@PoeTheLizard Difference is that Paper Mario is a remake, not a remaster.
Metroid Prime is very much still a GameCube game, just upgraded for Switch. Paper Mario is built specifically for the Switch.
Expecting better is fine, but I've seen so many people going OH WOE IS ME over this whole 30FPS thing, making a much bigger deal out of it than it really needs to be.
@Yosher That seems like a bad faith characterization. People are allowed to expect better, especially in 2024, ESPECIALLY on a remaster of a GameCube game.
I mean, Metroid Prime Remastered is right there, at a perfect locked 60fps.
mmm didn't expect that... bit on the fence with this one to be honest.. some nice fan service things so physical would be nice... but I have it on nintendon't with the gc gamecube controller on the wiiu downstairs so i don't even have to fire up my original... will i be playing this or the original.....
@Tyranexx I thought I had it, but actually I missed it as well, good thing it's on Switch now and fingers crossed it eventually gets discounted as most games do nowadays! @Antraxx777 Not the biggest fan of that either, but I'm still relatively interested in playing the game because of other aspects it has going for it like the combat. Luckily there's a demo for those potentially interested so me included when I have the time!
I've played and loved a lot of 30FPS games over the past while (with Pokemon Legends Arceus, Kirby and the Forgotten Land and even the original Paper Mario being great examples from the past year or two) so this does not bother me whatsoever. I hope they've adjusted some of the more stringent action command timings to compensate for the FPS getting slashed in half but if it has to be this way in order for the game to look as beautiful as it does? Eh, that's fine with me XD
As I said yesterday, I do find it disappointing it is only 30fps especially as the original was 60fps so I can't see it as anything but a downgrade. Also IGN did report some stuttering in their preview which is doubly disappointing. Hopefully that was just a quirk in the version they played.
I will pick it up when it goes on sale but not paying full price. Got plenty to play in the meantime.
Still have the GameCube version in storage somewhere. But I'm certain I'll enjoy it on Switch too. I'm not too fussed about framerates, but I am bothered about performance and framerate dips. As long as it's smooth 30FPS, then it's fine.
@Jireland92 I am gonna play it. Just on an emulator at 60 FPS. I own a Switch because I like to own physical things I guess? Idk I bought it like 7 years ago and it used to be the only way to play these games. Also, if I'm running into emulator compatibility issues, I can just run it on the original hardware. A switch is a nice little device with Custom Firmware too. Lots of cool emulators you can load on it.
@Mgalens ty, I'm watching some videos now, and it does look improved. I think I'm going to go back to Blaster Master Zero and finish the trilogy before jumping in to Burst.
Assuming it uses modern game engine approaches, the game runs at its own internal tick rate, which is separate from the rate at which it's rendering its frames (i.e. the FPS).
For the sake of argument, let's say you're playing a game blindfolded and are, somehow, capable of reproducing the exact movements and button presses, at exactly the same time. The outcome will be identical, regardless of which frame rate the game is rendering at. And it doesn't matter, because in this scenario you're blindfolded anyway.
To me, it's starting to feel disingenuous to start this FPS subject again. We know the Switch is underpowered, it's always been the underdog, yet people keep driving this subject into the ground.
If you're good at the game on 60FPS, you will be good at it on 30FPS as well.
@Mgalens As far as I know, the controller polling rate doesn't need to match the screen refresh rate. They could keep the controls exactly like the original but only refresh the screen every other frame compared to the original.
@N00BiSH This was one of the things i was curious about, especially with things like perfect guard.
mentioned it in the other topic but from what i hear perfect guards window in the original was 3 frames so i do wonder if it will remain 3 frames (making the window overall longer) or if it will be rounded down to 1 frame which would make it a LOT harder to pull off.
iirc perfect guard was a key part of the games skill ceiling which is why im interested to see how it turns out.
@ChromaticDracula There's a trilogy pack for Switch available on Play Asia. English Language. I picked it up a while back and love those games. ...think I need to get back to those actually.
I always felt the Gunvolt games had bland and flat level designs. I have Mighty Gunvolt Burst on some system somewhere...is the level design improved in the Burst series? Or at least more dynamic.
Haven’t played Puzzmix but the Gunvolt games are really impressive and well-made. Between Gunvolt and Blaster Master, Inti is one of my favorite game-related companies.
