@RetroTyGuy And yet those Konami packs are barebones compared to the single releases that Hamster put out for Konami at the same $7.99 price. I'd rather spend the higher price and get the better quality work.
@CaPPa If you want Ikari Warriors, I'd recommend the SNK 40th pack instead of the single game as I know that one has controls that are mapped to modern system controls (loop lever joysticks are no longer available in any real form, so using right analog's really the closest thing you can get-- using buttons for turning left and right sucks hard)
Not sure if the single game ones have that feature or if they make you use button presses to rotate.
I'll pick up Mario when it's on a major sale at some point. I got it (and the Luigi pack) with my Wii U years ago, and paying a full $60 again isn't going to sit well with me here. When it hits $20 I'll probably consider it.
The game's pretty decent, even if the set pieces are starting to wear thin from over-reuse.
Outrun's one I'm interested in, but I got that on 3DS and I doubt there's really anything new to justify picking it up when I can play it in 3D (even though the screen resolution isn't anywhere near as nice).
Eventually I think I will want to get the entire collection of NeoGeo games; I mean those were $200 a cartridge back in the day.
@JoeDiddley If you adjust the frame delay in the options, it can be tweaked anywhere from "really good connection" to "I'm trying to play this on mobile data"
I have a somewhat inconsistent upstream issue and it was fine on a delay 2 or 1 setting; almost no rollbacks in general with two players. Three's a bit harder but still workable.
By "sharing an architecture" they mean it's double the RAM and a slightly higher end GPU. Emulating a Dreamcast gets you 80% of the way to NAOMI outright.
You're not going to see Alpha 3, MvC2 because those are Capcom titles. They're doing ONLY Sega stuff.
@tudsworth The Sega license is almost certainly already gone-- Sega pulled the launch of the Megadrive mini unit from Japan in order to start over with a different third party. I think ATGames MAY keep the Atari license, but they're not going to be able to get anyone else to stay on board with the bad press they're getting.
For what it's worth, don't get your hopes up on that Genesis pack. There are notable problems with it on PS4 and PC-- pretty bad latency and the emulation isn't great.
The M2-backed Sega Ages releases will be handled better in general and they're adding optional new features on top of the original games.
@Ttimer5 I'm going to take a guess here and say most likely reverify. It'll probably just update a license file, meaning it'll be ten seconds at most once you're connected to wifi.
I'd be happier with 30 days, since that's the smallest amount of time you can purchase for the service, but I seriously doubt 7 will be any major inconvenience for me unless I end up in a hurricane or some other natural disaster where infrastructure's out for long periods of time. If I find myself in THAT kind of position, keeping the Switch charged at all would be a headache.
@GameOtaku Because NAOMI hardware emulation is a hell of a lot harder and more system intensive than CPS 1/2/3, and would require developing another emulator for just a single game.
As for me, I was a kickstarter backer for Bloodstained, so I'll be getting both the main game (when that comes out) and the alt-U game on both Steam and Switch.
I'd already preordered both MMLC1+2 digitally and I've been quite happy with them so far.
Ikaruga is definitely on my list for when I can afford to, even though I have it on DC, 360, and Steam.
SF30th I'd already preordered on Steam. I won't be getting the Switch version until later, but it's definitely on my list-- IF the emulation's any good. I'm not exactly having high hopes as the demo streams showed the games running incorrectly (too fast by maybe 20-30%)
@LinktotheFuture Since I scrolled down quite a ways and didn't see a reply:
Yes, the COMPLETE DLC set for 9 and 10 is included. It's locked behind completing the game once, or you can use a secret code once at the title screen of each game to instantly unlock it.
@Kmno More accurately, Capcom lost the source code for the five GB games, and Atomic Planet wasn't skilled enough to reverse engineer and rebuild the games from the binaries-- and Capcom wasn't going to allow it to be just a straight emulation package after AP promised recoloring and so forth.
Different team. LC1 was done by Digital Eclipse, LC2 was done internally at Capcom. That's why the UI, functionality, and bonus content is so different between them.
So far pretty happy with both ports-- both are matching up to the other versions, except you can take them on the go or play on the TV as you like (Sadly, Steam LC2 can't be played offline.)
@Magrane Depends by what you call "THE" original game. It has Classic Mode, which is basically the Apple II/Commodore/IBM/etc levels with the pulled back camera. The actual gameplay is.. SLIGHTLY different as a result of the updated game engine pushing a per-stage scoring mechanic based on speed and giving bonuses for not pitfalling or killing enemies.
