Comments 5,541

Re: Review: Rhythm Heaven Groove (Switch) - A Low-Key Swansong And Perfect Mic-Drop For Switch 1

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@Vivianeat

"A song stuck in your head is a con?"

I think this can be a really different experience, depending on the individual. And maybe the song ๐Ÿ˜‚

I had to turn off the balatro music for example, because I went to bed and woke up with it "playing" in my head at a VERY high volume. I mean raging. I don't imagine other people have this same experience but it happens to me.

Re: Sony Ditches Physical Media - Suddenly Game-Key Cards Don't Look So Bad

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"Well gosh, GKCs suddenly don't look so bad, right?"

GKCs are exactly as bad as they were before.

This is like when the Steamdeck went up in price and suddenly the fanboys think Switch 2 is a good deal. Or when they raised the price of carts 10-20 dollars, and people framed it as lowering the price of digital.

PSA - Have a little objectivity, it's good for your brain and your esteem among peers.

Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original

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@Ristar24

"Finding the time," indeed. speaking of, how do you feel about so called "retro" handhelds? I recently acquired an Anbernic RG cube XX, and I've been "finding" 15-20 minutes here and there to finally play Gran Turismo 1, and it's SO satisfying! the thing wakes up instantly, exactly where I left off, auto saves and loads states as you play different games, and has great battery life! and fits in my overalls pocket ๐Ÿ˜Ž๐Ÿ‘ obv Tekken runs great on it as well.

fwiw I had no idea when I bought it that GT1 would end up being "the game," but here we are! ๐Ÿ˜…

Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original

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@Ristar24

I highly recommend Tekken! imo Tekken 2 is the peak, though I realize this is a fairly uncommon opinion.

SF2Turbo was the only fighting game I'd owned prior to Tekken and I found the transition pretty natural. certainly a lot more similar than Virtua
Fighter with it's odd stiff motion and block button (love those games too though ๐Ÿ‘)

whichever you choose, have fun with it! and report back ๐Ÿ˜Š

Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original

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@MrPeanutbutterz

"Pressing both punches to perform a move with both arms or both kicks to perform with both legs is implicit due to how the control scheme is set up."

it's not implicit in the slightest, it was an intentional feature they had to design and program, that couldve easily been skipped and/or never thought of in the first place.

for example, when playing Street Fighter II Turbo on SNES, does pressing X and Y at once cause Ryu to perform a light punch and a medium punch at the same time? what about a light kick and a light punch at the same time? is it implicit that he would?

FWIW confusing "implicit" with "familiar" or "logical" is an easy mistake, no worries.

"Do you say "well akshually, Street Fighter has eight attacks because you can jump and crouch kick/punch"? (you don't because performing a crouching kick by pressing crouch + kick is implicit to the control scheme)."

I could say that, but it wouldnt make sense because we are contrasting the two games here, and Tekken has jumping and crouching maneuvers as well. ๐Ÿ‘

and there's that word again, implicit. it's a toughie! I think we are way beyond that however, as the manual for any fighting game will explicitly instruct players to perform those moves, and exactly how.

(PS - I've only ever gotten the "well akchully" slur from someone "well akchully-ing" me in real time in comments. just a kinda funny aside I thought โœŒ๏ธ)

Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original

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"Rather than having separate inputs for light, medium, and heavy attacks, each of the four face buttons corresponds to an individual limb."

This is how everyone describes Tekken, and I find it lacking. both punches and both kicks at once essentially are two additional commands, bringing the total to six (equalling street fighter,) as well as at least two different "kick+punch" inputs which for most if not all characters are different grapple type techniques.

Re: Mini Review: Arcade Archives 2 TEKKEN (Switch 2) - A Welcome Throwback To The Iconic Original

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Hard to imagine what Namco saw in wii U over Switch to the extent that they refuse to even port TTTU to at least make a little money off that game. Seemed like a no-brainer to me at launch and I'm disappointed it never happened.

PS - "That said, thereโ€™s definitely a lack of signature moves, and it wonโ€™t take too long to memorise what little is on offer."

if you memorized every maneuver and 10 hit combo for every character quickly then I'm kind of amazed. And, I don't believe you ๐Ÿ˜‚๐Ÿ‘

PPS - "definitely a lack of signature moves" implies that there are absolutely none, as in zero. obviously that's not true, just in case someone is reading this that has never played Tekken. โœŒ๏ธ

Re: Feature: The Master Of Multiplayer - Finally Playing N64's Only 8-Player Game

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"Now, I donโ€™t know who at Codemasters came up with the idea of sharing an N64 gamepad, but they are an absolute anarchist genius."

while I don't disagree, I wanted to point out that Micro Machines games have had this feature going back to at least the excellent game boy version. I only know this because I had that one when I was a little kid. I understood the purpose, but when I was bored i would try to drive both cars at the same time ๐Ÿ˜‚

on (i think) genesis they also had the insane multitap-a-la-cart feature that I always wished they'd licensed out to other companies, or had just caught on in general.

videogames used to be so cool ๐ŸฅฒโœŒ๏ธ

Re: Super Mario Bros. Wonder "Elephant Mario" Statue Officially Revealed, Here's A First Look

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@Grim

I haven't given unsolicited Bjรถrk advice since I was a much younger man, but IMO you should definitely NOT start with that album ๐Ÿ˜‚โœŒ๏ธ I would probably start with Post ๐Ÿ‘

FWIW my favorite Bjรถrk albums in order are

Homogenic
Medulla
Post
Debut
Vespertine
Volta

and then I fell off after Volta. The top five are excellent albums and honestly it's very close!
Post is my favorite on another day, and strangely is one of her most musically adventurous and commercial albums in my opinion. I feel like Post is why Bjรถrk is Bjรถrk, and also when her music was least anachronistic slash idiosyncratic, i e she almost kinda fit in when "in" was Radiohead, Blur, Busta Rhymes, Beck, and Tool.

