Comments 77

Re: NES-Inspired Platformer Rugrats: Adventures In Gameland Crawls Onto Switch Next Month

AnorakJimi

@Serpenterror it's not an actual NES game, so there won't be a rom dump. It probably wouldn't even be able to run on the NES, just like Shovel Knight wouldn't be able to.

This looks pretty cool though. Are Rugrats even a thing anymore? This must be purely for people in our 30s who grew up watching it cos I don't think any kids these days have ever even heard of it. So it's just pure nostalgia, and there's nothing wrong with that.

I've always had a thing for 90s cartoons in pixel art game form. Usually they're mediocre, but I love them anyway. Like the Aaaaah Real Monsters game for the mega drive and SNES, I was obsessed with that as a kid, and I still play it today. And of course both Alladin games (I actually prefer the SNES one even though I grew up with the mega drive one, but they're both great). And that Garfield game where he's stuck in the TV. And so on.

Re: Nintendo Reveals Mario Vs. Donkey Kong's Opening Cutscene

AnorakJimi

Really looking forward to this. This is one of Nintendo's best series. The original game in the series, Donkey Kong for the gameboy (usually referred to as Donkey Kong 94) is the best game on the handheld. And the best version of Donkey Kong gameplay too, really.

The first few games in the series, including this one for GBA, are still fantastic to play these days. It's great that they're remaking it because the gameplay is still stellar, it just needs a graphical upgrade. It'd be cool if they remade the original gameboy one too. Although it's worth buying an old gameboy just to play donkey Kong 94 anyway. I got a gameboy pocket for that reason. I have an ever drive for it but I just play donkey Kong 94.

Re: Jurassic Park: Classic Games Collection Adds Two Sega Genesis Titles

AnorakJimi

The gameboy/NES Jurassic Park game has the absolute best song I've ever heard in a video game. I used to play jurassic park on the gameboy and just leave it and not touch it just to listen to the music. It absolutely slaps. I've always planned to turn it into a full blown song by using it as the background music and singing over it or something. It's a bloody brilliant song. Just listen to the thing and tell me it's not a banger: https://youtu.be/ywRGNGRmRws?si=qCOI_lEUdbfjjWFk

Re: Every Nintendo Switch Online Game Boy Advance (GBA) Game Ranked

AnorakJimi

@Wheatly at least the version of Super Mario Bros 3 we get on this GBA emulator for switch has ALL the extra e-reader levels. I've played them before, in a romhack, but I love the whole Nintendo online emulator set up they have with the rewind feature. Cos some of these levels are really bloody difficult. I know they sold this version for the wii and wii u, but hey I'm already paying for the nintendo online service anyway, and so now I get to play arguably the best version of super Mario bros 3 for no extra cost. But yeah, there should instead be a way to buy them outright.

Re: Disney Illusion Island Brings Mickey Mouse And Friends To Switch In July

AnorakJimi

Well damn, I absolutely loved the Illusion games for mega drive as a kid, Mickey Mouse Castle of Illusion and World of Illusion, and the master system ones are brilliant too.

So I'm really excited for this as it clearly is a callback to those classic games, with the deliberate name of "Illusion" Island. It looks like a lot of fun.

Re: Dead Cells: Return To Castlevania Will Emerge On Switch Next Month

AnorakJimi

There's already way too much Dead Cells. Because the vast vast vast majority of people will never see 99% of the content they've made for it. They need to stop being lazy, and design an actual game with levels and progression and stop this rogue lite nonsense. But they'd rather skip the development time and just let the CPU generate random levels.
If they made an actual linear castlevania-like game, like the NES and SNES and mega drive and turbografx16 ones, it'd be much much better. Just look at Bloodstained: Curse of the Moon 1 and 2. They are both significantly better than Dead Cells is, because they play basically identically to the NES castlevanias (except with more variety than even castlevania 3 had, with 4 different characters for each game that have very different abilities and movement options, and in the 2nd game once you beat it, you can play as the 4 characters from the first game, so there's 8 characters in total for that, it's excellent).

It's such a shame that the Dead Cells people don't make a proper game. They're clearly talented. But what is the point of creating all this DLC content that literally 99% of players will never ever see, because like most rogue lites it's incredibly poorly balanced and seems to revel in being hard like it's trying to be dark souls.

I hope they one day make literally anything else. But they're just gonna keep making dead cells content that nobody will ever see, and they'll eventually stop being able to make money that way, and they'll go out of business and won't be able to find employment at any other developer, and it'll be deserved. They need to stop being lazy and make a proper linear game with levels designed by a human instead of by a computer.

Re: Classic Taito Games Get Enhanced Re-Releases On Switch In February

AnorakJimi

@shonenjump86 definitely play the Puzzle Bobbles, they're incredibly addictive. I prefer them even to Tetris. They're all kinda the same game so it doesn't matter a huge deal which ones you play first, it's all just puzzle bobble, there's only so much you can do with the formula. So buy whichever is cheapest, if you want.
Also I highly recommend the indie game Piffle if you like Puzzle Bobble, too. It's like a mixture of Puzzle Bobble and Arkanoid, but it's turn based so you have infinite time to plan shots, no constantly descending blocks like the puzzle bobble games, so it's very relaxing. Got a very nice pastel cartoon sort of art style too. You have to try and cause chain reactions with your shots, which are very satisfying once you pull them off and everything explodes, and you earn points which can be spent on special items like bombs and other things that make making huge chain reaction explosions easier to achieve. It's just fun as hell. I actually think it's almost a better kind of game to puzzle bobble. But it couldn't have existed without puzzle bobble, and PB is still an amazing series of games with that timeless sort of gameplay like Tetris that will never not be fun. So yeah, you should definitely own at least one puzzle bobble game. And you should definitely check out Piffle too. I actually wrote a review for piffle that Nintendo life published on one of their "games we missed" articles, I was that enamoured with it.

