The art style is much improved from earlier screen shots—detailed and expressive—and reminiscent of the Day of the Tentacle remaster, but it’s disappointing that it may be stilted in motion. Still, I’ll be perfectly happy with this if it’s not too stiff, but I do think I’d have preferred pixel art.
I’m getting this for sure. It sounds like they addressed the considerable rough edges and added enough new content to more than justify a double dip. A real cartridge is also much appreciated.
@Yobreeze I still circle back to this being an argument for better physical media or for proper maintenance. At last inventory, every single one of my NES, Genesis, PlayStation (1), N64, GameCube, and Wii carts and discs still played on their respective, original and contemporaneously purchased hardware. I’m not a particularly extensive collector, but I do value what I have, and I’m still not interested in forever. Forever is for museums and preservationists, both of which I support. I’m thrilled if my collection lasts the length of my life. Companies and individuals who try to rip you off by appealing to your commendable desire to preserve digital media are themselves pirates.
@ROMhaiku Do you think that, since it was originally intended as a smaller DLC, it’s easier to get to grips with if you’ve recently played through Hollow Knight? Maybe that’s a question with an obvious answer, but it seems like the original idea was to provide a post-game that carried the momentum forward. I wonder if an optional intro with a slower buildup—or even a training playground—might have been nice for players who felt they needed to get their Hollow Knight muscle memory back before tackling Silksong’s tougher challenges. I’m speaking from the sidelines, though, since I haven’t bought Silksong yet and am replaying Hollow Knight first.
The more pointing and clicking, the better. Some time ago I embarked on a quest to experience missed classics in this genre. I played the original Simon series on a tablet—long after its heyday, but still a nostalgically irreverent and challenging romp. I think I actually like the art style here—though I prefer pixel art for my pixel hunting.
@Olmectron This is still just an argument for better physical media or for proper maintenance. At last inventory, every single one of my NES, Genesis, PlayStation (1), N64, GameCube, and Wii carts and discs still played on their respective, original and contemporaneously purchased hardware. I’m not a particularly extensive collector, but I do value what I have, and I’m still not interested in forever. Forever is for museums and preservationists, both of which I support. I’m thrilled if my collection lasts the length of my life. Companies and individuals who try to rip you off by appealing to your commendable desire to preserve digital media are themselves pirates.
These are flawed arguments in defense of an unfair solution to real problems.
Game key cards are good for companies and bad for pirates…but also bad for all other consumers.
Digital data must still exist in physical space and there is therefore no reason to expect it to last longer than the hardware it inhabits.
Nintendo/Ubisoft, etc., why should I prefer your server farms to my disc or cartridge?
Spelled out: in the case of ‘game key cards,’ the software is not discretely owned by the consumer. While the use of a compact disc, paperback book, or NES cartridge was legally protected, the discrete unit of intellectual property could be used freely by the purchaser without outside interference, unless they attempted to sell, copy, or modify it. Game key cards are illusory: they give the appearance of physical ownership while depending on the company to grant access and on the cloud to store the data.
The cloud still needs physical space…the day it doesn’t is the day I expect unlimited digital data for free.
Granted, this slippery slope started with the doublespeak in the small print on the e-shop whereby purchasing software essentially granted the owner (not the consumer) the right to renege on the deal at any time.
Reluctantly at first, then with abandon I consented to this. With game key cards I say, “This far and no further!” I will not spend 70 dollars for vapor wrapped in plastic.
Cost cutting and piracy protection for companies are poor excuses for denying ownership to everyone else.
These are two of my favorite games, but—oof—that price! Not happening. I would have gladly paid that much for a Mario 64 HD with the DS additions, though.
Yeah. This is definitely the most exciting announcement. I just played through Dragon Quest III HD-2D Remake and I enjoyed it immensely more than I expected to. Other recent happy surprises for me have included the fantastic HD-2D remakes of Live A Live and Star Ocean Second Story. The style captures the same magic that pre-rendered graphics did in the late 90s. I’m holding out hope for Chrono Trigger.
It’s such poor form and contributes to the habitual cultural norm of undervaluing musicians. Nintendo should be better than that. Let’s get Grant’s Versions!
@danzoEX I kept my wishlist to three, though I cheated by packing multiple long-awaited games into each slot—all from old IPs. If I had a fourth, it would be this. If you haven’t yet, I highly recommend giving a listen to Ben Zimmermann’s Donkey Kong Country 2 Symphony. It’s a fantastic piece of work and a testament to how strong DK’s assets are. With the right balance of appreciation for the past and fresh innovation, a 3D Donkey Kong platformer could rival Mario Odyssey.
