Great that the game has been re-released! I still have the MD original, another thing worth mentioning that it's essential for fans of the Studio Ghibli Laputa the Flying Island, obviously a big influence on the game!
Mario 64 was definitely one of those 'era defining' games. You knew even as you were playing it was something very special, and anyone who had that experience knows what it was and looks back on it now with a fond nostalgua.
@Ganner - yes remember that one! They had an April fool in CVG that you had to press the buttons to sound of Spice Girls (i forget the song). Had a few mates at for hours trying when I showed them the mag! xD
Well that literally couldn't be worse timing here in the UK. All of retail is really struggling even outside of lockdown. I assume he must have done this now based on a really good rent offer and hopes to build up business in the new year? Also that he has a good internet trading business alongside the shop.
Still remember getting F-zero X on import when it was first released (£70!!) - absolutely incredible, just the sense of speed. The track where you can go so fast you take off and impact on the surface of the moon
Surprised how low the original Street Fighter 2 was. The hype at the time for that game was absolutely unreal, if you think of current expectation for Last of us 2, Cyberpunk etc it was probably similar.
@Creature - Agree. Lots of people excited by this that haven't played Dizzy, Fast Food wasn't a 'classic' dizzy game in the sense of Fantasy World or the original. Really the article should have remarked upon that.
@Razer For me its just the joy of playing the game! I can play time and time again - just the art, the music, the satisfaction of the combat doesn't grow tiring. But I don't know how much is fuelled by the nostalgia factor!
Has anyone read whether there are any differences between platforms? Although reading that the Switch is 60fps makes me hope its not another Bloodstained.
Glad Mass Effect was mentioned in the article. That game, the first one especially, really captured some of the sense of exploration of the tv series, some of the moral and human emotional stories too.
But for sure, that there hasnt been a 'full' Star Trek game I think is one of the biggest lost opportunities within the industry.
@Mr_Pepperami - probably because people with less willpower (like me) will use it rather than being legitimately killed - thus damaging the sense of achievement when beating the game. Which was always a big part of it. At least, I think
@antdickens - yes. Also, from that vid not possible to say emphatically its not running on SNES hardware. Forget how impressive some of those games were on 16 bit If a ROM exists, keep an eye on eBay as repro carts will appear at some point im sure!
@rjejr - for many of us Capcom are synonimous with Nintendo. Cant say enough about what hype there was surrounding SF2 on the SNES, Final Fight, the Ghosts & Goblins etc (all exclusives on Nintendo machines for a while). So I think this is fine thinking back on the heritage of both companies
Genuine, honest question from someone who didnt know this was a thing (and surprised to read that it has been apparently, going back to n64) - to people who have had the drift - are you hard on your controllers? I assume it cant be anything to do with that and just a luck thing - my friends and i have hammered our controllers over the years, inc some on Switch with late night multi player sessions etc. Not one of us has ever experienced this issue. I would be interested to know what causes it in the first place and if the joy cons just arent as well built as previous controllers?
I've had to look up what joystick drift is. Have owned consoles with sticks back since the N64, and boy were some of those controllers hammered - not something I've ever experienced. None of the friends I played with on any of the consoles have ever mentioned it. Unlike say, red rings of death or having to turn your ps1 upside down etc.
Have I and the people around me over the past 20+ years of my gaming life just been really fortunate?
@KnightWolf - you realise Nintendo are a Japanese company? Furthermore, do you propose every item made by every company in the world is made in the US then? Lol.
@nintendolie - that's a very good point. Still a fair amount of tech made in Japan (TVs, cameras, hi-fi) although it does tend to be the more high-end stuff. I assume margins for the Switch are quite tight so they need the cost per unit and massive production capacity of China.
From these comments I'm expecting the switch version to look like Spectrum jet set willy running at 6 frames per second, with a 2 second input lag and displayed in monochrome. The left direction on the controller doesn't work so you can only go right, and the Japanese translator got it wrong so your character says "I smell of poo" every time you hit an enemy. Is that a fair summation?
@dystome - exactly the same for me. Got my butt kicked 4-5 times by the Kings Hand before, first playthrough after the patch I beat him. I think it could be the power scrolls being more generous (my HP was higher). Have just tried 'level 1' though and died within 5 minutes!
