@Crono1973 Don't need to be aggressive about it. I didn't had trouble with the controls and I believe that usually people that complain about them were not using them as intended (it is like trying to jump in a mario game pressing up, it isn't going to happen), but I do agree that the game pace, hand holding and recycled areas are a drag.
@Dang69 It usually stops because they put the team to work on a different project. Unlike other developers, Splatoon doesn't introduce constant paid DLC to keep a dedicated team for the online events. The free weapons and stuff we get would have been sold if Splatoon was from another developer.
@Magician You can also play King of the hill in smash in the DK stage where there's a little rock on the side. It is really fun and I remember playing that a lot during the Melee days.
I guess it is normal that people don't enjoy certain kind of games. For one I despise games like Animal Crossing, Rune Factory or Stardew Valley, but I respect people that can get something from them. What's thrilling for me in Smash is to prove to myself that I'm good enough to win. I enjoy the thrill when I play online during the brief moments where the characters clash on the loading screen before the match (and sometimes fear when I see an Olimar/Sonic/Ness) and the excitement of outplaying your opponent and the sheer satisfaction of making a comeback when everything was looking grim. Losing is not always bad, I get impressed when a player just sweeps the floor with me reading every single one of my moves, but there are times where I also get annoyed with players that constantly spam projectiles (I'm looking at you, Ness). Anyway, this is why I do enjoy Smash in general.
Hopefully the next installment keeps the Open Air mechanic and build upon it. People ask for more traditional dungeons, but I guess what they really mean is that they want a diverse set of aesthetics and themes for them. BotW Divine Beasts were way more fun than any of the traditional dungeons I've played, the only bad thing about them is that they look kind of the same. That along a real blacksmith that repairs/enhances your favorite weapons would be gold. And for the setting in general, I would like if they focused more in the sea. BotW did a great job to put different environments to explore (icy areas, a jungle, a volcano, desert, forests, beaches, etc.), but the sea exploration was weak and quite simple to be honest and the could go on that route to make it feel fresh. That, along a real cave system that covers all of Hyrule, would make me really happy.
Yeah... If I was the guy in charge of this on Nintendo I would ignore this guys, not because I don't think they are competent, but because this is not how you get a deal. You didn't see the guys behind Cadence of Hyrule tweeting about this or even asking for it. Nintendo likes to keep their projects secret, so I guess they took them more seriously when they presented them the idea that way.
I don't understand why people seem angry about the idea of an undockable Switch with undetachable joycons. At the very worst it is only an option designed for kids and people that really don't care about those features. It isn't like Nintendo is ditching what makes the Switch, well, the Switch on their base and supposed Pro models.
@Stocksy Yeah, but don't quote me on that. I've read that long ago and I can't really recall the details, so you might want to check it out for yourself.
@Stocksy I believe you already can if you have the online subscription. You log in with the same account, but you need to be connected to the internet and can only play it in one system at the same time.
From what I've recollected, when that indie approached Nintendo with the idea, it seemed like the japanese devs, after hearing it, were also interested on the collab. Nintendo has been quite open on why they accept collaborations: "Games that we can't make". Hyrule Warriors and Kingdom Battle are some examples of this. Probably Naka's proposal wasn't interesting for Nintendo because of this and they denied it.
@BlackenedHalo Not all indie developers are great, that's a fact, but it is also a fact that no every game made by a big-name is good either like the examples I gave in my comment. There are definitely examples of developers handling the IP wrong from both sides of the spectrum, but good things can come from it with a better quality control of such games, at least that's how it has been lately on Nintendo's case. The last third party games that worked with Nintendo brands have been good enough, namely Hyrule/FE warriors, Kingdom Battle and Starlink (admitedly not being handled by an indie developer, but if Nintendo gave them the chance, they saw potential on the team behind the game). The CD-i games are more of isolated cases now since the situation now and then is quite different, but yeah, that's a case of it being handled poorly, but The Minish Cap is a case of it being handled correctly too.
@Axlthered I believe DoctorM64 is working now with Moon Studios (Ori and the blind forest) as a level designer, so I don't think he is available to work in an official Metroid game since Moon Studios is a first party developer for Microsoft. Even when Microsoft porting games to the Switch is a thing now, thinking they'll develop a game exclusively for the Switch is still a long stretch, but it would be cool regardless.
