Comments 50

Re: Reminder: You Can Now Download A Free Lite Version Of Chocobo GP On Switch

Dremp

I was so excited for this game because Chocobo Racing on the ps1 was my first ever racing game, and one of the games I am most nostalgic about. Although the visuals are great, the game itself feels messy, almost like they poured everything mechanic they could find in a pot and then just dumped it onto a plate. It feels like a poorly done mario kart.

There's also so much I personally don't like like the remixed intro song which just sounds weird, the cringey song on the main menu, voice acting. But as soon as I saw battle pass and the microtransactions I knew I wouldn't buy this. The game is already £40-50 and they want more on top of that? Hell no. At least with Pokemon Unite the base game is free.

Re: Gallery: Nintendo Shares More Screenshots Of Pokémon Legends: Arceus For Switch

Dremp

Breath of the Wild came out in 2017. 5 years ago. And it looks way better.

I love Pokemon but this game looks like it's still in alpha in comparison. This along with BDSP being quite disappointing and the general lack of care is honestly putting me off Pokemon games.

I might still get it for the gameplay but the lack of demo leads me to believe the controls will be a janky buggy mess. Hopefully I'm wrong and this ends up great to play despite visually looking half-assed.

Re: With The DLC All Wrapped Up, Here Are The 234 Pokémon Still Unavailable In Sword And Shield

Dremp

@UmbreonsPapa Makes sense. I was talking from a "my favourite pokemon isn't in the game so I'm not going to play it until they bring it back" position in which case that would be veterans of the game wanting to play with pokemon they've transferred over, besides the point you raise actually makes it more silly that people are straight up refusing to play the game because their favourites aren't in it. Pokemon have done this before where they haven't made all pokemon available and then add them later.

100% agree with this, Home is good but the price is too much. I guess though they're trying to pay for new servers + support. I work in IT and the price of servers adds up really quickly. Still Pokemon company is rich enough to afford it so either they have a bunch of hidden costs or just lots of greed. The issue with the whole transferring pokemon from one gen to the next with battling is that some pokemon lose the ability to learn certain moves even as egg moves, so when you have competitions where a pokemon needs to have been caught/bred in that region they lose access to those moves soooo what's the point? Plus all it does is ruin the meta because everyone will use the same 6 pokemon over and over and over. I played a bit more competetive in gen 6 and the number of Landorus/Heatran I went up against was just ridiculous. I've mentioned it before on this site but I believe the best thing the pokemon company can do is make the gens moving forward have region exclusive pokemon available only and then have central databases like Home for collection/living dex and some sort of Stadium title that uses pokemon from Home to battle (and only battle).

I get that. I'm happy it happened, but I understand the lack of closure. I feel the same way. Although I'm glad they cut pokemon and people actually got to complete the game, Pokemon did not explain their reasons. Sad thing is if they had provided a valid reason for dexit I think more people would have accepted it. I do not however agree with the whole "pokemon sucks because I can't use [insert pokemon name here] now"

Re: With The DLC All Wrapped Up, Here Are The 234 Pokémon Still Unavailable In Sword And Shield

Dremp

@UmbreonsPapa I totally agree, that's why I said "that's what it means to me". I just don't see the point of transferring from one gen to the next. If you like collecting then it makes more sense to have them in a central database. If you like battling then why only stick to the same ones and not want to expand your horizons? Personally I like battling but I don't feel the need to constantly use the same mons. To each their own though.

Actually in Gen 7 you could transfer pokemon in before the first trial, and in Gen 8 I don't think there's anything stopping you from accessing pokemon Home before the first gym. Essentially as long as you're able to get to a pc you can access Pokemon Home and all your previous pokemon.

Re: With The DLC All Wrapped Up, Here Are The 234 Pokémon Still Unavailable In Sword And Shield

Dremp

@link3710 Honestly didn't know that USUM didn't have an actual national dex until your comment. In fact between the entirety of gen 7 I caught (as in threw a pokeball at) about 10-20 pokemon per game (I had all 4) because of how little I cared about the dex at that point. Didn't even bother catching any of the guardians. Hell I had to do nuzlockes just to keep my interest in USUM at all.

Dexit was the first time the national dex not being in the game was highlighted and actually renewed my interest in completing it since a) less pokemon so less for me to actually hunt down/transfer over and b) by the time I had finished the game I only had like 30ish pokemon left. Most of which I could either catch the evolutions, level them up or max raid for.

Re: With The DLC All Wrapped Up, Here Are The 234 Pokémon Still Unavailable In Sword And Shield

Dremp

A few favourites in there but overall I'm glad they did this. Dex was getting too long. This way I could actually finish the dex for once (twice if you include lets go pikachu).

New pokemon games should be about new pokemon with few returning ones. It's about a new adventure and liking new pokemon, not bringing in your level 100s from gen 5 at the end of the game so you can stare at them and do absolutely nothing with them (might as well just keep them in Pokemon Home). At least that's what it means to me.

