@LikelySatan The portability is huge to me, not for "travel" but comfort. Being able to move around as my body needs instead of locked to a couch or chair. I would love a more powerful platform, but man I appreciate the mobility.
@Cashews Yes, that is absolutely obnoxious and unacceptable. Being disappointed is one thing, death threats is absurd.
That is an unfair statement, and I think you know that it is dramatic. We can work our jobs, care for our families and be annoyed about a topic relative to our hobbies.
@Cashews I mean agree with you, it is more drama for seemingly no reason. The issue I see is prices constantly increasing, games being delisted, or future projects canceled. I love slay the spire and it is frustrating to see a future game delayed from unity greed.
What a frustrating decision made by a massive influence in gaming. I understand the need for money, but the seemingly constant selfish decisions lately in gaming is quite disheartening. A large part of why I like gaming is the overall lower cost of entertainment, especially compared to many other hobbies. But at this rate the gap is quickly closing, with Indies inching closer to AAA pricing and AAA going up. Not to mention the increase costs of hardware, controllers, consoles and even the subscription to play online!
@sketchturner Did you also not like the controls and gameplay? I was so excited for this game all year, just found out there was a demo, and was rather disappointed. The art and music is phenomenal, so cool to have that noir music with the muted fall color palette. But I found the controls really odd, and the gameplay did not fit the vibe. The boss in the demo was extremely odd, the meat mess fight was so bizarre.
@Dman10 I mean technically but I don’t see why you wouldn’t like to build. However a majority of shrines I’ve found required building. It’s a core mechanic of the game. (I will say this articles showing nonessential stuff, those are not required)
@Dualmask I personally still like them! I enjoy basically genres tbh. But I enjoy a good story game, it’s nice to have both. Shorter snd to the point is fulfilling and typically more polished. And open world, longer with a drawn out story invokes wonder and exploration.
I do hope it gets a little updates to smooth it out a tad, but I really like this game. Pirate boat games a niche favorite of mine, I used to play sea of thieves, and the boats in Assassin black flag. As someone who never had a shot to play wind waker and loves pirate sailing, this is well worth the asking price.
Plus the developers passion behind it is sweet. Took them 7 years, and they quit their job for the last 2-3 years to finish the game.
@DeclanS98 without spoiling, it’s similar with the overdrive gauge, but has a some new mechanics. You have 3 gears that you have to manage, you can change their weapons for a different move-set(and they visually change). The mechs also add some cool traversal options. The game paces these out perfectly and you get the mechs and a spoiler right when it feels right.
I highly recommend this game, it makes playing it fun. And takes off all the crust that makes older games hard to pick up and stick with.
@FishyS one is a cute 5$ platformer and the other is a massive company and a 60$ game. But to be fair, I prefer the old school pixel graphic pokemon. I feel like the new Pokémon run clunky and look terrible.
I love this game, bought it right after I tried the demo. Thank you for reviewing it, otherwise I may have missed it! You can feel the charm and care in the game. The price point just proves this is a project of someone who loves their game and just wants others to experience it.
@msvt I want to point out my experience with the Razor wolverine v2. It is by far the most comfortable controller, and the buttons/analogs feel amazing. But with (my experience) it suffers the razor fate of breaking after 8-10 months. Within 6 months I had to send it for a broken A button. Then not long later (on what was a new controller they sent) the RB button broke and randomly clicks. I really like razor stuff, but it just doesn't last. I've had 2 keyboards, and 3 mice; and in less than a year all had broken buttons/keys.
@Fizza Just as a heads up the roster is mostly made up of weapon types with a skin over it. I think its somewhere around 50 combinations. But say for example shovel knight doesn't have a completely unique move set to one of the GI Joe skins.
@MichaelP that is kind of one sided. Maybe you would quit playing complicated games. But imagine born with one hand and you never had the choice. Now you can play botw with one hand, you have a choice now, vs before you did not. That is a huge deal
@Sonos fair enough! I personally really enjoyed it and felt like I had a new game and world to explore. That said I was never allowed games as a kid, so this was my first time getting a recent release that i owned on my own console.
@Sonos I’m genuinely curious, you don’t think Mario odyssey did anything new? I found the game to be overall quite a new experience snd fun. And it was the first platforming Mario game to move away from his typical powers
@Clyde_Radcliffe I will say that only a few sections in the middle are ones to get lost in. The later levels are much more straight forward and harder. I’d highly recommend pushing forwards to the final climb of the peak It’s definitely worth it
@Rykdrew I literally have zero problem finding a match. Yes the net code is a problem, and they should fix that. But again personally I don’t have issues with lag/delay.