Anyway have fun! ๐Ÿ˜Š

Re: Super Mario Bros. Wonder "Elephant Mario" Statue Officially Revealed, Here's A First Look

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@SuperBro64

no lol, I was being hyperbolic partly, though it does reflect how I feel about the series over the decades, loosely.

honestly, it's more the level design and how it relates to the powerups than the powerups themselves, if I really think about it.

Generally, I miss when powerups were just kind of there, and it was up to the player to figure out how to use them. Starting with Yoshi's Island and continuing in 64 and through to the present day, the powerups are just kind of like part of the level, more of a "ride" than a buff, if that makes any sense.

anyway, I'm always kind of hoping someone will challenge me on my ludicrous statements (call it baiting if you will, I just like to be brutally honest as a shortcut to thoughtful exchange, id say) and I'm glad you did! I like some of the ones you mentioned just fine, certainly they are "not not good" especially compared to the bees and elephants etc ๐Ÿ˜‚ but I do think mushroom, flower, feather was a great set of mario powerups and hasnt been beat yet ๐Ÿ‘

Re: 8BitDo Celebrates N64 In Style With New Controller And Keyboard

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@ioev

actually as much as I like the controller, I resonate with almost all of your issues to some degree. especially the bright white LED on the face, sometimes that really bothers me. ๐Ÿ‘ and while the xbox style domed buttons are not my actual favorite, I do enjoy a bit of variety these days and try to be less stringent with my preferences. the ultimate 2 tends to be my "dual analog" controller, and I find that the tightly spaced, bumpy buttons are good for quickly finding and pressing a button that then getting back to the stick with my thumb. my pro 2 and pro 3 are for games where your thumbs "ride" on the dpad and/or buttons.

incidentally, the dpad on the 3 is one of the strangest ive ever used, and either works perfectly great or is borderline awful depending on the game.

Re: 8BitDo Celebrates N64 In Style With New Controller And Keyboard

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@ioev

im curious, what do you dislike about the "ultimate" shape?

ive been using an ultimate 2 for about 6 months, and while I initially was a bit skeptical of it's size (its a tad compact for my hands) after 120+ hrs of Cyberpunk 2077 it now feels like part of my body. โœŒ๏ธ

the 64 controller feels amazing too, imo.

Re: Tekken Is Coming To Switch 2, But Not The One You Think

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@Smithicus

i owned and played all three as they came out, and I did really enjoy 3, but 2 remains my favorite for its tighter scope, slightly grittier tone, and clearer graphics. I also prefer some of the character designs over 3's (though i thought some of the changes were neat at the time, for novelty's sake.)

I like a smaller, more balanced roster, which used to be a more common perspective it seems like. ๐Ÿ‘

Re: Review: Star Fox (Switch 2) - Stays On The Rails, But Absolutely Hits The Target

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It's not that I don't believe the reviewer enjoyed himself, but (in my opinion) 9 is extremely high for the same damn game with "a fresh coat of paint" as vg journalists like to say.

2p asymmetrical co op is an absolute insult extremely disappointing when the canonical 4 pilots are right there. This would be a system seller for me if they had just done 2-4p campaign co op and added some missions (say, another entire starfox 64's worth stuck right on the end.) I don't think that would be too much to ask.

(edited for bitchiness.)

Re: 8BitDo Celebrates N64 In Style With New Controller And Keyboard

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@notreallyhere

this controller is SO much more iMac than n64, 100% right! especially with the translucent white back half. ๐Ÿ˜‚

incidentally, they already make a "retro" colored n64 controller, that comes in classic grey and also some translucent colors and also works with switch so this is an odd move for sure.

EDIT - OMG I now want an old blue iMac and this controller to play games on ๐Ÿ˜† โœŒ๏ธI havent stopped thinking about this since reading your comment ๐Ÿ˜‚

Re: 8BitDo Celebrates N64 In Style With New Controller And Keyboard

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"8BitDo Celebrates N64 In Style With New Controller And Keyboard"

I got excited by the headline for a second, but these are just the same old controller and keyboard in new colors.

PS - without a pic of the dock, are we certain that this is the ultimate 2 controller, and not the cheaper 2C? I couldnt find any more info at the "source," which also had the MSRP at 39.00 which would indicate that it's the budget model.

Re: Round Up: The Reviews Are In For The Adventures Of Elliot: The Millennium Tales

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@kmtrain83

I'm so not aware of Minecraft, it's not even funny.

I'll bet you are right, though. plenty of industry execs probably saw the success of Minecraft and wondered why they'd wasted any time at all putting out artful games that challenge the player on an emotional level.

Incidentally I have seen beauty in what some players have created in Minecraft. โœŒ๏ธ

Re: Round Up: The Reviews Are In For The Adventures Of Elliot: The Millennium Tales

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@kmtrain83

"Elliot" is a fine name IRL, but it goes in a certain category of names along with Bob, Steve, and Kevin. Maybe to Japanese audiences it sounds more dashing and exotic?

I don't need every hero to be named Slash or Flik or Jak, but c'mon. Elliot should NOT have made it past localization (remember 'localization?' ๐Ÿ˜‚ good times.)