As we get closer to the release of Kirby and the Forgotten Land on the Nintendo Switch, more details are being revealed.
In the latest update, we've got new information about the title's file size. According to the eShop and Nintendo's website listing, Kirby's new adventure will require 5.8GB of free space. It appears to be Kirby's biggest Switch game so far (in terms of size).
In comparison, Kirby Star Allies is around 4.0GB, and both Super Kirby Clash and Kirby Fighters 2 are 1.1GB in size. Super Mario Odyssey (a game this latest Kirby outing has been compared to) is 5.6GB.
In Kirby's new game, players will explore a mysterious world, unlock special abilities and encounter all sorts of enemies.
Will you be helping out Kirby when he returns on March 25th? Comment down below.
[source nintendo.com, via nintendoeverything.com]
Comments 46
Thats mighty small! Then again Mario Odyssey is around the same size and look at that.
It must be witchcraft.
Not too big but that's to be expected as Nintendo are really good at keeping their file sizes to a minimum. That being said I'm going physical for this anyway so not like I really care either way.
Not too bad i guess. Probably still go physical though.
“Super Mario Odyssey (a game this latest Kirby outing has been compared to)” considering the struggles HAL had with Star Allies it would be a miracle if it actually won’t end up being comparable to Bowser’s Fury instead of Odyssey.
They have done some greath magic with the visuals from when it was first revealed. This game looks amazing! That boss picture. Love it.
@iLikeUrAttitude,
Just good compression tech, when companies are releasing games on Blu-ray etc, they get used to 50GB to play with, Switch carts/cards do not afford developers this luxury.
Ever since the N64 and GCN days Nintendo has been all about texture and sound compression. GameCube discs' size allowed them to access files much faster (as do cartridges). We can thank Factor 5 and Intelligent Systems for a lot of this.
I'm so freaking excited!!!
This game looks so good, can’t wait! Need my 3D platformer fill
@moodycat Actual physical releases are dead on everything that's not Nintendo, right? It seems obvious that devs who can just push any file size on the customers to deal with will have no incentive to keep them small. But once that stuff has to fit on a cartridge, it turns out compression is actually doable.
looks like a real winner full of magic
Is there enough space in my hyped little heart for 5.8GB? Yes, yes there is
Lol, everyone expecting this to be like Super Mario Odyssey is going to be super disappointed.
My 256GB SD card is in need of a culling. Or I could gasp stop buying games that I'll probably never get around to playing.
This is Great news!
@Joeynator3000 The latest trailer shows it's a lot more like 3D World.
@Octane Yeah, lol...I keep saying that and everyone's like "Naw man, this is an open world game!" or "This will be a sandbox -like game like Odyssey!"...and I'm just...sighing and facepalming. lol
But yeah I knew it would be like 3D Land/World from the first trailer, actually.
@Joeynator3000 The first trailer already showed clearly linear levels. People are weird.
I wouldn’t have minded even if it was 13gb I’m going to buy this physical but good for nintendo for saving money on fitting games in smaller carts
@Joeynator3000 yer so smart
So hyped! What great news. I'm excited it's bigger then previous entries. Always happy for more Kirby.
Ah Nintendo's compression abilities are a thing of absolute beauty. I imagine I'll likely go physical with this though. Probably get a cheaper deal before launch.
Super Kirby 3D World, let's a go!
Jokes aside, this game looks incredible. Seems like NL is equally excited with how many articles they've put out about this game.
I don’t really need a graphically impressive game, I just want the length to be worth the price bc everything else about this game that we know so far is perfect! Due to all the side minigames and environments I don’t think this will be a concern though.
@SalvorHardin Honestly that would be better. Bowser’s fury was better than Odyssey; it was just a lot shorter.
@johnvboy Not really. More like simple low quality textures that repeat a lot. Games like oddesey or breath of the wild are very stylized and well designed which is why they still look pleasing to the eye but it's nonsense to say Nintendo has better compression or whatever. They don't and even if they had, that doesn't turn a 50gb game into a 5gb game.
Those 50gb games have vastly superior quality assets and that isn't hard to see on a tv.
I'm so excited for this game. Kirby is one of my favourite series
Day 1 buy. Looks like a ton of fun 😊
@Joeynator3000 well if the game comes out and they complain that it’s not open world you get to tell them I told you so.
Geez it’s like 3D world like games don’t exist in their eyes and they want everything to be open world.
I am really hyped for this game and it has made me suddenly interested in the Kirby series. With that said if this game was a Pokémon game people would do nothing but complain about how bad the graphics are.
