Comments 236

Re: Nintendo Lawyers Hit Fan-Made Zelda Game With Fatal Copyright Claim

Dizavid

Like, I get WHY these laws exist, but Nintendo really needs to ***** chill. Every time I read an in-depth report on Nintendo and their business practices in general, makes me feel sad Switch is by far my most used gaming device. Let ppl have a little fun with it, *****. Are we gonna start calling copyrights over fanfic and fan art?

Re: Reports About Super Mario Bros. 35 Being A "Rip Off" Of Last Year's Fan-Made Battle Royale Simply "Not True"

Dizavid

I think any fanmade content of an intellectual property is fair game for that company/entity to add in. I mean, what was the expected end result here? Couldn't be publishing his own game...he would've made his own characters like he ended up having to do. To get hired? Yeah I don't see any company saying, "You actively stole our property and used it to build something new? WELCOME ABOARD!" IF Nintendo stole it? Good, it's a fun product. If they didn't, even better.

Re: Feature: No More Robots Boss On How Switch eShop Is Pushing Publishers To Game The System

Dizavid

I do have some issues with the eShop, notably how F2P games that more become akin to scams are beginning to bloom like ***** weeds. However, all I could take from this specific article is a dev is upset ppl wouldn't buy his game at the same price on a different format. Made a 90% cut and still made six figure revenue? Maybe the game is being priced beyond what it is worth, esp if it has already enjoyed livelihood on Steam. Way smaller pool of people to sell to: those who haven't played it but want to, and those who already own it and don't mind buying it again for better mobility. That just isn't a very large group, I'd imagine. And again, if the cut worked, that doesn't sound like a broken system to me. It is in other ways maybe. But not in this specific case. I love browsing the eShop...my wish list is hella long. I never fail to find a new title to add to it, and many fun games I'd never have known of without the eShop.

Re: Genshin Impact Dev Responds To Breath Of The Wild Clone Comments, Insists It's A "Very Different" Experience

Dizavid

@Envy actually I've played several. They let you get at the most a third of the way into the story/chapters, then it all comes down to buying. Which again, I do not mind paying for video games. I wouldn't even mind if they limited it to a monthly subscription like MMOs do. But a vast majority of them require constant feeds of money, and usually for randomized returns, meaning progression may not even be possible after spending. They even call the big spenders whales; so use that as a way to determine just what they think of the people who keep spending. Sorry if you feel attacked due to spending hundreds to thousands on them, but long and short of it is vastly a scam. Arena fighters like Fortnite I suppose get a pass..you can't buy your way into being so super powered nobody can stop you. But F2P RPGs? The scams are rampant. I don't really care if you like it. Facts are facts; they don't give a damn about being liked.

Re: Genshin Impact Dev Responds To Breath Of The Wild Clone Comments, Insists It's A "Very Different" Experience

Dizavid

Sorry but I went from highly interested to below zero once I found out this is going to be free to play. The combat system sounds amazing but every FtP follows one format: Perfectly achievable to get through a quarter to half the game solo (just long enough to get reviews advertising how the game is beatable without spending money) to suddenly needing 50-100 dollars just to complete ten minutes worth of content. I'd have been more than happy to drop sixty bucks on the title. But not gonna get into a game that eventually stops every ten minutes and says, "Now I need another fifty from ya."

Hard. Pass.

Re: Review: Going Under - This Satrical Dungeon-Crawler Proves Employment Really Is A Grind

Dizavid

@Facelord the American Revolution was a "societal riot". Were they heavy into communism or socialism, I wonder? Those are byproducts of a system that has failed bc, crazy take, but most people, in general mind you, want peace and complacency. They want things to just be ok. So when people begin rioting en masse? It usually has to do with a system that is in a failure state, soccer/football riots aside.

Also, most societal riots going on now are about inequality towards the African American community so, let's add possibly racist to his bingo card, y'all. BLM protests are apparently a communist or socialist thing. Glad he cleared that up for us.

Re: Random: Some 3D All-Stars Players Aren't Happy About The Visible Debug Cubes In Super Mario Sunshine

Dizavid

So, in Secret of the Dirty Lake (in two of the photos above) definitely has them. However, they are missing from all other platform types. The moving gears halfway through Secret of Ricco Harbor. In The Yoshi-Go-Round's Secret, there are none for the moving blocks styled like Yoshi eggs, nor are they there for the moving orange blocks later in that same area.

It sounds like a lot of the more reasonable people are correct: this was done during a pandemic. Play testing was most likely done in house and minimally. As I said in my previous comment, I didn't even notice them the first time through the Ricco Harbor one. They probably intended to remove them and just missed the debug boxes in select areas. Not really a big deal. I think certain gamers just want to find something evil and horrific bc they didn't get the graphics they want, or are used to playing these on emulator and as such, are mentally locked into them being "free".

Before I say the following I want to state I do not feel I wasted my 65 bucks, nor do I find the price tag disagreeable for the amount of content I'm getting.

