The bombs fell in New York back in 2010 and turned the once prosperous metropolis into a nightmarish radioactive junkyard. It is now the year 2030 and the U.S government has decided to take back the city from the criminal ‘Big Valley’ gang of freakish mutants. But with the Bad Dudes now well into their 60s and Snake Plissken out of copyright reach, who are you gonna call? A couple of guys who would not look out of place in a WWF ring in the '80s, of course: enter Johnny Turbo's Arcade: Two Crude Dudes.
Despite never having reached the popularity of Bad Dudes, this game is the closest we ever got to a proper sequel. It's also incredible that both games were just two years apart when you consider their graphics; Two Crude features big, detailed and colourful sprites along with some intricate scenarios (and even a few neat graphical effects as seen in the snow and tornado levels). Quite a decent amount of sampled speech helps to flesh out the zany humour further. It completely nails the '90s arcade salon vibe in a single package.
Gameplay is very similar to Bad Dudes; one button is used to bash people/mutants into submission (now allowing you to hit straight up as well) while a second button allows you to jump, switch from the upper or lower plane and even do a handy dodge roll along the floor by hitting it while aiming diagonally down. But it's the magical third button that sets this one apart from not only Bad Dudes but the entire genre: the grab button!
Pretty much anything you see in the levels that isn't nailed down to the ground can be grabbed and used as a melee or impromptu throwing weapon. Enemies are also there to be grabbed and can be unwillingly thrown back at their colleagues. It's hard not to be impressed when your dude lifts up a whole tank and sends it smashing back to the ground for explosive consequences. If you’re playing with a friend and there is nothing else to grab, you can just grab them and use them as a ranged weapon. Just make sure you apologise afterwards and ensure it was just an accident despite being the twentieth or so time it happens.
The game throws six levels at you, longer and more feature packed than Bad Dudes along with outrageous mutated bosses. It's an enjoyable romp alone, but it shines brightest with a friend along for the ride. As previously mentioned, the graphics are nicely detailed, the soundtrack offers some memorable tunes, sound effects are appropriately meaty and the speech samples wrap things up nicely. Both your characters and the Big Valley gang crew designs could have lifted straight from Fist of the North Star and no one would bat an eye.
Johnny Turbo’s emulation wrapper once again falls sadly short of the competition's offerings by having just a few graphics filters and aspect ratio options, once again keeping the all-important DIP switch settings locked away from the player. Bilinear filtering is also always on, so those looking for a sharp, pixelated experience will not find one here.
Conclusion
Two Crude is one of the funniest grab-'em-ups ever made and 27 years later nothing has diluted the insane '90s colourful vibe in this package. Data East once more succeeded in adapting popular culture into a video game that ends up being more than the mere sum of its parts. Grab a friend and have no fear plunging into a fun-filled half an hour of pure arcade entertainment. Just make sure it looks like an accident every time you toss your partner around.
Comments 41
Seriously, what has happened to EU releases of these games. Express Raider got announced and I'm starting to think we won't see it
@GrailUK You might want to make an American account for these games. I had to make a UK account for a couple of games.
@JayJ Gah. Cheers mate. I'll look into it.
@GrailUK Express Raider was announced?
Getting closer to stuff like Burgertime, Bump 'n' Jump, and Lock 'n' Chase at least. Express Raider was from somewhere in 1984-1986.
It's their pre 1985 content that I want to most see.
I sadly had not the time to make a news post about Express Raider but I will be reviewing it. as for European releases all I got from FTE is that those are still coming 'soon'.
@Shiryu Not enough time for coin-op news Shiry? Human after all I guess
@GrailUK I could either write up that news post or complete my 5th review in 5 days. I chose the later. No rest for this robot.
Another one that doesn't come to Europe yet. At least Flying Entertainment says they all will eventually come. I'll wait, because I want the 1 euro off prepurchade discount.
By the way, I asked once and somebody told me there was a setting that removed all filters. Isn't it true?
@GrailUK Just adding my desire too for these releases to come to UK Switch owners. We've had three of these titles (GATE OF DOOM, BAD DUDES and SLY SPY) and all the rest appear to be in limbo?