Also this is not about the money, why do you care how much money a ceo makes? Quoting the billions made is not a indication of quality or enjoyment. Personally I hate the monetization of everything. I won’t list the things, but the “predatory” practices are absurd.
Please no! Part of why I love Nintendo games is the feeling of getting a solid game with all the parts. I know there has been a few exceptions, but I loathe the idea of having to buy every character/pieces. Smash or Mario kart would be horribly different feeling (to me) if they sold karts or skins. Imagine if you had to buy the yarn yoshi recolor. Or instead of unlocking fighters you solely had to buy them. Mario kart wheels cost 3$. Poke balls cost .25.
@a_brave_new_geek Ayy we have similar tastes! I’m guilty of playing a lot of those on the game pass; the best ones I pick up on switch. Hard to be rougelites portable!
I’ll go add my games to my profile, didn’t realize it was a thing
@twztid13 I’m similar (or same depended on what you mean). I love pixel art. But it needs to commit to pixel art. I’ve only demoed ocotopath but it felt like it tried to be all pixel. Same with triangle strategy. LiveALive felt like they dropped 2d sprites into a cheap world and called it HD-2D. The weird combat and unique style is one thing, but combined with the graphics I just can’t.
Personally I feel like this is a cash grab similar to Arceus. They don’t even try and we are supposed to eat it up. The only way this game is gorgeous is if you’ve exclusively played 90s-2000 games. Or are a hardcore fan.
@Jumping_Dead no I agree. I liked how ocotopath looked and thought that would improve on it. I think this looks worse. I’m a huge pixel graphics fan and have been excited for this since announcement. I avoided most trailers and demo to not spoil.
On a whim I tried the demo yesterday. I was so disappointed with how it looks and feels. The towns in the China one look okay. But the plants and rocks, outside world are awful.
I kinda like the unique combat. But it feels a little janky for no reason.
I was so excited all year. I suppose I should have tapered my expectations more.
Comments 38
Re: Review: Mortal Kombat 1 - A Superb Fighter, But Severely Kompromised On Switch
@LikelySatan The portability is huge to me, not for "travel" but comfort. Being able to move around as my body needs instead of locked to a couch or chair. I would love a more powerful platform, but man I appreciate the mobility.
Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy
@Cashews Yes, that is absolutely obnoxious and unacceptable. Being disappointed is one thing, death threats is absurd.
That is an unfair statement, and I think you know that it is dramatic. We can work our jobs, care for our families and be annoyed about a topic relative to our hobbies.
Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy
@Cashews I mean agree with you, it is more drama for seemingly no reason. The issue I see is prices constantly increasing, games being delisted, or future projects canceled. I love slay the spire and it is frustrating to see a future game delayed from unity greed.
Re: Round Up: Developers React To Unity's New 'Runtime Fee' Policy
What a frustrating decision made by a massive influence in gaming. I understand the need for money, but the seemingly constant selfish decisions lately in gaming is quite disheartening. A large part of why I like gaming is the overall lower cost of entertainment, especially compared to many other hobbies. But at this rate the gap is quickly closing, with Indies inching closer to AAA pricing and AAA going up. Not to mention the increase costs of hardware, controllers, consoles and even the subscription to play online!
Re: Nintendo Download: 7th September (North America)
@sketchturner Did you also not like the controls and gameplay? I was so excited for this game all year, just found out there was a demo, and was rather disappointed. The art and music is phenomenal, so cool to have that noir music with the muted fall color palette. But I found the controls really odd, and the gameplay did not fit the vibe. The boss in the demo was extremely odd, the meat mess fight was so bizarre.
Re: A Dead Cells Animated Series Is In The Works For Next Year
@EaglyPurahfan @james_squared oh yuck… at least they fired the guy for it!
Re: A Dead Cells Animated Series Is In The Works For Next Year
@iLikeUrAttitude Plagiarized review?
Re: Save Up To 50% On Games And DLC In Switch eShop Hyper Max Sale (North America)
@JokerCK I feel like as time has gone on sales get lower and lower % off. It feels like folks are buying games regardless, so sales are not as steep.