I was hoping for stereoscopic 3D on the Switch 2. I will go wild if they actually offer something like those 2nd screen renders but with a 3D slider! Wild I tell you!
I think the Wii version is excellent. It takes some getting used to - but once you master it, there are few gaming experiences like it. I prefer the Wii-mote as a celestial brush and the joycon do an admirable job replicating that. But, in fact, I also miss waggling to headbutt treasure chests and potts.
I would advise playing or replaying Banjo Kazooie first because Tooie relies on the context of Kazooie for its expanded puzzles and old move set. It took me a bit to get the old muscle memory going. Once I did I had a blast.
Japan is way too busy and Link and Epona appear to be a repurposed image just pasted there. I agree that it evokes the game well and though I have more nostalgia for the American one, Europe got my vote for a lush color scheme and for its overall balance (even though Link is awkwardly cut off by the logo; it’s background, fine-line art so not too many points off there).
Gaming SOS: at the worst time my Switch seems to have bricked. I left it charging in sleep mode, and when I returned the backlight was on and it was hot. I pushed the power button and it went dark and has yet to recover (going on 48 hours). I tried the hard reset and nothing. Any thoughts?
1. Amaterasu with brush arts, Issun, and Sussano
2. A multi-class adventurer from Etrian Odyssey
3. Sora with the key blade and Disney support
4. Rayman with a suite of costumes
5. Paper Mario
6. the bug knight from Hollow Knight
7. Rep from Xenoblade Chronicles (Sharla; Rex and Pyra?)
8. Final Fantasy rep (Vivi; Barret?)
9. ARMS fighter
10. Waluigi
Most of these would provide great new level possibilities as well (especially Amaterasu, Sora, and bug knight) and I would like to see new levels from the games of the current roster in DLC too.
@Manah The ending to Bravely Default was a huge misfire - the game had built up so much good will that I wasn’t really annoyed right away - but then they kept at it and finally got to me. LOL. What an odd choice. But Bravely Second is wonderful and I’m stoked.
I slept on the the original Bravely Default but was thoroughly enchanted by the great and lengthy Bravely Second demo so I went back and got the first. Fantastic series. Fantastic news.
@Judal27 I totally agree about Tokyo RPG factory games but don’t judge this series by this trailer; the Bravely games in stereoscopic 3D are some of the most eye-catching I’ve ever played. Chibi character designs aside, I prefer the Bravely games to the visuals in Octopath Traveler. Beautiful.
I’m in the market for a New 3DS XL. The backlog is incredible and I’m a huge fan of having my stereoscopic slider at 11. I’d probably buy one new if they were available with a price cut over here.
I hope demos demonstrate a real return for the effort because I’m often persuaded by them. How else do you know you want in? It seems like a sound strategy to me. Demos were my entry point for many franchises including Etrian Odyssey, Bravely Default, Dragon Quest Builders, and many more. I know those are big titles but with so much to choose from it’s easy to let a game stay in the “maybe” catagory indefinitely. With the games above, after a few hours of play, there was no question I would be purchasing the full experience when previously I would have slept on those titles.
@bluedogrulez Looks like a small team of French developers are responsible for OSM. The leaked concept slides for the Mario + Rabbids game had similar errors. I think it's a function of translation rather than of general sloppiness.
•"Not Coming to Switch:..."
•"How to do this thing in The Legend of Zelda Breath of the Wild"
•"Splatoon 2 is a thing"
•"How to do this thing in The Legend of Zelda Breath of the Wild"
•"Splatoon 2 is a thing"
•"Not Coming to Switch..."
•"Look at this mobile-quality Indie"
I had to add one more thing about the opinions that are slipping into your reviews. An article entitled "First Impressions" should contain just that: facts.
Anything else is misleading and you should not be surprised by how displeased and disoriented your readers become.
Sorry Nintendo Life. I think you're lying about this game being bad. I would like to cite your use of qualifiers regarding past Sonic games as evidence of your dishonesty. You say you liked the 2D Sonic games best! You say you liked the 3D Sonic games least!
I can't wait to get the chance to play this game for the first time because I like this game. I have played other video games and I have liked a lot of them and sometimes when I like one game I like another game too.