I am more disappointed that the dlc brought back legends (ruining online battling) and how it introduced very few new pokemon to be honest. I'd rather see more different regional pokemon rather than 100s of returning old ones that will either be stuffed in a box or ignored because I already have 15 of each in Pokemon Home and have to release tons of them.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike Part 2

I'm not saying that Sw/Sh are perfect, I'm just saying I have yet to hear a piece of criticism that seems legit other than the Wild Area, lags, transferred pokemon registering to the dex and the occasional crash. Ok you've mentioned flaws in the gameplay that ruin the experience. What would those be? I've played both Sword and Shield (one as a normal playthrough, one as a nuzlocke) and have yet to hear about or experience a gameplay bug that has been an issue other than lag which makes sense considering their inexperience with online games.

That's not that true though is it? There have been some absolute disastrous games that have come out but their companies do well because they make enough of them, their brand is recognisable and they have a good mascot. Just look at Sonic. Pokemon company is successful because they've reached a point where they can churn out whatever and people will get it just like Sonic. Pokemon Unite received so much hate but I bet when it's out it'll be a massive success. Again they're a business. Less effort and more games = more money. I'm not saying it's right, in fact I'm fully agreeing that they should do better for their fans, but at the same time if they stopped everything to focus on something like BotW and making their games as good as that they'd never make a game. I mean think about it. Pokemon stories have never been good (with the exception of B/W which lets be honest was mostly a dig at PETA), distractions and side quests are meh, (don't count battle frontier as a side quest since it's accessible post-game), their post-game content is decent (depending on the game). Generally I think it's not because they don't want to make a good pokemon game, you can see evidence of them trying, it's more like they want to experiment and see what people like but implement it poorly due to inexperience, get backlash and try to offer excuses. You can tell recently that their main new region games are starting to act like demos. X/Y felt incomplete because it was a demo for ORAS, the game they KNEW people wanted. Sw/Sh is most likely a demo for DPPt remakes. Sun and moon were pretty much demos for the ultra versions. They throw things at the fandom to see what sticks which is an awful business practice but it works for them. It's not right, by any means. But it works for them. And their priority (in their eyes) is to survive as a business.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike I can see the appeal of having your pokemon brought to new generations and I 100% agree the National Dex should be kept to Home alone (had to make the reference haha), my argument is that pokemon being transferred from older gens should be seen as a luxury not a necessity. It's the attitude behind it. There's still plenty of different ways we could enjoy older gen pokemon being brought over. A colosseum like game for battlers, contest one for well people who like contests that can go deeper into it the idea etc. Good way for pokemon company to make money, and more competitions for them to showcase pokemon in a different way. With a bonding mechanic implemented in Home as well as every pokemon generation game and remake. Treat Home less like a database and more like a farm or something.

Yeah but there's a difference. Sonic 06 is an undeniable mess of bugs Sw/Sh isn't. I haven't seen any bugs other than really minor things. That were fixed really quickly. Namely crashes (which affected me once, and has occurred on multiple other games) and the pokemon transfers not registering on the dex (which got fixed relatively quickly). I do agree with the Wild Area issues, but I do believe that that's just because they didn't know how well the game would run with multiple people connected. That's more of a lack of MMO experience. You can tell because the rest of the game looks pretty good (as far as pokemon games go). Y-Comm performance dip is definitely an issue that should be fixed. But not all games that have bugs are bad. BotW has a lot of bugs, hell people use them over and over to speedrun. Hell Gen 1 was a massive bug fest with gameplay being severely affected with type matchup issues.

Well yeah gen 4 is perfect!!!! Nah I'm kidding, Gen 4 is my favourite gen but it's not perfect either. I think you've just kinda proved that the fanbase is unpleasable. If the game has everything they asked for they demand something they didn't really know would be a thing (transferring, because remember gen 1 and 2 didn't have transfers, you were trading back and forth through time). Or demand that the game stop helping new people enter the franchise (pandering to casuals) keep in mind that pandering to casuals complaint happened in the one (and only) gen that introduced a hard mode.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike Eh so so. BotW for me is one of, if not the best game on the Switch. And really thinking about it how many games out there are better or on par with BotW? Not many I can guarantee that. Not a perfect game but damn near perfect in many people's eyes. That's a lot to live up to. Some devs were probably intimidated when they saw this and some probably backed down. If every company sat there seeing the praise BotW got, seeing the adoration, the love, the thousands of videos and mods and challenges people are doing to this day just to experience it over and over again and thought "do I even try to compete against this?" They'd say no because that would be a massive waste of money for them. Would there be no games? Probably not. But there would probably be nothing on the Switch for a good couple years, at which point people would move away from the Switch. No Directs, no (or at least very VERY spaced out) new games, no interest. Would be like the virtual boy.