Why you gotta go and get everyone worked up, NL?! Personally, I don’t give a rat’s patoot. 60 is nice but I’ll mostly always prefer the 30 range as that is more cinematic, especially for cutscenes.
@Bratwurst35 I see the light now, say no to AAA, say yes to AAAA 😂
@-wc- I think snes, psone, and ps2 is the golden era of gaming, making games aren't as expensive as it is now so we got so many different games 😃
@Vyacheslav333 That's what I'm playing now, indies, evercade games, retro games in analogue pocket, nintendo ds games, and now I'm playing retro games on iphones too (delta app) 😃
30 fps for a 20 year old game. That's a shame. At least I have the GameCube version. I'll buy the Switch version, but I'm in no rush to pick it up now.
Very nice! Love how Billy is totally chill, Jimmy is a rage machine, and Marian is just there in the corner wondering “what the heck, I thought I ditched these guys?”
Weirdly just yesterday I was telling my brother about how this game was odd in that it seemed like there was groundwork there for later add-ons but then they just kind of abandoned it. Funny how that timing shakes out.
Will Nintendo be sifting through Steam Artwork pages for fan art with Nintendo characters next? I guess the legal issues are for Valve which is why modding should be kept as an unofficial underground thing.
RPGs unless it’s something really dynamic where these awesome cutscenes are taking place inbetween moves for special attacks I couldn’t really care about the frame rate as long as it isn’t under 30
30 vs. 60 makes no practical difference, especially not in a turn-based RPG. So long as it's stable it's fine, especially when every other game in this series is 30 anyway.
I guess the cut make sense considering if it means the game runs good with 30fps. Still if Metroid Prime Remastered could run at 60fps, there's no excuse for this. At least keep the in-game battles at 60fps, reducing it to 30fps means those time hits during battle won't perform as accurate like the original.
Latest Comments
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
@PoeTheLizard Difference is that Paper Mario is a remake, not a remaster.
Metroid Prime is very much still a GameCube game, just upgraded for Switch. Paper Mario is built specifically for the Switch.
Expecting better is fine, but I've seen so many people going OH WOE IS ME over this whole 30FPS thing, making a much bigger deal out of it than it really needs to be.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Removed - trolling/baiting
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
@Yosher That seems like a bad faith characterization. People are allowed to expect better, especially in 2024, ESPECIALLY on a remaster of a GameCube game.
I mean, Metroid Prime Remastered is right there, at a perfect locked 60fps.
Re: Hands On: Paper Mario: The Thousand-Year Door Unfolds Gloriously On Switch
@Mgalens I was thinking exactly that and while I doubt it will happen it would be great to have such an option so I hope to be proven wrong!
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
mmm didn't expect that... bit on the fence with this one to be honest.. some nice fan service things so physical would be nice... but I have it on nintendon't with the gc gamecube controller on the wiiu downstairs so i don't even have to fire up my original... will i be playing this or the original.....
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Removed - trolling/baiting
Re: Nintendo Download: 25th April (North America)
@Tyranexx I thought I had it, but actually I missed it as well, good thing it's on Switch now and fingers crossed it eventually gets discounted as most games do nowadays!
@Antraxx777 Not the biggest fan of that either, but I'm still relatively interested in playing the game because of other aspects it has going for it like the combat. Luckily there's a demo for those potentially interested so me included when I have the time!
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
I've played and loved a lot of 30FPS games over the past while (with Pokemon Legends Arceus, Kirby and the Forgotten Land and even the original Paper Mario being great examples from the past year or two) so this does not bother me whatsoever. I hope they've adjusted some of the more stringent action command timings to compensate for the FPS getting slashed in half but if it has to be this way in order for the game to look as beautiful as it does? Eh, that's fine with me XD
Re: Garry's Mod Is Removing "All Nintendo Related Stuff From Steam Workshop"
I’m surprised it lasted this long
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Well you could say this is intentional in prep for selling the switch 2 upgrade to 60fps? That would be classic Nintendo!
Re: Hands On: Paper Mario: The Thousand-Year Door Unfolds Gloriously On Switch
TTYD is top 10 of my all time favourite Nintendo games, top 5 probably…
Can’t wait to replay it!
