You hear that? That is the sound of companies scrambling to flog their back catalogue on Switch before the eShop becomes oversaturated. You might think that ship has sailed, but publishers continue to tout impressive sales figures on Nintendo’s ‘homeheld’, so next up is inXile’s Wasteland 2: Director’s Cut – a port of a 2015 upgrade to the 2014 PC party-based RPG. Turn-based XCOM-style combat sounds perfect for Switch, but a handful of frustrating issues stop this version reaching its full potential.
This Kickstarter-funded sequel shares the producer of the first Fallout, a series inspired by the original Wasteland from 1988. A ragtag group known as the Desert Rangers patrol what remains of the USA dishing out post-apocalyptic justice to marauding gangs and mutated critters. Following the murder of a fellow ranger, you create a party of four (or choose from a premade selection) and investigate suspicious radio broadcasts at the behest of your commanding officer, General Vargas.
Along the way, you’ll pick up friends and enemies who shape the story. Wasteland 2 forces you to make choices which can affect the narrative considerably; stealing from a weapons cache in an allied camp, for example, may have dire and lasting consequences, but there’s no ‘right’ choice and you’re encouraged to live with whatever happens rather than reload your last save (although that’s always an option).
Outside of combat, you have direct control over party movement and cycle between members with ‘L’ and ‘R’. Encounters begin when enemies spot you and a grid materialises over the field. All actions during fights – from basic movement to attacks and reloads – require Action Points (AP) to pull off, of which each character has a limited number per turn (a small amount can be carried over to the next). Pulling ‘ZR’ brings up a radial menu of attack options and ‘ZL’ activates a similar menu of skills; surgeons, for example, can suture wounds and revive downed teammates if they have the right gear. The dials also function outside of combat with available skills highlighted in the presence of appropriate objects – a pickable lock, for example.
Using cover or crouching increases your percentage chance of evading attacks and friendly fire must be factored into your strategy. Radioing HQ upon victory bestows points in three areas: ‘Attributes’ for character traits like Charisma or Luck, ‘Skills’ for areas of expertise, and ‘Perks’ which unlock bespoke buffs and benefits. A varied group skillset – from demolitions to dog whispering – is the key to success and tooltips on loading screens give plenty of hints to survive the dust bowl. It takes a while to parse the information, but it’s all there.
Wasteland 2 is built in Unity, an engine with a chequered history on Switch. Loading screens aren’t tortuous but from the look of this port, you’d expect them to be sprier. It looks and feels much older than its years, especially when compared to Switch’s premier XCOM-alike, Mario + Rabbids. To be fair, Kingdom Battle makes Splatoon look sombre, but the bleached palette and repetitive environments had us jonesing for a splash of colour.
A choppy framerate and occasional hitches when opening doors or talking to NPCs don’t help. Worse is the noticeable lag; push the analogue stick and there’s an obvious pause between your input and character movement. It’s not a deal-breaker for this particular genre, but there’s a disconnect and these issues stack up to make a lousy first impression.
Traversal between outposts (beginning in Arizona and moving to California later in the game) is done via a drab overworld map surrounded by the fog of war. You push a location marker over it encountering (or avoiding) random battles. Poxy radiation and your squad’s thirst restrict exploration, forcing you to find oases to replenish your water supply. If only this dry, dry desert could offer a glimpse of a blue sky to relieve the monotony!
Alas, the obstinate camera is having none of it. During normal gameplay, it’s rotated with the right stick and zooms out from the default 45° angle to an almost top-down vantage point, though we constantly wanted to move in closer than is possible. Clicking the stick cycles between modes enabling you to survey ahead but same-y environments make it easy to lose your bearings, so you’re forced to open the map screen (on the upper directional button) repeatedly. Frustratingly, you can’t zoom on that screen, either. Rocky boundaries or buildings frequently obscure your view, filling your screen with ropey scenery textures, and camera issues are compounded in tighter interior areas. A halo effect outlines obscured party members, but it’s far from ideal.
So, it’s not a looker, performance is less-than-stellar and the camera’s a ‘mare. However, the core mechanics are robust and deep, offering a host of strategies for dealing with situations. On top of that, the actual combat is gratifying. Kills can get quite gruesome with heavier artillery and there’s a certain satisfaction in a sniper finding their target or a melee weapon striking a mutated honey badger (damn them all to hell!).