@meppi I'm honestly still a bit surprised and annoyed at how many Namco classics DIDN'T make it into Namco Museum for Switch. Xevious should have been a lock in.
@RazumikhinPG Not just announced-- Gradius, Salamander/Life Force, and Gradius 2 are actually out on PS4. Since they're finally opening the gates on non-Nintendo arcade stuff, I'm pretty sure Hamster will be bringing those, Thunder Cross, Contra, etc over from Konami. It may just be a year or two before we get them at the rate they're trickling out.
@Caryslan They'd started doing that with the Wii and Wii U, actually. Sega did the Megadrive/Genesis VC core, and Konami did the PCE/TG16 core. I believe M2 did the DS core, which required some serious effort to cram into the Wii U. SNES and NES have always been in-house.
@link3710 The microtransactions are not nearly as bad as you'd think. You can get 'Premium' status for what goes for a normal monthly fee in standard MMOs, and there's absolutely nothing there P2W-- all gear can be obtained normally through regular play.
It's actually so well designed that I pay for Premium just to support the game. If it was even remotely P2W, I would have dropped it years ago.
Sadly, the Switch version looks like it's a streaming service as opposed to a native port, so even if you download it from the Japanese eShop, it'll probably have really nasty latency.
So many bad misconceptions here. Let's start from the top..
This isn't VC because it's not Nintendo publishing them. It's Hamster, just like the PS4/XBone Arcade Archives packages that include a lot of Konami, SNK, etc releases. It has ABSOLUTELY NO BEARING on what the VC will look like when Nintendo finally releases that.
Pricing has been pretty constant across all platforms-- $7 USD a game, which isn't exactly terrible for arcade games.
Some games will have notable differences-- Mario Bros arcade is VASTLY better than the NES port, and if Hamster keeps up their traditional quality these'll be pretty solid. Just hoping to see the Konami, etc stuff make it to Switch.
The VS series arcade games are noted for their increased difficulty-- I've played VS Castlevania and the timer runs down so fast that I'm down into "30 seconds left" territory even sprinting through the first stages. VS Super Mario Bros has some changes to stage layout to make it harder as well.
Edit: Just going to add that I'm earmarking some cash off my next paycheck for Mario Bros, since MAME still has major sound issues due to difficulty with the analog sound handling.
@Kyranosaurus Yep, Turbo goes back to at least the NES days where some third-party controllers had it. It would be useful on Blaster Master Zero where many bosses can actually be killed before they have time to do anything at all if you're fast enough with the button mashing and know the right weapon to use.
Wait, wait.. the top picture shows it using a PS-style analogs-at-bottom design, while the two renders show it using the Pro-style. Which actually IS it?
You're literally the first person I've EVER heard complain about the music. The reactions I've seen basically everywhere else have been overwhelmingly positive.
@Galactus_33 You act like Nintendo has a choice. Take a good look at Sony. Remember how the Vita TV couldn't play some PS1 games such as Metal Gear Solid when the Vita could? Licensing. Nintendo isn't the only company that has to do this dance. I bet licensing is also slowing down X-Box One BC as well.
They're probably in the process of getting licensing lined up. It's not like they can just put third party stuff up immediately. They've got a lot of negotiating, especially if they intend on trying to allow you to move licenses from 3DS or Wii U (which I still kinda doubt will happen)
@SanderEvers Yeah, but the Switch's wifi is so weak that I'm seeing 1-2 bars where I'm in the same room with my router and other devices are full bars. I just wouldn't trust the Switch with trying to stream 1080p on wifi.
@BornInNorway81 Works well enough with Steam's streaming, though I wouldn't want to try 1080p+ on wifi. I've played Mortal Kombat 9 fairly extensively using Steam's streaming to both a tablet at 720p and a Steam Link over ethernet at 1080p.
As I've said elsewhere on this, this is a braindead attempt to keep first place by locking down the ecosystem and only serves to push people onto the platforms where there won't be any locking.
I own Minecraft for PC/PS4/Vita, but I'm seriously thinking I'll drop it on Sony platforms entirely in favor of Switch.
@GameOtaku There are actually some very good reasons for the drip feed, unfortunately. One is licensing on third party content-- which is always going to be a limited time thing. Usually in these cases, 5-7 years.