This is great news for both indies and Nintendo. Indies get to work with a huge IP and get more exposure and Nintendo gets new content for the Switch without taking the time to actually develop it themselves. It is a win-win situation if the quality control is up to the task, and by seeing their latest collaborations with third parties, I think they'll be all right.
I think it is a coincidence, but there's a chance that the localization team catched it and put that dialog accordingly. It reminds me of the infamous Doge reference in Tri Force Heroes, which was only available on the North American version of the game.
This is the only Pokémon spin off that I would be willing to buy. They tried to add something like this in Sun/Moon, but it was so barebones and useless than it became one of those one-time-use features that GF usually puts in Pokémon games. It would be cool if they add that feature and implement it in a somewhat useful way like in BotW. Picture this: You walk into a Pokemon Center and you see a Pokémon with their trainer. You pull out your camera and take a picture of it, that logs into our Pokedex and it also shows where you could find it. That would be cool and would add more to the game than the useless feature we got in Gen VII.
inb4 Nintendo Life's articles about the best controller for the Switch, listing all the possible choices in Amazon to get the money and pay for the sales data.
@Quarth Oh, that makes sense then. Anyway, in gen 1 my picks are always Charmander, then Bulbasaur and last Squirtle. I like turtles, but I just don't like its design or any of its evolutions.
Well... those are some disappointing discounts. They have 14 different versions available on the 3DS (X, Y, OR, AS, S, M, US, UM, R, B, Y, G, S, C), but they ended up discounting Detective Pikachu and the art game.
Both Sobble and Grookey look similar to me, at least speaking about general shape. Scorbunny gave me some Torchic vibes initially but now I think it is the most original of the 3, though perhaps my opinion is a little biased towards fire starters.
It really is far too early to preorder since we know very little about them. I'll wait until they show the mascot for each version to decide which one I want.
@SlippingBack Let's Go took away most of the RPG elements of the franchise, so it isn't a really good starting point. Besides that, the demo wasn't good to begin with (or better say the game itself wasn't good). It only showcased that flicking the controller gives the exact same result than pressing the A button to catch, so it doesn't makes sense it is blocked during docked gameplay.
@Heavyarms55 Their shift from products to services has been better than expected. I wouldn't be surprised if they shift their gaming department as well.
It could be a way for Microsoft to finally break into the Japanese market, but this seems a weird movement for a console holder. Perhaps the rumors are true and the next Xbox is more about streaming than running native games. In that case it would make sense to branch out to other platforms.
To think I wasn't even in the process of being born back when this launched baffles me more than it should. I recently played this game again and it holds up pretty well in a lot of areas, but now seeing the remake of Link's Awakening, I'm interested in how they would interpret this game in modern times.
@Solid_Stannis Fewer anniversaries? An anniversary is the day on which an important event happened in a previous year, no matter how odd or random the number might be for you.
@Ooyah I tried it before, but failed when a random blood moon appeared in the middle of the day to reset everything, though I exploited this when I was searching for all of the field bosses.
@IANVARIVS Don't worry, if the game finds something that could make it crash, it forces a blood moon randomly during the day too. Happened to me a couple of times during extended periods of exploring.
@Arbor The last "reimagining" they did was with Star Fox Zero, so it is quite probable that if it is indeed that, there's going to be a lot of things changed, especially dungeons which we only got a sneak peak of a couple of rooms.
Yeah... I thought about this too. As much as I love Zelda, I don't know if I really want to pay $60 for this remake on day one, and since it looks like every major retailer pulled the plug with their preorder promotions, I don't have any reason to get it on release as of now.
From what I read somewhere, they also charged more money if you wanted to play the game, even if you got the unlimited pass, though I'm not sure if this is true. Anyway, it seems like they should have been expecting this since the event didn't had any official support from Epic, though even official events can be terrible as well (like the Pokémon Go one). I would be extremely mad if I was one of those unfortunate parents that had to pay for this silly event only to see your son disappointed.
I didn't knew this game existed, but when I read about it I was surprised that it was really similar to one of the concepts I had in mind for a time now (though it was more of a stealth Metroidvania in 2D). I'll enter this competition, but I'm confident that I'll buy it even if I don't win anything.
