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Re: Talking Point: Our Pokémon Presents 2026 Predictions - What Are You Hoping For?

King_MFW

Most likely no more ports announcements, because I think they would rather spread ports out because if they released a ton all at once, I think most people would pick and choose games, but if they wait I think there's a higher likelihood the average consumer buys ALL of the ports, considering most people wouldn't wanna drop who knows how much money all at once on ports(btw I don't mean to be negative, I'm very excited for the FR/LG ports and have already preordered FR). As for what I think WILL happen, obviously app announcements, and I'm 100% confident we get at least an announcement trailer for Gen 10, and I'd love to see some gameplay along with it, although that seems kinda unlikely. I'd also love to see a remake, I think it's unlikely but if they did do one it would probably be B/W imho

Re: Rayman: 30th Anniversary Edition Is "The First Step" In The Platformer's Comeback

EarthboundBenjy

@AussieMcBucket

The different versions are not too different overall, but there are significant differences between them.

If we take the PS1 version as a baseline, then compared to it, the other versions are:

Jaguar version doesn't have slippery surfaces, so any challenges based on sliding were redesigned, and there are a few levels that are completely different, most notably part 1 of Mr Dark's Dare. There are many other aesthetic differences that stem from being on weaker hardware (no FMV intro, no weather effects, different sound effects, missing animations, etc).

DOS version changes the locations of many of the cages, many of which are much more difficult to come across.
(I don't tend to need a guide when playing Rayman PS1, but I frequently miss cages in DOS. maybe it's a matter of familiarity, idk).
It also has a few level design tweaks, and one level in particular is completely different (part 1 of Bongo Hills)

DOS version also features tons of bonus levels - Rayman Designer was a level editor, which sadly is not implemented in this collection, but the built-in default levels from the Designer software are playable here. There is also "Rayman By His Fans" which was a later release featuring levels made using the level editor that were specially chosen by Ubisoft. And lastly "Rayman 60 levels" which is just 60 more levels made via the level editor by Ubisoft. All of this content is included, except for the actual level editor itself.

GBA version is based on the DOS version in terms of cage placement, but there have been many changes to reduce the difficulty of the game. Extra platforms added in certain places, you earn more lives, among other things. Most notably, the invisible trigger points are visible in this version.

GBC version is not the same game. It's just a different game entirely. If you're familiar with Sonic, imagine the difference between Sonic on the Mega Drive vs Sonic on the Game Gear.
Same basic premise, but it has its own set of levels, some of which might superficially resemble ones from the main game, but overall, it's its own thing.

Re: "We Thought It Would Be Fun" - Nintendo Explains Why Pokémon FireRed & LeafGreen Aren't On Switch Online

westmeadow

As I said on the announcement article, this is only a decent deal if you love Pokémon AND have never played the game before AND don’t already have a ROM of it.

Now if they had put in the work to enhance it in one or two meaningful ways, it would be a very different story. It would be cool to own the ultimate version of one or both of these “ultimate versions” of the original games. That’s what made the Mario Galaxy remasters at least defensible at $40 a piece.

Re: Talking Point: Our Pokémon Presents 2026 Predictions - What Are You Hoping For?

marandahir

BW remakes won't come until we're into Gen X maineline games (since HGSS, they only do the mainline-style remakes in even generations). We might see Let's GO! Johto before Gen X, though. I kinda like the idea of Legends of Johto, but Let's GO! could work well for a secondary remake, especially if we lean into the eggs and baby Pokémon mechanic as a new hook (Maybe Togepi and Azurill? – because Marill and Togepi were the poster childs of Gen II…).

Re: Best Mario Tennis Games Of All Time

Hwatt

I’ve only played N64 and Power (GCN) but this list seems… off. I find it hard to believe, especially in the context of the comments, these are objectively the best games.

I love Mario Power Tennis and I also bought it at a reasonable price at the time. You know, when Nintendo would offer decent sales. To some degree, I feel all the games offer a similar experience. Sure, some might be more tuned and have more content, but I find it shocking Fever is so low.