The writing is also entertaining, with a foul-mouthed cast providing some colourful stories. Pumping points into the ‘Smart-’, ‘Hard-’ or ‘Kiss Ass’ skills unlocks new dialogue options and the level of customisation means you quickly become attached to your motley crew. You’ll find yourself reloading again and again to make sure you don’t lose one of your seven treasured team members. Alternatively, losing that one rubbish character with duped skills who keeps messing up your tactics by going rogue might not be the end of the world.
However, UI irritations further mar the experience on Switch. The ‘Very Large’ text option... isn’t. It’s really the minimum comfortable size and everything becomes muddier in handheld mode, which makes text and darker environments a strain. The touchscreen goes unsupported, which is always a shame when extensive inventory management is called for.
The main story is knocking on for about 50 hours, and there’s plenty more if you hunt for every character and quest. Wasteland 2 requires careful, rigorous tactics – blundering into encounters will see your team quickly slaughtered. Overcoming tricky situations is immensely satisfying and we really want to like it more, but when our inbox pings with the latest Humble Bundle email featuring this very game, our excitement only highlights how average this port is.
Conclusion
Wasteland 2: Director’s Cut on Switch is a missed opportunity. While the underlying systems and crunchy combat are enjoyable – and it just about works as a portable experience – a steady list of irritations make an unqualified recommendation impossible. There’s a solid foundation of gritty turn-based combat with some great writing, but a stubborn camera, disappointing performance and a lack of quality-of-life enhancements means the PC 'master race' take this round.
Comments 39
I would like get this portable but the text on these puts me off im wrong side 40 too spend hours straining read the text lol.
Super disappointed as a big turn-based strategy fan. I was looking forward to playing this for the first time.
Oh disappointing. Was really interested in this.
Dang. That's a shame, because this is a great game and I havent tried the directors cut yet. Was going to double dip to do so. Hopefully it gets some patching to iron out some of these issues, until then, glad I waited.
It's not a flavor of the week indie trash game so ofcourse it doesn't get a 9 out of 10 from this site.
I bought it and read about the issues while it was downloading. I was a bit anxious on whether I'd just wasted my money but after playing for a couple of hours I think it's a great game. The issues are there but the enjoyment I get out of it negates them. I would say it's like a Bethesda game when they first come out before being patched. Fallout used to crash on me all the time but the game wouldn't let me give up on it. If your interested in playing it I wouldn't let it put you off.
That's a real shame, I was pretty hyped for this too.
I guess I'll just go for the PS4 version then, it does have the benefit of having a physical version as well.
Hopefully they can get a patch to take care of some of these performance issues. I’ve had my eye on this for some time now but I think I’m going to wait a bit. Maybe after I get some of by backlog they’ll have a patch and I can enjoy it then.
i saw the screenshots on the eShop and their missed something ...
@TuxDC if you really were a turn based strategy fan, you would already have played this game
played it on ps4 before fallout 4 came out and can honestly say ive never been so dissapointed in a game, just boring and clunky, it was a bad port back then
Its really good! The hiccups can be annoying. But like others have said, some hitching and sketchy loading screens in a big western RPG aren't new. Surprised so many people are defaulting to "oh well." Have you EVER played a Bethesda game? Then you'll be fine here. Its worth noting the X1 and PS4 ports also had their issues with loading and the occasional freeze. If that's a deal breaker for you overall, then that's fair. I just keep seeing this notion that the Switch ruined the game or something. Having played it on X1 a bit, in my opinion this version is a hair slower. Just ask if portability is worth the trade off (much like how many of us have dozens or more hours in Switch Skyrim even though every competitors current version of the game has mod support, including a super helpful community bug fix patch).
Having grew up on the original Fallout and Baldur's Gate I think I'll love this so I'm giving it a shot. Dunno how it passed me by on pc! Let's hope they can get Xcom working on Switch too
I have this on PC, and it really is a fantastic party-based RPG, one of the best I've ever played full of meaningful choices and consequences that shape the narrative; it's just too bad the Switch port is lackluster.
I'm gonna wait for a physical release.