@TheFanatic Yup. Freedom to explore is what has been missing in Pokémon for a while now. In Gen I there were some stuff that blocked roads, yes, but if you had the means to go over them you could move to a lot of places before you were intended to. Nowadays, if it's blocked, it is blocked until you go where the game wants you to go. The game must teach you where you should go through gameplay, not blocking it. Dark Souls comes into mind. At the beginning of the game you have 3 paths to go. Not a single one is completely incorrect, but if you are a new player, or not skilled enough, you'll get your b*tt handed to you in at least 2 of those paths. The game is teaching you where to go without marking it on a map or having a long cutscene with someone telling you that. The same could be applied with Pokémon.
The objective could be changed too, Colisseum and Gale of Darkness is a perfect example of this, but I guess that's a no go for any mainline game for the moment.
I guess the change from turn based and action rpg can be done, but both being separated. Turn based combat opens up a high level strategy layer that simply couldn't be replicated on an action combat system, but the same can be said on the other on high level skill with the controls. A game that do both would be very complicated to pull off, but having a spin off like that wouldn't be bad.
About wild Pokémon appearing on the overworld, I'm ok with that, but I hope that they just don't wander about everywhere without doing anything in particular like in Let's Go. Put some mankeys playing on some branches, pidgeys roosting on a nest, rattatas fighting over a berry or just a girafaring eating some grass. That would make the world feel more alive, along actual towns/cities where people actually have a schedule.
Comments 832
Re: Soapbox: I Don't 'Get' Smash Bros. And I Just Don't Know Why
@Crono1973 Don't need to be aggressive about it. I didn't had trouble with the controls and I believe that usually people that complain about them were not using them as intended (it is like trying to jump in a mario game pressing up, it isn't going to happen), but I do agree that the game pace, hand holding and recycled areas are a drag.
Re: Soapbox: I Don't 'Get' Smash Bros. And I Just Don't Know Why
@Dang69 It usually stops because they put the team to work on a different project. Unlike other developers, Splatoon doesn't introduce constant paid DLC to keep a dedicated team for the online events. The free weapons and stuff we get would have been sold if Splatoon was from another developer.
Re: Soapbox: I Don't 'Get' Smash Bros. And I Just Don't Know Why
@Magician You can also play King of the hill in smash in the DK stage where there's a little rock on the side. It is really fun and I remember playing that a lot during the Melee days.
Re: Soapbox: I Don't 'Get' Smash Bros. And I Just Don't Know Why
I guess it is normal that people don't enjoy certain kind of games. For one I despise games like Animal Crossing, Rune Factory or Stardew Valley, but I respect people that can get something from them. What's thrilling for me in Smash is to prove to myself that I'm good enough to win. I enjoy the thrill when I play online during the brief moments where the characters clash on the loading screen before the match (and sometimes fear when I see an Olimar/Sonic/Ness) and the excitement of outplaying your opponent and the sheer satisfaction of making a comeback when everything was looking grim. Losing is not always bad, I get impressed when a player just sweeps the floor with me reading every single one of my moves, but there are times where I also get annoyed with players that constantly spam projectiles (I'm looking at you, Ness). Anyway, this is why I do enjoy Smash in general.
Re: PDP Reveals Switch Controller With Headphone Jack And Adjustable Audio Settings
It is really cool, but I don't feel like trading gyro, HD rumble, wireless and NFC reader on my controller for a headphone jack.
Re: Random: Competitive Melee Player Walks Off Stage In Match-Up Against Jigglypuff
A win is a win I guess, but that doesn't take out that both are s*it players for picking the lamest characters in the game.
Re: Xenoblade Studio Monolith Soft Is Hiring Staff For The Legend Of Zelda Series
@Baart Thirsty teens.
Re: Xenoblade Studio Monolith Soft Is Hiring Staff For The Legend Of Zelda Series
Hopefully the next installment keeps the Open Air mechanic and build upon it. People ask for more traditional dungeons, but I guess what they really mean is that they want a diverse set of aesthetics and themes for them. BotW Divine Beasts were way more fun than any of the traditional dungeons I've played, the only bad thing about them is that they look kind of the same. That along a real blacksmith that repairs/enhances your favorite weapons would be gold. And for the setting in general, I would like if they focused more in the sea. BotW did a great job to put different environments to explore (icy areas, a jungle, a volcano, desert, forests, beaches, etc.), but the sea exploration was weak and quite simple to be honest and the could go on that route to make it feel fresh. That, along a real cave system that covers all of Hyrule, would make me really happy.