You, on the other hand, seem to have formed opinions about this game you've played based entirely on other games you've played.
You're buying into the negativity of the internet when you say "Yes, we’ve played Sonic Forces..."
I hate to say it because it's so tired, but this is how we got Trump and Brexit.
You do a nice job of articulating both the risk and the way it could...even may likely...pay off. I definitely skate along the spectrum...excited, cautiously optimistic, and skeptical at different times but I remain a fan.
@NEStalgia It's not about complaining, it's about how it plays out in the market.
Console ownership is falling across the North American market. Maybe the SWITCH will change that, but add to that the fact that many people can't or shouldn't afford two dedicated consoles and you have a declining market.
Low onboard power and a high price point is generally a poor proposition unless the gimmick is great and that's in a robust market. SWITCH will only succeed in the long run if the portability aspect really catches fire.
It hinges on one thing and that is risky and bound to leave a lot of potential buyers (who are average gamers and not CEO's at SONY) very dissatisfied.
@faint I won't put words in their mouths but I agree.
It's not that the SWITCH must have COD, it's that poor third party momentum will lead to a bad trend.
Lack of variety will mean a smaller install base and a shorter console lifespan.
Now if the SWITCH inherits the JRPG tradition from the 3DS it may strengthen its niche but it also may still stay niche. I may be in that niche but a smaller install base is bad for Nintendo and what's bad for Nintendo is bad for me as a fan.
Comments 186
Re: Mini Review: Simon The Sorcerer Origins (Switch) - A Faithful Return To A Classic Adventure Series
@Shmicko Ditto that! More new point and clicks and classics remastered please!
Re: Mini Review: Simon The Sorcerer Origins (Switch) - A Faithful Return To A Classic Adventure Series
The art style is much improved from earlier screen shots—detailed and expressive—and reminiscent of the Day of the Tentacle remaster, but it’s disappointing that it may be stilted in motion. Still, I’ll be perfectly happy with this if it’s not too stiff, but I do think I’d have preferred pixel art.
Re: Broken Sword Continues To Reforge With 'The Smoking Mirror' On Switch
This is great news.
Re: Yooka-Replaylee Physical Confirmed For December, Includes Extra Goodies
I’m getting this for sure. It sounds like they addressed the considerable rough edges and added enough new content to more than justify a double dip. A real cartridge is also much appreciated.
Re: Review: Star Trek: Resurgence (Switch) - '90s Trek Fan? This'll Transport You
You had me at 90s Trek and Telltale vets.
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
@Yobreeze I still circle back to this being an argument for better physical media or for proper maintenance. At last inventory, every single one of my NES, Genesis, PlayStation (1), N64, GameCube, and Wii carts and discs still played on their respective, original and contemporaneously purchased hardware. I’m not a particularly extensive collector, but I do value what I have, and I’m still not interested in forever. Forever is for museums and preservationists, both of which I support. I’m thrilled if my collection lasts the length of my life. Companies and individuals who try to rip you off by appealing to your commendable desire to preserve digital media are themselves pirates.
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
@ROMhaiku Do you think that, since it was originally intended as a smaller DLC, it’s easier to get to grips with if you’ve recently played through Hollow Knight? Maybe that’s a question with an obvious answer, but it seems like the original idea was to provide a post-game that carried the momentum forward. I wonder if an optional intro with a slower buildup—or even a training playground—might have been nice for players who felt they needed to get their Hollow Knight muscle memory back before tackling Silksong’s tougher challenges. I’m speaking from the sidelines, though, since I haven’t bought Silksong yet and am replaying Hollow Knight first.
Re: Pre-Orders For 'Simon The Sorcerer Origins' Open, Featuring Chris Barrie & Rick Astley
The more pointing and clicking, the better. Some time ago I embarked on a quest to experience missed classics in this genre. I played the original Simon series on a tablet—long after its heyday, but still a nostalgically irreverent and challenging romp. I think I actually like the art style here—though I prefer pixel art for my pixel hunting.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
@Olmectron This is still just an argument for better physical media or for proper maintenance. At last inventory, every single one of my NES, Genesis, PlayStation (1), N64, GameCube, and Wii carts and discs still played on their respective, original and contemporaneously purchased hardware. I’m not a particularly extensive collector, but I do value what I have, and I’m still not interested in forever. Forever is for museums and preservationists, both of which I support. I’m thrilled if my collection lasts the length of my life. Companies and individuals who try to rip you off by appealing to your commendable desire to preserve digital media are themselves pirates.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
These are flawed arguments in defense of an unfair solution to real problems.