It may not be perfect (I watched reviews for this game long before it ever came to switch) but it looks like an asset to the library in the absence of portable Fallout.
O Sweet a physical release on the way for switch, will wait for that then. Already got a ps4 physical version if i want to play the game right now.
The screenshots by themselves act as a review for me. Interested in this game? Get the PC or PS4 version. There is no need for disappointment, you don’t have to play everything on Switch.
I have an opposite opinion. I tried playing on PS4 and HATED it. But I enjoy it just fine in handheld mode, even with the UI confusion and small text.
But that's just me. Only complaint I have is the camera, which is indeed terrible.
I'd give an 8/10, because underneath the (mostly subjective) problems, there is a really, really good CRPG here.
@Mordridakon I'd also give it about 8/10. It seems to have a lot of depth and replay value. It sounds like most the issues plague every version on consoles so really it should get the same score.
@Axlroselm I agree with your point about not having to play everything on the Switch but I'm sure most people don't play games on Nintendo for the graphics. Like you say if you want hyper realism there are options around for that. Myself I just need good gameplay and amusement. In my opinion this game can give me both on my treasured handheld.
@Aven You’re right. Graphic is not everything. But sometimes graphics-especially when they downgraded in a port- hinder the enjoyment of a certain game. This is the case of Wasteland 2 on Switch for me. Maybe you feel differently and I don’t have anything against it, because these things are matter of taste.
Graphics matter less in an RPG than the writing and interactivity, and the latter is where Wasteland 2 excels. The characters and narrative respond to and are shaped by your actions to a tremendous degree, which is the hallmark of a great RPG.
What bothers me most about the Switch port is the TINY text which I find far too small to be easily readable in portable mode (assuming the screenshots in the eShop are accurate), which effectively makes this a dock-only game. In that case, I'll just stick with playing it on my PC.
@Mountain_Man The text is really not that bad, at least for me at any rate. Its small but not unreadable.
@Mordridakon
The screenshots in the eShop may be suffering from compression, but I find the text impossible to make out. I might have more success if I actually invested in a pair of reading glasses. Haha!
The text isn't as bad as it looks in the pictures. It is easily readable for my fairly old eyes (few years off 40) I think it's got more attention because in the menu it describes the size as very large which is optimistic at best. It's about the same as text on a phone.
I'll still be getting this when it gets a physical release(which has been confirmed btw).
For 15 bucks you can get the steam version and a whole lot more at one of the best package deals in a long time at humble bundle. Check out the unity bundle, you wont be disappointed
This is one of those times that a flawed game (or port) grips me more than a polished, bland popular game. I already bought it and don't regret it.
@Kisame83
I know what you mean. It’s just I’m not willing to take a punt on it digitally with the reported issues. Once the physical release is out I’ll give that a go.
Had this on PS4. Got about 10 hours in and loved it. Couldn't give a damn about flashy graphics. This is something I will definitely be picking up further down the road. I just hope we get more games like this released on switch. Devs can keep porting old back log games for all I care. Some of the older games were brilliant. Still hope for fallout 3 and oblivion.....
Yeh, the game looked horrible, so this review kind of seals it for me...
@Aven Yeah, comparing it to any Elder Scrolls at launch isn't doing them any favors. I think I'll stick with the PC version. At least it's patched up.
I'll wait for performance patches. I don't care too much about the graphics, but I draw the line at noticeable in-game lag.
I think the biggest mistake they made is not taking advance of the Switch's touchscreen.
As I already own this on PC will be hard to justify the Switch version.
But, IMO if this game works even half as well as the PC game it will be worth a buy.
It really is 80s-style post-apoc (what I believe it was trying to be) and the brown and rusted palette suits the leather trousers and dark sense of humour.
To me the game is what Fallout 3 could have been if they'd carried on with the Fallout Tactics route. For some people I think that makes it an auto-purchase.
Just to be able to be in wasteland's world makes all the little annoying stuff not matter. It's a great game. If only this game was "pixel-junk" it could have scored a 9 on this site...
Guess I'll get the PC version instead.
This sounds like a meaty game I would have enjoyed playing on commutes, but there are far too many other options. Maybe if the price comes down, or if there's word of a patch improving things.
Played this on the pc and brought it on the switch with the only downside is the gfx otherwise a good game.
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