Sorry reply was too long.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike I don't think we'll ever agree on this to be honest. Again some of my favourites were cut too, but that's not an issue because new main series games should 100% be about the new pokemon with SOME returning as a nice "oh hey you're here too". Besides less pokemon can increase the chance of you liking another one if you end up using it. More choice isn't always better in fact studies have found that people tend to be more satisfied with their choices when there are less options. More pokemon isn't better. It's just more hassle to collect things that you'll get multiples of, evolve one or two of them, for the dex, dump all 2/3 in a box and transfer from gen to gen for eterntiy if you even remember they exist that is. Speaking as someone who completed the dex for the very first time in Sw/Sh in my 20 years of playing pokemon I'm happy there were less pokemon. Completing the dex was made much MUCH more achievable in Sw/Sh and actually made me come back to the game more satisfied and ready to jump into playing more. Plus because of it I actually tried to complete the Home dex (I'm a Genesect and an Arceus away )

True, but compared to most games out there it's not that bad. At least I personally haven't encountered many bugs other than the odd crash here and there which I get on other games too just as uncommonly, and the transferring from home to Sw/Sh not registering. As for the Wild Area it makes sense considering they never made an MMO so probably didn't know what to do with it and chose more empty space. They'll improve eventually.

Again most of them would rot in the PC regardless. Too much option doesn't mean good. It actually has the opposite effect.

The issue here I believe is that the fandom has proved time and time again that nothing is good enough. Even if they try to please the masses they'll hear the people who are more vocal and toxic. I think they've just realised that no matter what they do people will be angry. Get that response enough times and of course you'll just say "screw it" and do whatever. I'm not as mad at this because again other than very few instances (Battle Frontier and to an extent Pokeathlon), they haven't proven able to create extra content that is deep enough to sink hours into that you can do solo.

I agree, but lets be honest here they've been lazy for a while. You can tell their inspiration ended at B/W (B2/W2 were dreadful). My specific issue with people who are mad at dexit is that they scream and get angry and call Sw/Sh the worst game of the series when some of them haven't even tried it just because of dexit. Sw/Sh are good games. Dex cutting was inevitable. Their excuses suck but at the end of the day they're a company looking to make money just like Apple, Sony, Microsoft, Facebook etc. None of this is a surprise. It's crappy and shameful but not a surprise. you can enjoy the content while hating the creator. Hating the creator doesn't make the content bad.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike Ok by that logic max raid pokemon aren't the same either, they have varying abilities, different IVs, different movesets, and in some cases different forms. If silcoon and cascoon two pokemon who are the literal exact same pokemon just with a very slightly different look (namely colour and eye shape) can count as extra content then the same species pokemon with multipe different things like potential, moves, abilities counts as extra content. Either way you have limited ways to obtain pokemon, it mostly falls down to, enter battle, throw ball, maybe lower hp, throw another ball, catch. Adding more pokemon to repeat this process with is just repetetive and yeah it's padding. You're making it seem like there's more to the game than there is but no it's just that same loop over and over for creatures that are barely (if at all) different from each other. A full dex just means more of the same loop.

I'm aware and that's fine. Every game doesn't need every pokemon in it. It makes more sense to have them in a central area like Home anyway rather than transfer them in just to fill in a National pokedex that has no real reason to exist anyway.

I do agree but sine this is their first main series game it could be argued that they're testing what they can do on the switch. Which is why I give their first game a bit of a pass when it comes to graphics etc. Plus the game feels like they were trying to test something out so eh.

Again I agree it should be free but I don't personally see it as a massive deal. I just don't see transferring pokemon as a core experience. For it to be a core experience means that without it you're losing something, which lets be honest you're really not. If you could do something with those transferred pokemon or if Home had some extra activities then yeah I would 100% agree that you're missing out on something big. But since you're transferring them over from one box just to sit in another box I can't call it a core experience.

The reason it didn't sell well is probably lack of marketing. I bumped into them totally by accident, don't know that many people who even know they exist and everyone I know who knew and played pokemon ranger loved the games. Obviously the spin-offs are needed if people are making such a massive hype over things like contests and pokeathlons. But these things won't be in every pokemon game and asking TPC to put them in every one is just ridiculous.

Although I do agree that they put themselves in a corner with their slogan, at that time there were only 151 pokemon, most of which were catchable within one game. Whereas now there's over 800 pokemon and lets be honest they're going to keep making more. Of course at some point they'd stop putting data for all pokemon in a game. Although granted it's being done sooner than expected. Having the expectation that every pokemon will be in every pokemon game is unrealistic the more pokemon that are added regardless of how lazy TPC gets. It makes more sense to have something like Home. A new pokemon main series game should be about the new pokemon, not bringing in the same 700 to go through with them. It's a new adventure, not same adventure different location.