I won’t buy the game today because it’s $70 USD and I am being extremely careful in my purchasing decisions these days… but it doesn’t mean the game is bad. It honestly looks like the best Mario tennis in years. As long as the AI is challenging and the tournament modes, mini games are fun, that’s all I really need a single player gamer. But that price tag today, with cost of living and everything else rising, really hurts.

Here I am, still waiting for a good deal for Mario Golf: Super Rush. So I don’t think I’ll be playing this anytime soon but I am open minded to give Fever a go when I can afford to do so

Re: Best Mario Tennis Games Of All Time

Paulo

Mario's Tennis for VB is more of a sequel to Tennis for GB than a modern Mario Tennis. Both were.developed by Gunpei Yoko's R&D 1 and not by Camelot, like all others. By.the way, there is a game missing from the list: Mario Spprts Superstars for 3DS.

Re: Rayman: 30th Anniversary Edition Is "The First Step" In The Platformer's Comeback

Ursaking

@AussieMcBucket I bought it and it sucks, mainly because of the music. I had the PC version back when it first came out, I was absolutely obsessed with Rayman for years as a kid. I completed the whole game numerous times and was constantly drawing the characters. This re-release is rubbish. They composed entirely new music for it and it feels so wrong. The old PC version soundtrack was a series of short tracks that all played in order and then looped. This game takes a single short track and loops it over and over. And it's not even the original music, it's some weird jazzy version of the original. It also puts a hideous filter over the game by default which looks nothing like the game looked in the 90's. I didn't experience any crashes but I only played the PC version and not for too long because the music was making me angry. If you don't have an emotional connection to the game, you may like it. If you're hoping for a nostalgia kick, try and locate the original CD-ROM instead. That's what I'll be sticking to.

Re: Talking Point: Our Pokémon Presents 2026 Predictions - What Are You Hoping For?

BrewsterTea

I'm going to try my best to stay away from leaks, rumors, predictions, expectations and any other things that will color my viewpoint going into it. My only expectation is to see a brief announcement of Gen 10. I'm also excited to see if they will reveal a special edition Switch 2 for Gen 10, which has coincided with every major release.

Oh, and every 5 years they've presented a cinematic anniversary montage celebrating Pokemon's legacy, so I'm hoping we see another one!

My body is ready Reggie, I'm riding the hype train with you and Iwata forever <3

Re: Rayman: 30th Anniversary Edition Is "The First Step" In The Platformer's Comeback

EarthboundBenjy

For people who have no frame of reference for the soundtrack, I read a pretty good comparison in the rayman subreddit that would make sense to Nintendo fans:

Imagine they made a version of Donkey Kong Country 2 that replaced Stickerbrush Symphony with something else.

That's what it feels like to be a Rayman fan and to step into Band Land and to hear....... NOT the Band Land theme.

Like, even if the replacement was an amazing track, there's still something fundamentally wrong here that cannot be overlooked.

(and yes i know dkc is no stranger to soundtrack replacement, with gba dkc3 and all)

Re: NieR:Automata "To Be Continued" As Sales Hit Another Milestone

BrewsterTea

@Erigen Square Enix failed to realize that the fish-out-of-water trope doesn't resonate with the West nearly as much as it does in Japan. Plus the protagonist's personality and one-liners felt like it was pandering too hard to the West. They have to go back to their roots and remember that most Square Enix fans grew up loving their games that were unapologetically Japanese.

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

JayJ

Virtual Boy seems to be as much of a gimmick today as it was when it released. This really feels like it's just a Nintendo enthusiast curiosity, making the Virtual Boy something that people can easily experience. I think it's definitely just a curiosity though, I have bought stuff like this when I was collecting retro gaming stuff, things that are neat and interesting but not something I ever really used after I checked it out.

Re: Pokémon FireRed And LeafGreen Officially Revealed For Switch

BrewsterTea

@Strawblaze Business is far too relative to make such a direct comparison between a large franchise product and an indie game. They really are apples and oranges. Nintendo is not treating FR/LG like a proper game, but rather a fun, extra purchase in the spirit of celebrating an anniversary. You could even compare it closer to Mario Wonder's Bellabel Park than an indie game. In our modern world, the price of almost any product is as abstract as the phrase "beauty is in the eye of the beholder."

