Comments 832

Re: Soapbox: I Don't 'Get' Smash Bros. And I Just Don't Know Why

Devlind

@Crono1973 Don't need to be aggressive about it. I didn't had trouble with the controls and I believe that usually people that complain about them were not using them as intended (it is like trying to jump in a mario game pressing up, it isn't going to happen), but I do agree that the game pace, hand holding and recycled areas are a drag.

Re: Soapbox: I Don't 'Get' Smash Bros. And I Just Don't Know Why

Devlind

@Dang69 It usually stops because they put the team to work on a different project. Unlike other developers, Splatoon doesn't introduce constant paid DLC to keep a dedicated team for the online events. The free weapons and stuff we get would have been sold if Splatoon was from another developer.

Re: Soapbox: I Don't 'Get' Smash Bros. And I Just Don't Know Why

Devlind

I guess it is normal that people don't enjoy certain kind of games. For one I despise games like Animal Crossing, Rune Factory or Stardew Valley, but I respect people that can get something from them. What's thrilling for me in Smash is to prove to myself that I'm good enough to win. I enjoy the thrill when I play online during the brief moments where the characters clash on the loading screen before the match (and sometimes fear when I see an Olimar/Sonic/Ness) and the excitement of outplaying your opponent and the sheer satisfaction of making a comeback when everything was looking grim. Losing is not always bad, I get impressed when a player just sweeps the floor with me reading every single one of my moves, but there are times where I also get annoyed with players that constantly spam projectiles (I'm looking at you, Ness). Anyway, this is why I do enjoy Smash in general.

Re: Xenoblade Studio Monolith Soft Is Hiring Staff For The Legend Of Zelda Series

Devlind

Hopefully the next installment keeps the Open Air mechanic and build upon it. People ask for more traditional dungeons, but I guess what they really mean is that they want a diverse set of aesthetics and themes for them. BotW Divine Beasts were way more fun than any of the traditional dungeons I've played, the only bad thing about them is that they look kind of the same. That along a real blacksmith that repairs/enhances your favorite weapons would be gold. And for the setting in general, I would like if they focused more in the sea. BotW did a great job to put different environments to explore (icy areas, a jungle, a volcano, desert, forests, beaches, etc.), but the sea exploration was weak and quite simple to be honest and the could go on that route to make it feel fresh. That, along a real cave system that covers all of Hyrule, would make me really happy.

Re: An Indie Dev Has Already Asked To Work With Nintendo's IP After Seeing Cadence Of Hyrule

Devlind

Yeah... If I was the guy in charge of this on Nintendo I would ignore this guys, not because I don't think they are competent, but because this is not how you get a deal. You didn't see the guys behind Cadence of Hyrule tweeting about this or even asking for it. Nintendo likes to keep their projects secret, so I guess they took them more seriously when they presented them the idea that way.

Re: Random: Sonic The Hedgehog Creator Yuji Naka Thinks Nintendo Has Changed

Devlind

From what I've recollected, when that indie approached Nintendo with the idea, it seemed like the japanese devs, after hearing it, were also interested on the collab. Nintendo has been quite open on why they accept collaborations: "Games that we can't make". Hyrule Warriors and Kingdom Battle are some examples of this. Probably Naka's proposal wasn't interesting for Nintendo because of this and they denied it.

Re: Nintendo's Nindie Manager Hopes Cadence Of Hyrule Will Start An Indie Collab Trend

Devlind

@BlackenedHalo Not all indie developers are great, that's a fact, but it is also a fact that no every game made by a big-name is good either like the examples I gave in my comment. There are definitely examples of developers handling the IP wrong from both sides of the spectrum, but good things can come from it with a better quality control of such games, at least that's how it has been lately on Nintendo's case. The last third party games that worked with Nintendo brands have been good enough, namely Hyrule/FE warriors, Kingdom Battle and Starlink (admitedly not being handled by an indie developer, but if Nintendo gave them the chance, they saw potential on the team behind the game). The CD-i games are more of isolated cases now since the situation now and then is quite different, but yeah, that's a case of it being handled poorly, but The Minish Cap is a case of it being handled correctly too.