Re: Classic Taito Games Get Enhanced Re-Releases On Switch In February

AnorakJimi

@Mario500 what do you mean "their?“?
The singular they has been in use in the English language for over 700 years. You've literally been using it your entire life, unless English isn't your first language. So why are you confused by it? The singular "they" actually predates the singular "you" believe it or not ("you" used to only refer to groups of people, like how "y'all" is used these days; for individual people you'd use "thou". That's how long ago this stuff was, the 700 years bit isn't hyperbole). Learn about the history of the singular "they" and all its derivatives such as the singular "their" here: https://en.m.wikipedia.org/wiki/Singular_they

Re: Review: Life Is Strange: True Colors - Visual Downgrades On Switch Can't Spoil A Superb Story

AnorakJimi

@FishyS each Life is Strange game is its own contained story unrelated to the other ones. So there's no "correct" order in which to play these. It's pointless waiting for the remastered collection to come out first, because there's absolutely no need to play those games first before you play True Colors. You could play True Colors first if you wanted, it wouldn't make a difference, because the stories are unrelated anyway. Like, playing Breath of the Wild before playing the original Legend of Zelda wouldn't be a problem, because they're not one big story arc that spans multiple games, so it's not like you need to play the original LoZ to understand the story in Breath of the Wild. Do you understand now?

Re: Nightdive Studios Was Apparently "Close" To Reviving GoldenEye 007

AnorakJimi

I don't know why people don't just play the Timesplitters games! They're the sequels to Goldeneye and Perfect Dark, made by the same people who made those, and contains all the fun gameplay except MORE of it, like having a 16-character with you and 15 bots playing capture the flag or whatever, and you change all the weapons to REMOTE MINES ONLY! It's the most chaotic and hilarious and absolutely brilliant thing I've ever played, to this day. Games like overwatch can't hold a candle to the chaos that the Timesplitters games have you. And they have level creators where you can make the craziest levels to play in, it's so much fun. Also they are on the next generation of consoles after the n64 (so the ps2/gamecube etc) and have modern FPS controls for a controller, instead of the frankly god awful controls that goldeneye had (have you tried to play it recently? Those controls are so weird and so bad).

But yeah in Timesplitters, even the pause menu is just a copy of the goldeneye pause menu. Cos it's a true sequel. Also it's just completely nuts, the kind of missions you go on, the enemies you fight. Like there's a bunch of enemies that are just hands. Giant naked hands the height of an adult man. With guns. Why? Nobody knows... It's much like the whacky zany stuff in perfect dark, just turned up to 11. And of course the settings are all incredibly varied because you travel to different centuries in a time machine. I love it.

And the Timesplitters games run perfectly in dolphin, even with my old and bad PC that would have been state of the art 10 years ago, but today not so much. So try them, people.

Because the Timesplitters games are everything that Goldeneye and Perfect Dark were, just better. They have that exact same engine and gameplay but with better graphics, way more bots you can have in a deathmatch or capture the flag etc, and has modern FPS controls

And yeah they have LEVEL BUILDERS! It's unbelievably fun to design your own levels and make them ridiculous and then drop into it and fight loads of bots/friends in this weird place you created. Once I just made one giant long hallway, that was it. One team's base is at one end, the other team's is at the other end. There was no cover to hide behind. Weapon spawn points where everywhere covering the whole floor. Never seen such chaos before. I died so many times. Its great

Re: Random: First Generation iPad Gives Wii Shop Error Message When Loading Netflix

AnorakJimi

@Axecon because you can't watch Netflix on it in handheld mode. It'd just be way too tiny, it'd be incredible disrespectful of everyone involved to watch their art on a screen like that. You miss all the art of cinematography, framing, shot composition, colour grading, camera movement, etc. Because the important part of a TV show or movie is not what happens at the end, but the journey to get there.
There's few people daft enough to watch a movie on their phone, or something. And the switch screen is barely bigger than a phone screen.

Yes you can use it in TV mode, if it's one of the 1 models that have that feature. For every other situation, plus for everyone who has the handheld-only switch, a Netflix app would be completely pointless cos nobody would be dumb enough to try and use their switch to watch things lol. They'd simply just use ANY other device to watch it. Their smart TV, their laptop, their huge tablet, etc. Whatever it is it'll be better than watching on a screen as small and low resolution as the switch's screen. Who's gonna use that app? People will download the app, just to have it, just in case

But everyone who can afford a switch definitely has multiple other devices which are much much better to watch Netflix on than the switch in handheld mode of the Switch Lite/Diet Switch. So all that'll happen is the app will sit there gathering dust

And Nintendo would have to keep spending time and resources and man/womanpower on maintaining this app that nobody uses, constantly updating it, constantly fixing bugs and issues, constantly having to update it every time the main Netflix app has an update that changes the UI or adds new big features etc.

Though I say that, but there's been reports that it's Netflix themselves who don't want their app on the switch, rather than Nintendo being the ones who refused. But it's probably a bit of both. Nintendo wanted the app, but they didn't want it very badly, because of the aforementioned work it'd take to maintain it. So probably they were only willing to have the app on there if Netflix themselves would do the bulk of the work in maintaining it (or preferably ALL the work) and Netflix refused that specific part, not refused in general. They're fine with having their app on consoles if the company making the console does a big chunk of the maintenence work on it, even if not all of it, like with Sony and Microsoft. But Nintendo didn't wanna do that, presumably, and so both sides couldn't come to an agreement. Nintendo always seem to like to think they're special or exceptional among console manufacturers and software producers. As if they're more important than Sony etc. They're not. But they think they are. Which is why they do things like never have discounts on games even if they're like 5 years old already. Breath of the wild is still full price lol

Re: Mini Review: RITE - A Short And Very Sweet Precision Platformer

AnorakJimi

I adore all of these kind of platformers. So this one being so good is tempting. I've already bought too many games recently, I'm being a baseball man in mlb the show, and I've been playing the mega drive/genesis remakes of the first 2 NES mega man games on the Nintendo online thing.

But I want this now. I don't need to buy gas for heating my flat, it's summer, there's a heat wave. So sure, I can afford another tricky but awesome feeling responsive instant respawn platformer. It's my favourite type of game probably

Thank you for the review

Re: Sega Has Considered Dreamcast & Saturn Mini But Is Worried About Extreme Costs

AnorakJimi

@Silly_G you should buy an old gameboy and an ever drive and load every GB game onto there. Trust me it's worth it, it's great. You can even get a bivert mod which retains the original screen but adds a backlight, so it still looks like gameboy graphics with the ink floating there. Cos replacing it with a modern LCD screen sucks, it always looks good, but it looks like it does playing these games in my phone or tablet, i.e. it looks TOO good. The bivert mod seems to be the best of both worlds.

