Thanks Bulbasaurus. The review sounded positive enough for me to pick this up, but that detail is pretty significant and makes me not want the game at all since I was mostly going to play online and probably random.
It's certainly not technically impossible. Obviously other shooters do it. Maybe it would have been worse — I would say undoubtedly — but it would have worked for those who can't get used to touch. They tried to offer button aiming, so what is the excuse for dual analog? Why are crappy button controls technically possible despite speed issues when another circle pad from CPP isn't? I'm glad touch is in, and I have mostly gotten used to it, but wish dual was an option. If the circle pad were set to high sensitivity, the frantic pace would not be that much of an issue. As it is, I find staves completely unplayable due to the controls, and don't ask me what's going on with melee combat, though that's less a controls issue.
A lot of users are trying to shout down anyone with criticisms because apparently if they don't have issues then everyone else is stupid, a jerk, or "doing it wrong," but the fact is a lot of people have issues with the game, and control options would not have hurt anyone here. I've gotten used to the controls mostly (it helps that Babel Club doesn't exactly require a sniper's precision), but I still find vertical aiming difficult and when I need to turn around, it is up to the fates where I end up facing.
One of the benefits of dual analog would have been the potential for easier access to our spells through button mapping. As it is, I refuse to use more than four spells (and would prefer three but find I need all four of my current ones right now) because sorting through them is too clumsy.
I don't understand his comparison to Smash Bros. Dual analog would make this game easier to learn. Command-based specials would make Smash harder to learn. KIU's controls take hours of getting used to while Smash Bros's take a few seconds at most.
I am surprised more fighters haven't caught on and abandoned commands, really. It just favors memorization, not skill. If every fighter is going to end up with 30+ characters, each with 15+ moves when you count supers and all that other nonsense, commands are just adding to a learning curve and placing an artificial barrier between experienced players and newcomers that has nothing to do with skill.
Nintendo's WiiWare restrictions are stupid. Developers who read the rules, develop for WiiWare anyway, and then complain about the rules are significantly stupider.
Still hoping for Kirby's Air Ride 2. He made a sequel to Kid Icarus bazillions of years later, so now my most unreasonable hopes are given slight validation. Can't wait for his reboots of Balloon Fight and Ice Climbers, too.
Oh no. Nintendo has been contaminated with Sega. Now they will have to fire everyone and start afresh to avoid letting the Sega taint spread throughout the company. Pretty soon Mario will have an attitude and the Wii U will have ten different hardware expansions.
Didn't expect this one to come here at all. This worked out perfectly. The voice acting is terrible but kind of funny. Hopefully you can turn it off for when the amusement factor wears off.
Ngmocwhat? Never heard of them. This is like listening to an ant worry about a lion. Something about it just doesn't fit. No matter what this guy has done, Iwata has greater experience and success, and his opinion, whether on the mark or not, is not only irrelevant but bizarre.
I don't follow the gist of the Kotaku argument, but I don't see the problem with someone both advertising a game and giving it a perfect review. A perfect review is an advertisement itself. Appearing in ads for the game seems perfectly acceptable to me.
Not that it matters since Nintendo Life reviews are obviously the only reviews that matter. ...oh, hey there NL, didn't see you there. I was just complimenting you completely sincerely without noticing you were right there.
Glad this is available, but it doesn't make much sense that you can't see this in-game to begin with, and I'm curious why they would do this for phones and not as a 3DS channel/app/ware/thing. Anyway, not a complaint, just a curiosity. It's free and on a platform I have, so all cool.
The black and white goes with the slight horror vibe you get as you are constantly unsure when you will happen upon another Metroid... and of course you always hear that creepy music that lets you know right when you're low on energy.
@warioswoods Midna was great. I thought Twilight Princess was the best of the 3D games. but I didn't like Ocarina of Time much in either of its forms, so this isn't huge praise. I do wish in retrospect that I had played the Cube version because wagattack was tiresome.