Re: Nintendo's Nindie Manager Hopes Cadence Of Hyrule Will Start An Indie Collab Trend

Devlind

@Axlthered I believe DoctorM64 is working now with Moon Studios (Ori and the blind forest) as a level designer, so I don't think he is available to work in an official Metroid game since Moon Studios is a first party developer for Microsoft. Even when Microsoft porting games to the Switch is a thing now, thinking they'll develop a game exclusively for the Switch is still a long stretch, but it would be cool regardless.

Re: Nintendo's Nindie Manager Hopes Cadence Of Hyrule Will Start An Indie Collab Trend

Devlind

This is great news for both indies and Nintendo. Indies get to work with a huge IP and get more exposure and Nintendo gets new content for the Switch without taking the time to actually develop it themselves. It is a win-win situation if the quality control is up to the task, and by seeing their latest collaborations with third parties, I think they'll be all right.

Re: Anniversary: Pokémon Snap Turns 20 Years Old Today

Devlind

This is the only Pokémon spin off that I would be willing to buy. They tried to add something like this in Sun/Moon, but it was so barebones and useless than it became one of those one-time-use features that GF usually puts in Pokémon games. It would be cool if they add that feature and implement it in a somewhat useful way like in BotW. Picture this: You walk into a Pokemon Center and you see a Pokémon with their trainer. You pull out your camera and take a picture of it, that logs into our Pokedex and it also shows where you could find it. That would be cool and would add more to the game than the useless feature we got in Gen VII.

Re: Pokémon Sword And Shield Revealed For Nintendo Switch, New Starters Shown

Devlind

@SlippingBack Let's Go took away most of the RPG elements of the franchise, so it isn't a really good starting point. Besides that, the demo wasn't good to begin with (or better say the game itself wasn't good). It only showcased that flicking the controller gives the exact same result than pressing the A button to catch, so it doesn't makes sense it is blocked during docked gameplay.

Re: The Legend Of Zelda And Famicom Disk System Are 33 Years Old Today

Devlind

To think I wasn't even in the process of being born back when this launched baffles me more than it should. I recently played this game again and it holds up pretty well in a lot of areas, but now seeing the remake of Link's Awakening, I'm interested in how they would interpret this game in modern times.

Re: Random: Unofficial Fortnite Event Underwhelms Crowds In UK City

Devlind

From what I read somewhere, they also charged more money if you wanted to play the game, even if you got the unlimited pass, though I'm not sure if this is true. Anyway, it seems like they should have been expecting this since the event didn't had any official support from Epic, though even official events can be terrible as well (like the Pokémon Go one). I would be extremely mad if I was one of those unfortunate parents that had to pay for this silly event only to see your son disappointed.

Re: Feature: A Pokémon Retrospective: Generation 7 - 2016 To 2019

Devlind

@TheFanatic Yup. Freedom to explore is what has been missing in Pokémon for a while now. In Gen I there were some stuff that blocked roads, yes, but if you had the means to go over them you could move to a lot of places before you were intended to. Nowadays, if it's blocked, it is blocked until you go where the game wants you to go. The game must teach you where you should go through gameplay, not blocking it. Dark Souls comes into mind. At the beginning of the game you have 3 paths to go. Not a single one is completely incorrect, but if you are a new player, or not skilled enough, you'll get your b*tt handed to you in at least 2 of those paths. The game is teaching you where to go without marking it on a map or having a long cutscene with someone telling you that. The same could be applied with Pokémon.

The objective could be changed too, Colisseum and Gale of Darkness is a perfect example of this, but I guess that's a no go for any mainline game for the moment.

I guess the change from turn based and action rpg can be done, but both being separated. Turn based combat opens up a high level strategy layer that simply couldn't be replicated on an action combat system, but the same can be said on the other on high level skill with the controls. A game that do both would be very complicated to pull off, but having a spin off like that wouldn't be bad.

About wild Pokémon appearing on the overworld, I'm ok with that, but I hope that they just don't wander about everywhere without doing anything in particular like in Let's Go. Put some mankeys playing on some branches, pidgeys roosting on a nest, rattatas fighting over a berry or just a girafaring eating some grass. That would make the world feel more alive, along actual towns/cities where people actually have a schedule.