Re: Review: Capcom Arcade 2nd Stadium - Captures That Arcade Magic In A Quality Package

AnorakJimi

I'm buying this for Darkstalkers on its own. I'll play the other games. They're mostly great games. With a couple of meme games like Street Fighter 1. But I've wanted to play Darkstalkers for ages and MAME is a mess that I simply cannot work out how to make it work, some games just flat out do not work unless you spend hours installing extra ***** and moving folders around and renaming them because mame is so bad that you can't like choose a folder to load games from, you get one folder and it's the only folder allowed to be used, you can't seem to set it to any folder you want. Mame needs fixing

So yeah having the arcade version of Darkstalkers to play? Hell yeah man of course I'll buy it. It's a bargain considering all the games involved

Re: Round Up: The Reviews Are In For Klonoa Phantasy Reverie Series

AnorakJimi

@FishyS yep. And people shouldn't sleep on the existing 2D Klonoa games for GBA and Wonderswan, they're actually brilliant, even arguably better than the mainline home console klonoa games. And the 2D games play identically, because Klonoa is a 2D game regardless even though it's displayed using 3D polygonal models (except for the odd section where you end up walking around yourself because the path loops in a rising spiral or whatever). So absolutely nothing is lost (and actually, the 2D games look even better than the 3D ones, at least better than the original versions of the 3D ones, if not the new remake versions too).

A sequel to klonoa for the GBA using 2D pixel art graphics (and even just borrowing pre made assets that were made for the GBA game to save time) would be amazing.

Actually I can see some indie developer trying it. Because the puzzle platformer gameplay is so simple really. It'd be easy to make a good rip off of it, if they refuse to make any new Klonoa games. Indie developers could have our back then, just like we got a new Donkey Kong Country game a couple years ago (the yooka laylee 2d platformer, also Kaze and the Wild Masks which is much closer to the original DKC games than DKC tropical freeze is, even) and we've got a number of pixel art smash bros clones on the switch at the moment like Duckgame and Rivals of Aether. And so on. There's no reason why an indie developer couldn't make a 2D pixel art fake Klonoa game.

Re: Bandai Namco Shares First Gameplay Of Pac-Man World: Re-PAC

AnorakJimi

I'm so excited for this and I really really really hope they also remake Pac-Man world 2 and 3. If this remake is successful, I think they probably will try to remake them too. I'm actually just surprised they didn't include all 3 games in this remake to begin with, like the remake trilogies of Spyro and Crash which were both fantastic for the switch and I still play them constantly

But a remake of just one of the Pac Man World games is a good start. It's just that Pac man world 2 is significantly better. Not that the first game is bad, but it's certainly limited by the PS1's capabilities, mainly the levels being tiny, and if feels like a 2.5 platformer with you sticking to a grid more than a proper analogue 3D platformer. Like, you don't need to even use the analogue stick to play it and beat it comfortably.

I mean, the first game had a game boy advance remake of the PS1 game, and it lost absolutely nothing in the porting process. It had to become 2D of course, but the gameplay of the first Pac man world already felt 2D anyway. So it played identically to the 3D version. But that's not the case with Pacman world 2 and 3, they're 3D platformers that could ONLY be played on the most powerful consoles of the time and a GBA port wouldn't have worked, it would have to have been changed a lot to fit it on a handheld, unlike with the first Pac man world game.

Pac-Man world 2 and 3 were on the next gen of consoles and so they're way more actual 3D platformers and they're fun as hell.

But I still love the first Pac Man World don't get me wrong. But the series doesn't get the credit it deserves. If it had been about a brand new unique character, it would have been heralded as a game series and would be considered alongside series like Banjo Kazooie, it's that good. But because it's a Pac-Man spinoff, and most Pac-Man spinoffs across history have been absolutely god awful (look at Pac-Man 2: The New Adventures for SNES and Genesis for example, instead of being in the maze genre or the platformer genre, it's in the "rasing a stubborn toddler" genre. You have to ask Pac man to do simple actions, you don't control him directly, and half the time he refuses to do it because he's hungry or he's mad at you. It's infuriating), and so because of that people stayed away from the Pac man world games because they assumed they were at best decent, and probably bad.

So yeah I think that having Pac-Man be the main character of these really hurt the series. Because yeah, Pacman world 2 and 3 are brilliant unique 3D platformers, some of the best of the era, and remember this is the time we had spyro and crash and 3D mario and Banjo Kazooie and then later on Ratchet and Daxter and Jak and Clank, so for these Pacman world games to stand out as some of the very best of the era, it's saying a lot.

So I hope people ignore the fact that it's a Pac man spinoff and have an open mind going into this remake. It's a great game. But yeah the 2 sequels just surpass it completely, and they really ignore the original Pacman and the association with mazes, it just becomes a fantastic 3D platformer series that just happens to contain Pac-Man.

Re: Hands On: Two Point Campus Offers One Hell Of An Education

AnorakJimi

Two Point Hospital is absolutely BRILLIANT! It's made by the same people who made the original Theme Hospital and Theme Park games. And it shows, it's really the spiritual sequel to Theme Hospital we've always wanted, it takes everything that made the original good and turns it up to 11, with way more of everything, way more customisation, way more potential for what you can create, way more funny diseases, etc

So yeah, two point campus is gonna be a must buy. I have no doubt it'll be as good if not better than two point hospital, and that's saying a lot.

Cos I think Two Point hospital might be my favourite ever game in this genre, I guess we'll call it the tycoon genre, or theme builder genre, or whatever. Tycoon genre is the one I see more often, but theme Park came out before the first rollercoaster tycoon game, didn't it?

But yeah I'm including sim City games in that as well. And yeah, two point hospital may be my favourite of all of them

It makes sense for the originators of the genre to be the best as making a modern version of it

But yeah for everyone interested in this new university campus themed one, buy two point hospital first if you haven't already. It goes on sale every so often. I think I got it for like £15 at a time when it normally went for £40. And it's worth more than £40 anyway, it's got SO much content in it. It's difficult to get bored of it.