In fact, you should blame Silksong for putting pressure on Indies for maintaining the $20 price ceiling, when like you said, all the work they put into the game deserves more than that in relative terms. Quality indie games in 2026's world deserve to go up to $30 at least, but Silksong took advantage of its massive brand value to undercut the indie market.

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

JJtheTexan

I have an original Virtual Boy, and I got this thing. @Damo is 100 percent correct in his assessment; the biggest problem is, then as now, the neck / back strain I experience even with the most ideal setup I can manage (VB on the very edge of my desk, office chair lowered all the way, sitting with the edge of the desk pressing against my stomach).

As an original Virtual Boy owner (I got one for Christmas in 1995), there is a ton of nostalgia here for me, but geez I wish Nintendo would just allow us to play the games on TV in 2D. There's no reason not to!

Re: NieR:Automata "To Be Continued" As Sales Hit Another Milestone

Arawn93

@rvcolem1 Yeah but your chances are better if you have hot women in good games let’s be real. Why do you think gacha focuses primarily on hot women and/or handsome men? It’s part of the fantasy and lot of people don’t want to “look like themselves” because they have the rest of the day looking at the mirror to do that.

Replicant lost a lot of players compared to Automata because it didn’t have 2B in it. She was the main draw. Lot of successful games/series had hot women in them for decades. Laura Croft (original), Chun Li, Samus, etc.

As much as some people want to downplay fanservice - they bring results. XB2 for example is the Xenoblade with the most fanservice. It’s to this day still the most sold Xenoblade game. Pyra/Mythra are still the most popular Xenoblade characters as well where their fanart for instance dwarves everything else.

Atelier was in a downward spiral until Ryza trilogy came out because a lot of people came because of the thighs/butt. FE Awakening was saved because it chased an audience that likes fanservice since gameplay alone doesn’t get you big numbers.

Point is your not doing yourself any favors by going out of your way to avoid the “male gaze” or whatever nonsense. It didn’t help Concord, it didn’t help Highguard, etc. Marvel Rivals meanwhile embraced their target audience and know the male gamer fantasy of having cool/alpha male heroes and hot and strong appealing women heroes.

I’m not saying you CAN’T succeed without fanservice. It’s just gonna be a more uphill battle when you go from classic Fable trilogy to whatever nonsense that new Fable ugly is.

Re: Talking Point: Our Pokémon Presents 2026 Predictions - What Are You Hoping For?

Lycanroc

There will no doubt be nostalgia (which is good), but also way too much cell phone games (completely uninteresting to anyone who neither owns nor desires a smartphone), and Lego merch which also doesn't interest me, and I fear gen 10 teasing for Switch 2 only. I'm firmly in the #droptheprice brigade.

What I'm hoping for is emotional nostalgia, physical remake for Switch 1 (any gen works for me), physical remake of Pokemon Conquest and Pokemon TCG (with more of the newer cards) for Switch 1, and teasing gen 10 with Switch 1 availability.

I hope Pokemon main games will never become ARPG. Turn-based only please! And no more Let's Go catching mechanic.

Re: Best Mario Tennis Games Of All Time

andykara2003

I love that 64 is still coming out on top! I don’t think this is necessarily all that much to do with the lack or not of single player content - I just think the raw, non-gimick gameplay was just so good because that’s all they had to concentrate on - make the core gameplay of vanilla game of tennis feel fantastic so it stands up on its own as the core experience, no gimmicks needed.

Re: Poll: What's Your Favourite Gen 7 Pokémon?

Lycanroc

The Rockruff line, no contest! An adorable wolf pup that becomes either a beautiful wolf or a cool werewolf was a Pokemon dream come true for me. It's always on my team when available.

Turtonator, Araquanid and Toxapex are also favorites.
Lunala's design is great, but not the typing when every mon gets a dark move. Salandit's design is also great, but I'm still hoping the males will get an evo too. The male and female split for Meowstic was very well designed, and it was cool they got different moves, like the Nidoran-line. This could be done for the Salandit line as well.

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