We were pretty thrilled by this one before booting it up – I mean, how many games have giraffes in them?! Certainly not enough. The Adventure Pals repped the ruminant but nothing else really springs to mind. Imagine our disappointment, then, when we booted up the game and found nary an actual giraffe in sight, just a sort of weird cat-boy thing. It's a good thing the game is charming and fun, or we might have had to send a stern letter to the publishers.
The whole thing is just so chill. Taking control of the titular Annika, you find yourself exploring the mysterious island of Spica, with the goal of locating fallen stars which will grant you new abilities, allowing you to investigate more and more of this pastoral peninsula. In that respect, it's a simple adventure game; you can't even jump until you clear the first "dungeon". There's little in the way of hostility or combat, besides a rock-clearing mine-cart ride and the boss battles. It all gets a little more intense towards the end, but none of this is going to trouble the Pure Platinum crowd. And it's not supposed to.
Those aforementioned boss battles take the form of a rudimentary, but enjoyable rhythm game in which Annika must hop left and right while tapping the A button to "catch" projectiles that are being launched at her by the assailant. As well as those beats you must simply hit, there are also larger attacks that must be dodged – again, though, while this is compelling it's hardly Hatsune Miku-tier rhythm-action, just another of the strings on Giraffe and Annika's pleasant gameplay bow.
Moving from the overworld to the major areas in-game retains the same exploration gameplay, but as there's no real fighting all you can do is dodge. That's fine by us as it fits the game's remit, but the very early game, in particular, can feel a little samey when you have so few options on how to proceed. It's likely that the endearing world and characters will draw you in regardless, as the banality of the first "dungeon" stage – which might be a dealbreaker in other games – is counterbalanced by how ethereal and attractive it looks.
It's all very pretty looking, in fact, with something of a storybook aesthetic which only adds to the game's overt charm. The cutscenes are attractive, with a simplistic manga-ish style that gets across the characterisation with cute and appealing still drawings that don't resort to the less agreeable tropes of the form. It's extremely wholesome stuff, with no sudden and jarring deviations into any kind of edgier gameplay or content. It's also worth praising the music, which is excellent; it reminded us of Studio Ghibli scores, and we found it drew us even further into this rustic world.
It's not a complete home run, sadly. Giraffe and Annika's flaws were minor to us – believe us, we've played much worse – but your mileage may vary. When we say this game is chill, we mean it – besides one particularly hazardous run of obstacles towards the game's climax, it's very, very difficult to die. Annika can take multiple hits from enemies or hazards, and there are crystals all over the place that can fully restore your health.
Additionally, the movement itself feels a little more detached and floaty the further through you play; once you unlock the jump, the game naturally gets more reliant on it and its strange, loose physics. You'll also unlock a sprint move that makes your control feel even more slapdash. As we said, we didn't find it a huge deal as the game barely requires precision in the adventuring sections anyway, but you may find the movement feels a little amateurish at times.
Another small irritation is the day and night system – it doesn't really add much to the game besides the occasional frustration of having to wait around for something to happen. You can skip from day to night or vice versa by taking a nap, but we found this time was best used digging a little more into our surroundings, finding collectable "Meowsterpieces" (adorable pieces of collectable artwork) and generally absorbing more of the game's lore and funny character interactions.
Giraffe and Annika builds an interesting and emotional story that goes a little beyond its fluffy exterior – revealing more would be a spoiler, but there are clues dotted around Spica Island that may help you piece it together. We were a little frustrated to find that the final dungeon constitutes a fairly abrupt "point of no return", which required a speedy re-play in order to complete some optional tasks and see the true ending. Thankfully, as the game was about five hours long on our first playthrough, the second took far less given that we knew what we were doing, now.
Conclusion
It's a little ramshackle, but care and craft has gone into the making of Giraffe and Annika. There's nothing new here to speak of, but its disparate genres work well together and we had a good time unravelling the mysteries of Spica Island. A great game for kids and the young at heart, we're excited to see what developers Atelier Mimina do next.
Comments 22
I, for one, am a neck fan so this game is literally unplayable for me.
Joking aside, I saw this game pop up recently and this review is basically the same as the others. The game looks decent but the gameplay itself doesn't really sell it well.
It's kinda cute but I'm definitely not the target audience. I usually need a little complexity and challenge to stay interested in a game like this for long.
'Challenge Annika'. Oooh there'll be a lot of Millenials on here wondering what that means awaits 'ok boomer' reply.
@Lordplops I chuckled at that tagline, then immediately felt old xD
"Lack of real giraffes will disappoint neck fans"
😂 Now I want a giraffe game.
(Searches for giraffe on eShop)
Giraffe and Annika is the only result, damn.
A game to late...that's those whom missed just having fun. I liked it and it's fun and challenging to finish the quest to get the upgrades. Like anything no games is never too late people say this and that only because why didn't they think of this before. The fact that it sells well tell it has more staying power then those whom like to diss it.
I got this game short after release on PS4. I had a superb time with it. It lasted for 10h, I even made a 2nd run in under 4 hours for a trophy.
I really really like it and can recommend it. The Limited Edition is beautiful made. The difficulty in this game rises a bit, there's no combat at all, besides the music boss fight battles. But even so, this is a game, which doesn't need combat, like Rime.
Stopped reading after the info that there is no giraffe.
Still need to recover from the movie Elephant not having an elephant in it first.
I've been waiting for this go on sale.
@SaucyBrotato same here
Aside from some sloppy platforming sections, I really enjoyed this game.
No Giraffe no buy.
Actually the tail is creepy for some reason and this someone who put like 300 hours in Disgaea 5
Nice and fair review, that's as much a rarity as a giraffe game...well done. I love games that aren't afraid to be VERY different. I could def see giving this one a chance under the right circumstances.
@iulis84 meanwhile on PC...

@RPGamer 7/10 is just the reviewers opinion, if you think it’s a 5 star game that’s your prerogative. Don’t complain just because it reviewed under your personal expectations 🤔
@RPGamer
maybe don't judge a game by its cover?
Perhaps someday I'll visit this world. Not now, but maybe someday.
@RPGamer So are there any games that you /do/ like? Also I don't believe that you're sorry for insulting this game.
@Clyde_Radcliffe we all know eShops does not have the most powerful engine so here you have the right and human search result: The Adventure Pals.
And for all the neck lovers out there, you are welcome.
(seems to be a decent game according to NL review)
I feel sorry for the crowd who needs challenge in every single game. A lack of it in every single game would likewise suck. Said it before and probably will again: gaming is about having fun. Sometimes that takes the form of nail biting precision platforming or deeply thought out strategy...and other times it takes the form of merely exploring a lovingly crafted world. Glad I can enjoy both; I'd hate to miss out on experiences from either camp just because my brain is wired in one direction.
So it's mostly just an exploration game? Boring!
The protagonist looks like Evan from Ni No Kuni 2.
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