Game key cards are good for companies and bad for pirates…but also bad for all other consumers.
Digital data must still exist in physical space and there is therefore no reason to expect it to last longer than the hardware it inhabits.
Nintendo/Ubisoft, etc., why should I prefer your server farms to my disc or cartridge?
Spelled out: in the case of ‘game key cards,’ the software is not discretely owned by the consumer. While the use of a compact disc, paperback book, or NES cartridge was legally protected, the discrete unit of intellectual property could be used freely by the purchaser without outside interference, unless they attempted to sell, copy, or modify it. Game key cards are illusory: they give the appearance of physical ownership while depending on the company to grant access and on the cloud to store the data.
The cloud still needs physical space…the day it doesn’t is the day I expect unlimited digital data for free.
Granted, this slippery slope started with the doublespeak in the small print on the e-shop whereby purchasing software essentially granted the owner (not the consumer) the right to renege on the deal at any time.
Reluctantly at first, then with abandon I consented to this. With game key cards I say, “This far and no further!” I will not spend 70 dollars for vapor wrapped in plastic.
Cost cutting and piracy protection for companies are poor excuses for denying ownership to everyone else.
Re: Poll: So, Will You Be Getting Super Mario Galaxy + Super Mario Galaxy 2 For Switch?
These are two of my favorite games, but—oof—that price! Not happening. I would have gladly paid that much for a Mario 64 HD with the DS additions, though.
Re: No Switch 2 "Upgrade Path" For Dragon Quest VII: Reimagined Planned
I suppose I’ll be waiting to purchase these, then.
Re: Talking Point: Nintendo Is Laser-Targeting Your Toddlers With This New 'My Mario' Line
Gavin’s a good writer.
Re: Hands On: Forget The Name, Square Enix's New Action RPG Is A Lovely HD-2D Take On SNES-Era Zelda
Yeah. This is definitely the most exciting announcement. I just played through Dragon Quest III HD-2D Remake and I enjoyed it immensely more than I expected to. Other recent happy surprises for me have included the fantastic HD-2D remakes of Live A Live and Star Ocean Second Story. The style captures the same magic that pre-rendered graphics did in the late 90s. I’m holding out hope for Chrono Trigger.
Re: Grant Kirkhope Apparently Got A Bananas Reason For His Missing Mario Movie Credit
It’s such poor form and contributes to the habitual cultural norm of undervaluing musicians. Nintendo should be better than that. Let’s get Grant’s Versions!
Re: Crash And Spyro Dev Wants To Partner With Team Xbox For A Crack At Banjo
Rayman & Banjo
Re: Talking Point: What We Expect From The Switch 2 Direct
@danzoEX I kept my wishlist to three, though I cheated by packing multiple long-awaited games into each slot—all from old IPs. If I had a fourth, it would be this. If you haven’t yet, I highly recommend giving a listen to Ben Zimmermann’s Donkey Kong Country 2 Symphony. It’s a fantastic piece of work and a testament to how strong DK’s assets are. With the right balance of appreciation for the past and fresh innovation, a 3D Donkey Kong platformer could rival Mario Odyssey.
Re: Talking Point: What We Expect From The Switch 2 Direct
FFVI & Chrono Trigger HD-2D Remakes.
Fallout 1 through New Vegas Remasters (w// mouse functionality for those early isometric titles!)
A bunch of SCUMM point and clicks remastered.
Re: Nintendo Showcases Every Switch Direct Game In New Infographic
Where’s Marvel Cosmic Invasion?
Re: Talking Point: The 3DS Library Is Ripe For Switch 2, But Is NSO The Way To Go?
I was hoping for stereoscopic 3D on the Switch 2. I will go wild if they actually offer something like those 2nd screen renders but with a 3D slider! Wild I tell you!
Re: Opinion: The Okami Sequel Simply Has To Come To Switch 2
I think the Wii version is excellent. It takes some getting used to - but once you master it, there are few gaming experiences like it. I prefer the Wii-mote as a celestial brush and the joycon do an admirable job replicating that. But, in fact, I also miss waggling to headbutt treasure chests and potts.