Then you have the fact that if you dump too much choice on people, a lot of the choices are going to end up ignored because there's too much to go through. When they drip-feed releases, people tend to give a longer look at stuff they would never buy as long as there's a "superior choice" at hand.
This combines with the fact that they started the VC from the beginning all over again instead of carrying over all the existing titles (due to licensing them only for the Wii; they probably never intended to do a new console in the future with VC when the Wii came out) and creates the massive consumer headache that the VC has been.
@Krillin My best guess is that these "online classics" will be like PSN+ games. The system will keep track of your subscription and let you play them offline (obviously without multiplayer) as long as the latest info the Switch has about your subscription says it hasn't lapsed.
I seriously doubt these are going to be streamed games. Multiplayer on stream would be absolutely impossible even with Japan's low latency.
The price I can't complain about-- $1.66 a month for online AND free access to the archives.
The lack of SNES I have a sneaking suspicion on. They've announced they're aiming for online multiplayer. Ever try doing online multiplayer with ZSNES or any other emulator? They don't like latency much. Nintendo's probably struggling to get even NES games reasonable. The most effective solution for emulator netplay is to use a rollback system like GGPO, but that still requires you to know the data structures that are most important for the rollback.. which means a significant amount of effort per-game. They're probably needing quite a bit of time just to get through the NES games before they even hit SNES.
And that doesn't even cover the fact they'll have to renegotiate the licensing for these titles AGAIN for the third party stuff. Square-Enix already demonstrated in the Wii U era that they have no interest in re-releasing that stuff except at a high price premium. Sega has lost all interest entirely. Nintendo's work is really cut out for them on that end.
I honestly think Nintendo is being hyper-conservative on what they promise right now because they're desperately afraid to overpromise on this in particular. Honestly, they do have good reason to be worried-- about any time they announce anything, people read between the lines and get angry without any evidence supporting it.
This is definitely one of the ones I've been waiting for. After this, the bulk of what's left (that's good, anyway) is fighting games. Not EVERYTHING, mind you, with Magical Drop 3 and Puzzle Bobble still left, but a good majority is going to be fighting games.
@Bass_X0 Considering that every digital game with a physical release that I've seen is the exact same price, I suspect Nintendo is enforcing price parity for digital releases to avoid offending Gamestop, etc.
When you consider that the carts are said to add $10 to the cost of the game, it really changes how you look at the pricing.
Comes out to a damned if you do, damned if you don't equation-- go digital only and people get offended and refuse to buy because there's no physical version. Go physical and force the digital pricing to be at least $10 more than you wanted, and people complain about the price and refuse to buy.
@BustedUpBiker "The pricepoint that manby are moaning about doesnt alter the game" is not something I ever said, so please do not accuse me of mixed messages (or hypocrisy) therein.
As for my attitude, let's just say I'm a little short when dealing with the (repeated, over and over, for many years now) complaints of those who cannot understand or respect aspect ratios and female dog about 4:3 content on 16:9. Nevertheless, I apologize for the somewhat sharper tone than was needed here.
@BustedUpBiker Asking for widescreen in classic mode completely discounts everything else you have to say. If you don't understand what's wrong with asking for that, you have simply no clue.
The widescreen mode in HD style works by zooming in on the action. The characters are bigger as a result and it cuts some of the detail off the top and bottom of the screen while keeping the left and right sides arcade-perfect.
In pixel-perfect original mode, stretching to widescreen would mean either...
A) Zooming in and making those pixels an ugly mass.. or...
B) Increasing screen space, COMPLETELY DESTROYING the balance of the game as spacing and zoning are absolutely CRITICAL part of how the game plays.
I'm going to probably end up picking this up. Not thrilled with the pricing, but it really is the only hope for an official online version of SF2 with decent balancing. SSF2THDR was a complete disaster.
@gaga64 The cost was higher due to it being the first and only 16mbit cartridge at the time it came out. The chips were more expensive, so the cost was higher.
@OorWullie Remember that they're doing assets completely from scratch in 3D for everything. No reused sprites or library of enemies to pull back from. This is significantly more work than putting out another CV sequel.
Comments 59
Re: Sega Ages Line Struggling To Appeal In Japan, Interest Overseas Better Than Expected
@RetroTyGuy And yet those Konami packs are barebones compared to the single releases that Hamster put out for Konami at the same $7.99 price. I'd rather spend the higher price and get the better quality work.