Re: Inti Creates Announces Gold Collection, Three Games On One Physical Switch Cart
Still waiting for my Mighty Gunvolt 3DS version that I stupidly supported on Kickstarter.
Thanks Keiji Inafune...
Re: Digital Eclipse's Remake of 'Wizardry' Dungeon Crawls Onto Switch In May
@Bratwurst35
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Running worse than the original is wild 💀
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
As I said yesterday, I do find it disappointing it is only 30fps especially as the original was 60fps so I can't see it as anything but a downgrade. Also IGN did report some stuttering in their preview which is doubly disappointing. Hopefully that was just a quirk in the version they played.
I will pick it up when it goes on sale but not paying full price. Got plenty to play in the meantime.
Re: River City Girls 2 Is Getting "Premium" Double Dragon DLC This Summer
You can't trick me. Those aren't girls.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Still have the GameCube version in storage somewhere. But I'm certain I'll enjoy it on Switch too. I'm not too fussed about framerates, but I am bothered about performance and framerate dips. As long as it's smooth 30FPS, then it's fine.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@Jireland92
I am gonna play it. Just on an emulator at 60 FPS. I own a Switch because I like to own physical things I guess? Idk I bought it like 7 years ago and it used to be the only way to play these games. Also, if I'm running into emulator compatibility issues, I can just run it on the original hardware. A switch is a nice little device with Custom Firmware too. Lots of cool emulators you can load on it.
Re: Inti Creates Announces Gold Collection, Three Games On One Physical Switch Cart
@Mgalens ty, I'm watching some videos now, and it does look improved. I think I'm going to go back to Blaster Master Zero and finish the trilogy before jumping in to Burst.
Re: Round Up: The Previews Are In For Paper Mario: The Thousand-Year Door (Switch)
@Nerdtendo64 why even bother buying it if you’re not going to play it? Hell why even own a Switch at this point if you don’t like it.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Assuming it uses modern game engine approaches, the game runs at its own internal tick rate, which is separate from the rate at which it's rendering its frames (i.e. the FPS).
For the sake of argument, let's say you're playing a game blindfolded and are, somehow, capable of reproducing the exact movements and button presses, at exactly the same time. The outcome will be identical, regardless of which frame rate the game is rendering at. And it doesn't matter, because in this scenario you're blindfolded anyway.
To me, it's starting to feel disingenuous to start this FPS subject again. We know the Switch is underpowered, it's always been the underdog, yet people keep driving this subject into the ground.
If you're good at the game on 60FPS, you will be good at it on 30FPS as well.
Re: Garry's Mod Is Removing "All Nintendo Related Stuff From Steam Workshop"
Removed - flaming/arguing
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
@Mgalens As far as I know, the controller polling rate doesn't need to match the screen refresh rate. They could keep the controls exactly like the original but only refresh the screen every other frame compared to the original.
Re: Inti Creates Announces Gold Collection, Three Games On One Physical Switch Cart
@LikelySatan
From what i gather mighty gunvolt level design is much closer to something like classic megaman than gunvolt.
Re: Digital Eclipse's Remake of 'Wizardry' Dungeon Crawls Onto Switch In May
Wizardry VII: Crusaders of the Dark Savant is the one I want.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
@N00BiSH
This was one of the things i was curious about, especially with things like perfect guard.
mentioned it in the other topic but from what i hear perfect guards window in the original was 3 frames so i do wonder if it will remain 3 frames (making the window overall longer) or if it will be rounded down to 1 frame which would make it a LOT harder to pull off.
iirc perfect guard was a key part of the games skill ceiling which is why im interested to see how it turns out.
Re: Inti Creates Announces Gold Collection, Three Games On One Physical Switch Cart
@ChromaticDracula Looks like PuzzMiX is like the Suika Game (Watermelon Game).
Re: River City Girls 2 Is Getting "Premium" Double Dragon DLC This Summer
Pretty cool to have tho Double Dragon dudes as playable characters. I need to get back to River City Girls 2 anyway.
Re: Inti Creates Announces Gold Collection, Three Games On One Physical Switch Cart
@ChromaticDracula There's a trilogy pack for Switch available on Play Asia. English Language. I picked it up a while back and love those games.
...think I need to get back to those actually.