@Medic_alert - absolutely correct. Remember the gaming press back in the day joking about the seal. It didn't mean anything - remember a game named Road Fighter on the NES, which was rated 8% in Mean Machines (IIRC the lowest awarded in the history of the publication) yet still had the 'Seal of Quality' on the box.
Fantastic game, deserves to cell well ( ) Punishingly hard, but it's amazing how much you can improve with time spent. And, I think it's much more fair than Dark Souls (the game it's so often likened to)
Go physical most of the time - I can lend games to friends (borrow them too) and resale value for switch is really, really good if I don't want to keep the game. Do get some great discount on digital or indie games though, so I've ended up with a mix.
PC version the definitive one? My goodness I thought that was teribble. Needed a cray supercomputer to run on with graphics detail and they didn't even bother updating the buttons for the controller mapping from the console version.
@KingMike - haha yes, I kept reading the title when skimming through and wondering how the game has lost this much revenue in 5 days. The problem of incorrect use of capitals in the title!
@Dualmask - yes I agree. Felt the same way with Mantacore: Galaxy on fire, which I thought received far too high scores in reviews. If you're playing on a mobile device and want a quick blast on the bus, fine. But that game was almost made out to be a kind of space-sim/rpg as well, and it was nothing of the sort (not even in the same book, let alone the same page, as something like Elite).
Fingers crossed for this one but am definitely going to read some in-depth reviews before I get it. Have to say though that it coming from a mobile game doesn't fill me with confidence, simply because complex controls and depth for long periods of play don't sit well with the format.
Was reading a review from the early 90s when EA was considered one of the most adventurous and daring publishers for Sega & Nintendo 16-bit releases (Desert Strike, Road Rash, The Immortal, F22 etc) not to mention likes of Theme Park & Syndicate on PC.
The paradox of gaming (or any other leisure activity actually) is that as a child you have more time than money but then that trend is reversed in adulthood.
I'm now thinking of some very, very dull hours spent on rainy afternoons trying to finish Spectrum games that I hated (but that had come free with a magazine) or spent playing through a £45 turkey that a foolhardy (but well-meaning) family member had bought as an x-mas present without reading a review!
As I already own this on PC will be hard to justify the Switch version. But, IMO if this game works even half as well as the PC game it will be worth a buy. It really is 80s-style post-apoc (what I believe it was trying to be) and the brown and rusted palette suits the leather trousers and dark sense of humour. To me the game is what Fallout 3 could have been if they'd carried on with the Fallout Tactics route. For some people I think that makes it an auto-purchase.
This game won't break any boundaries but is good fun and an interesting enough diversion. I got through it over the course of a weekend and found once you look past the basic graphics there is surprising depth to be found. One interesting point is that the game isn't procedurally generated (it's the same each time you play), which is rare in this age of every game being 'rogue-like'. While this reduces the potential for replayability, it does mean that the level design is well done and there are some good set pieces (the Minotaur springs to mind). There's a nice musical score and this did keep my head buried solidly in my Switch for a good few hours. Would give it a solid '7/10', especially as it quite often seems to be on sale in the eShop.
As a massive sci-fi literature fan this game definitely appealed - it's got that sense of mystery, the musical score builds nicely and a definite lo-fi approach that will appeal to those wanting something other than a hero of the galaxy saving earth from the alien armada. But, it's just difficult to ignore the poorly built elements of the game and the fact that there is little content. Your poorly defined space man floats through the air upon hitting hump, jet-set willy esque, across featureless and poorly defined landscapes. What 'puzzles' there are are more frustrating through being difficult to see where to go in the first place, rather than being logical puzzles that you can work out. Other challenge is added by simply having to walk around, trying to find the single-track path you need to progress, your space man being bouncing and jumping up against another low-res rock texture. The most inadvertently humorous area of the game I found to be when you were trying to find a path down a mountainside, randomly throwing your character down it and seeing the rubbish rag-doll physics as he died again and again, with little concern. As a sign of design quality, if you invert the Y-axis in the options or turn off rumble, the next time you boot up the game those changes won't have been saved. So wondering where 'Premiere edition' comes from, I assume it means from the first or beta-testing version? Certainly it feels unfinished. There is some good narrative content nestled in the game but it's hidden behind rubbish graphics, structure and playability that I think most players will be hard-put to ignore.
