Comments 282

Re: Random: This ARMS And Popeye Fan Art Mixes Nintendo's Past And Present

Jimsbo

Can Nintendo even use Popeye anymore? The NES version of the arcade game has been MIA since it's original release. Never came to any Virtual Console, wasn't in the NES classic. Almost seems like the licensing deal ran out.

I put in plenty of time on the original arcade version back in the early 80s. The NES version was just as much a step down as the NES Donkey Kong (though I recall it at least had all the levels).

It doesn't seem like the Nintendo of today is as interested in licensed characters. Back then they hadn't established their own roster of well known characters (Jumpman hadn't evolved yet), but now it seems they'd rather feature their own creations rather than pay for the rights to feature characters your great-grandfather grew up with.

Re: Guide: Boost Your Skills with these Five Secret Driving Techniques in Mario Kart 8 Deluxe

Jimsbo

Does anyone else think that compared to MK8 Wii U that the items have gotten a bit overboard? I wanted to go through the 50cc in all cups just to get all the gold trophies. It didn't prevent me from getting 1st in every race in one try, but I swear I'm getting pounded by shells a lot more than before. And don't get me started on the lightning, I never get it myself but it's doled out to the CPU racers too often. It's just an annoying buzzkill that hits every time I get the horn to take it away before it's of any use, and it's constantly thwarting me as I'm trying to drift and build to the purple sparks.

So while it didn't prevent me from finishing 1st in every cup, it sure bled a lot of the fun out of things by crashing the party way too often. I guess the CPU players grab the double items every time they can, because it's a free-for-all of ink blots and lightning strikes and more than a few times I've had my character bashed with a blue shell the exact second I'm crossing the finish line. It's kind of amusing seeing the nanosecond of victory glee engulfed in a fiery blue explosion of pain, though, but I still wish they'd have balanced the items a little better so it's not an endless stream of hits.

Re: Nintendo Confirms Its Plans for E3 2017, Including Playable 'Sandbox-Style' Super Mario Odyssey

Jimsbo

@premko1
They're very different feeling, but I recall a lot of the same formula (hub worlds, going through the same areas with different objectives each time, objectives that required the power ups, etc) The thing that set them apart was mainly the gravity hijinks and locations. Sunshine actually had more changes to the gameplay with all the nozzles and reliance on FLUDD. Really, none of them are what I'd call "sandbox", since you have a clear objective every time you go into any area. The main thing that makes them sandbox by Mario standards is the lack of a countdown timer.

I just wish that 3D World would get more appreciation. It's definitely not sandbox but it is the purest form of classic Mario gameplay in a 3D plane, as well as some of the best looking 3D graphics. Even if everything does tend to look a bit like plastic toys, which adds to its' charm for me.

Re: Nintendo Confirms Its Plans for E3 2017, Including Playable 'Sandbox-Style' Super Mario Odyssey

Jimsbo

Boy, for an announcement about their 2017 plans, there sure are a lot of "what about 2018?" posts. I get what those are saying, you want to feel like there's a good stream of games rolling your way. Maybe there is, but if you're hoping Nintendo is going to get all chatty about it then you may want to brush up on Nintendo's history of tight-lipped, close to the chest announcements.

The best way to help ensure a good roster for 2018 is to not treat 2017 like the Wii U. If they see a runaway hit with both the system and software, they'll start feeding the fire. You'll get more of those third party choices as well. The vague but accurate answer is there are TONS of good games in some stage of development, but you won't even hear about some of them unless the guys who fund their development believe they have a big enough user base.

What I want to know is why they're saying "first sandbox-style game since 64 and Sunshine. The Galaxy games are pretty much in line with that, too.

Re: Talking Point: The Nintendo Switch Has a Chance for Significant Success, Especially as a Portable

Jimsbo

There's really a different set of rules here as far as ports from past systems go. It should wind up being much more useful than putting something like Super Mario Galaxy on Wii U virtual console, as an example of an almost completely unnecessary double dip. What's the selling point there? "Hey! Now you don't have to activate the built-in Wii mode"?

