Comments 50

Re: Here’s Why Traditional Dungeons Got Axed in The Legend of Zelda: Breath of the Wild

BlakeMorris

@VR32F1END That would have been a great way to do it! Something either off the coast of Hateno or the southern coast, far enough that you just see it on the horizon. Maybe you could get the Wind Waker from another of these dungeons to make the wind stronger, allowing you to fly there?

Also, something in the emptiness of the Hebra region, and maybe on Mt Lanayru?

These three dungeons would be good if they had an order you had to complete them in, so these 3 at least can have some kind of progression.

Re: WorldNeverland: Elnea Kingdom is Coming to Switch Next Year

BlakeMorris

@SomeWriter13 I had 3 major problems with Fantasy Life, but other than that it is probably my favourite 3DS game.
1) The map is designed in a way that everything branches out from a central area. This means that when you go somewhere, instead of being able to continue through to another location, you have to backtrack. They could have put some loops in the map.
2) By having the same story no matter which life you chose, the story chapters where incredibly easy. You did some walking around, maybe picked up an item, and then did a really easy boss. If they changed the story quests slightly for each life, this would not be an issue. It would be even better if they had a unique storyline for each life.
3) All of the side quests where 'Go kill X enemies' or 'Bring me X of this'. There was not a single side quest that did not work like this.