Re: Review: Banjo-Tooie (Nintendo 64) - An Enormous Adventure With Charm Up The Kazoo
I would advise playing or replaying Banjo Kazooie first because Tooie relies on the context of Kazooie for its expanded puzzles and old move set. It took me a bit to get the old muscle memory going. Once I did I had a blast.
Re: Feature: 9 Things Nintendo Could Add To Switch 2 So It's Not 'Just Another Switch'
GFS3D baybee! And more customization/finesse in the OS
Re: Broken Sword - Shadow Of The Templars Gets Updated Switch Release Date
The more point-and-clicks the better.
Re: Review: Crow Country (Switch) - A PS1-Style Horror Homage That Blends Old With New
I would love to see more games in this PS1 visual style. Pre-rendered backgrounds are still so immersive and charming.
Re: Talking Point: What Game Should Be 'Switch 2's 'Skyrim Moment'?
Assassin’s Creed I and Syndicate-Valhalla.
Fallout 3 (maybe a remaster?).
Any newer Final Fantasy.
Re: Nintendo Life's Switch Summer Survey 2024
Most desired feature: return of glasses-free stereoscopic 3D
Re: Poll: What Switch Online Rare Game Are You Playing This Weekend?
Where’s Tooie?
Re: Random: Capcom Survey Asks If Fans Want Sequels To Okami, Dino Crisis, More
Okami! I’d be excited for Breath of Fire and Gargoyle’s Quest AFTER Okami.
Re: Poll: Box Art Brawl #40 - The Legend Of Zelda: Majora's Mask
Japan is way too busy and Link and Epona appear to be a repurposed image just pasted there. I agree that it evokes the game well and though I have more nostalgia for the American one, Europe got my vote for a lush color scheme and for its overall balance (even though Link is awkwardly cut off by the logo; it’s background, fine-line art so not too many points off there).
Re: Talking Point: What Are You Playing This Weekend? (March 21st)
@thehoppypoppy Did you just buy a Switch or is it in for repairs?
Re: Talking Point: What Are You Playing This Weekend? (March 21st)
Gaming SOS: at the worst time my Switch seems to have bricked. I left it charging in sleep mode, and when I returned the backlight was on and it was hot. I pushed the power button and it went dark and has yet to recover (going on 48 hours). I tried the hard reset and nothing. Any thoughts?
Re: Feature: So, Who's Next For Super Smash Bros. Ultimate?
I’d like to see
1. Amaterasu with brush arts, Issun, and Sussano
2. A multi-class adventurer from Etrian Odyssey
3. Sora with the key blade and Disney support
4. Rayman with a suite of costumes
5. Paper Mario
6. the bug knight from Hollow Knight
7. Rep from Xenoblade Chronicles (Sharla; Rex and Pyra?)
8. Final Fantasy rep (Vivi; Barret?)
9. ARMS fighter
10. Waluigi
Most of these would provide great new level possibilities as well (especially Amaterasu, Sora, and bug knight) and I would like to see new levels from the games of the current roster in DLC too.
Re: Bravely Default II Is Coming Exclusively To Nintendo Switch Next Year
@Manah The ending to Bravely Default was a huge misfire - the game had built up so much good will that I wasn’t really annoyed right away - but then they kept at it and finally got to me. LOL. What an odd choice. But Bravely Second is wonderful and I’m stoked.
Re: Bravely Default II Is Coming Exclusively To Nintendo Switch Next Year
I slept on the the original Bravely Default but was thoroughly enchanted by the great and lengthy Bravely Second demo so I went back and got the first. Fantastic series. Fantastic news.
Re: Bravely Default II Is Coming Exclusively To Nintendo Switch Next Year
@Razer I don’t agree at all but I understand the rub if you’re not an RPG fan. Subnautica looks pretty sweet.
Re: Bravely Default II Is Coming Exclusively To Nintendo Switch Next Year
@Judal27 I totally agree about Tokyo RPG factory games but don’t judge this series by this trailer; the Bravely games in stereoscopic 3D are some of the most eye-catching I’ve ever played. Chibi character designs aside, I prefer the Bravely games to the visuals in Octopath Traveler. Beautiful.
Re: Nintendo's North American Website Now Only Advertises The 2DS Line
I’m in the market for a New 3DS XL. The backlog is incredible and I’m a huge fan of having my stereoscopic slider at 11. I’d probably buy one new if they were available with a price cut over here.
Re: Poll: Have You Played The Dragon Quest XI S Demo On Nintendo Switch Yet?