Re: Feature: The Best Builds We've Seen In Zelda: Tears Of The Kingdom So Far
@Dman10 I mean technically but I don’t see why you wouldn’t like to build. However a majority of shrines I’ve found required building. It’s a core mechanic of the game. (I will say this articles showing nonessential stuff, those are not required)
Re: Nintendo Reveals Its Next Switch Online Game Trial (Europe)
dang EU got a fun one!
Re: Rejoice! Richter Belmont Will Be Playable In Dead Cells: Return To Castlevania
I am so excited for this DLC, 3/6 cannot get here soon enough. That is also the first day of my spring break from uni, works out perfectly.
Re: Dead Cells: Return To Castlevania Will Emerge On Switch Next Month
@Greatluigi you could argue it’s one the best rougelites. For 2d roguelites it may be the best.
Re: Feature: Vengeful Guardian: Moonrider's JoyMasher On Dev Nightmares And Changing Direction
@Dualmask I personally still like them! I enjoy basically genres tbh. But I enjoy a good story game, it’s nice to have both. Shorter snd to the point is fulfilling and typically more polished. And open world, longer with a drawn out story invokes wonder and exploration.
Re: Review: Sail Forth - An Explorative, Seaborne Blend Of No Man's Sky And Wind Waker
I do hope it gets a little updates to smooth it out a tad, but I really like this game. Pirate boat games a niche favorite of mine, I used to play sea of thieves, and the boats in Assassin black flag. As someone who never had a shot to play wind waker and loves pirate sailing, this is well worth the asking price.
Plus the developers passion behind it is sweet. Took them 7 years, and they quit their job for the last 2-3 years to finish the game.
Re: Review: Chained Echoes - One Of The Very Best RPGs Of The Year
@DeclanS98 without spoiling, it’s similar with the overdrive gauge, but has a some new mechanics. You have 3 gears that you have to manage, you can change their weapons for a different move-set(and they visually change). The mechs also add some cool traversal options. The game paces these out perfectly and you get the mechs and a spoiler right when it feels right.
I highly recommend this game, it makes playing it fun. And takes off all the crust that makes older games hard to pick up and stick with.
Re: Talking Point: Are You Excited To See Call Of Duty Return To Nintendo Platforms?
whiskey tango foxtrot is right heheh
Re: Mini Review: Super Kiwi 64 - An N64-Style Platformer Ripe With Tricksy Energy
@PinderSchloss This sums up my feelings perfectly. I enjoyed the experience, but it was missing a true spark.
Re: Best Nintendo Switch 3D Platformers
@FishyS one is a cute 5$ platformer and the other is a massive company and a 60$ game. But to be fair, I prefer the old school pixel graphic pokemon. I feel like the new Pokémon run clunky and look terrible.
Re: Review: Lunistice - A 32-Bit Platforming Dream That Gives Sonic A Serious Run For His Money
I love this game, bought it right after I tried the demo. Thank you for reviewing it, otherwise I may have missed it! You can feel the charm and care in the game. The price point just proves this is a project of someone who loves their game and just wants others to experience it.
Re: Video: The Future Of Gaming Is Joy-Con Drift-Free
@msvt I want to point out my experience with the Razor wolverine v2. It is by far the most comfortable controller, and the buttons/analogs feel amazing. But with (my experience) it suffers the razor fate of breaking after 8-10 months. Within 6 months I had to send it for a broken A button. Then not long later (on what was a new controller they sent) the RB button broke and randomly clicks. I really like razor stuff, but it just doesn't last. I've had 2 keyboards, and 3 mice; and in less than a year all had broken buttons/keys.
Re: Dead Cells Is Getting A Free Boss Rush Update Later This Month
@Magician hopefully not! Seems like a never ending gift.
Re: Two Castlevania Characters Join The Fight In Brawlhalla Next Month
@Fizza Just as a heads up the roster is mostly made up of weapon types with a skin over it. I think its somewhere around 50 combinations. But say for example shovel knight doesn't have a completely unique move set to one of the GI Joe skins.
Re: Mini Review: LEGO Brawls - Disappointly Basic Brick Battles That Stutter On Switch
Daaaanggg. Well I’ll be skipping that.
Re: Video: This Joy-Con Accessory Lets You Play Switch With Only One Hand
@MichaelP that is kind of one sided. Maybe you would quit playing complicated games. But imagine born with one hand and you never had the choice. Now you can play botw with one hand, you have a choice now, vs before you did not. That is a huge deal
Re: BPM: Bullets Per Minute Sets Its Sights On Switch This September, Pre-Order Now
@larryisaman in my excitement I misread as possibly. But thank for your kindest reminder
Re: BPM: Bullets Per Minute Sets Its Sights On Switch This September, Pre-Order Now
Ooh I hope this happens. I’d like to try this game !