It runs surprisingly well on switch too considering it's all in 3D. It can be a bit stuttery sometimes but you don't even notice it after a short while

Re: Review: Sonic Origins - A Fine Collection For New Fans, Less So For The Hardcore Sonic Crowd

AnorakJimi

@SonicTheHedgehogs eww, no, they should have put the MASTER SYSTEM sonic games on. Never the game gear ports, those are terrible, probably the worst screen crunch in a game ever, which is saying a lot considering there exists sonic the hedgehog genesis for the game boy advance, and Mega Man and Bass for the GBA too.

Just play the original master system versions, they're all like 8 or 9s out of 10, whereas the game gear ports are more like 5 or 6 out of 10, all because of that screen crunch.

The master system sonic games though are amazing, they're as good as the Mega Drive/genesis sonic games, albeit for different reasons. They're more like a halfway point between Mario and sonic. The levels are less about speed and more about platforming, and apart from using the same characters, they have not much in common with the mega drive games, so it's not like a downgraded 8-bit demakes of the mega drive ones, they're their own unique games with unique levels and mechanics and controls and so on. So you won't get bored of them if you've played the mega drive ones to death, they're so different that they really are their own unique game series, that just happens to share a name with another game series

Everyone should play the master system sonic games. They're very very easy to emulate. But yeah it'd definitely be better if they got officially released for once. I'd love to see a Christian whitehead series of ports of the master system games, adding wide-screen and new playable characters etc. But that probably won't ever happen

But yeah especially here in the UK, plenty of people grew up with the 8 bit sonic, not the 16 bit sonic, and so in our eyes sonic has always been more of a platformer than what Americans seem to see it as. All the modern sonic games are about speed with very little to no platforming involved, which just misses the point. There were always slow platforming levels, even in the 16 bit ones, it's not all speed speed speed boost boost boost the whole time.

In fact if you make everything high speed, that means NOTHING is high speed. The master system games definitely proved that variety is what makes the good sonic games good games to begin with

Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers

AnorakJimi

@gcunit definitely definitely definitely buy the Capcom beat em up collection if you don't already have it. It's got 7 arcade beat em ups on it, and they all play very differently from each other, and one in particular is bloody weird, it's got a bunch of aliens you choose from to play as. My favourite though is the one where you play as giant mechs that battle other giant mechs, and when you cut a weapon off the arm of another mech, you can attach it to your own mech, so you get custom loadouts every time, you can come up with all sorts of combinations of weapons. That one is called Armored Warriors.

And you get infinite credits.

And it's dirt cheap too.

It's the nsdt best thing to having the Punisher beat em up and the Alien v Predators beat em up on the switch, they're that good, and made by capcom too obviously, but they couldn't afford the license to port those licensed games and so we got essentially the non licensed versions, that play and look similar enough, and were made for the same exact arcade hardware. Those are the two best beat em ups ever made, easily, but few people have actually played them which is a real shame

Re: Hell Pie Is A "Bad Taste" 3D Platformer That Revels In The Obscene

AnorakJimi

I don't care either way about the dumb humour. It just looks like a well made game, to me. I try every 3D platformer that exists on the switch, and most of them are pretty bad attempts at recreating the old magic of 90s 3D platformers. But this one actually looks quite good, almost like a Nintendo game

I'll wait for the reviews, but yeah I'll probably end up buying it like I've bought all the others, anyway. I'm still playing through lego star wars though, only got it last week

I suppose this is a homage to Conker's Bad Fur Day? Cos again, with that game, I don't love OR hate the dumb humour in it, but the gameplay is just so good that it's a good game regardless of how you feel about the theme

Re: Antonblast Looks Like The Wario Land Successor We've Been Begging For

AnorakJimi

@Kiz3000 that's not sexual innuendo. It's referring to the Anton game that already exists, which is essentially warioland mixed with pong, or arkanoid. So that's what it's referring to, people have been "playing with their balls" i.e. hitting the balls in the previous Anton game called Antonball Deluxe

Do you understand now? It's not talking about testicle, it's just referring to the popular first game in the Anton series of games.

Re: Feature: Will These 10 Classic JRPGs Ever Come To Switch?

AnorakJimi

Xenogears is a no brainer. Square have been surprisingly great about porting their old JRPGs to switch. I got to play final fantasy 10 for the first time, after having desperately wanting to play it for 20 years. Along with being able to play final fantasy 7 and 8 for the first time, and Chrono Cross for the first time.

People would be perfectly fine with a port. It doesn't need a remake. Especially if they put in quality of life features like they have for their other ports like the final fantasy ones, like you can speed up the gameplay to like 4 times the speed, which makes running around grinding for levelling up much much less of a chore. Do that for Xenogears, those sorts of features, and that's it. People will love it, I'm sure.

And especially since the series has already done so well on switch, I can't see why they wouldn't wanna just port it, it's surely already in their plans, they just haven't got round to it yet

But yeah also, Chrono Trigger. They really need to port that. Port the DS version, albeit not with dual screens, the dual screen thing isn't necessary so you don't need to port it while trying to fit two screens into one like with the mega man ZX ports. Because the game was originally a single screen game anyway. Just keep all the cut scenes in it that were in the ps1 and DS versions of Trigger. And the quality of life features of the DS version. And do not ever touch the graphics. I don't wanna see the graphics form the steam port of it that look ugly as sin, they look like Newgrounds flash animations.

Actually that's a worrying thought too. They need to port the 2D final fantasy games to the switch too, and I'm very worried they're gonna port the steam/mobile ports of those too with their similarly awful graphics. It's not difficult, just port the basic games, don't change the graphics whatsoever, that's all you have to do, it's actually far LESS work than when you try and "remaster" pixel graphics to look like flash animations. I don't know why Square think people hate pixel art

Re: Mario Golf Now Available On Switch Online's Expansion Pack

AnorakJimi

Nintendo need to stop worrying about putting one new game at a time on the switch online service, and dedicate all the budget for it to production of more new N64 controllers for switch. I couldn't buy one the first time because I only got paid the next day, and by then it'd already sold out. And that was 6 months ago, with no updates, no way to buy the controllers.