I hope demos demonstrate a real return for the effort because I’m often persuaded by them. How else do you know you want in? It seems like a sound strategy to me. Demos were my entry point for many franchises including Etrian Odyssey, Bravely Default, Dragon Quest Builders, and many more. I know those are big titles but with so much to choose from it’s easy to let a game stay in the “maybe” catagory indefinitely. With the games above, after a few hours of play, there was no question I would be purchasing the full experience when previously I would have slept on those titles.
Re: Playdius Adds More Games to Its Switch eShop Line-Up
@bluedogrulez
Looks like a small team of French developers are responsible for OSM. The leaked concept slides for the Mario + Rabbids game had similar errors. I think it's a function of translation rather than of general sloppiness.
Re: New Shakedown Hawaii Details Highlight Your Quest to be a Dastardly Business Tycoon
Looks gorgeous and hilarious.
Re: Monkey Island Creator's Thimbleweed Park Is Coming To Switch
Excellent news.
Re: Switch Isn't Getting A Plague Tale: Innocence As It Can't Handle The Volume Of Vermin Involved
NL Feed:
•"Not Coming to Switch:..."
•"How to do this thing in The Legend of Zelda Breath of the Wild"
•"Splatoon 2 is a thing"
•"How to do this thing in The Legend of Zelda Breath of the Wild"
•"Splatoon 2 is a thing"
•"Not Coming to Switch..."
•"Look at this mobile-quality Indie"
Re: First Impressions: Running Scared from Sonic Forces
@AlexOlney
I had to add one more thing about the opinions that are slipping into your reviews. An article entitled "First Impressions" should contain just that: facts.
Anything else is misleading and you should not be surprised by how displeased and disoriented your readers become.
Re: First Impressions: Running Scared from Sonic Forces
@AlexOlney
Sorry Nintendo Life. I think you're lying about this game being bad. I would like to cite your use of qualifiers regarding past Sonic games as evidence of your dishonesty. You say you liked the 2D Sonic games best! You say you liked the 3D Sonic games least!
I can't wait to get the chance to play this game for the first time because I like this game. I have played other video games and I have liked a lot of them and sometimes when I like one game I like another game too.
You, on the other hand, seem to have formed opinions about this game you've played based entirely on other games you've played.
You're buying into the negativity of the internet when you say "Yes, we’ve played Sonic Forces..."
I hate to say it because it's so tired, but this is how we got Trump and Brexit.
Re: Sledgehammer Games Has a Definitive Answer on Call of Duty: WWII for Nintendo Switch - "No"
@NEStalgia
You do a nice job of articulating both the risk and the way it could...even may likely...pay off. I definitely skate along the spectrum...excited, cautiously optimistic, and skeptical at different times but I remain a fan.
Love,
The Internet.
Re: Sledgehammer Games Has a Definitive Answer on Call of Duty: WWII for Nintendo Switch - "No"
@electrolite77 I was not calling the 3DS niche.
Re: Sledgehammer Games Has a Definitive Answer on Call of Duty: WWII for Nintendo Switch - "No"
@NEStalgia It's not about complaining, it's about how it plays out in the market.
Console ownership is falling across the North American market. Maybe the SWITCH will change that, but add to that the fact that many people can't or shouldn't afford two dedicated consoles and you have a declining market.
Low onboard power and a high price point is generally a poor proposition unless the gimmick is great and that's in a robust market. SWITCH will only succeed in the long run if the portability aspect really catches fire.
It hinges on one thing and that is risky and bound to leave a lot of potential buyers (who are average gamers and not CEO's at SONY) very dissatisfied.
Nintendo magic may yet prevail...
Re: Sledgehammer Games Has a Definitive Answer on Call of Duty: WWII for Nintendo Switch - "No"
@faint
I won't put words in their mouths but I agree.
It's not that the SWITCH must have COD, it's that poor third party momentum will lead to a bad trend.
Lack of variety will mean a smaller install base and a shorter console lifespan.
Now if the SWITCH inherits the JRPG tradition from the 3DS it may strengthen its niche but it also may still stay niche. I may be in that niche but a smaller install base is bad for Nintendo and what's bad for Nintendo is bad for me as a fan.
Re: Sledgehammer Games Has a Definitive Answer on Call of Duty: WWII for Nintendo Switch - "No"
@electrolite77
What McDonald's have you been to that doesn't have Big Macs?