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Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO

MTMike87

Its nice to read about the improvements. I touched on GC briefly with SoulCalibur II and F-Zero GX but quickly realized something didn't feel quite right with either game and haven't touched the app since.

I'm not in a hurry to play GC, and the three games I am looking forward to shouldn't be affected by these issues due to them all being turn-based. So I'm happy to wait for the improvements to keep being implemented for the more input-heavy games before jumping into this collection!

Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series

Anachronism

I have some confused feelings about Monolith Soft. They worked on what might be my two absolute favorite games, Xenoblade 1 and Skyward Sword, but while they've never made an outright bad game, nothing that's come after those two has gotten close to them for me. Zelda dropped the semi-open metroidvania design that no one else gets quite right and Xenoblade became a lot more dependent on all the worst anime tropes. BotW/TotK are still technical marvels and Xenoblade 3 was my favorite game that year despite its flaws, but it's frustrating knowing someone can give you exactly what you want and simply has no interest in doing so.

Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card

Normal_Bates

You do NOT screw up a preservation piece like that... At least corporate greed aka "the industry" has trained my 6th sense well enough after 3 decades to make me cancel this and my 2 other physical pre-orders before christmas:
Terminator 2. Too short even for an "arcade experience", only stages known from the previews, no Arnie face or lines, no Gn'R, only "collections" available at launch, both with no bang for the buck, a soundtrack and a gadget i.e. silver T-1000 toy slime or the usual plushy toy like a T-800 skull would have been nice xD
and
Marvel Cosmic Invasion. Silver Surfer unlock almost at the end of the game, additional characters like Deadpool and Hulk and stages are not included, ergo will follow, ergo physical ultimate cashgrab editions of the game. I pray for Jesus to have the nicest birthday and save He-Man's pearls from the claws of limited run.

Re: Mortal Kombat: Legacy Kollection Switch 1 & 2 Physical Release Does Not Include Mortal Kombat 4 On The Game Card

Serpenterror

@Toastmaster Those are mostly indie games cause they don't make games using the same dev kits as actual console developers (like Capcom, Square Enix, Bandai Namco, and Sega), they used Unreal Engine or Unity and games from those tend to have issue with any home console if not optimize properly since Unreal Engine and Unity are more PC developer software.

If the indie dev are lazy by just blindly porting it to consoles then the game will run like crap on consoles, if the game are well optimize for consoles then the game will be more well received on consoles. That's the only reason why most indie devs skipped consoles cause optimizing means they had to invest in more money and buy the actual dev kit to do it something a majority of indie devs just don't have the time or money to do.

Yes all six modern consoles does support Unreal Engine and Unity but only certain versions and indie will have to really sacrifice or optimize a few features or downgrade to get those running properly on console hence why those got PC release first or stuck on there cause they were made with PC in mind. Games made through Unreal Engine or Unity means PC will always get first dips on the game. While that's a win on PC's part, it's also a lost if the dedicate gamers or customers can't find those games since PC also had too many piles of garbage games litter on there.

Another issue are storefronts, not every game is available on Steam, GOG or Epic Game Store and some indie devs will have to really push their game as a free to play model or early builds to get customer interest just to get any kind of attention but this also they had to spend a lot of money through advertising and some just don't have the money to do so.

Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series

JohnnyMind

Nice, will definitely check this interview out when I have the time for it (fingers crossed it will be available also in English sooner rather than later for those who don't know Japanese) - anyway, kudos to Monolith for their work on the Zelda series, other Nintendo games and of course also their own... so looking forward to seeing what they'll make on Switch 2!

Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series

dux

@Debo626 Not exclusively. Grezzo did both the Link's Awakening remake and Echoes of Wisdom, with Aonuma's supervision of course since he's "series producer", but the main team was doing TotK under director Fujibayashi at the time. Capcom has also done like three main line Zeldas (Fujibayashi worked for them at first), so I don't think Monolith doing one is out of the question. Could be a great "side" adventure, one of those smaller ones that are released between the full 3D mainline Nintendo-produced ones

Re: Monolith Soft Releases Interview Celebrating Its Work On The Zelda Series

Debo626

My favorite game studio by a wide margin. It's always nice to read how important MonolithSoft is to Nintendo's development cycle. The idea of a MonolithSoft-developed Legend of Zelda game is truly an exciting prospect, even if it's ultimately pretty unlikely considering Aonuma's team always develops Zelda. Potentially interesting times ahead. 😁

Re: Review: Terminator 2D: NO FATE (Switch) - A Simplistic Yet Fascinating 16-Bit Love Letter

YANDMAN

I absolutely love it. I've been through it about seven times now and cannot get enough. It just feels amazing to play and thankfully didn't fall into the trap of tacking on stuff to make it 'Modern'. Everything about it is meticulously thought out and designed. This for me is what modern throwback games should be. For me it's an easy 9/10. I think it's a shame that people are complaining about the price. This is a small studio handling a huuuge license. I applaud them. By a country mile the best thing these guys have ever done.

Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO

Wraggadam1

Considering I completed it on during switch 2 launch weeks, definitely not unplayable by any means. This is from someone who played on GameCube and Wii U. I’m sure more noticable for speed runners, but for people who just play games to, you know, just enjoy them, it’s far from unplayable. Good that they are resolving the issues and ideal if not there in the first place.

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