If every game was to be compared to BotW or Odyssey before being made we wouldn't have any games on the Switch and if devs obsessed over that we wouldn't get any games at all.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike I'm sorry but no. More pokemon is padding. Many pokemon are very similar to each other (silcoon and cascoon, metapod and kakuna, almost 30 different unown) and their inclusion adds nothing to the game other than increasing the amount of time taken to catch every single pokemon. Secondly to catch most of these pokemon (especially rare ones) you backtrack into previously explored areas, usually after the post-game, looking for them spending hours if not days tracking them all down. Less pokemon cuts down on your backtracking, cuts down on the amount of time repeating the same actions and lets you progress. Don't even get me started on trade evolutions. Also at least after a max raid you get things like TRs, rare candies etc. There's an incentive to max raids beyond catching. But at the end of the day Sw/Sh didn't feel like it was missing anything with all those pokemon gone. It felt good to complete a dex plus come on of course each region will only have a few pokemon. It never made sense to me that every region should have every pokemon available. That's like saying all animals in the world should be available in each country.

I dunno. I'm more forgiving since it's on a new system, to me it feels more like they're trying to do baby steps. They also said moving forward this will be the case meaning the number of pokemon were capped for a reason which again I'm perfectly fine with. If the next game is still a graphical downgrade or has recycled animations etc I'd be a lot more annoyed at it. And clearly they want to add more content to Sw/Sh so eh.

Forming bonds with people (your original point) has nothing to do with transferring pokemon. Forming bonds with pokemon makes more sense but again you're transferring from one gen to the next with no reason other than "I want to". That's a luxury. In this world we pay for luxuries. Always has been the case. Just so happens that instead of paying for a link cable you're paying for an online storage service.

Like I said I'm not saying they're better in fact I wasn' a big fan of them. The battle tower, dlc and admittedly max raids for shiny hunting, TRs and egg moves/breeding/competetive is why I keep coming back. I just disagree that most of pokemons sidequests were that good. Although if Battle Frontier returns I'll be the first one to throw a party.

I dunno I feel like spinoffs for those kinds of games could work. Look at pokemon ranger. A spin off we didn't even think of and all 3 games are really damn good. I'm sure if someone made a pokemon explorstion and capture game (similar to snap and go) or a contest game where you can compete with people online people would love it. Besides even if they try to please everyone they'll probably just get more complaints.

Again it depends on the reason. For me the issue is more the reasons they gave. I like that there's less pokemon. I don't like that they tried to bs everyone, that was crappy of them. But I don't feel like doubling the pokemon would have made the game more fun or interesting.

Then that seems more like a societal issue to me. I judge games individually first. Each game is unique or at least tries to be. Again Sw/Sh isn't perfect but it's still a good game in its own right. As for comparing it to Odyssey and BotW that's ridiculous. I highly doubt any pokemon game could ever compete with BotW. In fact most switch games can't, BotW is just that good.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike Comment was too long maybe we should switch to another means of communication hahaha xD

Secret Bases again not that interesting. You make a base and if you get someone's friend codes can find their bases too and maybe battle them. Otherwise you just make a base for the sake of making one. Sinnoh Underground I dunno I never used this other than the tutorial and digging for fossils. I didn't have friends that play pokemon so couldn't do the flag hunting or anything. Pokeathlon this was fun and I do wish it would come back but deep? Nah. And it was repetetive lets be honest here. Pokestar Studios was not only unnecessary but boring and repetetive. Essentially a pokemon battle with lots of talking and where you had to use specific moves.

True, but I don't think the main series games are the way forward for that. They need a specific set of games that will tackle this. Ie one set of games where you go through the pokemon world as a contest star, one where you go through as a trainer, one as a collector etc. There are too many different approaches to the series to be able to satisfy everyone with one game and until they realise this the backlash will just continue. Something I view as completely pointless. There's no pleasing everyone, at some point things will get cut. Unless they switch to a much more powerful console and accept they need to step up their game but for now there's no real competition to actually make them speed up their approach. So they're taking their time. And at the end of the day we don't know what their end goal with the main series is. Maybe they are trying to make a big pokemmo, or maybe they're just being greedy we simply don't know. End of the day if they're not careful they can lose everything. No such thing as too big to fail when it comes to companies.