Re: 'Blast Brigade' Brings '80s Action Flick-Inspired Metroidvania Exploration To Switch

AnorakJimi

Oh wow, a metroidvania? That's good that some devs are giving some love to this completely underrated genre. There's basically no metroidvanias for switch as it is right now. There's even fewer metroidvanias than there are kart racer games. We may never get a mario kart, but at least we have this one metroidvania

OK but seriously, I'm sure it's a good game. But I'm tired of every game being a metroidvania, because they can't be bothered to do actual good level design, which is a necessity for a good 2D platformer. The best part of Mario and sonic is the level design, that for each series is built entirely around the character you play as, which is why it's not that fun to put sonic in a mario game, or mario in a sonic game (and people have done that, made romhacks). But a ton of indie developers don't have the time or money to do that, so they make a metroidvania instead, where people will eat up terrible level design and will love it and ask for seconds, because it's "realistic" or "immersive". The reason super metroid is still the best one ever is because the level design on it was so utterly perfect. And too many devs just pay no attention to the level design because they know people will buy the games anyway just because of what genre it is. I'm not saying that this is what happened here, but a lot of devs just make metroidvanias out of laziness.

This is probably a good game but I just can't see why people would buy this over every other one that's already available. If they've already played and beaten metroid dread and hollow Knight etc in the last few years, then anything will be a step down in quality. And of course the new hollow Knight sequel is supposed to be coming out "soon". And there's now Axiom Verge 2 that's already out for PS5, and will be on the switch soon. Honestly the first one was surprisingly the most original metroidvania I've played in decades, despite it clearly being a homage to metroid. All the weapons and upgrades and abilities etc are unique, invented for that game, instead of the same old tired items and weapons that every single metroidvania seems to have. So Axiom Verge brought back that level of excitement and discovery that we used to get before we played super metroid which changed the genre forever. Nobody knew what kind of weapons and items Samus could get. Axiom Verge is the same, and so I'm sure the sequel is just as good.
Or Blasphemous. That's a fantastic metroidvania. Bloodstained is also good now, it seems to run fine on switch now, albeit it should never have been released in that state in the first place.

Etc etc. This one looks too much like it's copying Guacamelee a bit too much. It's not a deal breaker but I hate those newgrounds flash animation style graphics, they always look bad. Maybe that's just because I'm an old man, and all the young folk of today love this style, because they never lived through the newgrounds era.

Re: Deals: Amazon's MicroSD Card Sale Is The Perfect Opportunity To Get More Storage For Your Switch (US)

AnorakJimi

@Nontendo_4DS I've got 4 different memory cards for my switch at the moment all full up with games, and I still only have at most half the games I own actually downloaded. I can't download any new game without first deleting a few others. So it's very tempting, this 1TB one. Eventually I'm gonna have to buy a whole heap of blank micro SD cards, and make sure to download every single game I own onto them, which will take days or organisation because I'll wanna put them in alphabetical order so I can know which one has which games. So I'll have to delete all the games and then begin redownloading each one

It's why I buy games physical if I can. Because then I'm not screwed over when the e-shop servers get taken down eventually.

It's different with something like Steam, for example, where once you own the game, you can download it on any future PC you have at no extra cost. It'll never go away, the Steam server farm.

Unless Nintendo decides that for their next console they'll allow people to carry all the games they already have, for free, like I believe is what happens with xbox and PlayStation, they don't have to buy ports of games a 2nd time, for the new console, because the games are tied to an ACCOUNT and not the specific console. But Nintendo aren't smart enough to do something sensible and pro-consumer like that

Re: SNK Has Released Another Neo Geo Pocket Color Game On Switch eShop

AnorakJimi

If only they'd port some games from the Neo Geo Pocket that AREN'T fighting games. Sonic the Hedgehog, anyone? The neo Geo pocket version of Sonic is still to this day the best handheld Sonic game ever made. I don't count Sonic Mania to be a handheld game mind you, even though you can play it on the switch or steam deck. I'm talking about all the game gear ones and the GBA ones and the DS and 3DS ones. The NGP version is still the best ones.

Mind you I do love the Master System sonic games, and those ARE the game gear games, just the original versions. But the game gear has too much screen crunch, and it's blurry as hell on original hardware. So the original master system versions are much better.

Whereas the neo Geo pocket sonic game was built from the ground up for the neo geo pocket, it's not a port of a console game like the game gear ones were. So if has no problem with screen crunch and so on. It also uses some level art from the mega drive sonic games, but the actual level design (i.e. the layout) is all unique

So I'd love to see it ported to the switch. I mean Sega have ported sonic 1 about 8 or 9 times for fhe switch alone, let alone for other consoles also

Re: Nintendo Sneakily Filed A New Controller Patent Last Year

AnorakJimi

@k8sMum yep I'm really really annoyed still at how Nintendo apparently only made about 200 n64 controllers for switch, and just decided to never make and sell anymore again. They've confirmed now that they're not going to go on sale again. Confirmed it by their actions, rather than their words. I have bought 3rd party Nintendo controllers, but they're all terrible, somehow, literally all of them don't actually work. Like the retro bit one which is the highest reviewed one like this (i.e. an n64 controller that can work on every console and PC too) just doesn't work. It comes with a USB Bluetooth dongle thing which you plug into the switch's stand (I use the one that's a stand to play still in handheld mode technically, but it's plugged in and has extra USB ports, it's made by Hori, and I use it for when I'm in my bedroom cos I don't have a TV in my bedroom, I just prop up the switch on this stand and get a controller and play it that way). Well, every other controller works perfectly with that stanq2d when plugged into one of the USB ports, including a big Hori arcade stick I bought, but the retro bit one doesn't. It won't link up to the switch. And I've tried everything, every single way to turn on the controller (where you hold the start button plus a direction button, it's meant to be like one setting for switch, one setting for PC, one setting for xbox etc, but none of them work).