Really, really surprised how highly this game has been rated here. It's good fun and a nice diversion but is quite light-weight - from the controls, the missions, the 'RPG elements' (really?) - it didn't surprise me at all that it's come from a mobile game, because the missions are all small morsels and the controls basic.
I guess as there is very little competition for this kind of game on the Switch I would give it a 6/10, but as a game of this type it's not even a scrap of something like Elite. And there are far better shooters out there also if that's your thing.
After a fair amount of play with this game it's not bad, definitely an improvement over previous versions. The graphics in handheld mode are acceptable (I won't say good), but the updated handling and 'sim' experince more than compensates.
The biggest negative (and I haven't seen this mentioned in other reviews) is that the game limits the field to 16 riders. What a joke. It means that classes that thrive on swarms of smaller bikes (Red Bull, or Moto 3, which has getting on for 40 bikes on the grid IRL) instead are in just a stretched out, Spartan field. This kills the simulation element for me, and means that randomly your WC rivals won't be in a race.
I would much rather have had less background detail or even lower bike detail as an alternative. I wonder if the other platform versions suffer from the same issue?
completely agree guys about the portability of Switch being it's biggest asset. I have to steal small moments of gaming when I can and it's ideal for that. If I was sat in a gaming basement with surround sound and playing 10hrs a day I might have a different PoV though.
Comments 61
Re: Review: The Legend Of Steel Empire (Switch) - A Classic Steampunk Shmup Gets A Lick Of Paint
Great that the game has been re-released! I still have the MD original, another thing worth mentioning that it's essential for fans of the Studio Ghibli Laputa the Flying Island, obviously a big influence on the game!
Re: Review: Warhammer Age of Sigmar: Storm Ground - Ruined By Roguelike Repetition
@SmaggTheSmug - on PS5 some reviews saying it should not have been released as there are so many bugs (3/10 etc) dont know if PC is any better
Re: Memory Pak: Looking Into The Light In Super Mario 64
Mario 64 was definitely one of those 'era defining' games. You knew even as you were playing it was something very special, and anyone who had that experience knows what it was and looks back on it now with a fond nostalgua.
Re: Memory Pak: Looking Into The Light In Super Mario 64
@Ganner - yes remember that one! They had an April fool in CVG that you had to press the buttons to sound of Spice Girls (i forget the song). Had a few mates at for hours trying when I showed them the mag! xD
Re: Feature: Why Open A Video Game Shop During A Global Pandemic?
Well that literally couldn't be worse timing here in the UK. All of retail is really struggling even outside of lockdown.
I assume he must have done this now based on a really good rent offer and hopes to build up business in the new year?
Also that he has a good internet trading business alongside the shop.
Re: Capcom Reveals Ghost ‘n Goblins Resurrection, Launches On Nintendo Switch In February 2021
Wonder where this will be on difficulty?
I forget how hard the originals were and then they make me cry
Re: Random: Mario Maker Player Still Trying To Complete Course After 3,353 Hours
I love gaming but Jesus H Christ dude, get a life
Re: The F-Zero Series Is Now 30 Years Old
Still remember getting F-zero X on import when it was first released (£70!!) - absolutely incredible, just the sense of speed. The track where you can go so fast you take off and impact on the surface of the moon
Re: Feature: Best Super Nintendo (SNES) Games
Surprised how low the original Street Fighter 2 was. The hype at the time for that game was absolutely unreal, if you think of current expectation for Last of us 2, Cyberpunk etc it was probably similar.
Re: The "Brand-New" Dizzy Game Is A Remake, And It's Included Free With FUZE4 Nintendo Switch
@Creature - Agree. Lots of people excited by this that haven't played Dizzy, Fast Food wasn't a 'classic' dizzy game in the sense of Fantasy World or the original. Really the article should have remarked upon that.
Re: Deals: The Sega Genesis Mini Is Now On Sale For Just $40
Hopefully there will be a similar deal in Amazon EU !
Re: Streets Of Rage 4's Dotemu Is Working On Three Unannounced Projects
@Razer For me its just the joy of playing the game! I can play time and time again - just the art, the music, the satisfaction of the combat doesn't grow tiring. But I don't know how much is fuelled by the nostalgia factor!
Re: Video: Digital Foundry Delivers Its Verdict On The Switch Version Of Streets Of Rage 4
Great to read several confirmations of a great Switch version!
