japanese games with casual and Western with hardcore. Some of the most hardcore games I've played in the last five years come from Japan. I don't think you could find someone to seriously argue that games like Etrian Odyssey, Dark Souls/Demon Souls/Bloodborne, Shin Megami Tensei, or Megadimesnion Neptunia are casual. By that same token I would consider Fallout 4, Halo 5, and Battlefront to be extremely casual. Though unless is something it's like Candy Crush, Bejewled, or FarmVille(phone time passers basically) I try to stay away from the casual/hardcore argument.
I would be in the group that criticizes Nintendo for being overly protective(for lack of a better word) of its audience and not working on enough games that would attract older gamers or people looking for more 'mature(once again, for lack of a better word)' games. I think there is a very good reason that Nintendo gets the criticism is does for trying to parent it's fan base, and the kid friendly argument just doesn't hold up. Nintendo can't possibly hope for mainstream success without broadening the types of games available on the system. Though the argument can be made that they should simply create secondary systems that compliment the PS4/PC/Xbone, though I wouldn't agree with the argument.
Once again, Nintendo receives the criticism it does for a reason, and I would argue that their current plan of babying their consumer base is unsustainable. But I most certainly wouldn't jump the shark and label Japanese games as casual and western ones as hardcore.
In regard to the article, sure listening to the younger developers isn't a bad thing.
@Xenocity "Official industry definitions" lmfao
@firstnesfan don't even bother, he's obsessed with calling all Nintendo gamers casual. Anyone who can blindly call Xenoblade Chronicles X a casual game (based solely on some mythical "official industry definition" of what a hard-core game is) is clearly on a fool's errand.
@acegibbo with regard to splatoon achieving 4 million sales, i think the lack of competition has something to do with that since before splatoon was released there was a gaming drought and that there really is no other shooter in WiiU to compete with splatoon.
Whats more telling is that it did not sparked any substantial interest outside the nintendo fan base. A month after release, videogame articles, highlight videos and other video game related media dried up. Outside my 2 other wiiu owning friends, no one is talking about it today.
@diwdiws The drought isn't enough to influence sales that heavily. I mean, both Tropical Freeze and Wonderful 101 released during a drought, and it didn't help them at all, with the latter completely bombing.
@IceClimbers Oh i agree, im just saying that the drought probably helped and that splatoon really has no competition in Nintendo Consoles genre wise.
I'm curious if Nintendo will ever consider letting the staff behind Intelligent systems be in public. I've never seen any one of them in public.
Is it just me, or does Tsubasa Sakaguchi, director of Splatoon look like an Inkling Boy? Pretty sure they modeled them after him.
@Xenocity
What you quote are not 'official definitions'. You need to get your head around that. They are the opinions of market research firms who make their money by putting labels (that they could call anything) on people to sell that data to other companies. Of course anybody who can think for themselves knows not everybody fits into their applied label.
Maybe if you start to understand this then you could stop detailing every comments thread by repeating the same thing. I'll say it again, read this carefully, they are not 'official' definitions.
@Danrenfroe2016
I agree with the point you're making about services but personally I think it's good Nintendos game creators aren't necessarily copying others. They really need to swallow their pride and copy the competition when it comes to things like online gaming, digital accounts and even hardware.
@electrolite77 amen. You said it perfectly. It really is frustrating when I Nintendo rap is like no I have never played Xbox or Playstation, I am like holy cow, they do not even know what it is like at all, also I really wish they would look at the developer tools for all three systems too, there is no shame in copying something that is good.
Thumbs up for the new generation! Less Miyamoto, more young developers please!!
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