Having said that, if gamers wanna complain, there's two much better areas to waste their time on besides the nonsense in this article:

1. Not getting the 3DS remake of Mario 64. New stars, playable characters, and even stages? Yes please. Given how people have all but rioted over the graphics however, I suppose Nintendo made the right call here; they'd really holler over 3DS graphics.

2. Mario Galaxy in general. Playing it has been an exercise in frustration. If I let go of the left joystick too hard, causing it to pop back in place, it will somehow trigger the motion controls for Mario's spin attack. This is detrimental as hell in several jumps, as it causes him to lose almost all his forward momentum. It can also kinda really suck when I needed to spin attack an enemy or boss, and Mario triggers it early due to this. There's also the issue of the Ray racing and Ball riding mechanics (never thought I'd discuss ball riding in terms of Mario XD). These were frustrating enough on Wii bc both just reeked of Nintendo shoehorning in the motion controls when regular controls would've worked much better. They made the bold choice to keep to their guns on this in SM3DAS. TMI alert, I'm disabled and bedridden quite often with spinal pain. The controls for either only really work when sitting, esp the ball mechanics. It makes sense when considering the Switch will be in two different positions laying down vs. sitting, but it was all so unnecessary. Just map the controls to the controls. This isn't an example of pandemic crunch; they went so far as to go in and reconfigure everything for Switch, as well as making icons reflecting holding a Switch in the tutorial for either. Out of the three games, Galaxy is the one I feel suffers the most from "Nintendo being lazy!" But no, let's all complain about not injecting the graphics on steroids, or on seeing the path a moving platform will follow (something other Mario games have done before intentionally).

Re: Bravely Default II Has Been Rated For The Nintendo Switch

Dizavid

@Northwind
Yeah, I was kinda shocked by this too. I played both others and they LIGHTLY danced towards a few sexual jokes, but in the same way Pixar will: designed to go over kids who don't know about it, there for the adults in the room. The violence was as non-existent as a RPG can get. Looney Tunes violence levels. So I'm KINDA stoked to see what nabbed this rating.

Re: UK Charts: Super Mario 3D All-Stars Goes Straight To Number One

Dizavid

I've already cleared 120 stars on 64, now at 90 on Sunshine, bc I have no life when Mario comes into town. It feels wonderful to have all three of these titles in a mobile format. I hope it's a trend they continue; Nintendo has an almost literal gold mine in their older library, as all the rereleases of the NES/SNES classics show. Now, perhaps these sales will show them the 64, GC, and Wii likewise have fun adventures many missed out on when they released. Here's hoping; fingers crossed!

Re: Review: Giraffe And Annika - A Laid-Back Adventure That Might Be Too Chill For Some

Dizavid

I feel sorry for the crowd who needs challenge in every single game. A lack of it in every single game would likewise suck. Said it before and probably will again: gaming is about having fun. Sometimes that takes the form of nail biting precision platforming or deeply thought out strategy...and other times it takes the form of merely exploring a lovingly crafted world. Glad I can enjoy both; I'd hate to miss out on experiences from either camp just because my brain is wired in one direction.

Re: Review: Hades - A Heavenly Trip Into Hell That's Utterly Essential For All Switch Owners

Dizavid

So, to the "There's no such thing as a perfect game" crowd, #1: Note the word 'Outstanding' beneath the points. It did not say perfect. Which leads into #2: If you close off the ability to ever give a 10, 9 becomes the new perfect, since it's the highest achievable. So it's a flawed argument at best. Perfect scores are used to denote when a game and all it's parts work together so well it changes "playing a game" into "having an experience".

In short? Some of y'all need to ask for pliers for Christmas to pull the thorns out of your backsides. Gaming is supposed to be about having fun, not being pretentious arsefaces.

Re: Review: Super Mario 3D All-Stars - Three Of Mario's Greatest Adventures Come To Switch

Dizavid

Sympathies to the people hating on this game, but I feel absolutely elated with it. I'm often bed ridden with really bad spinal pain, and video games/books (fiction in general) help me escape it a bit. Replaying my favorite Mario game, Sunshine (yes, aware I'm in the minority over considering this the best Mario game), especially in handheld, has been like a dream come true for me. Nine stars easy from my corner for that alone. The one missing star is for the thing I feel gamers truly have a point to gripe about, yet I've seen only a handful do so: It's not the fully expanded Mario 64 for 3DS, complete with Wario as a playable character, extra stars, and areas entirely new from the original. Was really hoping for that version; really don't care about the extra function on the title screen....ability to toss Bowser into a bomb with Wario would've been amazing.

Re: Is Your Copy Of Super Mario 3D All-Stars Crashing? That's Because You've Got A Modded Switch

Dizavid

Haven't had a single issue on mine either. It's been nice being able to save up lives in Sunshine for that awful "secret" Sprite you have to use Yoshi to access then ride a leaf down a poison river for 8 red coins. Used to have to spend awhile building up lives everytime I was ready to tackle that one. Now I can just leave game running throughout my playthrough and keep all my lives. So basically, one steady endless game of Sunshine so far; not a single glitch or crash. At 98 shines.