Re: Review: Streets of Rage 4 - A Perfect Modernisation Of A Beloved Franchise
Has anyone read whether there are any differences between platforms? Although reading that the Switch is 60fps makes me hope its not another Bloodstained.
Re: Feature: Star Trek On Nintendo Consoles - Where Are The Great Star Trek Games?
@Flipbot damn - wish I had taken your advice! was watching Picard thinking "urrrghh what happened in Nemesis again?" I remembered a bald Tom Hardy!
Re: Feature: Star Trek On Nintendo Consoles - Where Are The Great Star Trek Games?
Glad Mass Effect was mentioned in the article. That game, the first one especially, really captured some of the sense of exploration of the tv series, some of the moral and human emotional stories too.
But for sure, that there hasnt been a 'full' Star Trek game I think is one of the biggest lost opportunities within the industry.
Re: Feature: Star Trek On Nintendo Consoles - Where Are The Great Star Trek Games?
@Flipbot Nemesis?! First Contact every time Think its up there with Wrath of Khan and Undiscovered Country.
Re: Review: SEGA AGES Shinobi - A True Arcade Classic Comes To Switch
@Mr_Pepperami - probably because people with less willpower (like me) will use it rather than being legitimately killed - thus damaging the sense of achievement when beating the game. Which was always a big part of it. At least, I think
Re: Random: Super Mario Land Has Been Ported To The SNES, And It Looks Amazing
@antdickens - yes. Also, from that vid not possible to say emphatically its not running on SNES hardware. Forget how impressive some of those games were on 16 bit If a ROM exists, keep an eye on eBay as repro carts will appear at some point im sure!
Re: Reminder: The £200 Capcom Home Arcade System Launches Today, Have A New Trailer
@rjejr - for many of us Capcom are synonimous with Nintendo. Cant say enough about what hype there was surrounding SF2 on the SNES, Final Fight, the Ghosts & Goblins etc (all exclusives on Nintendo machines for a while). So I think this is fine thinking back on the heritage of both companies
Re: Feature: How David Lynch’s Twin Peaks Influenced The Legend Of Zelda Series
And.. Now i have the TP theme music playing in my head for the rest of the day
Re: Switch Lite Added To Joy-Con Drift Class Action Lawsuit
Genuine, honest question from someone who didnt know this was a thing (and surprised to read that it has been apparently, going back to n64) - to people who have had the drift - are you hard on your controllers? I assume it cant be anything to do with that and just a luck thing - my friends and i have hammered our controllers over the years, inc some on Switch with late night multi player sessions etc. Not one of us has ever experienced this issue.
I would be interested to know what causes it in the first place and if the joy cons just arent as well built as previous controllers?
Re: Feature: A Guide To Shopping In Japan's Retro Gaming Paradise, Akihabara
@Fandabidozi - knowing Japan, that was probably an attempt to 'theme' the bar to what they think Jamaica is like !
Re: Soapbox: Sorry Nintendo, Joy-Con Drift Means I Won't Buy Switch Lite At Launch
I've had to look up what joystick drift is. Have owned consoles with sticks back since the N64, and boy were some of those controllers hammered - not something I've ever experienced. None of the friends I played with on any of the consoles have ever mentioned it. Unlike say, red rings of death or having to turn your ps1 upside down etc.
Have I and the people around me over the past 20+ years of my gaming life just been really fortunate?
Re: Bethesda's Pete Hines Says "It's Clear" The Studio Is Bringing New Players To Switch
@nathatruc - I would definitely get Morrowind if it got released on the Switch - what a game! Although realise it's quite long odds 😊
Re: Nintendo Reportedly Exploring Production Alternatives Outside China
@KnightWolf - you realise Nintendo are a Japanese company? Furthermore, do you propose every item made by every company in the world is made in the US then? Lol.
Re: Nintendo Reportedly Exploring Production Alternatives Outside China
@nintendolie - that's a very good point. Still a fair amount of tech made in Japan (TVs, cameras, hi-fi) although it does tend to be the more high-end stuff. I assume margins for the Switch are quite tight so they need the cost per unit and massive production capacity of China.
Re: Review: Bloodstained: Ritual of the Night - A Fine Castlevania Tribute That's A Technical Trainwreck On Switch
From these comments I'm expecting the switch version to look like Spectrum jet set willy running at 6 frames per second, with a 2 second input lag and displayed in monochrome. The left direction on the controller doesn't work so you can only go right, and the Japanese translator got it wrong so your character says "I smell of poo" every time you hit an enemy.