Re: Xenoblade Studio Monolith Soft Is Hiring Staff For The Legend Of Zelda Series
@beazlen1 It isn't that much of a twist if you are already expecting it.
Re: Xenoblade Studio Monolith Soft Is Hiring Staff For The Legend Of Zelda Series
@RadioHedgeFund I'm sorry but that sounds boring as hell.
Re: An Indie Dev Has Already Asked To Work With Nintendo's IP After Seeing Cadence Of Hyrule
Yeah... If I was the guy in charge of this on Nintendo I would ignore this guys, not because I don't think they are competent, but because this is not how you get a deal. You didn't see the guys behind Cadence of Hyrule tweeting about this or even asking for it. Nintendo likes to keep their projects secret, so I guess they took them more seriously when they presented them the idea that way.
Re: Rumour: This Year's 'Budget' Switch Could Take The 2DS Route And Ditch A Killer Feature
@Knuckles-Fajita Seems like a contradiction to be honest.
Re: Rumour: This Year's 'Budget' Switch Could Take The 2DS Route And Ditch A Killer Feature
I don't understand why people seem angry about the idea of an undockable Switch with undetachable joycons. At the very worst it is only an option designed for kids and people that really don't care about those features. It isn't like Nintendo is ditching what makes the Switch, well, the Switch on their base and supposed Pro models.
Re: Rumour: This Year's 'Budget' Switch Could Take The 2DS Route And Ditch A Killer Feature
@Stocksy Yeah, but don't quote me on that. I've read that long ago and I can't really recall the details, so you might want to check it out for yourself.
Re: Rumour: This Year's 'Budget' Switch Could Take The 2DS Route And Ditch A Killer Feature
@Stocksy I believe you already can if you have the online subscription. You log in with the same account, but you need to be connected to the internet and can only play it in one system at the same time.
Re: Random: Sonic The Hedgehog Creator Yuji Naka Thinks Nintendo Has Changed
From what I've recollected, when that indie approached Nintendo with the idea, it seemed like the japanese devs, after hearing it, were also interested on the collab. Nintendo has been quite open on why they accept collaborations: "Games that we can't make". Hyrule Warriors and Kingdom Battle are some examples of this. Probably Naka's proposal wasn't interesting for Nintendo because of this and they denied it.
Re: Nintendo's Nindie Manager Hopes Cadence Of Hyrule Will Start An Indie Collab Trend
@BlackenedHalo Not all indie developers are great, that's a fact, but it is also a fact that no every game made by a big-name is good either like the examples I gave in my comment. There are definitely examples of developers handling the IP wrong from both sides of the spectrum, but good things can come from it with a better quality control of such games, at least that's how it has been lately on Nintendo's case. The last third party games that worked with Nintendo brands have been good enough, namely Hyrule/FE warriors, Kingdom Battle and Starlink (admitedly not being handled by an indie developer, but if Nintendo gave them the chance, they saw potential on the team behind the game). The CD-i games are more of isolated cases now since the situation now and then is quite different, but yeah, that's a case of it being handled poorly, but The Minish Cap is a case of it being handled correctly too.
Re: Nintendo's Nindie Manager Hopes Cadence Of Hyrule Will Start An Indie Collab Trend
@Axlthered I believe DoctorM64 is working now with Moon Studios (Ori and the blind forest) as a level designer, so I don't think he is available to work in an official Metroid game since Moon Studios is a first party developer for Microsoft. Even when Microsoft porting games to the Switch is a thing now, thinking they'll develop a game exclusively for the Switch is still a long stretch, but it would be cool regardless.
Re: Nintendo's Nindie Manager Hopes Cadence Of Hyrule Will Start An Indie Collab Trend
This is great news for both indies and Nintendo. Indies get to work with a huge IP and get more exposure and Nintendo gets new content for the Switch without taking the time to actually develop it themselves. It is a win-win situation if the quality control is up to the task, and by seeing their latest collaborations with third parties, I think they'll be all right.
Re: Nintendo's Nindie Manager Hopes Cadence Of Hyrule Will Start An Indie Collab Trend
@BlackenedHalo Only if Nintendo does another Other M/Skyward Sword.
Re: Random: Did Game Freak Sneak The 'Loss' Meme Into Pokémon: Let's Go Pikachu And Eevee?
I think it is a coincidence, but there's a chance that the localization team catched it and put that dialog accordingly. It reminds me of the infamous Doge reference in Tri Force Heroes, which was only available on the North American version of the game.
