Comments 61

Re: Feature: Why Open A Video Game Shop During A Global Pandemic?

Filbert_Wang

Well that literally couldn't be worse timing here in the UK. All of retail is really struggling even outside of lockdown.
I assume he must have done this now based on a really good rent offer and hopes to build up business in the new year?
Also that he has a good internet trading business alongside the shop.

Re: The F-Zero Series Is Now 30 Years Old

Filbert_Wang

Still remember getting F-zero X on import when it was first released (£70!!) - absolutely incredible, just the sense of speed. The track where you can go so fast you take off and impact on the surface of the moon

Re: Switch Lite Added To Joy-Con Drift Class Action Lawsuit

Filbert_Wang

Genuine, honest question from someone who didnt know this was a thing (and surprised to read that it has been apparently, going back to n64) - to people who have had the drift - are you hard on your controllers? I assume it cant be anything to do with that and just a luck thing - my friends and i have hammered our controllers over the years, inc some on Switch with late night multi player sessions etc. Not one of us has ever experienced this issue.
I would be interested to know what causes it in the first place and if the joy cons just arent as well built as previous controllers?

Re: Soapbox: Sorry Nintendo, Joy-Con Drift Means I Won't Buy Switch Lite At Launch

Filbert_Wang

I've had to look up what joystick drift is. Have owned consoles with sticks back since the N64, and boy were some of those controllers hammered - not something I've ever experienced. None of the friends I played with on any of the consoles have ever mentioned it. Unlike say, red rings of death or having to turn your ps1 upside down etc.

Have I and the people around me over the past 20+ years of my gaming life just been really fortunate?

Re: Review: Bloodstained: Ritual of the Night - A Fine Castlevania Tribute That's A Technical Trainwreck On Switch

Filbert_Wang

From these comments I'm expecting the switch version to look like Spectrum jet set willy running at 6 frames per second, with a 2 second input lag and displayed in monochrome. The left direction on the controller doesn't work so you can only go right, and the Japanese translator got it wrong so your character says "I smell of poo" every time you hit an enemy.
Is that a fair summation?

Re: Subdivision Infinity DX Is A 3D "Next-Gen" Sci-Fi Space Shooter Headed To Nintendo Switch

Filbert_Wang

@Dualmask - yes I agree. Felt the same way with Mantacore: Galaxy on fire, which I thought received far too high scores in reviews.
If you're playing on a mobile device and want a quick blast on the bus, fine. But that game was almost made out to be a kind of space-sim/rpg as well, and it was nothing of the sort (not even in the same book, let alone the same page, as something like Elite).

Fingers crossed for this one but am definitely going to read some in-depth reviews before I get it. Have to say though that it coming from a mobile game doesn't fill me with confidence, simply because complex controls and depth for long periods of play don't sit well with the format.

Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?

Filbert_Wang

The paradox of gaming (or any other leisure activity actually) is that as a child you have more time than money but then that trend is reversed in adulthood.

I'm now thinking of some very, very dull hours spent on rainy afternoons trying to finish Spectrum games that I hated (but that had come free with a magazine) or spent playing through a £45 turkey that a foolhardy (but well-meaning) family member had bought as an x-mas present without reading a review!

Re: Wasteland 2: Director's Cut - A Less-Than-Perfect Port Of A Turn-Based Tactical Classic

Filbert_Wang

As I already own this on PC will be hard to justify the Switch version.
But, IMO if this game works even half as well as the PC game it will be worth a buy.
It really is 80s-style post-apoc (what I believe it was trying to be) and the brown and rusted palette suits the leather trousers and dark sense of humour.
To me the game is what Fallout 3 could have been if they'd carried on with the Fallout Tactics route. For some people I think that makes it an auto-purchase.

Re: Review: Heroes Of The Monkey Tavern (Switch eShop)

Filbert_Wang

This game won't break any boundaries but is good fun and an interesting enough diversion. I got through it over the course of a weekend and found once you look past the basic graphics there is surprising depth to be found.
One interesting point is that the game isn't procedurally generated (it's the same each time you play), which is rare in this age of every game being 'rogue-like'. While this reduces the potential for replayability, it does mean that the level design is well done and there are some good set pieces (the Minotaur springs to mind).
There's a nice musical score and this did keep my head buried solidly in my Switch for a good few hours. Would give it a solid '7/10', especially as it quite often seems to be on sale in the eShop.

Re: Review: Lifeless Planet: Premiere Edition (Switch eShop)

Filbert_Wang

As a massive sci-fi literature fan this game definitely appealed - it's got that sense of mystery, the musical score builds nicely and a definite lo-fi approach that will appeal to those wanting something other than a hero of the galaxy saving earth from the alien armada.
But, it's just difficult to ignore the poorly built elements of the game and the fact that there is little content. Your poorly defined space man floats through the air upon hitting hump, jet-set willy esque, across featureless and poorly defined landscapes.
What 'puzzles' there are are more frustrating through being difficult to see where to go in the first place, rather than being logical puzzles that you can work out.
Other challenge is added by simply having to walk around, trying to find the single-track path you need to progress, your space man being bouncing and jumping up against another low-res rock texture. The most inadvertently humorous area of the game I found to be when you were trying to find a path down a mountainside, randomly throwing your character down it and seeing the rubbish rag-doll physics as he died again and again, with little concern.
As a sign of design quality, if you invert the Y-axis in the options or turn off rumble, the next time you boot up the game those changes won't have been saved. So wondering where 'Premiere edition' comes from, I assume it means from the first or beta-testing version? Certainly it feels unfinished.
There is some good narrative content nestled in the game but it's hidden behind rubbish graphics, structure and playability that I think most players will be hard-put to ignore.

Re: Review: Manticore: Galaxy On Fire (Switch eShop)

Filbert_Wang

Really, really surprised how highly this game has been rated here. It's good fun and a nice diversion but is quite light-weight - from the controls, the missions, the 'RPG elements' (really?) - it didn't surprise me at all that it's come from a mobile game, because the missions are all small morsels and the controls basic.

I guess as there is very little competition for this kind of game on the Switch I would give it a 6/10, but as a game of this type it's not even a scrap of something like Elite. And there are far better shooters out there also if that's your thing.

Re: MotoGP 18 Has Raced Its Way Onto Nintendo Switch, Available Today

Filbert_Wang

After a fair amount of play with this game it's not bad, definitely an improvement over previous versions. The graphics in handheld mode are acceptable (I won't say good), but the updated handling and 'sim' experince more than compensates.

The biggest negative (and I haven't seen this mentioned in other reviews) is that the game limits the field to 16 riders. What a joke. It means that classes that thrive on swarms of smaller bikes (Red Bull, or Moto 3, which has getting on for 40 bikes on the grid IRL) instead are in just a stretched out, Spartan field. This kills the simulation element for me, and means that randomly your WC rivals won't be in a race.

I would much rather have had less background detail or even lower bike detail as an alternative. I wonder if the other platform versions suffer from the same issue?

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