If you're an adventure game fan of a certain age, you’ll have a place in your heart for Simon the Sorcerer. Part of the first major wave of point-and-click adventures back in the late '80s and early '90s, Simon offered a goofy British counterpart to Monkey Island’s swashbuckling comedy.
The series now returns with a faithfully written prequel that will delight long-time fans. Telling the tale of the titular conjurer's beginnings as a magical chosen one, we follow Simon as he gets lost in a fantastical world, learns to wield magic, and meets his long-term antagonist, Sordid.
Simon the Sorcerer Origins has all the charm of its predecessors and even brings back Red Dwarf actor Chris Barrie, who voiced Simon in the first two games. The dialogue is funny, cynical, and very British. Rick Astley even pops up on the soundtrack for nostalgia-tinged opening credits sequence.
Our sarcastic hero is constantly breaking the fourth wall. At one point, a waypoint appears on your map, only to come crashing down into the actual environment. Elsewhere, Simon frequently looks straight at the player to comment on the ridiculously contrived situations the developers have put him in.
Those situations follow the tried-and-true point-and-click formula of hunting down items and finding ways to use or combine them to fulfil an ever-increasing set of goals. Your bottomless wizard hat stores things of all shapes and sizes. How you use these items in puzzle-solving is seldom straightforward, staying true to the genre’s tradition of clever frustration.
While obtuse solutions are expected of '90s-inspired adventure titles, the logic-stretching still frustrates on occasion. Areas are large enough that it can become a chore to wander through environments, trying all your inventory on everything around you.
Fortunately, a user-friendly interface and control scheme make cycling between interactable objects a breeze. Gone is the tedious pixel hunting of yesteryear; now you can flick between points of interest with the shoulder buttons, or reveal everything in the area with a push of the shoulder button.
There's an alternate control system for those who want a bit more of the original's cursor manipulation. Additionally, undocked mode makes full use of the touchscreen. A hint system would have been a good quality-of-life feature, but Simon will occasionally comment on potential solutions.
The hand-drawn artwork is charming, if occasionally clunky. The aesthetic recalls Return to Monkey Island in its stylised interpretation of the ScummVM-powered heyday. Animation can feel stiff at times, and when the camera zooms in too close, the art does not always hold up under scrutiny.
That being said, Simon the Sorcerer: Origins is a solid return for a beloved series, and the developers at Smallthing Studios seem more than capable of carrying on these magical adventures.





Comments 18
Thanks for the review, further confirms my interest in this - looking forward to giving it a try when I can (would be great if the original Simon the Sorcerer were also on Switch)!
Although I'm such a big LucasArts buff, and I've played many a Sierra game, I confess that the Simon the Sorcerer games have completely blindsided me. I've known about the name for a long time, so I think I'll check this out since it's a prequel, and work my way into the original series!
"The dialogue is funny, cynical, and very British." That's an achievement if true, considering the game was developed by Italians afaik
Up next is a Red Dwarf point click game with complete voiced by original actors
…wait, what? Arnold Judas Rimmer himself is voicing these games?
I have missed out on something special, haven’t I?
Chris Barrie + Rick Astley = Instant Buy
The artstyle is really off-putting to me. I mean, it’s obviously well made — but I find this hard to look at. I find the old games much more charming and cozy.
It seems Smallthing Studios has handled this series' comeback brilliantly. This isn't just a prequel to Simon the Sorcerer, it’s also a lovely touch of late '80s/early '90s nostalgia. On top of that, this small Italian studio is handling several projects at once, which is no small feat.
Honestly, the art style isn't quite my cup of tea, as I have a soft spot for the original, but I'm confident that a good point and click game can make me overlook that.
That said, I'll be picking it up without a second thought!
Was obsessed with Sierra as a kid. Recently picked up Thimbleweed Park on sale. I have never heard of this one. But it looks great and I’ll keep my eye on it. Hoping they can find a way to bring some type of Sierra collection
Yeah, really more of a “Willy Beamish” style this time
I grew up with 80s and 90s sierra/lucasarts point and click adventures.
These games are a healthy way to enhance problem solving abilities and keep you vibrating on a happy/neutral mental health level, plus the storytelling feels akin to reading a book or watching an anthology.
I'm pretty sure my first experience with Simon the sorcerer came on a computer game magazine floppy demo disk, but I have since played 1 and 2 and they are brilliant. I hope they also get released again for switch 2.
Considering we now have mouse support, I would love to revisit Indiana Jones and the Fate of Atlantis, Space Quest, Police Quest, The Day of the Tentacle, Flight of the Amazon Queen, Full Throttle, and the rest!
Many of these games came from an era prior to big game studios, with creators and developers not receiving the accolades which is commonly expected in today's era, and working in small offices or home garages (albeit not the lucasarts games obviously!).
Simon was a strange choice to resurrect, but a brilliant decision!
I just wish play asia hadn't cancelled the physical orders of this game!
G'day from down under.
Not a fan of the series, but the first one was good. I believe it looks better than Return to Monkey Island anyway.
The art style is much improved from earlier screen shots—detailed and expressive—and reminiscent of the Day of the Tentacle remaster, but it’s disappointing that it may be stilted in motion. Still, I’ll be perfectly happy with this if it’s not too stiff, but I do think I’d have preferred pixel art.
@Shmicko Ditto that! More new point and clicks and classics remastered please!
got it on pre-order, looking to boot it up later this week.
Sounds like it could be challenging, but surely no worse than Lost Lace at the end of Act 3..
@Mainsaile @Shmicko of the ones on that list Full Throttle did get a remaster but it was spring 2017 so skipped Switch and never got ported across for some reason.
You probably already know this but if you have access to a PC ScummVM can play all of those listed titles (and a lot more!). It’s also on Apple and Google’s App Stores if you are partial to playing on a phone/tablet.
My favourite thing to play in it is The Longest Journey just to get rid of the jank inherent in playing the 1999 original on modern systems but there are also upgraded graphics packs which is a nice bonus.
@Glassneedles I had no idea there was a full throttle remaster!
Thanks a lot mate!
Have a good day.
@Shmicko I've played through it and it's a pretty good remaster. The art style is a vast improvement over the Monkey Island 1&2 ones from the late 00s.
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