For those only thinking in terms of "played it...what's next?", then sure, you don't want to see a parade of games you're done with come out all over again. I personally am more prone to revisit favorite games at times even on the same console as before, but with the Switch every port offered comes with a brand new feature - portability. That may not be enough for some, and for them we should hope a good supply of brand new titles is on it's way. For those of us that enjoy going back and replaying, the ability to take all these once home-bound titles to wherever we want is icing on the replay cake. Some people pay large amounts to get a classic cabinet game that gives them exactly one title to play, so let's not act like it's a crime to put out a version of an older system's game on the newest hardware. I've even been annoyed that Nintendo's been ditching the 3 save files approach they used to use so often, since I often start a new file just to go through from the start again.

Now if we could just get to the part where we start seeing ports of..., let's say - older NINTENDO games for the Switch, along with the steady stream of Neo-Geo we've been seeing, it would be fine with me.

Re: Feature: 30 Games We Might Get On The SNES Mini Classic Edition

Jimsbo

If this turns out to be real, what are the odds they will put 30 titles on it just because the NES mini had 30? I would think SNES games are larger files in most cases, as well as larger games in scope. I guess if the hardware actually had enough room to hack in hundreds more, it wouldn't be an issue of capacity.

The perfect roster of games for me personally is highly unlikely, though. The SNES had the largest amount of 3rd party games out of all Nintendo systems that I consider key titles for the system, but I'd be happy with all the main 1st party on a mini.

I wouldn't expect to find games like "Plok", or "Cool Spot", or even the original "Bubsy". Ah, it hardly matters. Even if there's truth to this rumor it'll be just as impossible to get a hold of one as always

Re: Rayman 3 and Rayman Advance Arrive on the North American Wii U VC Tomorrow

Jimsbo

I guess if enough people are happy with this it's all good, but I just wonder why they're quicker to release a GBA version to a high def console instead of the original. I suppose it's a nice quick file size but it was a game heralded in '95 for being a visual high water mark. Why would you want to play a blown-up thumbnail version?

You wouldn't take a 1920 x 1080 image into Photoshop, shrink it down to 300 x 200, then blow it back up to 1920 x 1080, so why offer up a game download that does pretty much the same thing.

I'll wait for Rayman Lengends Ultimate on Switch. Whenever that might be...

Re: Rayman Legends Will Support Co-Op Across Two Separate Nintendo Switch Systems

Jimsbo

Well, at least this is still in the pipeline, but it does seem like a release date should have been given by now. This and MK8D are the ones I'm waiting on to really give the Switch some on-the-go use. Only having Zelda has kept the system docked for me, it's been something I'd rather experience on a larger screen. But a couple familiar games that are good for popping on for a quick level/race have been sorely needed.

I'm just curious how the musical levels will port. I'd imagine we're past the point where a game has to be on disc to have full audio tracks used in it.

Re: Zelda: Breath of the Wild Update 1.1.2 Makes For A More Pleasant Gaming Experience

Jimsbo

This is the kind of move that just annoys me. Why was is so important to remove a small exploit that only helps players a small bit if they choose to just stand in place and catch some arrows?

I guess the only reason some of the famous Mario 1-up loops became classic is because they couldn't "update" the cartridges once the players had them. If something is a problem glitch, fix it. If it's just a little loophole for those that want to use it to gain a slight buff then leave it alone. They act like we're all playing in an official contest and must follow the rules to not have an unfair advantage over other players.

Hey, Moblins jerk their heads around as they approach and Keese make you waste a lot of arrows. What did it hurt to let people stockpile some if they want to take the time?

Re: Talking Point: PS4 Pro and Xbox Scorpio Draw Battle Lines, But Nintendo Goes Its Own Way With Switch

Jimsbo

It frustrates me a bit that Nintendo always comes in with lower specs. Not because I fear inferior games, just because I know everyone is going to gripe about it.

I also don't care that much that the Nintendo systems don't get the big third party titles, because most of them aren't really my thing anyway (sorry, not a big fan of "realistic humans" in games, and that's almost all they are anymore). I have a PS4 for the times they do come out with something that appeals to me, but the library grows very slowly.

I don't do any PC gaming anyway. First off, I have a Mac, which gets even fewer multi system titles than Nintendo. And even then, I have the computer for graphics and video work, not a game machine. I have no interest in sitting at a desk using a keyboard to play games, that's purely a couch or easy chair thing for me.

To each his own, though. I'm just hoping the Switch keeps it momentum so we don't have another 4-5 years hearing about Nintendo hanging by a thread. Because Sony and Microsoft make systems, but Nintendo makes games.