Maybe the issue between fans is because Dexit specifically broke the camel's back. I mean from your replies it's clear there's more to it than that but whenever I talk to fans who have issues with Sw/Sh they mostly moan about Dexit and nothing else. So it's nice to get a different perspective. I do agree with you on a lot of what's going on but honestly I don't think it warrants blaming Sw/Sh for it. The game is good, it still has issues that other pokemon games have but does that downgrade the value of this game on it's own? Nope. Could it be better? Of course. That's my point. Stand alone the game isn't perfect but it's good. Gen 1 isn't perfect either, it's a glitchy mess but it's also a good game. There's no point comparing one game gen to the next. At least that's how I see it. If I hadn't played the rest of the games and I picked up Sw/Sh and played it would I have enjoyed it? That's the criteria I personally use. If TPC screw up then yeah tell them, but my biggest issue is the sheer amount of anger, hatred and toxicity coming from the fandom particularly when it comes to Sw/Sh.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike Less pokemon means less pokemon to do repetetive tasks and therefore less padding. The extra things like cycling max raids and stuff are optional for people to do if they wish. MMOs do it and I feel like Sw/Sh is trying to be an MMO prototype. Shiny hunting is easier to do now than ever (Sw/Sh is where I've caught most of my shinies except maybe X/Y) and don't need to wait a day for max raid dens. Also lets be honest here there's no real reason to go back to a pokemon game outside of online battles. Cycling max raids feels like they're trying to entice people to come back, like daily quests in MMOs and mobile games, it's something I haven't seen them doing with a pokemon game before.

I wonder if there wasn't such a massive backlash would they have brought back all the legendaries? Or would they have only brought back a few while introducing a couple extra? If they were truly trying to be lazy/greedy then they could have done much worse like no battle tower, no post-game, even remove the emotions from the character's face (like Sun/Moon). It feels more like they tried to achieve something, tested it, saw the backlash and now are trying to just do damage control. Their excuses were beyond stupid though. As for printing money yeah their games are successful but they do have a number of side projects. I wonder how many of them have been failures? It's very possible TPC has a crapton of dead projects that they've pumped millions into just to end up dead in the water.

Forming bonds with other players has nothing to do with transferring pokemon from one gen to the next. As for moving game from a previous one to the current one, speaking as someone who does in fact do that, do I feel like I'm gaining anything by transferring pokemon from previous games? Not particularly. I mean I really doubt I'm actually gonna use them, they're more like trophies at this point. Whereas I don't agree that transferring is a necessity I do agree that their methods for it are ridiculous.

I'm not saying that Sw/Sh had amazing sidequests. Just that the sidequests in pokemon games generally have been underwhelming. Camping is just an easier form of Pokemon Amie/Refresh and Diglett Hunting was......yeah no comment. Contests were not that deep, any pokemon could win any contest with the right moves and pokeblocks/poffins. Hoenn only had 2 stages were your pokemon was judged based on amount of snacks you fed it, and then the moves it used. Gen 4 added a dancing bit (which was just copying button presses) and gen 5 had a dress up stage that worked as a judging stage too. Overall only about 10 minutes worth of content and the higher ranks were just the same thing but your opponents were harder. I'd definitely call that padding and repetetive. Join Avenue really wasn't interesting at all. If you like that kind of stuff great but honestly building shops just doesn't interest me. It's time consuming and just lots of mashing A with the occasional making a choice.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

@Bolt_Strike Actually I'd argue the opposite. They're making pokemon easier to get thus decreasing the time it takes for you to fill out the dex. That's not padding. Having to buy another console and version of the game or find a friend/someone you can trust to trade and trade back. THAT is padding. Having a game with over 800 characters and saying "hey collect all of them" that is padding too. Cutting down the number of pokemon and making them easier to encounter and catch is the exact opposite of padding.

Yes but in this case I saw a butterfree get competetive use. BUTTERFREE. I mean come on in gen 4-7 would you have expected to see that? You have multiple pokemon that can do the same role in different ways without necessarily being better than the other. This makes it more a contest of trainer skill. Competetively speaking it makes sense to cut pokemon out. As for playing with your favourites although I do sympathise with that (some of my favourites hadn't made it into Pokemon Sword and Shield) the point of a new pokemon game is to experience the new pokemon. Sorry but if I'm playing a new gen I want to use the newbies, not go "ah look at the 100 new pokemon......lets use pikachu for the 1000th time". Additionally having more pokemon is again: padding.

I do agree on the Home thing, it is pretty crappy of them to put transfers from previous gens behind a paywall but honestly it's not necessary. It's a nice to have (and the price you're paying is ridiculous) but it's not necessary for people to do unless they REALLY want to transfer pokemon over. Only reason I used Home is because for the first time ever completing the dex was achievable for me. Am I planning on paying to use Home again? Hell no. As for being angry at a company for making a cash-grab that's like being angry at someone for breathing. Companies are getting more and more ridiculous nowadays (just look at Sony using Sony as a console exclusive within a multi-platform game)

Deep and lengthy? Contests? Can do most Hoenn contests in an hour or two and they're insanely repetetive. Join Avenue? Meh. More repetition and none of it that interesting. Ok not gonna lie I LOVE the battle Frontier so I'll give you that one. The Battle Frontier was definitely deep and lengthy with hours you could sink in and different battle styles for each facility. But that's been missing since Gen 5 so can't really fault Sw/Sh for that. Really Pokemon sidequests and extra facilities have been disappointing for years.