When are you going to review Inside and Limbo?
This game was really fun in coop, specially grabbing and throwing my friends. Always by accident, of course
@BFahey3 Hmm.. I think you missed something: https://www.nintendolife.com/reviews/switch-eshop/inside
@Moroboshi876 No, you can never get rid of the bilinear filtering.
"Pump it up - stay cool!"
One of my favourite arcades, purely for the speech alone. But gameplay, graphics and music are pretty solid too.
I wish more modern "retro-looking" games would get the pixel art look right and match this kind of style better. Usually they look more like old GBC-resolution games overly-scaled up rather than like proper classic pixel art from the '80s and '90s, which is generally much more detailed and intricate like this. Love the look of this game.
I had not heard of this game and thought it was trash but apparently not. I guess I'll add this to the wishlist for now and come back to it.
What about Midnight Resistance?!?!
PS. You picked some utterly crap images for this article by the way, which just seems lazy and unprofessional imo. Also, you guys should put some actual gameplay footage in these reviews for visitors to watch--this is 2018 you know.
Here you go:
Despite the fact they couldn't grab and print high quality screenshots anywhere near as easily back then, I can't believe we were getting a better idea of what these games were like in gaming magazines from 20 years ago (and I don't just mean in terms of what they look like but just overall in general--and certainly relative to the expectations of the time):
http://www.meanmachinesmag.co.uk/pdf/twocrudedudesmd.pdf
Note: The magazine review that I've linked above is of the Mega Drive version of the game rather than the arcade original, so even if the both the scans of the magazine and the original screenshots were perfect, it still wouldn't look quite as nice as the arcade original did and the Switch version will.
Edit: If these are indeed the images/screenshots the publisher sent you directly, as you mentioned below, then the PR dude/dudette or whomever on the publisher side is very unprofessional and lazy imo, or possibly they're just totally clueless and not worthy of the job they're doing.
Really cool game, haven’t played it for a long time. It’s sort of Top Hunter crossed with Bad Dudes with the badness turned all the way up. Looking forward to the first opportunity to grab it.
@impurekind They always use blurry and stretched out screen shots for these games for some reason, I have no idea why they don't show off the games in their standard 4:3 with no filters.
@JayJ Laziness and unprofessionalism imo.
By the way : if you guys haven't figure this out we use the images that were provided by the publishers. I have been talking to FTE about some of their... 'quirks', but I can't truly force anyone's hand at this, I just write the reviews. Capiche?
@Shiryu Can you take screenshots with your Switch to use in the review or do the publishers insist you only use the shots they provide?
@BulkSlash I have done so in the past for all my Super Nintendo reviews. As for current reviews no clue if it mandatory. I would certainly not mind taking screens straight from the HDMI feed I always record when playing, but that would be adding more complexity to this gig (and I have +6 others outside NL to attend).
Great little game. Will pick it up for the co op fun with my bro.
@Shiryu Surely you are allowed to use your own images if you want to, which I absolutely would if this is the kind of crap the publishers are sending you. I mean, you reviewed the game, which means you presumably actually played it, and that means you know it looks much better than those screenshots would have anyone that doesn't know better believe. So, I'd be putting screenshots on my site that show off the game as it actually looks, which is really nice, and also that make the site look properly professional too.
Screw the dumb PR guys working for the publishers who obviously don't have a clue if this is the garbage they are sending you officially.
If you're getting paid for this "gig" then you really should be doing that as a minimum effort imo; but if you're not getting paid for this "gig" then I can understand and accept why you wouldn't feel compelled to put maximum effort into every review.
@Shiryu
Did Bad Dudes ever get patched to get the attack that was missing?
@impurekind Here is the best I can do:
@SetupDisk It was never released in that state thanks (I believe) to my review. When it was released later v1.1 was already corrected.
@Shiryu Definitely an improvement and much appreciated.
I'm not sure why all Nintendo Life reviews don't have some gameplay footage include as standard, as well as a few more screenshots of each game too.
