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Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Yosher

@PoeTheLizard Difference is that Paper Mario is a remake, not a remaster.

Metroid Prime is very much still a GameCube game, just upgraded for Switch. Paper Mario is built specifically for the Switch.

Expecting better is fine, but I've seen so many people going OH WOE IS ME over this whole 30FPS thing, making a much bigger deal out of it than it really needs to be.

Re: Nintendo Download: 25th April (North America)

JohnnyMind

@Tyranexx I thought I had it, but actually I missed it as well, good thing it's on Switch now and fingers crossed it eventually gets discounted as most games do nowadays!
@Antraxx777 Not the biggest fan of that either, but I'm still relatively interested in playing the game because of other aspects it has going for it like the combat. Luckily there's a demo for those potentially interested so me included when I have the time!

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Fizza

I've played and loved a lot of 30FPS games over the past while (with Pokemon Legends Arceus, Kirby and the Forgotten Land and even the original Paper Mario being great examples from the past year or two) so this does not bother me whatsoever. I hope they've adjusted some of the more stringent action command timings to compensate for the FPS getting slashed in half but if it has to be this way in order for the game to look as beautiful as it does? Eh, that's fine with me XD

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

SBandy1

As I said yesterday, I do find it disappointing it is only 30fps especially as the original was 60fps so I can't see it as anything but a downgrade. Also IGN did report some stuttering in their preview which is doubly disappointing. Hopefully that was just a quirk in the version they played.

I will pick it up when it goes on sale but not paying full price. Got plenty to play in the meantime.

Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)

Nerdtendo64

@Jireland92
I am gonna play it. Just on an emulator at 60 FPS. I own a Switch because I like to own physical things I guess? Idk I bought it like 7 years ago and it used to be the only way to play these games. Also, if I'm running into emulator compatibility issues, I can just run it on the original hardware. A switch is a nice little device with Custom Firmware too. Lots of cool emulators you can load on it.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Qwiff

Assuming it uses modern game engine approaches, the game runs at its own internal tick rate, which is separate from the rate at which it's rendering its frames (i.e. the FPS).

For the sake of argument, let's say you're playing a game blindfolded and are, somehow, capable of reproducing the exact movements and button presses, at exactly the same time. The outcome will be identical, regardless of which frame rate the game is rendering at. And it doesn't matter, because in this scenario you're blindfolded anyway.

To me, it's starting to feel disingenuous to start this FPS subject again. We know the Switch is underpowered, it's always been the underdog, yet people keep driving this subject into the ground.

If you're good at the game on 60FPS, you will be good at it on 30FPS as well.

Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed

Mgalens

@N00BiSH
This was one of the things i was curious about, especially with things like perfect guard.

mentioned it in the other topic but from what i hear perfect guards window in the original was 3 frames so i do wonder if it will remain 3 frames (making the window overall longer) or if it will be rounded down to 1 frame which would make it a LOT harder to pull off.

iirc perfect guard was a key part of the games skill ceiling which is why im interested to see how it turns out.