And this is the SECOND retro bit modern n64 controller I've bought. The first one did link up to the switch, but the buttons just didn't work. Like it'd be constantly moving right, as if the analogue stick was pointed as far right as possible, not just a tiny bit of drift. And half the buttons didn't do anything. And the ones that did work, did the wrong button press so like I'd press the A button and it'd think I was pressing the right shoulder button. It was unusable, and unfixable, and so is the new one retro bit made. I will not be buying anything from them again

So I really really need the official Nintendo n64 controller. I've been tempted to buy one off ebay but I know the second I do, Nintendo will bring them out for sale again straight away, cos of sod's law. Also, I don't want to benefit scalpers. But yeah I've wanted to play the n64 legend of Zelda games for like, what, 25 years now? Hearing all this time that they're the best games ever. Yet I can't play them even though I've been spending more each month to be able to get the n64 app to begin with. Nintendo need to come out with new n64 controllers ASAP

Re: 'In The Dark' Is A New Puzzler Releasing For The Game Boy

AnorakJimi

Good luck to them I suppose, but I get all my new gameboy games from homebrew sites like https://gbhh.avivace.com/

Cos all the games are free. And they're pretty much all the same kind of stuff as all these new gameboy games being released recently. There's about 500 homebrew gameboy games on that site I linked. They're really dumb though, they have no option to download all of them in one go. So I used a chrome add-on to download every single game on that site in one go instead of downloading all 500 individually manually, and then I added all the games to my game boy everdrive, and I play them on my gameboy pocket or my GBA SP.

So I dunno. People are releasing wonderful homebrew games for game boy for FREE. And so I wish these people good luck with selling their new game boy game, but I just wonder who's going to buy it. There's no shortage of great new free homebrew games for the game boy, so even big game boy nuts like myself aren't gonna necessarily definitely buy this game either. Even the collectors probably won't.

Re: My Little Pony Inspired Release Them's Fightin' Herds Rated For Switch

AnorakJimi

Hmm. I've never watched a my little pony show before. But I kinda want this, it'd just be hilarious if this became a big deal in the competitive fighting game world. Not that I'd ever get that good at it. I'm terrible at fighting games.

But I do love when fighting games use non-humanoid characters. Those are usually really fun. Like Motaro in mortal kombat 3. And basically all of Primal Rage. Having essentially battling horses, is fun as hell. A fughtibf game based around non-humanoids is so rare, and so it's probably built completely differently. Not your usual punches and kicks, probably something else instead of that. I dunno

I'll see what the reviews say

Re: Round Up: Everything Announced In The February 2022 Nintendo Direct - Every Game Reveal And Trailer

AnorakJimi

Honestly I might be excited for Two Point Campus the most. Cos Two Point Hospital was bloody brilliant. It was not only just as good as the original Theme Hospital, it was a far and large a lot better than it too. I only found out afterwards that it was made by the same people who had made the original Theme Hospital. So that explains a lot. It has the exact same kind of humour. All the whacky different illnesses. So yeah I can't wait to see what this university themed one will be like, presumably it'll have all sorts of crazy subjects for students to learn instead of illnesses. But yeah, everyone should go try two point hospital immediately, if they loved Theme Hospital back in the day. It's basically a better, modern version of theme hospital. Can't wait for this sequel though, I've never seen a game like this, this kind of sim city/building style game but with a University campus, so it's unique at least, it's got that going for it.

Re: Chrono Cross Is Getting A Remaster, And Boy Does It Look Rough

AnorakJimi

This looks MUCH much better than something like the Saga Frontier remaster does. That thing looked much worse than the original, it looks like a mobile game. This Chrono Cross one though looks very close to the original PS1 version, so it's much better looking. I never got the chance to play Chrono Cross, and Chrono Trigger is hands down the best RPG ever made. And so I'm glad I'll finally get to play this sequel. I've got an open mind, I know some people actually PREFER this to chrono trigger. It could turn out that I like this more too. Either way I'm sure I'll love it

Re: Klonoa Phantasie Reverie Series Brings Two Classic Platformers To Switch In July

AnorakJimi

Definitely a must buy. I've loved every Klonoa game I've played, which is the PS1 one and the GBA ones and the Wonderswan one. Honestly though out of those, the GBA one is probably my favourite. It'd be awesome if they released that too, as is, for the switch. No need to even remake it, the 2D graphics look great. But I'm glad I'll get another chance to play the original again, and also play the 2nd of the mainline games too, which I've never played before.

Re: Metroid Dread Is Getting Free Updates, And The First Arrives Today

AnorakJimi

Boss Rush mode will be fun as hell. A way to go back and play the game again without having to go through the entire thing playing it as a metroidvania. The only thing though is that how will it determine what weapons and items and abilities you'll have when tackling each boss? Will it be based on your play through of the full game, so whatever you had when you encountered each boss, that'll be the stuff you had available at the time you fought the bosses originally? Or will the game just give you the items you're SUPPOSED to have in a normal playthrough? Even though technically you may not have had everything when you organically stumbled upon the bosses when you played through the normal metroid dread, the game will give you the items that they intended for you to have when you encountered each boss.

Re: This Man Needs Your Help To Create The Best 24kb Game For The NES, Ever

AnorakJimi

Why though? I mean, it's genuinely awesome. It's really bloody amazing, it takes a genius to manage to make a fully functioning game with such little cartridge space. He's a genius for sure. But, like, I think it'd be better to try and make the biggest NES game ever. Give a cartridge like 1 gigabyte of space, and Intentionally fill up that entire gigabyte with the game. That'd be a really hard challenge to complete, probably more challenging than trying to make the smallest game ever. So I hope he tries this after he's finished this game. Cos yeah, how on earth do you make a NES game that big? It'd probably end up as something like the biggest metroidvania ever or something

I just really wanna see what the NES can do when you give it modern amounts of cartridge space, and somehow, some way, you have to fill up the entire gigabyte of space. I wanna see that challenge. Could you try and do almost a full motion video thing? You could rotoscope some actual footage of someone doing something, animate every single frame at 60 frames per second, each new frame is a different background texture so it loads quickly enough. It'd be like Prince of Persia with the rotoscoping of actual real footage.

But I'm just imagining instead some full screen rotoscoping, not just the sprites. And make all these big complex cutscenes with rotoscoping, between each level. That'd be a way to help fill up an entire gigabyte of space.