Re: A New Patch Is Available for Breath of the Wild on Switch

Jimsbo

In all honesty, I've yet to see what the big issue is either way. Maybe I don't quite get what it is I'm supposed to be seeing as less than perfect. I hear the term "slowdown" used to further describe these dropped frames, but I really never see an appreciable slowdown or hitch in the movement.

The visual artifacts that I do see are always more to do with textures twitching when objects are moving, particularly stationary items like rocks or trees while the camera moves by them. But this doesn't seem to be the issue everyone keeps bringing up. I would expect it to be more of a case of the entire screen image pausing for a noticeable lag, but I just never see that.

Do a lot of people have hyper speed eyes these days? Movies have long been 24 frames per second, so do these people see movies as more of a series of stills like a flipbook? How is there such an issue with something that I just can't even notice?

Re: Be Quick And Pick Up A NES Classic Mini Or Nintendo Switch At Best Buy Today

Jimsbo

Ok, different results for different users. I was trying to help a friend get one (got mine at a midnight launch after pre-ordering the day it was announced), and some of the white "out of stock" buttons briefly changed on the bundles and the grey system to yellow "add to cart" buttons. Several attempts to click on them got the same result every time - the page refreshed with a "there was a problem adding this to the cart", rinse, repeat. I wonder how many they had for this very small window, and how many people had success while others never got an opening on the site.

For various reasons, I hadn't been in on a Nintendo launch since the N64. With the next two systems, it was just by chance that I was in a store that actually had stock. With the Wii U, I just went to a Game Stop once I saw I had enough to afford it, and just bought one the way a person normally buys a thing that's supposed to be available in stores.

It wasn't until Amiibos hit that I began seeing the "new from Nintendo - something you cannot find in any store!" routine started up again. I'm glad for Nintendo that they don't seem to have hatched another Turkey with this. I understand that these things don't just manufacture themselves in whatever numbers are needed, and that Nintendo had plenty of reason to not count on a major sell-out product after the public failed to flock to the poorly named and marketed Wii U.

As annoying as this may be for people who now want to get in on what appears to be a system off to a good start, it should be encouraging that it won't be another Wii U situation.

Re: Poll: One Week On - How Do You Feel About the Nintendo Switch?

Jimsbo

Liking the system, plenty of promise in the hybrid design, and even if it won't be able to fully compete with PS4 specs as long as it's as capable as the Wii U I'm content with that.

Feeling pretty constricted with the game line up, though. It's helping to not distract from Zelda, but I'm anxious to see it run some other kinds of games. Zelda is a title I prefer to play on the big screen, so I'm waiting on other titles to really get into the mobile use. None of the other launch titles are quite what I'm looking for. I don't have much use for multiplayer, and Shovel Knight doesn't seem like a showpiece for new hardware, so it's a one game system for the time being.

The last Nintendo system I grabbed on launch day was the N64, and that launched with only 2 titles, with one clearly more engrossing than the other. It was probably just as long a wait before the next big release, too.

Re: GameStop Describes Nintendo Switch Launch as "One of the Strongest" in Recent Years

Jimsbo

It was a bit unfortunate that the night before the GameStop midnight launch, the temperatures in the area (northern New Jersey) were a nice, mild 64 degrees. Launch night they were back to winter chill levels, and everyone in the store that had finished pre-paying was asked to stand outside until called back in small groups. Once midnight came, it was about 10-15 minutes until my group (group #3) was called in. Everyone was pretty well froze up by then.

I stopped by the next day to get an SD card, and all systems and official peripherals were sold out. Then on Sunday I went looking for a Pro Controller, and found one at Toys r Us.

Re: Poll: Merry Switchmas - Has the Nintendo Switch Launch Got You In a Festive Spirit?

Jimsbo

Worked a 16 hour day yesterday, then finished it up with a midnight launch at GameStop.

Got home, opened the box, set it up to start charging, then had to go to sleep so I could get up and work another 16 hour day before getting to do anything with it.

At least once I'm done tonight I'll have a full weekend to try it out.

I still think they should have done MK8 for launch, too. Since the other launch titles are much more multiplayer, and nothing else in the lineup gives you that light, Mario-type Nintendo experience. But maybe that's just me.

Still compared to the US launch of the N64 it was a wealth of choices. That one was a whopping TWO titles- Mario 64 and Pilotwings.