Lets be honest here the Pokemon company's goal for their main games isn't the plot or quests, it's "how quickly can we get people playing online" that's it. And while yes that is awful, it's not new. They've been doing it for years. Gen 5 introduced reusable TMs, gen 6 easier methods to EV train, gen 7 IV manipulation, gen 8 nature changing, easier to get egg/relearnable moves on pokemon. You could catch a wild pokemon right now and, unless you need a specific egg move, make it 100% competetive.

Re: Sword And Shield Are Now The Best-Selling Pokémon Games Since Gold And Silver

Dremp

I don't think any pokemon game has more to bring you back than Sword/Shield. Between DLC, Mark hunting, shiny hunting, Battle Tower, constantly cycling raid events and a super easy to access online battle system where you can pretty much customise your pokemon's IVs, moves etc any way you want, I've actually found myself coming back to my same Pokemon Sword save file over and over again. Something I've never done in a pokemon game before.

Also max raids being padding I would disagree with. Yes you can get the same pokemon in the wild area, but it's also a good way to get version exclusives and trade-evolution only pokemon without needing another version of the game. When I played Pokemon Sword, I managed to get to a point where I was only missing 1 pokemon that I needed help with. That was the version exclusive legendary. All other pokemon were caught either through the wild area or through max raids at really good IVs ready to battle.

They're not perfect by any means, and I still have my fair share of issues about the game (like the pokemon following you feature, and a bit about the wild area are among some of them) but honestly the game is fun.

If you're salty about the lack of pokemon who cares? Less is better in this case. There's over 800 pokemon and somehow in gens 6 and 7 everyone used the same 10. Now at least there's variety in the battle scene, and less pokemon means some people can actually complete the dex now and will have an easier time moving forward.

if you're salty about Pokemon Home costing money well so does pokemon bank. Granted bank is cheaper but at the end of the day it's a once a year thing that you don't really need, it's just for people bringing pokemon from previous gens to next gen or want to store 3000+ pokemon for whatever reason.

Story? Please it's a pokemon game. The story is never amazing, it's alright in this one but I highly doubt they'll ever be able to pull off something as good as B/Ws story again (they tried in B2/W2 and it just sucked). As for being easy, there's so many things you can do to make it more challenging like doing a nuzlocke or beating the game with a pokemon that's weaker stat-wise, imposing level-limits, only using certain types/moves etc.

Re: Reminder: "Big" Pokémon Project To Be Revealed In Pokémon Presents Livestream Tomorrow

Dremp

I'm thinking either a PokeMMO or a Gen 4 remake.

Reasons:
PokeMMO: makes sense with the wild area, how you can see other players moving around, daily stuff going on and in Isle of Armor where you can see your lead pokemon too. Has a very MMO feel to it. I do however think this is very unlikely to happen.

Gen 4 remakes: gen 2 was remade in gen 4, gen 3 in gen 6 now it's gen 4's turn. However just to add to that, the fact that you can toggle pokemon following you on or off through talking to a pokekid suggests some sort of survey? Maybe to see how likely people are to want their pokemon behind them. Could suggest gen 4 remakes with maybe pokemon following as a feature from HGSS? Or HGSS remakes (but not in the lets go johto style). Also Pokemon Pt did have a mechanic were pokemon followed you in a specific area (that park in Hearthome city). And finally Sinnoh underground seems like a perfect place to do the whole multiplayer, see each other thing the wild area started right? Just add some pokemon down there instead of just traps and walls to dig in.

Lets go gen 2: I don't think so. There aren't really 2 mascots for gen 2. Marill and who? Elekid and Magby kinda makes sense but just because there's two of them and they're like "rivals" I guess. Maybe Marill and Togepi? But would they really stick you with a baby pokemon for an entire game? But also Lets go gen 1 made sense. Pokemon Go was released with just the original 151 pokemon at launch, it was a remake of pokemon yellow specifically, and it was to help bring even more popularity to pokemon go. Making lets go gen 2 just doesn't make as much sense.

Personally I'm really hoping for DPPt remakes.

Re: Random: So Much For Level Scaling In Pokémon's Isle Of Armor DLC

Dremp

I don't think this is that surprising to be honest. The level scale in the new Wild Area is the same as the current one just with pokemon going up to level 80 instead of staying at level 60. Assuming there would be lvl 100 wild pokemon everywhere in the area is a bit much.

Bit surprised about the trainers not having highler level pokemon to be honest but again it makes sense. Personally I'm just glad I took the time to train up a new Cinderace to level 60 and treat this as a new adventure.

Re: You Can Play Pokémon Sword And Shield's DLC Even If You Haven't Beat The Main Game

Dremp

Interesting. I was so curious about this. I wonder if the Isle of Armor will be similar to the battle frontier? Where you battle but don't gain experience. Otherwise what would happen on level up? Would the opponent's pokemon level up too? Seems unnecessary. Maybe you can level up in the wild areas but all trainers are capped at whatever your highest level pokemon is and you don't gain experience from trainer battles.