Re: Kirby And The Forgotten Land Nintendo Switch File Size Revealed

AnorakJimi

Do we know which team at Nintendo is making this game, yet? Just because it really does look so much like Mario Oddysey. I'm very very happy with this being essentially Oddysey 2, instead I that game actually being made and called that. I don't care about which character you play, I just love any good 3D platformer. And Oddysey in a way was already a Kirby game, borrowing the primary mechanic of stealing enemy abilities to use yourself. So I hope it's the same team who made Oddysey who are making this too. Because Oddysey is a perfect game. I rarely think any game is perfect, there's like less than 5 perfect games ever made. But Oddysey is one of them. Ah damn now I have to play through Oddysey and collect every moon again, because I've reminded myself of it.

But yeah, kirby should have gone 3D a long time ago. I'm not a big fan of the 2D kirby sidescrollers, they always feel very slow and clunky to play. If only you could just have a run button instead of having to double tap the direction every time. So yeah finally this will be a kirby game that I'll probably really love

Re: Round Up: The Pokémon Legends: Arceus Reviews Are In

AnorakJimi

I don't know why graphics are such a big deal to people. Games aren't fun because of the graphics, they're fun because of the gameplay. The SNES Allstars remakes of the Mario games for NES aren't any better than the original versions, they're exactly as good as the originals are, no more, no less. Maybe it's just because I grew up in the 80s and 90s, but any game that looks at least as good as a PS2 game is fine by me. It doesn't need to look any better than that. Because the gameplay is what's important.

Trying to claim that graphics affect how fun a game is is like saying a car drives faster if it has a certain colour of paint on it. That is, it doesn't at all affect the speed and manoeuvrability. As long as the graphics are good enough to do what they're supposed to (when they actually do affect gameplay, like for example the modern Tomb Raider games subconsciously tell you which walls are climbable by making them a shade of white/grey) then that's all that's needed. It doesn't have to be 4K 120 FPS all the time or something like that.

I can't believe people are willing to miss out on incredibly fun games, miss out on a really good time for themselves, because they think the graphics aren't good enough. Children all believe that, and that's OK because children are all complete morons. Everyone should eventually grow up and realise that graphics don't matter that much. But the fact that there are fully grown adults who still think like that is baffling to me. Of the Mario 3D Allstars games, all 3 of which I'd never played before, mario 64 was my favourite. Because it just felt so mechanically great to jump around in it. I liked the way the other 2 games looked, but they didn't feel quite as good to play (although they're still brilliant games). I can't imagine someone deliberately missing out on one of the best games ever in 64, just because the graphics aren't as good as other games in the series. They're missing out on a good time.

Re: Review: Windjammers 2 - Sweaty, Strategic, And Better Than The Near Perfect Original

AnorakJimi

@Dethmunk yeah the graphics here aren't nice at all. Pixel art is better than whatever this is. This looks like those incredibly ugly NFT apes that people inexplicably spend money on even though anybody can just right click and save the image and so own it for free. An entire game made from that artstyle? Mmmm, I don't like it. But I don't mind as long as the gameplay is good. And it is. The only times I've ever seen this strange kind of cartoon artstyle work well, is when it's appropriate, like the Ducktales remake looked exactly like the cartoon it was based on, and so that made perfect sense, it was appropriate. I still can't believe that hasn't been released for Switch too, thinking about it. Because the base game underneath it is still top quality, because it's Ducktales for NES at its core, and after having been not for sale for years, the publisher renewed the license and started selling it again on steam, but they didn't bother to release it on a Nintendo console at the same time!? Silly people.

But yeah. Maybe it's just me, but these cartoon artstyles just always remind me of mobile games and flash games. Maybe for younger people, who never were around for the era of flash games on Newgrounds and the like, don't have this negative association with these kinds of graphics.

Re: Feature: These Incredible Game Boy Mods Are All By The Same Guy

AnorakJimi

I bought a Gameboy Advance SP off of Etsy from someone like this guy. It's one of the most beautiful things I've ever seen. It's got an entirely new custom shell that looks like a Japanese/PAL region SNES. Fold it closed and yeah it just looks like a really cute mini SNES. I absolutely adore it. He also put in a brand new modern screen. And the screen is the most sharp and gorgeous screen I've ever seen. I don't know how or why. Like I got the new Samsung galaxy phone a few months ago, the most advanced android phone there is. But somehow the screen on my gameboy advance SP looks sharper. It's stunning

He also made it so you can charge it via micro USB instead of the proprietary cable Nintendo originally had for it. And he put in a modern battery so it lasts much longer too

I've mainly been playing game boy and game boy color games in it cos I already had an everdrive with every gameboy game ever loaded on it. I'm waiting for the new gameboy advance everdrive that'll inevitably come out. Cos the current best everdrive for GBA is one that doesn't have save states. My GB/GBC everdrive does have save states. So yeah I'm waiting for a GBA everdrive with save states to come out. Until then I've just been buying individual GBA cartridges. And I had a ton of cartridges already from when I had the original model of GBA back in the day. I lost that old gameboy advance. Have no idea where it went

But yeah. You can install all this stuff yourself if you have the skill. Soldering is involved. I don't have the skill and I didn't want to accidentally kill a GBA by ***** it up. So yeah I paid a premium to have another guy on Etsy make it for me instead. But I couldn't he happier with it

I kinda want one of the original model GBAs he has too. Because I still think they're easier to play in your hands than the tiny GBA SP. He uses custom shells for them just like with mine, and puts a modern back lit screen in it.

Also he makes Game Gear versions too. I always wanted a game gear as a kid. I was so jealous of my friends who had one, with its back-lit colour screen. I was stuck with my lowly gameboy. In retrospect the game boy was much better than the game gear. But yeah. This guy can use the original game gear shells, or use custom shells in whatever colour you want, or with designs and artwork on them, whatever you want. And he adds a modern back-lit screen instead of the blurry original one. And he adds a modern lithium ion battery into it and let's you recharge it via micro USB. Which again is just amazing. Because of the screen and the rechargeable battery thing he's got going on, it completely eliminates all the downsides that the game gear had, namely it ate through batteries so quickly, and the screen was so blurry that you couldn't play fast paced stuff like shoot em ups.