And, while I'm here and voicing some thoughts: I think it would be cool if Nintendo Life reviews included opinions from more than just one person in them as well, similarly to how Mean Machines was doing it in its reviews back in the day, which I linked to an example previously and will do so again here so you get a good/clear idea of what I mean:
http://www.meanmachinesmag.co.uk/pdf/streetfighter2snes.pdf
That's an example of the kind of thing I'm talking about: I mean, look at how much love and detail was put into the content of that review back then (and all their reviews). . . .
Most reviews on most sites these days just feel very lazy by comparison, including Nintendo Life where it's usually a few paragraphs, maybe 3-5 images, and that's about it.
It feels like we've gone backwards in many ways when it comes to modern game reviews, despite modern technology in the online/digital age clearly moving so far ahead of what was possible in print back in those days.
If some online site were to match those kinds of quality standards again--just thinking about how much time and effort and attention to detail and love was put into that single review I linked--it would instantly become my absolute favorite gaming site I reckon.
@impurekind I will pass that along to the senior staff.
@Shiryu Cool
I just noticed the last bit of the review about the graphical filters in the Switch version of the game, so the video and screenshots I posted are actually technically better looking than the Switch version manages, which is a real shame. It's obviously better than the initial stretched and slightly blurry screens in the review would suggest, but it's disappointing the developer doesn't seem to know how to or care enough to actually get the best out of its own game(s) visually. A "perfect pixel" mode or something along those lines really should be included in all these modern re-releases of classic pixel-art games imo. These guys should speak to the likes of Hamster and M2 to see how it's done.
@Shiryu
Sweet I will have to get these two now.
@impurekind I know what you mean about the attention to detail in the old glossy magazine reviews. However I don't think it's realistic to expect the same from a website in 2018, where people demand up to the minute reviews as soon as games are released, where the work is funded by advertising and clicks rather than subscriptions, and where more games are released in a week than were released in a month back then.
@MischiefMaker It might not be, but that's what I want. I'd be happy for them to ignore the 99% shovelware and just product a set of really high quality, in-dpeth reviews of the games actually worth talking about each week, with lots of HD images and even some gameplay footage in the reviews. But, even without going too far, it would just be nice if some modern websites actually went a bit less boring and digital in their whole look and feel, and actually brought some charm and character back to their layouts and presentation: More pictures placed in more than just a sraight line, some cool images for the backgrounds, and just some other presentation stuff like that would be nice enough. The web has become so bland and boring, and very structured and samey these days, and Nintendo Life is actually one of the best looking game sites out there, so we have a bit of a problem when I find even that boring and uninspired with its game reviews.
Christ, someone out there write a simple bit of web code for a site that lets people put in images and then click and drag a little tool to rotate them slightly, and maybe even something that lets some images and other elements be placed partly on top of and below each other in visual layers too--it doesn't need to be used all the time but every now and then--just for a little bit of visual variety and fun. . . .
At least something like Retrogamer has a bit of charm to it: https://www.retrogamer.net/retro-games/
@impurekind Can't argue with that. I've thought about subscribing to one of those switch print magazines that came out last year (if they are even still going?) but never pulled the trigger.
It does irk me slightly that the pictures in online reviews don't really match up to the text - they don't 'tell a story' as it were. I think it's partly because articles are made to look ok on any number of devices and screen sizes. With print, it's possible to have much more creative control over the layout.
I think we swap overall quality for speed and convenience. On the plus side, while print as a media form (in general, not just video games) has certainly been hit by the digital revolution, it doesn't seem to be going anywhere.
Who knows, maybe there is even a market out there for high quality subscription based online magazines?
@Shiryu thanks for the heads up. I didnt see it advertised in the banners so I thought they hadn't got to it yet. My bad!
I can't bring myself to buy any Johnny Turbo games until they add filter (removal) options.
At last it’s finally out in the EU
Just played it as it was on sale. It was fun for a while but I thought it went on for too long. I was only making progress thanks to unlimited continues rather than any actual skill.
Tough you are!!
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