Is that a fair summation?
Re: Dead Cells Switch Update Adds 60fps And Custom Game Support
@dystome - exactly the same for me. Got my butt kicked 4-5 times by the Kings Hand before, first playthrough after the patch I beat him. I think it could be the power scrolls being more generous (my HP was higher). Have just tried 'level 1' though and died within 5 minutes!
Re: Talking Point: What Does The Nintendo Seal Of Quality Mean In 2019?
@Medic_alert - absolutely correct. Remember the gaming press back in the day joking about the seal. It didn't mean anything - remember a game named Road Fighter on the NES, which was rated 8% in Mean Machines (IIRC the lowest awarded in the history of the publication) yet still had the 'Seal of Quality' on the box.
Re: Dead Cells Sold More Than 100,000 Copies In Its First Week On Nintendo Switch
Fantastic game, deserves to cell well ( )
Punishingly hard, but it's amazing how much you can improve with time spent. And, I think it's much more fair than Dark Souls (the game it's so often likened to)
Re: Feature: Digital vs Physical - What Is Your Preference for Nintendo Switch?
Go physical most of the time - I can lend games to friends (borrow them too) and resale value for switch is really, really good if I don't want to keep the game.
Do get some great discount on digital or indie games though, so I've ended up with a mix.
Re: Mutant Football League: Dynasty Edition
Any good? Anything similar to the old Megadrive game?
Re: Review: Dark Souls: Remastered - Perfect Portable Punishment
PC version the definitive one? My goodness I thought that was teribble. Needed a cray supercomputer to run on with graphics detail and they didn't even bother updating the buttons for the controller mapping from the console version.
Re: Random: Nintendo's Taiwanese Distributor Rates Captain Toad: Treasure Tracker As 'Mature 18+'
Hilarious!
Re: Review: Unexplored (Switch eShop)
@Socrfan - only recently. Lots of older games made it their mission to punish you as hard as they could, then force you to cough up some more 20p's !
Re: Review: Super Mario Party - The Life And Soul Of The Party Once More
An important question: Will this wreck Joy-Cons, as the old games used to wreck N64 controllers? (depending on how aggressive the players are?)
Sorry if this has been answered already - but it's an important question at £35 a pop!
Re: Dragalia Lost Revenue Surpasses $3 Million In Five Days
@KingMike - haha yes, I kept reading the title when skimming through and wondering how the game has lost this much revenue in 5 days.
The problem of incorrect use of capitals in the title!
Re: Subdivision Infinity DX Is A 3D "Next-Gen" Sci-Fi Space Shooter Headed To Nintendo Switch
@Dualmask - yes I agree. Felt the same way with Mantacore: Galaxy on fire, which I thought received far too high scores in reviews.
If you're playing on a mobile device and want a quick blast on the bus, fine. But that game was almost made out to be a kind of space-sim/rpg as well, and it was nothing of the sort (not even in the same book, let alone the same page, as something like Elite).
Fingers crossed for this one but am definitely going to read some in-depth reviews before I get it. Have to say though that it coming from a mobile game doesn't fill me with confidence, simply because complex controls and depth for long periods of play don't sit well with the format.
Re: UK Charts Reveal That Just 1% Of FIFA 19 Sales Were On Switch, Physical Launch Sales Tumble
Was reading a review from the early 90s when EA was considered one of the most adventurous and daring publishers for Sega & Nintendo 16-bit releases (Desert Strike, Road Rash, The Immortal, F22 etc) not to mention likes of Theme Park & Syndicate on PC.
Wow how times change!
Re: Soapbox: Why Do We Want More Games When We've Already Got Too Many?
The paradox of gaming (or any other leisure activity actually) is that as a child you have more time than money but then that trend is reversed in adulthood.
I'm now thinking of some very, very dull hours spent on rainy afternoons trying to finish Spectrum games that I hated (but that had come free with a magazine) or spent playing through a £45 turkey that a foolhardy (but well-meaning) family member had bought as an x-mas present without reading a review!
Re: Wasteland 2: Director's Cut - A Less-Than-Perfect Port Of A Turn-Based Tactical Classic
As I already own this on PC will be hard to justify the Switch version.