Re: Random: The Captivating Mystery Of Pilotwings’ Crashing Plane
@Scapetti It's not really fixing itself. There's two different demos on-cart and it alternates between them.
Re: Looks Like Final Fantasy VII On Switch Has Reintroduced A Bug That Was Patched Out Years Ago
@Sinton They're not even really updated models. They just upgraded the rendering resolution.
Re: Nintendo Download: 14th March (North America)
@CaPPa If you want Ikari Warriors, I'd recommend the SNK 40th pack instead of the single game as I know that one has controls that are mapped to modern system controls (loop lever joysticks are no longer available in any real form, so using right analog's really the closest thing you can get-- using buttons for turning left and right sucks hard)
Not sure if the single game ones have that feature or if they make you use button presses to rotate.
Re: Nintendo Download: 10th January (North America)
I'll pick up Mario when it's on a major sale at some point. I got it (and the Luigi pack) with my Wii U years ago, and paying a full $60 again isn't going to sit well with me here. When it hits $20 I'll probably consider it.
The game's pretty decent, even if the set pieces are starting to wear thin from over-reuse.
Outrun's one I'm interested in, but I got that on 3DS and I doubt there's really anything new to justify picking it up when I can play it in 3D (even though the screen resolution isn't anywhere near as nice).
Eventually I think I will want to get the entire collection of NeoGeo games; I mean those were $200 a cartridge back in the day.
Re: The Capcom Beat 'Em Up Bundle Update You All Asked For Is Now Live
@JoeDiddley If you adjust the frame delay in the options, it can be tweaked anywhere from "really good connection" to "I'm trying to play this on mobile data"
I have a somewhat inconsistent upstream issue and it was fine on a delay 2 or 1 setting; almost no rollbacks in general with two players. Three's a bit harder but still workable.
Re: M2 Reveals The Nintendo Switch "Can Already Run" Sega Naomi Titles
By "sharing an architecture" they mean it's double the RAM and a slightly higher end GPU. Emulating a Dreamcast gets you 80% of the way to NAOMI outright.
You're not going to see Alpha 3, MvC2 because those are Capcom titles. They're doing ONLY Sega stuff.
Re: AtGames Disappoints Again With The Bandai Namco Flashback Blast
@tudsworth The Sega license is almost certainly already gone-- Sega pulled the launch of the Megadrive mini unit from Japan in order to start over with a different third party. I think ATGames MAY keep the Atari license, but they're not going to be able to get anyone else to stay on board with the bad press they're getting.
Re: Hamster Adding Even More Games To The Arcade Archives On Switch
@HobbitGamer If you mean the NES game, no way. There's an absolutely huge difference in quality between the NES and the arcade original.
Re: Virtua Racing Joins The Sega AGES Line On Nintendo Switch
For what it's worth, don't get your hopes up on that Genesis pack. There are notable problems with it on PS4 and PC-- pretty bad latency and the emulation isn't great.
The M2-backed Sega Ages releases will be handled better in general and they're adding optional new features on top of the original games.
Re: Hori's D-Pad Joy-Con Will No Longer Gobble Up The Switch Battery Life
Don't care so much about the rumble, but I hear the d-pad is pretty mushy.
Re: NES Games On Switch Playable For Up To Seven Days Without Internet Connection
@Ttimer5 I'm going to take a guess here and say most likely reverify. It'll probably just update a license file, meaning it'll be ten seconds at most once you're connected to wifi.
Re: NES Games On Switch Playable For Up To Seven Days Without Internet Connection
I'd be happier with 30 days, since that's the smallest amount of time you can purchase for the service, but I seriously doubt 7 will be any major inconvenience for me unless I end up in a hurricane or some other natural disaster where infrastructure's out for long periods of time. If I find myself in THAT kind of position, keeping the Switch charged at all would be a headache.
Re: The Switch's Home Menu Uses Less Than 200 KB Of Resources For Super-Fast Load Times
Yeah, folders and more sorting options (alphabetical, most recently updated) are really all I need.
I do like the relative quickness of the OS, though. I get irritated with the PS4 and ESPECIALLY the PS3.
Re: Review: Street Fighter 30th Anniversary Collection (Switch)
@GameOtaku Because NAOMI hardware emulation is a hell of a lot harder and more system intensive than CPS 1/2/3, and would require developing another emulator for just a single game.
Re: Nintendo Download: 24th May (North America)
As for me, I was a kickstarter backer for Bloodstained, so I'll be getting both the main game (when that comes out) and the alt-U game on both Steam and Switch.