Thanks for the review, NL. Like so many other Nintendo fans, I wasn't sure that this game was really for me.
The only way I could see taking advantage of its unique features without making single-player totally different from multi-player would be if they can do 5 or 6 players, but is the Wii U capable of doing 4P split screen AND sending out another split screen to the controller?
They could always go back to Double Dash to avoid having too many screens. The person with the tablet could be in charge of an inventory of items on his screen, or perhaps just use it for aiming his items backwards. Maybe when you switch seats the tablet player could continue to drive on his screen instead of the TV, and the Wii remote player could point his items at the TV. There are possibilities here, and any excuse to make it more like Double Dash than MKW is a good one.
He mentioned the 3DS then said it would be a continuation of their efforts on that platform. I don't see how that could imply it will be like the DS games. Sounds like it'll be more like Ocarina.
But they already said it's not Majora and not a remake, so no, it isn't confirmed at all.
Comments 1,293
Re: Redesigned Wii U Tablet Controller Is Revealed
I hope they change it to an SNES controller.
Re: Review: Mario Tennis Open (3DS)
Thanks for the clarifications, Jon. I'm back on the fence now. Wish there was a demo.
Re: Review: Mario Tennis Open (3DS)
Thanks Bulbasaurus. The review sounded positive enough for me to pick this up, but that detail is pretty significant and makes me not want the game at all since I was mostly going to play online and probably random.
Re: Mario Kart 7 Update Available Now
Hooray! I hope I can make the kart party tonight.
And wow, I had to look up the Bowser's Castle one. That one's pretty bad, too.
Re: Sakurai Won't Make a Kid Icarus: Uprising Sequel
He said the same thing for Melee and Brawl. Of course, those games sold a bazillion copies so Nintendo begged / bribed him.
Re: Kid Icarus: Uprising on SNES Might Have Looked Like This
Neat!
Re: Rumour: Retro Studios Preparing Star Fox Wii U Reveal
I've been hoping this would be true for a long time. They should pull in the writer(s) from Kid Icarus to work on this if true.
Re: Video Game Commercials That Celebrities May Want to Forget
I remember the Paul Rudd one and one or two others. That Pac-Man commercial was pretty great.
Re: Sakurai: Dual Analogue Control in Kid Icarus: Uprising Was "Technically Impossible"
Get a Circle Pad Pro.
Re: Sakurai: Dual Analogue Control in Kid Icarus: Uprising Was "Technically Impossible"
It's certainly not technically impossible. Obviously other shooters do it. Maybe it would have been worse — I would say undoubtedly — but it would have worked for those who can't get used to touch. They tried to offer button aiming, so what is the excuse for dual analog? Why are crappy button controls technically possible despite speed issues when another circle pad from CPP isn't? I'm glad touch is in, and I have mostly gotten used to it, but wish dual was an option. If the circle pad were set to high sensitivity, the frantic pace would not be that much of an issue. As it is, I find staves completely unplayable due to the controls, and don't ask me what's going on with melee combat, though that's less a controls issue.
A lot of users are trying to shout down anyone with criticisms because apparently if they don't have issues then everyone else is stupid, a jerk, or "doing it wrong," but the fact is a lot of people have issues with the game, and control options would not have hurt anyone here. I've gotten used to the controls mostly (it helps that Babel Club doesn't exactly require a sniper's precision), but I still find vertical aiming difficult and when I need to turn around, it is up to the fates where I end up facing.
One of the benefits of dual analog would have been the potential for easier access to our spells through button mapping. As it is, I refuse to use more than four spells (and would prefer three but find I need all four of my current ones right now) because sorting through them is too clumsy.
Re: Sakurai: Dual Analog Control in Kid Icarus: Uprising Was "Technically Impossible"
I don't understand his comparison to Smash Bros. Dual analog would make this game easier to learn. Command-based specials would make Smash harder to learn. KIU's controls take hours of getting used to while Smash Bros's take a few seconds at most.
