Comments 38

Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy

BadTango

@Cashews Yes, that is absolutely obnoxious and unacceptable. Being disappointed is one thing, death threats is absurd.

That is an unfair statement, and I think you know that it is dramatic. We can work our jobs, care for our families and be annoyed about a topic relative to our hobbies.

Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy

BadTango

What a frustrating decision made by a massive influence in gaming. I understand the need for money, but the seemingly constant selfish decisions lately in gaming is quite disheartening. A large part of why I like gaming is the overall lower cost of entertainment, especially compared to many other hobbies. But at this rate the gap is quickly closing, with Indies inching closer to AAA pricing and AAA going up. Not to mention the increase costs of hardware, controllers, consoles and even the subscription to play online!

Re: Nintendo Download: 7th September (North America)

BadTango

@sketchturner Did you also not like the controls and gameplay? I was so excited for this game all year, just found out there was a demo, and was rather disappointed. The art and music is phenomenal, so cool to have that noir music with the muted fall color palette. But I found the controls really odd, and the gameplay did not fit the vibe. The boss in the demo was extremely odd, the meat mess fight was so bizarre.

Re: Review: Sail Forth - An Explorative, Seaborne Blend Of No Man's Sky And Wind Waker

BadTango

I do hope it gets a little updates to smooth it out a tad, but I really like this game. Pirate boat games a niche favorite of mine, I used to play sea of thieves, and the boats in Assassin black flag. As someone who never had a shot to play wind waker and loves pirate sailing, this is well worth the asking price.

Plus the developers passion behind it is sweet. Took them 7 years, and they quit their job for the last 2-3 years to finish the game.

Re: Review: Chained Echoes - One Of The Very Best RPGs Of The Year

BadTango

@DeclanS98 without spoiling, it’s similar with the overdrive gauge, but has a some new mechanics. You have 3 gears that you have to manage, you can change their weapons for a different move-set(and they visually change). The mechs also add some cool traversal options. The game paces these out perfectly and you get the mechs and a spoiler right when it feels right.

I highly recommend this game, it makes playing it fun. And takes off all the crust that makes older games hard to pick up and stick with.

Re: Best Nintendo Switch 3D Platformers

BadTango

@FishyS one is a cute 5$ platformer and the other is a massive company and a 60$ game. But to be fair, I prefer the old school pixel graphic pokemon. I feel like the new Pokémon run clunky and look terrible.

Re: Video: The Future Of Gaming Is Joy-Con Drift-Free

BadTango

@msvt I want to point out my experience with the Razor wolverine v2. It is by far the most comfortable controller, and the buttons/analogs feel amazing. But with (my experience) it suffers the razor fate of breaking after 8-10 months. Within 6 months I had to send it for a broken A button. Then not long later (on what was a new controller they sent) the RB button broke and randomly clicks. I really like razor stuff, but it just doesn't last. I've had 2 keyboards, and 3 mice; and in less than a year all had broken buttons/keys.

Re: Talking Point: Which Nintendo Series Would Work Best As A Free-To-Play Game?

BadTango

@Rykdrew I literally have zero problem finding a match. Yes the net code is a problem, and they should fix that. But again personally I don’t have issues with lag/delay.

Also this is not about the money, why do you care how much money a ceo makes? Quoting the billions made is not a indication of quality or enjoyment. Personally I hate the monetization of everything. I won’t list the things, but the “predatory” practices are absurd.

Re: Talking Point: Which Nintendo Series Would Work Best As A Free-To-Play Game?

BadTango

Please no! Part of why I love Nintendo games is the feeling of getting a solid game with all the parts. I know there has been a few exceptions, but I loathe the idea of having to buy every character/pieces. Smash or Mario kart would be horribly different feeling (to me) if they sold karts or skins. Imagine if you had to buy the yarn yoshi recolor. Or instead of unlocking fighters you solely had to buy them. Mario kart wheels cost 3$. Poke balls cost .25.

Please less live service games.

Re: Review: Live A Live - A Brilliantly Faithful Remake Of A Unique And Influential JRPG

BadTango

@twztid13 I’m similar (or same depended on what you mean). I love pixel art. But it needs to commit to pixel art. I’ve only demoed ocotopath but it felt like it tried to be all pixel. Same with triangle strategy. LiveALive felt like they dropped 2d sprites into a cheap world and called it HD-2D. The weird combat and unique style is one thing, but combined with the graphics I just can’t.

Personally I feel like this is a cash grab similar to Arceus. They don’t even try and we are supposed to eat it up. The only way this game is gorgeous is if you’ve exclusively played 90s-2000 games. Or are a hardcore fan.

Re: Review: Live A Live - A Brilliantly Faithful Remake Of A Unique And Influential JRPG

BadTango

@Jumping_Dead no I agree. I liked how ocotopath looked and thought that would improve on it. I think this looks worse. I’m a huge pixel graphics fan and have been excited for this since announcement. I avoided most trailers and demo to not spoil.

On a whim I tried the demo yesterday. I was so disappointed with how it looks and feels. The towns in the China one look okay. But the plants and rocks, outside world are awful.

I kinda like the unique combat. But it feels a little janky for no reason.

I was so excited all year. I suppose I should have tapered my expectations more.