Re: New Pokémon Sword And Shield Mystery Gifts Now Live - Get Hidden Ability Meowth And More

Dremp

I'm so curious what level we "should" be at for the DLC? Obviously if I take my full team of level 100s it won't be much of a challenge, so I wonder are the mystery gifts an indication of what level you should be? Or maybe it'll set your levels to 50 or something.

If it's much lower level then I might just leave most of my main team in the pc and go ahead with one or two pokemon using only pokemon I catch in the dlc area, the hidden ability starter and kubfu

Re: The Pokémon Company Apologises For Featuring Dewgong In The Fourth Episode Of Twilight Wings

Dremp

@Kalmaro Dunno, just like how it is now to be honest. Don't think if there's a national dex I'd want to complete it, especially as we get closer and closer to 1000 pokemon.

Have to agree, I'm not a big fan of online games (except for WoW and Runescape), I prefer playing alone, or local multiplayer but other than catching them all, pokemon is about online play. The online part of the game is as important as the main story, in fact unless you go online (or buy multiple versions/consoles) it's literally impossible to complete the dex and the game just ends after post-game.

However they could do something in a pokemMMO similar to Sw/Sh where if you want to play offline then all that happens is all other players vanish and you go through the game "normally" like the Wild Area. Can also add difficulty levels by giving gym leaders increasingly difficult pokemon based on which pokemon you entered the gym with, something we have seen happen in Pokemon origins (Brock selecting his pokemon based on the idea that Red was a beginner).

Re: The Pokémon Company Apologises For Featuring Dewgong In The Fourth Episode Of Twilight Wings

Dremp

@Kalmaro Maybe but to anyone with OCD seeing the empty spaces wouldn't feel complete. Personally if I see empty spaces on the dex it's not complete regardless of what the game says.

Could have also explained it away as migration due to the dynamax phenomenon. Maybe Rose's experiments drove some of the native pokemon away. Could explain the pokemon fleeing to the isle of armor and the frozen tundra. and the galarian slowpoke at wedgehurst station could be the first of them migrating back.

If I remember correctly in 2014 in an interviewJunichi Masuda did say that if they could implement it if they found a way to make it interesting. Maybe this was a start? It did seem like an attempt at an MMO was there with the Wild Area albeit not very well thought out.

The beauty of the pokeMMO is that it wouldn't need a cartridge therefore removing that limitation, on the switch you'd only really need a launcher, and your personal data/progress. Plus since Pokemon Home can read your game data to find your pokemon without needing to put a cartridge in the mmo should be able to do that too. Meaning you wouldn't even need to transfer exactly, just use your pokemon and when you're done playing they go back to the game they came from.

Re: The Pokémon Company Apologises For Featuring Dewgong In The Fourth Episode Of Twilight Wings

Dremp

@Kalmaro Thank you. Honestly? I'd still like the idea of the dex being cut. It just helps new and returning players complete the dex easier. Plus it makes sense to not have all the pokemon in every region.

I do think the national dex should exist in a game, but I don't think it's necessary or fundamental to enjoying the game. Not to invalidate everyone else's feelings and opinions but personally I've played every pokemon game from gen 1 and own every version from Gen 3 onwards. Not once did I really care or think about the national dex other than "whatever can I continue with the post-game/exploring/battle frontier now". The fact that it was cut actually drove me to completing the dex this time whereas before that the sheer number of pokemon just made me not want to bother.

I do like that Pokemon Home has the national dex as a side thing. It makes more sense to me. Like a region has the pokemon it has. In the story of the game these new transferred pokemon just appeared out of nowhere for your character. Just weird and there's no way to explain it. Sevii Islands is a great way to introduce Johto/Hoenn pokemon to Kanto and ORAS/USUM had decent ways of explaining these new pokemon just appearing out of nowhere (hoops and alternate dimensions respectively), but HGSS/DPPt? Not so much Same with X/Y. There's just no story reason as to why they should be in that region and how your character came across them.

What might be a better way to handle it is to have a free massive Pokemon game (which would work like an MMO), tied to the main series with all regions included, the MMO would have a smaller list of catchable pokemon per region but would allow you to transfer pokemon in at an earlier stage and once you transfer a pokemon in you can then unlock it in the region making it catchable for shiny hunting. Connect that to pokemon Home and moving forward have region dexes only in the main series. That way the massive game would be a collection of all your pokemon, which you could then use to fight, breed, do contests, musicals etc

Then they could just keep expanding on that with the Pokemon main series acting as a sort of support for the massive game/way of getting to know the newer pokemon/easier and more approachable way to complete the dexes. Would also make sense from a story point because in these games you wouldn't be Red/Gold/Crys/Ruby/Sapphire/Diamond/Platinum/etc you'd be you.