Re: Super Mario 3D All-Stars Will Launch With A Day-One Update

Dizavid

@Heavyarms55 nah dude, I'm in the same boat with you. Been wanting this for too long. I could honestly not care less if they released them even in their scaled down format, let alone emulated or without Galaxy 2. So cheers mate: you won't be alone in playing through some seriously good nostalgia while everyone else bitches and moans.

Re: Video: Super Mario 3D All-Stars Looks Miles Better Than The Originals, And Here's The Proof

Dizavid

Boggles the mind how much people are getting basically entitled about this. People, including myself, have been begging for these titles to come to updated consoles for awhile now. New game price? It's three games in one. If people really want something to bitch about, how about fact it's the "base" Mario 64 and not the 3DS version? I'd much prefer the new playable characters and extra stars/areas. Without that though, still didn't find the price unreasonable. You'd need to either dig out three old consoles or work on getting three consecutively more difficult to use emulators (two really, I suppose, since N64 is pretty easy to run on just about any modern platform in a quick and easy manner).

I guess maybe don't buy it if it's worth THIS much moaning and groaning over. Personally, 18th can't get here soon enough.

Re: Paper Mario Producer Says He's "Not Opposed To The Fans' Opinions"

Dizavid

Meanwhile, I'm still pissed we don't see what we saw where this all really began: Legend of the Seven Stars. A strong blend of the familiar, yet that iteration of the world Mario lives in feels so different, to the good, than any the Paper or M&L series does. You had a strong blend of the familiar (Bowser, Peach, Toads, the weapons and power ups), but with blends of completely new places, people, and even races. Mallow, Geno, the shark and frog people. A castle sized sentient sword who is also a nexus between dimensions. Those all seem they shouldn't mesh but they did. First two Paper games were great, and Mario & Luigi never fails to make me giggle. But none of them ever seem to build a world. That's what I miss, and would like to see again. As is, they all feel like deja vu with a palette swap thrown in to try to feel new.

Re: Review: Phoenotopia: Awakening - An Intelligently Crafted Metroidvania That Stands Out From The Crowd

Dizavid

Comparing this to Hollow Knight immediately turns me off. That game wasn't difficult, it was crappy controls reclassified as difficulty. I quit after hours of having to do an oh so precise set of dashes with tiny places to land, pretty early on. I was fighting the controls more than I was the briars. Lots of people have told me it gets way better after first three or four hours, to which I say, "That doesn't sound like a game worthy of all the 9 and 10 ratings, you know that right?" So in short, I won't be picking this one up until it's below ten bucks. Perhaps five. Not worth another game I wanna slam my head against a wall for spending the cash on. :-/

Re: Feature: The Ever-Changing World Of Nintendo Switch Menu Icons

Dizavid

Originally I was kinda, "This seems kinda a silly thing to fret over.' Had my switch open and glanced down at the icon of the last game I had open, Xenoblade C1. Gorgeous, but the size of the icon itself really drew me. As a thumbnail, minimalist art can be good, esp for phone apps and the like where we kinda need one image per. On the Switch, that icon gets blown up to larger size by a lot when dealing with sprites. I imagine that Owl one was esp yikes when at full size. Like swiping over to a, "Did my Switch just glitch?" moment. So in this case I think it matters a little. But not up to the point of deleting a game you wouldn't have otherwise deleted. That's still just ridupidlous.

Re: Zelda: Breath Of The Wild 'Clone' Genshin Impact Gets New Beta Footage Trailer

Dizavid

Super excited for this. That idiot who smashed his PS4 deserves all the ridicule he gets. Would he have smashed his console over Symphony of the Night? Or Hollow Knight? Or Salt and Sanctuary? They all rip off Metroid. If a game brings about innovative ideas, the industry can only benefit by taking those ideas and trying new things, or trying to benefit. The idea of a BotW with actual companionship and, ya know, more than a piecemeal story (the major weakness of BotW) then I. Am. THERE.

Re: Paper Mario Producer Says It's No Longer Possible To Modify Mario Characters

Dizavid

He may be a legend, but that's apparently gone to Miyamoto's head. Personally I still say Legend of the Seven Stars was the best Mario RPG game to play, and I love how it toyed with Mario's existing world, and the original characters it brought. Weaving an actual story had never been Miyamotos strong suit, something he must surely be aware of due to how often he leaned on the crutch of silent protagonists. So given that, perhaps he should just shut the ***** up over anything RPG related, considering they are almost always exclusively about story. You don't win the gold in swimming if all your training was in sprinting.

Re: Gamevice's Patent War Against Nintendo Continues, As ITC Moves Forward With Evidentiary Hearing

Dizavid

This is just...such an obvious grift. If this happens, then the first console to have wired controllers (that system that hooked up to your tv and only played Pong, IIRC) can sue everyone from Atari up to Microsoft and Sony for ever daring to have wired controllers that hook into a console. This is a bankrupt company, looking for any form of rescue that doesn't require, ya know... innovation.