Comments 209

Re: Digimon Survive Might Be Delayed (Again)

Brydontk

I'm usually all about delays, because when they happen sans reports of behind-the-scenes drama, it usually turns out a high-quality game. But it's getting to a point where I'm starting to get worried =/

Re: Creatures Inc. Designer Wants To Know "What UI / UX Mistakes Drive You Absolutely Mad In Pokémon Games"

Brydontk

@ancientlii I'm basing the inevitable cap on the fact that, again, there's no such cartridge, and never will be one, that can hold infinite data. That's the case with everything in existence, nothing can hold something that's ever expanding except space. There's always inevitably going to be a cap. And even if there was, I wouldn't want it. To continue exponentially adding new pokemon, new animations for the pokemon, new moves for the pokemon, new forms for the pokemon, new characters for the games, etc, etc. Something would have to be sacrificed. Now, I've always argued that pokemon has been getting stagnant, and they need to innovate. Keeping old pokemon is not the issue

Pokemon Battle Revolution and Battle Stadium are bad comparisons. They're not RPGs. They're literally just battle simulators. So yes, the creators could take their times just to focus on the pokemon. They didn't have stories to write. They didn't have an entire region to traverse or puzzles to create. They didn't have new and interesting characters to create and write for. They didn't have new pokemon to create either. They literally just had to take the 493 pokemon (not 718; and only 151 in Pokemon Stadium and 252 in Pokemon Stadium 2) and animated attacks that were created, make them move in interesting ways and create models for characters.

I'm not saying that they didn't work hard. They did, but creating a game that's just back to back battling is completely different than creating a game with an adventure and RPG elements. And I'm not saying Pokemon Sword and Shield didn't cut a lot of corners and rush to get to the deadline. I think they did, and it shows. They absolutely need to start every pokemon from the ground up and not just copy/past "futureproofed" pokemon from XY to every game. But that takes time. Even if they hire more devs (which they absolutely should) that's time taken away from development to make the games evolve and become more interesting in other ways that the games have been lacking. That's space in the cartridge being taken away that could be utilized to make the series go above and beyond. Pokemon Sword and Shield has A LOT of issues, but Dexit is not one of them.

And what are you talking about? Pokemon Let's GO has the original 151 pokemon plus Meltan and Melmetal, not 808 pokemon. If you're talking about Pokemon Go? It's a phone application. It's not an entire RPG. None of the moves are animated like on the mainline games, there's not nearly as many items in the game, the pokemon don't have abilities, the game map is basically just Google Maps and there's only like... 5 written human characters

Re: Creatures Inc. Designer Wants To Know "What UI / UX Mistakes Drive You Absolutely Mad In Pokémon Games"

Brydontk

@ian8911 I'm not disagreeing with you on any of that except for Dexit. It's like you completely missed both mine and @Ashunera84 's points as far as why it's not plausible to keep adding new pokemon forever. Like I said, I completely agree that Gamefreak can hire more staff. I completely agree that there's no legitimate excuse why the animations are lazy and the gameplay is rushed. And I completely agree that Dexit is no excuse why the games are the way they are. Look through my past comments, I talk about how Gamefreak should do more and stop being lazy all the time. The ONLY thing I'm arguing is that Dexit itself is not a good argument. They can not add new pokemon forever. No matter how much you all complain about it, it's not going to happen. And it's not out of lack of desire, effort or resources. It's literally not possible to keep doing it. If it was possible to add new pokemon and keep the old ones until the sun burnt out, I'd be right there with you. But it's not.

Re: Creatures Inc. Designer Wants To Know "What UI / UX Mistakes Drive You Absolutely Mad In Pokémon Games"

Brydontk

@Ashunera84 Couldn't have said it better! (And I really mean it, it seems as though you have a better grasp of the processes and terminology of game development than I do 😂) And I agree about the jump from 2D to 3D and the jumps from different platforms. But although it could theoretically possible to take the assets they've created and move them all to a new Switch game while adding the pokemon they left out... I really hope they stick to their guns. It'll only serve to sate the people who oppose Dexit for a game or two before the permanent roster rotation is implemented.

Re: Creatures Inc. Designer Wants To Know "What UI / UX Mistakes Drive You Absolutely Mad In Pokémon Games"

Brydontk

@ian8911 I make that argument all the time. But when I say it, I mean that they have no excuse not to make the games better. But of COURSE they have an excuse for not shoving 893 pokemon into the new game. Having a ton of money doesn't mean being the top media franchise should be able to stuff a thousand pokemon into a game cartridge (which I guess would have unlimited space) AND fix its stagnation problem. If Dexiters have it their way, eventually, a mainline pokemon would eventually just be the Pokedex 3D app on the 3DS. It will have all the pokemon, they'll all have fresh animations, but there will be no room for anything else because all the resources would go to stuffing 893 pokemon into a single game cartridge.

I mainly tell Dexiters to get over it because this is something that no matter how much you complain about it, is not going to happen. I'm all for offering criticism towards a product because developers need to learn from the positives and the negatives to make for a better product, but I'm not for complaining over something that makes no sense to complain about. For Dexit, it was ALWAYS inevitable that this was going to happen. They can't exponentially create new pokemon and keep bringing back every single old one. When would you all have them start cutting pokemon? At 1000? At 1500? At 2000? It's just... Not... Possible.