That way GF would satisfy a) people wanting a massive game with all the regions, b) people wanting the national dex, c) would have a massive main game similar to the likes of world of warcraft to house all their competitions which could then be endlessly expanded on d) expand their competitions if they really wanted to to contests, musicals etc for anyone who isn't a big battle fan e) an easy and more fun way of distributing event legendaries (could make them world bosses or raids similar to max raids), f) still make their money on the main series and there's lots more benefits.

More importantly it would bring together the pokemon community into one game where everyone can do what they want with pokemon, whether it's collect them/shiny hunt them Anyway it's just a thought....

Apologies I didn't mean for the comment to get this long but I got carried away with the massive game idea haha......

Re: The Pokémon Company Apologises For Featuring Dewgong In The Fourth Episode Of Twilight Wings

Dremp

Honestly I love that they cut down the dex. Not all my favourites are in Sword and Shield, in fact they made one of my favourites look ridiculous (Galarian Darmanitan). But the fact that there were much less pokemon actually drove me to complete the dex for the first time in my life in the 20 years I've been playing pokemon.

Besides as nice as it is transferring old pokemon over it's not really a priority for me because it's mainly just a hassle. I understand why people want to just bring over their pokemon from previous generations and stuff but for me it's just extra work to bring them over only to then what? Leave them in a box forever until the next transfer. For dex completion purposes Sw/Sh handled that quite decently. The only issue I had was trying to find a Drampa and a Zamazenta. So much easier than going hunting in previous gens.

Plus it was nice to see a VGC tournament in which every trainer didn't just use the same 6-7 pokemon over and over and over again.

I don't think the reasons they gave were valid. In fact they seemed pretty lazy but it doesn't really bother me because I enjoyed Sword and Shield for what they were. Were they perfect? Heck no. The Wild Area does lag and without online mode on can feel empty, plus pokemon don't really interact with each other or migrate, and really the Wild area should feel bigger (for example the forest area feels more like a park than an actual forest, and the sandy area feels like a giant sandbox rather than a desert). I also have other issues with the game but meh.

They were fun. Gamefreak should definitely get some backlash for their reasons and how they handled PR.

Personally I'm happy with Sw/Sh and gen 4 remakes having their dexes halved (as well as the rest of the games moving forward) to accommodate new players and those looking to complete the dex/shiny hunt. Pokemon Home can have the national dex since that seems to be the new main hub for pokemon transfers anyway.

Plus if the Switch is someone's first console and they never had a 3ds I think Sw/Sh works fine. I mean imagine being a new player and being told "hey this is pokemon, there's over 800 to catch.....have fun" they'd probably find it a bit overwhelming. Plus this way each and every pokemon in the game for the new console generation can be captured without needing previous gens.

Anyway that's just my opinion

Re: Video: Pokémon: Twilight Wings Episode 4 Is Now Live

Dremp

Just reminds me of how awesome the anime could have been if they removed Ash. Stopped watching around Hoenn saga because it wasn't airing on tv where I lived, then I started watching around the middle of Sinnoh and a bit of the beginning of Unova and by that point I was just sick of seeing him being a moron and making the same mistakes over and over again and learning the same lessons over and over again.

Edit: And yes I know they do it for younger viewers but still there needs to be an anime more like the Pokemon Adventures manga for older viewers or as a better example of how a series like pokemon can mature with its audience

Re: Bravely Default Producer Apologises For End Layer On 3DS, Says It Didn't Live Up To Expectations

Dremp

Spoiler warning in case anyone hasn't played Bravely Default/Second

Bravely default was pretty good. Great story but I have to admit that making us replay everything 4-5 times for game completion just got annoying. Could have been solved by elongating the time you were in the second world to explain some things and then have the third world tie up loose ends. Or if characters/events changed more (enemies scattered differently, slightly new stories, Edea being "evil" instead of her dad in one of the alternate dimensions etc). Did like how the game was a lot more strategic than most other RPGs where all you really need to do is level up to 100 then spam your strongest attacks.

Bravely Second I only really have two issues with this game, the first being that I just didn't enjoy some of the music as much as the first (especially special move themes which kinda sounded the same except for tiz's theme). Secondly I lost so many battles due to either Kaiser Oblivion using his signature move (The flash? Or Flash?) that dealt his HP in damage to the entire party (he had 25,000 hp and your party would have about 2-3,000 hp at the time so always a OHKO) and any bosses that used a move that performed a status (such as sleep) and then immediately followed by a move that instantly KO'd any character in that status. So annoying since I didn't get a warning like "hey, you're about to face a boss that has one unavoidable move that can take out your entire party.....have fun". Maybe there was a warning and I didn't realise but still, felt cheated. Other than that I think the abilities connected a lot easier and you had a lot more options with this one which made it more fun to play.