Re: Hands On: Splatoon 3 Brings New Ideas, But Nothing Revolutionary
@Sonos fair enough! I personally really enjoyed it and felt like I had a new game and world to explore. That said I was never allowed games as a kid, so this was my first time getting a recent release that i owned on my own console.
Re: Hands On: Splatoon 3 Brings New Ideas, But Nothing Revolutionary
@Sonos I’m genuinely curious, you don’t think Mario odyssey did anything new? I found the game to be overall quite a new experience snd fun. And it was the first platforming Mario game to move away from his typical powers
Re: Mini Review: RITE - A Short And Very Sweet Precision Platformer
@Clyde_Radcliffe I will say that only a few sections in the middle are ones to get lost in. The later levels are much more straight forward and harder. I’d highly recommend pushing forwards to the final climb of the peak It’s definitely worth it
Re: Talking Point: Which Nintendo Series Would Work Best As A Free-To-Play Game?
@Rykdrew I literally have zero problem finding a match. Yes the net code is a problem, and they should fix that. But again personally I don’t have issues with lag/delay.
Also this is not about the money, why do you care how much money a ceo makes? Quoting the billions made is not a indication of quality or enjoyment. Personally I hate the monetization of everything. I won’t list the things, but the “predatory” practices are absurd.
Re: Talking Point: Which Nintendo Series Would Work Best As A Free-To-Play Game?
Please no! Part of why I love Nintendo games is the feeling of getting a solid game with all the parts. I know there has been a few exceptions, but I loathe the idea of having to buy every character/pieces. Smash or Mario kart would be horribly different feeling (to me) if they sold karts or skins. Imagine if you had to buy the yarn yoshi recolor. Or instead of unlocking fighters you solely had to buy them. Mario kart wheels cost 3$. Poke balls cost .25.
Please less live service games.
Re: Backlog Club: Portal's A Triumph - I'm Making A Note Here: HUGE SUCCESS
@a_brave_new_geek Ayy we have similar tastes! I’m guilty of playing a lot of those on the game pass; the best ones I pick up on switch. Hard to be rougelites portable!
I’ll go add my games to my profile, didn’t realize it was a thing
Re: Backlog Club: Portal's A Triumph - I'm Making A Note Here: HUGE SUCCESS
@a_brave_new_geek as a fellow deadcells lover; I HIGHLY recommend slay the spire (and portal 2 is good, but you have to like puzzles)
And I’d be wary of skul (unless you’ve played it). I was disappointed with how flat it felt after playing dead cells.
Re: Dead Cells' 'Enter The Panchaku' Update Is A Massive One, And It's Coming Soon
It’s finally time to double dip and get this for switch. Love this game.
Re: From The Makers Of Abzu, 'The Pathless' Flies To Switch This Winter
I found abzu slow but my wifed loved it. This looks a lot more up my alley hot dang
Re: Mario Kart 8 Deluxe - Booster Course Pass Wave 2 Confirmed For Next Week
Mushroom gorge!!
Re: Review: Live A Live - A Brilliantly Faithful Remake Of A Unique And Influential JRPG
@twztid13 I’m similar (or same depended on what you mean). I love pixel art. But it needs to commit to pixel art. I’ve only demoed ocotopath but it felt like it tried to be all pixel. Same with triangle strategy. LiveALive felt like they dropped 2d sprites into a cheap world and called it HD-2D. The weird combat and unique style is one thing, but combined with the graphics I just can’t.
Personally I feel like this is a cash grab similar to Arceus. They don’t even try and we are supposed to eat it up. The only way this game is gorgeous is if you’ve exclusively played 90s-2000 games. Or are a hardcore fan.
Re: Review: Live A Live - A Brilliantly Faithful Remake Of A Unique And Influential JRPG
@Jumping_Dead no I agree. I liked how ocotopath looked and thought that would improve on it. I think this looks worse. I’m a huge pixel graphics fan and have been excited for this since announcement. I avoided most trailers and demo to not spoil.
On a whim I tried the demo yesterday. I was so disappointed with how it looks and feels. The towns in the China one look okay. But the plants and rocks, outside world are awful.
I kinda like the unique combat. But it feels a little janky for no reason.
I was so excited all year. I suppose I should have tapered my expectations more.