I get the frustration at Pokemon, I talk about it a lot. But having every single monster they've ever invented go into a game is not the issue, nor is it plausible. Zelda BOTW only has 21 different creatures to fight, not including the fire, electric, ice, gold, white, etc variants of each of the creatures or the bosses, and it's lauded as one of the best video games of all time. Pokemon's issue is that it's maintained the exact same formula it's had for over 20 years and it keeps slapping a new coat of paint on it with every new game instead of truly trying to innovate.

Re: Creatures Inc. Designer Wants To Know "What UI / UX Mistakes Drive You Absolutely Mad In Pokémon Games"

Brydontk

@Robo-Knight You all need to get over that. I'm pretty critical on the recent generations of mainline Pokemon, but Dexit's one of the few things that I feel doesn't hold water. There's absolutely no way they were going to be able to keep adding new pokemon ad infinitum while maintaining the old pokemon, while adding more to the games in a single game forever. We're almost at 1000 pokemon as is. Time to do what other monster games do and have a rotating roster.

Re: Pokémon-Like Nexomon: Extinction Will Have 381 Monsters, And (Almost) All Have Now Been Revealed

Brydontk

A lot of the designs look really busy. Like, a few of the monsters could do with the removal of tidbits around their collar or, removal of tufts of fur or way too many clashing colors in a single monster. Most of, what I assume, are legendaries look bad because of it. Waaaaaaay too much going on with a bunch of their designs...

With that being said, a ton of them are AWESOME. Loving some of these designs. If someone could go in and remove and/or edit the busier looking monsters, this would be a very very solid lineup.

Re: Talking Point: So, Where Does Switch Fit Into Sony And Microsoft's Next Gen Landscape?

Brydontk

@sword_9mm Whether you believe it or not, those games have extremely realistic looking graphics. ESPECIALLY Hellblade. And I'm not aiming for photorealistic, nor are the devs. Aiming for a generation for game lineups consisting entirely of only photorealistic games would not only kill creative ways to utilize the art form, but would use too much time and resources to be financially feasible. When I say that we're at the peak of graphic capability, I mean without devs requiring every game to take entire decades because they feel as though they need to make every dimple, every skin pore on a character (we'll mostly see the back of) look just like real life. Nor should they.

Look at Breath of the Wild, looks absolutely nothing like a PS4 or Xbox game graphics-wise but they utilized the limitations to make it look beautiful and play great. So beautiful that a number of upcoming games are attempting to imitate it.

Re: Talking Point: So, Where Does Switch Fit Into Sony And Microsoft's Next Gen Landscape?

Brydontk

Nintendo's always fit in their own lane, and I remember last year prior to the reveal of the new Xbox and Playstation that news outlets were emphasizing that the name of the game moving forward was not graphics, but performance. Which makes sense because graphics have almost gotten to their endpoint. There's only so detailed a game can get.

And because of this, the gaming landscape makes it conceivable to own both a Nintendo console and one of the powerful consoles at the same time. Nintendo's lineups exist independently of the other consoles.

Re: Soapbox: 25 Years On, I Still Can't Get Into Yoshi's Island

Brydontk

Maybe it's age? I was all about Yoshi's Island when I was younger (And by younger, I mean from childhood to abooooout... maybe my mid-teens?) but now I have no drive to play it. Meanwhile, Super Mario World, Sonic the Hedgehog and multiple other older games still very much hold up for me.

Re: Review: Skully - More Than Bare-Bones, But Ugly As Sin On Switch

Brydontk

@zool Meh, these days, with so many available "good" or even "great" games, "not good" or "ok" does sort of equivocate to "bad". Mainly because if you're an informed consumer, then you'd ask yourself, "Why should I get this, when I could get a better game of its genre?"

Mediocre games exist for someone's relative to buy at a low price as a gift or the small groups that revel in seeing how mediocre or bad games like these are.

Re: Talking Point: Have You Missed E3 This Year?

Brydontk

The online versions have been too scattered and underwhelming except for the PS5. With E3, I feel like companies knew they needed to bring it. But companies doing their own thing basically just seems the same as the rest of the year with random game announcements. Bandai's, for example, seemed to consist entirely of games that were already out and they ended it with, "See all the games that have been out for years that you can play?" E3 helped keep things focused at the very least.

Re: Poll: No, Really, What Was Nintendo's Worst Year?

Brydontk

Can't pinpoint an exact year, but yeeeeeah, like the article said, just because this year's quiet doesn't mean it's "THE WORST NINTENDO YEAR EVER". Still have a bazillion games to get from the eshop, and I have a hard time believing people were able to keep up with every single good release that's come out. I've been taking the time to get through my backlog and it's been kinda awesome. A quiet year's only a bad year if there's a lackluster console imo... Like the Wii U xP

Re: Gamer Girl Developer Removes Trailer And Marketing Materials Following Online Backlash

Brydontk

I'm split on this. Looks like they put a ton of work into this game from the looks of the trailer and the splitting dialogue choices and etc. And I disagree on the notion that people shouldn't live out their fantasies on video games (that's partially what video games are for innit?)

But having seen how hard people simp in streams and get pretty creepy pretty hard and fast, I can see why streamers would be alarmed about a game that can potentially glorify modding for a gamer girl. The story of the game is that as a moderator, it's up to you to protect the streamer from a stalker right?