Anyway, I'll play along it. Is this loss?
Re: Anniversary: Pokémon Snap Turns 20 Years Old Today
This is the only Pokémon spin off that I would be willing to buy. They tried to add something like this in Sun/Moon, but it was so barebones and useless than it became one of those one-time-use features that GF usually puts in Pokémon games. It would be cool if they add that feature and implement it in a somewhat useful way like in BotW. Picture this: You walk into a Pokemon Center and you see a Pokémon with their trainer. You pull out your camera and take a picture of it, that logs into our Pokedex and it also shows where you could find it. That would be cool and would add more to the game than the useless feature we got in Gen VII.
Re: Media Create Will No Longer Share Japanese Sales Data Publicly
inb4 Nintendo Life's articles about the best controller for the Switch, listing all the possible choices in Amazon to get the money and pay for the sales data.
Re: Legend Of Zelda Concert CD And Blu-Ray Available To Order Now
Mine is already on the way. I'm excited about it, the preview looked really good.
Re: Legend Of Zelda Concert CD And Blu-Ray Available To Order Now
@msm2000 You might want to set the language to english. There's an option on the page itself. Should be close to a world globe icon.
Re: Poll Confirms That Sobble Is The Most Popular Pokémon Sword And Shield Starter
@Quarth Oh, that makes sense then. Anyway, in gen 1 my picks are always Charmander, then Bulbasaur and last Squirtle. I like turtles, but I just don't like its design or any of its evolutions.
Re: Nintendo Celebrates Pokémon Day With Game Discounts, Wallpapers And More (North America)
Well... those are some disappointing discounts. They have 14 different versions available on the 3DS (X, Y, OR, AS, S, M, US, UM, R, B, Y, G, S, C), but they ended up discounting Detective Pikachu and the art game.
Re: Poll Confirms That Sobble Is The Most Popular Pokémon Sword And Shield Starter
@Quarth I can't say that's true. IIRC, in Gen V and VII the grass starters were pretty popular.
Re: Poll Confirms That Sobble Is The Most Popular Pokémon Sword And Shield Starter
Both Sobble and Grookey look similar to me, at least speaking about general shape. Scorbunny gave me some Torchic vibes initially but now I think it is the most original of the 3, though perhaps my opinion is a little biased towards fire starters.
Re: Pokémon Sword And Shield Are Already Available To Pre-Order
It really is far too early to preorder since we know very little about them. I'll wait until they show the mascot for each version to decide which one I want.
Re: Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown
@SlippingBack Let's Go took away most of the RPG elements of the franchise, so it isn't a really good starting point. Besides that, the demo wasn't good to begin with (or better say the game itself wasn't good). It only showcased that flicking the controller gives the exact same result than pressing the A button to catch, so it doesn't makes sense it is blocked during docked gameplay.
Re: Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown
The trailer gave me some Sun/Moon vibes, but I'm good with it if they got rid of the constant and unnecessary interruptions/cutscenes.
Re: Rumour: Microsoft Plans To Bring Xbox App And Game Pass To Nintendo Switch
@Heavyarms55 Their shift from products to services has been better than expected. I wouldn't be surprised if they shift their gaming department as well.
Re: Rumour: Microsoft Plans To Bring Xbox App And Game Pass To Nintendo Switch
@Dman10 More than enough, but I doubt they would sell it.
Re: Rumour: Microsoft Plans To Bring Xbox App And Game Pass To Nintendo Switch
It could be a way for Microsoft to finally break into the Japanese market, but this seems a weird movement for a console holder. Perhaps the rumors are true and the next Xbox is more about streaming than running native games. In that case it would make sense to branch out to other platforms.
Re: Reggie Fils-Aime Is Retiring After 15 Notable Years At Nintendo of America
Bowser: You might have won against me in all of your games, Mario, but I've won THE game.
Re: The Legend Of Zelda And Famicom Disk System Are 33 Years Old Today
To think I wasn't even in the process of being born back when this launched baffles me more than it should. I recently played this game again and it holds up pretty well in a lot of areas, but now seeing the remake of Link's Awakening, I'm interested in how they would interpret this game in modern times.
Re: The Legend Of Zelda And Famicom Disk System Are 33 Years Old Today
@Solid_Stannis Fewer anniversaries? An anniversary is the day on which an important event happened in a previous year, no matter how odd or random the number might be for you.