Re: Inti Creates Announces Gold Collection, Three Games On One Physical Switch Cart
I always felt the Gunvolt games had bland and flat level designs. I have Mighty Gunvolt Burst on some system somewhere...is the level design improved in the Burst series? Or at least more dynamic.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
It's because TTYD remake runs on the same game engine as The Origami King and Color Splash, both of which were 30FPS.
Re: Inti Creates Announces Gold Collection, Three Games On One Physical Switch Cart
Haven’t played Puzzmix but the Gunvolt games are really impressive and well-made. Between Gunvolt and Blaster Master, Inti is one of my favorite game-related companies.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Why you gotta go and get everyone worked up, NL?!
Personally, I don’t give a rat’s patoot. 60 is nice but I’ll mostly always prefer the 30 range as that is more cinematic, especially for cutscenes.
Re: River City Girls 2 Is Getting "Premium" Double Dragon DLC This Summer
I second Niiyama, anyone here know if the framerate was improved after the updates?
Re: River City Girls 2 Is Getting "Premium" Double Dragon DLC This Summer
Hyped up for ‘em!
Re: Digital Eclipse's Remake of 'Wizardry' Dungeon Crawls Onto Switch In May
@Bratwurst35 I see the light now, say no to AAA, say yes to AAAA 😂
@-wc- I think snes, psone, and ps2 is the golden era of gaming, making games aren't as expensive as it is now so we got so many different games 😃
@Vyacheslav333 That's what I'm playing now, indies, evercade games, retro games in analogue pocket, nintendo ds games, and now I'm playing retro games on iphones too (delta app) 😃
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Been bummed since the first trailers revealed it was 30fps, especially considering the gorgeous SMRPG remake ran at 60fps.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
30 fps for a 20 year old game. That's a shame. At least I have the GameCube version.
I'll buy the Switch version, but I'm in no rush to pick it up now.
Re: River City Girls 2 Is Getting "Premium" Double Dragon DLC This Summer
How’s the performance of the game currently?
Re: River City Girls 2 Is Getting "Premium" Double Dragon DLC This Summer
Very nice! Love how Billy is totally chill, Jimmy is a rage machine, and Marian is just there in the corner wondering “what the heck, I thought I ditched these guys?”
“Go beat up the world, bro!”
Re: River City Girls 2 Is Getting "Premium" Double Dragon DLC This Summer
Weirdly just yesterday I was telling my brother about how this game was odd in that it seemed like there was groundwork there for later add-ons but then they just kind of abandoned it. Funny how that timing shakes out.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
@Lizuka No it makes a difference 60fps is prettier but 30fps still can look nice.
Re: Garry's Mod Is Removing "All Nintendo Related Stuff From Steam Workshop"
Will Nintendo be sifting through Steam Artwork pages for fan art with Nintendo characters next? I guess the legal issues are for Valve which is why modding should be kept as an unofficial underground thing.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
RPGs unless it’s something really dynamic where these awesome cutscenes are taking place inbetween moves for special attacks I couldn’t really care about the frame rate as long as it isn’t under 30
Re: Feature: Why Play Final Fantasy VII Remake When You Could Play FFVII 'Demake'?
I attempted to make a demake verison myself a few years ago. I'll post the linked below. It was more of a SNES style. It was from 2013:
https://youtu.be/p_6nks90IKw?si=LdAlzWS1gu7QrScb
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
30 vs. 60 makes no practical difference, especially not in a turn-based RPG. So long as it's stable it's fine, especially when every other game in this series is 30 anyway.
Re: Avatar's Prince Zuko Joins The Fight In New Nickelodeon All-Star Brawl 2 Update
@hippydave Nope. It’s on the right side (the left one). 👀
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
Well, I already have the GameCube version since August 2023 so I will have both GameCube and Switch version.
Re: Paper Mario: The Thousand-Year Door Switch Frame Rate Revealed
I guess the cut make sense considering if it means the game runs good with 30fps. Still if Metroid Prime Remastered could run at 60fps, there's no excuse for this. At least keep the in-game battles at 60fps, reducing it to 30fps means those time hits during battle won't perform as accurate like the original.
Re: Avatar's Prince Zuko Joins The Fight In New Nickelodeon All-Star Brawl 2 Update
@hippydave