I am surprised more fighters haven't caught on and abandoned commands, really. It just favors memorization, not skill. If every fighter is going to end up with 30+ characters, each with 15+ moves when you count supers and all that other nonsense, commands are just adding to a learning curve and placing an artificial barrier between experienced players and newcomers that has nothing to do with skill.
Re: La-Mulana Canned for North America, Europe
At least we still have Cave Story to look forward to! That game looks so good. I can't wait for the chance to play it.
Re: 'Majority' of Nintendo Games to be Released Digitally
So I don't have to talk to Gamestop employees anymore?
Yay!
Re: Review: Metal Torrent (DSiWare)
Every time I saw Red Orion in the review, I thought it said Red Onion. It would have been better as Red Onion.
Re: Got Room for One More Version of Cave Story?
Most disappointing producer ever.
Re: Nintendo America Registers Fire Emblem 3DS Domain
Yay!
Re: Does Ocarina of Time Look Better with Link to the Past's Graphics?
It would be difficult not to look better than the original Ocarina.
Re: MDK2 Dev Will Never Develop for Nintendo Again
Nintendo's WiiWare restrictions are stupid. Developers who read the rules, develop for WiiWare anyway, and then complain about the rules are significantly stupider.
Re: Mario Kart 7 To Get Shortcut-Fixing Patch
Yay! Time to start playing Mario Kart again.
Re: Kirby Gets 20th Anniversary Compilation for Wii
Still hoping for Kirby's Air Ride 2. He made a sequel to Kid Icarus bazillions of years later, so now my most unreasonable hopes are given slight validation. Can't wait for his reboots of Balloon Fight and Ice Climbers, too.
Re: Nintendo Reveals New Super Mario Bros. 2 for 3DS
Yay!
Re: Nicalis Announces 1001 Spikes for Wii U and 3DS eShop
It's a funny kind of game, but too ridiculous for me.
Re: Gaijin Drops Biggest Hint Yet at Wii U Runner2
Yes.
Re: Miyamoto: "F-Zero Could Work on Wii U"
1 gluttonous mouthful here, please.
Re: Add Tennis Balls to the List of Things Goombas Hate
Nifty.
Re: Let the Pokémon Conquest Trailers Begin
Yay!
Re: Customisable Miis and Online Standings Served Up in Mario Tennis Open
Dang, customizing your Mii sounds fun, but I hate playing as my Mii when I could be playing as a Mushroom Kingdom or Subspace denizen.
Re: Sonic Designer Hirokazu Yasuhara Joins Nintendo
Oh no. Nintendo has been contaminated with Sega. Now they will have to fire everyone and start afresh to avoid letting the Sega taint spread throughout the company. Pretty soon Mario will have an attitude and the Wii U will have ten different hardware expansions.
Re: Pokémon Conquest Heading to DS in June
Yay!
Re: XSEED Reveals Unchained Blades for 3DS eShop
Didn't expect this one to come here at all. This worked out perfectly. The voice acting is terrible but kind of funny. Hopefully you can turn it off for when the amusement factor wears off.
Re: Mobile Dev: "Iwata Makes Me Fear for Nintendo's Future"
Ngmocwhat? Never heard of them. This is like listening to an ant worry about a lion. Something about it just doesn't fit. No matter what this guy has done, Iwata has greater experience and success, and his opinion, whether on the mark or not, is not only irrelevant but bizarre.
Re: These PokéPark Trailers are Too Silly Not to Share
Hey! Hey!
Re: BIT.TRIP Runner 2 Could Dash Onto Wii U
Bit.Troid....
/dies
Re: Intelligent Systems Rejected Modern-Day Fire Emblem Idea
If by modern they meant Earthbound / Star Tropics style with baseball bats, yo-yo's, sci-fi elements, and general silliness, I'd be in like Flint.