Re: Guide: Nintendo Switch Launch Games & Release Dates 2017

Jimsbo

I'm hoping the virtual console options fill in the list with a Mario or two. There doesn't seem to be much in that vain otherwise. We already know we'll be waiting most of the year before the Odyssey. And why does Rayman have to be on the TBA list? Are they adding so much to it that it needs more development time? They've released it on so many systems they should be have the porting process down pat by now.

Another thing I'd like to see, especially since the Switch seems like a good system to handle it, is a Katamari game. Even a port of Katamari Forever would do. It's always seemed like a franchise that would be right at home on a Nintendo system, and it doesn't seem to be a complete PS exclusive since the Xbox game came out. I won't hold my breath though, since it's not likely to be thought of as a hot property.

Re: Nintendo Switch Lacks A Web Browser Because It's A "Dedicated Video Game Platform"

Jimsbo

Actually, I feel a certain sympathy for Nintendo here. They keep trying to give us devices focused on gaming, but their customer base has been spoiled into thinking if a console doesn't also play discs, stream video, browse the web, and wash their car then they're being ripped off somehow.

Yes, I use the Wii U for Youtube and Netflix, and I'll continue to as long as it can support it, but I can also see their point in that it's meant to be a game console and not an electronic Swiss Army knife. I hope those apps will stay functional on Wii U for the time being, as I much prefer watching the videos on the TV than a player window on a computer. I don't think I ever used the browser, though. That's still better suited to a computer or iPad.

Re: Tatsumi Kimishima Expects Nintendo Switch To Sell "About As Well" As The Wii

Jimsbo

darthstuey,

I don't see a lot of public play either, outside of kids carrying a 3DS or 2DS in supermarkets, but I'm also not out and around much outside of working. I'm also thinking of semi-public places, like offices with a loose enough atmosphere that people can bring in figures to dress up their desks and relax in the cafeteria. Or friends dropping by with one to show off.

Basically anywhere where there's now the potential to see someone playing one, which could stick in someone's mind as "Hey, that looked pretty cool, actually. Maybe I should pick one of those up."

Re: Tatsumi Kimishima Expects Nintendo Switch To Sell "About As Well" As The Wii

Jimsbo

One thing the Switch will have going for it that no other console has ever had, is potential wildfire-spreading by being more visible to the public with time. Soon people will be seeing it in action as other people are using theirs in public places. That should entice a few sales, and it's a system that will attract more attention than even a 3DS does. You certainly never saw someone playing their Wii U in a park or on a bus or so on. It's built in advertising.

Re: Tatsumi Kimishima Expects Nintendo Switch To Sell "About As Well" As The Wii

Jimsbo

It's not likely to see Wii-like sales without software that appeals to the same wide range as Wii sports. Not even when Mario makes his delayed debut on it, since SM3DW couldn't help Wii U enough. Zelda is big, but not what it takes to entice the same non-gamer crowd that made Wii sell like it did.

They got some things right with this that Wii U didn't have, though. Firstly, a name that isn't easy to confuse with it's predecessor while meaning nothing (seriously, WHAT did that U mean?!?). Second, a clearly appreciable functionality innovation that should appeal to a wider range of customers. Third would be clear value incentives, and - whoops, kinda blowing that so far, but we'll see.

If it is that successful, though, we should brace ourselves for another wave of cash-in party games from lower level third parties to crowd the shelves. I remember shopping for Wii titles became an exercise in saying "hmm... THAT looks like crap..."

Re: Kimishima on the Role of the 3DS After the Switch Launch

Jimsbo

There's still some key differences between these devices that gives the 3DS plenty of reason to keep going alongside Switch. Portable or not, does everyone getting the Switch plan to bring it and use it everywhere they'd bring a 3DS? You've got a $100 "pocket" system, and a $300 home console that just happens to be able to tote along like a tablet. I know I won't want to attempt taking it everywhere I might take the 3DS. If a PS4 pro was "portable", would you take it to play at the beach?

Let a number of people drop, scuff, and bang up their
Switches out in the wild and we'll see just how portable many players will see the system as.

Plus the 3DS still gives them a 2 screen system to develop for, not every title should be fully able to port between systems if they utilize the unique features of each unit.