This actually looks really fun. It'll be interesting how the reviews turn out. Definitely one to watch. Who's developing it?
@Yorumi,
Very true, I tend to download movies and store them on a media player too, amazed at the quality to be honest.
@Ponyo404,
Having more space than you actually need will make compression a lot smaller priority, but the lower textures will have an affect as well, but Nintendo have always been good at compression because usually their media has needed it.
@johnvboy : 25GB Blu-rays would be the norm in most situations, and I can certainly see a lot of developers compressing cinematics and whatnot to squeeze the games down if that makes the difference between pressing 25GB rather than 50GB discs, similar to how some Switch devs compromise assets to bring games down a cartridge tier.
I've mentioned this example several times before, but Just Dance 2017 on Switch shipped on a 16GB cartridge, and all subsequent installments on 8GB carts (and the difference was immediately apparent). Sadly, this also negatively affects digital buyers, who have to endure a poorer quality product due to Ubisoft cutting corners on the physical release.
I keep feeling like Nintendo is tapping into my childhood to draw more money out of me. I lost lots of my love for Kirby and Pokémon as I grew up and moved on, and all of a sudden both franchises are being reinvented into my favorite styles of games. How are you reading my mind, Nintendo?!
could Kirby and the Forgotten Land biger file size lead to a biger Kirby game? or high quality Kirby game?
How does Nintendo manage to keep their game’s file sizes so small?
I just hope the movement is fun and not too slow a limited. Odyssey is more for experienced gamers, I get that, but it doesn’t mean Kirby can’t jump high and run fast… to some degree. Level design looks solid, so it’s mostly about the main mechanics for me. That’s why some of my favorite games are platformers… it just feels good to rub around and play in the stages. (Or it should…)
@Nintendude78 Adaptive resolution. 😄
Well that and they have the funding to pay for the extra work it takes to make neat efficient code… and their developers are some of the most seasoned and professional in the industry… well, you probably know this, I’m just commenting for fun. Cheers!
Surprisingly small, considering how big the game looks so far.
@iLikeUrAttitude It isn't really. This is not a cinematic PS5/XBox series X game with a ton of cinematics and surround sound, 4K resolution. Which is what takes up most of the space of those 40-50 GB games.
@Nintendude78 to my knowledge, it has a lot to do with Satoru Iwata. To this day, Nintendo still uses some of the tools he developed back in the day and/or stick to his principles of compressing game media. Other developers have praise Nintendo's compression tecnology, they even build their hardware to match this philosophy.
@Nintendude78
It mostly has to do with Nintendo's approach to creating graphics in general. Everything is constructed in a very economic manner, where models and textures are made with detail levels and sizes that neatly match the distances they will be seen at, or how much of the screen they will take up.
When games end up enormous, they often contain four different sizes of the same texture, short sound effects in full uncompressed quality, and tiny/distant objects that still use thousands of polygons and large texture files. Full quality video files are a common culprit as well, and Nintendo rarely ever utilize video.
@Giancarlothomaz
Unlikely to be the case. The file size has rather little to do with how big the game actually is, or how well balanced, or designed the challenges are. ^^
Always impressed by Nintendo's size optimisation. They have to though, since both the sd cards and console itself have such limited storage capabilities.
And man, aside from some low-res textures this game looks pretty great. The developers of Pokémon Legends can learn a lot from HAL, and this project in particular.
@Nontendo_4DS Ahhh jeez don't tell me that... every other device I own that uses an SD card already has way more than enough memory, so if I upgrade to 512 GB (and then probably something even more ridiculous later), I'm not sure where to put the old card.
Do we know which team at Nintendo is making this game, yet? Just because it really does look so much like Mario Oddysey. I'm very very happy with this being essentially Oddysey 2, instead I that game actually being made and called that. I don't care about which character you play, I just love any good 3D platformer. And Oddysey in a way was already a Kirby game, borrowing the primary mechanic of stealing enemy abilities to use yourself. So I hope it's the same team who made Oddysey who are making this too. Because Oddysey is a perfect game. I rarely think any game is perfect, there's like less than 5 perfect games ever made. But Oddysey is one of them. Ah damn now I have to play through Oddysey and collect every moon again, because I've reminded myself of it.
But yeah, kirby should have gone 3D a long time ago. I'm not a big fan of the 2D kirby sidescrollers, they always feel very slow and clunky to play. If only you could just have a run button instead of having to double tap the direction every time. So yeah finally this will be a kirby game that I'll probably really love
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