I'd already preordered both MMLC1+2 digitally and I've been quite happy with them so far.
Ikaruga is definitely on my list for when I can afford to, even though I have it on DC, 360, and Steam.
SF30th I'd already preordered on Steam. I won't be getting the Switch version until later, but it's definitely on my list-- IF the emulation's any good. I'm not exactly having high hopes as the demo streams showed the games running incorrectly (too fast by maybe 20-30%)
Re: Nintendo Download: 24th May (North America)
@LinktotheFuture Since I scrolled down quite a ways and didn't see a reply:
Yes, the COMPLETE DLC set for 9 and 10 is included. It's locked behind completing the game once, or you can use a secret code once at the title screen of each game to instantly unlock it.
Re: Review: Mega Man Legacy Collection 2 (Switch eShop)
@Kmno More accurately, Capcom lost the source code for the five GB games, and Atomic Planet wasn't skilled enough to reverse engineer and rebuild the games from the binaries-- and Capcom wasn't going to allow it to be just a straight emulation package after AP promised recoloring and so forth.
Re: Review: Mega Man Legacy Collection 2 (Switch eShop)
Different team. LC1 was done by Digital Eclipse, LC2 was done internally at Capcom. That's why the UI, functionality, and bonus content is so different between them.
So far pretty happy with both ports-- both are matching up to the other versions, except you can take them on the go or play on the TV as you like (Sadly, Steam LC2 can't be played offline.)
Re: Lode Runner Legacy Sneaks Onto The Switch eShop Today
@Magrane Depends by what you call "THE" original game. It has Classic Mode, which is basically the Apple II/Commodore/IBM/etc levels with the pulled back camera. The actual gameplay is.. SLIGHTLY different as a result of the updated game engine pushing a per-stage scoring mechanic based on speed and giving bonuses for not pitfalling or killing enemies.
Re: Review: Steredenn: Binary Stars (Switch eShop)
I've had the original on Steam for some time. It's one of my favorite "come back and play a few rounds periodically" games.
Real tempted to pick it up on Switch.
Re: Atari Flashback Classics Is Due To Launch On The Switch Later This Year
@Paperboy That's a vertical 3:4 ratio game. It's supposed to look like that.
Re: Irem Arcade Classics Kid Niki, Youjuu-Den And Moon Patrol Heading To Switch
@meppi I'm honestly still a bit surprised and annoyed at how many Namco classics DIDN'T make it into Namco Museum for Switch. Xevious should have been a lock in.
Re: Irem Arcade Classics Kid Niki, Youjuu-Den And Moon Patrol Heading To Switch
@RazumikhinPG Not just announced-- Gradius, Salamander/Life Force, and Gradius 2 are actually out on PS4. Since they're finally opening the gates on non-Nintendo arcade stuff, I'm pretty sure Hamster will be bringing those, Thunder Cross, Contra, etc over from Konami. It may just be a year or two before we get them at the rate they're trickling out.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
@Caryslan They'd started doing that with the Wii and Wii U, actually. Sega did the Megadrive/Genesis VC core, and Konami did the PCE/TG16 core. I believe M2 did the DS core, which required some serious effort to cram into the Wii U. SNES and NES have always been in-house.
Re: Nintendo Switch Is Getting A New Phantasy Star Online Game
@link3710 The microtransactions are not nearly as bad as you'd think. You can get 'Premium' status for what goes for a normal monthly fee in standard MMOs, and there's absolutely nothing there P2W-- all gear can be obtained normally through regular play.
It's actually so well designed that I pay for Premium just to support the game. If it was even remotely P2W, I would have dropped it years ago.
Sadly, the Switch version looks like it's a streaming service as opposed to a native port, so even if you download it from the Japanese eShop, it'll probably have really nasty latency.
Re: Mario Bros. to Kick Off 'Arcade Archives' Range on Nintendo Switch
So many bad misconceptions here. Let's start from the top..
This isn't VC because it's not Nintendo publishing them. It's Hamster, just like the PS4/XBone Arcade Archives packages that include a lot of Konami, SNK, etc releases. It has ABSOLUTELY NO BEARING on what the VC will look like when Nintendo finally releases that.
Pricing has been pretty constant across all platforms-- $7 USD a game, which isn't exactly terrible for arcade games.