Re: Random: Latest Zelda: Breath Of The Wild Glitch Messes With Reality
@Ooyah I tried it before, but failed when a random blood moon appeared in the middle of the day to reset everything, though I exploited this when I was searching for all of the field bosses.
Re: Random: Latest Zelda: Breath Of The Wild Glitch Messes With Reality
@IANVARIVS Don't worry, if the game finds something that could make it crash, it forces a blood moon randomly during the day too. Happened to me a couple of times during extended periods of exploring.
Re: Rumour: Pokémon News Coming Soon According To Leaker
I would be extremely mad if they delay the game for another year and they give us Sun Moon HD port for the Switch.
Re: Turns Out Many Characters Shared One Body In Zelda: The Wind Waker
@GremmPaltakin Thanks for the correction. At least it wasn't about the pallet swap.
Re: Turns Out Many Characters Shared One Body In Zelda: The Wind Waker
Really? Oh my God. What's next? Are you gonna tell me that Scorpion and Sub-Zero in MK are the same dude but with a pallet swap?
Re: Talking Point: Is The Remake Of Zelda: Link’s Awakening Worth $60?
@What_Sthat Wait for the Special Edition.
Re: Talking Point: Is The Remake Of Zelda: Link’s Awakening Worth $60?
@Arbor The last "reimagining" they did was with Star Fox Zero, so it is quite probable that if it is indeed that, there's going to be a lot of things changed, especially dungeons which we only got a sneak peak of a couple of rooms.
Re: Talking Point: Is The Remake Of Zelda: Link’s Awakening Worth $60?
@Blitzenexx It'll end up being $60 IMO. If they can sell most of the Wii U ports for $60 again, I don't doubt they'll do it with this remake.
Re: Talking Point: Is The Remake Of Zelda: Link’s Awakening Worth $60?
Yeah... I thought about this too. As much as I love Zelda, I don't know if I really want to pay $60 for this remake on day one, and since it looks like every major retailer pulled the plug with their preorder promotions, I don't have any reason to get it on release as of now.
Re: Random: Unofficial Fortnite Event Underwhelms Crowds In UK City
From what I read somewhere, they also charged more money if you wanted to play the game, even if you got the unlimited pass, though I'm not sure if this is true. Anyway, it seems like they should have been expecting this since the event didn't had any official support from Epic, though even official events can be terrible as well (like the Pokémon Go one). I would be extremely mad if I was one of those unfortunate parents that had to pay for this silly event only to see your son disappointed.
Re: Celebrate The Launch Of Aragami: Shadow Edition And Win A Custom NES-Themed Nintendo Switch
I didn't knew this game existed, but when I read about it I was surprised that it was really similar to one of the concepts I had in mind for a time now (though it was more of a stealth Metroidvania in 2D). I'll enter this competition, but I'm confident that I'll buy it even if I don't win anything.
Re: Feature: A Pokémon Retrospective: Generation 7 - 2016 To 2019
@TheFanatic Yup. Freedom to explore is what has been missing in Pokémon for a while now. In Gen I there were some stuff that blocked roads, yes, but if you had the means to go over them you could move to a lot of places before you were intended to. Nowadays, if it's blocked, it is blocked until you go where the game wants you to go. The game must teach you where you should go through gameplay, not blocking it. Dark Souls comes into mind. At the beginning of the game you have 3 paths to go. Not a single one is completely incorrect, but if you are a new player, or not skilled enough, you'll get your b*tt handed to you in at least 2 of those paths. The game is teaching you where to go without marking it on a map or having a long cutscene with someone telling you that. The same could be applied with Pokémon.
The objective could be changed too, Colisseum and Gale of Darkness is a perfect example of this, but I guess that's a no go for any mainline game for the moment.
I guess the change from turn based and action rpg can be done, but both being separated. Turn based combat opens up a high level strategy layer that simply couldn't be replicated on an action combat system, but the same can be said on the other on high level skill with the controls. A game that do both would be very complicated to pull off, but having a spin off like that wouldn't be bad.
About wild Pokémon appearing on the overworld, I'm ok with that, but I hope that they just don't wander about everywhere without doing anything in particular like in Let's Go. Put some mankeys playing on some branches, pidgeys roosting on a nest, rattatas fighting over a berry or just a girafaring eating some grass. That would make the world feel more alive, along actual towns/cities where people actually have a schedule.