But, IMO if this game works even half as well as the PC game it will be worth a buy.
It really is 80s-style post-apoc (what I believe it was trying to be) and the brown and rusted palette suits the leather trousers and dark sense of humour.
To me the game is what Fallout 3 could have been if they'd carried on with the Fallout Tactics route. For some people I think that makes it an auto-purchase.
Re: Review: Heroes Of The Monkey Tavern (Switch eShop)
This game won't break any boundaries but is good fun and an interesting enough diversion. I got through it over the course of a weekend and found once you look past the basic graphics there is surprising depth to be found.
One interesting point is that the game isn't procedurally generated (it's the same each time you play), which is rare in this age of every game being 'rogue-like'. While this reduces the potential for replayability, it does mean that the level design is well done and there are some good set pieces (the Minotaur springs to mind).
There's a nice musical score and this did keep my head buried solidly in my Switch for a good few hours. Would give it a solid '7/10', especially as it quite often seems to be on sale in the eShop.
Re: Review: Lifeless Planet: Premiere Edition (Switch eShop)
As a massive sci-fi literature fan this game definitely appealed - it's got that sense of mystery, the musical score builds nicely and a definite lo-fi approach that will appeal to those wanting something other than a hero of the galaxy saving earth from the alien armada.
But, it's just difficult to ignore the poorly built elements of the game and the fact that there is little content. Your poorly defined space man floats through the air upon hitting hump, jet-set willy esque, across featureless and poorly defined landscapes.
What 'puzzles' there are are more frustrating through being difficult to see where to go in the first place, rather than being logical puzzles that you can work out.
Other challenge is added by simply having to walk around, trying to find the single-track path you need to progress, your space man being bouncing and jumping up against another low-res rock texture. The most inadvertently humorous area of the game I found to be when you were trying to find a path down a mountainside, randomly throwing your character down it and seeing the rubbish rag-doll physics as he died again and again, with little concern.
As a sign of design quality, if you invert the Y-axis in the options or turn off rumble, the next time you boot up the game those changes won't have been saved. So wondering where 'Premiere edition' comes from, I assume it means from the first or beta-testing version? Certainly it feels unfinished.
There is some good narrative content nestled in the game but it's hidden behind rubbish graphics, structure and playability that I think most players will be hard-put to ignore.
Re: Review: Manticore: Galaxy On Fire (Switch eShop)
Really, really surprised how highly this game has been rated here. It's good fun and a nice diversion but is quite light-weight - from the controls, the missions, the 'RPG elements' (really?) - it didn't surprise me at all that it's come from a mobile game, because the missions are all small morsels and the controls basic.
I guess as there is very little competition for this kind of game on the Switch I would give it a 6/10, but as a game of this type it's not even a scrap of something like Elite. And there are far better shooters out there also if that's your thing.
Re: MotoGP 18 Has Raced Its Way Onto Nintendo Switch, Available Today
After a fair amount of play with this game it's not bad, definitely an improvement over previous versions. The graphics in handheld mode are acceptable (I won't say good), but the updated handling and 'sim' experince more than compensates.
The biggest negative (and I haven't seen this mentioned in other reviews) is that the game limits the field to 16 riders. What a joke. It means that classes that thrive on swarms of smaller bikes (Red Bull, or Moto 3, which has getting on for 40 bikes on the grid IRL) instead are in just a stretched out, Spartan field. This kills the simulation element for me, and means that randomly your WC rivals won't be in a race.
I would much rather have had less background detail or even lower bike detail as an alternative. I wonder if the other platform versions suffer from the same issue?
Re: Nintendo Was "Pumped" When Blizzard Pitched Diablo III For The Switch
I can't WAIT for this game.
Being able to play on the portable will help a lot with the many, many hours the game takes to play through (and replay for loot, of course)
Re: Guide: New Nintendo Switch Games Releasing In 2018
Anyone know of there's any plan for Helldivers on the Switch?
Re: Air Mail
Anyone had a chance to give this game a go yet?
Re: MotoGP 18 Has Raced Its Way Onto Nintendo Switch, Available Today
completely agree guys about the portability of Switch being it's biggest asset. I have to steal small moments of gaming when I can and it's ideal for that. If I was sat in a gaming basement with surround sound and playing 10hrs a day I might have a different PoV though.