Re: Kid Icarus Uprising Gets Perfect Review Score in Famitsu
I don't follow the gist of the Kotaku argument, but I don't see the problem with someone both advertising a game and giving it a perfect review. A perfect review is an advertisement itself. Appearing in ads for the game seems perfectly acceptable to me.
Not that it matters since Nintendo Life reviews are obviously the only reviews that matter. ...oh, hey there NL, didn't see you there. I was just complimenting you completely sincerely without noticing you were right there.
Re: Be Careful When Watching This Kid Icarus Medusa Trailer
I still have no idea what's going on in these trailers or what this is game is supposed to be like, at least the on-foot parts. But tempura wizard.
Re: Indie Developer Phil Fish Says Japanese Games 'Suck'
He is an unproven developer with a lot of unwarranted hype. Couldn't care less.
Re: Nate Stehley Looks Happy With His Real-Life Mario Kart
If that were me, I would be in jail right now, if not in a casket, for trying to ride it on the highway.
So thank you, Gamestop, for not giving me a giant Mario Kart.
Re: Mario Kart 7 Mobile App Makes Kart Combos Clearer
Glad this is available, but it doesn't make much sense that you can't see this in-game to begin with, and I'm curious why they would do this for phones and not as a 3DS channel/app/ware/thing. Anyway, not a complaint, just a curiosity. It's free and on a platform I have, so all cool.
Re: Bit Boy!! ARCADE for eShop is Halfway Done
And Bit Trip Complete is already out, so they did spend more development time than Gaijin.
I have never been happier that 3DSWare does not offer gifting games.
Re: Are Bowser and Dr. Eggman in Disney's New Film?
If Disney researched these games and came away with the Soviet guy as presumably the villain, my expectations are low.
Re: Review: Rhythm Heaven Fever (Wii)
WarioWare with a beat. I love it.
Re: New Pokémon Title Coming to Japan in March
I'm more interested in this than any other upcoming Nintendo game that we've seen so far. I hope the unexpected happens and this comes out over here.
Re: Gaijin Games Explains Why RUNNER2 Won't Reach Wii
Phew, good thing I am a lover.
Re: Nintendo America Posts Xenoblade Art on Facebook
Last Story is all that matters.
Re: Review: Metroid II: Return of Samus (3DS Virtual Console / Game Boy)
The black and white goes with the slight horror vibe you get as you are constantly unsure when you will happen upon another Metroid... and of course you always hear that creepy music that lets you know right when you're low on energy.
Re: Review: The Legend of Zelda: Skyward Sword (Wii)
@warioswoods
Midna was great. I thought Twilight Princess was the best of the 3D games. but I didn't like Ocarina of Time much in either of its forms, so this isn't huge praise. I do wish in retrospect that I had played the Cube version because wagattack was tiresome.
Thanks for the review, NL. Like so many other Nintendo fans, I wasn't sure that this game was really for me.
Re: Super Street Fighter II with Online Coming Westward Too
A little late in the Wii's life to care, but neat.
Re: Hideki Konno Talks Mario Kart Wii U Ideas
The only way I could see taking advantage of its unique features without making single-player totally different from multi-player would be if they can do 5 or 6 players, but is the Wii U capable of doing 4P split screen AND sending out another split screen to the controller?
They could always go back to Double Dash to avoid having too many screens. The person with the tablet could be in charge of an inventory of items on his screen, or perhaps just use it for aiming his items backwards. Maybe when you switch seats the tablet player could continue to drive on his screen instead of the TV, and the Wii remote player could point his items at the TV. There are possibilities here, and any excuse to make it more like Double Dash than MKW is a good one.
Re: Next Zelda on 3DS a "Continuation of Past Efforts" says Aonuma
He mentioned the 3DS then said it would be a continuation of their efforts on that platform. I don't see how that could imply it will be like the DS games. Sounds like it'll be more like Ocarina.
But they already said it's not Majora and not a remake, so no, it isn't confirmed at all.