Re: Video: Here's The Switch Touchscreen That Nintendo Apparently Doesn't Want You To Know About

Jimsbo

I guess somewhere in there is the ability to run a Switch version of Mario Maker. Perhaps the best example of a Wii U game in it's use of the Gamepad. I think I'd prefer if a Switch version had you remove the console and use the screen to create and test play, and just play when docked. Rather than use the controller IR to build levels, which seems like it would feel too loose and imprecise. I guess the cat paws and Mario hands wouldn't be as useful, though.

At least I hope a Switch version is on the way, it would be a shame if such a unique experience for Mario fans was only on Nintendo's most underappreciated console and just put out to pasture with it. The 3DS version is fine, but missing too much to be the only one.

Re: First Impressions: Taking Aim in The Colourful World of Splatoon 2

Jimsbo

It seems so far all info on this has nothing to offer in terms of a new single player campaign. I know it was highly overshadowed in the first game as well, but I guess I'm in the minority in that I enjoyed that just as much as the battles.

It would be ideal if they took the time to cook up an expanded single player portion, but my fear is they'll do just the opposite and marginalize it in favor of the online and local wireless multiplayer. I know that's the main attraction with Splatoon by far, but I enjoyed the varied enemy types and forward progression in the single player as well. Still hoping we eventually hear a little about it being in there.

Re: First Impressions: Round One With Ultra Street Fighter II On Nintendo Switch

Jimsbo

There's certainly nothing wrong with putting this out on Switch, it's a classic for a reason. I just hope it has more to do with the PS4 exclusivity deal than whether the system can handle it that the first thing announced is a re-release of a classic and not at least a variation on SFV.

It nearly sends the message that the Switch isn't powerful enough to handle that, so here's a spiffed-up version of a game the SNES could do. What about SF IV? That was on 3DS so there shouldn't be a reason they couldn't . Just from a marketing perspective, you don't want to give people the impression right out of the gate that this new console is best suited to older games or that since it's semi-portable that it's more capable of Smash Bros 3DS than Smash Bros Wii U.

Re: Guide: Where To Pre-Order The Nintendo Switch, Games And Accessories

Jimsbo

So, it's only a month and a half until it's out. I'm wondering if most Gamestops sold out their preorders by the end of the day or not. It would be ideal for all if everyone who wanted one at launch could easily get one, but we all know that's not likely. Since it'll probably go that way, I'd like to think my effort to zip over to Gamestop during my work day scored me something. I don't want to gloat if I got one and others didn't. At least not too much.

This is the first Nintendo system I preordered since the 64. With the next three I came late to the party, with the Wii being especially hard to find for a while. I just hope this is another successful system for Nintendo, and not another 4 years of watching the best game developer play third fiddle to the other systems.

Re: ​Newzoo Estimates Less Than Five Percent of Users Have Paid For Super Mario Run

Jimsbo

I guess I'm in the minority, but I don't really mind the price they set, and I think the approach they took to changing up the play for a one- touch style game works well. My main gripe is still tethering it to the online requirement. You don't really get to completely own the game in a real mobile sense. Maybe they didn't want to take the portable distinction away from the 3DS, so they crippled its ability to be a game you can play anywhere on the go into a game you can play if you stay in wi-if range. I already have a few settings that would be ideal for it but I'm limited to playing it on my couch at home, where I could already play any console as well. But what if the power goes out? At least you could pass the time playing it then but whoops... the wi-fi's out too.

What's it been, 18 days so far? Is it really time already to declare that those who will want to buy it would have done so by now? Over 80 million people have 3 levels and a timed tease of a 4th to fiddle with now. You don't think a few will eventually decide they want to see more after all? It's different enough from the classic Mario formula that some people may need to get in the swing of it more before deciding to buy it. Still, nearly half the amount of people that bought a Wii U over 4 years have bought it within 18 days? Not exactly a failure.

Re: Back to Bed

Jimsbo

This isn't coming to the US? That's disappointing. I was looking forward to getting this but I forgot that not everything I see on this site is headed my way.

Re: Super Mario Run Is Now Live On The iOS App Store

Jimsbo

Ah yes, I should have realized I was due for another update they didn't choose to tell me about. Sometimes they do, sometimes they make you hunt for it. And now it's been claiming one hour remaining for the last 10 minutes, so that's moving along wonderfully.

Re: Super Mario Run

Jimsbo

Well, it's December 15th. Someone's sitting on their thumbs.