So yeah I'll eventually fulfill my dream and finally get a game gear. And I'll get the game gear everdrive and load every single game gear game onto it. It's the dream

I absolutely love the Master system sonic games. They're as good as the mega drive ones, albeit for different reasons. They're basically a lot more like Mario games. And they're very very good at being that. I've never really played the game gear versions that much, because of the screen crunch. But if I have an actual game gear to play them on then I don't care. It'll literally be a dream come true.

Re: One Of The Rarest SNES Games Ever Is Making A Comeback

AnorakJimi

Surely if it gets ported to the Switch, it shouldn't be called Rendering Ranger: R2, it should be called Rendering Ranger: ZR? No? Sorry, I'll get my coat...

I've played it a few times before, it's a lot of fun, so yeah I'll buy it if they decide to release it for switch. As long as they just port it, then don't try to remake it or remaster it. Perhaps add a few new difficulty levels or something to make it easier for people younger than us who weren't alive during the 16 bit era and so aren't used to hard games like this. And add save states to it also, of course. Cos if they don't add those things, then people are just gonna much rather play it on an emulator anyway. It sucks when games like this get ported and are somehow much much worse than the free option.

But yeah I hope it'll help games like Turrican come back to popularity. Cos maybe then we'll get a new one. Manfred Trenz is apparently still alive. And still making games, supposedly. So that'd be cool if he made a new entry in the Turrican series, even if it couldn't actually be called Turrican (because he no longer owns the rights to the IP). There's a handful of retro-styled Turrican clones for the switch already, along with the turrican collection. But one made by the man(fred) himself would be great.

Like there's a game called Gunlord X for switch that is absolutely pure Turrican. It doesn't try to hide it, it's a loving homage (some would even say a ripoff) of the series. It's loads of fun.

And yeah Rendering Ranger R2 isn't technically a Turrican game, but come on, it absolutely is a turrican game. It's Turrican in everything but name.

These kinds of run and gun games are weirdly unique. Like they play very differently to something like Contra for example. Maybe they should be called Turricanlike games, like Roguelike games are games that are similar to the game "Rogue". Once you see a Turricanlike, you instantly know it, it's so clear that that's what it is. More Turricanlike games, please, indie developers. If I knew anything about game development then I'd try to make one myself

Re: Hands On: The EverDrive GBA X5 Mini Solves The Only Real Issue We Had With The Original

AnorakJimi

@urbanman2004 I always get Everdrives these days, because the cheaper ones are actually much more expensive. Because if you ever want to actually USE the flashcart, you'll need new batteries every 2 hours. It just eats through them like mad. So within only a week or so of using the cheaper flashcarts, you'll already have spent way more than you ever will need to for an everdrive. It's about being smart with your money, being frugal. The ones that are highly optimised and so only use the same amount of power a normal cartridge does, they are more than worth the money. And there's also less chance of them spontaneously exploding and burning down your house. It's like the old thing of how being poor is incredibly expensive. Because poor people can only afford to buy £20 shoes. But £20 wear out and need replacing way way way more than £100 shoes. £100 shoes can last basically forever, if you treat them properly with just a tiny bit of maintenance (regular polishing and leather conditioning, using shoe trees in them when not wearing them, never wearing them for 2 consecutive days in a row, replacing the sole with a new one once every 10 years when the sole finally wears out etc). But £20 shoes, no matter how well you take care of them, will wear out very quickly, and so you need to be constantly buying new pairs. Poor people can't afford the £100 shoes, even though the £100 shoes cost far far far less over the long run, because they don't need constant replacing. They can only afford the £20, which ends up with them spending ludicrous amounts in shoes over the years, because they can't afford to spend less. It sounds like a paradox of sorts, but it's just the truth. And stretch it out to hundreds of things that all people need on a daily basis, and you can see how being poor is WAY more expensive than being middle class. Buying an everdrive is like that pair of £100 shoes. Cost a lot more to buy, but cost much much less to OWN.

Re: Sonic The Hedgehog's New Game Confirmed To Feature At The Game Awards

AnorakJimi

All I want are ports of Sonic Adventure 1 and 2 (ports of the original Dreamcast versions, not the DX remakes, the original Dreamcast versions played much much better). And a port of Sonic Heroes. Sonic Heroes is honestly the best 3D sonic game ever made. Apart from perhaps generations. But it's close either way.

For a new game they need to drop the ***** boost gameplay we've seen a dozen times or more, and just pull a sonic mania. There's tons of 3D sonic fan games which are absolutely stunning to look at and to play. Like Sonic Utopia. Go watch a video of Sonic Utopia and tell me you don't want that as a full game, an official Sega published sonic game. It'd be the best 3D sonic game ever made. It's got that absolute amazement of seeing it for the first time, just like with the original Sonic 1 when it came out. And it's the best translation to 3D of any sonic game. Seriously. And it's a FAN game. Just give the developers of Sonic Utopia free license to make a full official game like that. Hell you can even do yet another remake of green hill zone in it, because this time, for the first time ever since sonic 1, it'd actually feel fresh and breathtaking. It'd be new, even though it's another remake of green hill zone. Just go watch videos of Sonic Utopia, and download it and play it yourself.

But I'll settle for ports of sonic adventure 1 and 2 and a port of Heroes. For now anyway

Re: Metroid Dread Developer MercurySteam Announces Its Next Game, Codenamed "Project Iron"

AnorakJimi

Mercury Steam should be allowed to remake Super Metroid. Using the same style as Metroid Dread. I don't think Super Metroid NEEDS a remake per se. It'd just be really cool to have one. Cos it's the one that has yet to be remade. They could do a zero mission and have half the game be a remake of the original game, and the 2nd half be an entirely brand new game. That surprise was so great with Zero Mission. Imagine defeating mother brain and escaping the planet, only to find that you've got a whole half of the game left to beat. How cool would that be?

A remake of super metroid would never replace the original. The original would still exist, and would still be great to play. The remake would just sit there as a compliment to the original, to add to it, to give us more new metroid gameplay

Because Mercury steam made literally the best metroidvania ever, with Dread. So I trust them completely to be the only guys who could satisfactorily remake super metroid which until Dread's release was still the best metroidvania ever. Mercury Steam are the only ones who've managed to top it. So why not let them remake it?

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