Some games will have notable differences-- Mario Bros arcade is VASTLY better than the NES port, and if Hamster keeps up their traditional quality these'll be pretty solid. Just hoping to see the Konami, etc stuff make it to Switch.
The VS series arcade games are noted for their increased difficulty-- I've played VS Castlevania and the timer runs down so fast that I'm down into "30 seconds left" territory even sprinting through the first stages. VS Super Mario Bros has some changes to stage layout to make it harder as well.
Edit: Just going to add that I'm earmarking some cash off my next paycheck for Mario Bros, since MAME still has major sound issues due to difficulty with the analog sound handling.
Re: Snakebyte Announces The Wireless Game:Pad Pro For Switch
@Kyranosaurus Yep, Turbo goes back to at least the NES days where some third-party controllers had it. It would be useful on Blaster Master Zero where many bosses can actually be killed before they have time to do anything at all if you're fast enough with the button mashing and know the right weapon to use.
Re: Snakebyte Announces The Wireless Game:Pad Pro For Switch
Wait, wait.. the top picture shows it using a PS-style analogs-at-bottom design, while the two renders show it using the Pro-style. Which actually IS it?
Still think it's too flawed, though.
Re: Snakebyte Announces The Wireless Game:Pad Pro For Switch
That d-pad looks uncomfortable as hell, the +/- are located in very bad locations, and the form factor of the shell looks vaguely uncomfortable..
I'll stick with my Pro controller.
Re: First Impressions: Getting Into a Spin With Sonic Mania
You're literally the first person I've EVER heard complain about the music. The reactions I've seen basically everywhere else have been overwhelmingly positive.
Re: Creator Of Cancelled Metroid Fan Game AM2R Is Looking Forward To Samus Returns
@Tyranexx Uh, I seriously doubt that. AM2R was in development for a bit over ten years.
Re: We Know There's An Appetite For Virtual Console On Switch, Says Reggie Fils-Aime
@Galactus_33 You act like Nintendo has a choice. Take a good look at Sony. Remember how the Vita TV couldn't play some PS1 games such as Metal Gear Solid when the Vita could? Licensing. Nintendo isn't the only company that has to do this dance. I bet licensing is also slowing down X-Box One BC as well.
Re: We Know There's An Appetite For Virtual Console On Switch, Says Reggie Fils-Aime
They're probably in the process of getting licensing lined up. It's not like they can just put third party stuff up immediately. They've got a lot of negotiating, especially if they intend on trying to allow you to move licenses from 3DS or Wii U (which I still kinda doubt will happen)
Re: PC Game Streaming Service Rainway Confirms Switch As A Supported Platform
@SanderEvers Yeah, but the Switch's wifi is so weak that I'm seeing 1-2 bars where I'm in the same room with my router and other devices are full bars. I just wouldn't trust the Switch with trying to stream 1080p on wifi.
Re: PC Game Streaming Service Rainway Confirms Switch As A Supported Platform
@BornInNorway81 Works well enough with Steam's streaming, though I wouldn't want to try 1080p+ on wifi. I've played Mortal Kombat 9 fairly extensively using Steam's streaming to both a tablet at 720p and a Steam Link over ethernet at 1080p.
Re: Switch Owners Won't Be Able To Play Minecraft Or Rocket League Against PS4 Owners, And Here's Why
As I've said elsewhere on this, this is a braindead attempt to keep first place by locking down the ecosystem and only serves to push people onto the platforms where there won't be any locking.
I own Minecraft for PC/PS4/Vita, but I'm seriously thinking I'll drop it on Sony platforms entirely in favor of Switch.
Re: Nintendo Download: 8th June (North America)
I would have picked up the last few TG16/PCE games, but I'd really rather get them on Switch than Wii U at this point.
Re: Talking Point: The Nintendo Switch Online Service Promises a New Approach to Retro Gaming
@GameOtaku There are actually some very good reasons for the drip feed, unfortunately. One is licensing on third party content-- which is always going to be a limited time thing. Usually in these cases, 5-7 years.
Then you have the fact that if you dump too much choice on people, a lot of the choices are going to end up ignored because there's too much to go through. When they drip-feed releases, people tend to give a longer look at stuff they would never buy as long as there's a "superior choice" at hand.
This combines with the fact that they started the VC from the beginning all over again instead of carrying over all the existing titles (due to licensing them only for the Wii; they probably never intended to do a new console in the future with VC when the Wii came out) and creates the massive consumer headache that the VC has been.