Not sure if it rolls out region by region or all at once, but so far they're acting like the present is still the future.

Nintendo... Apple... delay? I've never heard of such a thing...

Re: Miyamoto on the Reasoning Behind Super Mario Run's Pricing

Jimsbo

I'm not getting a full sense of why this wouldn't be a game that you download once, then just have available on your device. What about it requires a connection, posting scores? That never interests me that much, I'd much rather have the ability to bring it up on the iPad whenever/wherever than exchange play data online. What's the point of such an annoying limitation. It's not a truly mobile game if you can't take it with you and play it while somewhere that doesn't have any Wi Fi access. Useless aggravating restriction. Why?

I don't mind the asking price, but only if that price means you then OWN a copy to access, without it being on a "digital leash".

Re: Review: Super Mario Maker for Nintendo 3DS (3DS)

Jimsbo

I'm not too surprised at the amount of complaints that "it's a gimped version of a game I already have, so I'll take a pass on this", but that's missing the point. I've had the Wii U version from day one, and this still has a value of its own. Now that I've tested it out a little, I can see even more that it brings a few new things to the "same game".

The most obvious is the portability. Mario Maker is a great candidate for a 3DS game because it's something you can break out for short bursts at any time just to fiddle with or get into all-out gameplay. Its a title that makes perfect use of the touch screen functions of 3DS just as it does on the Wii U. The new challenge mode adds a nice built in element of gameplay with actual stakes in it (earning new course elements as you complete levels is much more rewarding than just waiting for the delivery truck).

Missing the upload capability is a mixed bag, at least to me and many others I'm sure. It's fun to send a level you're happy with out there for others to play. It's not so fun to have them get a lame reception and then find they got deleted for not being popular enough within a week.

One thing I would have liked to see in this, if there was really a technical issue with uploading from the 3DS, is the ability to locally send a level to your Wii U and then upload from there. But even without the ability to share with the random masses, there's more than enough appeal to this version. As for all the "This got a 9 out of 10 score? Are they kidding?" Type comments - I'd say the rating isn't meant to be compared to the Wii U version, but just how this title works as a 3DS game on its own merits. I won't argue with anyone over personal opinions, to each his own, but it's not entirely fair to say this should be graded based only on being a console port, and not on being a version well suited to be a portable edition.

And it remains to be seen if the Switch can even support Mario Maker properly. Unless it can be set up so the "create" functions work when you're using the undocked screen, then just the play functions when it's docked.

Re: Preview: Getting Creative in Super Mario Maker for Nintendo 3DS

Jimsbo

I know a lot of people have had a different experience with uploading courses, but for me it's hard to say it's the worst feature to have to lose for this version. Not being able to upload means no firing up the game to find out another level you were happy with got deleted.

The level dumping tactics became enough of a steady bummer that it started spoiling the enjoyment of making them a little, so taking that out of the equation doesn't really ruin the game for me.

Re: Editorial: Rediscovering the Gems of the Wii U Library

Jimsbo

Not an strange mindset at all about replaying games. I'm much the same. It's why I was mildly disappointed to find Capt. Toad did away with the usual Nintendo format of at least 3 separate files to use. Once you find all the gems, the game knows you're done. And again you can replay as much as you want if you don't mind grabbing glass versions of the gems, but it just doesn't feel as good.

I routinely erase completed files to start over with games I enjoy replaying (although I'm leaving my 5 shimmering stars on SM3DW slot 1 alone), so I can go through again.

It's not just the transparent collectibles, though. Paths that open on the world map as you go are never seen again until you replay on a fresh file. It may all seem trivial and irrelevant, but it makes a difference.

Re: Nintendo is Reportedly Taking 'Final Orders' on Wii U Consoles From Retailers

Jimsbo

I guess Nintendo can be faulted for a number of poor choices rolling the system out, starting with giving it a name that was not only dopey and meaningless (what did the U even mean?), but also confusing and off-putting to all the new customers they gained with the Wii, many of whom may not have known the games industry sheds its skin every 5 years and thought buying a system was an investment that should have lasted longer.

In many ways it's the best system they ever put out, with the ability to mimic all the previous ones while adding HD and a controller that added a second screen they just couldn't figure out what to do with. A few first rate first party titles coming on the scene too late to get the recognition they deserved (if Super Mario 3D World had come out back when Mario 64 did it would have been considered a masterpiece, instead of being so widely dismissed as "that cat suit game").