Re: Nintendo's Online Service For Switch Will Offer "Ongoing Access" To Classic Games
@Krillin My best guess is that these "online classics" will be like PSN+ games. The system will keep track of your subscription and let you play them offline (obviously without multiplayer) as long as the latest info the Switch has about your subscription says it hasn't lapsed.
Re: Nintendo's Online Service For Switch Will Offer "Ongoing Access" To Classic Games
I seriously doubt these are going to be streamed games. Multiplayer on stream would be absolutely impossible even with Japan's low latency.
The price I can't complain about-- $1.66 a month for online AND free access to the archives.
The lack of SNES I have a sneaking suspicion on. They've announced they're aiming for online multiplayer. Ever try doing online multiplayer with ZSNES or any other emulator? They don't like latency much. Nintendo's probably struggling to get even NES games reasonable. The most effective solution for emulator netplay is to use a rollback system like GGPO, but that still requires you to know the data structures that are most important for the rollback.. which means a significant amount of effort per-game. They're probably needing quite a bit of time just to get through the NES games before they even hit SNES.
And that doesn't even cover the fact they'll have to renegotiate the licensing for these titles AGAIN for the third party stuff. Square-Enix already demonstrated in the Wii U era that they have no interest in re-releasing that stuff except at a high price premium. Sega has lost all interest entirely. Nintendo's work is really cut out for them on that end.
I honestly think Nintendo is being hyper-conservative on what they promise right now because they're desperately afraid to overpromise on this in particular. Honestly, they do have good reason to be worried-- about any time they announce anything, people read between the lines and get angry without any evidence supporting it.
Re: Check Out Last Resort, the Latest Release in the ACA Neo Geo Series
This is definitely one of the ones I've been waiting for. After this, the bulk of what's left (that's good, anyway) is fighting games. Not EVERYTHING, mind you, with Magical Drop 3 and Puzzle Bobble still left, but a good majority is going to be fighting games.
Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)
@NEStalgia There's plenty of evidence saying otherwise-- https://www.google.com/search?num=100&q=switch+cartridge+cost+%2410&oq=switch+cartridge+cost+%2410 will show you multiple games where the physical is $10 more.
Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)
@Bass_X0 Considering that every digital game with a physical release that I've seen is the exact same price, I suspect Nintendo is enforcing price parity for digital releases to avoid offending Gamestop, etc.
When you consider that the carts are said to add $10 to the cost of the game, it really changes how you look at the pricing.
Comes out to a damned if you do, damned if you don't equation-- go digital only and people get offended and refuse to buy because there's no physical version. Go physical and force the digital pricing to be at least $10 more than you wanted, and people complain about the price and refuse to buy.
Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)
@BustedUpBiker Agreed. No point in sweating the small stuff.
Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)
@BustedUpBiker "The pricepoint that manby are moaning about doesnt alter the game" is not something I ever said, so please do not accuse me of mixed messages (or hypocrisy) therein.
As for my attitude, let's just say I'm a little short when dealing with the (repeated, over and over, for many years now) complaints of those who cannot understand or respect aspect ratios and female dog about 4:3 content on 16:9. Nevertheless, I apologize for the somewhat sharper tone than was needed here.
Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)
@BustedUpBiker Asking for widescreen in classic mode completely discounts everything else you have to say. If you don't understand what's wrong with asking for that, you have simply no clue.
The widescreen mode in HD style works by zooming in on the action. The characters are bigger as a result and it cuts some of the detail off the top and bottom of the screen while keeping the left and right sides arcade-perfect.
In pixel-perfect original mode, stretching to widescreen would mean either...
A) Zooming in and making those pixels an ugly mass.. or...
B) Increasing screen space, COMPLETELY DESTROYING the balance of the game as spacing and zoning are absolutely CRITICAL part of how the game plays.
Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)
I'm going to probably end up picking this up. Not thrilled with the pricing, but it really is the only hope for an official online version of SF2 with decent balancing. SSF2THDR was a complete disaster.
Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)
@gaga64 The cost was higher due to it being the first and only 16mbit cartridge at the time it came out. The chips were more expensive, so the cost was higher.
Re: Bloodstained: Ritual Of The Night Is Only 20 To 30 Percent Complete
@OorWullie Remember that they're doing assets completely from scratch in 3D for everything. No reused sprites or library of enemies to pull back from. This is significantly more work than putting out another CV sequel.