I have to wonder why so many are looking to the "NX" (does anyone believe for a second it'll be called that in the end?) as something to watch for. Where were they all when the Wii U came out? Then again, who expected the original Wii to take off like it did right after the Gamecube largely laid there?

Re: Super Mario Maker Is Coming To 3DS

Jimsbo

No online? Aw, you mean no slew of auto-levels, or sloppy levels stuffed with hoards of enemies and abundant stars that render them pointless?

And no ability to post levels you're happy with only to have them played by just 5 people then deleted in big hurry?

Sure, there's plenty to enjoy in the online aspects of the game, but it's far from the only feature to it. Even if you reduce it to just a tool to build your own levels and play just those, it has enough of an appeal. I know not everyone would be satisfied with just that, of course, but there's still plenty to do in a version without that connectivity.

Watch them go and put slopes in this version and aggravate everyone, though...

Re: Video: Here's What It Felt Like To Get Hold Of Super Mario 64 Early, 20 Years Ago

Jimsbo

Remarkable how much this impressed at the time, and how it still tops so many lists despite all that's come since.

I got my N64 a couple days early, thanks to the Electronics Boutique that disregarded the release day, and played through it multiple times.

It's a shame that when we jump forward in time to 3D World, it didn't get nearly the reaction that this got. It actually has SM64 beat on nearly every front (except for 3D environment immersion) yet it still feels like blasphemy to say it's a better game.

SM64 came at the right place and time to cement it's place in history, but gawd is it a jaggedy mess of triangles by today's underappreciated standards.

Re: Review: Mini Mario & Friends: amiibo Challenge (Wii U eShop)

Jimsbo

Well, thanks to Target claiming Rosalina as an exclusive, then getting about 3 of them before selling out it seems, I can never finish this.

Right now the only availability is to spend a ton on one imported from Europe or Japan, and it's just not worth it to me to spend any more than the base Amiibo price just to do four more levels and get a few more tokens.

How about an update that lets you select a "pinch hitter" for any Amiibo that they just couldn't distribute enough of? Couldn't ever find a Rosalina? Ok, then you can use your olimar to play her levels. Either way, it's a bit unfair to come out with a game that requires the use of a specific character months after that character becomes a rare, overpriced collector's item you have to compete with others just to buy from the other side of the globe. But hey, free game aside from that.

Re: Random: Super Mario Maker Bros. is Another Excellent 'Full Game' From an Ambitious Creator

Jimsbo

Also, are those overworld maps meant to list the levels this guy made? It's bound to be a bit disappointing in a way if it is. It winds ups underlining how few level themes there still are. It looks like some areas are "forest" or "Star Road" areas, but there's still just the same few actual area types to choose from. That's still one of SMM's weaknesses. We end up with too many ghost houses and castles and airships because of the lack of any other type of ground level but the one per game theme.
Looking at that map really makes me want to have real SMW forest backgrounds instead of the same white chocolate bars over and over.

Re: Random: Super Mario Maker Bros. is Another Excellent 'Full Game' From an Ambitious Creator

Jimsbo

Well, it's good to see someone trying to make Mario levels in the classic mold, rather than scores of auto levels or hoards of enemies.

The only thing that bugs a little is that he actually is able to post 75 levels? I've had the game since day one and I still have a ceiling of 20. And on top of that, they keep deleting more recent ones after only a couple of weeks. It's getting discouraging to even want to upload- why bother?, you get something you're happy with and they'll just dump it while I play countless scrappy looking levels with pipes coming out of nothing in the challenges. I don't get why it's so uneven.

Re: Nintendo Seems To Be Deleting Super Mario Maker Levels Without Explanation Or Warning

Jimsbo

I hope it doesn't turn out that getting rude comments can cause a level to be removed. I've seen some crude drawings and scrawled profanities appear within levels. It would be a real injustice if they couldn't just remove the offensive comment box and yanked the whole level off because someone decided to draw a butt and post it in there. Or even just an insulting put-down of the level, which maybe they feel creates a negative vibe. But since they don't give reasons, who knows?

I've had a few taken down, but I can't seem to crack the popularity barrier so all of my levels are subject to removal due to indifference, I guess.